Showing Posts For Azraeel.1238:

Need help with thief solo roaming build

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Posted by: Azraeel.1238

Azraeel.1238

There is a bit of dilemma in this build you posted, your HP is too low, but if you replace few pieces with Valkyrie, you will lose critical chance, which isn’t good because you aren’t taking the Hidden Killer grandmaster trait, and need to crit more often.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

What Necro build works best with D/D

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Posted by: Azraeel.1238

Azraeel.1238

You reminded me of my old power build. 30/15/0/0/25. The idea here is to have constant fury with flicking the DS on and off before every fight. Used to crit 4k on necrotic bite unbuffed. In spite, select the retaliation upon entering DS, and 20% extra damage below 50% health. Then in curses select weakening shroud. In Soul Reaping, select near to death.

Flicking on and off will grant you retaliation, fury, and it will cast enfeebling blood. Since it has a long cooldown, you can use 5# whenever it doesn’t cast when you flick DS on and off.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Dhuumfire vs. Close to Death?

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Posted by: Azraeel.1238

Azraeel.1238

Try close to death with Axe/focus, and you will never take dhuum with a power build like that.

9 seconds to kill a trash is too long, use 4# Reaper’s Touch, then 2# Death Claw. By that time if it is still alive, it would either have 10% or something close, so you can autoattack or F1 Life blast.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

DS graphic/animation

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Posted by: Azraeel.1238

Azraeel.1238

Actually I like it the way it is. Turning into a grim reaper isn’t a bad idea, but I dont see anything wrong with the way it is.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Weakening Shroud is over tuned now.

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Posted by: Azraeel.1238

Azraeel.1238

what I don’t understand is why necromancers have complained about being under powered for so long, and now we get a buff everyone complains.

EVEN THE NECROMANCERS.

the only class to complain about how strong they are.

Because most of them don’t main a Necromancer, they had one, shelved it, and played another class until this was buffed. Now that Necromancer is somewhat strong enough to compete against their beloved classes, they whine like little girls.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Imbalances among Healing Skills

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Posted by: Azraeel.1238

Azraeel.1238

And if you don’t seem to understand the impact of your suggestions, then just stop all together. Glad that you changed the name of the thread to reflect the real issue, but fixing this doesn’t include nerfing Consume Conditions.

Think of it this way, all three heals serve different purposes, however, all three heals should have the same amount of healing after a while:
Well of Blood: It doesn’t consume conditions, and I don’t think it should. The main purpose of this is to grant you an immediate heal as well as an AOE heal for support and extra heals if you stand on it.
Blood Fiend: It was buffed not long ago, and I think the toughness should be buffed for it to last longer. Although feast doesn’t grant as much as immediate heal as other skills, the blood fiend is constantly draining health to you. This is basically same as other classes signet, where they heal upon attacking.
Consume Condition: Considering necromancers are masters of conditions, it is logical to have something where it shows as such, the direct heal from it is equal that of the well of blood, except that any extra heal is related to how many conditions you have on you. It is stronger than well of blood when you think of it as single heal, however it serves absolutely nothing in support. That’s where Well of Blood shines.

This is why, nerfing that skill will fix nothing. If you want to make Well of Blood shine, increase the after heal effects done, and if you want the blood fiend to shine, increase its toughness to last a little more.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Weakening Shroud is over tuned now.

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Posted by: Azraeel.1238

Azraeel.1238

This is one of the very little group support Necromancers can give out. Moreover, to last a bit in big fights, you either decrease the power of everyone around you, or you increase your survivability, and it is obvious this serves as the first case.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Dhuumfire effects

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Posted by: Azraeel.1238

Azraeel.1238

Although I don’t use Dhuumfire, but this idea seems cool! +1

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Imbalances among Healing Skills

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Posted by: Azraeel.1238

Azraeel.1238

I didn’t say “Let this thread die!”, however I wanted you to understand the impact of this little nerf on many builds. I run 30/10/0/0/30, with consume conditions, well of suffering, well of corruption, Spectral walk, and lich form. I’m sure many run the same build or a close one. With little health regeneration, I totally depend on this single heal to provide me with whatever extra heal it gives, even it it was as low as, say 500 HP. Considering the fact that adding points in Blood Magic will kill my dps greatly, I would never switch to that. All you will end up doing is giving me less heals.

