Showing Posts For Azrael.4960:

Why won't... anyone help me...?

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

Probably server side load or you have background processes that are eating into your bandwidth.

Apart from that, there is an ongoing glitch when you do certain combinations of things like try to pick up a summoned weapon or environmental item but someone else gets it before you, you get stuck in a loop where you can’t use any skills. You can keep pressing the skills but nothing happens.

You’re not lagging and you can probably still use instant cast skills like shouts and signets. The problem I think is that the game reads that you’ve picked up the item even when you haven’t. Normally it would blank out your skillbar and replace it but because you never got the item, the game fails to resolve the conflict and so basically does both at the same time. You have your main skill bar but it’s overwritten by a non-existent summoned/environmental weapon/item skill bar. This is easily cleared by being knocked back or downed. I’m not sure if this is what you are talking about

changing spinal blade color loses infusion?

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

You’ll lose it. Basically what happens when you mystic forge something is that the old one is consumed and you get a new one back. This is why when previously soulbound items are flushed they come out unbound

Traveler Runes & Swiftness

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

no, rather it is you dont get the benefits of traveler while under swiftness.

But the other buffs I get?

Yes, you get the other boons. Reason being that swiftness is capped at 33% no matter how you stack it. The only thing that you would get from skills is an increased duration of swiftness. So if you had a warrior with these runes, you run at 25% all the time, but when you use a warhorn you get 33% swiftness for 10s after which you go back to 25% speed. All the other buffs will stack as normal.

Trading With Another Player

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

Then why trade individually?

The point of your question doesn’t make sense. Why want to trade publicly? Why even play the game? Such questions could have multiple different answers. The easiest way to answer that question is that the reason depends on the individual player.

It’s not that complicated.

As you stated yourself there is a tax involved when using BLT. Players wanting to trade with eachother would be taxed if using the BLT so there would be a loss involved during the trade that isn’t even a public trade. The loss is fine when trading publicly/anonymously when considering the convenience the BLT provides in terms of pricing and putting items up for sale.

There’s no reason to tax 2 players who just want to trade with eachother.

Another reason is trades that don’t involve currency. Players who just want to trade items can’t do so on the BLT because they have to use currency.

The BLT is for public trading. The BLT or GW2 in general has no interface for players who want to trade with each other individually for reasons that could go on and on to infinity.

Whatever the reason, players who wish to trade with each other outside of an anonymous public auction house should be able to do so using a secure interface that is standard in every mmo. It will not increase scams. It will not have a bad effect on the economy. In fact it is a normal part of the purpose of even having an economy and reduces scams.

An individual-to-individual trading interface has been proven time and time again in past games to never be unscammable. Anet spent an enormous amount of time in GW1 working and reworking the individual trading system because of repeated exploits and scams. The single thing that the vast majority of GW1 players, who did a lot of trading, asked for most was a single trading post. However, that wasn’t possible given the way the game worked so that had to be put off until GW2. The single biggest flaw in an individual-to-individual trading system is that no matter how secure Anet can try to make it, people will inevitably find a way to scam others. This is the nature of those sorts
of people. The trading company is 100% scam proof.

HOWEVER!

My suggestion would be for a direct player-to-player trading system, that would run through the trading company, for a reduced fee of course.

As an example. I list Dusk on the item trading post and ask for another item, say Zap, in return. Another player who decides that this swap is worth their while decides to take up the trade and responds to my post by clicking on the Trade button and popping in Zap, then completing the trade. The trading company then applies a small charge to both players, which could be linked to the item quality, for the use of the TC as an intermediary. This would retain the utility and security of the TC while also keeping a check on inflation.

This could also work for people seeking to complete T6 mats stacks. For example: I need 100 vials of powerful blood to complete my stack but I have surplus vicious fangs, vicious claws, ancient bones and armored scale. I list up a total of 100 of those mats in return for 100 blood. Someone who has surplus blood but a shortage of those mats would certainly jump at the chance to get their hands on some. Again, the BLTC charges a small fee for this trade, but significantly less than the standard 15%.

I believe that introducing a barter economy will improve the balance of wealth in the game. The market economy, as it stands now, the benefits go to hardcore farmers who can amass the quantities they need to make gold but also have the capital to buy out the lower priced goods to artificially bump up the price. This squeezes out a lot of players. Whereas, including a barter economy, especially for the high end goods, will mean that players can choose to trade item for item based on their subjective perceived worth as opposed to the artificial value imposed by the market. Marketeers will be forced to lower their prices as more people will go towards barter to obtain the goods they need, this in turn means that items listed on the open market will be more accessible to players without huge quantities of gold who may only need the item, have the gold but have nothing to trade for barter.

TL:DR Idea basically boils down to. “I have this item, I want that item, I am willing to give you this item in exchange if we share the same opinion that the two items are of equal value in our subjective view.”

As a final note to the OP: My previous post said nothing about you wanting to replace the BLTC with an individual trading system. It was pointing out the benefits of what the system does, and what the old system did, vs. your intention.

RNG smiled upon me today

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

[Insert your choice of “icing on the cake” pun]

Grats on your good drop.
I love those rings. Though I still wish we could transmute the name/icon from other rings/accessories onto the stats of another for nostalgia/RP reasons.

