Showing Posts For Ayrilana.1396:

Champ Train. scam about "sniping" being a ban

in Dynamic Events

Posted by: Ayrilana.1396

Ayrilana.1396

You can take that as a threat and report it as harassment.

Some people in dungeons.

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

The norm is to run through everything. State in the LFG description that you’re going to watch all cutscenes and/or kill everything.

The problem with Dredge Fractal

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

People exploited dungeons for reasons other than them being not fun. There are people who exploit paths in Arah solo so they can sell spots for the last boss. People did the 3-in-1 for CoE because it was quick. People do various exploits to dumb down mechanics because it’s easier and requires less effort.

Getting old titles and achievement points

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Time travel does not exist in Tyria.

Oh you are SO wrong…
And I agree with every other thing you said.

Please prove me wrong. FotM is not time travel by the way in case that was what you were thinking.

Read up on the origin of the Steam Creatures.

Perhaps you should instead.

The problem with Dredge Fractal

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Stealth applies to sound just as much as it does sight.

Please add Activity NPC in Royal Terrace

in Suggestions

Posted by: Ayrilana.1396

Ayrilana.1396

And the WvW, laurel, and guild vendors.

Fractured! - Give it back. 14 days not OK.

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

What evidence do you have to back that up? “That” being that every time a group enters fotm, a new dice is generated specifically for them and rolled instead of the much simpler having 1 dice already existing and being rolled every time fotm is entered?

It was stated that fractal selection is random. Random means well random. If it was influenced by something then it’s not random. If you knew about probability then you’d understand and wouldn’t be asking for proof. So you think that what one groups rolls affects another? Do you also believe that your loot is impacted by what others get as well?

Additionally, if that is, indeed, the case, your entire argument is puppy. Because if there is a new dice generated for each group, each fotm entry is completely independent of all others and there is no probability stacking of any sorts. The odds for each dice roll remain 1/6 because there are no other events to influence them.

You’re still missing it. Probability doesn’t stack. The last sentence is correct but you’re just not understanding the rest.

And we are back to “just because the probability is low doesn’t mean the event won’t happen”. It being a theory is all that matters when it comes to the practical experience of a player. Tell a person dying of cancer that the probability of them dying was 1% and see if that makes any difference to them. (Disclaimer: I apologise about the somewhat insensitive example, but it’s the most illustrative I got in the case.) Then you can explain to them about how it’s taught in school and stuff and it being just a theory doesn’t matter….right…

A well tested theory is better and more reliable than personal experience. The human mind tends to try to make patterns out of things whether there is or not. Just look at the numerous threads about MF or the most recent ones about a supposed ecto salvage rate nerf.

Your example is misleading as it’s about emotions rather than the mathematics itself. I almost want to say it’s a borderline strawman argument.

Since I see this going nowhere, this will be my last post on this particular topic rather than repeat myself any further. I highly suggest reading about probability or even taking a class or two. It does have real world applications which makes it worth it. Anyway, thank you for the discussion.

Fractured! - Give it back. 14 days not OK.

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

That’s right. “Given enough time”. Except you are given a limited time frame to achieve something that doesn’t have a fixed probability.

Actually it does. Over a year ago when fractals were first released, it was stated that the fractal selection was random. Random means there’s no discernible pattern. All that was changed with the Fractured update was that the fractal were split into tiers.

So, you are basically suggesting that I have my own personal fotm and you have your own personal fotm. How does that work exactly? And what happens when you and I are in the same group? Are the odds for my fotm taken into consideration or the odds for your fotm?

You don’t have it quite yet. It’s based on each individual group. An individual who has rolled swamp 100 times in a row does not impact whether or not the group they’re in will roll swamp.

EDIT:

Saw you edited your post so I’ll address what was changed.

That’s right. “Given enough time”. Except you are given a limited time frame to achieve something. And, seriously, it’s called a “theory” for a reason. You can do 100 fractals and never get fractal A. That’s called “practice”.

Yes, you can do 100 fractal runs and not get a certain fractal. However, the probability of that occurring is very low. It’s called probability, not practice. Whether it is a theory or not doesn’t matter. It’s a well tested theory taught in schools around the world.

