With no boosts or buffs, it takes ~23 exotic discoveries to go from 425 to 500, roughly, give or take 1 or 2.
Sounds like a solution in search of a problem
You need to raise the full amount of experience, without going down and all in one go basically. I’ve gotten it on my warrior and he’s been downed easily over a thousand times
Mawdrey is very handy to have, as is the Star for Empyreal fragments. At least now there is a way to make use of the excess stuff without just wastefully throwing it away. Just build up a small store of bricks against any ascended crafting you want to do then have mawdrey and the star eat the rest.
The foxfire clusters can be a pain if you harvest for them as you need a lot.
I’m now waiting on the dragonite eater…
(edited by Azrael.4960)
Guild halls are great for building a tighter camaraderie within a guild.
My guild dropped drastically because the members were always off doing their own thing. Guilds maintain their member rolls through either a strong leader or a strong sense of community. Not all leaders are strong but a community can be easily strengthened with a symbol that says “This belongs to you all. Your members built it and maintain it”. Symbols like these are powerful reminders of belonging.
I’m finding my sinister fitted necro a lot of fun, and rewarding, Probably the best hybrid equipment for a necro.
there’s a thread which asked about the age of some of the older members of the player base. Some are in their 50s, 60s, even 70s
You know, I don’t think I ever read anywhere that there was even the hint that there would be a return to elona and cantha. As if fighting the 4 remaining dragons isn’t enough, you’re suggesting that anet release content requiring the fighting of a zombie army led by Palawa Joko and breaching into cantha, which would technically be an act of war between kryta and cantha as the emperor closed the borders.
Gaming aside, you do realise there is a war going on, yes? There aren’t exactly enough soldiers to fight on 4 fronts now let alone 6.
They should only be able to be made out of the corpses of our fallen enemies force the peasants to fight for our amusement. Link them indisputably with WvW achievements and foreever bring back the games true endgame once and for all.
And that would be?
I kinda lol’d. I recently bought a new PC as well
Core parts
i7 4790k
16gig corsair vengeance-pro RAM
thermaltake 650W supply
1 × 128Gb SSD
Asus Maximus VII GENE Z97 mobo
22in samsung monitor
razer deathstalker kb and naga mouse
I already had a perfectly working MSI gtx 760 so sticking with that. Also had a set of corsair cordless headphones but also a set of logitech 5.1 surround sound speakers so didn’t need to buy new ones. Also had some assorted 1Tb and 2Tb HDDs that were still in good condition so not needing more.
So excepting these, I only paid AUD$1500. And on GW2 I get 60FPS as standard on all high, 30-35fps on all high in large pop events like Tequatl. So really, spending $2350, I’m assuming USD, is pretty unncessary
Sorry, I couldn’t laugh enough at that suggestion
Gotta love RNG
I pray to RNGEsus every night
Or I dunno, wait until the release comes out in 3 days?
Your lack of clarification that you bought 2500 and got a salvage rate of whatever it was leads people to believe that you salvaged all 2500 with that salvage rate
That instance is literally the hardest thing in the entire living story. I don’t know who thought perma-retaliation golem was a good idea, or the two veteran inquest assassins later (because everyone loves fighting thieves, right?) for that matter.
It’s like the instance was made for necros and mesmers.
Ok, I see what you mean. Just seems odd that they have most of the insignia recipes available from master craftsman but the sinister is only available from the SW.
Gets people into the zone and farming
So, what IS the reflect rotation for shield phase? This is the first time I’ve heard of that.
I guess it isn’t much of a rotation so much as it is knowing how to mitigate the mobs during the phase
(I might get some of the skill names here mixed up as I don’t main a guardian, but have watched my guild leader do this so many times he can do it in his sleep.)
When shaman goes into his shield, every runs underneath him and guardian drops Shield of the avenger to soak up the elementals’ immobilising attacks. Party has to knock down the shaman bubble in that time. As a back up, the guardian might add in Sanctuary, but with a good team Shield of the avenger is more than enough.Once bubble bursts, everyone dodges the big AOE towards the guardian and s/he drops wall of reflection. Everyone then has to take down the elementals as fast as possible. If you can get them to stack up, eles will rip them apart, but warrior longbow combustive shot with arcing arrow is also a good combo to go with on short notice.
naw, sanctuary is crap.. you toss out a WoR, when it disappears you use SotA, and when SotA disappears WoR is back so use it once more. if the eles last longer than that your party is prolly having trouble. and if youre being forced to WoR during burn phases cuz someone or 2 cant dodge thats bad news too.
the other things to be doing are get under the shaman (cuz stacking is winning for stationary reflects) and toss a scepter 2 under the shaman to eat up shield stacks. when you run out of things to do in scepter, gs 5 some eles or spin to win against shield, stuff like that.
