Showing Posts For Azrael.4960:

Who transferred before leagues?

in WvW

Posted by: Azrael.4960

Azrael.4960

I went from Blacktide to Gandara (yeh wagondara, etc etc) with most of my guild largely because Blacktide was being overrun by Polish players who filled the chat with, well, Polish. WvW was basically dead and against anyone else other than Vabbi or Underworld, BT was basically a punching bag. Again simply because the commanders only commanded in Polish which drove away all of the non polish players. Good to see they’re doing half decently this season.

Really wanted to get more into wvw while on Gandara, but the primetime queues and the sizes of the blob fights meant lag fests that didn’t motivate me to play. I guess once the season is over things will quiet down and I’ll get back into it some more.

Some questions.

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Posted by: Azrael.4960

Azrael.4960

7. Also the Aetherblade jumping puzzle in Gendaran fields
8. If you combine 4 lvl 80 rares of the same time you will always receive the same item type either of rare and exotic level. With 4 diff types then the item type is random but I believe the chances of getting an exotic level weapon is roughly the same for the two processes
9. It will be soulbound because karma equipment is soulbound on acquire.
10. There’s no real limit because you can get orichalcum from salvaging blue and green items in addition to mining
11. Magic find is an odd beast. Some people have found that max MF (300%) resulted in lesser rarity drops than MF between 130-150%. There’s no real data to support these conclusions, so I’m going to say at least 130%.
12. No, full set recipes only apply to sets that you could craft individually.
13. High level dredge (Fractals) and risen (Orr) drop sacks Heavy miner loot bags and heavy moldy bags which have a higher chance to drop t6 mats. The second way is to acquire lots of t5 mats and up convert to t6. The third way is to craft mystic clovers.
14. Magic find only affects mob drops. It does not affect drops from map exploration, chests, wvw level ups, or anything that isn’t a mob drop

If you won't give us mounts...

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Posted by: Azrael.4960

Azrael.4960

New ranger pet: Chocobo. You can ride it and the F2 summons 5 more chocobos (4 for your allies and one for your pet). While you’re riding, this music plays: http://www.youtube.com/watch?v=nlyV0IPjwq0

You win all my internets

Idea for Commander communication

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Posted by: Azrael.4960

Azrael.4960

This already exists. Select commander, right click on name and select Join Squad. All other commander tags in the field become invisible and you can speak directly to the commander via Squad chat channel, which is accessed by typing /d into the chat window. There’s a limit of 50 players per commander IIRC

You Know You've Played GW2 Too Much When...

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Posted by: Azrael.4960

Azrael.4960

…when you see a hill and think whether to walk up to it to reveal the fog beyond.

…when you look at all the food that can be crafted as a chef and start thinking about making it (though anything with snow truffles might be IRL expensive)

…when someone says might you think “stack!”

…when someone says heal you think “BLAST!”

…when someone is confused you tell them they have 25 stacks

…when you try another MMO and you keep trying to pan the camera with right click, strafe with Q and E and dodge with your keybind (mouse 4 for me)

If you won't give us mounts...

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Posted by: Azrael.4960

Azrael.4960

Its not quick enough. In wvw there are few waypoints you need to walk too much. We need mounts. If you dont want mount, walk by foot. And dont buy mount.

That’s a red herring. In WVW you can have as many as 4 waypoints for a given faction. This is provided they are on their own borderland, and have captured the garrison and both keeps and held them long enough to build waypoints for each.

It’s the PPT that is wvw which results in cap cycles rather than any desire to take and hold anything, but that’s for another forum.

What armor is this?

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

Doesn’t look like a player acquirable set. Looks to be light armour but with a hammer, which is only heavy classes only. Check wiki’s human male armour gallery, but I doubt you’ll find anything

What to do?

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Posted by: Azrael.4960

Azrael.4960

zerk anything usually sells well, knights, possible Dire, as well can sell for decent prices.

The other ones like Rampagers, Carrion, etc may not be as profitable.

Have a look at masterwork items that are quite low level. They can sometimes be quite good prices relative to the cost of their materials.

What to do?

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

guides aren’t that good really. Playing the TP is like playing the stock exchange. If you buy up stuff to then sell later at a higher price, it doesn’t work quickly because people can undercut you. But if you buy materials off the TP and craft up items then resell those, the margin is better.