(edited by Ayrilana.1396)

Fractured! - Give it back. 14 days not OK.

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

What am I trying again?

The argument that you were making. Probability can be expressed for a singular event or multiple events. There’s the probability that you can roll a 6 with a die in a single toss (doesn’t ever change) and then there’s the probability of rolling a 6 within 6 tosses. The two probabilities are not the same. In the second case, the more attempts you make the greater the probability of achieving it within those attempts. You’re far more likely to roll a 6 within 1,000 attempts than you would with only 6 attempts.

That’s not an elaboration.

I didn’t see a need to repeat myself which is why I didn’t elaborate.

Except the time it takes you to reach the skilled level depends entire on you. The time it takes you to reach the RNG level depends entirely on outside forces that you can do nothing about. You can spend 1000 hours in fotm and only then see fractal A. Only, you don’t have 1000 hours, do you? And there is a difference in the feeling between “I failed” and “I didn’t get lucky”.

Yes. The time it takes for either could be completely different. Someone could take longer with RNG than skill-based and vice versa. It’s reliant on the player. I was trying to express that a player could adapt by increasing the amount of time that they would use. Both of those require time.

Yes, there is a difference between “I failed” and “I didn’t get lucky”. Time is still the deciding factor. Given enough time, people can learn most things. Given enough time, people can achieve something that has a fixed probability.

Oh, now I know what you mean. Here’s the real issue. You aren’t the only one tossing that dice. There’s 200 other people taking turns to toss it. That’s what makes the chain probability inapplicable to such events and they should be viewed as individual for each player.

Incorrect. One group rolling for a certain fractal does not impact another group rolling for that same fractal. Two different people rolling two dice 6 times will have the same probability rolling a 6 within that many attempts. This does not mean that both will roll a 6 in that many attempts or at all.

elaborating Let’s say you want a 3. You toss the dice and get a 4. The chance that the next dice toss will be a 3 is higher because the probability needs to be reflected in the big picture(basically, out of 600 tosses, 100 have to be a 3, 100 have to be a 4, 1 4 is already gone, you know what i mean). But then somebody else tosses the dice and gets a 5, then somebody else gets a 3, then a 2 etc etc. By the time you get another turn, 50 3s have been tossed in 200 tries. Your odds at tossing a 3 are thus lower even though you weren’t the one who got those 50 3s. Fotm is a dice shared by all players, not your personal one. That’s what makes a chain probability calculations simply wrong in this case(and quite a few others) and independent odds are more reliable. /end elaborate

What you just said is known as gambler’s fallacy. For the part about fotm being a shared dice, see my response above this.

Fractured! - Give it back. 14 days not OK.

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Actually, it does just that. Probability reflects the expected result, not the actual outcome. Saying “it has low probability so it can’t happen” is puppy. And that is what you are trying to argue. But at the end, probability is irrelevant. What matters is the outcome. And in this case the outcome for some was not completing the achievement despite a reasonable amount of attempts.

Nope. Try again. Oh, low probability does not mean something cannot ever happen. I never said that.

Care to elaborate on what that mistake might be?

See the first quote I responded to in this post.

The RNG is absolutely everything when it comes to fractal selection because fractals are, most likely, selected by an RNG. Otherwise there would be a discernible pattern to it.

I was referring to the impact.

You can’t really adapt to RNG. It’s, by definition, out of your control. You can adapt to a skill-based activity by increasing your skill level, looking up how2-tips, practising the fight until you build up reflexes for it. You can adapt to a limited amount of repetitions by knowing how long it would take you to complete the task and putting the time(+ a grace period) aside. The only way to somewhat adapt to RNG is by increasing the amount of tries into infinity(aka, until its done). However, when that RNG comes with a time stamp, you…can’t. You can’t infinitely keep doing fractals because you only have 2 weeks to complete it.

You can. If you lack the skill for something then you have to spend the time to reach the required skill level. If something has RNG, you have to spend time until you get the desired result. Time is the key element here where adaptation means you’ll have to spend more of it.

Once again you’re still missing the key difference that I mentioned many times.

