- The Shatterer is one of the most awesome looking dragons I’ve seen in this game but everything delivered with this world boss is excruciatingly underwhelming. It’s literally a camp on the ledge/his front doorstep and DPS him. The mobs that spawn legit die as soon as they do.. nothing is protecting the crystals either. He needs better combat mechanics; hell, I don’t even know what he DOES since there’s so many of his just sitting in one spot AA’ing. Give him something that hits, and hits hard to make us more wary and make it challenging. That or make the mobs tanky. I love the look of those branded griffins but I never get to see them as they die near-instantaneously…
The Shatterer’s attacks hit plenty hard, it’s just they’re all aimed directly in front of it (except for the crystals, which are destroyed too quickly to hurt anyone, but pretty much down you instantly if they explode). Force people to fight it head-on and it would be fine.
I also feel the second phase of the Claw fight needs a more concrete indication of progress, maybe give the Claw a stacked buff that the golems remove, and it goes vulnerable when they’re all gone?
Thought I’d just copy the section from my TLDR post above where I thought much the same thing
5) Claw of Jormag got a bit of a buff in the past, but the event itself is boring. The golems give players openings to hit him but the vast majority just ignore the golems and stick to the sides, stack res and heals and pew pew away. The final phase mechanics need a change.
(a) Claw needs a powerful fear attack like Tequatl’s to knock people off the sides. He can fear in phase 1 and 2 so why not in final phase?
(b) Increase Claw’s armour against regular attacks with an armour buff (call it Icy Scales or something) somewhat like Tequatl’s Hardened Scales. Make it 10 stacks. While he has it, he takes very little damage.
© Change bomb golems to attack golems with fire shields. The shields can protect a small number of players, say 10, from the icy degen as they escort the golems to Claw. Each golem that is present can keep 1 armour stack off the dragon with a flamethrower attack but players must protect the golems because the mobs will keep coming and the dragon will attack as well. It would mean players need to continuously shuttle golems to the dragon but also prevent hordes of players stacking on a few golems.
I’d like to see wings that fold up when your char isn’t moving but flap when you do. Tricky to do I suppose
Getting knocked down with out losing any health just makes me sit there with one hand on my chin.
You want to lose 1/2 your health and get knocked down? Try pulling more than a single target?
You mean like 2+ teragriffs?
Personally, I’m not too fussed about aggroing 2+ griffs. Get them in a mob together, drop an AOE cripple before they charge then condition bomb them to death. It’s pretty awesome watching them each eat 15+ stacks of bleeding.
In SW, most of the mobs can be dealt with using the terrain.
Troll locust AOE is stopped by higher ground, so jumping up some rocks will avoid the ones that are spawned and dodging down off the rocks when they spawn new ones traps those on the rocks
Griff charges are stopped by rocks too, so just jump up or behind some rocks then bomb them
Thrashers sometimes get stuck on rocks and will spin on the spot making them easy prey.
Most of the other CC skills in the game aren’t too horrible. They don’t get spammed and are almost always used as an opener. The triple daze spam from raptors and moas can be annoying but it also roots them to the spot. Same thing with the Basilisk triple petrify. Once you know the tells, it’s easy to just engage and bait out the CC, dodge through or past it then tear them apart while they’re rooted
Macros that get you an advantage over players in game play will get you banned. I’m yet to see where playing a music instrument has any bearing on other players. If the player using an instrument macro is just standing there playing music but nothing else and people are donating to them freely, I don’t see anything wrong.
I already do more open world than Fractals, but it’s not about the rewards. FOTM has always been fun to me but having run them hundreds of times the only uncertain factor is what kind of group I’m going to end up in. My guildies have taken a hiatus until HoT comes out so my regular group is gone. Personally, it’s about the draw factor. We’ve been running the same maps for a long time and it’s getting pretty stale from a content perspective. I’m generally not too fussed about rewards in all but I would really like to see more maps or at least some variation in the existing maps
When you get on that ledge near the node you have to run around on it a little bit. There’s a sweet spot there that always triggers Magg’s teleport
Level 50 fractal, get inquest fractal
guy picks up a cooling rod
“What’s this for?”
it’s a suppository dude
On the other hand, I got kicked from a PUG upon joining the group the other day even tho I’m a full ascended/legendary zerker ele with all weapons, potions, food and personal utility items such as harpy feathers, etc. I’ve done lvl 50 many times before and know how to play all of them. I got kicked because my AP wasn’t high enough :-)
I hope that group spent hours in there :p
Threads like these remind me of
https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-s-Appeal/first#post4907692
search for “infinite dodge”
39 Cliffside is hilarious when you’re doing the 2 arm seals.
47 (Elite skills cause death) would actually be pretty challenging. Although the warrior elite signet has a passive ability (gain adrenalin in combat).
might as well get some of these done, for the weps i rarely use, any suggestions for good places to grind out the 5k kills?