I would get 2 more ascended rings (Lunaria and Solaria) to transmute over my Crystalline Band and Ring of Red Death just because they sound cooler.

Unfortunately, you can’t transmute ring skins. On another note, the Fractals RNG gifted me with a precursor last night

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

So yeh, was doing a very late night fractal 49 run with my guild mates and a random. Cleaning out my inventory or blues, greens and rares. As is my habit, always check my exotic box to make sure nothing of value fell in there. Found an exotic bow, was just about to salvage it and decided to link it to my guildies since we were all complaining about drops. Had a second look, lo and behold

Leaf of Kudzu

was literally seconds away from going back up to my mystic salvage kit… Thanks RNG XD

Slayer Achievement - Giants?

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

From wiki:
Kol Skullsmasher in Harathi Hinterlands Hidden Ourobon. It’s a cave with a few random mobs around and he stands in the middle of it

Champion Giant in Nageling, Diessa Plateau

Kudu’s Monster in COE Story.

These are the only 3 giants that count towards the Giant slayer. Risen giants count as undead and thus the Zhaitan’s Bane achievement

Fractals bugged mobs DMG went up in the sky

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

I guess most ppl miss the 25 stacks of might that every mob has in FOTM49. That plus they’re at least 2 levels higher than you means omfgwtfbbqdmg!

Urban fractal with the rushing warriors is painful. Not quite as bad as dredge but can be a surprise. Sadly, it doesn’t look like you can boon steal them either.

Fractals, dredge, pressure plates

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

My guild pretty much hasn’t got anyone that rolled a thief and regularly uses it. Usually hard mode dredges. Takes a few goes, always good for a laugh and a facepalm when we wipe

Hard Mode in Dungeons

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

It’s sad that the GW1 dungeons were way harder than the ones in GW2. You had coordinated mobs (relatively speaking) in GW1. A healer here, a mesmer there, necro there, warriors to gank, etc. In GW2, you can face roll them all. The only real trouble you run into is spammed KD’s or stacked AOE’s but even then it’s meh.

Going after Duncan in Slaver’s Exile was a real challenge. Pretty much the only places where you’d find dual profession mobs. Bring back something like that with appropriate levels of reward and oh boy will dungeons be fun.

In fact, bring back mixed profession mobs in ALL areas of GW2 which don’t break aggro, which will coordinate their attacks.

essence of luck stacks

in Crafting

Posted by: Azrael.4960

Azrael.4960

The way I normally do it is convert a tonne of greens up to exos, check how many I need to get the next 1% more MF then only click up that many. It’s up to about 35 or so now per 1%. Only have 135% MF or thereabouts. I hate clicking the essences and realise I’m short by a little.

Lack of Ancient Wood Log

in Crafting

Posted by: Azrael.4960

Azrael.4960

do LOTS of salvaging. Relatively speaking, I get more ancient wood and ori ore from salvaging drops than I do from mining. Of course if I did both, I’d have even moar. Last week I was checking my bank and saw only 40 or so ori ores and about half that in wood. Since I’m pretty patient, I just left it and figured I’d go back to crafting to 500 on other characters when I get to it. Checked my bank a few days later, I almost had 150 ori ore and 80 wood or so. All I’d been doing was fractals, a few dungeons, map exploration, occasional world bosses, etc.

Please.. Account-bound Crafting

in Crafting

Posted by: Azrael.4960

Azrael.4960

Or for more balance, make crafting account bound but remove the bonus xp that goes towards character level. If you’re only going to be getting master crafter once, there’s no point having bonus character xp.

what I have done wrong

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

I had to go back to wiki to remember the skill names, but I’ve spent a very large number of hours playing warrior and ranger so know them pretty well.

In short, Beldin summed it up well. If you’re a warrior, you can use “Shake it off!” which is a party wide condition remover. You can also take the trait in the Strength line which cleanses you of immobilise, chilling, cripple and weakness when you use a healing skill. This combined with the healing skill Mending will remove an incredible 7 conditions in 1 cast, with a 25s cool down. In some situations, like the Aetherblade boss fight in fractals, this can be a life saver. The other thing for condition removal as a warrior is to equip a full set of Superior Runes of the Trooper. The 6th bonus in the set grants you the ability to remove conditions whenever you use shouts. You can combine this with the trait in the vitality line for warriors which reduces shout recharge by 20%. If you take a full utility bar of shouts, such as Shake It Off!, For Great Justice, and On My Mark! or Fear Me! you’ll have a very large number of cleanses available to you and your party. Combined with the buffs and debuffs makes you a very powerful support character. If you take Mending and the cleansing trait, it will take sustained condition damage to kill you.

If you go all the way into the grandmaster trait for vitality, you will have access to the trait that grants shouts the ability to heal you. There’s also another trait, I forget which line it is in might be Discipline, which will also cleanse you when you expend a bar of adrenalin, i.e a full burst will cleans you of 3 conditions.

