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Another Useless Fact about Reanimator

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Posted by: Azraeel.1238

Azraeel.1238

I didn’t put any points in Death Magic because of this minor trait. I mean it totally screws Lupicus fight. I used to hate it when those little buggers appear and then a grub spawns on them….

flips the table

You mean like it hasn’t done since December?

People around here are so horridly misinformed about the Reanimator trait that they keep quoting issues that don’t exist anymore to try and say the trait is bad, terrible, and the worst thing ever. Fact is, almost none of these things are true. Jagged Horrors can only be a detriment in a couple of locations:

1. Subject Alpha who targets every individual with an AoE. This is not minion restricted.

2. Cloak and Dagger spam thieves. Again, any pets or NPC’s can cause this issue.

3. Trying to get away from something that has almost killed you (that you were attacking), but the Horror (and all your other minions, if any) are still attacking it and keeping you in combat. Good news is that the thing chasing you is also in combat still as the Horror keeps it there.

Interestingly, if a minion (and not you) is attacked, you are not put into combat. If you are attacked, your minions go attack the enemy. However, if you run away, you drop out of combat even if your minions are still fighting. They will break off from the fight after a brief period. This only occurs if you yourself have not attacked the target.

I’ve been playing a Death Magic free build all the way back when we used to jump up the wall behind the first boss in P3 Arah to shortcut almost half of the dungeon. Back then those little buggers used to spawn Grubs.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

How to Fight a Thief?

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Posted by: Azraeel.1238

Azraeel.1238

Go to whatever forum your main class is, and ask them.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Another Useless Fact about Reanimator

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Posted by: Azraeel.1238

Azraeel.1238

I didn’t put any points in Death Magic because of this minor trait. I mean it totally screws Lupicus fight. I used to hate it when those little buggers appear and then a grub spawns on them….

flips the table

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Do you find Necro's boring at all?

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Posted by: Azraeel.1238

Azraeel.1238

Scepter and Axe are totally different builds, first one is condition build and the latter is power build. The nice thing about Necromancers, is that there are a lot of builds which you can use and are viable in PvE.

- Dagger / Axe main hand with Warhorn / focus off hand, and Wells
- Bunker using Death Shroud
- Bunker using Healing Power (Siphoning)
- Conditionmaster
- Minion Master
- Hybrids

So even if we assume you get bored from one build, farm and get a whole new set for a new build. Your whole experience will differ

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Soloing Supply Camps - Need Help and Tips

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Posted by: Azraeel.1238

Azraeel.1238

I didn’t have a problem soloing a camp as a D/D thief.
These are the few differences between our builds:
1- My thief build has much lower critical chance (between 40% and 50%).
2- My thief has higher toughness and health, 1350 toughness / 15,000 Health.
3- I have 10 points in Acrobatics instead of trickery.
4- I have Shadow’s Embrace (Remove one condition every 3 seconds while in stealth) instead of Infusion of Shadow(Gain 2 initiative when using a skill that stealths you)

What I did was I used BS few times, used my healing skill, followed by a BS and Dagger storm as I kited them around, CnD + BS more. My health went low again so I used shadows refuge to regenerate some, BS, and by that time my Heal skill was out of cooldown, so used it… By that time pretty much most if not all were dead.

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Engineer and Elementalist in progress…

How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

That whole discussion reminds on my beginnings in WoW. Same situation, only totally kittened rogues couldn’t win 1v1 or 1v2. Everyone knew how op that was, but only rogues said it’s a l2p issue. It is not, it’s a class balancing issue.
Someone should do a “world of roguecraft” video for gw2.

Only difference, in WoW, rogues used to stunlock you and you couldn’t do anything in return. In GW2 no such thing exists… You just are jealous that they can engage and disengage easier than any other class, except for mesmers of course. Which kind of is useless in sPvP, good in WvW.

When you see posts like “I laugh whenever I see a thief / I stand there while thief kills him self / I roll over thieves like no one is around.” Then you see posts like yours, obviously there is something wrong.

That shows more of class imbalances in a MMO than of player skill.