Low level masterwork items produced in large quantities can be profitable over the long term. One of my guildies does that and nets 10-20g whenever he does it. It’s all about long term outlook.

I made the same comment in a different thread but I’ll repeat it here.

If you’re going to work over the TP there are basically two forms of income.

1. High rarity, high value, low volume items will get you high margin per item.

2. Lower rarity, low value, high volume items will get you low margin per item but will sell relatively quickly.

For instance, if I want to make trades by crafting, I buy the parts to make a Ruby Orichalcum Amulet of the Berserker and sell it for 5g. it might have cost me about 2-2.5g to buy the parts to make it but my margin is 100%.

As a second example, I buy materials to make 100 Mighty Bronze Swords, which are level 20 items. Each item sells for about 10s, but it might cost me 8s to buy the parts to make it. i.e. My margin is 25%.
However, if you look at the total income from this, it’s 10g

Once you factor in the trading company commission, you need to make a minimum 15% profit to break even. This is very important when you try to flip items on the trading company.

My preference is high value and high rarity items, especially ones that I can make. However, I keep an eye on the sum cost of the materials that I use to make sure that what I’m selling could have netted me more profit if I had sold the item in its separate parts.

here’s another example, I recently found that I had enough materials to craft the exotic weapon Titan’s Vengeance, if I bought a few extra materials. So I invested about 30 gold and bought the materials I needed and listed for 100g. Sold after a couple weeks or so

MegaServer Courtesy

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Posted by: Azrael.4960

Azrael.4960

A great place to do condition removal is at world bosses. As an example, I was doing Fire Shaman the other night with my necro and there were quite a few people there. I switched to the Well that removes conditions and replaces with a boon. 3 casts of that and boom condition remover done. Any class with party wide condition removal can do this quite easily. Ranger probably has it easiest after necromancers since the healing spring cleanses with pulses.

For dodges, just fight dredge oscillators. Their ranged attack is a long range knockdown that is much like Warrior off hand mace #5 skill. If you time it right, that’s at least 5-8 dodges right there. Every time EVADED pops up, it counts as one dodge. Dredges are easy to find without worrying about ppl popping them.

Some questions.

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

3. If you are of a higher level than the fractal you are doing, the reward level is based on your personal level not fractal level.
4. Crafting isn’t really a good way of leveling. You might get 10 levels out of it at best. Train farming is effective, but dull. Same can be done on Edge of the Mists.
5. The number of tickets you get is dependent on your world’s ranking at the end of the season. Even if you world comes last, you should get 100 tickets (if I remember correctly). That means you still have a chance at getting the weapon skin, but if your world is poorly performing, it will take a few seasons.
6. Free transfers were available for a period before the wvw tournament started. Many low population servers and low ranking servers as well as a couple of mid rank servers had free transfers. You could transfer to these servers for free before the season started but after it started you had to pay gems and you would be locked out of the season for 2 weeks.

Survival at Claw of Jormag

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Posted by: Azrael.4960

Azrael.4960

Theres one thing I didnt see you metion. When Claw fly up from 1st phase to 2nd you can still attack him. If fair amount of ppl do it you can get 10%+ of his hp before you need to run

that’s a good reminder. You can actually get the double damage positions while he’s in there air as well.

I wonder if it’s possible to do enough damage to him then to kill him?

What happened ? I just don’t find any real reason to play

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Posted by: Azrael.4960

Azrael.4960

Some things that Anet could do is bring in some of those things that were in GW1 like Solo missions akin to solo dungeons/instances like the bonus mission packs which came with redeemable account bound rewards. Rewards could be suitably scaled up for doing it on a hard mode.
Maybe add in something like a dungeon vanquish mode with a suitable end reward. or perhaps a Dungeon last stand/survival mode again both of which would a hard mode with suitably higher rewards.

MegaServer Courtesy

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Posted by: Azrael.4960

Azrael.4960

as I’m now doing map exploration again (for the hell of it) I’m running through a lot of zones where I’m downleveled but obviously stronger than any mob there.
I generally make a point of avoiding aggro when I can (easy on my thief, not too kitten my necro).

I don’t make a habit of aggroing onto ppl but have on occasion drawn a couple of mobs to ore nodes or trees where a couple of lowbies are harvesting. I’ll make a point of taking down the mobs first before taking my turn harvesting so the lowbies don’t catch the aggro and end up getting attacked while harvesting.

