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Why the hints of Cantha?

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Azrael.4960

The lunar new year holiday arrives next wee, 19th to be exact.. Some businesses will be closed for up to 2 weeks. One of our factories is closing for 8 days. There is a lot of gems to be traded in this period in China.

Cantha is a boiling pot of China/Japan/Korea. China had massive influence over the other two nations in ancient times, empire and social structure, ministerial power, and all that jazz. Even down to the warring factions, who are nominally loyal to the emperor but still want to kill each other.

@Tai Kratos Anet couldn’t just do a purely China themed Cantha because NCSoft is Korean.

The lunar new year is based on a calendar largely devised by China, with local variations but the core is basically Chinese. The Imperial outfit this release is distinctly Chinese. The male versions have dragons sewn into them which was something only Imperial China did. Dragons on your formal robes represented rank in the imperial court.

The Chinese Emperor wore golden robes with 9 dragons embroidered on it each with 5 talons. The Emperor’s robes were even referred to as the “Dragon Robes”
The highest ranking ministers were only allowed 4 talon dragons and none were allowed to wear the golden robes.

Jade was more of an important stone to China than it was to Korea or Japan. Neither of those countries have natural stores of jade while it is relatively plentiful in China, hence its value.

No matter how Anet depicts Cantha, most of it will be reflective of China simply because of how much of an influence it had on the development of the rest of East Asia.

Would You Like 10-Man Raids (Poll)

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Azrael.4960

I’m not much for a raid so much as a “mission” from the GW1 style of thing or a balance between the two. I used to love doing the GW1 missions, particular when they were offered as Zaishen missions since it was pretty much the only time I would actually interact with other players. I preferred to solo most of GW1.

That being said. I’d like to see something like the Zaishen missions/bounties/vanquish, perhaps as an Order (Vigil/Whispers/Priory) mission which spawns once a week at Ancient Karka level of difficulty and appropriate level of loot, i.e higher chance of precursors in final chest, that sort of thing. City/town assaults could be an interesting combination of raid/mission

What are the top 9 EU servers ?

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Azrael.4960

I used to run a lot with the EU commanders on Gandara when I was still in living in Europe but have gone to OCX due to work and my latency makes wvw pretty much impossible. EU commanders are a blood thirsty lot. During the height of S2, there were sufficient numbers of skilled commanders to have both a point capping zerg and a zerg hunting zerg, on each map. There were some guilds that came over from AG and I distinctly remember one commander who only capped SMC to turn it into a big trap. Many a night would we be inside wiping zerg after zerg that came in. We didn’t even want SMC, we just wanted the enemy zergs to come in.

The fighting was glorious. So were the loot bags.

Good old times. We did same in SFR alot. But now its new generation on WvW raid guild to karma train in EoTm and running away from fights when they have more ppl and if they loose they go plaim you for cheating.

What will Expanson bring. Crybabys who will go reprt you went you kill them on battle and promise that there mommys will hack your accounts.

I’d say just slaughter em all and let the lost gods sort them out.

Casual player searching for casual guild.

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Azrael.4960

you might want to post what server you’re in, NA or EU. Hours online that sort of thing

What are the top 9 EU servers ?

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Azrael.4960

I used to run a lot with the EU commanders on Gandara when I was still in living in Europe but have gone to OCX due to work and my latency makes wvw pretty much impossible. EU commanders are a blood thirsty lot. During the height of S2, there were sufficient numbers of skilled commanders to have both a point capping zerg and a zerg hunting zerg, on each map. There were some guilds that came over from AG and I distinctly remember one commander who only capped SMC to turn it into a big trap. Many a night would we be inside wiping zerg after zerg that came in. We didn’t even want SMC, we just wanted the enemy zergs to come in.

The fighting was glorious. So were the loot bags.

Are we going to have a real dual-wield skill?

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Azrael.4960

Warrior axe 4 is a dual attack skill.

It would be nice to have dual axe wield auto attack chain to be

  1. Right hand chop
  2. Right hand strike, Left hand strike
  3. right strike, left strike, right strike.

Other things that would make sense, would be to change the auto attack chains to reflect different dual wields. So with axe / sword it could be something like

#1. Chop
#2. slash (bleed), chop
#3. slash (bleed), chop (cripple), slash (bleed)

As this would be actually representative of the swinging motion of weapons and keep in tone with the main hand weapon.

