Finally got it killed today thanks to gw2community and some really good commanding. However, the megaserver we were in was still full of people who didn’t listen and almost made us fail.
Also the reward was absolutely not worth the hours and hours of time it took to finally kill it. I basically got a bunch of greens and maybe a few rares.
I was there for that one as well, running condi team on crimson. Had a few hairy moments when the wurm got away but boy was it tense. Literally down to the wire on that run. Big thanks to the DV and ET commanders for keeping it tight.
I have 3 female characters, Sylvari Thief, Human Necro and Asura Ranger and 2 males, Charr warrior and Norn Guardian. I too may be somewhat stereotypical in that I prefer the appeal of the heavies being male whereas the other professions I’m a bit more egalitarian. I haven’t gotten around to really playing an ele, a human female one I had was replaced by the necro and I’m still undecided about engineers as a class.
I main a necro traited for blob support and fighting so I never expect to win duels and I get caught out in the open every now and then while running to join the blob. If that happens, discretion is the better part of valour and I make a run for the nearest guard or tower.
If you’re not set up for duels, don’t duel because you’re not helping the server effort by trying to and getting taken down.
I think I’m doing pretty good. Did a pre and post reset 49, nothing on the first run and a malicious shoulders chest for the second. On average I’m finding that every 3 days or so I’ll get an ascended chest, not necessarily useful ones. Picked up a Raider’s boot chest on the weekend. What I really want is the Fractal rifle and my guildie picked up his second one last night, QQ
Well, there’s no problem then. You’ll be able to get in with the Gandara hosted wurm runs. Show up at Bloodtide Coast at least 40min before the spawn time and look for DV and ET commanders. There’s usually 5 commanders from those two guilds guiding a run. If you can see 5 commander tags at Firthside Waypoint you should be in the right run. The characters who are there regularly and often command are Annuri, Lesyl Nox, Sparatacused, Devil of the Mists, Dune Doomforger, Rora Flaminator and a few others. This is of course not the only run that happens at that time, but it’s the one I usually go to because I like the people who run it.
The reason for getting there 40min before spawn time is to be able to get in and not be sent to a different megaserver. In general, we try to hard cap the server before attempting the run to make sure we have the numbers. This is pretty standard practice. At about 15min before the spawn, the commanders will do a practice run so that everyone knows what to do. Having teamspeak is very useful as it makes explaining a lot easier.
What is your main server?
I’m homed on Gandara, so will have a look at this tonight
A world boss tour in a day usually nets you a handsome return in ectos. Fractals, if your personal level is quite high and with high magic find, can be very rewarding as well. Some runs through lvls 40+ I’ve been very lucky to drop over a dozen rares and maybe a few exos to salvage for dark matter or toss on to the TP.
It really boils down to how patient you are. I’m rather patient so I don’t mind taking things slow.
If you go with the dungeon tokens route, you can get lvl 80 rares from the merchants for a mere 30 tokens. Just make sure you buy from the right merchants as although the exo items will be 80, the rare items can be anything from lvl 30 up to 75. Anything less than 75 (IIRC) will not drop ectos
Or if you are on the EU servers it’s TXS, which is from Desolation I believe. Guilds DV and ET, based in Gandara, do daily runs at Tequatl and Wurm. They’ve amassed a very impressive track record with Tequatl. I usually join in on Wurm during the week and both on weekends. Anet’s timers make it impossible for me to make Teq during the week. As for triple wurm, they managed their first success on Saturday (most members previously guested to Desolation before) so it looks on the up in terms of improving coordination with the megaserver players.
Started playing at prerelease. After hammering away at the game, Southsun was released in all its horror (lagfests and ninja karkas). At the end of the weekend and the defeat of the ancient Karka, I was gifted with a Zap. Not bad for a few months. Making Bolt took over a year though, but otherwise was happy with it.
The economy however is an entirely different thing. Zap was selling for 120g back then. Now it’s going for 500g+. This is wrong
One thing a lot of complainers about the new trait system overlook is that they now have the ability to retrait on demand and FOR FREE.