If you stuck with the other suggestions, without trying to nerf this, I would have agreed with you, to promote other builds.

Then propose your changes!
Criticism is when you say “I don’t agree with you”, constructive criticism is when you say also “but I’d do that, instead”.

Weve all said just buff the other heals but leave CC alone. CC is balanced, the other two are a little weak even for their niche roles.

What spoj said. Just cast Consume Conditions aside as it serves its purpose quite well, and go on with whatever other buffs you think are good. This little extra heal will not make those who go into Blood Magic Overpowered, as it scales a little. You need a lot of healing power to even notice a difference with this extra heal.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Give us back 1200 range! Post ideas how.

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Posted by: Azraeel.1238

Azraeel.1238

I want kunai/shuriken to be 1200 range and they fit with the whole thief vibe.

I really feel the 1200 range cluster bomb nerf btw…this was a big nerf. It really limited my options for siege warfare.

This idea is freaking amazing! I’d love nothing more that that hahahaa

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Where are the Necromancer is OP QQs?

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Posted by: Azraeel.1238

Azraeel.1238

Because they starting to realize they look stupid whenever they run into the wall, several times, willingly? :P

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Help vs. Thieves

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Posted by: Azraeel.1238

Azraeel.1238

Thanks for the replies.

I confess my ignorance, how dies one use Spectral Wall in 1v1 fights? I thought it was a Zerg vs Zerg skill.

Spectral wall is a very good anti thief skill now because if you stand on the wall, you are basically immune to melee attacks for 5 seconds. If they get close enough to hit you, back up one step and they get feared. Dance around the center of the wall and they have to use a stealth to avoid taking damage, or suffer the consequences of crossing the wall.

Thieves have almost no stability against a necro, except for daggerstorm, and that is largely a death sentence for them against a condition necro, as you will just wail on them the entire time.

You keep making these utterly wrong statements today.

1. Thief blows his condition clears?…. What… you even played a thief? Shadow arts thief no matter the choice clears condition by simply sitting in stealth. Depending on choices even now you can maintain 90% stealth upkeep w/o trying.

2. Spectral wall granting immunity against melee….. W. H. A. T. ?
Last I checked except for thief every last melee class has so much stability that your wall is as irrelevant as it gets. Also if you dodge roll ends on wall you can sit on it just fine w/o stability. Ughh… so much wrong with all those.

3. It is no different from guardian bubbles/walls that block enemies. Except spectral wall can be dodged a wall that blocks you can’t be dodged and stability doesn’t 100% negate it. Oh and if 6 people run over it… even assuming no stability…. they are all too stupid to blink/teleport/dodge/walk around… it won’t even affect everyone. Thats like saying this pitiful thing can do something against a wvw zerg where 99% of people just run over it and a few unlucky sobs will have to deal with 1 second fear. Considering its duration and cooldown… yeah… soooo op.

Just stop…

Man, no need to go all defensive, he wasn’t stating it was OP, he was stating it was good against thieves because other than daggerstorm, they don’t have access to stability.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Imbalances among Healing Skills

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Posted by: Azraeel.1238

Azraeel.1238

I didn’t say “Let this thread die!”, however I wanted you to understand the impact of this little nerf on many builds. I run 30/10/0/0/30, with consume conditions, well of suffering, well of corruption, Spectral walk, and lich form. I’m sure many run the same build or a close one. With little health regeneration, I totally depend on this single heal to provide me with whatever extra heal it gives, even it it was as low as, say 500 HP. Considering the fact that adding points in Blood Magic will kill my dps greatly, I would never switch to that. All you will end up doing is giving me less heals.