This kind of build is very, very specific and in terms of cleanses is somewhat overdoing it. However, the other 5 bonuses from Trooper runes do grant vitality and toughness boost and so are very popular if you want improved survivability

As for Rangers, they have much more limited options. They too can use Superior Runes of the Soldier as they have a number of shouts, but they’re linked to pets so not so good for party help. Healing Spring is usually your main source of cleansing, but it is a water field so party members can use Blast finishers to combo a party wide heal. Rangers have a grandmaster trait in the Nature Magic line that makes Wilderness Survival skills cleanse you. Lightning reflexes has nice synergy with that as it now removes immobilise as part of its base ability.

There is also a signet, of the wild I think, that removes a condition every 10s as its passive ability. You can invest into the Power Grandmaster trait Signet of the Beastmaster that makes signet abilities affect you so Signet of Stone will make both you and your pet invulnerable to attacks for 6seconds. Bear in mind Signet of Stone only affects melee, ranged attacks and AOE attacks that directly damage you but not condition damage.

Other rune options are Runes of Melandru, which are incredibly expensive at the moment, about 13g per rune, because of their condition duration reduction and toughness boost. Very popular in WvW because of this.

As you progress towards 80, you’ll find that it makes sense to carry extra equipment on you. On my warrior, I have a set of berserker armour with scholar runes for dungeons, full soldiers armour with trooper runes which isn’t used much but would be handy in wvw, mixed knights and soldier armour with strength runes for fractals running. I also have him carry a variety of weapons depending on the enemies I expect to face.

My ranger doesn’t have extra sets of armour yet, but does have extra weapons.

Experiment a lot, it’s lots of fun

Salvage Kits

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

There isn’t a way to “regenerate” a salvage kit except to get another one. When you have 1 use left, the number in the corner disappears so just salvage something with it and it will disappear from your inventory. In effect what you have is a stack of salvage kits and each time you use it, 1 stack is consumed

Trading With Another Player

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

In GW1, a trade interface was added to the LFG interface. This was invariably packed full and virtually impossible to navigate. It was also limited to the city that you happened to be in since the game was instance and you would only run into other people in outposts. To do a trade you would message the player and then you’d meet up and open a trade window and only when both players had accepted the trade would a trade go through. Seeing as the items in GW1 had more randomness in stats vs skins it meant that it was very hard to get duplicates of items unless they were obtained from merchants or crafted.

At GW2 pre-release, the TP didn’t work and the market hadn’t been established so the only way to trade was to WTS spam at any congregation of players. So this could be in Black Citadel, the Grove, LA, Rata Sum, but also at the various crafting outposts in Plains of Ashford, Queensdale etc. As the game was new and people tended to run into one another a lot there was a great deal of trust in each other. I played from pre-release and made a number of trades with players and had no issues.

The way that items work in GW2 mean that you more or less must have a centralised trading platform. The main argument for this is economical. In GW1, you could get weapons with one skin but completely different stats that were randomly generated. In GW2, the ability to craft weapons with stats of your choice means it is easy to have vast quantities of weapons with the same stat. I.e they become bulk, low individual value commodities. The trading company acts as a bulk commodities trading market, much like what you’d find in stock exchanges around the world, where you can buy large quantities of things like iron, wool etc.

One could argue that in the real world there is also the ability to conduct person to person trades of single high value items like homes and cars so why not have one where you could trade things like precursors and legendries? As with real world trades, there is a significantly higher chance of fraud. Also, not having something to suck out a currency from a market, as we see with trading company commissions, is one step towards hyperinflation as there will be an enormous amount of gold floating about. Waypoint costs are paltry compared to a players income. Repair costs, as low as they were, have been removed from the game. TC fees were the biggest built in currency sink in the game.
Precursors are pricey now for their rarity, but can you imagine their price in a market where the players had access to limitless amounts of gold without anything to spend it on? A real world example of this level of hyperinflation occurred in Zimbabwe where a pair of pants cost 500billion Zimbabwean dollars and a loaf of bread cost 20billion. The exchange rate of the Zimbabwean dollar to USD was 1 quadrillion ZD to 100 USD. This happened because the government kept printing money and putting it into the economy.

Economics aren’t my specialty but a cursory understanding of economics make obvious the advantages of a trading company over the advantages of being able to conduct player to player trades.

After the feature patch

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

if you had the armour unlocked in your pvp locker just go to heart of the mists and it should pop up on the right of your screen. if you are sure you had it unlocked but it doesn’t show up the first time you go into the heart of the mists, exit the heart then go back in again. It should work then. If not try, relogging and doing that again.

Party Server

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

No, the whole point of GW2 was to move away from the instanced style of gaming that was in GW1. Megaservers are their ultimate expression of massively multiplayer gaming. Going back to instanced gaming would be counter to everything they’ve built into GW2

Necromancers

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

As much as I love my necro, the simple fact that her utility in dungeons and fractals is over shadowed by my warr rules her out of all of them. However, for wvw she is the bomb. I don’t really like being in the hammer train so mark/well bombing is what she is designed for.

