I’ve just been called a ‘naab’ for finishing the severed breach defense event. People wanted to fail the last wave. Farming is easy to hate.
And yes, a lot of farmers makes it helluva hard to buy anything valuable for any non-farming player.
well, as the saying goes you’re “playing how you want to” and that’s not always compatible with how other want to play.
1. have you considered not playing quite so much?
2. Try a bigger mouse and keyboard?
3. I’ve read that some people have actually gotten XBOX 360 controllers to work with GW. A quick google throws up lots of results
God cat it. Why is everyone on freaking eu.
Cos EU > NA (runs for the hills)
sad face I’m in a different time zone, server, … eff it I may as well be on a different plane. Not to mention. I’m at “work”
its a paradox,
a healing skill that ends with death in every scenario.if you’re not getting attacked much then it won’t heal you for very much,
so you’re dead in 3 seconds.if you’re getting attacked by many enemies then it will heal you,
but you’re dead in 3 seconds.
That’s because you’re looking at it wrong. Like all heals in GW2, it’s there to buy you time to either get enough hits to take down the enemy or for reinforcements arrive, whether it be in wvw or a dungeon where you are running cover for a team mate who is ressing others and you’ve burned your warbanner. It’s a skill that really requires a sharp eye and a quick finger to use at precisely the right moment. It’s not as brain dead as heal sig nor as super specific as mending. Healing surge is conditional on a full bar of adrenalin but is handy for filling up adrenalin if need be. When you look at the full suite of heal skills warriors have, they cover a great deal of scope.
3, one day, I crated a Nore, at the starter area, ran down to the bear shine, planning to kill some lvl2 or 3 animals on the way, existing about the new journey upon on me… suddently, 2 Lvl9 Son of Sy dorpped from tree top, and my l2 Nore stood no chance, they killed me with one hit, apparently they didn’t level down at that area, then they kept running down hill. What on earth was that? there was no chamion events happened at that time. and after spawn, I couldn’t find them anywhere.
thanks.
Every zone has a sliding scale. As you progress through the zone, the mobs get higher in level as you would expect. There are regions where the mob level progression can be a bit overlapped and sometimes when you step on side of even just a tree you’ll get a higher than expected level of mob. There’s no real way of telling unfortunately.
However, level 9 mobs spawning where level 2 and 3’s spawn definitely looks like a glitch. It they were level 4 or 5 that would be possible, but level 9s shouldn’t be. I recommend you go to that spot again and see if you can get them to spawn. If you can, take a screen shot and forward it to Anet through the support link in your options menu (Click the little cog wheel in the top left corner of your screen or press ESkittenil it comes up)
First tip. If you see hordes of people running around, don’t join them. That’s not the way to experience the game. Go out into the world, try things, ask questions, explore.
If you want to unlock those skins, just create a character and select those skins then delete the character afterwards
Vigil keep was always going to be a temporary zone. It’s a fortress that got turned into a refugee camp, for crying out loud. If anything, the way LA is spaced out now, it actually functions better. And seriously, you’re complaining about the distance between the portals and the TP?
As for the champ trains, Azure Fang summed it up nicely. I have thoughts that I’ve said in other threads so won’t say it again here.
If i remember correctly, whenever you get too close to the wall, you would always be barraged by arrow carts anyway.
There have always been bugs when the NPCs randomly vanish or get aggroed away from you and start fighting in the middle with the ascalonians. The gate fight has never been something you can blitz.
Not sure which direction you’ve been approaching from, I presume the standard left swing and under the wall. But just for something different, has anyone tried approaching from the right?
Personally, I really enjoy Charr fractal. If anything, Anet might think about changing it slightly to increase the distribution of the mobs so that you can’t just swing round the outside of the battlefield, or at least you have to clear a couple of mobs to do so. Nerf the mobs just a little bit but increase their numbers to compensate. It would be kinda cool if your party has to lead a charge through the ascalonians to reach the gate. The NPCs that follow you need some AI improvement so they don’t run off at the least sign of aggro, something like taking aggro on things that your party attacks.