I’ll throw you a hint by using an example:

Suppose you have a six-sided die. What is the probability of landing on either of the sides? What is the probability of landing on a particular side within 6 tosses?

Fractured! - Give it back. 14 days not OK.

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

“Likely” being the key word. Not guaranteed.

Exactly. Nothing is guaranteed. That’s essentially what probability is. Doesn’t weaken my argument though.

Is there some sort of fractal limit? Like, if you do 3 of fractal A, it won’t show up for you again until a certain condition is met(for example, server restart or you do all other fractals 3 times)? Because that is the only way probability changes over time.

Nope. I suggest that you research more into probability. You’re making the same mistake that I said many people do.

And give 14 days to make the RNG work in your favour.

The RNG is very minimal when it comes to fractal selection. Having 14 days was more than enough time.

Yes, you don’t see it. He obviously does. Because it’s his personal goal. I’ll try it again:
There are different achievement categories. You don’t need to care about all of them in order to care about one of them. You can want to complete every WvWvW achievement without also wanting to complete every Slayer achievement and vice versa, right? So why do you think it’s impossible that somebody might want to complete every LS achievement without wanting to complete every daily? He specifically said that he doesn’t care about AP or achievements in general. He cares about completing LS achievements because that’s what “I did it all” means to him.

Oh no I saw what he was saying. I still don’t see an issue. Some achievements require skill (liandri), some to grind out a number of tasks (50 Toypocalpse waves survived), and some are tied to RNG (moa betting). The RNG associated with the living story achievements was more than reasonable. If someone is trying to get all of the living story achievements then they should be capable of adapting to get it whether it’s because it’s RNG or they lack the skill for something that requires a higher skill level.

(edited by Ayrilana.1396)

Fractured! - Give it back. 14 days not OK.

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t think you understand probability. It’s an expectation on a grand scheme. Here’s an example from my previous game: After a new dungeon was introduced and religiously ran by my team, I could swear it loved lancers. In 30 runs I saw 4 lancers get full sets and some spare items. In those same 30 runs I saw no weapon or chest for my class(got the weapon on 35th run, never saw the chest in a total of 51 runs when I gave up and crafted a better one). When those 30 runs were done and we were looking at drops, another team from my guild reported 8 weapons and 5 chests that were for my class. Their lancer was, ironically, still waiting for a lance. All those items had the same chance of dropping. And I’m sure that if you count all the run done by all the players, you’d have the expected 1/16 ratio. But for individual players or teams, some items were simply more common while others were practically non-existent. Because probability on small scale is pointless. If you toss a coin 2 times, you can have 2 times tails. If you toss it 10 times, you can have 7 times tails, if you toss it 100 times, you can have 60 times tails etc etc…the large the scale, the closer you get to the expected probability value, the smaller the scale, the bigger the chance that you just won’t get what you were hoping for or expecting.
TL;DR: Your first paragraph is basically “If you’d ran 1000 fractals, you’d have gotten it for sure so it’s totally your fault!”

I understand probability very well and did not go into depth as I saw no need. You may want to look into it a bit more as what is in the game for fractal selection is much different than what you’re thinking. The probability is known and can be accurately calculated.

To put it in another way: think of the different between calculating the probability of getting a precursor from loot drops and calculating the probability of getting a certain fractal. Both of these are entirely different. I believe it’s called probability vs non-probability or something similar to that. It’s been quite some years since I took a course on statistics.

With a known probability, you can calculate out over however many attempts it would likely take to get a certain fractal. Sure there’s always that probability that you will not get the fractal within those attempts but it gets lower the more you do. I also want to point out that there is a difference when I’m discussing probability of a single run (doesn’t ever change) vs the probability over a number of runs. Many people often get confused by this as the difference is subtle.

The whole appeal of this game is how little impact RNG has on goals. That’s, like, the only reason I play it. Because my time, my skill and my understanding matter more than dumb luck. If I want my goals to rely on luck, there are better games than GW2.

Every game has RNG. You can play 99% of the game without having to rely on RNG. That seems pretty fair to me. FotM has been RNG for well over a year. The only change made was split the fractals up into tiers.