3rd utility… prolly retreat to help you or your friends not suck at dodging.
Bolded the important part for you. The majority of guardians I play with in this level generally know what to do as do most ppl in the party. Channel skills don’t work on the shield, they count as 1 hit, stops skills like rapid fire, hundred blades, etc being OP
What I would like would be a skill, maybe an elite, that transfer all the conditions off a foe onto the necro in return for a huge spike of damage for every condition removed. Then you can turn that around and throw them back on with plague signet or heal them with off consume conditions or convert one to a boon with well of power.
It’d make condition spiking a thing!
necros are horrible in everything
In zerg warfare, a condi necro is worthless. There’s just too much condi removal going on. A zerker necro can pop lich often, so there is that…
But zerker necros are only effective against people that have never dealt with one before. If you’ve run into them before, you know they’re a one-trick pony.
Can a zerker DS necro shoot you down? yes. So leave. They can’t catch you, so you just wait for their DS to run out, and then you come back. Same thing for lich…
Necros are horrible at stacking bleeds, so a zerker has plenty of time to take one out. DPS is a race, if a necro needs 12 seconds to do 1000 damage, and you’re spamming 4-5k heartseekers and dropping all conditions just by stealthing… what a joke…
Necros have tricks, and once someone has learned your tricks it’s over.
Sounds like all you play against are noob necros.
As an addendum OP, you salvaged 145 ectos for 279 dust.
Owned…
Thanks for the info… also that is a lot of ectos… and that is just ectos that people salvaged… I can’t imagine the number that people actually used… though to be honest I can’t image 863,000 either.
Bear in mind, that’s only just this last week
John Smith: Here is the data and it’s fine. Btw OP, BAM
Sir, I would send you cookies if they could last long enough to make it to you.
So even assuming 2500 were salvaged, that’s 0.29% of the total for this week….yeh, statistics ftw
as a player from Guild wars 1, I also prefer the way GW2 is now. A fight is not meant to be structured and bound up in the mores of aggro and tanking. A fight by its very nature should be chaotic and require timing, positioning and skills. Knowing when you need to dodge or accept the hit is critical. Sure, we have the issue that is LOS and stacking but that aside the aggro system as it is, is preferable to the old, holy trinity.
An enemy should target the weaker elements in your party. That’s the basis of all combat, attack the weak points. GW1 had it in a limited way where your casters may be targeted if aggro wasn’t held properly, but otherwise it was traditional.
Failure in the dungeons is merely a learn to play issue
Probably just carry on as usual
The elementals are what really gets you killed and high fracs they’re not only high level, there are a lot of them too.
Depending on how good your guardian is, a mesmer is sometimes a handy backup or in desperation a thief smoke screen. Whatever happens, you’re going to be dependent on your team cleaving down the elementals fast. It’s important to have your party together or the elementals will go around the shield.
Yeah, the Pact is pretty much gone. Most of their equipment and soldiers lost, and their Marshal won’t be trusted by the other races anymore. I believe that no one is going to command it because it simply won’t exist anymore.
The Battle of Waterloo – the British stopped the next Napoleonic War before it started.
It was only a decisive victory for the coalition because Prussia arrived on the flank just in time to save Wellington. If it weren’t for them, England would have likely suffered a major defeat. It wasn’t an all out commitment of manpower and resources either. None of the Napoleonic era battles were a total commitment of forces. Napoleon’s, rather masterful, advance on the third coalition forces, resulting in their defeat and the end of the coalition, was as close to a total commitment of forces during the era but even then he never committed all of his forces in any one battle.
You could consider the battle of Midway to be a such a battle though. Japan committed all of their aircraft carriers to one battle and lost almost all of them.
There are two legging sets I’m using that look decent. The vigil heavy and the phalanx heavy. Everything else looks like apron. I’ll post an image later.