GW2 is antisocial

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

if the game was social why i can not trade the acendet box i do not need for a fractal skin i like ?
only interaction with ppl is the chat and dungeon runs (WvW is not social to all you do is capture points and kill zerg no social interaction at all)
why when i ask in chat a question the answer is “go check guides” no one is helping anyone and why so ?
you did your lvl 50 today no reason to go again >_>
yes games are exploited and ppl are trols to each other but dealing with this problems is what build great guilds and friends that you can trust.
when developers take this from players then why bother ?
why bother helping anyone with questions just go see guide ?
why help anyone do his AC run when i will get noting and just louse my time ?
why do i care if some one have the asendet box i want and i have the skin he likes ?
just go do fractal a million times AND maybe you will get it ! MAYBE !

So in short you are angry becouse there is no trading function and the best gear in the game is bound on account?

Umm… I played LotrO before GW2 and I couldn’t trade the best gear with my friends, every special gear I got was bound when you looted it and all tokens was too. Bound Bound Bound Bound bound to character everywhere… Aleast in GW2 it’s now bound on account. When I played WoW it was just like LotrO. I dunno how it is now though… Anyway I don’t think there is any difference to GW2 ascended gear and any other games “best” gear.
You can’t trade the best stuff in other games I am pretty sure.

In GW2 you can still trade more or less everything you get but the “trade” function is not there for good reasons. But you can still mail it or put it on TP.

If I can help people I always help and thus I am very social and social this game is for me. If I have questions I mostly get answers but if I don’t I don’t pout, I look it up on wiki. I got a Guild, there is almost always someone online there so I just go ‘Heya’ and I have a social time in guild chat.

I also wonder who you are asking since when I see people asking questions on map, be it WvW or PvE I see good answers and many posting the same respons a few times in a row becouse so many want’s to help. The responses you say you get sounds more like responses you get if you ask them here on this forum.

But also don’t expect to get a good answer on questions like ‘How do I get new skills’ or ‘What can I do with Skillpoints after I learned all skills* and so on, since giving a good answer to those needs quite a few minutes to explain and people are actually playing the game so it’s better to look it up on the internet. A good advice is the GW Wiki and it’s easy to get there just write ‘/Wiki’ in the chat (Wihtout the ’) and your web browser will open the Wiki site.

Being social isn’t just about helping and sending stuff. Just the other day I played Hotjoin PvP and I wrote like gg red/blue team and wrote to players doing a good job or players escaping from me. I wasn’t rude, I just said like ‘Cämon Fight like a man :P’ or ‘Wow you are realy good’ and stuff like that and mostly I got replies and the one whom I said ’C’mon fight like a man :P’ too we started map chatting for many maches after that.

Actually one of the best points about this game is that it is so easy to socialize with other players. Don’t matter if it’s PvP, PvE or WvW as soon as I write good things I get good things back.

It varies. Sometimes one can get into very random conversations on any given map. There’s a few characters that in the low level Charr areas periodically spams map chat with “searching for swedish girl” which is downright odd. But the other night, after one such spam I got to chatting with a couple of other players in the map about beers and whisky. What’s good, what’s bad (in our opinion), what’s worth trying. No one went out of their way to insult the other’s choice of drink just different people from different places. Ended up partying up with one of them briefly to two man an event then went on our merry way.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

The few times I’ve been in QD, mainly when i was levelling my human necro, when I came across the Champ troll or whichever champ I was near, I’d see if there were other players in the vicinity and just say chat that the champ was up, never map chat. I know the behaviour of the train too well to care about them.

In fact, on occasion it’s amusing to see the horror that some of them feel the need to express when they realise that the train has been ninja disrupted. On a number of occasions I’ve popped in say-chatted to nearby ppl that a champ was up, killed it then walked up the hill to watch the train roll in and everyone stand around for a while stupidly only to realise the champ was down already and that they’d just wasted a couple of silver for no reason. The rage is quite amusing. Other times I’ll pop in and help a couple of newbies nuke a couple of champs out of sequence of the train.

The truth is out there...

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

I realize it’s a dragon flying around, but it does kind of look like a Klingon Bird of Prey warship in that screen shot. Yea, I am a trekkie nerd….so what

It looks more like the K’Tinga class battlecruiser to be honest

GW2 is antisocial

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

Socialising is what you make of it. Saying that “you miss the good groups you stuck with bad ones” basically smacks of elitism and actually puts you in the anti social clique that you’re complaining so vehemently about. If you’re seeking out only a certain type of player or those with a certain skillset then you are bound to be disappointed a good proportion of the time. Only by being willing to open your horizons and embrace other players (not literally) are you going to have a social experience.

A case in point. Last night, a very inexperienced guildie who isn’t on very regularly jumped online and wanted to do a fractal to see what it was a bout, so 3 of us veterans partied up along with another guildie who was a more experience player but hadn’t done fractals either. We spent a lot of time explaining to him the ins and outs of various aspects of fractals and builds. Normally, there’s an “elite” group in our guild, including myself, that runs fractals regularly so we know most of the tricks and can get through them with minimal fuss. I say “elite” in the sense that we’ve known each other for a long time and know each other’s builds and work our utilities and combos together very effectively to maximise damage and survivability. The 5 of us are basically the only ones who have the equipment and knowledge to consistently do high level fractals in the guild, which is quite small. For some reason fractals intimidates a lot of ppl. It’s easy to dismiss the other members from your thinking of a fractal party because they aren’t familiar with it. However, if you, as an experienced runner of whatever aspect of the game, maintain some sort of elitist attitude and don’t guide others when you can, especially guild members, through those aspects you are part of the problem.