Axe / Mace could be

#1. Chop
#2. Smash (vuln), chop
#3. Smash (weaken), chop, smash

Sword / axe could be

  1. Slash (bleed)
  2. Chop (vuln)
  3. Hamstring (bleed+cripple)

To keep in with the condition damage aspect of swords

Sword / shield would be more interesting

  1. Slash (bleed)
  2. Shield punch (weaken)
  3. Hamstring (bleed + cripple)

Shield punch is not a shield bash as having a stun in the auto attack chain is OP. It’s more along the lines of punching forwards with the edge of the shield

Sword /sword

  1. Slash (bleed)
  2. Dual slash (2x bleed)
  3. Triple stab (1xtorment)

Rangers with sword / dagger

  1. Slash
  2. Dagger slash
  3. Double stab

That’s some of the ideas that I could come up with. The animations would be interesting but best of all, a system like this would open up a whole new field of builds

Objective: Kill Trahearne

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Azrael.4960

Question about Charr characters.

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Azrael.4960

I forgot to mention that my absolute biggest gripe is Charr helmets. 90% of them look thoroughly stupid as if the artist ran out of inspiration on how to fit them to Charr.
Most look like busted pots.

I despaired on finding a decent one and hid them by default. Then Anet introduced the glowing eye masks…and I bought them all. Now, none of my characters have helmets, merely glowing eyes.

Advice on first dungeon run...

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Azrael.4960

What I really want is to not end up dead on the floor 1/3 of the way through every fight because I missed a dodge, and then I was watching to see when my healing skill would come off cooldown, so I didn’t see the tell for the next big attack in time to realize I needed to swap weapons and use skill #4 to mitigate it.

Something along the lines of “autoattack, move out of red circles, monitor health & use #6 when low, watch the boss for tells and either dodge or use #4 to mitigate, use #2 when it comes off cooldown, and finally use #9 in an emergency if you get in trouble” is more my speed, but I have real trouble finding information and advice that doesn’t assume you are way past that point skill wise and much more actively in control of all your options. Obviously I would add more skills to my repertoire once that became more instinctive and less demanding to keep up with, but starting as simple as possible and staying alive is the first step.

In that regard, Warriors are definitely your thing. Especially with a Greatsword as you get an extra dodge with the number 3 skill Whirlwind attack. Even if you go with full berserker gear, you’ll still have a very high HP pool. I run the fairly standard berserker kit for most fights. My usual approach to most fights is

1. Set approach and drop Banners of Discipline and Strength.
2. Throw greatsword with skill4 to hit as many targets as possible to trigger aggro
3. Run into range and trigger whirlwind attack. Auto attack then Hundred blades, Arcing slice on occasion.
4. Keep an eye on conditions and health. Back away or dodge out when low and switch to longbow. Pop Shake it off on dangerous conditions like large stacks of bleed or if in need of stun breaker.
5. When health is back up, switch back to greatsword and repeat 1-3.
6. Drop banners again if off cool down and fight looks long.

The beauty of banner builds is that you have a 90 second cool down on them so you don’t have to worry about them once you’ve cast them. Once you’ve gotten the hang of them, you can use skill 5 on banners to blast things like water and fire fields.

Advice on first dungeon run...

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Azrael.4960

I’m surprised no one has mentioned the warrior as an option. When I research I see lots of references to warriors having great passive survivability while guardians require active defence, but then I see lots of references to warriors swapping weapons, using shouts, dropping banners, etc which make me wonder if there might be a lot more total skill juggling on the warrior making it easier to just learn defense on the guardian.

This seems to be referenced frequently as a good warrior starter setup.
http://intothemists.com/guides/2609-dps_dungeon_build_for_new_lvl_80_warriors_training_wheel_guide_before_you_go_full_zerker

Warriors are very forgiving because of two things. A big HP pool and healing signet. Although the other healing skills offer better burst heals, the constant tick of heals from healsig make it the heal skill of choice for sustained fighting.

Warriors are very good all rounders, your “jack of all trades” as it were.
If you want to start out in a more support oriented role, you can go with shout / cleanse, which involves investment into the Tactics line. Traits you would use are Lung Capacity and Quick breathing, and you’d be using Axe / Warhorn while your armour would have Trooper runes. Coupled with shouts like For Great Justice, Shake it off and On My mark or Fear me, you can keep a party permanently free of conditions. This is a common fit for WvW.

For damage oriented support, you could invest in Lung capacity or Inspiring banners, and Empower Allies. This requires a trait build along the lines of X/X/X/4/X.
A previously popular build is 4/6/0/6/0 or 6/4/0/6/0 which is the Phalanx Strength support warrior. In the tactics line, you would take Empowered, Empower Allies and Phalanx strength. This is then combo’d with a Deep Strike, Rending Strikes and Forceful greatsword to stack might or just Deep strike and Forceful Greatsword. You’d pack Banners of discipline and strength, if you’re the only warrior. The third utility slot for me is usually Shake it off, it’s the best stun breaker/cleanser skill.

