really.. just make the flame jet a constant attack, no cooldown and nothing, just continuous flame jet that can be turned off and on by simply pushing the attack button. While the jet is “active” it reduces the movement speed 50% and BAM done. Deadly in its conic aoe, terrifying to look at and the need to fear the slow moving engineer that closes in with an inferno infront of him\her. That way engineers could flank or surround enemies and slowly burn their health away. Just think about how nice that would be
And yet people don’t see to have any issues whatsoever that PvP:ers “have to” do PvE in order to gain the vast majority of stuff.
Just because someone is a PvP:er doesn’t mean they don’t care about story after all.
Can you do your pve in peace without to fear that some other player is out for your happy kitten if you clearly are not in the mood to get wrecked out of nowhere? Yes indeed. Does pvp requires MUCH more skill then pve? Yes it does. Can everybody deliver that said skill for pvp? No… for sure not. Can people avoid pvp usually if they dont feel their can muster up the skill needed or just dont want to do it cause its not their way? Yes. Can a pvp player easily get into pve to get the said “vast majority of stuff” without problems due the experience with far worse enemies then npcs? Yes without any question. So yea.. whats your point?
they just should crank up the DPS on it or make the flame jet a constant attack…and do something usefull with the toolbelt ability of it.. cause really now… 3 shots with burn and such a long cooldown time? Come on..
Step 1: Equip stuff that gives you ton of health points , heal power and condi damage
Step 2: Pull out the E-gun
Step 3: Shoot a super e arround you
Step 4: Deploy a health turret and try to keep it alive or deploy new ones asap
Step 5: NEVER leave the Combo field and renew it as soon as the skill cools down
Step 6: Learn to fight\dodge in the combo field and use healing fog if needed
Step 7: To be save learn to self revive yourself with elixir r´s field (what works good)
Step 7: Condi the enemie to death and keep healing till the enemie either gets that you
pretty much are a porcupine of health and runs off or somebody else finishes
enemie off for you.
Yea.. i suck deal with it
If it’s red, it’s dead.
And anyone who seriously gets bothered and upset about the aspect of killing another player or getting killed themselves, it’s just a video game. You are not actually killing anyone. If your day is ruined because some scrub ganked you, you really need rethink your priorities and hobbies.
It’s just a video game.
And yet, you’re salivating at the chance to kill them. Contradiction?
Feel free to point out where exactly in my post I was “salivating” to kill PvErs. If you mean “red is dead”, then you are missing the point. You are in a PvP zone, red name is an enemy, most people including me don’t stop and wander what they are doing there, or what kind of player they are. It’s an enemy, and so we fight. Me personally I only ignore uplevels because I know they pose no challenge and I wouldn’t want to waste my cooldowns on them when something dangerous could be around the corner.
Expect PvP in a PvP map m8
Gosh, it’s just a game dude. Why so serious?
Games like this should be in the core fun for the player who plays it. And guess what… some people do NOT enjoy getting used as “device” to fuel somebody elses self-confidence that he\she gets from killing somebody elses char (whats not at all a negative thing by all means). How would you feel if you play for example.. lets say minecraft (i dont play it myself so bear with me if i dont get everything straight on) and build your stuff up.. some good castle or stuff and some guy comes in and just blows your stuff up that you build to relax and enjoy together with some buddies maybe? Still say “Gosh, it’s just a game dude. Why so serious?” ? No.. i bet you would complain, who wouldnt? Isnt like you just wanted to build your stuff and have a good time. Pve and Pvp type gameplay is seperated cause that way you can choose how you wanna enjoy your game like you can (im pretty certain) add a password to your minecraft server or play it single player right away and get your wanted experience. Now lets say you can only get a certain ressource (pick one important one, i dunno minecraft all that good like i said) that you need to enjoy your game if you join servers full with death traps that just wait for your arrival to make it as hard and as mood draining as possible to get this ressource you gonna see how most pve ppl feel at this moment. Doesnt feel nice at all.. just sayin
booom served…wow
So ‘forcing’ people to do dungeons is fine, but WvW is from the devil?