Low level Ascalon fractal, Silverwastes, any low level skirtt cave, any low level dredge cave (although dredgehaunt cliffs near where commissar spawns has a lot of targets) , bandit village in Lornar’s Pass.
For underwater weapons Orr has the best density of critters below the waves.
Oh and of course, farm Battle of Claw island
this is pretty much the build I’ve been running. Although on occasion I might pull 2 points from Spite and blood magic and put it into soul reaping to extend Death shroud and reduce its recharge. Apart from that it’s pretty similar to ZudetGambeous’s.
Some may question the taking of the zerk dagger/warhorn as it drops the condition ticks but boy oh boy is it fun to dive in with a dagger while the ticks are happening.
OP in that thread is 150% correct no argument…
Edit: I would actually go further on the Marks and Well changes.
They shouldn’t trigger right away. Instead, they should blink red for about a 3-5 second delay and then activate. Just to give everyone enough warning that they’re being casted and enough time to get out of the way.
3-5 seconds? that makes them pretty much useless. 3/4s to maybe 1s, that’s a reasonable timeframe for a dodge. Anyone taking longer than 1s to trigger their dodge is 1) tired, 2) half asleep or 3) drunk. Alternatively, a brief tell like firestorm or meteor shower before it arrives but nothing as ridiculous as the tells and cast time from necro sceptre 2 or off hand dagger 5
i been running sinister sceptre/rabid dagger + zerk dagger/zerk warhorn. Drop loads of conditions then close with dagger/locust swarm
Its sole use is for the speed boost. If a necro doesn’t swap this out before fighting, they’ve wasted a slot.
Given it’s called “Locust” a stun break and teleport is my thinking, but hey whoever said anything that the skill effects had to be sensible with relation to their name.
Healing signet is not used for its active healing but its passive. You may notice that green numbers tick up after you’ve taken damage, that is the passive regen of Healing signet. Makes it one of the most effective heals in the game. With it, Warriors can dive in to a fight, hack stuff, take a load of damage (warriors have the highest HP pool in the game), then back off to regen.
Most people point to meta.battlewiki.com for builds in various arenas.
Most people start with the Greatsword / Longbow build
6/5/0/0/3
Strength traits: III, IX, XI
Arms traits: I, X
Discipline traits: III
All zerk equipment.
Without any defensive traits or equipment, this requires knowing the mobs, watching for telegraphs and making the best use of your dodges and greatsword #3 skill Whirlwind Attack.
You’ll take a fair few hits. When you do, back away and switch to longbow, shoot for a while until your HP regens then switch back to greatsword.
It’s a cross server guild that runs a 1 hr event where everyone gets a share of the loot from killing each other. I’ve only been able to make it to it once because of my time zone, but it’s a barrel of laughs. Loots is so so and farming for the achievement is kinda irrelevant since it awards so few APs.
Most of those involved are largely PVE players from Deso, Gandara, SFR so it’s only relevant when those three are fighting each other. There might be an expansion into other servers in time.
Personally, I can’t see myself doing it that much. Maybe once or twice a week just for something different
Bleed was the only condition that popped up to 100. Vulnerability and the other stacking conditions were left at 25. Duration stacking conditions weren’t affected and given how they work any cap change wouldn’t affect them anyway.
(edited by Azrael.4960)
Firstly, the forum search feature is broken. It’s pretty much never worked
Rox is a gladium. She has no warband and thus no armourer to fit her out. It wouldn’t be hard to imagine her cobbling bits of equipment together from whatever is available.
Oh, there is one thing that truly bothers me. According to my understanding, there will be no more new content for people who don’t buy the expansion. Although what I really hope is that they meant no more living story. Either way I think it’s wrong. There should be living story for people who didn’t buy the expansion.