The human one is the starter Necro mask, Demon Masque
Do I have to use agony infusions to go to fractals 10+?
Is fractal weapon crafting for weaponshmith or mf?
Are guild missins worth anyrhing? I never see anyone do it.
Is there a quick way of farming lvl up tomes? I wanna make new character, but Im getting bored at 1st lvls. So I would also like to get item that makes you lvl 20, how to get it?
For fractals 10+, you can get by using the Versatile Agony Infusion you get from the merchant in the starting area of fractals. It’s only 75 relics.F For fractals between 10-29, you’d only need about 10 agony resistance.
For fractals, you would use Ascended weaponry and maybe armour which can be a loooong grind as they require a wide variety of materials. You can’t craft the fractal weapon skins themselves, they’re random drops in fractals.
Guild missions reward completion with commendations as well as the usual stuff for completing an event. Your guild members also get a big chest where you can get more junk. It’s really there to bring a guild together and coordinate to do stuff. Takes quite a bit of effort, but can be enormously fun.
PvP is the only place to get lvl up tomes. You can’t get those in PvE since everything you do in the world grants XP.
The Insta-level to 20 scroll is a rare drop from the black lion chest and achievement chests. I think I have 6 of them from achievement chests.
I believe he means more along the lines of individually challenging
The issue with GW1 was the very large numbers of skills that were just sub par. Balancing them was a monumental job.
The issue really boils down to really poor mob AI. Even if they gave us a split of offensive and defensive skills, the mob AI and limited skillset is such that there would be no point in switching to defensive skill.
In GW1, every mob fell into a certain class reflective of the available character classes. So minotaurs used Warrior skills, while undead used necro skills and various types of Riders used mesmer skills. Some breeds of spiders used ranger skills while others used necro skills. In one elite dungeon, the mobs were dual profession so you could have warrior/monks who would rush into melee with you but have access to healing skills to make them really tough but were backed up by monk/elementalists who could heal but offset the mana expenditure with elementalist skills.
The most stand out feature was that the mobs were mixed, meaning you couldn’t just go with a vanilla or cookie cutter build in your party and expect to beat them consistently. You might need to take knock down mitigation, condition cleanses, projectile reflection or blocking, etc etc. And the AI used their skills smartly so that you couldn’t just spam a rotation.
What GW2 needs is an invigoration of AI that gives mobs much smarter mechanics and how they rotate skills, not to mention a larger array of skills that they’d use. About the closest to a GW1 mob you can get in GW2 are dredge. This is what makes them so difficult to fight. They have greater depth of skills than any other mobs in the game and they use them in combinations better than other mobs. Inquest and Flame Legion come close and this is what the game needs more of, especially in boss fights.
The game needs to give the players a reason to take certain skills. And if Anet decided that weapons should come with an offensive and a defensive option, then the mobs need to be reworked so that there is a reason to use those skills
My guildies and I are all personal lvl 50 and as often as not we get minimal loot, even our lucky golden girl who has gotten 4 precursors in less than a year as random drops
I’m about to puke.
Well, that was a constructive addition to the discussion. Mad Queen Malafide summed it up nicely. Like with any system, the users came up with what was effectively an exploit and abused that exploit to the point that it affected their behaviour. THIS is why the trains had to go.
So you’re telling me when players strategize and coordinate to accomplish something in PvE it is effectively an exploit?
Teq, tri-wurms, dungeons, meta events, wotm are all now exploits.
I think you have the right answer there..
No, they’re exploiting a flaw in the game design. That’s what I’m talking about. You might want to consult a dictionary before you get your hackles up.
Behind the scenes at Anet?
Real money → Gems → Gold conversion has been part of the game from day 1, didn’t you know?
I feel sorry for you, but on the other I am quite happy I don’t have too see anymore a festival of lack of good taste and tacky decisions to be flamboyant from players who have no sense of fashion or originality at all, like a cosplay of Virgin Mary would be any interesting.