Rather than use helmets, I’ve been using the glowing eye masks, makes my charr warrior look even more berserk
2500 salvages is nowhere near enough salvages to be certain about anything, but it is enough to make me query the datasets for enough salvages to be sure (say 100,000,000 or so)
Well, there we have it.
Conditions ftw. I started doing the new LS with my thief, then switched to my necro. Ripped my way through it.
Just drop lots of burning on them then wait
There’s a lot of bad math in this thread! I think a lot of people posting might benefit from taking an introductory statistics course. Even if the distribution is not for a binary set of data, the standard deviation can still be calculated as a higher bound (in this case it’s certainly not more than 2, and probably closer to 1 but I don’t know the actual salvage distribution). A sample size of 2500 is more than sufficient. OP might want to be more careful in recording his results.
As has been said repeatedly, 2500 salvages is sufficient only if it is a substantially representative subset of the total number of salvages done on any given day. If only 10k salvages were done a day, then 2500, 25% of the total, would be a decent sample. If 1 million salvages are done a day, then 2500 samples, merely 0.25%, is grossly inadequate.
@laokoko
The bad luck of the OP is not in question. S/he’s produced a set of data so we’re not calculating their probability, which is a wholly different calculation. What we’ve been looking at, and trying to explain to you, is whether the average rate of dust drops has changed. This requires a couple of things:
1) How many salvages are done over a fixed period, the longer the better.
2) How many units of dust are produced over the same period.
From this we can calculate a few things
1) The average rate of dust per ecto that is produced
2) The average rate of dust per ecto produced per day
If we break it down into 2500 salvage lots over time we can calculate whether there is a difference in the salvage rate over time or if it’s largely random and from that determine what the distribution of salvage rates are. From that we could kitten whether OP’s salvage rate per 2500 ectos is on the low end or in the middle of the distribution.
I like the one on the left of picture #1 labeled “original”. (It seems to be the same as the one on the right in picture #2). Like dace.8019, I think the flaps and butt-capes have been done to death. I think the long sleeves would most likely be considered part of the top, and the gloves would be small hand-only things again. (It looks like this on the right side of picture #1). This is fine by me; I generally prefer bare hands. But if you were to introduce a sexy arm-length glove, I would definitely have no problem with that.
Listen to me ANet:
I will never, NEVER, NEVER buy an Outfit! This must be a set of armor! I don’t give a flying Dolyak’s rear-end how nice it looks. If I wind up looking exactly like everyone else in the game, I don’t want it! LONG LIVE MIX ‘N’ MATCH!
OUTFITS MUST DIE!
Ever since Anet made outfits into tonics, outfits did die
It would be outfit.
And here is the problem, if its gemstore many would buy it and after a month no one would wear it. How many people you see sporting balindas great sword? I guess it would be win for anet. If anything it would make a great armor skin that is earnable in game through tougher means helping it to keep “value”.
I still do
If we could get 2500 players each salvaging 2500 ectos, that would give us a much nice randomised sample set to make extrapolations from.
still subject to rng, all 2500 of these people could get 9 each time just because rng
But the odds would be astronomical. But with a sample size of 2500 you end up getting a clearer picture of true probabilities.
Of the application of it, perhaps. But with 2500 being the sample size, it may actually take something 100 to 10000 times larger to have a pointedly obvious result that shows the smaller result from 2500 salvages was simply a statistical “burp” from the lower end of the averages.
That is actually false. 2500 is enough to have a clear picture.
http://calculator.tutorvista.com/coin-toss-probability-calculator.html
The chance of flipping 900 tail in 1000 tries is like 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001%
^That is with 160 zeros, I can’t even type it in.
What the OP described have even less chance than flipping 900 tail in 1000 tries. He is pretty much trying to flip a 3 sided coin(even though 1 have more probability of dropping) 2500 times and get almost 1 all the time.
Most likely the OP is trying to manipulate ecto/dust price. Or he accidentally stored the dust in collection or use the wrong salvage kit. Or there is some bug in the RNG system.
No offense, but your math and reading comprehension are abysmal. We arent discussing some crappy coin toss where the results are binary. We’re discussing the results of salvaging ectos which have a possible result of ONE dust, TWO dust, THREE dust, FOUR dust, or FIVE dust. Each salvage has 5 potential outcomes. Short of salvaging billions of ectos for a definitive (but still not 100.00% accurate) odds calculation of each result, we’re stuck with the average, which is currently just under 2 dust an ecto. Since it’s just under 2, it’s a fairly safe assumption that a large probability value is assigned to only salvaging 1 dust, with a not as large, but still substantial, value assigned to salvaging 2 dust, with increasingly smaller values assigned to 3, 4 and 5 dust. The result of that is the averages weighing towards the value people have settled on.