How do you know OP was going to miss an achievement? Unless you were planning on kidnapping him for the duration of a LS, you can’t possibly make such a claim.

It’s probability. Things happen that you cannot anticipate. It was a general statement and not one directed at him specifically.

Did you even read? OP likes LS achievements. Not all achievements, just LS. That’s his personal goal in the game. We all have one, for some(maybe even most), it’s a different one. But that doesn’t mean his is somehow worse or should be dismissed with “it won’t kill you”. My personal goal in recent games is a BiS set. Do you know how much I hate it when people tell me that “you don’t need it, you can do everything in -insert lesser set here-, just enjoy the game”. My enjoyment of the game is based on achieving that personal goal. Not on what you think my personal goal should be or how insignificant and/or silly you find my personal goal.

Yes, I did read all of his post. I just don’t see the difference between missing one living story achievement when other achievements (daily/monthly – PvE/PvP) are missed as well. No content was really lost as you could still do that particular fractal. If it was something directly involved with a story, I could understand. However, those achievements were just busy work (filler) to give you something to do until the next update. Roughly 90% of all living story achievements are like that.

Jumping Puzzle Raaage...

in A Very Merry Wintersday

Posted by: Ayrilana.1396

Ayrilana.1396

It isn’t poor design just because you’re not good at it.

Is it poor design when you make it to the top of the exploding presents, wait out the snowball, head for the lozenge and then the PvP format decides that the game is over and knocks you back to the start?

To be honest I didn’t have much trouble with the puzzle this year, and that only happened to me once before I figured out to watch the timer and if it was down to low to wait it out. But I can see the complaint of having it in a PvP format when the whole 30 min cycle is not needed.

The clock is clearly displayed at the top of the screen. If you don’t have enough time, why attempt it?

Has an error been made regarding silk?

in Crafting

Posted by: Ayrilana.1396

Ayrilana.1396

Anyone starting a light armor wearing toon will feel pain now. Forget about leveling tailoring, all cloth prices have risen sharply. The economy (for armor crafting) is grade A fubared.

Nope. Leather is still incredibly cheap. Orichalcum ore can easily be farmed (over 250 per day). Gossamer scraps are very cheap. Not all gear comes from crafting.

Royal Terrace Pass

in A Very Merry Wintersday

Posted by: Ayrilana.1396

Ayrilana.1396

It’s a waste. Just go to Rata Sum. You have the bank, guild bank, and TP right near the wp and the crafting stations less than 10 seconds away.

partying up for Toypocalypse

in A Very Merry Wintersday

Posted by: Ayrilana.1396

Ayrilana.1396

Best to do the dolyak escort right at reset when there’s the daily to donate.

Recultivation of orr

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

The personal story will just make less sense to those who play the game after the changes are made. Imagine doing GW1 missions right now in GW2. It just would not make sense.

On another note, I like Orr the way it is. Actually, I prefer it to go back to how it was at launch before the risen “difficulty” was nerfed.

Lost when it comes to Guild-ing...

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

There’s really not much point into guilds other than another source of chat, a few minor buffs, and guild missions. You can experience 99.9999% of the game without a guild.

If you want to read up about guilds, check this:

http://wiki.guildwars2.com/wiki/Guild

Recultivation of orr

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

People disliked it when they removed TA P3 and put the aetherblades in. The game needs new zones more than re-mapped ones.

partying up for Toypocalypse

in A Very Merry Wintersday

Posted by: Ayrilana.1396

Ayrilana.1396

The LFG tool does in a sense, there’s the Living World section correct?
I tend to group all LFG messages non dungeon/Fractal/PvP related in that spot.

It’s server specific which means it’s useless.

Recultivation of orr

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Would not make that much sense for those who still haven’t done the personal story.

10k Silk Scraps to get Ascended Armor?

in WvW

Posted by: Ayrilana.1396

Ayrilana.1396

Better recheck your math, UHD

1scrap currently goes for 1.8silver x 10,0000 = 180gold.

Yeah, but 180/3 is 60 and 60×10 is 600. Also I hate Anet. Also WvWers are poor. Also gear treadmill. Also Anet doesn’t care about us.