Real fashion happens in dungeons anyway: https://forum-en.gw2archive.eu/forum/game/dungeons/Fashion-Contest-Open-for-Submissions/
I’m only sad that I never got to try this aura stack. Just never got around to it.
When one is demurely attired in a sea of peakittens, one draws attention
The assumption seems to be that everyone is in an order and that the orders want other order members freeloading in their territory.
There’s already the lockout that prevents you from acquiring an order’s armour on a given character if they’re part of an order. Although I must say the wardrobe does make this rather redundant
You know, it somewhat makes sense that if you’re a member of a given order that the order would provide space in their fortress/keep/cave for that guild. That raises a rather interesting notion of Order themed guilds who are granted space for the storage of their gear etc.
Alternatively, at a player level, you might be able to kit out a character’s own armoury in a given order much like a Hall of monuments. So for instance, a character who is an armorsmith might pay an amount to have a smithy installed in their armory or a weapon forge if they also happen to be a weaponsmith. these would only be available to a character at crafting level, oh 150(?)+. I don’t think this would be too big a deal to implement since entering in to the inside of Vigil Keep for example is already an instance.
It kind of makes sense that a Warmaster has their own quarters in the Vigil Keep.
I’m about to puke.
Well, that was a constructive addition to the discussion. Mad Queen Malafide summed it up nicely. Like with any system, the users came up with what was effectively an exploit and abused that exploit to the point that it affected their behaviour. THIS is why the trains had to go.
I did a few QD, FGS and Orr trains and like many who have posted before me found them mindnumbingly stupid. I rolled a human necro and completely ignored the train. While doing the map completion, if I saw a champion and there were a few players nearby I called them over and we’d take down the champ. Train or no train. If people complained about their sequence being broken, well stiff biccies.
The trains are quite literally the dumbest things that I have ever seen in a game.
That’s the same reaction I got from people who don’t play the game, or used to play the game and quit. Freed from the biases of loot and conditioning from having done it, they nearly all thought it was the stupidest thing ever. Running around just knocking off the bosses for loot, instead of immersing yourself in the environment for a generic champ kill, or having to work through the surrounding minions before you can even reach the boss (Same criticism applies to GW2 dungeons too btw.)
I did the trains early on because I didn’t even know many of these champs existed, and I wanted to see where they were. But it quickly grew boring and I only did it when there was a champ daily.
My necro was my 5th character to be created. I’ve been around since pre-release so have done most if not all of the content that has been released. When you’ve seen all that has been put into the game and taken away from it, one tends to branch their activities out so everything has retains its luster. (In fact I’m going for 3rd and 4th 100% map completions, simply because it had been so long since the 1st 2 times). As someone who likes doing a bit of everything, it doesn’t raise my ire but mostly my pity that people could solely devote their time to one single aspect of the game. However, when the obsessive addiction to this one aspect spills over into near cyber bullying then it raises my disgust
(edited by Azrael.4960)
Filssy gave you dungeon party builds. Just pointing that out. If you need a solo build those are not it.
If you need a solo build you will not be using axe anyway.
and @above if you mean offhand axe lets you get through shield phases faster that’s a myth, since 1 skill = 1 tick of the shield gone; multihit attacks like smite and whirling axe only remove one stack of the block.
This is correct. What I meant was that in the lead up to the shield phase when your party has to dps the shaman, it’s more exciting to be melee since the telegraph to arrow shot time frame is so short
This certainly needs looking in to. Most of our guild migrated during the server transfer window but left behind a large amount of influence and merits in our old server. Very few members in our guild, if not none, are still in the old server thus all that influence and all those merits are sitting idle.
And guess what happen when those newbs move to Kessex hill and see the “toxic train” and then they’ll see “OMFGH WHY DO YOU KILL THAT CHAMP OUT OF ORDER!!” It’s the same crap. The train isn’t the problem it’s the mentality. Unfortunately it’s impossible to fix it unless you deal with the underlying problem this game has: – Zerg is optimal – (in most circumstance – praising the new CP which is awesome that zerg fails there) but nevertheless
Either you have trains farm or you have basically nothing at all, pick one.