This isn’t necessarily true, because you are looking at it in the sense that “Why they have this, and we don’t?” instead of “Oh they have this, but we have another thing instead.” My main is a Necromancer, and we pretty much have nothing compared to other classes, yet you don’t see me running around whining, and you know why? Because we have something unique. This isn’t imbalance but diversity.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
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Silly comments about thieves

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Posted by: Azraeel.1238

Azraeel.1238

And before the “this is QQ”, “you probably got beat by thief” etc. That hasn’t happened in months. I am not bitter or angry or kitten over thieves. I personally love my thief but at the same time I find it hard to WvW due to this.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
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Anet could you explain your logic?

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Posted by: Azraeel.1238

Azraeel.1238

Moderators should close such threads and even delete them.
1- Useless
2- Counterproductive
3- Wrong sub-forum

Go to the sub-forum of your main class, and try to learn from them how to counter thieves. End of story.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

That whole discussion reminds on my beginnings in WoW. Same situation, only totally kittened rogues couldn’t win 1v1 or 1v2. Everyone knew how op that was, but only rogues said it’s a l2p issue. It is not, it’s a class balancing issue.
Someone should do a “world of roguecraft” video for gw2.

Only difference, in WoW, rogues used to stunlock you and you couldn’t do anything in return. In GW2 no such thing exists… You just are jealous that they can engage and disengage easier than any other class, except for mesmers of course. Which kind of is useless in sPvP, good in WvW.

When you see posts like “I laugh whenever I see a thief / I stand there while thief kills him self / I roll over thieves like no one is around.” Then you see posts like yours, obviously there is something wrong.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

@SharadSun.3089, I never play WvW with my warrior, but tell me this, if you equip Throw Bolas, Stomp, Balanced Stance, and Signet of Rage, and you engage someone, then you pop them out on the enemy and make a run. Are you telling me that person is able to catch up with you? Even if a thief used Shortbow/shadowstep to reach you, you can turn around and kill him because basically that thief just burned out all of his utilities and initiative…

As for Necromancers, you can equip Staff, Summon Flesh Wurm, Spectral Walk, Signet of the Locust, Summon Flesh Golem, engage an enemy, then make a run for it using your utilities. With staff you can fear/slow the enemy following you, with Death Shroud skill #3 u can fear him/her again. You can use flesh wurm for a quick teleport, and flesh golem to knock that person down. You can even have a warhorn as offset for locust swarm. I highly doubt anyone can catch you.

Just trying to prove my point, with the right utilities, you can run away easily. Might not be as easy as a thief, but still, you can do it effectively.

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Highest necromancer recorded hit...

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Posted by: Azraeel.1238

Azraeel.1238

I don’t really feel like it is a big deal. It is a high number, but with 2 warriors, 2 guardians, buffed stacks, and high stacks of vulnerability, such a high attack number is kind of normal. On melandru my dagger auto attack was critical hitting for almost 10k, and I’m not even full glass cannon, I run with Knight armor zerker the rest.

I have yet to use Axe as an offset, I just find Staff to be very helpful in many situations.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
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Please help me choose between these two setup

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Posted by: Azraeel.1238

Azraeel.1238

I like your suggestions, close to the build I run with. Some small suggestions, try to keep your critical chance 50% or over, below that you might end up getting a lot of normal attacks. I personally havent seen the need for toughness greater than 1300. Rest looks good

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
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Full Life Force

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Posted by: Azraeel.1238

Azraeel.1238

So basically, if I’m roaming WvW with full life force, I should be able to 1 on 1 anyone I meet? I highly doubt so, I might last a little longer, but in no way I’m guaranteed a win. This is why I don’t think it is OP even if it was full. Otherwise Arenatnet would have made Life Force be emptied out after each fight, but it isn’t the case, Anet left us with the ability to start fights with full LF, we only need to fill it up. The way we soak damage is through using DS, heck our only protection buff from utility is on 90 Seconds cooldown. Always starting a fight with more “HP” is our way to mitigate damage.

Maybe another suggestion would be having life force regenerate to 50% when out of combat? You don’t have your full LF, you have enough to use whatever DS skills at the start, and it will be kind of fair in any PvP situation. Although I still hope for the full one.

The 10% LF suggestion is almost useless, anyone with a little damage can deny you from using any skill as soon as u enter DS. This is why 50% is more guaranteed to last a little longer.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

(edited by Azraeel.1238)

How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

Could you name one class/build that has the mobility CC and burst to catch a thief, CC them, and burst them before they enter stealth or stun break?