For some players who only roll a main, that means they’ve paid a minimum 3G to have access to lvl 80 traits. For some, like me, who have more than 1 character that has been leveled to 80 that runs up pretty quickly. I’ve got 5 characters, that’s 15G to get the books, one of my guildies has 11 characters at lvl 80, that’s 33G. I’m ignoring the previous retrait cost as that’s too variable and on average too negligible, to factor in.
I don’t think I’ve seen a single post where players who leveled up under the old system have cried out in protest with demands for their spent gold on leveling to be refunded.
“WHAT?! Leveling to 80 is free?! and free retraits to boot!? GIMME BACK MY GOLD!”
As for leveling up, as far as I know, there’s been no nerf to the experience gained for doing anything as before. So yes, the threshold at which you get traits has been increased but ask some veteran players and I wouldn’t be too surprised if they’ll generally be of the opinion that the traits didn’t really a huge amount to help you survive significantly more whether you had them or not. (Some may disagree, YMMV)
As for leveling up speed? My first character took me over 2 weeks to get to level 80, partly due to IRL time constraints and partly because I spent a huge amount of time in the lower level areas exploring everything, vistas, POI’s, doing hearts, joining other players in events. By the time I got to my 5th lvl 80 character, I’d worked out how to effectively power level him without grinding anything. That took less than 70 hrs total, that’s more than a level per hour.
Bear in mind, I’m not aiming to get anyone to play my way, but it’s some perspective, on leveling at least, that many seem not to take notice of
As an EU player who previously did regular runs of Tequatl, Wurms and Karka Queen, particularly enjoying the coordinated fights of Teq and Wurms, these times are now impossible for me to reach.
Anet risks losing an enormous number of players by alienating them with their ridiculous timetable. I wholeheartedly support the OP’s thoughts
Removing the dyes as a drop will make getting the legendary associated with collecting dyes that much more tedious. Yes they reduced the number required but being forced to either craft or buy them was a bad idea and only serves to steer the more casual gamers away from the game. As an example, One of my guildies was staring down the barrel at some serious grinding, which given that she is a new mother would have required years of her time that she didn’t have. Luckily I had a mass of unidentified dyes refunded so I gifted her the whole 100 she needed.
I’ve played enormous numbers of hours of GW2 and have largely enjoyed it but like the OP have been disappointed by the lack of substantial content improvements and additions over the last year or so. When southsun was opened and there was the huge battles with the karka, I felt that that was the way the game direction should be headed. The living story had its moments but there wasn’t the same sense of tension that you’d have fighting the karka queen because you knew you could just come back and do it again and again and again.
I’m surprised that you don’t have tpskill points to spare after doing world exploration. By the time I got into making my legendary I had 300 spare skill points (prior to the days of skill point scrolls) and had no idea what to so with them. And I you wanted to know, I got Zap in the first Southsun event and had all the parts for that Gift a few months later, despite a three month break over Christmas.
I play warr mainly in pretty much any fractal level and Battle Standard is a skill that has gotten pugs I’ve been with out of a pinch too many times to count. No matter how skilled a party you’re in, there will always be that one moment where someone times a dodge wrong or gets knocked down after a dodge, another team mate who has gone down ressing another, a run that goes wrong, etc.
Quite a few times I’ve been a party and I’ve had to vengeance and banner up every one else so the run won’t have to restart because someone has over extended and pulled too much aggro.
The new traits coming may see other classes having a shot at being viable in fractals once more.
There is the same worry about the timings of the three megabosses on Gandara as well. We’ve got a number of guilds who work together to host the megabosses. The new timings of the three are going to mean that instead of doing 6 Tequatl runs a week, this is going to limit these organised hostings to maybe 1 a week as many of the players, including myself, will not be back from work, etc.
I normally main with a warr or a ranger but made a necro for wvw and one thing that necros excel at is control or disruption style fighting.