Banners are very useful utilities and can be picked up to give fury, in the case of Discipline banner, or stack more vulnerability in the case of strength banner. Also, their no. 5 skill is a blast finisher and can be combo’d with longbow burst skill for more might stacking.

I feel like greatsword is the end all be all.

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Azrael.4960

It’s all about role.

For warrs, it’s got good mobility skills, and hundred blades of course. Aoe dmg wise, it’s basically the best among the warr’s options.
Axe/Mace is one of my favourite combos, with the Dual Wield Agility trait, I feel that it has a higher DPS output than GS, ignoring the trait that allows the GS to stack might on crits. A/M can stack a lot of vulnerability in a hurry against multiple targets and the ranged knock down is a beauty.

For rangers, it’s the only cleaving weapon they have access to and for general PVE this is a must. Sword/focus has very high single target DPS but the target lock makes it somewhat difficult to manage for some people. Common rotation is rapid fire to 10 stacks of vuln, proc signet of the hunt then switch to GS and hit maul. The wide variety of skills available on ranger GS makes it incredibly versatile. Cleave, vuln stacks, closer, block, stun. It’s the most versatile of all the greatswords.

How many Fractal skin you have unlocked?

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Azrael.4960

Been kinda lucky that all my skin drops have been singles

Axe, sword, sceptre, focus, shield, longbow, trident. Still a ways to go!

my problem with crafting mawdrey

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Azrael.4960

About the only thing that got my goat was the daily crafting limit on the foods but eh just bought them off the TP. Now, am selling my own food back onto TP when I get the foxfire clusters. Luckily I had decided that as part of my game play I’d level up my crafting professions so I had all the necessary professions at the right levels to craft all the bits I needed. I just got impatient with the food XD

PLS make fractal skin trade on tp

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Azrael.4960

Definitely do not make them tradeable. Leave them account bound but at least allow the skins to be forgeable.

Fractal skins shouldn’t be cheapened by making them available on the TP. None of the other dungeon skins, which are admittedly redeemable for tokens, are available on the TP. I’d definitely like to seem fractal skins redeemable for relics. Pristine relics are useless outside of ascended rings, which drop like confetti anyway, and converting to fractal relics which fall like snow. So they really do need to see some love

/Age and precursor drop

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Azrael.4960

3049.

2 drops. One from boss chest and another from random mob in fractals

Warrior fractal setup~

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Azrael.4960

Here’s a few builds I use for warrior:

PSEA (Team Might stack warrior/support)
http://gw2skills.net/editor/?fJAQNBhODbkpjKP77w2DORDwEUXTgAQXVkeFihgH-TBCBABV8EAqZ/hKV/5MlgYp8DgLqQe6eY4AFAA-e

DPS w/ banner
http://gw2skills.net/editor/?fJAQNBhODbkpjKP77w2DORE8DIGDM46oN6enqIA-TBCBAB1s/Qlq/cmSQsU+BwFVIPdPMckCC4BAAA-e
(I take Trait & take Disc banner to give the team permanent fury on fights, etc)

Full-on DPS
http://gw2skills.net/editor/?fJAQNBhODbkpjKP77wuDORD8DImDMox1Rb09G-TBCBAB1s/Qlq/cmSQsU+BwFVIPdPMckCC4BAQKg8kaB-e
(Rifle + Axe/WH for Dredge bosses / Range fights ofc)

Mai Trin Support
http://gw2skills.net/editor/?fJAQNBkODbkpjCQ77w2DORDAFUXDgxWXTkeEyhbA-TBCBAB1s/Qlq/cmSQsU+BwVVIPdPU8AAY4AFQGg8tA-e

Mai Trin Solo
http://gw2skills.net/editor/?fJAQNBkODbkpj6O77wwDORDAFUYr8F4cAM2psumA-TBCBAB1s/Qlq/cmSQsU+BwVVIPdPU8AAY4AFQIAzbBA-e

Couple other ones I use for kittens and giggles like Axe/Mace for vuln stacks but the main one’s are posted here.

If you’re running Mai Trin support, you should be camping Axe/Warhorn the whole fight. Rifle is terribad, at least with longbow you can blast your burst skill for might stacks

Question about Charr characters.

