oh come now, it’s obvious people want
1. Mounts.
2. Capes
3. Land spears.
4. A bazillion new maps
5. Quaggan/Tengu/Kodan/Skritt/Hylek playable races
6. Raids.
7. An end to zerkers.
(did I miss anything?)
I would recommend that you look at buying a laptop after you get to the UK. You’ll have access to a wider variety of product and cheaper too.
This isn’t something that can be fixed in the game. This is something that only the players themselves can fix.
That usually indicates that it, as a part of a recipe, no longer has any undiscoverable foods left.
Another legendary boss like the sand giant in Dry Top? Some sort of desert-themed minigame? An area unlocked like the Undergrowth, but with not so many luminaries lurking around ready to eat your face off?
Why would we need another? People barely touch that one right now.
There are a number of Legendary mini bosses in SW. Everyone goes for them when they appear because they don’t just fear/KD everyone that fights them
snip
I’ll reply, point by point.
I wrote this in another thread that is basically the same as yours. It’s a bit long so I’ve collapsed it under a spoiler.
I don’t think I’ve ever read a thread where the sense of entitlement has been any stronger.
We as players already get the opportunity to get the content for free. If you missed that window, a 2 week window at that, then that’s on you. Anet is a business and making content like the LS has costs. You know, little things like salaries, power, rent, paying suppliers. People like the OP and others whinging about not getting everything for free seem to think that game content is made out of the good will of the company. Do you people really think that the price of buying the game completely covers all the ongoing costs for the company? How naive can you be?
The player base raised an issue in not getting access to S1. Anet acknowledged that they are looking into making it available but there are technical challenges to do that. They made S2 permanently available content with a caveat that if you missed the window you’ll have to pay for it this is an entirely fair exchange. 200 gems is also a very tiny cost.
Continued development in the game has to be a two way street. Anet makes content for the players and in return the players should, at one point or other, pay out a least a token to support that ongoing development. Continuously asking for more free stuff that costs a company a great deal to produce is the height of foolishness, naivete and spoiled childish entitlement.
With regards to you “$2.50” point, I also wrote something in that same thread.
If that’s the case, then such people should really rethink the need to have things like
1. Internet – that’s not a necessity like food and shelter
2. Games – that’s not a necessity like a food and shelter
3. Cigarettes – that’s not a necessity like a food and shelter
People who are going through economic hardship are not likely to have the time nor money to spend on anything that is not necessary to survival. So that’s hardly an argument.
Logging in. Whether you choose to log in or not is entirely your choice. The way you put it sounds like Anet is putting a gun to your head and saying “you must log in”. What they’ve done is give you a carrot. Anet gives you 2 weeks not 2 hours, 2*days* but 2 weeks before they charge you. They provide you with the opportunity, you yourself are responsible for the ability to log in and get the update.
Saying “oh my PC/internet/house died/need upgrading/burned down etc and I couldn’t get the update, Anet should make it free!” is down right ridiculous.
Saying “I love this game, I want to support it but they really should be giving all of their main content away for free”
I’d continue but will probably run into the character limit.
I’ll end with This sense of entitlement really needs to stop.
For Mai, I switch to axe/warhorn and run 6 4 0 4 0 for quick breathing. Second set is mace/sword for blocks and defiance removal. She is safe to melee the entire fight with that trait line in full zerker if you have those two weapon sets. She either aggros you and you backpedal at max melee or you chase melee whoever she is on. I would never run either of your posted builds.
Even if you are pugging,, don’t imitate the actions that make these runs bad. Everyone camping ranged is what prolongs the fight and gets people killed because you can’t debuff her in a timely fashion.
So much this. Switching to another armour set with Trooper runes Axe/Warhorn gives your party perma cleanse support. Any water fields can be blasted by warhorn 5 for heals. Get everyone close in and keep an eye on the party bars
Some days I go pugging and when some poor nub says stack, I just pull aggro and go in. Everyone else follows and we murder the boss. Pretty sure the poor nub just sits there scratching his heading thing “how did that go so well without stacking?!”