I also make a point of heading towards any downed or defeated players to res them. In the case of downed but not defeated players who are trying to rally, I’ll take down the mob so they rally.

When lowbies ask for help on mapchat and I’m not doing anything, I usually pop down to help. An example was a new player who had a lvl 17 guardian that wanted help in a personal story they were stuck on because they were somewhat under equipped and short a couple of levels to take it on. Since I wasn’t doing anything pressing, I asked for a party invite and proceeded to slaughter hordes of dredge for him to get him through the quest. They’re dredge after all, and there are way too many of them as it is :p

At skill challenges, unless I’m the one initiating it, I usually don’t charge in and blitz it. Lowbies only learn how to play by taking on these challenges. If they’re getting to the end, I might shoot a couple of arrows at the challenge mob to get my explo in, but if not, I’ll just reinitiated and take it down again myself.

If it’s not out of your way, why not help others?

I want to Pass EXP gain to my alts

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Posted by: Azrael.4960

Azrael.4960

Some players are happy with one or two characters, others want every profession and every race. Altism is very prevelant in MMO’s, always has been always will be. But the problem is that no MMO caters for that kind of mentality, and it’s a very common one.

When you level up your first and maybe even your second character you don’t mind exploring the map, doing hearts, etc. But after the 3rd or 4th go things start to get very boring and all you want to do is get to max level so you can jump straight to the stuff that is fun.

It’s not about being lazy, I’ve levelled 4 charactsers to 80 and got world complete twice, so I have done my share of work. And that there lies the biggest problem. Work. A game is supposed to be designed around giving players fun things to do. Enough fun things to cater for as many players as possible. If you like leveling up many characters then great, you have that option. But if you do not like re-exploring the same zones over and over to get to the fun stuff, then you are not catered for so much.

I don’t mind leveling so much, so long as you can do the fun things you like while you do it. The main problem I have with alts however, is re-exploring the same maps to unlock waypoints. So with this in mind here is my alternate suggestion:

To help level your alts there should be a way to earn tomes of knowledge to gain levels. Maybe they can be bought with skill points and gold. That way you still have to work for them, but you can do what ever you like while you do it. Additionally, Waypoints should be account bound, but only usable if your character is level appropriate for that waypoint. That way if you are fed up with getting vistas, hearts, poi’s, etc, you can jump straight to where the fun stuff is, so long as your character meets that level. However, if you unlock the waypoint naturally (i.e.- You run there with a low level character) then you can use it regardless of your level. Ultimately, you will have a choice. You can choose to run to the WP or level up enough to use it.

I think another reason that players, myself included, struggle with going through the whole leveling and map exploration process, is because you are not as invested in that alt, as you are with your mains, but you would like the option to use that alt once in a while, for a change of pace. Is it worth all that work just for the occasional spin on another professions? I don’t think so. But if you could do all that work on another character I think that would help a little. So long as the option isn’t quicker or easier to do than how it currently works, and doesn’t effect players who do not like having alts, I really see no issue with having these options.

that’s probably a fair point. I’ve done Map exploration twice as well. First time since I needed the gifts anyway for my legendary, second time was with a ranger and felt that a ranger should have everywhere discovered. Now kicking off a third and fourth map exploration with 2 other characters might even do a 5th at some point. All 5 of my chars have long been lvl 80s so it won’t be like I’ll be leveling as I go. So why am I doing a 3rd. let along a 4th map exploration run? The first 2 explo’s were done quite some time ago and since then I’ve been doing a lot of other things, like crafting and dungeons and wvw etc, and haven’t been out exploring. It’s also to remind myself of the work that Anet put into creating the art of the world. The whole point of the vistas was to bask in the back drops. So having done the first two characters within 6 months of release, I felt it was time to go out and look at it all again, kinda like reading a book again to find the parts you liked but also to get away from the crowds. Especially now with megaservers, certain areas are going to be heavily populated while others will have more ppl than before but still be relatively sparse.

What happened ? I just don’t find any real reason to play

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Posted by: Azrael.4960

Azrael.4960

One of the problems that Anet is having with GW2 is that a lot of the player base were avid fans of GW1, including myself. Anet put out 2 extra campaigns 1 and 2 years after the first campaign was released. This spoiled a lot of the players since two extra campaigns within 2 years of the first release is an enormous amount of content. Translating that expectation over to GW2, which has had significantly less content compared to GW1, has of course meant disappointment.