Yeah 180/4 is 45 and 45×201 is over 9,000. Oh my god!

Dredge and Cliffside feel like Punishment

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

- The first room is the anti-thesis of GW2 game play: stay immobile on a pressure plate white eating damage. The whole game we are told, and shown, we are supposed to be mobile, to kite, dodge, move, get out of the way. We are at that room we are now told to sit there quietly and eat it. Sure, some classes can do it better with reflects and such, but it remains an anti-thesis of GW2 gameplay.

Just standing there and eating damage is not the only way to do it. In fact, it’s actually the more difficult way to do it.

Ok, I’ll bite. How do you do the pressure plates without 2 characters standing still? I’m aware that its the job of someone else to keep the respawning dredge busy, but those 2 simply have to sit it out as far as I know. Otherwise the gate to the machinery will close again immediately. Or am I missing something?

Other than that: I’m fine with cliffside actually. Would prefer if all mobs counted as kills for on kill triggers on various effects, but other than that, no worry.
Underground however is a different thing. There simply is something like too much whack-a-mole. The increased loot usually simply doesn’t compensate for that annoying slugfest.

I was arguing against the eating damage part of it. They still have to stand on the floor plates.

US servers doing Teq at this time of night?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Most do it right at reset

crafting difficulty

in Crafting

Posted by: Ayrilana.1396

Ayrilana.1396

Most people just follow the guides.

http://www.gw2crafts.net/

Potions for Dungeons / Fractals

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Don’t use enemy specific potions as they’re currently bugged. A potion that says you take 10% less damage from a specific enemy types actually means you take 10% more instead.

This is true, but I would still use potions in dungeons because the dps gain is worthwhile. The extra damage you take is irrelevant when bosses all have 1HK attacks. In fractals I use Skale Venom since most challenges in fractals are trash mobs.

You’re assuming people know the basics of damage mitigation though.

The value of t5 leather

in Crafting

Posted by: Ayrilana.1396

Ayrilana.1396

The stuff is still worthless. Silk has actually managed to gain some value. Something similar ought to be done to give leather a value significantly better than vendor price.

How significantly? Because silk is seriously overpriced right now. Silk supply problem is something that should be addressed long before even getting to the leather cost.

Economics 101: Demand and Supply.

Who is to say what is or isn’t overpriced? Before ascended armor, silk scraps had no value other than what you could get from vendors. Now it has value and an actual purpose.

Jumping Puzzle Raaage...

in A Very Merry Wintersday

Posted by: Ayrilana.1396

Ayrilana.1396

The snowflakes are on a set timer which means they are very much predictable. You have to keep moving and not stop. I suggest you get used to holding the right mouse button as you do this jumping puzzle and all others.

You do not need to wait until just the red presents are finished spawning. There’s a pattern to how they explode and I’ve made it up when there were not that many at the start. Just stand there and watch. You’ll see the pattern. There are also some routes over the presents that are better then others.

There are only two locations thatr have wind: after the presents and around the corner on the sloped platform you get on to avoid the snowball. The first can be completely negated by either waiting or dodging through it. The second should not be an issue as you do not need to go that high up on the platform to avoid the snowball.

The wind you see while the snowflakes is from when you fall. If you’re seeing wind push you off while jumping the snowflakes then that is lag. I’ve spent an entire round just trying to replicate it and I couldn’t. Others have as well and have also came to the conclusion that it’s lag.

I suggest those having issues to watch the videos on YouTube to see what people are doing. While doing the puzzles think about what you may be doing wrong or how you could perform better. Learn and adapt to the obstacles in the jumping puzzle. Don’t just keep trying the same thing over and over expecting to get a different result.

Potions for Dungeons / Fractals

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Don’t use enemy specific potions as they’re currently bugged. A potion that says you take 10% less damage from a specific enemy types actually means you take 10% more instead.

A thread was created with a dev responding that they’d look into it when he got back into work. We’ve gotten no response since then and that was months ago.

https://forum-en.gw2archive.eu/forum/support/bugs/Slaying-Potions-the-double-edged-sword/first#post2970846

Dredge and Cliffside feel like Punishment

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

- Endless respawns who eat through our dodges since they never stop attacking.