Healing support need's improvement

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

LoL wut. I will belittle anything if it isnt useful at said time. What I am hearing 2 people say is they are more than willing to carry people through activities no matter the cost as long as they finish.

e.g I belittled a guardian last night for this. Lvl 80 6kap not that means anything. Running a few lowbies through Sorrows embrace story mode.

After watching the lowbies getting slaughtered by projectiles I asked his build and he pinged “smite condition, save yourselves, and judges intervention”

I cant understand how you two would just idly stand by and let said guardian think he is doing ANYTHING useful for the party. Much less himself as he typically died after said lowbies died.

Or rather youre also saying that in a party that is competant/ i.e know when to dodge/invuln/ you would say NOTHING that water camping staff ele.

Again I find the use of the absolute never followed with “at all” and even play how they want to be quite mind boggling.

I mean that means you never recommended someone to use something that would be more beneficial that what they already had in any situation. EVER.

  • note I dont care about healing power or any of that nonsense. Im just drawing in on the I never belittle statement and the extended let everyone play how they want statement.

Reminds me of a couple of encounters I had with pugs in fractals. One run we picked up a guy for lvl 49 harpies and he was getting hopelessly wiped out, which naturally slows down the whole party. Had a quick look and saw he was only 1.5k AP. Normally, the standard of play is more important than the AP but this poor guy’s skill level coupled with his AP level led me to ask, “How much AR do you have?” Response “What’s that?” Result: quick run down on what AR is and a kick. I don’t normally like kicking people from parties but not know what AR is and going in to lvl 49 fractals is basically suicide.

Another run in fractals this time at 19, hoping for a quickie to get the daily, got joined by a guardian which was very handy since we were doing lava shaman. Wiped twice at the first shield phase. Ended up having to give the guardian a quick tutorial on what skills to take and when to pop them. Quite the irony. Although I have a lvl 80 guard I almost never play him except for armour crafting and I usually main a warr into fractals. But my guild leader always mains a support guardian and he is very, very good at it and we’ve played so much together that I know what most classes need for that level, at least the way I’m familiar doing it.

I really wanted to tell him off for being a nub at it but instead I explained to him what he should be running and the next time attempt at the shaman we got through. Yes, it could have been way smoother and more efficient but we got through in the end with no feelings hurt and no raging and we all had fun. Even got me an ascended chest out of it. The guard learned something new and had his play style challenged. In the end isn’t that what we want in a game?

RNG smiled upon me today

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

Congrats, you are now well on your way to join the rest of us who end up getting showered with rings for hitting fractals regularly. I’ve got an entire bank panel full of nothing but ascended rings from fractals. I won’t be too kitten the Fractals RNG, it has gifted me with numerous ascended weapons and armour pieces. RNG PLEASE SMILE ON ME TODAY AGAIN!

what I have done wrong

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

Also, as you are playing a warrior and a ranger, both classes have access to skills that “evade” attacks. Warrior
Great sword number 3 skill Whirlwind, which whirls you through any attacks and all attacks against you will be evaded
Great sword number 5 skill Rush can be used to run out of AOE’s.

Axe burst skill Eviscerate. This doesn’t count as an evade but it can be used to get you out of an incoming AOE

Sword number 2 skill Leap does the same as Eviscerate but has a longer range

Sword skill 5 (off hand) Riposte will block any attack. If you get attacked by ranged attacks the block does not cancel until the ranged attacks run out or the block duration runs out. if it is a melee attack, your warrior will block and counterattack

Hammer burst skill Earthshaker. Much the same as Leap and Eviscerate. Can be used to launch you out of AOEs. You can use this to knock down your enemies and interrupt their skills

Rifle skill 5 Rifle Butt will knock down your enemy and interrupt them. This attack cleaves so you can hit 3 enemies with it

Shield skill 4 Shield Bash stuns your enemies and interrupts their skills

Shield skill 5 Shield Stance will block all attacks for the duration of the stance

Rush, Leap and Eviscerate require targets to work properly, while Whirlwind and Earthshaker only require a direction. Only Whirlwind will prevent damage if you travel through an attack, the other will only work if you get out of the AOE before the attack lands. They will not evade any non-AOE attack.

Rangers
Greatsword skill 1 auto attack, the third attack in the sequence is an evade.
Greatsword skill 3 Swoop, is like leap and can be used to get out of AOE’s that are about to be cast. But like Leap will not prevent you being hit by non-AOE attacks
Greatsword skill 4 Counterattack will block any attack but if the AOE pulses it will only block the first one, any subsequent pulses will hit you. These include things like Necromancer Wells and Elementalist AOE attacks that do damage over time.
Greatsword skill 5 Hilt Bash will interrupt the target so if you use that when the enemy is casting the skill it will interrupt the skill.