Full Solo Lvl 50 FotM! :D

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

Soloing 50 is worthy of a precursor. If you solo’d harpy you deserve a legendary. Old Tom alone would cause you no end of trouble not to mention the 4 at the top.

Well done indeed

LFG kick system is insulting

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

Simple tip, if you’re going to pug a dungeon without guildies always host your own run. If they kick you then poof their run is gone.

If everybody hosted their own run, there would be no runs.


At op, I’d suggest adding everyone you party with to your friends list, this will allow you to block them in the future/report. (I think you still have to send them a whisper to get their name on your chat list again)
You also get to know decent runners this way. Can also remove the names at the end of the run, a liitle bit of extra hassle…but totally worth it, to block people

Expanding a suggestion into an invalid generalisation. A large proportion of people won’t list on LFG since they will run with guildmates or friends.

Running a dungeon with a pug is akin to the lottery, will you get kittenbags? will you get noobs? will you get fun people? will you get abusive sorts? It’s a risk all random puggers take

It’s PuG Roulette!

It’s Wheel of Mis(t)Fortune!

Why do people try to be "tanks" in dungeons?

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Posted by: Azrael.4960

Azrael.4960

I nearly replied to one of the upper posts…what became buried should stay buried

Survival at Claw of Jormag

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

In the final phase, there are two fairly safe spot for rangers to shoot him from. When you’re facing him there are 2 ledges that ppl usually attack from. However, on the right side, there’s a slightly higher ledge where you can stand and if you trait for 1500 range you can hit him. The other spot is down the bottom of the plateau to his right. You can set up shop there and shoot him. With spirits, you can keep pumping out the damage.

However, in both spots you will be out of range or blocked when he gets stunned by the exploding golems.

I emphasise, these two spots only work for 1500 range

What to do?

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Posted by: Azrael.4960

Azrael.4960

Dungeons is the usual way of getting gold. Low level fractals can be pretty good too. Unless you’re willing to descend into the hell that is TP flipping then those are the usual ways. Also, EOTM and to a lesser extent these days, champ trains are other ways to get income.

gift of magic & gift of might

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Posted by: Azrael.4960

Azrael.4960

Checking with guild mates who are willing to help donate to your cause is also another way. I was almost to the end of my legendary and one of them sent me 100+ of the last 4 that I needed. Another sent me 19g worth of crystalline dust to finish that gift. Others donated lodestones and cores. The rest I crafted/looted.

Just remember donations go both ways. A good guild mate gives back. I’ve been donating onyx cores and lodestones to another guild mate. Yet another who is going for a legendary needed dyes and with the reduced drop rate she didn’t have any having used or gave away all the ones that she did identify. Since I have 5 characters with multiples, I donated 100 unid’d dyes. It’s little things like this that bind a guild together because at the end of the day, it’s just a virtual item that has no impact except to make you feel warm and fuzzy inside.

Certain dungeons are very good for cores for upgrading. Upgrading t5 materials to t6 is easier than steadily farming your way up there.

Shockwave Skipper Molten Boss Fractal

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Azrael.4960

The other thing is that I believe (but don’t entirely quote me on this) you must jump them, not dodge them. This is similar to the Tequatl achievement where you have to jump over his water shockwaves.

Sigil of Accuracy Issue

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

Have you made sure that the weapon that the sigil is on is the active one?

Try weapon swapping and see if that changes it

If you won't give us mounts...

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Azrael.4960

So basically, the OP wants a way to be even more lazy than this casual MMO already lets them be.

Furthermore, the OP also has a fundamental lack of understanding of the word “compromise”.

I want to Pass EXP gain to my alts

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Azrael.4960

Troll thread is troll

I want to Pass EXP gain to my alts

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Azrael.4960

So you want Anet to encourage even more laziness than is already prevalent in the game? Simple answer is : No.

You learn to play the character while leveling. A character can be leveled to 80 in less than 72hrs actual game time. I did a guardian from 0-80 in 69hrs I actually kept tabs on the time since I was curious what rate could be achieved without power leveling by farming champs or doing the EOTM karma train. This is going from 0-80 doing nothing but map exploration, event chains on the maps I happen to be on, harvesting, crafting, personal story and the occasional dungeon.