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Azrael.4960

One of my biggest gripes about Charr armour is that many of the leg pieces look like aprons and utterly ridiculous on Charr. Pretty much the only ones I’ve found that are somewhat acceptable are the Vigil, Phalanx (Gem store armour), Carapace (still a bit of a skirt but not so much an apron). The pants style leg armours aren’t too bad but will be down to personal taste. The biggest problem is the stowing of weapons on the apron style armour. They will almost always clip.

You’ll have to do a lot of looking to find decent looking shoulder armour for Charr. Personally, Vigil is one of the better options as is Phalanx and Gladiator. Barbaric shoulder armour isn’t too bad either.

Chest armour is very hit and miss, particularly if your Charr has a very burly body.

would you like PVP in PVE

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Azrael.4960

Nope, definitely nope. In fact. I’ve got a first class ticket on the Nope train to Neverneverstan

Don't follow guildwars2hub guides

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Azrael.4960

Or better yet. Play with patience and collect all the mats yourself then level up the way the devs mosrly intended.

Apart from the required purchases from the masters, crafting from 0-400 for all 7 disciplines cost me virtually nothing. 95% of things that I crafted came out of stores I collected myself. Any time I see people burn vast amounts of gold to quickly get up to 500 I smh amd laugh

Technically, even though you collect materials and it seems you didn’t spend anything, you still lose the same amount of gold because you didn’t sell those materials. Gw2crafts still remains the best crafting site out there.

I made it all back from selling the exotics that I don’t need. Picking the ones to make that leveled my discipline plus made me back a profit is the obvious thing to do. I actually made a pretty nice profit. You also forget the gold I’d be making while out in the world doing stuff. I played the game without a schedule so I made stuff as I had supplies even kf it meant my chars spent a long time I green or rare armour. Most of the exotic armour I used came from karma or dungeons so anything I made turned a profit. Thing is knce you have one lvl 80 char where the first two disciplines take the longest the subsequent ones lvl up at an increased rate because of the access to the higher areas. So when I lvl up a new character that one provides the low lvl stuff while my lvl 80 provides the higher lvl stuff and continued income from dungeons and some limited flipping. When mh seco d char, a ranger, was done I had more than enough supply to get her to 400 leatherworker and huntsman then it was my guardian who made it to armourskith pretty quickly then my thief who is tailor and artificer and my necro who is a chef. All of them were done relatively quickly by that method. Each subsequent character provided low level supplies to feed the next discipline. I made lots of gold and I’ve maxed all the disciplines

Don't follow guildwars2hub guides

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Azrael.4960

Or better yet. Play with patience and collect all the mats yourself then level up the way the devs mosrly intended.

Apart from the required purchases from the masters, crafting from 0-400 for all 7 disciplines cost me virtually nothing. 95% of things that I crafted came out of stores I collected myself. Any time I see people burn vast amounts of gold to quickly get up to 500 I smh amd laugh

Will The Mastery System Have Impact on WvW?

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Azrael.4960

Anyone old enough to remember this
http://youtu.be/mzAQu23t19A

Can I still do For the Children / Grawnk

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Azrael.4960

Nope, you can’t do it anymore. Although you may want to hang on to them for this year’s wintersday just in case you can use them then

And those who dont buy expansion?

in Guild Wars 2: Heart of Thorns

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Azrael.4960

Think of it this way.

In GW1, the expansion pack Eye of the North had new skills, new title tracks, new mobs, new zones, new dungeons, new story, new armours, new weapon skins and stat combinations

If you didn’t buy it, you didn’t get any of these things, but all of the other stuff from which ever campaign you bought was still available to you. I’d say HoT would be much the same. Without buying it, you get no new masteries, no new skills, no way of crafting legendaries, no access to the new area and no new profession.

However, I do see that you’ll have access to the new WvW borderland as that affects a core functionality of the game. And you’ll certainly be able to see players using the new skills and profession in the existing area.

Returning with friends and we go wtf...

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Azrael.4960

Okay, you paid 10 bucks for the game but can’t afford 20 bucks for the LS2 episodes (well more like 17.5 bucks since you logged in for episode 8 ) ?

C’mon, they have to make some money somewhere. All other games still have expansions AND a subscription fee. Would you prefer pay $15 per month to play or get some OPTIONAL content for an OPTIONAL $20 (since they can be bought with in-game gold).

This is still cheaper than their $40 full price that you would have paid.

Go troll somewhere else because it’s clear you don’t like this game if you don’t stay updated.

I stopped playing for 6 months, but still kept up-to-date and logged in to get most episodes (missed one, but bought it no problems).