Shortbow skill 3 Quick shot is an evade.
Shortbow skill 5 is an interrupt skill like Hilt Bash

Longbow skill 4 Point Blank shot will knock your enemy down and interrupt skills

Sword skill 2 Hornet Sting launches the ranger backwards and evades an attack
Sword skill 3 Serpent strike evades and attack and rolls you behind the enemy for a poisoned attack

Axe skill 4 (axe in off hand) Path of scars will knock down and pull and enemy towards you. This interrupts the enemy
Axe skill 5 (axe in off hand) Whirling Defense will block all ranged attacks against you. Will not work on melee or AOE attacks

Dagger skill 4 (dagger in off hand) rolls your ranger and evades an attack, then stabs the enemy.

Depending on which weapons you take, these skills including the 2 dodges will mitigate a lot of the damage from enemies either by blocking the damage, helping you evade it or interrupting enemies. GW2 is not about standing and fighting and trading damage until one side goes down. It’s about mobile combat and using your skills to prevent damage while dishing out enough damage in return to win your fight.

World bosses are a mess

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Posted by: Azrael.4960

Azrael.4960

As far as I know, commissar was removed from the world boss schedule as there is a new one that is in the works. This appears as a TBD in the schedule that anet released a while back

Hopeless Tequatl kill attempts

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Posted by: Azrael.4960

Azrael.4960

I heard that desolation did it completely dressed as quaggans armed with flamethrowers…

A question about Hall of monuments!

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Posted by: Azrael.4960

Azrael.4960

I think it’s a 1 month period and no you won’t get enough to get all the HoM stuff. Your might get about 10 points, if you’re casual, but there are ways to get more…if you’re willing to give up sleep. There’s a wiki page for it that shows the ways to get the points quickly, relatively speaking

Hopeless Tequatl kill attempts

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Posted by: Azrael.4960

Azrael.4960

Until the April 15 patch, I was doing Teq regularly. can’t now since I’m only just getting home from work and making food. However, prior to that I was regularly taking him down with a guild that organises runs. They got the hang of it after a couple of misses and now they consistently take him down. In fact they run Teq and Wurm everyday. I’ve also been on a less strictly organised but also successful attempt. I suppose I was very lucky as the server that attempt had a very high proportion of experience players who knew what to do when the commanders called for it.

Megaservers have turned teq runs into very much a RNG thing if you don’t know the guilds or commanders who are experienced at it.

Agony Resistance/Infusions sooo expensive

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Posted by: Azrael.4960

Azrael.4960

The reasoning behind having high AR on gear is to give you the freedom to use different weapons without relying solely on ascended weaponry.

If you can arrange to have >=70AR purely on your armour and trinkets, then you will be able to use whatever weapons you wish at fractal 50. This is what many hard core fractal players, myself included, aim for. On the flipside of it, the loot drops at high levels compared to low levels scale so inconsistently that sometimes it’s not worth it. But hey it’s something challenging (sort of) to do

Reminder: Personal Story is horrible

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Posted by: Azrael.4960

Azrael.4960

With all the titles and leadership and what not, people seem to lose sight of the fact that Trehearne was little more than a figurehead. Think of him as a lesser Napolean. Napoleon was a great field commander, but he also had his 12 marshalls who were all, to an extent, excellent field commanders. This is what the story tries to capture. Your character is little more than an adventurer who some how gets sucked into this nationwide campaign to fight the first of the Elder dragons. The generic-ness of the whole campaign reminds everyone that you, or rather your character, are not a mighty god like hero that people turn to in times of need. You’re just another warrior/guardian/ranger/necromance/mesmer/engineer/thief noble/commoner/warband leader/etc who lives in a world full of other such characters but by a stroke of fortune/misfortune (depending on how you look at it) gets drawn into the fate of the nations and that your worldview has, until that point in time, been very small. I believe that this is what the story writers aimed to get at and to an extent more or less got that across

However, the individual elements that went into making each character feel unique was where it became lacking. Almost every mission involved fighting your way out of things. That is where the generic-ness really takes over. Why were there so many missions where a budding priory/whispers member have to bash his/her way out of a library or a fort and worse still, later get promoted for all this bashing. If it were Vigil then that’s obvious; you are promoted based heavily on your martial merit and leadership ability. What made little sense was that you were also promoted based on those same abilities as a Priory or Order member, despite the loss of your mentor in all cases. You lost a senior archivist/spy (thought Tybalt was too much comic relief for anyone to take seriously)
There was little differentiation between the three orders which dealt the biggest blow to the storylines.

As many have said, Claw island is where things became generic. Instead of just a standard head on bash, it would have been very interesting if the mission required three players, one representing each order so that you could have a Vigil member leading the defense, a priory member sorting out the machines and an orders member sneaking around scouting. This is only just a random thought but it would have been something that tied the three orders into their respective roles, not to mention making a personal story seem more, well, personal.

During the retreat to the harbour, when the mentor was lost for each order, Anet could have made it that the three players had to contribute to the effort. The whispers member has to scout out a route for the retreat, the priory member has to deal with the wounded and the vigil member has to muster the troops and lead the assault to reach the ship. You could also have it that the whispers member has to reach the ship with a small band to prevent the risen from reaching it and sinking it (though why the risen weren’t doing this in the first place is beyond me). They just have to hold out long enough for the majority of troops led by the vigil member to arrive, but who also has to defend the wounded. Little things like this would have made it all more interesting, particularly as it would have introduced players to party play earlier on and be consistent with the final assault on arah where you have to form a party for the first time in the PS.