I’ve done some pretty evil things. In COE, ppl still like stacking to the left of the door at the start. I pull the elementals with their V shaped ice attack that 1 shots ppl. I shift myself a bit so the V goes straight through the stack while I’m in the middle of the V. BAM 1 icy pug stack
I like living on the edge and dare them to kick me XD
Actually, these “V” AoEs are projectiles, if you have a mesmer (and I know because I’m one) ask to stack and as soon as they reach the group pop a Feedback. GG.
I hate playing mesmers, started one then deleted her to have a space for the Revenant.
Also, asking for the average pug mesmer to know that the V’s are projectiles is asking too much.
How you choose to act is on you. How you choose to feel about how you act is on, again, you. Those of us who have chosen to put on the pip and lead can only provide advice based on our experience of leading an event successfully. The game “punishes” you because it has code to target players who are down or those who are ressing as they are vulnerable.
It’s one reason a secondary character of mine (Guardian), I’m seriously considering Sup. Runes of Mercy . . .
“Dead” players who are left there will eventually learn that their decision to lie there awaiting help results in one thing. Their missing out on the fun
Honestly, this is the biggest punishment of all, in my opinion. It’s a shame many seem to miss the fun for the rewards.
Would be interesting to have a change that resulted in “if you are dead for >50% of an event, you get nothing” bwahaha
I’m not commanding. Ever . . .
I made that decision when I had 100 Gold and wondered about it. Frankly, it wasn’t respected then in PvE and in WvW people preferred other commanders.
I’m somewhat agreeing that players who stay dead with the intent to leech should feel ashamed. But they won’t ever feel ashamed. Punishing other players for them feels like trying to drive in a ten-penny nail with a sledgehammer.
How you choose to act is on you. How you choose to feel about how you act is on, again, you. Those of us who have chosen to put on the pip and lead can only provide advice based on our experience of leading an event successfully. The game “punishes” you because it has code to target players who are down or those who are ressing as they are vulnerable.
“Dead” players who are left there will eventually learn that their decision to lie there awaiting help results in one thing. Their missing out on the fun
Hello guys, I’m desperate for help. I need to pass 7 exams till 15 March, but there is 1 problem, this game. I can’t stop playing it, I dozens of mmo’s and i always had control over them, this means if i needed something to do i just started doing it. But with guild wars something different, for these 2 days that I’ve been playing (yes i’m new) and i can’t do any other things, can’t go to gym, can’t revise books, can’t go out with friends, even though they were asking to go play billiard, and i was like “sorry guys i have to revise subjects, to prepare for exams and kitten (yeah right..)”. And so my first exam will be on Tuesday, and i really really reaaaaaally need some advice from you guys, for how to leave this game for a bit.
p.s no uninstall advises please, this game downloading really long
Create another user account on your PC, give it to a family member and grant them admin rights. Revoke your accounts admin rights and lock out GW2. Done
So WHY does it matter if they lay there dead?
Because full dead bodies get in the way of ressing people that are only downed.
. . . given how often I don’t get picked up when downed, I don’t think that’s as big an issue as you claim. I’ve been left to die (hard death) more often than picked up.
And most of the times someone picks me up has been in WvW, not in PvE. In PvE, it’s been my experience if you go down people generally seem to think you somehow deserved it and won’t help.
Take the zerg spot in Tequatl for example, if a notification pops up people will spam f to res them, but if it’s a dead body they interacted with instead it will be a huge dps loss and will likely cause someone that is only downed to full die.
I’m familiar with the fight, thanks, I try to do it nightly and switch up where I go. Zerg, turrets, hills, boats, I’ve been in all the positions at least once now.
. . . the DPS loss of one person stopping to pick up one dead body isn’t of consequence. The DPS loss of a significant amount of people stopping to pick up a ton of them is slightly of consequence.
And Tequatl is one fight where there is no shame in dying.
Try commanding it then. Commanders have to keep the zergs functioning. The downing of a few players is manageable. The death of a number should not be the cause of failure
When you’re trying to keep the zerg together but players keep running off to res the dead
1. It removes the damage from 2 or more players (depending on how many go to res) from the fight
2. Players ressing the dead are vulnerable to the AOE because of the slow speed of ressing in combat
3. A dead player lying there is useless but a dead player that has WP’d and returned to the fight is contributing because they haven’t pulled other players out of the fight to help them
I’ve watched the both east and west zergs go down because a couple of ppl died. The others tried to stack res, AOE’s landed and nailed a couple more before the turret shots landed, more ppl came over to help and bam snowball effect and the entire east zerg was littered with skull and cross bones.