If you find that too expensive, you clearly haven’t played ANY other MMO. Even F2P MMO are more expensive than B2P… I know it. GW2 is the cheapest and best MMO I have ever played, even if they charge for DLC (you can see LS2 as an optional DLC), and I did try quite a few of them.

First of all, not everyone has a lot of disposable income every month. When you have bills, car upkeep etc. sometimes you find that you don’t even really have 20 bucks at the end of the month that isn’t going to go to one bill or another, so please refrain from assuming anyone can just pull 20 bucks out of nowhere and not possibly need it somewhere else.

Also, just because a game may be “cheaper than other MMOs” doesn’t mean they decided they needed to spend that kind of money. You pay for a game that you can afford and some people may feel ripped off that they can’t play the whole thing. Not everyone is use to today’s gamer’s mentality where they don’t mind having a bunch of content thats not originally available when you actually pay for the game.

I personally was able to get all the content unlocked but I think it would be arrogant of me to just assume its easy for everyone to do it. There are a lot of things that came up when Season 1 was going on and i missed most of it. Even with the current system, i would have had to pay for most of it anyways, so I can understand how someone could miss out.

Whether you agree with charging for missed episodes or not, everyone should really not comment on the difficulty of actually being there during the release window.

If that’s the case, then such people should really rethink the need to have things like
1. Internet – that’s not a necessity like food and shelter
2. Games – that’s not a necessity like a food and shelter
3. Cigarettes – that’s not a necessity like a food and shelter

People who are going through economic hardship are not likely to have the time nor money to spend on anything that is not necessary to survival. So that’s hardly an argument.

That being said, GoddessOfTheWind’s rhetoric is a bit OTT.

Will The Mastery System Have Impact on WvW?

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Azrael.4960

It would be a bit funny to experience a zerg on gliders swooping down on an enemy zerg and on TS someone screaming “DEATH FROM ABOVE!!!”

Like that scene in Godzilla 2014 when they parachuted into Las Vegas. Adding a 3rd dimension to WvW would definitely liven things up, but would require proper depth in the map design, not to mention anti “aircraft” mechanics. Siege tracking mechanics would be a nightmare. I could see barrage rangers being handy for defending towers

It would make attacking certain points in the existing borderlands impossible, though, as the BL owners could just fly out of the Citadel and land inside the towers nearby or dive bomb into the camps with high enough gliding.

I’d imagine blobs would completely avoid fighting near cliffs for fear of being hit by “paratroopers”. Also, I could also imagine an aerial assault by players with high enough Gliding from Garrison to Bay or aerial reconnaissance from Stonemist. Stonemist would take on a new significance as it’s the highest point in EBG and from there you could launch paradrops into any of the nearby towers. If you could take and hold SMC, you’d basically own EBG. Imagine the fights!….and the frame drops XD

All. These. Possibilities!

Will The Mastery System Have Impact on WvW?

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Azrael.4960

From what has been released so far, it’s been said that Masteries will be PVE only. WVW has its own set of masteries.

Masteries: Gating content.

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Azrael.4960

Until we actually see what they mean about not learning a mastery preventing you from taking on the challenge all of this is supposition.

Anet should have learned from EOTN how to managed a new skill system. For those who didn’t play EOTN, your characters were given title tracks that they could level up and gain new skills as well as a buff in a certain area. As your title level increased, your buff increased, things like bonus damage against certain enemy types in that zone and reduced damage taken, as well as the strength of the skills tied to that title level. Now, one may think “wow, tying the two together means my title skills and bonuses are totally OP!” which is only true when you are in the zone matching our title. Outside of that zone, your title skills were only as strong as the rest of your profession skills. And this leads to the last point. Those skills replaced other skills in your skill bar and were not used in addition to the skills on your bar. At no point, though, was any of the content not doable without those skills.

Now, with Mastery, I’m waiting to see how hard certain content is without it, and how easy it is with it. If it’s pretty challenging without it, and only somewhat less so with it, then Anet will have hit the nail on the head. If the Mastery trivialises the content then they’ve done it wrong. Until we see what they’ll do, we should reserve our judgement

Which Mastery will u master first?

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Azrael.4960

Master Fractals, Master of Combat, Master Exploration, Master Lore, Master Legend in that order.

Unless there is a new legendary with an absolutely kick kitten skin, it’s all about the fights

Fractal impossible for me

in Fractals, Dungeons & Raids

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Azrael.4960

>.< I threw away 4 stacks of dragonite ore over the last couple of days. I’ve already got enough ingots saved up if I want to make more vision crystals, have a spare lesser and big one anyway from daily chests. Good thing I made mawdrey and got the star to consume the extra bloodstone dust and empyreal fragments.

