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did Teq suddenly not be the easy Teq?

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Azrael.4960

Yes, Teq seems to be what people make it. A few days ago I was on a 65 that I was leveling. All defenses full, all turrets with someone at them. Suddenly someone in my party (s boat) got jittery because the zerg had not filled out yet. I agreed they were a little low so far but we were doing great with this much time left. Of course, once they left others followed rather than be in a party that was under 5. Needless to say I was NOT happy.

It sounds like I would like the EU one more. I always join a def party, tag up, and start organizing the defense. Which is why I did not like the new squad UI not letting you have a tag on while being in a party. It is hard enough to fill the parties but once people find out they would be losing that ability (even though usually I am the only one to do so for some odd reason) they will have one less reason to join a party. Not to mention that, as it sunds like you know, tags are a GREAT organizational tool when you get questions from people like ‘where is north hills’.

Usually I prefer maps that do not know what they are doing and want the information to do so. I have only been on an organized map a couple times and, even though it was not my preference, it was a refreshing change.

So it sounds like Teq did not change it was solely because one of the defense stages failed, thanks. I have never seen a defense fail before so did not think they were connected.

BTW, it caused real life issues because they did this. I was ‘I will get the laundry in 3 minutes’ and was there much longer than I planned (then had to explain there is no ‘pause’ key). Having Teq not be easy once in awhile is a good thing though, it can be used to tell people why they need to pay attention to the mechanics and not just afk then zerg. I wish more of the bosses did that.

I transferred from an EU server to an NA server due to moving countries and thus ping issues. The first Teq I showed up at, I asked why there was only 1 comm and why not 4. Someone responded saying that there are only 4 comms when an organised run happens. I.E. the players expected one of the established guilds, TTS or whichever, to do all the leg work. Anytime such a guild wasn’t there, the players couldn’t be bothered to do it themselves and preferred to run around like headless chooks.

In comparison, there is an alliance of guilds on the EU that banded together to not only do organised runs but also provide training to new players and commanders who wanted to learn the ropes. By the time I left the EU, at which point I’d done well over a hundred Tequatl runs as a commander, I could command in any megaserver with commanders I’d never met before and each of us would know exactly what to do at whichever post we would lead. I feel that this built a great sense of camaraderie among the EU commanders. If a battery or the laser was short, a quick word from one of the commanders would see reinforcements with minimal fuss.

In comparison, the NA runs that I played ended up with map chats filled with screed of recriminations whenever something went wrong. I’ve since stopped doing the event.

did Teq suddenly not be the easy Teq?

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Posted by: Azrael.4960

Azrael.4960

Seems to be the "Tequatl is a face roll, don’t need to try " attitude of primarily the NA servers. EU always approaches it more seriously despite the relative ease of the event these days.
Always 4 comms always 4 teams. Comma know which batteries to go to. Pugs at each comm follow that comm.

NA tends to be hella chaotic. People just seem to randomly dash about and map chat always has flurries of posts. EU map chats are usually dead silent during the event.

Post your ugliest armors here!

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Azrael.4960

The zodiac armours…all of them

Not Cool ArenaNet... Not Cool

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Azrael.4960

Have you also forgotten the random loss of animation that resulted in your character standing like they’re waiting for a tsunami to hit them, but you’d be able to slide across the ground?

Help, grind is so very boring.

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Azrael.4960

Open up the world map and look for the other areas which are for your level. Just because you are a Human does not mean you are locked out of the Shiverpeaks, Tarnished Coast or Ascalon. Go to Divinity’s reach and travel to Lion’s Arch through the big purple portal then do the map completion there if you want to. From there you can access the lands of the other races through the portals at the Gate Hub. you can go to the Grove Black Citadel, Rata Sum and Hoelbrak through those portals. There’s also a portal that takes you Lornar’s Pass. I forget exactly where it is. Each of the racial cities will grant you access to the lowbie areas.

Mordrem Invasion Update: 11 September 12:30 PM

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Azrael.4960

I played maybe three maps then went back to silverwastes and fractals.
Now, compare this to the scarlet invasion where I hit them really hard not to mention the marionette meta event.
Why? Because this event did nothing to tie into the greater story of the mordrem. It was literally fire and forget. Nothing about the event made it memorable.

Why were the mordrem attacking these maps? What was there in it for Mordremoth? Mordremoth is a forest Dragon so why is he attacking In the open plains where his forces are at a disadvantage? Dry top and silverwastes make sense since they lead into the jungle and are vital entry points. But Diessa plateau? Kessex peaks? Why mountainous regions?