I won’t avoid a downed player to protect myself, but when I command the melee or ranged zergs I make sure everyone there knows that if a player is downed, stack res them, but if they die, they need to WP and get back. I won’t whip them about it but explain to them the four points above. Warriors need to have Battle Standard equipped for insta-res’s.
Ppl will understand why if it’s explained to them. If they think you’re doing it out of spite, they’ll just lie there. There may be no shame in dying but players should feel embarrassed when they’ve contributed to the failure.
I’ll admit to being wary of other dungeon runs featuring necros and rangers and it’s a bit of a lottery. But higher lvl fractals are usually a safer bet
I wish this were true for me too.
Pugging fotm is ebola compared to dungeons because unlike dungeons, it actually kinda matters whether or not you have people with clownshoes equipment/traits to get the stuff done without it being really annoying.
I’m never wary of necros/rangers in my runs as much as I am with eles/warrs/mesmers/guards. So many s/d signet of restoration camping eles, GS+rifle warriors, staff guards, and GS mesmers trolling runs. It happened so frequently that as a result I’ve completely given up the notion of pugging higher level fractals ever being a good idea and haven’t done it in maybe 2+ months at least, maybe more.
Really am baffled at the number of people who post on here saying higher level fractals are safe with pugs. Either I’m extremely unlucky or maybe it’s just a matter of us having different standards. xD
^_^ I pugged a lvl 50 the other night. Had the thought “this may not end well”. But yet another successfully smooth run.
Part of my luck may be to do with the times I play or maybe the EU players I’ve played with tend to be quite a lot more tolerant. It’s a very, very thing for a player in any party I’ve been in to be booted. IIRC I’ve been booted once because i was playing drunk. DON’T DRINK AND GW2 KIDDOS
Played my ranger in a 30+ FOTM run with another ranger, necro, guard and thief. One of the more excellent runs I’ve had in a long time. Running a LB + S/F while the other ran LB/GS. I’d like to think of myself as being a decent ranger. The other guy definitely knew what to do. Both of us led with Rapid fire, then bam we broke out the swords and went for it. It feels so good sometimes to do fractals without the usual composition of guards, warrs, eles, thieves, just for a breath of fresh air
I’ll admit to being wary of other dungeon runs featuring necros and rangers and it’s a bit of a lottery. But higher lvl fractals are usually a safer bet
(edited by Azrael.4960)
The worst players are not players that play badly but those that treat the game like a job to make an income in and anyone that slows down their income is just a speed hump.
+10, taken objectively.
-10, if that implies that Speedrunning groups are to blame.
There is a difference there.
It’s the mindset that I’m referring to. It could mean anyone who gets all worked up about people slowing down their income, trading post barons who complain about people that undercut them (how dare they undercut me?! don’t they know who I am), world boss players that abuse others for not knowing the fight, etc etc
I’ll admit that I’ve on occasion had a rant or two about people on map chat, but that’s usually about people being lazy and not using the waypoint when they’ve died during a map wide event like SW or a world boss like wurms or teq where dead players draw ressers and that brings down the group effort
I just make it a point to declare that during Tequatl, Silverwastes, etc. People should not be ressing the fulling dead and that the dead should WP and get back.
I’ve gotten precisely one abusive message for this. It’s not the walk of shame that people want to avoid, it’s missing out on the loot. For some reason, people think that if they die and are running back to the event, they’ll miss out on the loot if they don’t get back in time
There’s a hard cap, but usually people are transferring in and out all the time. Look for times when the population drops to Very High
Or how about you put your money where your mouth is and applied when Anet was actually accepting them rather than blowing hot air now after the fact?
People should be applauding Marmatt for putting his hand up to deal with this nest of vipers
One of the biggest gripes about WvW has always been population. With the large population of some servers being stacked against the smaller populations of other servers, there are often blow out matches. This is a much bigger problem on NA than on EU.
I had some thoughts on the concept.