Because much of the party and group buffs are provided by warrs, eles and guardians, necros have a lot of freedom to do their thing. Using marks from the staff coupled with placeable wells you’ll have a lot of AOEs that can badly disrupt an enemy blob as they close as well as tag for loot. Survivability is also exceptional with death shroud and Plague both of which will grant you a certain amount of invulnerability.
In my build, my armour edges 3k so she can take a great deal of punishment before i need to pop a heal or go into DS. The trick I often use is to run with the hammer train and just as it meets the other blob, throw down Reaper’s Mark that will bomb the enemy lead with fear then follow with Well of Corruption, Well of Darkness and Chillblains. The Wells are both dark fields so other classes that have blast finishers will combo up to cause AOE blinds. I follow with Putrid Mark which is also a blast finisher and a condition remover. All those blinds will severely hamper the other blob while your heavies crash into them and tear them down. After which I switch into death shroud and Life Transfer low HP players down or if the friendly blob is circling around, I switch to Dagger/Warhorn trigger Locust Swarm, which cripples and damages enemies, and go into Plague. If the fight is still going, I’d add Plague of Darkness or if i’m just tagging I’d use Withering PLague to bleed people and force them to pop their cleanses. If the fight is finishing up and Locust Swarm has worn off, then Plague of Pestilence to chase down the survivors. All of this is fairly basic zerg Necro play in wvw, but I love it
I’m pretty sure most people who get dungeon armor are getting it mainly for the skins. either that or they’re running dungeons for gold and use the ‘spare’ tokens as a cheap way to get exotics.
Either way it’s not supposed to be a financial investment.
That or it’s a cheap way to get the stats without crafting or buying from TP
The dungeons need more fights like the Bomb Golem fights in COE. Those are extraordinary fun. One thing that would prevent the stacking would be to stop the golems from leaving the room. That would force the players to go in. Or have the door shut behind them. The fact that you have to engage the golems makes for sometimes tense fights. A number of times, as the sole warrior in the group, I’d be the one running around smashing the golems while the rest of the party is frantically mashing the F key to get the security to shut down.
Another way that Anet could remove the tendency for stacking is have the AI detect that the players are on the same location at which point it would become invulnerable until they separate. This could be implemented in much the same way that the game stops ranged players from standing on higher ground against a melee boss or mob exploiting the inability of mobs in climbing and jumping.
Although AC is listed as a lvl 30 (story) dungeon, if you go in as a lvl 30 who isn’t that experienced, you will die. A lot. And you will naked.
In your first experience with dungeons the first thing you will come to understand is that the trash mobs are far tougher than the trash mobs in world map.
That’s not to say that a low level character can’t do a dungeon, it’s more to do with experience with your character. If you know how to use it then you could go do AC at lvl 30. Gear advantage is somewhat negated by the reduction in character level so it really boils down to skill and experience
The event chain can take 20-30 minutes and not everyone has the time, or patience, to do that.
No one to blame but yourself then.
The player Economy is an important part of MMO’s. Removing the trading post is a non-starter, as far as ideas for any MMO, Not just this one. If it ever happens I’ll eat my hat.
I’ll pay you 5G if you do
The one thing I will definitely say is that there is no need to rush and power level your character. When I started out, my first character was a warr. He’s still my main. As I got the game at prerelease I spent a lot of time savouring the game world. So every zone I went to, I did everything there. All of the events and exploration. I would even watch through every vista. That was the grand part of running a first character through the game. Eventually I got 100% world completion on him. I later did world completion again on a ranger. Since then I’ve done a variety of different methods to get another 5 characters in total to lvl 80. Optimally, you should get 1 level every hour or less. I made my guard level 80 in a bit under 70 hrs, mainly because he was my 4th character and I wasn’t really fussed about how I was doing it anyway.
Another way to add experience is to do your personal story. That usually leaps you up a couple levels as you go. The amount of exp will scale up so that you’ll gain more exp at a slightly higher level than what the personal story is rated at.