Take the following set of “results:” {1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 4 5}
The average here is a smidge over 1.77 for the set. Over 22 results, 12 were 1, 6 were 2, 2 were 3, and 1 each for 4 and 5. While the results arent exact, they’re more or less in line with what I figured the potential results could be.
Take the following set of “results:” {1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 4 5}
It don’t look like the coin toss problem? The flip is either 1 or not 1. And you do it over 2500 times, and you flip 1 almost all the time base on what the OP says.
It’s an astronomical small number. I dont’ know what the percentage is, it require a pretty good calculator.
Anyway, I’m just trying to say what the OP described clearly isn’t because he’s unlucky.
You don’t seem to understand statistical analysis at all.
If we could get 2500 players each salvaging 2500 ectos, that would give us a much nice randomised sample set to make extrapolations from.
still subject to rng, all 2500 of these people could get 9 each time just because rng
But the odds would be astronomical. But with a sample size of 2500 you end up getting a clearer picture of true probabilities.
Of the application of it, perhaps. But with 2500 being the sample size, it may actually take something 100 to 10000 times larger to have a pointedly obvious result that shows the smaller result from 2500 salvages was simply a statistical “burp” from the lower end of the averages.
That is actually false. 2500 is enough to have a clear picture.
http://calculator.tutorvista.com/coin-toss-probability-calculator.html
The chance of flipping 900 tail in 1000 tries is like 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001%
^That is with 160 zeros, I can’t even type it in.
What the OP described have even less chance than flipping 900 tail in 1000 tries. He is pretty much trying to flip a 3 sided coin(even though 1 have more probability of dropping) 2500 times and get almost 1 all the time.
Most likely the OP is trying to manipulate ecto/dust price. Or he accidentally stored the dust in collection or use the wrong salvage kit. Or there is some bug in the RNG system.
Not if 2500 salvages represents a tiny percentage of the total number of salvages on any given day in game. By itself, yes 2500 is a not inconsiderable sample size, but against 250,000? 2,500,000, 25,000,000? Who knows how many salvages are done on any given day but if 2,500 represents <0.1% of the total then the average salvage rate derived from that would be meaningless.
It’s not a probability problem.
.0000000001% is a small number.
But the OP isn’t describing a small number, he is describing a number with hundred of decimal places. It’s like 10 to the negative a few hundred.
Most likely there is an error some where, either because he lied, miscount the number of dust, or Anet make a mistake in the RNG generator. I would say most likely the error is on the OP’s end.
I’m not talking about probability. I’m talking about statistical sampling
Silk, i generally have the least trouble with because so much stuff drops in fractals.
Farming the lower tier bags from low level dredge, centaurs, skritt are all possibilities. Good thing there are plenty of them around
“Master has given a sock! Master gave it to Dobby!”
Stealths
If we could get 2500 players each salvaging 2500 ectos, that would give us a much nice randomised sample set to make extrapolations from.
still subject to rng, all 2500 of these people could get 9 each time just because rng
But the odds would be astronomical. But with a sample size of 2500 you end up getting a clearer picture of true probabilities.
Of the application of it, perhaps. But with 2500 being the sample size, it may actually take something 100 to 10000 times larger to have a pointedly obvious result that shows the smaller result from 2500 salvages was simply a statistical “burp” from the lower end of the averages.
That is actually false. 2500 is enough to have a clear picture.
http://calculator.tutorvista.com/coin-toss-probability-calculator.html
The chance of flipping 900 tail in 1000 tries is like 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001%
^That is with 160 zeros, I can’t even type it in.
What the OP described have even less chance than flipping 900 tail in 1000 tries. He is pretty much trying to flip a 3 sided coin(even though 1 have more probability of dropping) 2500 times and get almost 1 all the time.
Most likely the OP is trying to manipulate ecto/dust price. Or he accidentally stored the dust in collection or use the wrong salvage kit. Or there is some bug in the RNG system.