That implies that all champtrains should get stopped, not that the changes made to the starter zones should be reverted. I rather play in a ghost town than a toxic town.
By induction yes, it does implies that all champ train should get stopped. Then not only you have a dead starter zone, you’ll also get a dead game. GG
Way to go with your faulty logic, that implies that the vast majority of players, >80%, ride that train, which is blatantly not the case. If they killed off all trains, people who only played for the farming would leave, but they are actually such a low proportion of players that their absence would be barely felt. If they’re serious farmers, they’d go off somewhere else to farm. Champ farming is one of the easier, depending on how you look at it, ways to farm. It is certainly by no means the only way to farm. People farm dungeons, fractals, Orr (non train), EOTM.
General sweeping statements don’t help your cause, you might want to think about that.
I got Zap in the Karka event chest years ago and got Leaf of Kudzu from a random mob in Fractals, somewhere, just a couple weeks ago.
I actually went to the trouble and crafted Bolt. Took me over a year, and a lot of generous guildies, to gather all the parts for it, mainly because I get distracted by other stuff. I sold Leaf because I didn’t like Kudzu’s skin.
A legendary isn’t something that one should aspire to. At least not in a systematic hardcore sort of way, such that literally everything you do goes towards that. It really should be something that you work towards, provided you have the precursor, as part of your general gaming. At least that’s the way I approached it but YMMV
I believe someone somewhere worked out that a full suit of berserker ascended armour, for example, had a stat boost above exotic equivalent to an extra ruby orb. Which is to say, really minimal. I got myself a few pieces of ascended armour only because I play fractals a lot and having your agony resistance on your armour and trinkets frees up your weapon choices. That’s really about it
The last thing new players needed to be exposed to was the toxicity that was the train. That’s not to say the train was like that all the time, but there was sufficient toxicity that new players would have been alienated straight away.
The other thing the others have said but which bear repeating is that inexperienced players should not be told that trains and zerging is the way to play, that too disillusions newbies, especially when repeatedly told by (mindless) veterans who only do the train.
Im not defending the toxicity of the train. But the fact is there are trains. Newbs will be exposed to it sooner or later. What ANet did on this patch is to make all beginning areas basically dead area.
And guess what happen when those newbs move to Kessex hill and see the “toxic train” and then they’ll see “OMFGH WHY DO YOU KILL THAT CHAMP OUT OF ORDER!!” It’s the same crap. The train isn’t the problem it’s the mentality. Unfortunately it’s impossible to fix it unless you deal with the underlying problem this game has: – Zerg is optimal – (in most circumstance – praising the new CP which is awesome that zerg fails there) but nevertheless
Either you have trains farm or you have basically nothing at all, pick one.
You may be right, but at least newbies aren’t exposed to it right off the bat. There’ll be enough veteran players, who maybe running a map explo, or low level mat farming, whose first response to a question is an actual bit of advice.
There’s no doubt that the toxicity will exist as long as zerg farming exists and the only way to not affect new players is to dilute it out to other areas.
To me, train farms are an irrelevance. Whether they exist or not doesn’t affect me in the slightest since I don’t need to farm.
The starter areas will always seem slightly deader than other areas, now that the trains are gone. But on the flipside, it gives newbies the chance to get into the feel of the game and experience the art of the back ground, at least until the next world boss spawns.
Not meaning to white knight or black knight or whatever but Anet has always had this problem even going way back to the GW1 days.
Much of the issues lies with the player base who more or less just whines about this or that but rarely is it do you get constructive nuanced feedback. Yes, I know there are thread after thread where people try but as often as not they get derailed.
A perfect example of this was skill balancing back in the GW1 days. All Anet got from the general player base was “X skill is OP! Nerf plox, Y skill is UP! buff plox (no reasons forthcoming)”, “This content is rubbish! (no reasons forthcoming”.