@OP Seriously give Silverwastes a go. After a while, you’ll be swimming in materials. Much of it comes from the green loot bags while the exotic champ and chest bags are lucrative. If you need lower level mats, save the green loot bags and open them with a low level character and salvage stuff with that char using a basic or fine salvage kit. You’ll have a higher chance of getting lower level mats which you’ll need a lot of. It’s generally trickier to get for lvl 80s because drops are dependent on your character level so opening bags with an 80 will yield more lvl 80 greens and blues. Unfortunately, I have all 80s and not interested in making more alts until the Revenant arrives.

If you want globs of dark matter, use the t6 mats you don’t use much of to make exotics and use a Black Lion salvage kit on them. That will always yield Dark Matter. When I was crafting up to 500, I salvaged some of the lower value exotics I made to yield my globs.

Crystalline dust, at a pinch, can be salvaged from Ectos.

Also, do lots of low level fractals. I’ve never need to buy silk from the TP simply because of the sheer amount of green and blues that I salvage that produce silk. At times, I’ve been overloaded with silk. It will also yield lots of fractal relics which you can use to buy the obsidian shards.

Also, make sure to craft your daily mats
Mithrilium : dead easy to do because you’ll be swimming in mithril from higher level salvages
Spool of silk weaving thread: trickier as it will depend on your silk scrap production
Elonian cord: If you’re going for medium ascended armour
Glob of elder spirit residue : Shouldn’t be hard as salvaging lvl 80 wpns yields a lot of elder wood and sometimes ancient wood.

RNG Overhaul for HoT

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Azrael.4960

I’ve been fortunate enough to have gotten 2 (Zap and Leaf of Kudzu) but I’ve been so indifferent to the remaining legendaries that precursors are more a source of income than something I want

RNG Overhaul for HoT

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I found out last night that one of my guildies has hit 7 precursors dropped for her account….I had known about 4 but 7?

Are necros still useless in pve?

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Azrael.4960

That being said though. I must say the introduction of the Sinister gear has made the Necro a lot less tedious to play. Previously, you’d be looking at pure power or pure condition. Sinister at least gives you the option of a properly hybrid build that gives you the benefit of high condition damage while still being able to get stuck in with a dagger or what not. Doesn’t change the other facts, but at least it’s a helluva lot more fun to play.

How about this?

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Azrael.4960

As long as the system is PPT, no work around will satisfy anyone. Everyone’s efforts, regardless of what time they play, should hold the same value in terms of time and effort expended.

Those who play in NA prime time have no choice but to accept that their efforts will be challenged by “night” cappers. If you think about it from OCX and SEA players’ perspective, it’s the same thing. Their efforts are challenged by "night"cappers as well.
In the current environment, the only way around it would be to open up OCX/SEA servers that are aligned against China servers.

Anet announced there would be changes to WVW apart from the new map. One thing that could help is a change across the board in the scoring system.

One thing Anet will address in HoT is the relative importance of taking and defending structures, where holding and defending structures opens up a new defensive system.

I’ve always felt that points shouldn’t be awarded every 15 min but every hour and the scores awarded is dependent on the tier of the structure not merely having it in possession.

Being out manned should give points bonuses based on level of out manning. If the highest number of enemies is greater than double your team’s, then your team gains double points per tick. If it’s 50% more than yours then you get +50% PPT. I think this alone will encourage balancing of world populations. Too many ppl on your side outnumbering theirs and you’ll give away a lot of points as long as they can hold a few key structures.

Newer Item Stats

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

Given that Sinister is time gated like Celestial because of the need for Charged quartz, I highly doubt it

Keeping Silverwastes alive

in Guild Wars 2: Heart of Thorns

Posted by: Azrael.4960

Azrael.4960

Dunno about that, in the EU at least. Each night I’m on at least 5 shards of SW fill up in a hurry for the Breach and Vinewrath. As long as those two sets of events are features, not to mention the bandit chest trains, people are still going to go there. It’s pretty much the best farming you can get

Australian Servers?

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Posted by: Azrael.4960

Azrael.4960

I’m playing on European servers (I used to live there) and ran a tracert last night. 13 hops to get there and a ping of 300+ ms. Rules out WvW and Spvp

"Suggestion" GW2 Dueling updated

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

Humans get more disgusting by the day.

But not you amirite?