Sure, you can say that they can just shovel the money for it but, for some people I know 50 euro is a LOT of money. As in “I’m going to have to find cheaper food” kinda money.
People who buy the game should get the game as advertised. And it was advertised as having a living story. Not “Living story until we put out an expansion”.
If 50 euros is a lot of money, then the last thing someone should be doing is worrying about a PC game.
Hell, if 50 euros is a lot of money to the point of “I’m going to have to find cheaper food”,
1) internet is a luxury
2) cigarettes are a luxury
3) beer is a luxury
4) a PC is a luxury
An intangible luxury like a PC game is going to be so far down the list of priorities, it’s not even a valid argument
Luckily I already have sinister, on warrior, ranger, necro and mesmer.
The scaling works best with
warriors as you can benefit from huge amounts of might and fury,necro leaves potential for good power but can be very powerfull in a hybrid build based on runes of the aristocrat.
Mesmer becomes quite squishy but will have power stats to fight objects (which tends to be a problem when running rabid or dire) and synergizes with runes of perplexity or tormenting
And ranger will be left with a reasonable build as trapper or (SB &) A+? condition build, preferably with runes of the Krait (possible 48 sec recharge on entangle makes it interesting.)
I’ve got a Sinsiter/Rabid hybrid necro that takes advantage of the aristocrat runes. The synergy with Blood is Power and the might stacking from Life blast trait is quite impressive. Easily get 25 stacks of might with it. With a condition damage build, BiP alone bleeds for 68s. All the other sources apply for at least 30s.
I’ve got the recipes for heavy sinister so may try it on my warrior for laughs. Getting a bit bored of the usual Zerk or Soldier’s gear.
Also started getting together a medium set for my ranger. I really want to try a roaming trapper in wvw. I’d probably try Trapper’s rune over Krait runes in that setting
A couple of things that have never made sense about Taidha’s event.
1) The pre-event is predicated on blowing down a steel reinforced gate…except the whole fort is made of wood. Why would you attack a door when you could just set fire to the walls?!
2) It’s a pirate base where you take out the perimeter guns, fine. But where are the guns in the walls? The whole fort is made up of old ships so there should be cannon ports, even makeshift ones, somewhere. The pirates should be firing back from within!
7) Taidha should never have been included as a world boss. The event style just isn’t designed for that many players.
It is strange that they include her, while the Flame Shaman sits there completely unattended.
To the others talking about her once upon a time fun mechanics, as far as I know she hasn’t teleported since they made the timer changes. She never used to run out front like that at all. You attacked her in the base, then she teleported at specific health intervals. Since she had lots of adds, and was the only boss to even have a timer, it was challenging.
Getting her to spawn was messed up, you had to do the pre event chain three times in a row, without allowing them to fail, and then she would spawn.
There are still several other world bosses more deserving of being on the timer than ‘random pirate lady and her indestructible gate’ as it is now.
Flame Shaman for one.
Personally I really miss the world boss train before mega-server. They were actually fun encounters then.
Flame shaman was one of the better bosses. He had a variety of hard hitting attacks and the various phases made it hard to zerg him down. Not to mention the burning just tore through groups. I loved doing the event with just 5 randoms.
It sucks gold out of the economy. Helps keep inflation down
On the minimap you’ll see little green plant markers. Harvest everything you see. With higher level sickles (Orichalcum sickles) there is a chance to get food materials of other types besides what the description says. In the higher level maps, there are more plant nodes that aren’t specifically devoted to one type of plant. For example, Winter garden vegetables may drop Parsnip, rutabagas or a combination
The Master chefs have a variety of basic ingredients, such as salt, sugar, water, vegetable oil, vinegar, that are needed in bulk. Always check karma vendors after doing a heart in the open world. They usually sell ingredients in bulk. Buy about 50-100 of each. You shouldn’t need much more than that. Karma vendors in cities have ingredients as well. Look for the little purple triangle on the minimap.
Trees have a chance to give you walnuts and cinnamon.
Moas will drop poultry meat, deer, bears, arctoduses, wolves will drop red meat.
Harvest every herb shrub you come across. Some recipes require a lot of them.