If you stuck with the other suggestions, without trying to nerf this, I would have agreed with you, to promote other builds.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Are Necro's the most OP levelers??!

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Posted by: Azraeel.1238

Azraeel.1238

Actually they can take that many, but they won’t walk away with full health, however they will kill in like half the time if you are running conditions, and every other time if you are running power build (Wells cooldown).

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

[Video] Spectral Wall is Not OP

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Posted by: Azraeel.1238

Azraeel.1238

Gave me a laugh! Thanks

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Help vs. Thieves

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Posted by: Azraeel.1238

Azraeel.1238

When we use the pistol off hanf 5, makes the blinding aoe field, we like to jump through it alot, you may think I am crazy but when you see them cast that, stand in it. They will heartseeker into you revealing themselves for 3 seconds. When you see them cast it, an alternative is to quickly Use Doom so that way you made them waste half of their initiative, stakitten works well too. And save you DS, use it to eat backstab damage. Tainted shackles works well too now hope I helped

Having played both profession, I can confirm that those are some well placed suggestions against a D/P!! Well done

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Are Necro's the most OP levelers??!

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Posted by: Azraeel.1238

Azraeel.1238

lol Kishter, if you’ve been around the Necromancer’s forum for sometime, you would have realized that Bhawb is actually an active Necromancer.

Anyways, back to topic, I totally agree that you won’t know how easy leveling is, until you try a warrior. Guardian is nice, but you will be tempted to go more defensive, and thus doing less damage. As a warrior you hack and slash everything so fast. Whether it was GS, Axe/Axe, Axe/Warhorn(for swiftness), sword/x (condition). All of them can kill fast, and fun to play.

Necromancers on the other hand, although we got recently buffed, but out attack damage still not as strong as warriors.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Imbalances among Healing Skills

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Posted by: Azraeel.1238

Azraeel.1238

Sorry about that, sorrow. I read the suggestion to not give bonus heals for conditions but Life Force, instead. That sounded like a nerf.

Moving the extra healing of CC to traits/utility and make CC give LF sounds like a nerf to you?
The healing is still there, it is just moved to Deathly Invigoration, Transfusion and Signet of Locust. It is even useful to re-evaluate the Blood Magic traitline, which is garbage right now and to give a more reliable way to gain Life Force.
A consume condition well used can refill most of your LF bar, which is quite good, to be honest and it can be hardly defined a nerf.

Yes it still sound like a nerf, why? Because not everyone use those. If you want to buff other sources of healing to make people use Blood Magic and well of blood more often then go ahead, but not at the expense of that one heal skill.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Dealing with ranged mobs

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Posted by: Azraeel.1238

Azraeel.1238

If you have 1 ranged mob and many melee, you can kite those melee to the ranged, then burn them all together using DS4 and Well of Suffering.
If you have 2 ranged mob and rest melee, you can kite the melee to one of the ranged, then you use Specral Grasp to pull the other ranged to you, then burn them all together using the same strategy as before.

Axe is actually a ranged attack, don’t autoattack that much though, if Skill #2 death claw is on cooldown, go into death shroud and life blast the ranged mob. Use Doom DS #3 for a breathing room. When I PvE, i don’t use blind that much, instead, I go full offense to burn them up fast.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Imbalances among Healing Skills

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Posted by: Azraeel.1238

Azraeel.1238

Read what I wrote about that particular heal skill? Yeah, i posted more than I should have with the whole comparison, but that is to show you that this heal ISN’T “too strong”. The extra heal that we get from conditions doesn’t scale well. The extra suggestions you’ve made (Transfusion, Deathly Invigoration) will not balance this particular heal, nor the whole class. In fact it might get people to QQ more over us. Signet of Locust is a utility. Well of blood removing conditions ever 3 seconds is a nice buff.