Of course!
Dungeons just give faster income, a bevy of achievements not available elsewhere, unique skins, and predictable scripted content! People should love being forced to do it!
;)
….and npcs dont mind getting exploited as punching\loot bags cause thats sorta their job.
If a mission got objectives they got points where those objectives are. Now take a deep breath.. relax and ponder a moment where exactly the griefers gonna sit down with their newspapers and coffee mugs to do their thing. If you guessed the obvios.. aka the mission points you gotta go… then congratulations. Once the system is figured out its gonna be a breeze to just wait in packs at points where ppl need sooner or later need to go. Hell maybe as extra nice suprise they got those golem things or errect other siege weapon nests (if that even works in wvw) in there too for extra humiliation. Many people who actively play wvw for sure already sharpen their swords and drool at the idea to utterly destroy those who just wanna do their ls cause for sure a big percentage of them are neither equipped or skilled enough to pose more then a laughable challenge…IF they dont get devoured by a leviathan of red names and particle effects called zerk before they even know what the hell is going on. Just think about queensdale´s zerk. Knows exactly where and when to go to get champion x down. That easily can be applied to mission points or other points of interrest for ls followers. Or just right away zerk arround the spawn area(s) and have a few roamers that know what they do on ls hunt for the lucky few that make it out. But why the hell i even say it out loud? Isnt like thats for sure already planned out to the detail waaaay better then i ever could due the lack of wvw\pvp knowledge. That is going to be such a pain in the kitten -_-. As for those who go “its just dying” yes.. it is… though i gonna rename it to organised massacre. In pve if you kitten up and die you can go away from the experience with a bruised kitten , a broken armor and most likely the knowledge of how to avoid it next time. Sure.. bosses, champs, mobs , dungeons and whatever else is indeed more predictable but designed to be conquerable and enjoyable to fight and actually many people play the game to just relax after work\school and have an overall good time they way they decide to tackle it. Maybe one guy\girl gets his kicks when he sits down with his gamer mouse and keyboard where he\she adjusted everything to the detail to play his perfected combos almost blind and flawless while another guy just likes to waddle arround the map doing heart quests, escort stuff or just explore and look at the (totally gorgeos) scenery before doing his\her ls events or personal story. Either way is the right way to play it and probably many people even mix it and got their fun with it. All hail to those aswell…though to sorta force players who are used to kill npcs together with players who are used to kill and fight their kin makes it obvios who gets the short end of the stick.
they wont any nice things like that anyways.. so whats the point XD
Basaltface, man you really need another server for wvw. If anyone on our mapchat started swearing like that and insulting he or she is reported right away. On my old server fissure of Woe no swearing, on my current Gunnars Hold, nothing.
If I had the same experience as you i would probably feel the same way. I might be tempted to join another server just to kill that annoying commander kitten .
Isnt worth for me to join another server to do something that left such a bitter taste in my mouth. If the rewards from the next ls pay off i just gonna hold up my rear for a while to get it over with and get my rewards (if the legions of grievers even make it possible to cyrcle arround the camps) and then forget about any pvp content…cept they really do something amazing with it. And to those who do enjoy wvw… i really hope this upcoming update makes your days. (no hint of sarcasm or ill will)
@aspirine.6852
Well… to be honest pvp type gameplay is the reason why i quit\walked away from a lot of games. If you dont play like others do..like lets say run VERY specific builds or use very specific tactics to tackle certain things you are automatically the noob or the looser. Here in gw2 pve i already get enough laughs\hate for playing my beloved engineer that i pretty much equipped to heal, remove conditions, revive allies and condi damage the enemie as much as the little attack damage i got allows me. It makes to me just more fun to ensure that nobody arround me got even a pixel of their health bars missing or a single negative condition showing. What i pretty much learned fast in playing together with veterans is if you dont dps like crazy or can keep speed wise up with a zerk you are worthless so im usually pretty well off on my own and have my peace in pve doing my thing…mostly just running in the starter areas and keeping the new players alive so that they can do their heart quests or down their champs. That makes me happy and is my fun. Hell.. even solo\duo some dungeons together with a friend without much issues since a while. Alone the idea to go wvw\pvp makes me cringe cause i know what will come… verbal abuse and requirement to absolute perfection if you wanna avoid it. Thing is.. i cant stand the first and im not capable to do the latter.