When you complete a map exploration, you’ll generally find that your character level will be about the upper limit of that zone. So on completing a lvl 1-15 zone, you should be around level 14-16 depending on what you’ve done in the zone. If you do the personal story at about the same rate, you should level up according to the zone that you’re in. Another thing you’ll notice is the increase in monster level towards the upper end of that zone’s level. So for instance, if you start in Caledon Forest, the mobs near the Grove will be lvls 1-5, but as your progress through the middle of the zone they’ll be up near 6-8 and lvl 10 by the time you get to end of the zone. This gives you a guide as to what level your character roughly should be and it’s more or less linear through any give zone.
For Guardians, utilities like Wall of Reflection, Shield of the Avenger, Stand your ground, Save Yourselves are a must. Some of the fractals, like Uncategorised and Lava have projectile mobs that will mince your party. In Uncategorised it’s the harpies who gain a special aoe knock down skill after lvl 10 while you’re doing what is almost a jumping puzzle. Without a guardian, thief or mesmer you’re in for a world of pain and flying bodies. The boss has a special attack that drops 3 stacks of agony on you which can be reflected back or absorbed.
In Lava, at certain points Lava elementals spawn that have a ranged immob attack which synergises with the environment. Again, shields are a must here.
The usual classes you’ll see and what most people ask for, from what I’ve seen, are
1. Guards
2. Warrs.
3. Eles/Mesmers
Warrs, sometimes 2 and on occasion as many as 3, provide the DPS as others have said. The party buffs from the banners and shouts is hard to beat. Banners of Strength and Discipline are staples, but with 2 warrs the second can take shouts or if running a banner build go with banner of tactics and defence. The synergy comes from banner #5 skill being a blast finisher so it works well with ele fire and water fields. If the party keeps reasonably close and constantly blasts it will support the ele’s might generation. Also, in some fractals a warr with soldier runes in their armour and running shouts will have fast recharging cleanses. Aetherblade boss fractal has a hell of a lot of conditions that come very quickly so being able to support the party with quick cleanses that are insta-cast is very handy. One combo that I find is often overlooked for the warrior is the strength trait Restorative Strength, which removes chilled crippled immobile and weakness all at once. Coupled with Mending, this removes a staggering 7 conditions in 1 cast with 20s cooldown. Granted the healing is very low compared to Healing Surge but the condition removal is second only to the Necro’s Consume Conditions. Coupled with Soldier runes this makes for a good support build against Mai Trin.
Most pugs I’m in have a staple of 1 guard (maybe 2) and 1 warr (maybe 2). The rest just fit in to the mix. Rangers do show up on occasion but engis are quite rare. However, after the update where their turrets will now gain a reflect shield on deployment as a new grandmaster trait, this may change.
I didn’t even know about those risks lol.
And regarding the server transfer, can’t people from diff servers access to the very same bank, if they are in the same guild? If so, shouldn’t you be able to use your guild bank, even if you end up transfering somewhere else?No, guild banks are server specific. Only those on the same server can access the guild’s bank. Guild members on a different server have their own separate bank.
So that means that if A and B are on server X and C and D on server Y, they all can deposit/withdraw stuff from Guild Bank, but there will be like 2 separate Stashes, 1 for server X and another for Y? So the things that are deposited by A+B can be withdraw by themselves, but C+D cannot because they are on a different server? or it just is like this: people from the Guild’s server can use the Guild Bank, while the others cannot?
I thought i got it, but i got confused with that ‘’…have their own separate bank’’.
Your example is correct. There are in effect 2 stashes despite both belonging to the one guild. In fact, when you move servers you have to go through the whole upgrade cycle again to get to you guild bank again.
Just seeing this thread made me check what my main, a warr, has done.
1211hrs over 591 days and died 2780 times XD
Many of those involve falling off very high things.