What I’m trying to say, is that you will screw up my only heal source just because you want to buff some other places. I don’t have any points in blood, so basically I wont benefit from half of your suggestions, I don’t use the signet in real fights, so that’s another useless suggestion (for my build), and I won’t change to well of blood even with that suggestion, because I prefer direct heal instead of overtime.

So basically, that little nerf reduced my healing without giving my build any other source of heal.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Imbalances among Healing Skills

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Posted by: Azraeel.1238

Azraeel.1238

Sorrow, gtfo the necromancers forum .

All the classes got heals that represents their class. If you take a look at other professions healing skills, you will soon realize that this skill is fine and doesn’t need nerfing at all.

Guardians: they have one that heals others, one that blocks attacks, and one that cures a condition every 10 second.
Warriors: have one that grants healing over time, one that gives you full adrenaline, and one that cures 2 conditions.
Engineers: got one that gives random boon, one that puts down a turret, and one that opens up a kit.
Rangers: one that heals them and their pet, a heal over time for you and your pet, and a healing spring.
Thief: one that stealth you, one that heals you as you attack, and one that cures immobilization while rolling backwards.
Elementalists: one that cures a condition with every pulse, one that gains a boon according to attunement, and one that heals everytime you attack.
Mesmers: One is Gain additional health for each active illusion, one is Reflect projectiles and heal yourself, and a charging a spell that will instantly heal you when activated. All those with very short cooldowns.

Necromancers: Well of blood (high cooldown, and you need to stay on top of it to benefit)
Summon blood fiend: was buffed not long ago because it was a total waste, and still is, kind of.
Consume condition: is the only healing spell that we have and worth getting, the more conditions you have the more you heal, however, it doesn’t scale well with conditions. And it has a higher cooldown than the highest cooldown mesmers have. With an annoying 1 second and a half cast time.

Check out the rest of the heal skills before you try to nerf ours.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

I faced a 30/30/10 necro on my thief in WvW

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Posted by: Azraeel.1238

Azraeel.1238

Thanks Andele.1306 for the laugh, that was good!

As for the rest, whenever you come up with a fighting scenario, please stop pretending you are fighting someone that is afk or without stunbreaks….

infantrydiv.1620

Necromancer’s burst is out of control right now. Unlike thief, it requires absolutely no positioning or special conditions (like heartseeker needing 50% health to be effective). A necromancer with life force can wait for a thief to strike, hit DS 3 and then hit DS 1 for a -7K- hit and the thief is already at half health (or below if burning/terror damage is part of the build). Even if a thief manages to stealth his way up to a necromancer and hit him for a 10k backstab (highly improbably), that’s a smaller percentage of the necro’s health than what I just described the necro being able to do.

Things aren’t that simple on neither side, I have a thief and main a Necromancer. It isn’t always the 1 2 3 situations…. A skillful thief can kill a necromancer just like a skillful necromancer can kill a thief, and if both were quite skillful, you will see an interesting fight that wont be short.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Why we are being viewed as "OP."

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Posted by: Azraeel.1238

Azraeel.1238

I tried terrormancer in sPvP to see what everyone complaining about, I absolutely hated it. Slow damage, and lower survivability. So I switched back to my usual power build 30/10/0/0/30. Had way more fun, was harder to kill, and killed faster. My Death Shroud autoattack hits like a truck, DS #4 skill does good AOE damage, my wells gives people even less space to move around, if they stand in it for few seconds it is over. Oh and the opponent team had a terrormancer in it, I maybe ran few times into his spectral wall, but didn’t feel the “OH SO OP I’M DEAD”.

So…. all this OP BS must stop…..

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

I faced a 30/30/10 necro on my thief in WvW

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Posted by: Azraeel.1238

Azraeel.1238

Pre patch, necromancers couldn’t roam WvW, no one suggested it, and barely anyone did it in the first place. Why? Because their low mobility made it difficult. Now, that they can stand their ground, people are crying? This is pathetic.