Will there ever be an Oceanic Server?

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Azrael.4960

I used to play in the EU servers when I lived there but when I moved back to Australia I easily had 2s + ping. I changed servers to Maguuma and typically have 260ms which isn’t horrible. Since I don’t PvP it doesn’t matter that much to me. But I too would certainly like to see an Oceanic server.

On the language side, it shouldn’t be such a huge deal. There are many Malaysian and Singaporean players as well as Australian and kiwis. Since English is the lingua franca in all those nations, language shouldn’t even need to be worried about.

What is best way to combat conditions?

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Posted by: Azrael.4960

Azrael.4960

Warrs can he some pretty impressive condition clearing abilities. Traited warhorn, trooper runes with fast recharge on shouts, that sort of thing.
If you want to hit like a wet noodle then soldiers or knights armour with trooper runes is one option.

High latency playing in SEA region

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Azrael.4960

I’m in Australia. I get about 260ms ping on average. Forget anything PvP oriented. When I go wvw, I mostly go camp capping. The only PvP is when I get jumped by someone in the field

Belinda's Greatsword

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Azrael.4960

Bought this went it first came out on the gem store. Pretty much haven’t used any other great sword skin since.

Will my necro be using it? Highly likely.

Why not have Titles give passive buffs?

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Azrael.4960

It was tried in GW1 where certain pve only skills had their damage and ability progression tied to title tracks. They ended up being so powerful they superseded many character skills. It also meant title grind.

Just glorious!

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Azrael.4960

Will my Sylvari finally get a Legendary Neko Armor set with tail, cat ears and a collar shoulder piece with a twinkling bell? I can’t imagine what else would be Legendary tier?

Anything else but that?

What can I do to punish Dungeon scammers now?

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Posted by: Azrael.4960

Azrael.4960

Anet has said before that dungeon selling is something they don’t support and is at your own risk. Unless they were abusing you or some other reportable offense there isn’t much in the way of recompense you can get

I paid for this game 3 years ago...

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Azrael.4960

This thread caused me to go through my earliest screenshots.

Oh man, the first time(s) I saw champ fights and world bosses, the amount of people trying to sell crappy low-level greens as we all played during head-start, the disappointment when the Shiverpeaks zones did not assault me constantly with groups of mandragors, taking screenshots just to show off how the game engine handles player characters standing on uneven ground by raising or extending legs…

Three years down the road it’s easy to sometimes put that all to the side and just want to get a cool item to drop or make some gold, but I do keep playing in part because I keep having fun slinging spells/skills and drinking in the visuals.

Reminds me of my first screenshot. My charr warrior carrying his pew pew rifle standing with dozens of others in blue and green gear and trying to take down the Nageling giant. Everybody died at least twice trying to fight that thing

Power vs Crit?

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Posted by: Azrael.4960

Azrael.4960

Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
It’s a purely linear relation.

Teq should fail more often

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Azrael.4960

(Just personally, I wish the fear attack was removed or at least shortened drastically. It’s a cheap attack that frustrates more than anything and drags the event out.)

I’d agree with that. I’d rather it be replaced with a massive barrage of spines kinda like subject 6 in reactor fractal

why cap condition duration?

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Azrael.4960

Server computational resources come to mind. Every tick of a condition has to be calculated on the fly depending on things like might stacks coming and going, condition duration food, banners, etc. Having no limit to the duration is a rabbit hole

I paid for this game 3 years ago...

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Azrael.4960

My favourite event, which was the precursor to a lot of these map wide meta events was the Karka attack on LA. Boy oh boy was that great. The culmination in the attack on South Sun cove was epic. A two hour back and forth battle with hordes of champions and veterans while legions of Karka babies swarmed your feet. Folllowed by a running battle to get to the hive to kill the queen. By Ogden’s hammer was that a mighty fight. I look back on that and feel Tequatl and the Triple Headed Wurm falls somewhat short of that epic fight.

The lag and culling was ferocious, spawn deaths were common but the players all knew that we had to hold that bridge to the waypoint or there would be hell to pay if the karkas swarmed the WP.

That was probably the only time I felt that there was truly a potential for failure in GW2.

