Small guilds can tackle a tier 1 guild bounty with a little difficulty. On occasion, the guild I’m in will tackle one just for the commendations with the secondary objective being completion. We’ve done that with only 4 people. It’s pretty good fun when the timer is so against you.
Certainly agree that treks should be lower than bounties on the unlock table.
Indeed. My old kit (and I mean OLD) was an early generation i7 quad core with 8Gb of DDR2, GTX260 later upgraded to a GTX760, forget what the mobo was. In wvw, I’d be at 1 fps even on low, much the same in boss events.
I now have a i7 4790K on a Asus Maximus VII Gene with the GTX760 and 16Gb of DDR3. Even on the most hectic days in Tequatl, I could run full high everything and get 30-35fps. My standard is 60fps without that load.
you can’t discover the recipe, you can only buy it
Use the copper fed salvage o matic, you’d be better off
better yet, something like Mawdrey, or maybe Mawdrey herself, that eats ascended rings and spits out random stuff. That’d at least make getting a ring worth the amusement value
Sinister is dirt cheap on the TP. Made a full set for my necro. The only thing slowing you down would be the charged crystals
Dem photoshop skillz
So, what IS the reflect rotation for shield phase? This is the first time I’ve heard of that.
I guess it isn’t much of a rotation so much as it is knowing how to mitigate the mobs during the phase
(I might get some of the skill names here mixed up as I don’t main a guardian, but have watched my guild leader do this so many times he can do it in his sleep.)
When shaman goes into his shield, every runs underneath him and guardian drops Shield of the avenger to soak up the elementals’ immobilising attacks. Party has to knock down the shaman bubble in that time. As a back up, the guardian might add in Sanctuary, but with a good team Shield of the avenger is more than enough.
Once bubble bursts, everyone dodges the big AOE towards the guardian and s/he drops wall of reflection. Everyone then has to take down the elementals as fast as possible. If you can get them to stack up, eles will rip them apart, but warrior longbow combustive shot with arcing arrow is also a good combo to go with on short notice.
This is one of the reasons I would like Anet to give races some more racial skills and make them on par with other skills.
It could give each race another race specific build.
Asura have the option to make a golemancer build.
Humans could have a build that focuses on prayers, some defensive some offensive.
Charr could have a build that focuses on utilizing your warband.
Norn could have a build that focuses on calling spirits to their aid.
Sylvari have the option to make a.. plant thingy build whatever.Will probably never happen, but hey one can dream.
You mean like summoning \ transforming into treehearts, pinesouls and other tree based creatures?
Personally, I’m just going to make a +10 and that’s about it. I made a +9 and slapped it into my back piece as an emergency placeholder because I was tackling lvl 50. With my weapons and trinkets alone, I’ve got 54 AR, which is a really annoying number. With my armour, I hit 79 AR…yet another annoying number…
When you really look at it, making higher level infusions is not really profitable at all
Discipline > Strength > Warbanner
everything else.Please don’t bring anything else.
So much this. Did a three man run on 49 harpies last night. Last golem down to 10% hp. Downed me and my guild leader on his guardian. Our zerker ele was low on hp and had pulled back to heal. I popped vengeance and dropped the banner on my guild leader, timed perfectly with the water field our ele dropped so blasted a heal and bam finished off the golem before my vengeance timer ran out. GG
Did a lava shaman fractal lvl 29 last week. Playing on my warrior and teamed up with another warrior, a guardian, a necro, a ranger. (Yep, I live on the edge)
When we finished the first fight with the shaman, I asked if the guardian knows the reflect rotation for shield phase. His reply “just range him”….Naturally we got mobbed during the shield phase, 3 times. Now, I generally don’t have a problem with people playing how they want with whatever gear they want, provided they support the party. After failing 3 times, the warrior left, the necro (who was really quite good) swapped to his guard and advertised for another member. Another ranger joined which the guardian wanted to kick, but we kicked the guardian instead and got a mesmer. Subsequently caned the lava shaman.
If you play badly and screw around, I will have no mercy and boot your butt. I won’t discriminate against classes but I will discriminate on badness
Personally, I don’t have any issue using the system as it is now. Ignoring the fact I’ve played for the last 2 years, but previously I played a lot of FPS and I adjusted that technique for GW2. It also helps I bought a Naga so no more clicking the skill bar.