A complex world requires an intricate story that welds all the elements in that world together. A simple linear fight to the finish does not do it justice

Guild Wars 2 China Voice Cast

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Posted by: Azrael.4960

Azrael.4960

That’s a pretty good selection of voices. Caithe and Zojja’s VA’s were probably the best matches.

[Suggestion]Helping downed/defeated players!

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Azrael.4960

a slight mod on the minimap so that when you click the defeated player’s icon it will ping them that you are coming rather than the usual map ping would do the trick

Marionette as a guild world event

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Posted by: Azrael.4960

Azrael.4960

Kind of like the Bonus Mission Pack in GW1. You went back through previous big events in history and played as various characters to get access to certain skins.

Being able to respawn certain major events in Guild World Events would be awesome.

Examples
Ancient Karka in Southsun
Marionette in Lornar’s Pass

Reward for the spawning guild should be a mountain of influence, this is a “political” thing to do to boost their image in the game after all, as well as a number of merits. Guild members should get 2 commendations and a big chest.

Participants would get a big chest.

This would be awesome and REALLY engender guild loyalty

Unlock Past Achievement Skins

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Posted by: Azrael.4960

Azrael.4960

That’s not likely ever to happen. The whole point of a lot of these skins was that they were available during the event only. It promoted the achievement farming during the event. To go and make them retroactively available is going to raise the ire of a lot players, even when it doesn’t really affect them.

There's a minter out there making a killing

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Posted by: Azrael.4960

Azrael.4960

Well, it was selling at 89c a couple of days ago, so business doesn’t look so good lately

The Cantha Thread [Merged]

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Posted by: Azrael.4960

Azrael.4960

What are the chances of us getting Cantha now that GW2 is in China?
As far as I know they find "everything’ slightly “Asian themed” offensive and inappropriate. Remember Pandas in WoW?

They only find it offensive if it’s an obvious dig or if it’s, as perceived by them, a subtle criticism of the way they do things in the modern era.

AFAIR, there was nothing really glaringly obvious about Factions that caused much of a stir in Asia. The lore of Cantha was basically, Emperor ruled the lands but 2 powerful houses constantly fought against each other for political gain while incompetent ministers fought to stave off the plague of the afflicted. If anything there were a lot of influences from the old martial arts sagas of the early to mid 20th century and although some of those were banned for some decades due to their perceived criticism of governments they’re now embraced as literary classics.

The lore now stands as Cantha having isolated itself from the other continents following the rising of Orr. This could be considered a parallel to any isolationism policy practiced in various Asian nations in their past.

If anything, I am highly interested to see if they do a story for Cantha, something involving a tengu character and a quest to reopen the connection between Tyria and Cantha.

weapon skins

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Posted by: Azrael.4960

Azrael.4960

I started off with the tallest characters possible so the weapons scale up in size. After a while, in the end game, I aim for the less heavy duty weapon skins. Great swords like Cobalt, Ebonblade, Ceremonial GS, Ascalon, Seraph fit my perception of a great sword better than the flashy ones like the ascended GS’s. The Jade dragon GS is actually somewhat similar to Asian greatswords (makes sense) but I’d really only use that if Canthan looking characters appeared. I definitely don’t like eternity, twilight and sunrise.

Most of the swords are ok. I crafted Bolt because I really like the electricity effect although the actual sword skin itself is a little odd.

Give a copper Value to Ascended mats

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Posted by: Azrael.4960

Azrael.4960

I must be doing something wrong. I’m having a hard time getting this stuff to drop. Any advice?

PS. I entered the thread in hopes of being able to maybe buy some of this stuff. heh

Bloodstone dust drops in some events, bags, chests in PVE
Dragonite is very common in wvw when you cap towers and keeps.
Empyreal drops from some champions, wvw and also fractals

Most boring class/ race combination

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Posted by: Azrael.4960

Azrael.4960

Charr warrior (forgivable since I made him at pre-release) – dressed in vigil body armour, cof shoulders heavy fused gauntlets and glowing red eyes, looks beast
Sylvari thief – Guild long coat, inquest shoulders (looks funny cos they’re quite bulky for medium armour), cof gauntlets, masterwork boot skin that looks like cowboy boots. I change her armour colour to match the predominant colour of the landscape, glowy red eyes

Asura ranger – odd combo this one but definitely not a stereotypical engineer. Has a mix of skins but the mandatory glowy red eyes

human necro – aetherblade light armour cos it’s the only steam punk style that looks good but also carries a mixed armour set which is cabalist body armour with inquest leggins and acolyte boots with the, you guessed it, glowy red eyes, it’s quite a nice combo

oh and Norn guard with kodan leggings, phalanx shoulders and boots, phalanx gauntlets, heritage body armour and of course, glowy red eyes.

Did i mention that I like glowy red eyes?

Kodans as playable race.

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Posted by: Azrael.4960

Azrael.4960

Ever since I had Talon Silverwing in GW1 as a hero, I’ve wanted to play tengu. Then again, having Pyre I also wanted a Charr.