If done correctly, the only respawns that you really need to constantly kill would be for the dredge car. The bomb path and console room at the start should not be an issue.

- Protection spamming buffers (because nothing says fun like endless mobs who take 33% longer to kill).

Quite a few classes have the ability to remove or even steal boons from enemies. As far as I can remember, there is only one dredge type that buffs enemies. Kill it first if the protection is an issue for you. If you’re stacking, this shouldn’t matter.

- The first room is the anti-thesis of GW2 game play: stay immobile on a pressure plate white eating damage. The whole game we are told, and shown, we are supposed to be mobile, to kite, dodge, move, get out of the way. We are at that room we are now told to sit there quietly and eat it. Sure, some classes can do it better with reflects and such, but it remains an anti-thesis of GW2 gameplay.

Just standing there and eating damage is not the only way to do it. In fact, it’s actually the more difficult way to do it.

Ascalonian Catacombs Destroyed

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Welcome to dungeons and team play where you now get to learn how to properly play your class and use traits/utilities/dodges unlike in the typical PvE zerg.

The value of t5 leather

in Crafting

Posted by: Ayrilana.1396

Ayrilana.1396

Leather is low because demand is low. It was available when ascended weapons came out thus producing a surplus due to it not having a use. Medium armor classes are engineer, thief, and ranger. How many players play them compared to light and heavy armor classes?

Err …
Next time you are in game, count the number of rangers you see …
There are probably as many of rangers playing as all 3 light armour professions combined!

Yes, the demand for leather is low cos most of the medium armour wearing professions are smart enough to realise ascended armour is not needed, is a massive waste of time and a gold sink.

Doubtful that there are that many rangers. In fact, I know it’s not true. Your suggestion to go in game and count all the rangers is hugely flawed. I’ll let you figure out why that is. Your suggestion that leather is low because people who play medium armored classes somehow know better than to get ascended armor is also hugely flawed.

Leather is low because demand is low. It was available when ascended weapons came out thus producing a surplus due to it not having a use. Medium armor classes are engineer, thief, and ranger. How many players play them compared to light and heavy armor classes?

Mithril isn’t really worth much either. Silk … I give it another 1-3 months.

Silk is high because of the quantity needed and that crafting ascended light armor requires so much T7 cloth. There’s also still a large demand for it.

Jumping Puzzle Raaage...

in A Very Merry Wintersday

Posted by: Ayrilana.1396

Ayrilana.1396

There’s a pattern to it and the trick is to keep moving. People take various routes across the presents with some being better or worse than others.

Getting old titles and achievement points

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Why it shouldn’t be time travel? It is, if you take theory of parallel universes as granted. But there are other ways to describe what could happen if you’d travel in time. I think you can time travel in Mists(and that is basically everything) and even be stuck in time loop or something, like we see with Dessa.

Every npc in the game acts like you haven’t spoken to them before and the current theory is that Dessa’s area itself is a fractal. Also realize that you are not participating in the actual event that’s in the fractal.

If you want the proof, look for Asura personal story, it’s the Infinity Ball option I think. You encounter there with characters from the future, and (thus) from parallel world.

You should take a look at that storyline. I also bolded a key word that you overlooked in the quote above.

Getting old titles and achievement points

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Time travel does not exist in Tyria.

Oh you are SO wrong…
And I agree with every other thing you said.

Please prove me wrong. FotM is not time travel by the way in case that was what you were thinking.

Getting old titles and achievement points

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

This subject gets brought up every several weeks. They won’t bring old content back. They may do some type of playback of cut scenes or something similar to how they did the recap of the personal story but you will never be able to replay previous living stories.

Their entire expansion model is based on the living story where the world develops little by little as time goes on. It would make little sense, even if there were instances, to relive previous living stories. Time travel does not exist in Tyria.

Fractured! - Give it back. 14 days not OK.

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

You say that like it is a fact. Yet for over a year, many players have done every achievement.

And many players were able to finish Fractured. Some players were not able to finish Fractured just as some players were not able to finish other living stories.