There is simply nothing to justify making it even easier to gain XP than it already is. This is a stupid idea

Eureka! lvl Fotm > 50

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

If they took fractals beyond 50 they’d have to actually code and implement fractal skin boxes.

…so it’s never going to happen

Well, given that Fractals used to go up to lvl 80….

fractals guild?

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Azrael.4960

Ah, sadly I’m on EU.

i seriously tried but..

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Azrael.4960

Azrael, I find that I REALLY want to play with you and your guildies. I’ve attempted to make the “kill everything” groups, had them fill, then promptly have people rage that we’re not stacking and skipping.

If you’re in EU, add me and hit me up. Totally dig trashing everything in sight

i seriously tried but..

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Azrael.4960

I run with my guildmates and we sometimes take on a pug who sometimes asks “y no stack?” The best response from my guild matewas, “cos we’re not cowards”. Think we were doing AC spider queen. Then proceeded to fire off our combos and tear the queen limb from limb.

When I LFG, I usually make sure to add “no stacking, killing everything in sight” and it fills quickly with people who are of the same mind. Do the dungeon the way it was meant to, not the fastest way possible.

One AC run, did all paths, slaughtered everything that didn’t respawn. We’d skip the mobs in the Tzark path when you clear the hall of burrows since they’re unending. Hell, we even killed all the gravelings in the various corridors. Now that was fun.

LFG kick system is insulting

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

Simple tip, if you’re going to pug a dungeon without guildies always host your own run. If they kick you then poof their run is gone.

If everybody hosted their own run, there would be no runs.


At op, I’d suggest adding everyone you party with to your friends list, this will allow you to block them in the future/report. (I think you still have to send them a whisper to get their name on your chat list again)
You also get to know decent runners this way. Can also remove the names at the end of the run, a liitle bit of extra hassle…but totally worth it, to block people

Expanding a suggestion into an invalid generalisation. A large proportion of people won’t list on LFG since they will run with guildmates or friends.

Running a dungeon with a pug is akin to the lottery, will you get kittenbags? will you get noobs? will you get fun people? will you get abusive sorts? It’s a risk all random puggers take

Interchangeable Weapon Skills?

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Azrael.4960

Anet’s design to have fixed weapon skills was to get around the problem they had in GW1. There were over a thousand skills, many duplicated because of the expansions, and only 2% of them would get regular use.

Perhaps what is needed is alternative modes on the same weapon. For instance, an offensive mode where most of the skills are attack based or defensive mode where the auto attack is still offensive but the rest are more like parries, blocks or deflects.

Also, more weapons would be welcome!

LFG kick system is insulting

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Posted by: Azrael.4960

Azrael.4960

Simple tip, if you’re going to pug a dungeon without guildies always host your own run. If they kick you then poof their run is gone.

Fractals Instabilities tips

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Azrael.4960

The mistlocks can make certain fractals more difficult but not really affect any others

31 – Mossman. He’s basically there to burn one of your dodges or force you to use your healing skill. Not a lot you can do about him

32 – If you’re regularly cleansing or your party has access to regular cleansing, then this isn’t much of a big deal. Though Aetherblade Boss fractal can be more painful when Mai Trin spams her conditions on you. Anti condi builds are essential for her. Warrs running soldier runes with shouts can help, Guards trait for condi conversion, Necros with condi conversion wells, that sort of thing. Otherwise, not much more than usual

33 – Outflanked. Good stacking is important here. Dredge, and maybe Uncategorised, will be your biggest problem with this one. Dredges spawn all over the place so this is really just an exercise in position. Invulnerability and CC, such as Fears, Knock downs, skills will be very helpful here as well as the usual reflects and shields.

34 Fleeting precision – 25% reduction in Crit chance. Not really a huge burden. Pack Fury, Discipline banners, ranger with spotter, food to boost Precision. Otherwise, not much to worry about

35 Stormy Weather – This one can be murder. Had a couple of tries where I’ve been stunned in the middle of a horde of dredge. Stun breakers are a must.

36 Losing Control – Can be a major problem in Lava fractal when you’re doing the second phase where the vets spawn to kick the humans into the lava. Everyone should pack some CC skills. Normally you can get away with 2, maybe3, players using CC but on the safe side, everyone should pack some sort of CC.