Depending on how many hours you play and how much you focus on a character, you should be able to make roughly a level for just under every hour on average. As a test, I made a guardian a while back and kept an eye on how long it took to reach 80. It took about 70hrs to reach 80.
(edited by Azrael.4960)
It depends on the zone and the population. Esp now with the LFG tool you won’t find too many ppl at the dungeon until it’s time for the run and that’s provided they’re even on the same world.
I think one of the nice things about GW2 has been the community aspect. Sure like any other communities you’ll have trolls and bad eggs but on the whole most people are nice to each other. If one player gets defeated and another happens along s/he will usually res the other. Or if a player who is running through the area with a low level character and starts a fight with a veteran and is struggling I’ll usually slow down and help them drop the vet. On many occasions people have posted in map chat asking for help with a skill challenge and there will be usually a number of ppl who will run by and help. I’ve done so myself on many occasions.
In fact just tonight, a player dropped into Vigil Keep and asked if anyone wanted to get up the Aetherblade JP saying that his friend was a mesmer and was at the chest. A whole bunch of people took him up and ran to the JP to get portaled up to the chest.
The best thing that showed the type of community that grew up in GW2 was evident in the early days before the trading post was up. People were still getting to grips with the economy and no one had any idea what anything cost. Hell, we were still ooing and aahing about masterwork items! People who wander into towns in Plains of Ashford and call out in say chat that they wanted to sell stuff. People then proceeded to use the mail function to send items and receive payment. That obviously had its risks since someone can just run off with your item but as far as I saw no one ever did that. Everyone was new and was willing to support each other to get to grips with the game. I think that still has a big hold. I regularly see in LFG that there are veteran players who offer their services to teach newbies how to run dungeons or to help with story mode. Just because they can.
First one isn’t mine but well worth a laugh. In WvW one night, our zerg had just finished taking the garrison so commander decides we need supply to help Bay and called the zerg to him and leaped off the cliff at one of many points that you can hop a few steps down. Unfortunately for him, he’d picked the wrong spot to jump, fortunately for me I was a bit slow and was just about to type “THAT’S THE WRONG SPOT”, but decided against it. Was treated to an absolute avalanche of bodies as a zerg of about 60 people proceeded to lemming off after the commander.
Now for myself. Having played since the pre-release there are many, many mistakes to be laughed at.
1. Rolled a warr and decided that all soldier stats, with soldier runes, with soldier traits would make me a tank, which it more or less does. Proceeds to take it to WvW and try my hand at ganking people. Also tried taking on a zerg alone.
2. Thinks that Rampager armour would make my Ranger like my GW1 Ranger. Decides that condition ranger was going to be OP
3. Rolls an Ele thinking I could play her like my GW1 ele
4. Used up all my fine transmutation stones that were available as map completion rewards
5. Bought the Gift of Blades recipe for a tailor as I was going to make the ascended version for my necro, realise that I didn’t have a 500 tailor and wasn’t going to make one any time soon, buy it again for my armorsmith. Thinking that I might want to make another ascended version of the blades, buys yet another recipe for armorsmith.
6. Bought ascended glove and shoulder recipe for armorsmith, buys another ascended glove recipe for no apparent reason
7. Rolls a guard and lvls to 80. Fully decked out in exos and ascended trinkets, never play him
8. Rolls a Thief and lvls to 80, fully decked out in exos and ascended trinkets, never play her
9. Early on the game before having a big enough bank, decided that the trading post was a great place to store stuff by posting an insanely high asking price, forgets about non refundable listing price. Basically paying TP astronomical rates for storage
10. Chasing a mesmer in wvw near a tower, decides to use Point Blank shot and blast her off the cliff when she has virtually no health left. Dodge rolls instead and launches self off cliff.
11. Uncountable times I’ve used Blade trail and rushed into a hammer strike on Cliffside fractal.
12. While still using my ranger in fractals during the early days, proceeded to unload a whole rapid fire at a jade colossus which had been auto targetted, dropping 10 stacks of vulnerability and downing myself.