Ummm… Let’s see, a berzerk Guardian (GS/Sword-Focus), a mesmer, an elementalist, and probably even a ranger.

If you think blinking after a thief to attempt to AOE them is a counter then you have zero understanding of a thief. If you think the counter to thief is to present them with the squishiest target possible and make it a battle of who spikes who first you also have zero understanding of thief.

Let’s start with the fact that I have a thief, and you don’t. I leveled one, and you didn’t. I did WvW with him, and you didn’t. So me having zero understanding of a thief is a dumb statement. You still think that stealth = Invulnerability, and you won’t understand the class until you roll one yourself. Not only that, I have fought thieves with my power Necromancer, and I just love it whenever a thief appears downed after a stealth. I am not saying you need to go GC to nail one, you just need the right setup. Go open a thread in the Engineering sub-forum and ask how to counter thieves as a whole, and not how to counter two utilities of a thief.

I will say this again, ANY class if they decide to run away, and they got the setup for it, they can do it effectively. Don’t nag that a thief can run away when they are using 2-3 escape utilities and you are using damage/defensive ones. Put on 3 escape utilities, attack someone, and use them to run away. I highly doubt they will catch you.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Off hand dagger is meh, more love to warhorn!

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Posted by: Azraeel.1238

Azraeel.1238

Used to play D/Warhorn, now trying D/D. I love the synergy between blood is power and Deathly Swarm. But i miss the locust swarm LF regeneration

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Full berserker was only a pve thing? nahhh!

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Posted by: Azraeel.1238

Azraeel.1238

Very nice video mate, my guardian is full bunker, and I never do PvP/WvW on him, but now I feel tempted to try lol. I’m interested to know though, have you tried fighting a Necromancer 1 on 1?

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Full Life Force

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Posted by: Azraeel.1238

Azraeel.1238

I’m not asking for in battle life regeneration, or this might cause people to disregard using LF regeneration skills/utilities. I’m just asking to start every fight with full LF instead of whatever left from previous fight. Basically nothing changes during the fight.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Where to shove these last 10 points?

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Posted by: Azraeel.1238

Azraeel.1238

This is a very situational question, lets see gains of each trait.
10 in Deadly Arts:
+100 power, +10% condition duration
Serpent’s Touch Stealing applies poison for 10 seconds
Mug Deal damage when stealing

10 in Acrobatics:
+100 vitality, +10% boon duration
Expeditious Dodger Gain 2 seconds of swiftness on evade
Power of Inertia Gain might whenever you dodge
OR Descent of Shadows Release blinding powder when you take falling damage. Take 50% less damage from falling (Good for WvW)
OR Fleet Shadow Move 50% faster while in stealth

10 in Trickery:
+100 condition damage, +10% steal recharge rate
Kleptomaniac Stealing gives you 3 initiative
Thrill of the Crime When you steal, you and all nearby allies gain fury, might and swiftness for 10 seconds (Good for Party)
OR Flanking Strikes Increases damage by 5% when attacking a foe from behind or the side (Who doesn’t like extra damage)
OR Long Reach Increases the range on stealing (Good to catch farther opponents).

Now, disregarding the major and minor traits, the 100 extra vitality with 10% increased duration of boons is by far the best out of the three in my opinion for extra defensive. 10 in DA is best for extra offense. I don’t see 10 in Trickery as effective as the other two.

That’s my humble opinion

EDIT TO ADD: I forgot to tell you, I use the same build as yours but with 10 in acrobatics.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Full Life Force

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Posted by: Azraeel.1238

Azraeel.1238

I don’t know if someone else thought about this, but don’t you think that life force should be full when out of combat?

In other words, it should be filled from the start, not the other way around. This way we never feel like we need to kill something to fill it up, and we won’t be at a disadvantage whenever a fight starts. Will this makes us OP? No, because we still have the 8 seconds cooldown (5 seconds if trait-ed). They even could make the self regeneration of life force take place when out of combat, this way during the fight you will still need whatever you use to fill the life force back up.

This is pretty much equal to someone who kills few enemies, to fill the life force, before engaging a main fight (Boss in dungeon/ player in WvW or PvP). If this process makes a Necro OP, then it means they never should lose a fight if they start with full Life Force, which isn’t the case at all.