[…]

The intent of this post was to refute the argument that because some players weren’t able to complete the Fractured living story that they are somehow different than others who were unable to complete previous living stories.

In short, people who were unable to complete previous living story achievements were (mostly) due to lack of skill, time or understanding. I feel justified in saying that we are different in that we lost achievements due to lack of… Luck! I didn’t come to play Casino Online. I came here because I thought my skill and time spent on the game would decide what was possible for me to do. The least I expected was luck to be the deciding factor when it came to achievements.

There was more than enough time to get all of the achievements for the meta. Someone did the math in one of these threads that showed the probability of getting a certain fractal during a run and the probability of not getting within a certain number of runs. The thing is that if you played it every night, you had a low probability of not having encountered every fractal.

There were other measures that could have been done to hedge from not getting the path you needed right away. There were groups forming with people farming specific fractals. If they did not get the one they needed, they restarted and tried again.

I also disagree that luck should be any different than lack of skill, time, and/or understanding. The thing is that eventually you’re going to miss an achievement due to one reason or another. Do you do every daily and monthly achievement? Do you do all of the infinite meta achievements until they give out no more AP? If not, then I don’t see where the argument is as you’re not missing out on anything.

Fractured! - Give it back. 14 days not OK.

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

And many players were able to finish Fractured. Some players were not able to finish Fractured just as some players were not able to finish other living stories.

That argument is entirely invalid, as the only way to complete the full set of Fractured achievements was relying on RNG. It wasn’t just a question of time dedicated like other achievements.

Umm… no. The argument is completely valid; yours isn’t. Many people completed the meta for the reward AND completed all achievements. Whether it was RNG or not doesn’t matter; many people still finished all achievements.

So, w/ that logic applied, you’re saying that the major contributing factor to whether one manages to finish temporary content should be luck?

You’re inferring something from my post that isn’t there. Please read the previous posts to understand the context of what I was arguing.

Am I really? I re-read your most recent posts, and I still come to the same conclusion. You’re basically saying that it’s okay for the Fractured achievements to rely on RNG since many ppl didn’t manage to 100% previous Living Story updates.

What we’re arguing here is the sudden introduction of RNG, or “luck”, when it comes to even being able to finish off certain achievements. Add to that the quite short time span to actually “get lucky” within.

edit: Also don’t forget another important part of this discussion. Since Fractured isn’t a central part of the Living Story, it wouldn’t have changed anything at all just keeping it in the game til late January. An incentive to do some fractals wouldn’t be a negative thing now that we don’t have that much to focus on for quite a while.

I’ll provide more detail into my posts. I don’t see why I need to but I guess I do.

Think of it maybe as liberation. You were going to miss one eventually.

You say that like it is a fact. Yet for over a year, many players have done every achievement.

And many players were able to finish Fractured. Some players were not able to finish Fractured just as some players were not able to finish other living stories.

The intent of this post was to refute the argument that because some players weren’t able to complete the Fractured living story that they are somehow different than others who were unable to complete previous living stories.

And many players were able to finish Fractured. Some players were not able to finish Fractured just as some players were not able to finish other living stories.

That argument is entirely invalid, as the only way to complete the full set of Fractured achievements was relying on RNG. It wasn’t just a question of time dedicated like other achievements.

Umm… no. The argument is completely valid; yours isn’t. Many people completed the meta for the reward AND completed all achievements. Whether it was RNG or not doesn’t matter; many people still finished all achievements.

Someone decided to bring the whole RNG aspect into my argument in an attempt to make my argument invalid. The fact is that whether there’s RNG or something that requires a good deal of skill (liadri), you have a finite amount of time and some people still did not complete the living stories.

So, w/ that logic applied, you’re saying that the major contributing factor to whether one manages to finish temporary content should be luck?

You’re inferring something from my post that isn’t there. Please read the previous posts to understand the context of what I was arguing.

You misread my posts and missed what my argument was. You assumed that I was arguing that finishing temp content should be based on luck which is far from what I was saying.

Fractal Capacitor stat change

in Crafting

Posted by: Ayrilana.1396

Ayrilana.1396

You will lose the slot as you can only transfer the skin.

