Yes, Teq seems to be what people make it. A few days ago I was on a 65 that I was leveling. All defenses full, all turrets with someone at them. Suddenly someone in my party (s boat) got jittery because the zerg had not filled out yet. I agreed they were a little low so far but we were doing great with this much time left. Of course, once they left others followed rather than be in a party that was under 5. Needless to say I was NOT happy.
It sounds like I would like the EU one more. I always join a def party, tag up, and start organizing the defense. Which is why I did not like the new squad UI not letting you have a tag on while being in a party. It is hard enough to fill the parties but once people find out they would be losing that ability (even though usually I am the only one to do so for some odd reason) they will have one less reason to join a party. Not to mention that, as it sunds like you know, tags are a GREAT organizational tool when you get questions from people like ‘where is north hills’.
Usually I prefer maps that do not know what they are doing and want the information to do so. I have only been on an organized map a couple times and, even though it was not my preference, it was a refreshing change.
So it sounds like Teq did not change it was solely because one of the defense stages failed, thanks. I have never seen a defense fail before so did not think they were connected.
BTW, it caused real life issues because they did this. I was ‘I will get the laundry in 3 minutes’ and was there much longer than I planned (then had to explain there is no ‘pause’ key). Having Teq not be easy once in awhile is a good thing though, it can be used to tell people why they need to pay attention to the mechanics and not just afk then zerg. I wish more of the bosses did that.
I transferred from an EU server to an NA server due to moving countries and thus ping issues. The first Teq I showed up at, I asked why there was only 1 comm and why not 4. Someone responded saying that there are only 4 comms when an organised run happens. I.E. the players expected one of the established guilds, TTS or whichever, to do all the leg work. Anytime such a guild wasn’t there, the players couldn’t be bothered to do it themselves and preferred to run around like headless chooks.
In comparison, there is an alliance of guilds on the EU that banded together to not only do organised runs but also provide training to new players and commanders who wanted to learn the ropes. By the time I left the EU, at which point I’d done well over a hundred Tequatl runs as a commander, I could command in any megaserver with commanders I’d never met before and each of us would know exactly what to do at whichever post we would lead. I feel that this built a great sense of camaraderie among the EU commanders. If a battery or the laser was short, a quick word from one of the commanders would see reinforcements with minimal fuss.
In comparison, the NA runs that I played ended up with map chats filled with screed of recriminations whenever something went wrong. I’ve since stopped doing the event.