You should… read the thread before posting.

Said the mesmer?

Don’t worry, I have read this thread, and many of the other baby crying threads. I still find it, pathetic.

flow

First of all, there were people promoting necros as a roaming class pre-patch, I was one of them.
Saying that necros couldn’t stand their ground before is just not true.
On the other hand, the con argument always was bad mobility/survivability. This hasn’t changed, so I’m really wondering how people think we are now any better at solo roaming than we were before.

Really? Then sorry, I might have missed your posts in the past 2 months that I’ve been checking the forums with. I didn’t mean the word “stand your ground” so literary, I meant it metaphorically for “capable”. To some extent, Necromancers did get their survivability buffed, DS now refills faster, and you have access to decreased DS cooldown through master trait. Terror builds now are even better. So basically now you can actually roam with two builds who are more viable than pre-patch. True our mobility is the same, but running away was never the way we handled things.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

No living story deserves to be this hard

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Posted by: Azraeel.1238

Azraeel.1238

I agree with you that such achievement should be related to permanent content, not temporary. If it was single player, then the player can just keep trying until they get it. However considering this being a team related fight, between having a good team and a bad team makes a HUGE difference.
First Team: We couldn’t even beat Fizz without having 80% of the team dead by the end of it. Spent 3 hours, only one got the Faster Than Light achievement.
Second Team: We were aiming for Personal Space. During Fizz fight, one died, 2 or 3 got the Faster Than Light Achievement.
Third Team: We were going for Unfriendly Skies. During Fizz fight no one died, and no one got hit by Lazer. The fight barely even lasted that long.

Why such results? First team is mostly composed of noobs trying to get the first achievement. Second team was aiming for a bigger achievement, so the Faster Than Light was just secondary. Third team was handpicked to do the hardest achievement, and so the team was full of competent people which made almost every encounter in the dungeon look like a joke.

That’s my intake on the issue.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Convince Me Necros are Fun

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Posted by: Azraeel.1238

Azraeel.1238

Yay! Another one who wants to level a Necromancer because they just got buffed!

Anyways, if mobility is your type of fun, then you will never enjoy a Necromancer, we will never have the ability to be mobile, because this isn’t into our profession. We are supposed to be hard to kill and put great pressure onto enemies. So if you want mobility other than mesmer, go thief.

Support? You can put points in Blood Magic for those:
Transfusion Life Transfer heals nearby allies
Deathly Invigoration Heal in an area when you leave death shroud
Vampiric Rituals Wells also siphon health every time they pulse
and 10 in Death Magic for:
Ritual of Protection Wells apply protection for 3 seconds when cast

But other classes provide way better support. So might as well just level a guardian or Elementalist if you want support and damage.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

I faced a 30/30/10 necro on my thief in WvW

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Posted by: Azraeel.1238

Azraeel.1238

Pre patch, necromancers couldn’t roam WvW, no one suggested it, and barely anyone did it in the first place. Why? Because their low mobility made it difficult. Now, that they can stand their ground, people are crying? This is pathetic.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Necro confirmed OP by Anet

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Posted by: Azraeel.1238

Azraeel.1238

I dont care… I do not use Terror… but I love dhuumfire!

I have played Necro as my main for a very long time, this patch did not made us OP, but helped a lot for conditionmancers, at least for me… I am having a lot of fun bleeding and burning people down… torment is cool but it is far from OP, we have it in one skill only and the damage is not that great.

This is like saying: Thieves are not OP because I, as a thief, don’t use stealth.

This whole discussion is about the combo burning/terror, so if you only use Dhuumfire then yeah.. the patch didn’t make you OP.

Thieves are not OP, stealth isn’t either, only a noob would say that.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

I faced a 30/30/10 necro on my thief in WvW

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

Your survivability will lack if you run 30/30/10…. and this is basically your fault.