It got down to the point that the dev, Izzy Cartwright, who worked on skill balancing was only talking to the PVPers who actually gave him reasons why certain combinations ended being massively OP or UP. Ultimately that ended up with skills being balanced with PVP flavours. This naturally led to the inevitable “what the hell is he doing?! why is he balancing with only PVP in mind?!” insert spluttering rage
Anet is like any other company, they’re a service/product supplier. You put out a product and customers buy it. They may like it or dislike it and pass on feedback, but it is detailed feedback that is required for a product to be improved not generalised hand waving accompanied by random spluttering.
Don’t get me wrong, GW2 has flaws, lots of them, and much feedback has been generated. Anet certainly needs to get their act in gear and actually interact with the community to improve it, but the community needs look upon any interaction with Anet as an opportunity to evolve the game and not to make it another bashing session.
Melee attacks don’t auto snap. If I interrupt say hundred blades or whirling axe as I start because I wasn’t hitting a target I get slapped with a 3s cool down as well.
Think of it as a punishment for making a rookie mistake.
The last thing new players needed to be exposed to was the toxicity that was the train. That’s not to say the train was like that all the time, but there was sufficient toxicity that new players would have been alienated straight away.
The other thing the others have said but which bear repeating is that inexperienced players should not be told that trains and zerging is the way to play, that too disillusions newbies, especially when repeatedly told by (mindless) veterans who only do the train.
you could try the scarlet shoulders and gloves (big spiky things), though if you don’t have them you probably missed out as I don’t think the gem store has them any more.
http://wiki.guildwars2.com/wiki/Norn_female_heavy_armor
This might be of help.
Since you’re not actually selling gold, this isn’t against the TOS. Like others have said, setting up a reputation is the problem not to mention the odds of being scammed are astronomical.
In the end, gold is just too easy to come by in the game for this to be a worthwhile venture.
They need to add this to the forums…
LOL, I agree the forums have become the new MMO rave and sometimes I enjoy playing it when I get bored in GW2.
I usually play the forums while I’m at work. :P
This^
legendary weapons retain all the functionality regardless of what skin you apply to them. So for instance, I’ve applied my Bolt skin to a regular exotic then that character gains Bolt’s special effects, but it is still an exotic weapon. On the flipside, on my ranger who carries the real Bolt, I change the sword to have an Ascalon Catacomb skin. It now loses the lightning effects and drawing sounds but will retain all the stat abilities as before
I did a few QD, FGS and Orr trains and like many who have posted before me found them mindnumbingly stupid. I rolled a human necro and completely ignored the train. While doing the map completion, if I saw a champion and there were a few players nearby I called them over and we’d take down the champ. Train or no train. If people complained about their sequence being broken, well stiff biccies.
The trains are quite literally the dumbest things that I have ever seen in a game.
A thought I’ve been having is how to revitalise some of the boss fights in the world. Without going into the brain juicing details, one thought that came to mind was that the events are too simplistic. Simply show up and press 1. Now with the boss timers, it’s check your watch then show up and press 1. The old school timers were nice but also not much more than, show up at any of these times and press 1.
I’ll leave my thoughts on how I think some of these events can be made to be more interesting but one thing that could make dynamic events, well, more dynamic is to put them on a randomiser. A certain intervals (what this interval is isn’t relevant) a herald or scout comes dashing into the main centre nearest that event and announces that X is attacking Y.
For instance, a panicked citizen spawns in LA and announces that Taidha the pirates have appeared at Laughing Gull island and they need adventurers to help defeat them. Of course rather than being cyclic, at the same time you might have a sylvari appear in the grove telling everyone of the Great Jungle Wurm. While, in Divinity’s Reach a farmer may appear and call for help dealing with the Behemoth.
of course this idea basically rules out the daily chests that are run now, the solution for which is a discussion for another day. My reasoning is that the current scheduling system, which is stupid imo, basically takes away the whole dynamism that GW2 was staked on. At the moment, it literally is a daily rotation (oh alright, it’s a TRAIN) of bosses that you run through.