In various maps, there are big clumps of ingredients in small plantations. Check http://wiki.guildwars2.com/wiki/Node_farm for locations.
Burn LA to the ground.
Report, delete, deny
The real annoyance with knock backs/downs is that mobs which have it tend to spawn in packs, Ettins, Centaurs, etc Mob. Certain species make sense but really it would be nice if the mobs were more varied. Not so much that you get CC chains coming from them, an opening immobilise, then fear, then knock back would be really annoying, but something that breaks up the homogeneity a bit.
There are flocks of Moas that roam Frostgorge.
You’re pretty much limited to Warrior, Guardian, Thief and Elementalist.
Rangers and Necromancers are two very selfish classes. They don’t share buffs well and their support abilities are overshadowed by what the other 4 can do. Engi’s aren’t quite as bad but their problem is usually seen as being “inefficient” at what others want.
That being said. There will always be “All welcome” groups about
Probably the thing I liked most about GW1 was the need to manage your energy, which Anet is bringing back with the Revenant. It meant that every engagement required a certain amount of tactical and / or strategic thinking. You couldn’t just blast everything off cool down. You had to watch the enemy’s skill activation bar to time in your knock downs or interrupts. You do it in GW2 as well but it isn’t quite as critical as in GW1. Missed that interrupt on a Meteor Shower? Prepare to eat fiery knock downs.
Synergies were somewhat more intricate than in GW2.
For instance, my warrior ran an adrenalin build that revolved around unleashing lots of the elite skill Dragon Slash, which cost 10 points of adrenalin. That would normally take 10 basic attacks before I could unleash 1 after which, 10 more basic attacks. However, with For Great Justice! (100% more adrenalin / hit) and Enraging Charge (4 additional points of adrenalin on hit) active I could charge Dragon Slash on my first hit (EC (4 points) + basic attack (1point) x 2 (FGJ). Dragon Slash then returned 5 points of adrenalin for each hit and as long as I had FGJ up, I would get 10 points of adrenalin back with each hit. After that, I would use my other skills on the bar. This is a fairly basic synergy.
It’s one of a few mechanics I miss from GW1. The other one was cover conditions. Dropping conditions on a target in a particular order affected the order they would be removed. So, for instance, setting up your attack so you could cover burning and bleeding with cracked armour, poison, cripple etc was critical.
1) Maw is pretty ok. Could do with some slight scaling tweaks.
2) Behemoth could do with some tweaks but as it’s also a lowbie area I don’t see the need to add too much
3) Fire elemental needs to be brought on par with Maw and Behemoth and get some decent attacks.
4) Golem MkII. The safe spot needs to go. His only really devastating attack is the lightning field. He could do with others such as
(a) an AOE blast like the Archdiviner from Cliffside.
(b) a randomly placed artillery barrage. If he can do machine guns, then lets see some artillery. Something similar to the Avatar of Dwayna in Malchor’s Leap.
© Random AOE pulls with a follow up AOE smash attack.
5) Claw of Jormag got a bit of a buff in the past, but the event itself is boring. The golems give players openings to hit him but the vast majority just ignore the golems and stick to the sides, stack res and heals and pew pew away. The final phase mechanics need a change.
(a) Claw needs a powerful fear attack like Tequatl’s to knock people off the sides. He can fear in phase 1 and 2 so why not in final phase?
(b) Increase Claw’s armour against regular attacks with an armour buff (call it Icy Scales or something) somewhat like Tequatl’s Hardened Scales. Make it 10 stacks. While he has it, he takes very little damage.
© Change bomb golems to attack golems with fire shields. The shields can protect a small number of players, say 10, from the icy degen as they escort the golems to Claw. Each golem that is present can keep 1 armour stack off the dragon with a flamethrower attack but players must protect the golems because the mobs will keep coming and the dragon will attack as well. It would mean players need to continuously shuttle golems to the dragon but also prevent hordes of players stacking on a few golems.
6) Teq is in a pretty good spot at the moment. Although with the fixing of the laser cannon bug, he’s none too hard and rarely fails except when there aren’t enough players present.
7) Taidha should never have been included as a world boss. The event style just isn’t designed for that many players.
8) Mega Destroyer could do with a slight buff. The veteran spawns should scale with player numbers. Given the numbers of players that show up, champions and elites should spawn.