I am sorry, did you even playd Necro ?=)
Of cource we are losing 30 trait point that we would put in blood and ds, but it wont make so much diffrence – since ds pool is very slowly filling (mb not so slowly as pre patch) and we would be at the starting point, but with all nerfed skills.

Man, I’m having a hard time understanding what you wrote, anyways, not only have I played a necro, it is my main over 4 80s with more than 800 hours spent on it. I loved the class pre patch and still do after the buffs. I personally prefer power builds over hybrids or condition builds, however I’m pretty sure you can last more with a lets say 30 points in blood than in going full in spite, or 20 in blood, 10 in Death Magic and 10 in Soul Reaping. Now, will you be able to win against two? Up to your skills and how good the ones against you.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

So yesterday I went for AR dungeon..

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

hehehehe exactly! I personally would stop playing if that ever happens to me :P

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

I faced a 30/30/10 necro on my thief in WvW

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

Your survivability will lack if you run 30/30/10…. and this is basically your fault.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

So yesterday I went for AR dungeon..

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

Ouch man, that sucks!!! If it would make you feel better, someone the other day was asking of the possibility of him vending his legendary :P. He couldn’t find it in his inventory nor in his bank lol.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

I faced a 30/30/10 necro on my thief in WvW

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

I agree with Nemesis.

@flow.6043, what builds were your thief friends playing? If they were playing glass cannon then they deserve what came to them. If they were playing S/D then that would be the worst build EVER against a necromancer! I would love nothing more than any class to stand in front of me and try to melee me, and I’m a powermancer. Have your friends put 30 in shadow arts, pick up D/P or D/D and try to duel you again….

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

So yesterday I went for AR dungeon..

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

It isn’t that they won’t survive, it is the fact that they will suck in whatever build they choose, whether it was power, condition, or bunker.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Necro confirmed OP by Anet

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

Compared to my ranger, necromancer is OP. Then again, compared to my ranger. . . .

compared to necromancers every class can disengage from a fight. this is sad reality.

Fixed that for you.

Fixed that for both of you.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Why we are being viewed as "OP."

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.

i can guarantee you that you never play against a necro with a class that has limited condition removal

i admit i dont play a necro but i played against them. I am answering your question

why are necros viewed op

If what you are saying is true, then any class with a condition build can be viewed as OP against you. Which makes the whole argument moot. Warriors not having the condition removing capabilities is not a Necromancer problem. Mesmers and Engineers can destroy you with their conditions, with easier access to fire and confusion.

yea, it is true warriors are hit hard with conditions. They have limited access to condition removal but necros are recently buffed with two extra condition which help destroy the balance a bit.

I am not sure what to say about engineers because some players are feeling the elixir r nerf which means they are unable to cure fear unless they slot a different utility

Mesmers, tpvp builds do not have condition removal.

I’m not talking about engineers and mesmers fighting necromancers, I’m talking about warrior fighting a mesmer or an engineer. Oh and tell me, how many conditionmasters were in tpvp pre patch? In fact, how many Necromancers as a whole were taken for tournaments? That wasn’t even close to balance, now that Necromancers got something to prove themselves, it is all of a sudden OP?

well, warriors are still not viable atm. Anet withheld a healing reduction cd buff………

if necros did not get a buff, warrior would of have a very good chance against them

On the other note, buffing necros to the point where it is more logical to stack Necros than any other class is considered OP.

However, everyone agrees that Necros needed a buff prepatch, but not to this extent Anet is pretty bad at balance

Other than the fact that Troll.4237 just proved you wrong, you simply have forgetten that GW2 isn’t just sPvP, there is WvW and PvE. Necromancers needed a huge damage boost in PvE and WvW to even feel useful. You can’t be perfect in everything, warriors are kings of PvE (Known fact), so if necromancers excel at something, eventhough I still think it isn’t that much, then so be it!

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

So yesterday I went for AR dungeon..