I just leveled my Engi and while I am not healing and stuff like that I am loving it. Engi is very strong roamer in WvW. Sounds like you do not run zerker gear because what good would that do you. I was exactly like you for about half a year ago. Just got into wvw for the map completion and nothing else.
Then I thought well Im here now might aswell help out the commander. And then hooked, almost every day now. And no I am not good, if I can do it so can you.
Indeed my gear is not zerker gear.. i run stuff that gives me a kittenload of hp and healing power cause like i said thats what i do. The one time i did wvw to stop a friend from pestering me for hours on end. First “battle” i survived due to my massive health pool and my probably overkill self heal and experience in dodging stuff bosses throw at you in pve. Took about 2 mins before the warrior sorta went “kitten it” and ran off…to return a minute later with a zerk. Saw the movie 300? If you did i refer you to the death of leonidas just followed by rave sized corpse dance. Right away followed whispered caps lock insults of one of the commanders cause i couldnt keep the supply line save, yea was clearly my fault… totally forgot that i was a fusion of hulk and a black friday shopper. Pretty much said to my self “screw that kitten” and went then to a fortress my colour held and thought that i might aswell build stuff for my team as support. Repaired the siege stuff that was broken, errected more weapons on the walls, cleared the battering ram that still knocked on the door and made 4 golems i payed from my own pocket to prepare the fortress for the obvios 2nd weave. A “useless noob engi, why the kitten you are even in wvw?” was a fitting punishment for my initiative even if the golems wrecked the incoming 2nd weave without no issues. Well.. after that i clearly was in the best mood ever and decided to leave. As i opened the map i noticed that many smaller points nearby are taken by the enemie…so i thought might aswell walk back to the starting point and take the points on the way what went flawless.. even took down a thief somehow…prolly just a miracle. Shortly before i reached the exit i got a final “really.. gtfo you are a disgrace” as goodbye and that pretty much left a bitter taste in my mouth. IF i can do it or not is out of question… but do i want to? Really no thanks…i hope you see where i come from now.
im always green in envy if i see the twisted clockwork stuff…man id give an arm and a leg to have armor, turrets, kits and weapons designed like those things. They got gears… GEARS for kitten sake! Man.. alone to have some armors or backpieces or whatever with spinning gears available would make my day…well one can dream i suppose.
@aspirine.6852
Well… to be honest pvp type gameplay is the reason why i quit\walked away from a lot of games. If you dont play like others do..like lets say run VERY specific builds or use very specific tactics to tackle certain things you are automatically the noob or the looser. Here in gw2 pve i already get enough laughs\hate for playing my beloved engineer that i pretty much equipped to heal, remove conditions, revive allies and condi damage the enemie as much as the little attack damage i got allows me. It makes to me just more fun to ensure that nobody arround me got even a pixel of their health bars missing or a single negative condition showing. What i pretty much learned fast in playing together with veterans is if you dont dps like crazy or can keep speed wise up with a zerk you are worthless so im usually pretty well off on my own and have my peace in pve doing my thing…mostly just running in the starter areas and keeping the new players alive so that they can do their heart quests or down their champs. That makes me happy and is my fun. Hell.. even solo\duo some dungeons together with a friend without much issues since a while. Alone the idea to go wvw\pvp makes me cringe cause i know what will come… verbal abuse and requirement to absolute perfection if you wanna avoid it. Thing is.. i cant stand the first and im not capable to do the latter.
I think it is good, pve players will have a chance to see how WvW/PvP players can get organized in large scale fight and how coordenation is important and it is fun.