Hey guys,
I’m in doubt about playing a ranged class, i would like to hear your opinion about wich one would better:
-Rifle/LBow Warrior
-LBow/SBow Ranger
-Pistol-Pistol-/Sbow ThiefAny1 experienced in any of this builds, could tell me wich one is more viable to play.
If you want to consider some comment about any meele weapon of those profesions, feel free to say.
I like to play everything:PVE, SPvP, WvW
Thanks;
Warrior absolutely cannot be pure range. The traits don’t synergise well because Rifle is paired with Speargun and is in the Arms (Precision) line, while Longbow is in the Tactics (Vitality) line. Trying to trait into these two at the same time will leave you so underpowered you’ll just cry. Depending on the situation you can go secondary rifle or longbow. For general dungeon running it’s mostly melee so Gs/ Axe-Mace that sort of thing. In fractals however, longbow and rifle have their place as quite a few fights can be melee unfriendly. (I’m looking at you, lava fractal)
LB/SB ranger can kinda work but SB relies largely on conditions for damage while LB is pure power, especially with rapid fire’s godliness (imo anyway). LB/Sword-Axe or Axe Axe is good. Sword does have the problem with the auto attack that roots you so if you keep the auto on you will have a bad time with dodges. Always auto attack off with sword. With high precision, a long bow ranger does very high damage. I’ve used it in wvw more as a sniper and chaser. When an enemy blob is busted up and they’re running, dropping a barrage on a bunch of runners then pelting them with rapid fire makes for a bad day for them. If your target gets away, if you’ve traited for extra range then the further they get from you the more damage your #1 attack does. For structure defence they can be very good as well. Sadly, rangers and engis see very little use in wvw compared to the warrs, guards, mesmers, necros and eles because of the meta for blob fighting. There are plenty of roaming and trolling thieves though.
Although I don’t personally buy the instruments, but I really like it when going in to LA previously and now VK, where large numbers of people, sometimes so large I go into overflow, hang out and chat, have costume brawl, and play music. That is precisely the feel of a community that the game aims for. There are debates, arguments, trades, games, everything you’d expect in a central trading area. So why not instruments? Had a flute player yesterday in VK pumping out Skyrim and GoT themes, that was pretty cool
Why not a survival mode, not like southsun survivor, but in a dungeon. Imagine wave on wave of gravelings…. shudders
Another thing to beware is that one burrow spawns in a corner near a big door. If you get knocked back by a stalker you can sometimes glitch through the door and can’t get back in. This can also happen with the warrior’s greatsword whirl skill and possibly with a guardian’s greatsword leap skill. Be very careful at this burrow as it can cost you the fight and slow down the run. One particularly unfortunate encounter resulted in myself and another warrior being KD’d through the door. Luckily a guildie was running ele and ice bowed the rest of the burrows.
I’ve been kicked a few times from fractals. The memorable ones were once when I was drunk, another time when I was deliriously awake at stupid o clock in the morning and another time when I stupidly forgot to reskill before going into the boss fight. i.e I got kicked when I was being stupid which is fair enough.
Otherwise, I pull my weight in a fight. I used to hit the pre-update fractals (when they went up to 80) regularly with guildies but many of them stopped playing GW2 so I PUG mostly these days except when other guildies want to get some training in so I show them the baby fractals.
Most of the parties I’ve been in that have kicked someone usually do so because they’re incredibly bad, afk or trolling. One particularly memorable player was so bad but thought he was so good and just kept dying thus slowing down the entire group. He then had the gall to blame it on the rest of the party for not backing him up. So it was a very quick bye bye.
So far, farming a variety of level brackets I’ve had 3 ascended armour chests, an ascended weapons chest, 3 weapon skins, 1 blank weapon (what is with that anyway, guess i’m supposed to put a jewel in it?!), a myriad number of rings some of which I’v kept the rest are only worth vendoring.