Please do not compare with any other class, I know all about warriors and adrenaline, and it is different in all the aspects.

What are your thoughts on this?

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Power / Crit example build?

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Posted by: Azraeel.1238

Azraeel.1238

http://gw2buildcraft.com/calculator/necromancer/?5.4|8.1n.h1k.d.1n.h2|6.1n.h1k|1n.7p.1n.7p.1n.7p.1n.7p.1n.7p.1n.7p|2s.0.21j.0.31j.0.21j.0.31j.0.2u.0|u2ac.0.k27.k23.0|2e.1|3r.3u.44.43.4g|e

This is a better all around build, I think, it is more flexible in that you can change out your abilities to wells (great for dungeons) and the traits that add benefit to wells.

Then you can switch back to the above spec for solo roaming in wvw.

And you can even go Zoomancer spec for farming a lotta pve mobs and have good survivability.

What I like about it is that I don’t have to re-trait every time I want to do something different.

Also The first spec that is listed above is incorrectly calculated by the website, it is increasing the staff damage by way of the Axe Training trait.

Just my two cents.

I am interested to know few things out of your build:

1- With such high toughness and no points in Soul Reaping, don’t you have issues in dungeons that you pull so much aggro?
2- Why sigil of Geomancy?
3- Do you really do fine damage with this build? Critical chance is at 40%, barely any critical damage, and power is fine. How much do you crit for?

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

Actually, an engineer coming to a thief sub-forum to ask for an advice on how to counter thieves is a bit wrong. I mean I know I can’t help him because I have barely any idea what engineers got, and what builds to go with. Everyone directly knew that turrets are not mobile, thieves are mobile, so don’t use those. However, that is just stating the obvious. The only thing I can say go burst damage with lots of cripple and immobilize. The moment the thief strikes, you have 4 seconds to either get him to blow off his cooldowns or down him. If you fail to do so, then you can’t beat him/her. You are just not built for this precise fight.

The fact that I am an engineer isn’t really important in the question asked. The question asked was how to counter their ability to shadow return > Hide in Shadows, because without a counter it can be used to save them from the most terrible of situations regardless of how they are built.

The specific situation listed is just an example situation that happened to me, and is one of the worst case scenarios you can be in as a class.

How to counter them? Teleport/shadowstep/blink/riflejump to where they shadow returned and directly throw in massive AOE. Oh right, you might not have any of these skills, but who cares, we need a counter regardless what class and build you are, right? -_-. Have you even been listening to what people were saying for the past tons of posts in your whining threads? To Counter thieves you need a build that has burst damage, little CC, and mobile. If they decide to run away, even if you were fighting a Necro, without having mobility, you won’t catch them.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Am I the only one who sees whats wrong?

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Posted by: Azraeel.1238

Azraeel.1238

@Ralathar.7236 since you seem to know so much about thieves, why don’t you roll a bunker build and try it out? They don’t use it because there is no such thing as an effective bunker thief. You won’t last that long without stealth. Heck if you look at the Shadow Arts tree line, it relies heavily on stealth and not on buffs. Another “bunker” build relies on healing power and Signet of Malice. Both of them are nowhere close to other bunker builds, you won’t do much damage, and your survivability isn’t all that great. This is the reason people tend to go with damage, to at least be good with one thing. I personally go with 0/30/30/10/0, it is a nice balance between damage and defense, but I never have 10k BS unless I have something like 15+ might stacks from party.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Am I the only one who sees whats wrong?

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Posted by: Azraeel.1238

Azraeel.1238

Seriously? To be able to do 10k+ BS you need to go full Glass Cannon, and to be able to regenerate while in stealth you need 30 points in Shadow Arts for Shadow’s Rejuvenation (Regenerate health while in stealth). You can’t get both. Now I won’t say learn to play, but at least learn what thieves are capable of and what they aren’t capable of before nagging.

Remember that you’re talking to an average MMO player on a forum. If they hate on something, they will lie, cheat, and steal to “prove” their point. Can thief hit 10k backstab? yes. Can thief regen 500 per second in stealth? yes. Can they do both at the same time? no. Does that matter to the haters? no. Their argument could be against a 30-30-30-30-30 thief and still there’d be a legion of haters come in to support the hate.