I’ve got skills 1-5 on the keyboard as well as movement and interact, but dodge, skills 6-0, weapon swap are all on the mouse. I pretty much ignore the mouse pointer when I’m in combat these days.
Now I’m not saying everyone should do the same, of course, but just saying there are ways around it.
Or how about think of it as a small thank you for continuing to play the game? I mean, seriously?
At this rate, people are going to ask for account bound precursors for loggi-… oh wait
Stealth change ftw
If a moderator moves this to the necro forum, you might get more info. Off the top of my head, I haven’t noticed a DPS drop off from my condi necro
With regards to Boss fights and the suggestion that conditions be uncapped on them, instead of just a flat no cap limit perhaps a “cap release” mechanism could serve as an alternative.
Open world bosses already have defiance which scale with the number of players. At the moment, all that stops is the boss being chain CC’d, which is fine, but otherwise all it is, is an inconvenience because CC skills aren’t much use in open world PVE anyway.
However, if it were made such that every stack of defiance removed increased the condition cap by, say, 5 stacks this quickly opens up a new avenue for cooperation in large group content. Of course, that leads to the problem that defiance stacks tick back up when a CC is used. That would result in the boss fight being just a battle of how fast players can use their CC’s off cool down and the condition stacks being reset all the time. Not to mention the load on the servers when 70-odd players remove the 70 stacks of defiance and the boss can now eat +350 stacks of conditions. This hasn’t even considered the server load, which would be enormous.
To balance that out, Defiance could be reworked into a regenerating stack. By which I mean, the boss starts off with a certain number of stacks dependent on the number of players in the fight. This stack regenerates at a fixed which players have to remove much like Tequatl’s hardened scales buff. Each stack requires a CC to remove as now and grants an extra 5 stacks of conditions. To prevent condition overload on the servers, the regen could be made fast enough to limit the additional condition stacks to, say, +15 stacks (to begin with).
The reason why I think about it this way is that a large majority of bosses cannot be knocked down, knocked back, stunned, petrified or immobilised even when their defiance is removed so there is no real need to remove those stacks.
I could probably be satisfied with 5 new utilities per class to go with the reworks, tweaks and fixes to the existing ones.
People think about what RPGs and MMOs have done in the past and figure it’ll happen in GW2 too.
GW1 was capped at 20 lvls through all the releases but more and more skills were released (much to the despair of the skill balancing team). Tbh though, even if Anet were to raise the level cap eventually to, say, 100. It wouldn’t be a big deal as long as mobs scaled up appropriately. That would of course require lvl100+ areas, dungeons, equipment, etc. From an equipment creation perspective, that’s not hard since all the stats conform to an equation anyway. The maps and dungeons would be where the core of the content will be anyway. I don’t see that happening in the upcoming release.
However, I could see this as a content update, especially since we had a feature update last September
Are you sure you’r not using the applies bleeding on crits trait?
(Mod will be moving this to necromancer forum soon)
I don’t call it the Komir Syndrome. I call it the Skyrim Syndrome. It annoyed the hell out of me playing that game.
In a few days, a single character could be the head of every single guild in the game. Even the Magic guild (even though he never uses magic).
The problem is people come from popular games like that to games like this and they expect to be the hero. You can’t have it every way.
Before, when we weren’t the hero, there were complaint threads that Trahearne was taking credit for everything (which he never did).
Anet makes it so that you are more center stage and people complain that we’re too center stage.
Not much Anet can do about it.
Vayne: I must respectfully disagree.
- Before, when we weren’t the hero but we did do pretty much everything with Trahearne doing almost nothing and still get the credit. That was one extreme.
- Now a whole team does all the work and WE take all the credit. That makes the character the NEW Trahearne. The other extreme.
- In between is the team does the work and the team gets the credit. There is no I in Team. That would have been a compromise that ANet could have done about it.
When did Trahearne get or take any credit at all. I’ve love a quote or two, because I’ve looked and looked.
The only thing anyone can say about Trahearne is he became the commander of the pact, but that’s not credit. It was down to circumstance. You belonged to an order and no order representative could have leadership because the other orders would see that as being somehow lesser. Trahearne was trusted by all the orders, but it’s clear even from the beginning, they respect you more than him.