Rather than the existing 120 (IIRC) player per side per map cap as it is now. Reduce the map cap to, say, 40 for the sake of discussion. Now, when one shard is completely filled by all three sides a new shard is created kinda like the megaservers. Now, one might think “but then the first players on to the new shard have the advantage of numbers”. To address that, the shard would fill up in equal numbers based on the lowest number of players in the queue.
For example: there are 10 players in server A queue, 20 in B and 50 in C for EBG. So 10 players from all three servers would be allowed entry to the new shard, while the 10 and 40 remaining from B and C would stay in the queue until more players arrive from A. Once the 40 players per side cap is reached a new shard is created and the process repeats up to a maximum of, say, 3 shards for the sake of argument. Furthermore, this only works if there are a minimum 5 players in each queue else the shard doesn’t open
There are hopes that HoT may bring some new scoring scheme but this is doubtful. I won’t speculate and instead will stick with PPT. Each shard contributes points as normal except the points awarded would depend on the number of shards open. So with only 1 shard full of players, it would tick as normal, but with 2 shards open the points are halved and if all 3 are open then it is reduced by a third. Rather than be a blanket permanent reduction by a third, I felt a scaling points system would be fairer so that all player’s contribution would be equally distributed. A system with more shards would reduce it proportionately.
There are a couple of points that I think this system addresses.
1. Server wvw population bloat: Some servers are massively loaded with players while others are barren. By having, a cap on number of shards available with a tight restriction on numbers, guilds that can field quite good sized groups on their own will have to think about whether to relocate or not. This would be beneficial to the lower tier servers
2. Frame drops: Anyone who plays in the big fights knows of the drag on graphics, particularly older machines, that huge zerg fights (>50 players per side) have. With a cap of 40 (or maybe less?) players per side, this might be addressed.
3. Coverage: A big grip is coverage by OCX and SEA. As I haven’t played on NA I have no idea what sized groups are being fielded, so it’s a guess that a 40 player cap is suitable.
4. Tactical play: Big zerg fights are fun no doubt but it also be repetitive. With a full map of 40 (or whatever) players a side, commanders are forced to think about how to deploy their players. How many scouts? How many havoc groups? How big for the main body?
Rather than a solution, it’s more of a thought exercise
what confused me the most? Why condition damage is so kitten ed bad
I made a suggestion about flushing for lodestones thinking it was OK…after I posted it I realised it’s totally bannable XD
Well, you bought your ticket to watch a movie, you were late cause of heavy traffic, you lost 15 minutes of the movie.. You can’t yell “start the movie again, I got heavy traffic”. Or neither ask to watch the first 15 minutes in another movie session cause your ticket already expired.
None of which has anything to do with the cinema.
If you missed 15min of the movie because the cinema started 15min early then you would have a leg to stand on. Everything else in your analogy is on you, not the cinema.
@ Azrael
Some people, like me, dont have much time, but lots of experience and they play the game above standard. So those people maybe, just maybe, want to get max available content done during the limited time they have each day. Maybe to buy themselves a precursor, or to get achievements done or whatever.
Others are just not willing to spend more time on something then is absolutely necessary.
You obviously want to enjoy the game and have a lot of time on your hand to do it more casually. Others dont. Are they bad people because of it? Nope. They just dont want to play the game at YOUR pace, but their own and look for people capable and willing to keep up. YOU dont want to keep up (dunno if you are capable) so YOUR reaction is to say “those are bad, bad, bad people, they dont want to play the game as I want them to play it”.
Think about it
You assume I have a lot of time on my hands, which is a grave mistake. You also assume that I play at a slow pace, also a mistake.
You’ve also missed the point. No matter how efficient one seeks to be with their time, there is never a time for disrespect.
The worst players are not players that play badly but those that treat the game like a job to make an income in and anyone that slows down their income is just a speed hump.
Your first character, if you play it that way, will suck your bank dry. As others have said, collect tokens to get your first set of armour. My very first set of exotic armour was the karma set from Orr. I still have that too. Once I got that, I amassed my collections of materials and worked on my first two crafting professions. Don’t do Armorsmith and Weaponsmith together. They both use common crafting materials early so you’ll burn up your mats even faster. Jeweler is a better option. Once you get past the copper / bronze stages, jeweler uses silver while weaponsmith uses iron. At this stage, you’ll find it easier to manage your stocks until you reach Platinum and darksteel, but that stuff is so plentiful you shouldn’t run out easily.