I’m not saying anything against the guy you’re responding to personally, just the thief-hate community in general.

Yeah, this is just sad, I mean if I even think about whining about some class or a skill, which i rarely do, I would try to learn the class as much as I can. Sometimes I even roll that class just to know their weaknesses.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
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Am I the only one who sees whats wrong?

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Posted by: Azraeel.1238

Azraeel.1238

Seriously? To be able to do 10k+ BS you need to go full Glass Cannon, and to be able to regenerate while in stealth you need 30 points in Shadow Arts for Shadow’s Rejuvenation (Regenerate health while in stealth). You can’t get both. Now I won’t say learn to play, but at least learn what thieves are capable of and what they aren’t capable of before nagging.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

1v1 Situations

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Posted by: Azraeel.1238

Azraeel.1238

Well, mesmers are quite tough to beat against Necromancers, unless you can quickly distinguish the real one from the clone. I usually waste a bit of time searching for the real mesmer. I don’t have this problem with my Thief because with stealth I have a larger margin to look for the real character then take them down.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
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Power / Crit example build?

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Posted by: Azraeel.1238

Azraeel.1238

The best runes for a beserker build are scholar runes. But if you dont have the cash just go for ruby orbs.

How can you maintain health > 90% ? Ruby Orbs give you more crit damage, precision, and sustained damage in heavy damage environments such as WvW and dungeons.

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Power / Crit example build?

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Posted by: Azraeel.1238

Azraeel.1238

This is my build.

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Pro-Thief is pro

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Posted by: Azraeel.1238

Azraeel.1238

Not long ago, I wanted to try some dueling in sPvP on my thief with 2 elementalists guildies.
Ele 1 vs me using D/D. He won.
Ele 1 vs Ele 2. Ele 2 won.
Ele 2 vs me using S/D. He barely lasted 1 min.

Then out of nowhere a guardian joined with few others. I ended up fighting that guardian 1 on 1. I kept spamming 3 to rip off his boons, other than the fact that I missed a lot, I soon ran out of initiative while he still had boons up. However, the way I won I stealthed, pulled out Thieves Guild, in his panic I was able to finish him off. What I’m trying to say is that it wasn’t an easy fight like you said. The guardian I was fighting lasted quite well.

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Engineer and Elementalist in progress…

(edited by Azraeel.1238)

"STOP WITH THE QQ" Campaing

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Posted by: Azraeel.1238

Azraeel.1238

My main is a Necromancer and I don’t have problems finding dungeons, I don’t have problems doing sPvP, and I don’t have problems in Zergs, heck I even go head first most of the times, and often find myself alone :P. Roaming however is very situational.
Anyways, my point is I agree that every class fills a role in game, people need to learn that instead of always crying about balance.

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How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

Actually, an engineer coming to a thief sub-forum to ask for an advice on how to counter thieves is a bit wrong. I mean I know I can’t help him because I have barely any idea what engineers got, and what builds to go with. Everyone directly knew that turrets are not mobile, thieves are mobile, so don’t use those. However, that is just stating the obvious. The only thing I can say go burst damage with lots of cripple and immobilize. The moment the thief strikes, you have 4 seconds to either get him to blow off his cooldowns or down him. If you fail to do so, then you can’t beat him/her. You are just not built for this precise fight.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Power / Crit example build?

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Posted by: Azraeel.1238

Azraeel.1238

That’s a lot of toughness. with very low critical damage. I don’t like power bunker builds for two reasons:
1- Your damage is just plain bad.
2- Your survivability isn’t all too great as well. You can last few more hits, but you still die fast if you get focused in a dungeon.

I know so because I used to run a full PVT bunker build (1900 toughness and ~30k HP). Had a very hard time in dungeons. Now, reduce your toughness to something around 1350, keep your critical chance around 50-60%, and increase your critical damage to around 80%+, and check out how much damage you will be doing. I’m sure you will feel like you are much more useful in groups.

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Engineer and Elementalist in progress…

How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

@Ralathar.7236: now you are just nagging about open fair fights. Even if you find a counter for shadowstep, they can use any other breakstun, dodge, stealth, and make a run for it. This is what thief is all about, take that away, and you have a squishy warrior.