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

Hahahaha those silly gear pings reminds me of WoW gear check days. The only time I would get angry about a gear is knowing someone in the party running magic find gear, as he is literary being carried while him getting all the drops. Otherwise, I totally agree with you, few rares shouldn’t really affect the survivability/damage that much.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Thieves stop whining

in Thief

Posted by: Azraeel.1238

Azraeel.1238

@Med.6150, it is because of people like you, Arenanet keeps nerfing around.

1- You can dodge through the spectral wall, on the other hand, you can’t dodge through the line of warding from guardians.
2- Unlike thieves, as a necromancer you can’t disengage from a fight, so you can’t just faceroll or you will end up as good as dead.
3- Pre-patch, playing a necromancer was way easier with the flick on/off DS build, now I have to utilize DS way more, and even if you went hybrid, you will need to synergize between a power weapon (Axe/dagger) and condition weapon(Scepter).

Anyways, this isn’t the necromancer forum to argue about these, and just like people think thieves are OP because they fail to realize they can still attack them even when they are stealthed, you just did the same with spectral wall.

People seriously need to learn about the other classes before they go throw out ignorant accusations. Whether it was against Thieves, Necromancers, or any other class at that.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Why we are being viewed as "OP."

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.

i can guarantee you that you never play against a necro with a class that has limited condition removal

i admit i dont play a necro but i played against them. I am answering your question

why are necros viewed op

If what you are saying is true, then any class with a condition build can be viewed as OP against you. Which makes the whole argument moot. Warriors not having the condition removing capabilities is not a Necromancer problem. Mesmers and Engineers can destroy you with their conditions, with easier access to fire and confusion.

yea, it is true warriors are hit hard with conditions. They have limited access to condition removal but necros are recently buffed with two extra condition which help destroy the balance a bit.

I am not sure what to say about engineers because some players are feeling the elixir r nerf which means they are unable to cure fear unless they slot a different utility

Mesmers, tpvp builds do not have condition removal.

I’m not talking about engineers and mesmers fighting necromancers, I’m talking about warrior fighting a mesmer or an engineer. Oh and tell me, how many conditionmasters were in tpvp pre patch? In fact, how many Necromancers as a whole were taken for tournaments? That wasn’t even close to balance, now that Necromancers got something to prove themselves, it is all of a sudden OP?

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

So yesterday I went for AR dungeon..

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

True, just like they relate thieves to running glass cannon builds. Those ignorant people seriously need to get out of that mentality. I run 30/10/0/0/30 powermancer, and 0/30/30/10/0 backstab thief with armor more than many warriors.

The least they could do is ask lol

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Why we are being viewed as "OP."

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.

i can guarantee you that you never play against a necro with a class that has limited condition removal

i admit i dont play a necro but i played against them. I am answering your question

why are necros viewed op

If what you are saying is true, then any class with a condition build can be viewed as OP against you. Which makes the whole argument moot. Warriors not having the condition removing capabilities is not a Necromancer problem. Mesmers and Engineers can destroy you with their conditions, with easier access to fire and confusion.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

So yesterday I went for AR dungeon..

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

That happened to me twice in one day and I also got kicked halfway through the run due to dcing for 2 whole minutes.

Reason I hate finding a group on gw2lfg, much better to do it with guild mates.

Not many people are eager for this dungeon, so sometimes I have no choice but to find a group in gw2lfg. The funny part is that I don’t see my necromancer lacking in damage when compared to my Axe/Axe warrior. I even have to put defensive utilities on my warrior to stay alive (Endure Pain, Stability stance) while on my necromancer, I have offensive utilities (Well of Suffering, Well of Corruption), and I can stay alive just fine because of DS. I hate ignorant people.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

I faced a 30/30/10 necro on my thief in WvW

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

Well, I’m a necromancer and thief player, and as we always tell people in the thief forums…..

LEARN TO PLAY!!!!