Not if 2500 salvages represents a tiny percentage of the total number of salvages on any given day in game. By itself, yes 2500 is a not inconsiderable sample size, but against 250,000? 2,500,000, 25,000,000? Who knows how many salvages are done on any given day but if 2,500 represents <0.1% of the total then the average salvage rate derived from that would be meaningless.
When i used to wvw regularly with my necro, I’d build her for wells and marks support but she’d also be tough enough to get in just behind the G,W front line and clean up. If your front line is holding solid, jumping into death shroud or plague to cause havoc in the enemy front line makes it easier for your team. Even if you go down, you’ve contributed a lot to winning the fight. Several plaguing necros spamming the blind pulses can really turn the tide. Reaper’s mark with static fields and lines of warding at the right moment can seriously disrupt an unprepared charge.
I don’t spvp so i don’t really care about how she’d perform there
More tiers please. I need that carrot on a stick, or I’m just going to stop playing out of boredom. Maybe make it not such a PITA to craft for such a small gain. I think ascended should be cheaper as is, or better to reflect the serious time and effort put into making it.
While they’re at it, make sure to add more challenging content to go with the next armour tier.
Back to WoW you go!
If we could get 2500 players each salvaging 2500 ectos, that would give us a much nice randomised sample set to make extrapolations from.
still subject to rng, all 2500 of these people could get 9 each time just because rng
But the odds would be astronomical. But with a sample size of 2500 you end up getting a clearer picture of true probabilities.
Of the application of it, perhaps. But with 2500 being the sample size, it may actually take something 100 to 10000 times larger to have a pointedly obvious result that shows the smaller result from 2500 salvages was simply a statistical “burp” from the lower end of the averages.
Precisely. Considering the quantities being salvaged on a daily basis, 2500 in the grand scheme of the game could be 0.000001% of the total salvaged. Thus, though for 1 player it may be a low rate, it may be just a slight slip down the bell curve.
you mean a House elf?
If we could get 2500 players each salvaging 2500 ectos, that would give us a much nice randomised sample set to make extrapolations from.
There could be a system whereby a certain number of waypoints act as “check points”. These points function as normal waypoints but should you die in during combat or fall to your death, you’ll be automatically ported to the nearest checkpoint. Waypoints are meant to be in safe regions anyway so having a magical tether to it makes sense.
Reminds me of the RPG tower game Dungeon Defenders. The original cap was 60 and you got access to the top level gear. Then less than a year later, a new level of gear was added and the cap raised to 85. Less than 6 months later, the cap was raised to 100 and a new level of gear added.
Pretty much gave up on the game, as much as I loved it, at that point as the leveling up was so slow that I’d be lucky to go up a level in a night’s worth of gaming.
I don’t have a link to the post, but when I read it, it did have a link to a post from a dev saying there would be no gear with higher stats than ascended, but they might put some tiers in between the lower ones.
They’ve already done that. There are a number of rare weapon recipes that appear in between the original tiers of weapon crafting. Before Masterwork weapons were 5 levels above the blue but rares have since been introduced that are 7-8 levels above the blue but a few levels short of the next material tier.
As long as you keep in mind that necros are an incredibly selfish class, you’ll do fine.
There’s another thread up at the moment on a pve necro which may help.
I love my necro even though i’ve mained a warrior and ranger for a long time.
Just for fun, I threw in a zerker secondary weapon set, dagger(air sigil)/focus (fire sigil), on my sinister/aristo necro in addition to the sceptre/dagger main. Really makes it quite a hybrid. Switches between ~1850 power / ~1650 condition damage with D/F and 1650+ power / 1800+ condition damage with S/D. I haven’t gotten round to completing the sinister weapon sets, so I’m sticking with Rabid sets for now.
Also, you could probably go also go with Rabid or Carrion trinkets as those at least come in ascended whereas Sinister still doesn’t have ascended versions
Good game to the necro. I normally switch to a A/W shout/warhorn cleanse/buff warrior build for Mai trin. Warhorn condition conversion is pretty OP. Slows down my damage output but all that vigor and regen keeps the party going.
Eventually, I’ll be brave enough to give my necro a run in fractals
Personally, I quite like it that the two maps haven’t been “fixed”. It gives Tyria an actual evolving face. Though it would be good to have the mobs reflect that change
Moral disputes aside, does anyone else think it is a great reflection of the game that it induces these sorts of discussions?