I kinda of wish that A net would periodically announce these one off events. Say, a particularly powerful Dragon minion had arrived and we only had a weekend to complete the tasks that would put the players in position to defeat it. If we failed, one of the settlements somewhere would be permanently destroyed. Though I understand this is a lot of work and lots of players would complain about missing out but this would truly give you the sense of a living world

About Silverwastes

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Azrael.4960

Probably, but there might not be all that many ppl there as they’re likely to be in the jungle/fractals/raiding/precursor hunting

Teq should fail more often

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Azrael.4960

Once I got all the achievements while I was on EU I stopped doing it. There’s a guild that gathers everyone together then map jumps altogether to fill an entire map themselves. They almost always succeed in a triple decap.

The EU commanders I played with went to great lengths to organise everyone. Anti husk condition teams, dps teams, etc. They also ran, when time permitted, dry runs for new players. They also went as far as running tutorial sessions during off peak periods for new commanders wanting to take a shot at commanding.

I find that the EU players are generally better organised and less fractious than the NA players, when it comes to these two events.

Teq should fail more often

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Azrael.4960

The stylistic difference between how EU and NA do Teq is quite interesting.
I used to command EU Teq quite regularly until I left Europe and had to switch to a NA server to get better ping.
EU maps will always have 4 pvemanders . One for each leg, east is ranged zerg, west is melee zerg, and one for each turret. No teams in the swamps. At battery phase, the different commanders take their groups to preassigned batteries. Ranged zerg to the mega laser, east turrets to east battery, melee zero to west battery and west turrets to north battery.

Every pvemander knows what to do at each phase and I’ve never failed Tequatl simply because of how smoothly organised all the players and other commanders are. as lomgas the map caps out there is no way Teq will fail. Regular finish times are usually with up to 8min perhaps more on the clock

In NA I generally find it’s more chaotic and far less organised and in all honesty I’m surprised that it doesn’t fail more often even when the map is full.

Please support hard content and exclusivity

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

I’m totally with this. Players who do the hard yards and conquer the higher level of difficulty*should* get better shinies.
In GW1, I saw lots of ppl roaming around with Obsidian armour, tormented weapons etc and I felt no envy for them, rather a quiet admiration that they tackled those dungeons.

It’s not about elitism, but just rewards.
A work place analogy would be a low level technician being rewarded the same bonus as the CEO.

(edited by Azrael.4960)

This week's spec teaser is up: Thief

in Guild Wars 2: Heart of Thorns

Posted by: Azrael.4960

Azrael.4960

From the datamine, I was slightly amused that a net used the 5 point palm exploding heart technique from Kill Bill (which in turn was from old Chinese martial arts sagas) for a skill

One Month Feedback: Broken Build System.

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Azrael.4960

Meh, it’s only if the only groups you’re trying to get in are “zerk only blah blah blah” types.
I had a blast last night on fractal 50 with a bunch of randoms. I had my random mishmash knights/soldiers/zerk with strength runes warrior. There was a ranger, a heavy support spec guard and 2 eles.

We had a great chill out over a roast pig at Cliffside on one of the firepits and a few drinks before beating up Mai Trin.

Does condi feel underwhelming to you?

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Azrael.4960

I “feel” that necro seems stronger than before. Especially now that vulnerability affects conditions. I’ve had veritable clouds of numbers tickets from a single target but when other players add their conditions and I trigger an epidemic bomb the result blizzard of numbers is quite impressive. I’ve found that with the new corruption trait necros have access to a lot more conditions to transfer.

For laughts and something different I made a sinister trappers ranger and am actually surprised by how good she is. Sharpen blades plus short bow#2 or mainhand axe #2 are really good combinations to drop bursts of bleed/poison or double the bleed in a shotgun effect.
main hand axe also allows increasing might to be achieved easily. Especially in areas like SW. Overall I kinda find Condi builds being stronger rather than weaker.

anet please!

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Azrael.4960

Please Don't Invalidate My Class (Again)

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Posted by: Azrael.4960

Azrael.4960

I’ve said it in another similar thread before. You pull your weight and don’t be a feline, you’re more than welcome in my party regardless of class. I’ve done runs with 2 rangers and 2 necros who’ve had far better skill than some supposedly “meta speed clear” fit outs. Good control / selection of pets (within the AI limitations) to benefit the party, such as sending them in at the right moments to get aggro, firing off their F2 skills at the right times. I’ve been with guardians who have had no idea what they’re doing, in some cases kicking them and replacing them with rangers and necros.

TLDR You’re always welcome in my party if you know what you’re doing, and don’t act like a prat.