The value of t5 leather

in Crafting

Posted by: Ayrilana.1396

Ayrilana.1396

Leather is low because demand is low. It was available when ascended weapons came out thus producing a surplus due to it not having a use. Medium armor classes are engineer, thief, and ranger. How many players play them compared to light and heavy armor classes?

Fractured! - Give it back. 14 days not OK.

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

And many players were able to finish Fractured. Some players were not able to finish Fractured just as some players were not able to finish other living stories.

That argument is entirely invalid, as the only way to complete the full set of Fractured achievements was relying on RNG. It wasn’t just a question of time dedicated like other achievements.

Umm… no. The argument is completely valid; yours isn’t. Many people completed the meta for the reward AND completed all achievements. Whether it was RNG or not doesn’t matter; many people still finished all achievements.

So, w/ that logic applied, you’re saying that the major contributing factor to whether one manages to finish temporary content should be luck?

You’re inferring something from my post that isn’t there. Please read the previous posts to understand the context of what I was arguing.

Choir Daily bugged?

in A Very Merry Wintersday

Posted by: Ayrilana.1396

Ayrilana.1396

I got it after the “play anything you want” round, which was also the only round I played in that one.

The “play anything” round is the last round of each “match”, so I assume you have to play at least ONE round and be there by the end (after the “play anything” round).

No. You just have to play one round.

COE lasers so buggy

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

I did it a few days ago and didn’t notice a change. It could be lag or you’re clipping the edge of the hitbox.

Choir Daily bugged?

in A Very Merry Wintersday

Posted by: Ayrilana.1396

Ayrilana.1396

Top right corner

Crab Toss griefers

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Likely just players that do not know how to switch targets or just are not paying attention.

Crab toss is one of my favorite activities along with sanctum sprint. I usually play pretty high and I never use any of the weapons other than karka egg or the horn.

Dredge and Cliffside feel like Punishment

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

So you’re trying to clear all of the dredge in the entire room and then continuously kill respawns while doing the console event? If so, don’t. Are you utilizing reflects for the shockwave and other ranged attacks? Are you using stability to prevent stuns, dazes, and other cc? Are you using pulls to group up all of the dredge? There are various ways to make it so that you always have 4 people going into the console room.

Dredge and Cliffside feel like Punishment

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.

I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.

Neither were promises though. They were stated as options that they were looking into.

Indeed they did look into them! The looked at the Dredge fractal and decided they needed MORE dredge than before. Along the way they also decided to remove a couple of the ways we used to make dredge just a smidge more tolerable instead of fixing the problem that made exploiting a preferable option to playing the kitten game as intended.

They added dredge that were already supposed to be there. The ways that they removed were exploits so you’re essentially saying they removed exploits which are now causing people to exploit. Now if only they could remove the two at the beginning of the fractal…

What I think he’s saying is that if Anet actually looked into WHY people are exploiting in dredge fractal, then maybe they would realize how poorly designed it is and rework it so people won’t feel so compelled to exploit in the first place.

Quite frankly, I agree wholeheartedly.

Exploiting is never acceptable. Most of the time I see people do it because it’s “easier” and not because of poor design. People exploit the beginning because they don’t want to make the effort to have simple coordination with the panels to get into the center console room. People exploited the dredge mini boss (the one with the car) because they didn’t want to learn how to dodge his high damage attack.

Map Completion Wayfarer Foothills no reward?

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

You’ve finished it already and haven’t been back since they added a few poi’s last March.

Dredge and Cliffside feel like Punishment

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.

I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.

Neither were promises though. They were stated as options that they were looking into.

Indeed they did look into them! The looked at the Dredge fractal and decided they needed MORE dredge than before. Along the way they also decided to remove a couple of the ways we used to make dredge just a smidge more tolerable instead of fixing the problem that made exploiting a preferable option to playing the kitten game as intended.

They added dredge that were already supposed to be there. The ways that they removed were exploits so you’re essentially saying they removed exploits which are now causing people to exploit. Now if only they could remove the two at the beginning of the fractal…

Dredge and Cliffside feel like Punishment

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.

I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.

Neither were promises though. They were stated as options that they were looking into.