Dueling threads bring out proponents and opponents. It’s always the case. It’ s a contentious topic precisely because it affects people in more extreme ways.
Naiasonod is no ruder or blunter than anyone can be. Hell, I’ve been infracted for weeks and stuck on an hourly flood control for months because of some of the stuff I’ve posted.

Controversial topics being out contentious opinions.

Fractal impossible for me

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

Or you could just make the cheapest pieces of armour, the shoulders, gloves and boots then stack AR in the rest.

I made 3 pieces of armour +15 AR
Two 2 handed weapons +10 AR whichever I use
Ascended back piece +15AR (made a +10 AR for this)
Ascended accessories +10
Ascended rings +20

I might make another pair of +10 infusions for the rings so I can get away with only 1 ascended armour piece. Exotic armour gives you about 5% less stats than ascended so not a huge deal in the grand scheme of things if you don’t have it as long as you can offset it with AR somewhere else.

Which race will your Revenant be?

in Guild Wars 2: Heart of Thorns

Posted by: Azrael.4960

Azrael.4960

Gonna make mine a female Norn as well. She’ll be my 17th character.

Although a female Charr is possible too. I’ll make a decision once I see the armour styles

Suggestion for some future sword models.

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

I bought Caithe’s dagger last night. Now that is a beautiful looking weapon

"Suggestion" GW2 Dueling updated

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

I made some thoughts on another dueling thread (another dueling thread? no way!) but having read some of the later posts thought up something different.

Guild halls, with an area set aside for it, should pretty much be the only place for dueling. A new “guest” rank could be created so that ppl could be temporarily granted access to the guild hall’s dueling arena. Unlike standard ranks, which can only be edited by the guild leader or perhaps by officers if the leader has granted this privilege, guests can be invited by anyone of member rank 2 or higher. Guest rank resets on log out, character change, leaving the guild hall or having the guest privilege removed by the guild member.

It’s kinda like the GW1 system. By letting guilds have the power to provide dueling, it adds an extra dimension in their recruitment. They can advertise that their hall offers dueling and those will naturally attract pro-duelers while non-duelers won’t have to deal with being harangued by challenges in the open world.

Australian Servers?

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Posted by: Azrael.4960

Azrael.4960

Likely not a large enough player base there to be worth the expense.

True.

It is a well known fact that 90% of the Australian population are in fact mounted on kangaroos.

Fixed that for you. Although my wombat cavalry may want a word with you

Naga MMO 2014 vs Logitech G600

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

I use a Naga 2014 for GW2. It takes some getting used to with the placement of the buttons as they all feel the same. Luckily Razer did include some tactile stickers so at least you can use them for reference points. I think I’ve mapped just about all of the buttons to various functions. Everything from dodge, weapon swap, ranger/ele F1-4 skills, pretty much all of those except skills 1-5 are mapped on to my Naga. Now that I’ve done it, I wonder how I did without it all this time

The new area size.

in Guild Wars 2: Heart of Thorns

Posted by: Azrael.4960

Azrael.4960

If they want me to pay expansion prices then I expect an expansion worth of zones. That would be 8-12 WoW sized zones. That is the amount of content I expect. They can divide it up into how ever many “zones” they want, but that is the equivalent I am looking for.

This of course is assuming they are also including 8-10 new dungeons. For every dungeon they don’t include then I expect an equal amount of open world content to compensate.

Not sure if trolling or….

In Need of better fps

in Players Helping Players

Posted by: Azrael.4960

Azrael.4960

Yep, was going to say the same thing as Spudfuzz. You really want to get at least an i5, preferably an i7.

I’ve got an i7-4790k (not overclocked) on a Z97 mobo with a GTX760 and I can maintain, without drops, a steady 60+ fps on full high. It drops to about 35, still on full high, during zerg heavy events like Tequatl.

I don’t think you’re going to get much more mileage out of your existing hardware no matter how up to date you have it. How stable is it when you have everything on full low?

How about this?

in WvW

Posted by: Azrael.4960

Azrael.4960

Alrighty then-I guess the consensus is everything’s fine. Growing number of players in WvW proves it. My bad.

The point is that your prime time is not prime time for others and the question raised was “Why should server prime time be based on when you are on and not when other players are on?”

So your enemy server has a lot of OCX players online during their prime time. They could turn around and make the same argument that you are night capping while they’re sleeping, so shouldn’t your points be worth half as much?

If you can’t see the logic in that argument, then the only way to paint your suggestion is selfish

The simple way to add Grandmaster Jeweler

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

For legendary trinkets, the gifts are going to have to be involved. What you’ve suggested is something far more OP than any of the legendary weapons we have now given the ease of obtaining them using your process.