Please Don't Invalidate My Class (Again)

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Posted by: Azrael.4960

Azrael.4960

Hehe, I hashed together a W/D in GW1 for the lulz. Put points into Strength for the armour penetration and Scythe mastery of course. for the crits Loaded up on various adrenlin and energy based skills. Taking some of the melee attacks with built in armour penetration plus the strength based AP and either a sundering, zealous or even vampiric scythe, you could pack a pretty good punch.

This is especially considering that many of the dervish’s melee attacks ran on adrenalin and there are ways to give your warrior a boost to adrenalin before combat reducing your ramp up time to using the attacks. Good for something different in PVE since I didn’t play pvp

Silverwastes events

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Azrael.4960

Sounds like you’re being shoveled into maps with few players or maps with experienced players. My recommendation is to look for maps on leg where ppl post up the condition of the map. I regularly taxi ppl in with a description such as " SW 4/4, lvl 2, 3/4" for example. I don’t usually do more than 2 runs a night but I’m averaging >90% success rate on breach and vinewrath

The new LA will have problems

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Posted by: Azrael.4960

Azrael.4960

As long as it’s nothing like the madness of the Karka attack it’s all good

Conditions [suggestion]

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Azrael.4960

I’m interested to see how Epidemic will work with the new condition changes

fractal gear box?

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Posted by: Azrael.4960

Azrael.4960

I think I’ve had it pretty good so far. I finally got the rifle skin last week. I’ve been wanting that since fractal skins were released.

All of my skin drops so far have been unique. No repeats. Sword sceptre axe shortbow longbow shield spear rifle focus. I’ve already gotten most if not all of the ones I want. The remainder will be a sweet bonus

Crafted Mawdrey II, why did I bother?

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Azrael.4960

Mawdrey popped a couple exotics for me every now and then. I don’t really mind spending the 20g or so to get the mats I needed. In the end it’s just a one pixels and when you think about it you’ll probably realise how silly you sound

So this is pretty dumb?

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Azrael.4960

Um if you want to equip two of the same ring, just infuse one of them. My thief packs two red rings of death. One is infused the other isn’t

Your best LFG reads and puglife stories

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Azrael.4960

I didn’t know they raised the might stacking beyond 25? I mean surely with an ele AND a PSEA warr, they could have 50 stacks of might!

Attachments:

If GW2 went subscription?

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Azrael.4960

A subscription would be the death knell for the game

GWENs or GTKittenO

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Azrael.4960

I prefer my ranger even though I’ve mained my necro in wvw in the past.

Because Point Blank Shot and Cliffs.

How can I to get into Sea of Sorrows?

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Azrael.4960

Playing on the same server is only important if you are intending to play wvw. If you aren’t then you can just join any server and you’ll still be able to play together

Is GW2 Nordicist?

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Azrael.4960

Well if I may rephrase my idea. The thing is that, while Norns don’t necessarily get portrayed as superior to other races, the nordic theme still has its own, exclusive race. There isn’t a specific race for Mediterraneans, there isn’t a specific race for Africans, Japanese, Persian or other cultures, like you just said, those all count as “humans”, but in the case of the Nordic culture, it gets to have its own race, map and lore.

But I will give it to you that you do make a good point about the Roman theme having its own race as well, the Charr, although the Charr are less obvious (they don’t seem to have Roman names like the Imperials in TES have).

You seem to be blinded by the obvious references in the Norn. There are far more than just Nordic elements in the Norn. I lost a previous post so rather than do it at length, I’ll summarise some of the cultures that are referenced by the Norn.

- Icelandic/Viking: I specified Icelandic as the other 4 nordic nations actually do not use the -dottir or -sson endings for surnames. The concept of the moot is an obvious reference to the long halls that were a centre of the archetypal Viking village.

- Inuit: I say this because of the focus on being proficient hunters particularly in the icy wastes of the north pole. The Norn don’t focus on being a warrior as much as they do about being a hunter. Being good in a fight is not as being able to bring home a meal. This is obvious from all the hearts and events that require hunting or gathering throughout the Shiverpeaks.

- Maori/Pacific Islander: The body and facial tattoo is a strong reference to the warrior cultures of New Zealand and the Pacific Islands like Tonga, Fiji, Vanuatu, etc. The facial tattoo represents the story of a Maori’s life, which is also strongly referenced by the Norn’s need to make a living legend of their lives.

- Native American Indians: Obvious reference based on the Norn’s guidance through their spirit animals.