So in total, not too bad a set of drops given I’ve only recently hit 500 fractals. Just enough to keep me wanting to do fractals. It’s challenging enough that it’s worth playing. A few more levels would make it more interesting and bringing back the levels >50 would be awesome
I would settle for something useful to use all that Dragonite Ore for.
Sure you don’t mean the bloodstone dust? That stuff took up so much space and had so little use that I threw about 10k of the stuff away. Dragonite and Empys are somewhat rarer so I hang on to those.
To make it more interesting, Anet should have just made it free to transfer to whatever server you want for a period before the season started. Now THAT is churning the waters
Should mention that to one of our comms. He loves a protracted fight, it just means more loot bags for everyone
I usually guested to Desolation for the golems. Even their overflows were able to tackle the golems.
I’ve since moved to Gandara and there’s a mega boss guild that regularly does Teq and Wurm. Totally awesome times
The element of surprise helps a lot. As a ranger I’ve had numerous run ins with other roamers who, thinking that a longbow ranger must be an easy target, engage me. After pelting them with arrows to soften em up a bit, switch to sword axe and knock em down then pull em in with path of scars, follow up with some smack down with whirling defense. Usually ends them right there.
Particularly when people are obviously camping certain spots not just to kill you but to just frustrate you. Had a Piken Square warrior standing on the platform before the jump into the dark room. Immob’d me once and tried to keep me in combat so I couldn’t make the jump. Another Piken Square Ele and a Far Shiverpeaks Warrior were down below so it was kitten ed if I do and kitten ed if I don’t. Switched to staff and threw a few marks at the high up warr then jumped down and engaged the other warr. Musta been a low level noob since their sword attacks did virtually no damage and I just life drained them and conditioned them to death. Same with the ele. The other warr up high I just feared down with a mark then conditioned him to death as well. When they came around to make the jumps I repaid their “kindness” with a few chill marks when they jumped or feared them off the edges.
If you go in to OS not ready for a fight, you’re just asking for it
A commander I followed last night summed up commanding
Player: GJ commander, ty!
Comm: Pls don’t say that again, do not thank me, thank those who are following me.
This followed a night of breaking the morale of the other server by capping their points, wiping them in open field fights and intercepting their attacks. The night culminated in letting them have a T2 keep at the cost of their T3 garrison. For that, the commander paid back the player who spent a good deal of time and gold upgrading the keep.
Good commanding is not just about being able to delegate tasks but also about appreciating when those tasks are done regardless of whether it was a fail or a success.
He was more of a General than a commander
Another commander I followed tonight spent a lot of time herding cats but the cats wouldn’t be herded. He handed over to another commander who only led those on our teamspeak. Puggers who didn’t follow the dorito or over extended were left behind until the blob circled around. This is vastly different to the other commander. This one was very much a lead from the front and led the charge sort. In this sense, he was less like a general and more like a cavalry commander. The rest of the map mattered little to him unless there was a fight to be had. He attacks towers, keeps and stonemist if it meant it drew the enemy zerg to us. However, front lining like this requires a very rapid response from his zerg and usually leads to very exciting gameplay. I should mentioned that our commander was a mad scotsman so it felt like Braveheart…repeatedly, without the FREEDOM! yelling.
Yet another mad scot that I followed managed to intimidate an enemy zerg such that, even though he was reduced to him and his 6 guildmates with me and the rest of our little ~25 strong zerg dead, they built AC’s and ballistas to hold him off. There were over 25 of them left and they bunkered into the lord room of the keep, we’d taken out at least 30-35 others before being reduced to 7.
The rewards of loot from this commanding style ensures that cat herding isn’t required, but good coordination of water fields, fire fields and blasts is mandatory.
Not to mention that a couple of well timed barrages can slow and string out a blob. They’re also great for chasing down stragglers after a blobfight, running away from a longbow ranger is a bad idea. Also good for scouting and capping camps.