37 Keep them in line – Nothing that lots of cleave and AOE’s won’t take care of.

38 Ill and chill – Poison → Regen, Chill → protection, Confusion → Fury. Again, not a huge amount to be worried about. Nothing that cleaves and AOE’s won’t take care of

39 Last Laugh – This one is the most murderous of them all. Cliffside, Dredge, Aquatic, Urban, Molten take on whole new levels of pain. Every mob that dies explodes and does a fair bit of damage. Stacking, cleave and AOE’s are your worst enemies here. The only advice for this one is, skip it if you can. Get the AR and do 40 and level past it. You will want to put a fist through your monitor when playing this one if you want a speedy run. However, that being said it’s also the most challenging and really makes you think about how you’re going to get past the various stages. Certain classes will have it relatively easy because of their skills. Guards, Warrs, Rangers, Eles, Necros all have access to invulnerability or shield skills that can help. Also, stability is a must here. Every explosion also knocks you back. If you attempt this one, expect it to be a long frustrating run.

fractals guild?

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Azrael.4960

Depends on which region you’re in. I’m in a non repping fractals guild which is a subset of the main guild. So there are no upgrades or that sort of thing, just a bunch of ppl who do fractals regularly

Mega bosses are just a bad idea

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Azrael.4960

Due to family visting I haven’t hit the mega bosses as much the last couple weeks. However, the usual runs I do of Tequatl and Wurms are always well organised. The guilds involved encourage everyone who is on the map to join and politely request that anyone who is map exploring to relog so that players who want to get in to that server but are hardcapped out can get in.

The one key thing about the mega bosses is communication. As long as the vast majority of players are able to get clear concise communication from the commanders leading the event then even if it’s not over teamspeak, map chat can work. I’ve done runs where the only communication was via squad chat and that went flawlessly.

FOTM 50 as compared to 49

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Azrael.4960

lvl 49’s instability barely slows down the DPS. I don’t know exactly what the percentage is, but with a good group (I usually run with guildies who are very practiced) the difference between a 38 run and a 49 run is minimal.

bug or not? need aswer

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Azrael.4960

It’s not a bug that these skills prevent you from performing a stomp (presumably you mean on a downed player) This is to stop a player being invulnerable while stomping so that the downed player has no chance to take down the stomper if they’re low on health.

Zephyr Skins

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Azrael.4960

they could be lazy and make you trade blade shards for them

If real life was like GW2...

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Azrael.4960

rofl!

now that was cool to read first thing in the morning…

Twas indeed, was a great way to get off to a slow start …

GW2 China Beta Festival...Photos

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Azrael.4960

“Their excrement is something like mulch.”

So, since they’re a plant, are they eating plants to produce mulch? in which case, isn’t that a form of cannibalism? Also, if they excrete mulch, could they just sit in the poop and re-absorb the nutrients from the mulch?

I might be looking too deeply into this

Is eating a cow cannibalism?
Can you eat your own poop to reabsorb the nutrients?

Think through what you just said. No, eating a cow is not cannibalism. Yes, you can eat your own poop, though it’ll be very nutrient-poor.

I don’t think you’re thinking deeply on this at all.

You might want to think about your plant and animal biology somewhat before speaking next time. Plants can absorb nutrients from the break down of mulch through their roots. An animal could sit in its own poop all day without getting any nutritional benefit, thought they’ll definitely have an aromatic “benefit”.

Would you rather have them meat eaters. Like Triffids.

Well, we have charr already and they’re man eaters. How about Tribbles?

Kinda screwed influence :/

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Posted by: Azrael.4960

Azrael.4960

You’re not the only one in the boat. The vast majority of the guild I’m in moved to a new server before we realised we’d leave all of that stuff behind. 200k influence and 230 merits stuck on our old server.

However, given the megaserver system you can use the influence so do the usual things but the influence gained by other members won’t transfer across. That reminds me that I could get guildies on our old server to burn up the influence and merits for various things

FOTM 50 as compared to 49

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

About the only difference is that you need more agony resistance. Rewards are the same. Basically it’s for those who have ground their way to get the AR for taking it on (70). Apart from that, the mobs just hit harder is about all. Once you get there, there’s no real point in doing it compared to 49. When you reach lvl 40, you can just do 49 over and over again until your personal reward level hits 50.