I suppose with Kodan, Anet could create a race specific line who can exclusively use certain two handed weapons so maybe we could have polearms and spears as weapons. As far as I’ve seen (though my memory could have failed me) I’ve not seen a Kodan bearing a shield, except for the one that pops up with Aegis. Imagine playing Kodan and having access to two handed axes, halberds, bills, pikes, spears, staffs as melee weapons. Of course that begs the question as to why Norn don’t have access to those. I can understand Charr not having them, since their physique really doesn’t lend itself well to those swings. I’ve always felt that Charrs carrying hamemrs looked a bit odd.

Give a copper Value to Ascended mats

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Azrael.4960

id say…let us sell em for karma. they replaced karma in dungeons, right?and for dungeon runners getting karma for legendary is mission impossible now

EOTM is your karma train. Pop some food and consumables and off you go.

As for bloodstone dust, I’ve thrown away at least 10k worth of the stuff. Ascended crafting is so slow (for me anyway) that even at the rate of collection, I’ve got about 50 odd bricks of each type and you only use 5 of each type for any given ascended. As it is now, I just make 2 when there are enough in the mats storage which keeps my main bank slots free.

Dragonite and Empyreal come in at a slower rate than bloodstone for me so I easily keep ahead of those.

Triple headed Wurm times on EU server(s)

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Posted by: Azrael.4960

Azrael.4960

Assuming central European time, then it’s 8pm CEST and I know there is a guaranteed run every day hosted by a couple of Gandara guilds. Tequatl is at 7pm CEST and many of the players who do Teq will show up for Wurms so be sure to be there at least 30-40min before Wurms spawn otherwise it will hard cap fast.

To be sure you’re in the right group, keep an eye out for commanders from DV and ET guilds. They’re not the only ones doing a run but they’re the ones I always go with

Is Triple Trouble still done ?

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Posted by: Azrael.4960

Azrael.4960

We beat the wurms on Tuesday night! Thoroughly epic run, cut the heads with 2min to spare and the second 2min counter kicked in. Had a hairy moment when the crimson head flopped off for a bit but we had enough dps to cut him down. Rubbish rewards but the victory was a real morale boost for the next attempt. Despite a lot of randoms, I reckon a core of them will become regulars. The megaservers made it a little rough at the start but I think the commanders are getting the hang of things once more and bringing it under control

Getting bored of the game -> stuff to do?

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

When the game started I rolled a charr warrior, always wanted to have one. Still main him a lot especially for dungeons and fractals. Then rolled an asura ranger if only for the novelty of the tiny bugger who should be in a lab rolling around in the dirt but using her for a mix of different activities. Then rolled a Norn guard, played him through still need to really get to grips with using him. Then rolled a Sylvari thief, taking to doing another map completion run with her and maybe some wvw roaming. Youngest character is a necro who I use a lot in wvw and also for triple headed wurm runs.

All in all, the game is what you want to make of it. Because the guild I’m in moved servers we’ve had to restart our influence gathering however that means that the small core of solid members are really tight knit and we do all sorts of stuff together. To help with influence building we’ve taken to doing guild bounty training runs (3000 influence for a 300 initial cost, bargain!) and on a recent run we were in Fireheart Rise and completely at random we all transformed into quaggans and made a quaggan train around the map. Anytime we saw a player we ran up to them imploring them to save us and guide us to water. When we reached water we did a guided tour of the waterways, then ran up to CoF and randomly chatted to players. You don’t have to do the content to have a fun time. It’s an MMO and a place where people who could never socialise before due to time and location constraints can just hang out and do random things.

Dragonite became a grind

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Posted by: Azrael.4960

Azrael.4960

PVE’ers have the major problem of all that bloodstone dust that flies everywhere. I’ve got 50 bricks in my inventory that I finally bit the bullet and made, about 5k’s worth. I threw away about that much again when I got sick of storing the dust.

If I need Dragonite ore, off to wvw I go!

Dumping. Borderlands x3 for completion. Jokes

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Posted by: Azrael.4960

Azrael.4960

Or better yet, join a zerg and roll into all of them? Unless of course your server is one that is constantly getting beat down, then I can kinda understand the pain.

I’m looking forward to doing map exploration again. Done it on 2 characters and after a hiatus will be doing it again just so I can see the sights again. Finished the first two a bit over a year ago and having spent a lot of time doing other stuff for legendaries and ascended items, it’s a good time to refresh myself on the beauty of the back drops.

An unified world

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Posted by: Azrael.4960

Azrael.4960

This suggestion doesn’t make a lot of sense in GW2 but I think the OP is suggesting something like what happens in another MMO, Archeage online

Please reduce Waypoint costs

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Posted by: Azrael.4960

Azrael.4960

Sorry, but I have to LOL, I burned my account down to 62s after buying gems and a few other things from the TC. After only a few days I’m back at 20+G (not counting the loan a guildie gave me so I could list a pricey item onto the TC, cos I was stupid and forgot to factor it in).

When I need a few G here and there I make an exotic trinket or two and pop it on the TC or run COF/COE/AC (8g right there) or a fractal in each of the brackets (4g+ if you do them all not counting the drops) etc etc etc.

Even if you burned yourself down to no gold, literally everything in this game makes you gold, events, map exploration, wvw, although if all you’re doing is just champ training then well sucks to be you, I’m afraid.