Not true at all. While technically a warrior has more damage it is also far more avoidable and warriors have less ways to deal with CC. A glass cannon thief is much more survivable in a realistic sense than a glass cannon warrior when played well. GC warrior can be shut down by several methods. GC thief is shut down only by big spike damage, which leaves the other person very vulnerable as thieves are made to choose when they fight and to be the ones to get the first hits.

It’s just as the following quote says:

As a Wellmancer, I 2v1 Thieves quite easily.

But that’s in PvP, when they are forced to stand next to me on a point inside my Wells of doom.

In WvW, all I can say is Nope. You’re not going to do a kitten ed thing against them. WvW is their world, and you cannot kill a good one unless he decides to die. You simply cannot.

That is how it is when facing a good one. This is based off of 1,500+ hours of WvW and even the devs advise you to “move along, you’re not going to kill him”. But I don’t think that any class should be “unkillable” even when played well. Every other class including mesmer can be killed with proper counterplay.

You obviously didn’t understand what I was saying. Disregarding the fact that thieves got more single target damage than warriors, I was simply stating that if you remove all the stealth and shadowsteps (two main factors that make thieves slippery), you will end up with a squishy warrior. That’s all.

If a Mesmer was played in the same sense that a thief is played with, they can be extremely slippery, but Mesmers get over confident and most of them decide to stay there till the end. Check out Osicat, and how he engages and disengages from fights, and you will know what I mean. Thieves arent unbeatable, you just need to know how to bait them to stay longer in a fight.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

@Ralathar.7236: now you are just nagging about open fair fights. Even if you find a counter for shadowstep, they can use any other breakstun, dodge, stealth, and make a run for it. This is what thief is all about, take that away, and you have a squishy warrior.

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Engineer and Elementalist in progress…

Need help plz

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Posted by: Azraeel.1238

Azraeel.1238

Condition and Minion Master builds got more survivability but less damage, power builds however got less survivability but more damage (Power Bunker builds suck).

If you go with any of the power builds, Dagger or Axe main hand is a must. I personally prefer dagger since it has higher single target, and hits way faster. If you go condition obviously scepter is your best choice. Dagger off hand can be used for both power and condition, however focus and warhorn are great with power builds. Especially warhorn as locust swarm can grant you swiftness to go through the content faster, and does AOE damage which lacks a bit in power builds.

Try this whatever your build was, put 15 in Curses and select this trait: Weakening Shroud Cast Enfeebling Blood when entering death shroud. Now if you double tap F1 to go in and out of deathshroud, you gain fury while cast enfeebling blood doing AOE damage and applying bleeds/fumble on enemies around you. Give it a try and see if you like it.

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Engineer and Elementalist in progress…

I'm Sigil, and I'm a ranged noob.

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Posted by: Azraeel.1238

Azraeel.1238

Guys FOCUS, the guy needs help with ranged, not with D/D P/D D/P…

First of all, don’t use that site as it is only good for PVP. Use this
Second of all, the only issue I found with the P/P build that someone linked in here is having 12k HP, maybe invest in some Valkyrie instead of Berzerk to balance critical chance and HP. That’s all.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

But even in this extreme situation with everything going my way including the thief being bad, he lives because he can stun break, teleport, condition remove, heal, stealth, and removes all damage conditions within 1 second without stat or trait investment and sacrificing only 1 utility slot.

Actually, to be able to remove the conditions the way you listed, he must trait it.

Hide in Shadows removes all damaging conditions, also the sword shadow return removes a single condition, the utility skill version removes three conditions. No traits needed for any of those.

Okay, one at a time:
1- Hide in Shadows removes burning, poison, and bleeding. Can’t cure confusions.
2- For the Shadowstep/Shadow Return Utility, he must have initiated it on attack to be able to use the shadow return, otherwise he will end up back next to you. Most thieves use steal as a starter, not waste a utility off the bat.
3- This leaves the shadow return from sword, curing one condition, which isn’t enough.

1. True enough, though honestly once you re stealth how much damage are you going to take from confusion?

2. That’s actually pretty untrue. It’s situational. there are alot of good thieves out there that use it as a safe initiation because you know by the time it fades how well the fight is going to go. D/D commonly uses it to initiate safely. S/D would have no real reason to use it to initiate because it has one built into sword That would matter in this case if not for the immediate stealthing afterwards. D/P laughs at all of the above.