The ridiculous thing is that 50 forms part of the same block as 40 with regards to daily chests. So there is no incentive to actually do it.

What needs to be done is to shift 50 to its own block and have a reward chest for completing it. As it stands, the vast majority of pugs on LFG will just do 49

One Button Challenge - One Dungeon one Skill

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

There’s a weapon you can buy in Metrica province where you summon a one use golem that flies along the ground and explodes on the target. I want to see how many of those it takes to do a dungeon

They actually do quite a lot of damage, it will just take ages because they are on a 20s cd.

Hmm, that should certainly make for an interesting challenge. Solo AC while herding gravelings and blowing the bejeezus out of them with golems. That would actually be pretty fun.

Violation of the law of conservation of mass

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

Your science joke is ILLOGICAL and completely false for reasons that have already been explained.

kudos if you can catch the reference

I am the dubmest player ever, punish me.

in Crafting

Posted by: Azrael.4960

Azrael.4960

Totally feel you. I was clearing my inventory after another haul through Fractals and salvaging everything and was about to salvage an exotic but decided to share it with my guildies. The item was Leaf of Kudzu…I was THIS close to salvaging a 600g precursor

Need advise on profitable crafting

in Crafting

Posted by: Azrael.4960

Azrael.4960

You’re basically going for two extremes. Crafting high end stuff for low volume, high margin per unit, or low end stuff for high volume, low margin per unit.

Exotic jewelry still goes for a decent price. Ruby ori ones go for about 4-5G a piece though you’ll probably have to expect ppl undercutting you at some point. So these tend to take time to sell.

At the other end of the spectrum is producing bulk quantities of stuff at the lower levels. Masterwork stuff suitable for lvl 20s. That sort of thing.

Certain foods are also very profitable. Recipes that are very high in demand for Tier 1 WVW go for good prices. From what I’ve read, lemongrass poultry is VERY high in demand and by extension lemongrass is high in demand also.

Magic find foods aren’t quite as valuable as they used to be but may still be worth crafting. Power boosting foods are also going for decent price per unit. Maintenance oils, Sharpening stones and Tuning crystals are VERY good profit as these require relatively low quantities of materials with fairly high output. Each crafting gives 5 units. Keep in mind, these are profit through volume.

Keep an eye on sigils and runes that you can craft. I made 5 superior sigils of momentum which got me 19g of net profit, since I had the materials and didn’t need to buy off the TP.

It’s well worth keeping an eye on prices of materials vs. prices of crafted items that require those materials.

T5 materials are going for decent prices as well. A stack of t5 mats will net you about 5g so up-converting t1-4 materials towards t5 can be a way to clear some of the stockpiles.

Patch Next Week!

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

It pleases me that these are coming back. I loved both of these events, and I’m thrilled to see them again.

However, I am slightly amused that the first update China gets will be recycled events.

Recycled for us, new for them since the game is only released tomorrow. So shhhh don’t spoil it for them

Most difficult boss in the game?

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

When the molten dungeon came out during the event, the dredge and charr bosses were beast. On our first run, I went with 4 guildies and the whole lot of them went down. Ended up having to solo the berserker so the party could get back up. The TS was absolutely alive with chatter and terrified screams. Of course, now that they’re fractal bosses, they’re a walk in the part \O.o/

Shaman is pretty easy as long as you have a guard. Although I have done it without a guard, it’s generally less chaotic with a guard.

People say this after shaman has been out for over a year but when he came out the fight was insanely hard (idk why its putting kitten here) on the higher lvls now everyone knows the fight so well that it is easy, but the first time I tried that boss on a 28 over a year ago I wiped an insane amount of times(more then any other boss on my first go)

I remember one of the first times I faced Shaman with my guildies. His mechanics were a bit unfamiliar and we kept wiping. Started pulling out Elemental potions and spent a lot of time discussing skills to improve survivability, until I finally said “why not just yolo him?” 3 warrs, 1 ranger, 1 guard, was what we had. Switched our skills over to damage mode, the guard (our guild leader) switched in reflects and we went for it. Wiped him out in no time. When we finished we just sat there going “why didn’t we just do that the first time?” nowadays we actually look forward to rolling Lava at 49. Even at 50 he’s not crazy hard, though the random agony ticks can hit at very awkward moments.