I’ve been in small guilds that drifted apart, I’ve been in large guilds that imploded. I’m sure many others have as well. So this is my perspective on guilds.
There is a guild structure with ranks and privileges to edit. Have a long think about how to use that. If you have a few friends in the guild you can go right ahead at the outset to make them officers. However, as you go along make sure you bring in other players into the officers’ rank otherwise you’ll end up with an officer’s clique that can breed resentment.
Reward ppl when they do stuff for the guild, whether it be a random gift a promotion. For example, I rented a TS for my guild. My guild leader made me an officer even though I had only been with the guild a week at that point. I’ve now been with the guild over 15 months. Don’t let new members languish in the lowest rank for the too long. Set some sort of mental requirement for promotion and stick to it. Some guilds have time based promotion, others rate it by attendance at events.
As soon as you are able to start running guild missions like bounty training or rush. These really bind a guild together because you all have to cooperate to get through, particularly bounties. If you can establish a time when the majority of your guildies are on set that as your regular time for events. Bounty training isn’t limited like full bounties are so you can do them a few times a week if you want. For the small cost in influence, you bring in more influence. Don’t be too eager to do too much at the outset.
IMO, you should run dungeons or do events with prospective guildies to kitten whether they suit your guild. Randomly inviting people is very hit and miss.
Don’t discriminate against newbies, we were all newbies once and as veterans we should be patient with newbies without giving them a hard time. Another officer and I ran 2 newbies through fractals and it was very frustrating to see them die so much, but I kept in mind that I was no better when I started out and didn’t berate them. We eventually got through it and they’re now eager to hit more fractals.
Never ignore a guildie’s request for help. We all want to be doing our own thing but nothing drives guilds apart the faster than members realising that other members don’t care about them. If someone posts a question or asks for help in guild chat, take the time to see what you can do to help. This is particularly important for the higher ranks.
Presence is incredibly important. It’s reassuring to guildies when they see officers and their leader around. If you can’t be around, you can always leave a quick message on the guild msg board. If a guild looks leaderless for too long, members will think it’s dead and move on. During my guild’s lowest ebb, I was the only officer on until I promoted a couple others. Recruitment was zero and we were lucky to see more than 5 members on at any one time. But thanks to the release of SW and DT, and also HoT coming up, the other officers have returned and our leader is regularly on. So at prime times we can usually muster about 10-15 members and we’ve seen new blood coming in to revitalise the guild.
Make use of the guild announcement window. Once guildies get the hang of checking it out, it’s a useful communication tool for events and stuff.
Some days I go pugging and when some poor nub says stack, I just pull aggro and go in. Everyone else follows and we murder the boss. Pretty sure the poor nub just sits there scratching his heading thing “how did that go so well without stacking?!”
I’ve done some pretty evil things. In COE, ppl still like stacking to the left of the door at the start. I pull the elementals with their V shaped ice attack that 1 shots ppl. I shift myself a bit so the V goes straight through the stack while I’m in the middle of the V. BAM 1 icy pug stack
I like living on the edge and dare them to kick me XD
I don’t want buttcapes! I want proper capes! HOODED capes! My Ranger doesn’t feel like a true ranger without a hooded cape…
I was going to say “bah humbug to capes” but you won me over with hooded capes.
But I don’t want to see Thieves with capes because Assassin’s Creed
Um. Would you mind editing your post to include paragraphs?
Marionette, Tower of Nightmares.
I quite liked the map attack but it needs a bit of fix
In some cases, it’s the majority population of a server that turns their collective backs on the rest. I used to be on Blacktide and went through 3 guilds in a year before settling in to the one I’m in now. Blacktide had a strong WvW presence for a time then like with good things, imploded on itself. Then the server became flooded with Polish players. Now, it’s a good thing that people can build themselves a community with others who speak their own language. You have the German, French, Spanish and of course the Chinese servers. But Blacktide became, at least in my time, the unofficial Polish server and that disaffected all of the non-Polish players so when time came for wvw, the commanders would arrive in LA and make the call and in the beginning many would answer but eventually the commanders alienated most of the regulars who largely transferred away when the openings came.