The trouble with necros is that their combo fields can be a bit on the flaky to use consistently. Dark, Ethereal, Light and Poison are what they have access to. Dark and Poison with Blast finishers are probably the more useful of the 4, although Poison is only available in 1 skill on Staff. Dark fields are available on Wells, which are excellent in both offensive and defensive use.
The main pro of a necro is the incredible survivability that can be built into one. They have effectively 2 health bars, they can constantly steal health to sustain themselves in a longer fight. With Plague they have one of my favourite offensive elites, which also negates damage. This in effect gives a necro 3 health bars, the normal one, the death shroud bar and the timer on Plague. In wvw, it takes a lot of focused fire to kill a high toughness, death shroud, plague necro.
You can use Necros in area control and denial. Marks and Wells stack up a great deal of damage. In WvW, well/mark bombing walls during a siege is awesome area denial to the defenders. They’re also great for defending choke points. If you pair with some guards or an ele, you can basically trap a good sized mob with line of warding, unsteady ground, or static fields and mark/well bomb them and make it easier for the hammer train to deal with them or kill them all outright with ele AOE’s stacked on the marks and wells.
In zerg rushes, necros are great for disruption. Dropping things like Spectral wall, Reaper’s Mark, Chillblains into an enemy zerg can seriously break up a charge. Follow up with Death shroud to tear through the back line or using the warhorn #5 skill then go into Plague for more disruption in the middle of blob fight by spamming 2 (blinds enemies on each pulse, which forces them to cleanse leaving them vulnerable to other conditions or not cleanse thus reducing their DPS. Neither of which are good choices since the skill will blind them again on the next pulse).
17. Actually Fractals used to go up to 80, but with the patch that introduced the craftable Agony infusions, the level cap was reduced to 50.
18. It’s pure luck. My first precursor dropped in the once off weekend event that opened up Southsun cove, which was November 2012. My second one dropped 2 weeks ago in Fractals from a random mob.
No you don’t have to grind. You get loot as you do stuff anyway so your MF will naturally rise. I do no grinding whatsoever so my MF is at a modest 140% or thereabouts. It’s (meant to be) an exponential curve. As you do more stuff you get loot that in turn gives you more MF which in turn begets more loot as your MF climbs. Some people have reported that very high levels of MF can in fact bring in less loot or at least lower value loot. But there’s no statistical evidence of that yet.
I play mainly PvE like dungeons and stuff like that, so I don’t really need a solo build. The first one mentioned 4/6/0/4/0 seems to be nice. I’m still thinking about axe/axe version instead of axe/mace.
And I’m aware of that the GS is just better in stats and dps, I just wanna try sth newOffhand axe is objectively awful. The #4 fury is unnecessary as it only affects the Warrior who already have permanent fury, and Axe #5 is legions worse than auto attacking in almost every situation, and those that is it s better in (Hitting 5 mobs for EVERY tick I believe) is only fractionally better to the point where the 4 vuln from the Mace is actually a DPS increase over the Axe #5 in perfect situations.
Actually, Axe 5 does have its uses. When your party is mobbing a boss or what have you, the whirl combo finisher is pretty good. Example would be Mai Trin fractal where she drops a tonne of condition stacks. Whirling with a Light field fires cleansing bolts and a closely stacked group when fighting her benefits greatly. Even the healing bolts off a water field aren’t half bad, though of course not as good as using a blast finisher.
I use 4/6/0/4/0 with axe/mace primarily though will use axe/axe. That’s paired with a GS or a ranged weapon depending on the fight. Sigils I’m using at the moment are strength/accuracy. For a great sword I’ve got both Night and Force together. As far as I remember, those can stack together, but that may have been an early post update bug and has since been corrected and I’ll need to change that at some point.
I can appreciate the whirl finisher use, but Mai Trin was a horrible example. You’d be lacking off-hand sword to block her teleport, and the bleeding attack is super simple to dodge (looks like she is fencing/riposting). Using x/axe – a “bad” setup – would benefit someone who couldn’t dodge the attacks – a “bad” player.