That pretty much sums it up. He’s basically a compromise. Your character went out and got the deeds done, a field commander. One doesn’t expect a general to take to the field directly. He/she assigns a commander to lead the companies and resources into combat.
@naiasonod. The dialogue said that orders that your character passed to the forces bore the same authority as if Trahearne issued them himself; that does not necessarily make you second in command. Your character was granted field command on the missions you went on.
Wow so many comments looking deep into this.
When i first seen it i got gw 1 nostalgia from capturing points in heroes ascent and the pve missions.
Maybe this mission is a sign of things to come and to see how well such a game mode would work. (heroes ascent sort of pvp)Before i get told it’s nothing to do with previous lore etc etc. I just see a nice idea which could be implemented.
Pretty much this. I went through GW1 3 times and fought through all those missions. The nostalgia of trying to get past the siege wurms so we could get the bonus mission objectives. Ah those were the days. Without a reasonably skilled team it was impossible to get those bonus objectives and full completion of the mission and thus the achievement points.
Or more interestingly, the Soundless will come back as saviours of the Pale Tree and the uncorrupted Sylvari.
I get the feel that Anet basically said, “You want to be the centre of attention, well here you go! Don’t you feel silly now!”
Personally, I’m not too fussed about playing second fiddle. My character is merely one (warrior/guardian/necro/ele/mes/thief/ranger) among thousands if not hundreds of thousands. What makes me special among the myriad others?
When my character was made a commander, I felt that it wasn’t so much Trahearne’s second in command as merely a senior officer, maybe a battalion commander or a company commander to lead the hordes of Vigil, Priory and Whisper soldiers to their deaths.
GW1 did this much better. Your character was -a- hero, one among many adventurers who set out to join other heroes to battle the White Mantle, the Vizier, Shiro, Abaddon. You weren’t special in any way except that you had some martial skills that enabled you to survive in the world. Beyond that, you were just another adventurer.
To quote the great Canach “We are NOT your enemy!” =(
cuddles her many Sylvari This is exactly why I don’t like how dark the storyline is going. Its just too much to be accosted for being a race. There is more than enough of this IRL to want to deal with it in a game. I don’t find it funny or a joke. If you see me in game don’t say that crap to me even jokingly.
I actually quite enjoy the darkness in the story. It just goes to show that not all is as it seems even with the seemingly shiny sylvari. It also helps explain how the sylvari came to be. Spontaneously sprouting from a tree requires an enormous amount of magic and what better way to explain that than a dragon?
I especially liked how they delved into the back story of Faolain’s descent into Nightmare.
However, all the deviousness is why I prefer playing charr. Nice and blunt, like a hammer to the face
I am not talking about the game itself delving into it. Because I know that the Devs and writers are going to take great care in how they tell this story. It is going to be a very enlightening and lore building story for a race we know very little about. For that I am excited. I want to know where my favorite and most played race comes from.
What I am bothered by is the way the player-base will handle it.. and judging by this thread and some things I read on map chat yesterday, proves the player base CANNOT handle it. I am just fearful for people thinking its okay to start actually doing things like kicking Sylvari from their groups, or guilds etc. It may be a “ha ha” joke right now. But it happens in real life all the time and it is not fun. I don’t want my game life to emulate my real life.
If players are going to take it that seriously, then they’re not worth playing with anyway.
Feed bloodstone to mawdrey, toss out the dragonite, feed the empyreal to the Star. Junk => Loot!
Before Mawdrey came out, I threw away about 100 stacks of bloodstone.
You can’t really screw up while leveling.
Literally everything you do gives you exp points. Crafting, mining, logging, harvesting, doing renown hearts (once off quests that are part of map exploration), visiting points of interest, viewing vistas, completing map exploration, killing creatures, resurrecting players and NPC, completing dungeons, doing events (these are kinda like quests but are repeatable).
2. Use your booster whenever you want. It has a time limit but that only counts on time actually in game, so if you log out while it is still it should still be active when you log back in. As you go up in level and move to different areas, you get more exp so the rate at which you level up doesn’t really change.
3. It depends. Since you can change your traits and equipment while travelling it’s worth carrying a set of everything for any situation you may encounter. For example, my warrior carries three sets of armour and 6 sets of weapons. My necro has 4! sets of armour and 5 sets of weapons.