Hiding a few necros in a blob when you charge into another blob and blasting out their life transfers does a bucket load of damage
Rather than percentage of points, have it set that if the maps are less than 50% full, and there are less than 5 ppl at a capped location, the keep/tower/garrison lose ownership and revert to being neutral over time, much like the bloodlust points or siege that despawn. That forces commanders to make decisions what is more important to hold and upgrade instead of having access to the whole map.
Playing on OS last night, REAL late, round 2am. Figured, why the heck not. 3 FSP and 1PS camped on the jumps leading to the dark room. If they’d left me alone, I wouldn’t have taken em out. Get in my way and I’ll fight you. Leave me alone and we’re cool.
Pretty simple really
Gandara’s DV guild is also a regular runner of Teq
Desolation (or Guestolation as most ppl refer to it) is pretty big for events. My home server, Gandara, has a number of guilds that have gotten into regularly doing the bosses like Tequatl and Triple Threat. Unfortunately, they’re generally going to be at ungodly hours for Australia. Usually around 7-8pm central European time, which will soon be about 2-3am AET.
It is never to late. As long, as both sides are ready to talk. And it wasnt her side, which refused the talk.
I was not willing to give her another chance to escape, and escaping because the protagonist lets the villain monologue is more Saturday Morning Villain than Scarlet’s introduction.
Sorry, not a point I’m going to bend on. Braham did the correct, genre-savvy thing.
U – not. I was fine with that. Even if some players are bloodthirsty, doesnt change my point. We could have talked with her. But we didnt. Its our fault, not her.
If you really want to moralise it, think of it as her choice of actions leading to the fightback by the adventurers and the people. She had Tyria on the back foot the whole time and ultimately it wasn’t about morality or lack there of. It was doing the necessary unless Anet had chosen to grant us the ability to take her side (now that would indeed have made things interesting). The actions of my characters pretty much sum up the way I would have ended it. Shoved a knife in her chest and get ready for the next fight. A few jokes at her expense is a good way to blow off steam as long as they get a rest before going out and facing off the next threat. Morality takes a back seat to necessity in some circumstances, this is one of those.
Out of the game though, I wholeheartedly agree with ratche. There are bigger and more important things than wringing my hands at the dialogue and actions of a fictional character.
Ha ha…
Just to make the OP’s day, Rangers are getting a new trait on the 15.4.14, that allows there arrows to travel twice as fast. So they will be able to stick 2x the amount of arrows in you now, all at 1500 range…lol
Which means doing without Spotter, Signet of the Beastmaster or Piercing arrows. Improving single target dps at the expense of survivability and multi target hitting is usually known as compromise.
I love server “stacking”.
It makes WvW a game worth logging in to at any time of day or night in any timezone.
Your selfish negativity toward the facts of this game, and your attempts to color the majority behavior as greedy and evil: these are your problems, not ours.
Gold League puts the “massively multiplayer” in MMO. The rest of you… go enjoy your way, or come join us.
You’re the problem, not the solution nor the solver.
R.I.P. low-population servers.
I can only speak for me and some of those that came with me from blacktide. Our beef wasn’t that we didn’t have snowball’s chance in hell of getting the meta and thus the items. It was more that when we log onto wvw we’d be lucky to have a competent commander, esp one that rallies all the players, let alone a zerg on any one of the maps. In prime time, EB gets a small queue but the borders have no one. So while EB sees all the action, our own borderland wasn’t even our colour!
Letting the player base redistribute itself is a good thing. Our guild basically died and moving it helped it keep the core of the players. The guild roster is going to need another prune. Most of the remaining actives joined me on Gandara, but many stayed, others joined different servers, Whiteside Ridge, Anvil Rock, Desolation, Augury Rock, just to name a few. Early on, ppl will see the massive increase activity and think whoa! this is awesome. But after a time, it’ll average itself out and things will largely go back to normal and hell there might be few extra wvw centric guilds. One of my exguildies joined DAWN on Aurora Glade but some server politics led to them jumping the entire guild to Gandara for a different taste of wvw.