Can’t think of somewhere where you’d need more whirling light finishers than Axe #2 or GS #3.
The only use I remember was changed – and that was to take down shield of the Legendary Grawl or the Svanir on the HOTW stairs.
Hmm, well I can agree with your point when pugging fractals. Usually I go with an organised guild group of very experienced fractal players so we play off each other’s skills very well. If anything Axe/sword and Axe/mace are the least useful combinations for me against Mai Trin. I wouldn’t say we’re the best or most efficient group at doing that particular fractal but we get the job done with minimal fuss and certainly no wiping.
Oh, and going a/a when meleeing the shaman on 49 is much more exciting and helps get to the shield phases quicker.
As a standard pick it’s pretty useless. However, against certain bosses and mobs that use channel skills it’s absolutely a must have. Bosses like the Legendary Son of Svanir in the Ice fractal is a perfect example. His ice breath will heal you to 100% while you smash him in the face. it’s useful against various flamethrower using mobs like Champion Frizz in Aetherblade fractal, and also running through lightning traps in the same fractal.
It’s a very situational tool but fits its niche very well. Its biggest advantage is being a stance, which is pretty much insta-cast and virtually uninterruptible.
I play mainly PvE like dungeons and stuff like that, so I don’t really need a solo build. The first one mentioned 4/6/0/4/0 seems to be nice. I’m still thinking about axe/axe version instead of axe/mace.
And I’m aware of that the GS is just better in stats and dps, I just wanna try sth newOffhand axe is objectively awful. The #4 fury is unnecessary as it only affects the Warrior who already have permanent fury, and Axe #5 is legions worse than auto attacking in almost every situation, and those that is it s better in (Hitting 5 mobs for EVERY tick I believe) is only fractionally better to the point where the 4 vuln from the Mace is actually a DPS increase over the Axe #5 in perfect situations.
Actually, Axe 5 does have its uses. When your party is mobbing a boss or what have you, the whirl combo finisher is pretty good. Example would be Mai Trin fractal where she drops a tonne of condition stacks. Whirling with a Light field fires cleansing bolts and a closely stacked group when fighting her benefits greatly. Even the healing bolts off a water field aren’t half bad, though of course not as good as using a blast finisher.
I use 4/6/0/4/0 with axe/mace primarily though will use axe/axe. That’s paired with a GS or a ranged weapon depending on the fight. Sigils I’m using at the moment are strength/accuracy. For a great sword I’ve got both Night and Force together. As far as I remember, those can stack together, but that may have been an early post update bug and has since been corrected and I’ll need to change that at some point.
There are ways to eviscerate over people. If you’re on higher ground than your target you may miss.
One other unusual effect happens when you’re in an enclosed space and slightly higher than your target. The best example of this is in Fractals Cliffside when you’re trying to take out the two arm seals. Fighting inside the hall way after you pull the chanters, you can stand on the raised edge of a wall and when you eviscerate off it you launch over the target but for some reason, the animation corrects and makes it look like you kick off a wall and land the eviscerate anyway.
There are a number of communities that host team speak servers and they hand out the access like candy. There’s one for the European GW2 community and a number of guilds also have access to TS which they grant access to for purposes of Tequatl and Triple Wurms.
I run a small one for my guild which I rent off a friend. The best thing about hosting your own server is control. As host, I can grant and revoke admin rights as needed not to mention ban or blacklist people.
Having an in game voice feature would be nice, but ultimately would be so daunting for Anet to maintain control over that it really isn’t worth their while to invest in it.
If Noob is filtered out, how do I curse at myself when I make a rookie mistake?
You know, I’ve actually been thinking about this for some time. I’ll probably give it a go at some point
New ranger pet: Chocobo. You can ride it and the F2 summons 5 more chocobos (4 for your allies and one for your pet). While you’re riding, this music plays: http://www.youtube.com/watch?v=nlyV0IPjwq0
You win all my internets
I must admit; I’m half joking, half hoping…
I demand a refund of half my internets