The gifts would only be involved if there is some degree of prestige associated with the jewelry.

Since there is nothing “OP” whatsoever with a simple stat item that is completely hidden, the legendary change is purely a quality of life improvement. If no one can know that you are wearing legendary accessories, there is absolutely no reason to demand incredibly high costs. In the outline I describe above, it is purely a functionality buff for the sake of pure convenience, and therefore no reason to give it a massive price tag.

Now, if legendary accessories DO carry an aesthetic component such as auras or shading, that would justify a price hike. But that is its own separate system to be debated.

Legendary weapons involve gifts and runestones because of the prestige factor of their skins. Stat swapping was added later as a bonus. If there is no prestige factor, there is zero reason to demand an absurdly high price tag for a pure quality of life boost.

How a legendary trinket would be presented is up for debate, whether there be some sort of aura or what have you. However, by its nature a legendary would have to have something that makes it stand out and that involves costly and time consuming materials.

I agree that the cost of manufacturing each piece of legendary armour as if each were a legendary in its own right would be prohibitive. i.e. requiring 6 Gifts of each type for armour and 5 for trinkets and 1 more for a back piece.

I could, however, foresee that legendary armour would be crafted as a set, like the satchels of armour you can get. In that way, you would only require 1 set of gifts for a set of light, medium or heavy. Adding effects for armour wouldn’t be out of the question as many armours already have effects

A Legendary trinket set would probably also be made the same way, what effect that could have is a debate in itself.

However, I believe the way I’ve surmised how ascended trinkets could be made stands to reason

The simple way to add Grandmaster Jeweler

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

For legendary trinkets, the gifts are going to have to be involved. What you’ve suggested is something far more OP than any of the legendary weapons we have now given the ease of obtaining them using your process.

Legendary accessories will need to factor in
Gift of Exploration
Gift of Magic
Gift of Might
Icy runestones

A Xunlai ingot should probably be something like
20 Silver ingots
20 Gold ingots
20 Platinum ingots
(20 of each because of the higher abundance of these ores)
and 1 Lump of mithrilium to keep it consistent with Deldrimor steel.

To make an Ascended jewel would take 2 Xunlai ingots (to make an Electrum Filligree), 3 globs of dark matter and 3 Exquisite Jewels (requiring the appropriate orb, orichalcum filligree and ectoplasm recipe).

The Setting would take 2 more Xunlai ingots as will a Band and a Hook while a Chain would take 3 ingots.

To make the final piece would be something like
3 Ascended jewels
1 Setting
1 Chain/Band/Hook
1 Vision crystal

The final tally of parts for a full set of jewels needed would be fairly consistent with ascended armour and weapons and totally consistent with Jewelry making

The new area size.

in Guild Wars 2: Heart of Thorns

Posted by: Azrael.4960

Azrael.4960

What we have now are Dry Top, same as the old Dry Top in GW1, the Silverwastes are pretty much where the old Aurora Glade mission was. The remaining areas, from GW1, are Sage Lands, Mamnoon Lagoon and Silverwood to the north of what is the Silverwastes, and Ettin’s Back, Reed Bog and The Falls to the west.

Given the shading of colour in the GW2 map, we’ll probably be heading to the south, which is part of the old Tangle Root jungle and/or the south west into Reed Bog and the Falls. Although I reckon south west is more likely given the colour of the map.

Conceivably, there could be a new outpost in the old Ettin’ s Back region. However, the forested region in the GW2 map does abut the northern border with Rata Sum, so that may see a huge boost in traffic as it’s the closest city.

Ventari’s Refuge and Quarrel Falls were the only major settlements out there in GW1. Ventari’s Refuge might see some offshoot of the Sylvari seeing as it was Ventari’s last home. Quarrel Falls was in the Silverwood but based on the colouring of the GW2 map, the forests up there probably died out in the 200 years between GW1 and 2.

My guess is the new culture we’ll run into will be based in the Reed Bog/Falls given they’re called the Itzel (this was revealed in an interview) and are possibly related to the Hylek tribes elsewhere in the Tarnished Coast. Access to the new region is possibly going to be through the Leyline cave or the Vinewrath Tangle, more likely the latter. I don’t think we’ll see more than 3 maps, maybe even only 2, given the density of the map Anet is going to try for.

Updates until expansion questions

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

If Anet is able to slot back in some aspects of LS1 (I’m looking at you Marionette) I’d be a happy panda