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

So yesterday I went for AR dungeon..

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

And got kicked from two different groups right as soon as I joined them because apparently I was a necromancer. I do have an 80 guardian, warrior, and thief, but they didn’t even ask, and so I didn’t bother to tell them and just moved on to another group.

They had a guardian in their group, so I don’t think they needed a guardian for “tanking”. Heck, they didn’t even bother to message me the reason, which I think was quite rude.

So if I ever see anyone post in here about Necromancers being OP, I’m going to turn their post into a living hell >:(.

Cheers!

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

So, It's Been Released: Thoughts on BotFW?

in Bazaar of the Four Winds

Posted by: Azraeel.1238

Azraeel.1238

My only thought, delay it further!!! This is way too soon!

Anet has been releasing major patches every two weeks since Secret at Southsun and only now are people going crazy over it, as if the company is just going to fire out whatever rushed crap they have. I think Anet deserves more credit than that. They probably have a plan about dealing with such a short release schedule. And if it doesn’t work out, they will adapt and change their plans.

You got me wrong mate, it isn’t that I want them to extend to release a rushed version, I want them to extend for the people to have a little breathing space with achievements. Especially those who like to accomplish everything.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Redefining the glass cannon (updated build)

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

I run a very close build, just with way more survivability. Knight Armor/Berzerk the rest, 30/10/0/0/30. Weakening Shroud and Near to Death.

Which skills Dark Armor works with?

Do you have particular rotation?

It’s not a standard rotation… as i’ve explained… it’s about DPS uptime. Lich Form > dagger 1 > DS 1 and you have to cycle through those to get 100% DPS uptime.
The beauty of this build is that DS 1 empowers dagger 1 and axe 2, which in return give you life force so you can stay in DS 1 which empowers your…

You keep empowering yourself while keeping up with 100% DPS uptime, which is what truly matters.

Also dark armor works with Ghastly Claws, Life Transfer and Life Siphon… Life Siphon and Ghastly Claws are sort of what you will be doing if you are in danger and not in DS. If you are in danger and in DS, it will eat up your DS and then you are back to the safety of continuous DPS uptime while at range and at +400 toughness…

Interesting perspective to say the least. Sorry I couldn’t see all of the video as I’m at work, just skimmed through gear and traits. Have you tried this build in dungeons in general? Arah specifically? I’m curious as to know how viable this build is vs Lupicus, or Aetherblade trash pirates.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Necro confirmed OP by Anet

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

flow, regardless that the whole point of sPvP is stupid, not even one post in the first page is nagging about fear. Only one post about Necros being “OP” as a general. It isn’t fair that Arenanet started taking note to tone down Necromancers, when they didn’t even give time for other classes to counter build.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Redefining the glass cannon (updated build)

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

I run a very close build, just with way more survivability. Knight Armor/Berzerk the rest, 30/10/0/0/30. Weakening Shroud and Near to Death.

Which skills Dark Armor works with?

Do you have particular rotation?

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Necro confirmed OP by Anet

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

You say this terror build is OP, yet we don’t have any threads wondering how to defeat a terrormancer, why so? Because the answer is simple, if you have breakstuns/condition removal skills, that build won’t be much of a threat.

It is stupid that Anet disregarded the fact that other classes remained strong for so long, yet didn’t give necromancers a chance to last a bit.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

AR help

in Sky Pirates of Tyria

Posted by: Azraeel.1238

Azraeel.1238

The way we did it the first time, we downed Horik to 20% health, then turned to Mia by stacking on her while dodging back whenever the AOE hits the ground, after losing all her shields, you can burn her down. Then avoid the AOE until she appears again, rinse and repeat.

As far as I saw, there are two mistakes pugs always do, first one is standing so far from Mia making the whole party run back and forth, and the second one is trying to rez someone who got downed in the AOE phase. Soon after you see 3 downed.

I would also switch out 1 ranger for a guardian.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…