Most of my guild, or at least the remaining ones, moved to Gandara and before megaservers hit, boy was that a breath of fresh air. Both in wvw and pve, Gandara really became our guild’s home. Although now the guild is mostly pve since the wvw members have long moved on to wvw guilds and those of us who did go in don’t find it much fun anymore
Because fire and STRAYA!
What never ceases to amaze me is the sense of entitlement people have with regards to the LS.
“I paid for GW2, I should get all content updates for free, FOR EVER!”
I don’t think I’ve ever played a game where content updates have ever been free. Content patches and tweaks yes, but new content being added to the core game has never been, and given any sane business model should never be, free.
Lets go back a ways, Diablo 2 and Diablo 2 Lord of Destruction? Nope, buy that expansion!
Diablo 3 then Reaper of Souls or whatever it was called. Nope had to buy that too.
WoW, WoLK? MoP? nope buy into those ones, lads and lasses!
I could probably go on, but I’m pretty sure people will get the point eventually
The very fact that Anet gives us the chance to get it for free when by all means they could have charged us 200gems up front is, in fact, incredibly generous. Furthermore, those 200 gems do not have to be paid for in real money. I missed out chapter 7 towards the end of last year because I was moving countries. Should I go and demand that this chapter be given to me for free? Of course not. When I got a new PC, I just shelled out some meaningless virtual currency and bought it. Chapter 7 cost me nothing in real life
This attitude that "Anet puts out such a “tiny” amount of content every two weeks that it should always be free" makes absolutely no sense. Someone said “time is money” which is very apt. Whoever said it was obviously referring to themselves but conversely why shouldn’t we apply it to Anet? Is the time of developers’ not worth anything? Should their efforts not be remunerated in some way? Shouldn’t the company have some way of bringing in an income? Despite this, Anet nonetheless gave players the option to login and get it for free.
I’m going to leave it here. The rest of what I want to say is infractable so I’ll just go mutter it to myself. Hopefully I won’t see any of those entitled spoiled children in game.
Mawdrey is different in that it’s based on a scavenger hunt. The Star was an event that was available during Wintersday so no you can’t get it any more
Necro staff has some good skills but your auto attack is horrendously slow. It’s also very low DPS because of pretty long recharge times. Everything but the auto attack are area of effect spells that inflict conditions, bleed, chill, weakness, fear and #4 which transfers conditions and is an OK support skill. The only real use for Staff is to switch to it when you go into deathshroud as you get a few extra points of power out of it. Beyond that, most necro players would agree dagger/focus or dagger/warhorn is the way to go for direct damage.
If you’re going for condition based damage then there’s only one choice and that’s sceptre / dagger with condition primary stats paired with staff, unless you’re running a more hybrid build.
Necro axe is a bit of a sub par option. It’s pretty meh in terms of what it can do and is a bit of question mark as to what it actually is good for. Definite no no for dungeons.
If you’re playing ranger, you’ll have to join a zerg on a commander. Don’t try the specialist roles like anti husk or egg reflect. Stay on your commander and listen to TS. If you don’t, even one player can cause the event to fail.
Also, keep in mind Teq launches bombs from under his wings and those will knock you down too. In any competent run you should have turreteers lobbing shots into your commander anyway so keep calling for cleanses. Also, guardians and mesmers should be dropping feedback and reflects when the fingers appear.
Sometimes it’s easy to miss the mobs that spawn behind your zerg. In the west, they spawn in the shallows while in the east they spawn in the ships. If they spawn right as your zerg is feared away, you can get more veterans, elites and champions spawning.
The vast majority of Ranger builds were Bow builds. Trappers saw limited use outside of certain dungeons. I’m excluding gimmicky builds like touch rangers
You’re forgetting Bunny Thumper too I’m not sure if it’s mixed up in my head with the “IWAY! Ranger” or that was just an offshoot.
Honestly, I could still rattle off my skill build. Crossfire, Savage Shot, Poison Tip Signet, “I am the strongest!”, Broad Head Arrow, Flesh of My Flesh, Comfort Animal, Never Rampage Alone. 10 Beast Mastery, 11+3 Expertise, 1 Wilderness, 10+2 Marksmanship.