3. See above for S/D. As far as the condition removal from S/D not being enough, why do you need more than HIS for escaping and living honestly? The conditional removal from either Shadow Return is just extra overkill conditional removal on top of the heal. The main thing here is that it ports you up to 1,200 range instantly.

Do not underestimate confusion, with 5% health left, any skill used is a threat to get downed. In any case, there is nothing wrong in the fight you were talking about. The thief had condition removing skills, your attacks were based on conditions, if he was a good thief, he could have killed you, but considering he wasn’t that good, but not dumb, he was able to escape.

As to all those who keep nagging about how thief can escape without a counter, mesmers can do that pretty well, if not better. So it isn’t a thief exclusive thing.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

But even in this extreme situation with everything going my way including the thief being bad, he lives because he can stun break, teleport, condition remove, heal, stealth, and removes all damage conditions within 1 second without stat or trait investment and sacrificing only 1 utility slot.

Actually, to be able to remove the conditions the way you listed, he must trait it.

Hide in Shadows removes all damaging conditions, also the sword shadow return removes a single condition, the utility skill version removes three conditions. No traits needed for any of those.

Okay, one at a time:
1- Hide in Shadows removes burning, poison, and bleeding. Can’t cure confusions.
2- For the Shadowstep/Shadow Return Utility, he must have initiated it on attack to be able to use the shadow return, otherwise he will end up back next to you. Most thieves use steal as a starter, not waste a utility off the bat.
3- This leaves the shadow return from sword, curing one condition, which isn’t enough.

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Engineer and Elementalist in progress…

How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

But even in this extreme situation with everything going my way including the thief being bad, he lives because he can stun break, teleport, condition remove, heal, stealth, and removes all damage conditions within 1 second without stat or trait investment and sacrificing only 1 utility slot.

Actually, to be able to remove the conditions the way you listed, he must trait it.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Settler's Armor in Southsun: Necro builds?

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Posted by: Azraeel.1238

Azraeel.1238

Use Undead Runes with it, 30 in curses, 30 in deathmagic, 10 wherever you like.

Instant condition tank.

10 in Blood Magic for Vampiric Precision Siphon health whenever you critical hit maybe?

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

How to counter get out of jail free button?

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Posted by: Azraeel.1238

Azraeel.1238

So now all of a sudden thief is the only class that can escape fights? True they can escape easier than others, but this is what “thief” stands for… Being slippery.

1- A mesmer can create few clones, stealth, and run away while you are wasting your time with the clones. Heck he could have even posted a portal somewhere far before engaging you, and use it in case he was in trouble.
2- If I’m not mistaken, an engineer got stealth as well. Couple that with a swiftness buff, and you are on the run.
3- Warriors, Necromancers, Rangers, and Guardians are the hardest to run off, it is all about tanking whatever damage coming while running and immobilizing, fearing, slowing (Whatever applies)…. their opponents.

As for how you can counter that, I can’t help you exactly because I’m not an expert with Engineers skills.

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Engineer and Elementalist in progress…

I'm Sigil, and I'm a ranged noob.

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Posted by: Azraeel.1238

Azraeel.1238

Yesterday I did Arah P3 with my thief using my usual D/D Shortbow setup. During Lupicus fight, in P1 I spammed cluster bomb killing ads fast, in P2 I used shortbow’s autoattack when I wasn’t resurrecting people (they kept getting downed/dying), and in P3 I switched to D/D and just tailed the boss with his back always on me earning me free backstabs lol.

Without my thief, I’m sure we would have failed, there was one time where it was only me and ele alive, he kited the boss, while I resurrected the other 3. Don’t underestimate your role in PvE

Edit to add: not to mention all the shadows refuge skipping

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Some help to a new player about lvling thief

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Posted by: Azraeel.1238

Azraeel.1238

Vincent that’s a great idea, I will pm Noshiz in-game as soon as i get back home and see if he likes to join our guild The Fiery Titans [TFT].

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Stealth Nerf & Required Buff(s)

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Posted by: Azraeel.1238

Azraeel.1238

I don’t mind if they replace stealth with a new mechanic where the thief becomes extremely evasive. Something like embracing the shadows where every hit on the thief will miss for a certain time, and “backstabs” will do damage x1.5 no matter whether it was frontal or back. Do you think this is too OP? Then stop nagging about stealth.