9) Shatterer needs a massive rework. Right now, he’s little more than a pinata. Have some ideas but might not have room to type it
10) Poor pony….
I’ve made up about 50-60 each Bloodstone bricks, Dragonite bricks and Empyreal stars. That’s more than enough to make 10-12 vision crystals for weapons or 18-20 Lesser crystals for armour. The rate it flows in at more than makes up for my consumption. Considering I don’t really want to make Ascended armour anyway, weapons would be the only consumption, barring some new recipe Anet might release.
Males look better in animal ear headbands though.
Why you think Kagome wanted to bear Inuyasha’s children so badly?
FTFY. To “bare” Inuyasha’s children is…. ahem X.X
Oh great now pvp will be even more of just a condi fest.
It totally isn’t already
I expect this would be limited to PVE. Although I totally want to see 100 stacks of bleed on EOTM zerglings
Hmm, now need to start theory crafting a build to blow up dem stacks
I keep 1 stack in the main mats bank. Another stack I build up in the bank until it reaches 250 then I throw it out. Bloodstone I feed to Mawdrey but even that is beginning to pile up.
That was awesome to watch, too bad i suck at this sort of thing
Because playing as a DPS takes actual skill. Not like Power Necro, Ranger or Guardian with their infinite evades and instant cast offense and defense.
Also so good at baiting dodges and stun breaks in PvP. Literally everything you do people are inclined to dodge or burn a defensive cool down if you DO make in range.
Putting these words in the same sentence should be considered heresy
maybe i would like to do some pve with the thief, specially world bosses, but i heard thieves aren’t good for general pve =(
They’re alright in world bosses, mainly because if you’re a bit underskilled, you can at least hide that in the masses of players that are at the event :p
Save em for an Ascended amulet. They’re account bound so you can get 1 and swap it around.
I’d like a nerf to sword auto attack that doesnt root you
Sinister / Rabid Necro. OP against Mordrem as muck
charr outnumbered? I think not
Charr are probably the most numerous of all the races.
Are we forgetting the army of Istan, Kourna and the imperial guard of Cantha maybe?
And we have no idea of how many “pale trees” are in the world…
Just some toughs
Istan and Kourna are pretty much stuck with dealing with Palawa Joko’s undead army after he took over Vabbi. They’d probably be a bit busy to help.
Who knows what the Imperial Guard are stuck doing. Maybe keeping the Kurzicks and Luxons from turning Cantha into a bloodbath.
Asura, being a science oriented race, have the technology, but their inability to work together cohesively, largely due to their egos, would make turning them into anything resembling an army problematic.
Charr on the other hand basically breed for war. Their entire culture is pretty much devoted to large scale fighting. Although the various legions have problems with each other, should the Imperator call them to war, all of them bar the Flame Legion, would likely answer. The Charr have turned Ascalon into one big mustering ground.
Humans are kinda stuck. They neither have the technology of the Asura nor the brute power of Charr but they can certainly build fortifications. Of all the races, they’ve got the most heavily fortified cities.
Such sad answer i got here, why would Anet separate the Chinese client from the NA/EU, i will never understand.
On the marketing side, China has such big potential, although I remember their failure on GW1, they used to have server switch feature which allows you to switch server for free in-game.
But yea now GW2 became a prob mmo (in GW1 you need to open your own room), therefore it maybe harder but worth to try still.
The problem lies in the fact that Anet runs the servers in NA and EU but must work through a partner in China, KongZhong, who maintain the servers. So while you could move between NA and EU (I think), you cannot do the same in China.
All foreign businesses that seek to trade on Chinese soil must do so through a subsidiary or partner that has Chinese board members. Foreign companies are forbidden to have sole trading powers in China.
step 1 shut down gates
step 2 shut down waypoints
step3 send a bomb to every waypoint we whant
step4 (for example) bye bye black citadel
char main problem away
whos next?hm i would like to get the waypoint shut down for 2 weak event
maybe virus or something (story behind)
this way peopl notice how good comfortabl it is
but probably a lot of “we whant mounts” post in this 2 weak
so maybe a bad idear lol
Erm, Charr have tanks.
Give the Searing Cauldron to the Flame Legion. Bam.
Unless you’ve missed Living Story season 2 and want to get it. You could farm the gold and convert or buy the gems with cash and get them.