…fun.. yea gonna be REALLY funny to get utterly destroyed by perfectly organised armies of pvp\wvw pros while most pve guys will be nothing more then targets on legs to them. Man specially i gonna LOVE getting used as soccer ball and teabag stand with my already to death nerfed, engineer while probably also getting a nice and vast collection of ways to call somebody a noob and other utterly charming taunts over the world chat to make it a bit less enjoyable as little bonus. Lets hope atleast a nice skin item or somewhat good loot is in for the time i get practially rented out as walking loot bag and laughing stock for guys who actually love this sort of gameplay and got experience in it to follow the storyline -_-. I do need to say though that i am happy for the wvw crowd to get a new toy to play with. Can only imagine how utterly boring it gotta be to be stuck to the same maps all the time. Though… why dont simply add the map and keep it LS free? Would had been the better choice in my opinion.
One more month and this thread will turn one year old.
Happy birthday thread! May you live long!
dunno if its sad or awesome… well lets settle at sawesome for the time beeing. But yea.. its not like ANYBODY asks for fixes here or something a-net. Its for sure really hard to see when its constantly on the first page and most of the day time the first to 5th topic…. ugh.. >_<
Yea Supply crate > elixer X > Racials > Having Nothing > Throw kittens and puppies > mortar
you forgot “surrender and run crying like a little girl” between throwing kittens and puppies and mortar… sadly
Thats how i usually do it too if i make my models (hobby z brush artist.. nuff said). I work a lot of details with sculps and other techniques into a simple mesh and export it then to topogun (a piece of standalone software) to turn it into a low poly mesh.. while i export another high poly model to 3ds and bake normal, bump and if needed also glowmaps of the high poly mesh that match up mapping wise with the low poly mesh.. the outcome allows pretty nifty textures that give quite some 3d illusion in the right (game) engine without much texture work actually.
Finished base mesh rendered in 3ds:
https://imagizer.imageshack.us/v2/677x508q90/708/3tgd.jpg
Finished textured model : https://imagizer.imageshack.us/v2/508x508q90/856/rtr7.png
Best example i got atm in my pictures lol… but should do it id say…whole model including textures got not even 1 mb thanks to this technique…pretty sure the art team does it like that too.. or similar..dunno XD
Maybe she just found the “enter the mists” button in her interface… bam bam tish
one thing i really wanna suggest is an armor that unites a blacksmith apron and welding goggles with armored legs and arms, a proper belt with engi stuff on it and a steam engine back piece. Leaving a few pics here.. might spark an idea in your head. Btw.. awesome drawing
http://fc04.deviantart.net/fs70/i/2012/317/3/c/the_blacksmith_by_bedeekin-d5kxwzc.jpg
http://31.media.tumblr.com/tumblr_m7022lPMIR1rqq8qeo1_1280.jpg
I disagree.
IMO Eng has plenty of weapon choices.
Asking for 2h hammer for the Engi? Why? Do you work in the forge every day? Do you have the muscles to man that thing?
From a RP point of view, the 2h hammer for Engi is like the Pistol for the necro.
Well.. it really depends on the perspective. Look at the charr for example, charr mass produce a vast armoury of war materials.. from armors to weapons over tanks pretty much anything. Most of these things are big.. made of big and obviosly heavy parts, take a casual walk through the citadel and just look arround. You gonna see huge crucibles, hangars full of tanks and turrets and much more. Guess what.. those things are to the biggest part build by the iron legion including the very citadel you would be in. Those dudes (and my proudly choosen fraction) are pretty much the pioneers of the engineer profession. And now lets look at a charr on his\her own. I think there is plenty of muscles to swing a hammer aswell need for a heavy duty tool like this to for example drive big studs into holes to keep armor places of vehicles in spot, hammer big plates to shape etc. As for other races.. engineers build stuff.. mostly war machinery and fortifications in the universe of guild wars, so regardless of what race.. a heavy duty tool like a hammer would be needed at some point or another. So yea.. if you would go by the RP vibe.. id say a hammer would be actually more fitting then you might think on a quick glance.