What I don’t want is another warrior.

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Engineer and Elementalist in progress…

Why THIEF SUCKS in 1on1 pvp

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Posted by: Azraeel.1238

Azraeel.1238

Do not generalize. Winning or losing a match boils down to few factors, some of which are good timing, skills, and builds. Being a good player will give you a huge advantage over baddies, however, when fighting good players, you will need to have in mind whether they are using a counter-build. Same goes for you, are you using a build that can counter them? This is exactly why you see some thieves for example have problems against engineers, other against ele…and so on.

There is no such thing as X class sucks in 1v1 … Period.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Stealth Nerf & Required Buff(s)

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Posted by: Azraeel.1238

Azraeel.1238

So you actually think they will stop their QQ if Anet implements what you suggested? If so, you are delusional. They will just pick something else and QQ about it. This is in their nature. Nerf what they can’t beat.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Some help to a new player about lvling thief

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Posted by: Azraeel.1238

Azraeel.1238

If you were leveling an alt, I would have agreed with what randomfightfan suggested, but for a first time leveler, I personally love exploring the contents. Everytime you reach the level of a dungeon, a mail will be sent to your inbox showing you the place of the dungeon. Do the story mode there for some nice lore. But there isn’t any need to farm it, yes you can level up fast while farming dungeon, but you will be short of two things. First you will reach 80 and you won’t even have explored half of the world maps, and second you will have to buy all the materials to level your crafting. Unlike if you actually fully explore the areas where your story quest line is, and you can Mine (need pickaxe), Harvest (need sickle), and Chop (Axe) as you explore. You can deposit all the materials into a special bank, called Collection Bank (Right click on item, then select Deposit or click on top right of your inventory, and select deposit all). This collection bank along side your private bank is shared by all your characters. You can access both from any crafting table, or bank NPC in towns and cities.
Another good way to motivate yourself, everytime you level 5 levels (starting from 10), you can reward yourself by crafting a set you can use. In other words, when you reach level 10, craft yourself a full set of level 10 (leatherworking), then go explore/farm/level/story-quest. When you hit 15, go back and level your crafting until you craft a full set of level 15 armor/accessories.

This is a personal preference which I like to do to motivate myself while leveling hehe.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Some help to a new player about lvling thief

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Posted by: Azraeel.1238

Azraeel.1238

Hello Mate,

Welcome to GW2. I play on Gandara server, it is a pretty much heavy populated server. It is true that you barely find people on starting areas, this is mainly because most of them either farming World Bosses, or in Southsun (Current world event).

I totally agree with you that thieves are a bit tough to get used to at the beginning, but things will pick up fast as you level up. Now, learning the tips and tricks the thieves got to offer will help you survive A LOT!

Logic.2358 set up a nice site to help you out with such question. This is the thread.
This is his site

Very fun class to play! Enjoy!

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Flanking Strike was definitely overbuffed

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Posted by: Azraeel.1238

Azraeel.1238

Man, people in these forums complain so much, I wonder when do they have time to play the game.
To all those who say “Thieves are OP”, “World of Thiefcraft”, and “Thief Wars 2”, know that I know a lot of people that laugh when they see thieves, and whenever thieves run away from a fight, keep in mind that they couldn’t kill you or cannot actually kill you. How exactly is that OP, I have no idea… OP is when you cannot counter them whatsoever, which isn’t the case at all.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Flanking Strike was definitely overbuffed

in Thief

Posted by: Azraeel.1238

Azraeel.1238

I play with 4 80s, necromancer is my main, and not one single time I went into a forum complaining this class, build, skill…etc… is OP. Heck I still play D/D because I enjoy it the most. So if you spend more time enjoying “your thief” and less time complaining about their skills, that would be great!

I don’t even know what were you expecting….

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Thief Race; how did you decide!?

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Posted by: Azraeel.1238

Azraeel.1238

I have a Male Human Necromancer, Female Norn Warrior, and Male Norn Guardian. I wanted something that is close to human to be able to create the “Assassin’s Creed” look, but didn’t want another human as to experience the other stories. Ended up choosing Sylvari, and I’m not one bit disappointed. Love the look, too bad I’m not home to take a screenshot

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…