It was kinda terrible. However, it worked like a charm for most of the PvE
I preferred a couple of different builds
Burning arrow, poison tip signet or apply poison, read the wind or disrupting shot if I took AP or crippling shot in FA or JQ, needling shot, savage shot, mending, troll’s unguent
10+2 marksmanship, 12+1, expertise, 5 Wilderness, if I remember my spread correctly.
This was a favourite, the spike dmg from Burning arrow then the following conditions were murder
I had condition heavy variants based on Incendiary arrow, Glass arrows, Melandru’s shot. Basically it was all about massed conditions burning down the target’s health.
Then there was the classic Barrage / splinter, Conjure / Barrage, Dual / Triple shot Glass and all the other ones.
I so miss my GW1 Condition ranger
Ranger attacks and preparations all required a bow.
Not entirely correct. Preparations did not necessarily require a bow; Apply Poison did not and I used it on a couple classes for fun. (Poison Tip Signet sometimes was better due to no Energy cost.)
And some of the “more effective” Ranger builds used Traps instead of weapons. When looking at it that way, weapon wasn’t important at all
I remembered that after I posted it. Embarrassing really considering the number of hours I played on my Ranger.
Doesn’t change the main thrust of my point which was to refute that there were no skills tied to weapons. Builds are a whole ’nother can of worms.
The vast majority of Ranger builds were Bow builds. Trappers saw limited use outside of certain dungeons. I’m excluding gimmicky builds like touch rangers
(edited by Azrael.4960)
autohotkey is your friend. Automate the process. You wouldn’t be breaking the “no macro” policy as all you’re doing is automating what you’d be doing yourself.
1. Double click position 1
2. Double click position 2
3. Double click position 3
4. Double click position 4
5. Click position 5
6. Repeat until breakEach click/double click performs 1 action
I’m sorry, I read this like 5 times and I still have no clue what you’re talking about
He’s saying that making 6 macro’s for those will solve your clicking problems.
Just clicking them in the right order would solve it.Though I’m unsure about double clicks, as Gaile states 1 action = button – would doubleclicking be defined as 1 or 2 actions? As my mouse requires 2 clicks (actions) for a double click
Basically what i meant was to loop a macro that would cycle through your materials and load them into the MF, after some thinking I’m not entirely sure that this would not be a bannable offence. Each time the mouse moves and double clicks it performs one action, but you’re triggering this sequence of actions using one command. So technically, this would fall under the forbidden use of macros.
(edited by Azrael.4960)
No, they couldn’t use all weapons. A necro/warrior with an axe is weilding that axe as a warrior, not as a necro. The axe doesn’t directly synergize with any necro skills or attributes.
GW1 didn’t even have weapon-based skills for every profession like GW2 does. Heck, staves, scepters, and foci provided you with absolutely nothing but stats and an auto-attack. Each weapon didn’t automatically determine half your skill bar.
It’s a really unfair and inaccurate contrast, that I think we can stop making.
Actually GW1 did, well, not for all skills but still quite a few
Warriors had sword/axe/hammer specific skills. If you equipped other weapons they would be blanked out.
Dervishes had scythe specific skills
Ranger attacks and preparations all required a bow.
Assassin lead-off hand-dual attacks were dagger specific.
Paragons had spear specific skills.
I.e 50% of the professions had weapon specific skills of one sort or other.
autohotkey is your friend. Automate the process. You wouldn’t be breaking the “no macro” policy as all you’re doing is automating what you’d be doing yourself.
1. Double click position 1
2. Double click position 2
3. Double click position 3
4. Double click position 4
5. Click position 5
6. Repeat until break
Each click/double click performs 1 action
Every warrior carried a longbow to pull aggro.
5/20 Strength shield ftw
Yes, but GW1 was also a mess of skills where your weapon actually mattered really little. So the comparison is pointless at best.