4. Mesmer is probably the worst class for speed boosts. The maps in the world aren’t that big and you will unlock waypoints to jump to as you explore the world. After you’ve explored the entire world it’s a simple matter of clicking on a waypoint near where you want to go and just going, for a small cost. (I’ve never understood the obsession with mounts.)
5. It makes no difference whether you level with a party or solo. Some events are group events and having a party helps, but you can just ask for help in the map and usually people are happy to help, especially when there is loot involved.
Thing about a heavy class is you can either go high damage or high defense, both of which can be supported by Warriors and Guardians as they are now.
A heavy battlemage class? where does that leave elementalists?
I played Guild wars 1
Utility over fashion. Flashy armour has always been the preserve of the wealthy (think feudal system) All armour has to do is protect the wearer. Spikes make no sense, you’re not a breastwork. Too many plates slow you down. I find the Seraph and, to the same extent, Lionguard armour and Vanguard, to be eminently sensible. Rank can be shown by a differently coloured pauldron or chest plate marking. On the battlefield, you don’t want your officers to stand out.
As for well-equipped vs under equipped, I’d say that shouldn’t be a problem as the organisations are all profession military units with a fairly high casualty rate given all the fighting that’s going on so there should be enough equipment to go around. I mean, look at the Vigil, they’re always armed to the teeth and well kitted out for what is effectively a mercenary army.
To quote the great Canach “We are NOT your enemy!” =(
cuddles her many Sylvari This is exactly why I don’t like how dark the storyline is going. Its just too much to be accosted for being a race. There is more than enough of this IRL to want to deal with it in a game. I don’t find it funny or a joke. If you see me in game don’t say that crap to me even jokingly.
I actually quite enjoy the darkness in the story. It just goes to show that not all is as it seems even with the seemingly shiny sylvari. It also helps explain how the sylvari came to be. Spontaneously sprouting from a tree requires an enormous amount of magic and what better way to explain that than a dragon?
I especially liked how they delved into the back story of Faolain’s descent into Nightmare.
However, all the deviousness is why I prefer playing charr. Nice and blunt, like a hammer to the face
It’s a few days IIRC.
A race war should liven things up. I mean, it’s been 200 years since the Charr and Humans really gave each other a beating, or rather the Charr gave the humans a beating. Ever since I played through that in GW1, I wanted to play Charr (thanks Anet for making Charr playable, though the character designs should have been a bit more influenced by the GW1 charr, but that’s by the by).
Asura have been having what is effectively their own version of a civil war between the Inquest and the rest. Norn only care about making war on the local wildlife and the local beer keg.
Personally, I’m tired of all the Dervish buzz/hype/fantasising, esp since I didn’t particularly like the class anyway.
I’d rather see improvements to the existing trait lines, whether by increasing the number of available traits, reworking a number of them to remove redundancies (that thief bundle one springs to mind), adding in a couple of new weapons, fixing skill bugs (Rush, Leap, Swoop I’m looking at you), making land spears/tridents a thing, etc
I would say I like the Grove least. I grew up in a fairly open and vast country with lots of scrub land but no true forests. So forests tend to make me feel claustrophobic. If I can’t see long distances I get antsy.
Rata Sum is another place I don’t like much. The ceilings are so low it’s claustrophobic. I grew up in a house with 10ft ceilings so anything lower than a cavern is too low.
Lion’s Arch is ok for the most part. It’s central, always plenty of ppl around to talk, but it’s not pretty by any means.
Now, being an engineer, Black Citadel is a great place. Sure it can be confusing to get around but the sounds of industry is music to my ears.
At the other extreme, I really love Hoelbrak. I’ve always loved mountains and snow particularly as where I come from, I have to travel a really long way to see it. Walking out on the Upper Commons and staring out into the snow is a real delight
It’s WVW, just do what I do, take a necromancer and fear uplevels off ledges. Or take a ranger and pointblank shot them off. There are some epic videos on youtube of players knocking off 30-40 players using fear because they’re too lemming to pack stun breaks or cleanses.
Meh, serious case of I don’t really care since AP means little. Furthermore, I did it all the first Wintersday (I thought I hadn’t as I had to fly home to see my grandmother one last time, but turned out while waiting for various bits of paperwork to come through, I did them all) last time so there’s nothing encouraging me to do it all again.
Although technically taken, my Asura ranger was named Frietzel but decided to change it because it was too close to a rather infamous nutbag from Austria who locked his daughter away for 30 years.