GW2 and the Death of Small Guilds

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Azrael.4960

I’m pretty much the only member of my guild who regularly logs in any more. Kaybe one or two others log in every now and then. Even the guild leader has largely given up. Everyone else gave up out of boredom. My guild has over 350k influence and about half full on merits….. not bad eh. There was once over 300 members active at various times on the roster but it’s pared down to 60 or so members and only 2-3 really active ones. I don’t want to abandon the guild but there just isn’t much in the game that holds the members’ interest anymore.

then make use of the game’s system and join multiple guilds. rep your old one when friends are online, rep a different one when you want a group to do things with.

I couldn’t imagine being glued to a dead guild, I need to socialise too much

Personally I don’t mind that much. If I want to chat to ppl, there are plenty of ppl to chat with in towns Or at big events. Hell, I played 5 yrs of GW1 in a guild of one.

The ridiculous imbalance between T7 mats

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Azrael.4960

For those in the know, it’s actually dead easy to obtain all the lower tier fabrics using karma. it’s a bit clunky but boy when one has a few million karma it’s not much a big deal. I haven’t had to buy any silk, wool, linen or cotton off the tp at all

There’s no bundled cloth you can buy from karma or anything like that.

You have to buy tons of gear, mystic forge it until you get cloth gear, then salvage it.

All that clicking is HORRIBLY bad and unhealthy for anyone’s fingers.

No. You buy the gear for karma, forge it then salvage it. Takes a while. But it’s manageable as long as one is patient

GW2 and the Death of Small Guilds

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Azrael.4960

I’m pretty much the only member of my guild who regularly logs in any more. Kaybe one or two others log in every now and then. Even the guild leader has largely given up. Everyone else gave up out of boredom. My guild has over 350k influence and about half full on merits….. not bad eh. There was once over 300 members active at various times on the roster but it’s pared down to 60 or so members and only 2-3 really active ones. I don’t want to abandon the guild but there just isn’t much in the game that holds the members’ interest anymore.

The ridiculous imbalance between T7 mats

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Azrael.4960

For those in the know, it’s actually dead easy to obtain all the lower tier fabrics using karma. it’s a bit clunky but boy when one has a few million karma it’s not much a big deal. I haven’t had to buy any silk, wool, linen or cotton off the tp at all

Why the hate for open field siege?

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Posted by: Azrael.4960

Azrael.4960

Open field siege is as legitimate a tactic as any, excepting hacks.

I’m pretty sure the Brits didn’t waste their time telling Napoleon that he was being pathetic and should fight “honorably” because he used massed open field artillery.

If a commander skillful enough to maneuver the enemy zerg into range of deployed field artillery then kudos to his skills and sucks to be commander who let his zerg be lured into range. By wiping out the enemy zerg with field artillery that commander has gained a valuable time advantage allowing him/her to move on to the next objective with minimal casualties. There is nothing glorious about frontal assaults on each other.

Does OS kills farm affect you? Sollutions?

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Azrael.4960

Hope ya all get banned for doing this to be fair.

Why? Cos they’re playing how they want and not how you think they should be playjng?

It’s amusing to see all these people getting all worked up about a bunch of people playing how they want to, particularly those who are arguing from some obscure point of “honour”.

Ramping Scholar Profession?

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Azrael.4960

Necros have the most obvious ramp up Especially when it comes to conditions. A stack of bleed then another then poison then more bleed then chills, weakness more bleeds some torment more bleeds Maybe throw some burning in as well. In pve you’d be fine roaming solo. In dungeons, you’d aim to go for flat out damage so pumping lots of might with life blasts and keeping the enemy at bay with cripples and chills. Problem there is that the raw damage output just doesn’t compare to the other classes and you don’t give anything to them either while you can sit there and soak up the might and healing. That’s not to say that they’re unwelcome but they do come with baggage

Not being able to get a decent name

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Azrael.4960

All of my character names are pretty darn unique And are generally related in theme. So my Charr is Redeye Darkspine.

Condi damage ticks

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Posted by: Azrael.4960

Azrael.4960

O e way to help visualise it better is to disable the simple condition display in options. You’ll then see the total condition damage from bleed. For example I slap down 10 stacks of bleed for 150 dmg per stack. That’s 1500dmg per second. Whenever the number pops is the tick.

Necro Armor

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Posted by: Azrael.4960

Azrael.4960

I’m running zerk and sinister sets. Have two sets of trinkets as well. One full zerk set and another is part rabid and part sinister. Having one set of armour and swapping only trinkets makes for a very sub par build

Necro Shines in SW

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Azrael.4960

Sc/d, d/wh.
Full sinister with aristocrats. Signet of spite, blood is power, epidemic.

66020, 66002 or 46004. Watch them numbers explode.