Unless you played a Warrior, where you had weapon specific skills, or a Dervish where you had to have a scythe to make the most of your skills, or a Ranger where the bow type affected how you engaged the enemy and hit them (Short bow: shortest range, highest accuracy, high fire rate→ horn bow: built in damage buff, slow fire rate → flat bow: longest range, high fire rate, massive shot arc)
I mained a W/Rt with a scythe, Splinter weapon + multi hit + armour penetration = boom time
Sure. No problem says ANet. Gem store or in game? Then you better get on your knees and pray for gem store because Gwyenifred says HI! (Drop rate, one in 200,000 bags, account bound, so unsaleable by those who don’t want it or the few that get 2)
And if anyone doesn’t think they won’t make the drop rate that low again, I have some nice marsh land to sell you with only minor crocodile problems.
You mean alligator right?
I didn’t say where the marsh was.
Salt water Croc beats your alligator any day of the week.
Straya, more ways to die than anywhere else!
You beat me to it.
For Straya! Where spiders/snakes/crocs/<insert other dangerous animal> are so dangerous you level up on beating them. Full exploration of Straya earns you a legendary
I could also argue.
omg Look at Mt Maelstrom! Destroyers! We’re going back to the Ring of Fire!
I’ll just leave this here.
https://forum-en.gw2archive.eu/forum/game/gw2/This-guy-1/first#post4289724
Hmm, i like that outcome also. However, its a bit farfetched even now. Beyond consuming magic, destroying life, then going back to sleep, we don’t know much about them at all. Let alone their motivations.
Bearing in mind I wrote this coming on a year ago XD
Many Chinese youngsters these days carry the grudges of their forebears. I worked with a Chinese lady some years ago. A few years older than me, absolutely hated the Japanese for what they did to her grandparents’ generation. She’s not alone. Anti Japanese sentiment flares up every now and then in both China and Korea. Japanese youngsters don’t know what the big fuss is because successive governments have tried to whitewash it all. My late grandparents lived through the Japanese occupation and one of my grandmother’s had an understandable hatred for Japan.
For a culture is as old and as long lived as China’s they carry their grudges for a long time.
Europe has largely gotten over Germany because they accepted their responsibility. If Japan would do the same, China and Korea could move on
I actually have a Chinese roommate right now, and he literally does not give a kitten about any of that stuff. Very open minded about that, and takes an interest in the foods, traditions, and music of all neighboring cultures. Same with a Korean roommate I had a year ago. Maybe they’re exceptions and I just got lucky, but it seems at least some people are moving on. (I don’t mean that in a “get over it” sort of way. Trying to not be insensitive here.)
But what were the cultural blends in Cantha that people found offensive – if any – anyways? Just curious. Did they mix names, architecture, lore, and fashion up? I know in music, they tended to use scales more similar to Chinese music than Japanese, but that’s all I know for sure.
You’ll generally find those lucky enough to leave China for studies will often be more liberal about those things. But they’re in the minority and there are still a lot of rural people who have never left their village and they look to their elders for guidance. And it is those who will be most affected. There will always be exceptions to the rule, but it’s nonetheless a very prevalent attitude. Just watch the news whenever Japan and China have a scuffle on the world political stage and see the anti Japan sentiment bubble up.
Western born Asians, such as myself, will understand their grandparents’ perspective but our world view is tinted by our western education and upbringing. The younger generation from the big cities like Shanghai, Hong Kong, etc are in too much of a rush to make their fortune to really care about the past that way.
Bringing Cantha back, especially with a Chinese version of the game, is going to require very extended consultation with people in China. There are a lot of subtleties in Chinese culture many of which even I’m not familiar with but which need to be accounted for when presenting anything that has even a hint of Chinese culture in it.
Saw 21-30 fractals as daily, saw daily fractal as daily. Pugged with a zerker group, done in 40min. winning
Many Chinese youngsters these days carry the grudges of their forebears. I worked with a Chinese lady some years ago. A few years older than me, absolutely hated the Japanese for what they did to her grandparents’ generation. She’s not alone. Anti Japanese sentiment flares up every now and then in both China and Korea. Japanese youngsters don’t know what the big fuss is because successive governments have tried to whitewash it all. My late grandparents lived through the Japanese occupation and one of my grandmother’s had an understandable hatred for Japan.
For a culture is as old and as long lived as China’s they carry their grudges for a long time.
Europe has largely gotten over Germany because they accepted their responsibility. If Japan would do the same, China and Korea could move on