Carrion is the least useful of the viable ones.
Wrong.
Rampager is conceivable for general PVE as it will work well with barbed precision. Although Sinister would work just as well.
Sinister > Rampager.
If you want to do the most damage: Sinister > Carrion > Rabid > Dire.
Rampager should only be used in combo with Carrion or Dire to buff crit chance.If you want to be tanky: Dire > Carrion/Rabid mix > Carrion > Rabid > Sinister.
You basically need to pick traits and weapons first and then figure out your own sweetspot for offense vs defense by adjusting the gear stats.
If we’re talking PVE, I doubt Carrion would be as much use as Rabid. I could see them as being of more use in PvP, but I don’t play PvP so Carrion is of little use to me.
i’d been thinking about doing a sinister build as well. The only thing I had been stuck on was the rune set. It’s really good that aristocrat runes were brought up as I certainly wouldn’t have thought about them.
You could also eke some more out of power/prec/condition dmg with some infusions in the trinkets, minimal as they would be.
A bit off topic, but I was scrolling down the forum page too quickly and this registered as “erectile problems”…. but then again….
Carrion is the least useful of the viable ones. Not even going to mention the embarrassment that is Shaman’s.
Rampager is conceivable for general PVE as it will work well with barbed precision. Although Sinister would work just as well.
Rabid is a good all round set with the added toughness and also synergises with barbed precision. It’s my current necro condi set but I’ll be making a sinister set to play with.
For PVP/WVW roaming, most people would say Dire because of the toughness and vitality. It’s pretty meta atm.
For WvW zerg, you wouldn’t use a condition build but more of a hybrid power/support build. Wells, Marks, possibly with Knight’s gear for survivability. As you’re in a zerg, you’ll have plenty of might stacks,
As long as there are no more than 5 players at the two boats, champs will not spawn. However, be prepared to back up the players that foolishly don’t bring stun breakers or cleanses in the two zergs. If their timing is bad and they get feared into the boats at the time they spawn, then champs can spawn. Also sometimes players from the turret defense teams can over extend and may be counted towards the champ spawn
Schrodinger’s legendary?
Personally, it’s not a bad thing for me. I’ve missed the last two wintersdays because of travels. First one because my grandmother died and the second one because I had to move house then went on holiday with my gf. So this time will be my first Wintersday where I’ll actually be able to do the content.
As for the living story, I’ll finally be able to catch up on all the episodes I’ve missed. Given I’ve had to move countries and have been without internet or PC for 2 months, this break in the story will be an excellent chance to catch up.
Rather than sticking to one style of game, play a broader base.
GW2 is like a holiday from other games I’ve played lately.
For pvp type gaming, I’ve been playing war thunder. Playing a shooter in 3 dimensions is far trickier than it seems. MMO pvp has never appealed to me so I rarely play spvp although i do play wvw sometimes, but the poor state of GW2 wvw demoralised me and demotivated my from playing it much.
For challenging strategy my brother got me in Men of War. One of the first truly cooperative RTS games I’ve really played. Definitely far more challenging.
After playing games like these, GW2 is sort of like a walk along the beach.
From a lore perspective, whether there are any humans left in Elona is hard to say considering Palawa Joko is pretty much jacked up that continent. As far as anyone knows it could be a nation of undead. The Sunspears are gone, so who knows whether there is any of the paragon and dervish heritage left.
Personally, I didn’t like the dervishes so much. Their playstyle was ok, but the way they were presented was what I didn’t like so I got one to about lvl 6 then abandoned her.
If a new class were to be created, I’d like to see a master of two handed weaponry. Spears, polearms, great axes, halberds, that sort of thing. Maybe backed up with throwing daggers. Not just something to satisfy the nostalgics
If all mobs we faced were more like Mordrem that traveled in mixed packs, then zerk would fall out of favour.
Things that the AI should have but don’t
1. Mixed sets of skills
2. Automatic response against LOS tactics by throwing hard hitting AOE attacks against stacked players
3. Refusal to stack up and instead spreading themselves out or running out of AOE attacks.
4. Pressure attacks by melee units on light or medium characters while AI light mobs pressure the heavies with CC and conditions.
But not to the extent that players need to play with a party built along the holy trinity lines but players should not be able to just charge into the middle of a mob of AI and emerge out the far end easily.