Engineers are certainly the oddball of the classes.. that without arguing, but to have an engineer arround is always welcomed (from my personal experiences). Alone the literal rainbow of stuff you can pull out of your sleeve often can turn the tide in battles. Healing your group members, removing their conditions, buffing them and reviving them via potions before maybe putting out a healing turret for good measure, holster your E-gun and spazz out with your flamer and explosive kits. Its just glorious. Maybe pull out your tool kit and force feed an enemie your prybar of justice or carefully selecting them out and pulling the “pain in the rear” guys over with your magnet for your guys to gang on it in peace. Skill wise the engineer is overall (in my opinion) just the coolest class ever…minus the sad excuses for turrets and the really pitifull excuse for a flamer damage..but heh hopefully that gets fixed sometime soon. The only real issues i got is the lack of stylish armor ,specially if you wanna pull of a charr iron legion engineer…geez really we practically build the citadel and mass produce tanks and stuff so dont tell me an iron legion member cant hammer together some proper medium armor that looks like it was made for engineers. Like.. silly said look at this… http://31.media.tumblr.com/tumblr_m7022lPMIR1rqq8qeo1_1280.jpg
A-net MAKE IT HAPPEN. The other issue i got is the obvios… the ugly kits.. well over the time you sorta get used to it.. but its still a thorn in my eye. Its obviosly charr tech..but even thats not spot on it misses the “charr feel”. The lack of gears on them grinds my gears big time …so yea lets project that on other races.. SPECIALLY the poor azura and sylvary…geez those things clash big time alone design wise with those guys. Sorta glad i went with charr.. there the kits atleast dont look 100% out of place…but man..
Well.. in short:
- More engi type armor (for all races)
- Kit apperance fix (for all races)
- Turret fixes
- Flamer dps buff
And this class would be perfect to the max. For those who didnt try the engi yet do it but ignore the ugly kits and lack of proper cool engi armor. Sure its not the most straight forward class.. but man is it rewarding to play it
Ps: excuse my long ramble XD
10/10 would read again.
I love my “Hobo sacks”, actually.
To be honest, I’m not sure why you would make a character that you know suit the profession.
I understand that you probably really wanted to make a sylvari and you also really wanted your main( or whatever) to be an engineer, but you really need to consider that every class has its cosmetic features.
You don’t hear my complain about my necromancer having green particles or a scythe shadow thingie on my staff. Or complaining that my Ranger’s most efficient pet is ugly. Or that I don’t like the fire element on my Elementalist because it doesn’t match the colour of his suit. Or that I want purple energy fields for my guardian and blue particles on my mesmer.You get my drift.
A magic effect or a pet is NOT a kit that is ductaped to your avatar´s back, covers up most of it(and removes your existing backpiece (if you got one) and your equipped weapons in the process), makes you constantly stare at it all time and most likely clashes all the time with your armor colours. A kit could be considered a part of your armor and your weapon at the same time. So how does your necro staff look? Still like your starter staff? Or how does your ranger pet look? Still the starter? No? Of course you dont complain.. you CAN change it. Magic effects are designed so that they look powerfull regardless of the level…while the engineer kits look weak and like the most basic equipment you can get. While your engineer levels up.. gets better armor and firearms or shields the kits remain the bare bones of basic.. heck you cant even colour it so that it fits with your choice of armor colour. THAT is the issue.
Engineers! Ready your builds and play hearty… For next patch, we get nerfed to hell!
(300)
make it months and im in..
heh like any dev looks into the engi forums nowadays…
or a wrench or a gear… that would make more sence XD
Well it MIGHT not be crippling.. but it also cant be dismissed…specially not in this game where visuals are a VERY important part of the gameplay. Why else you would have transmutation crystals, a vast collection of colours AND skins for armor and weapons to your disposal. You have all those things to make it possible for you to have an amazing looking avatar the way you wanna have it (within the limitations of weapon and armor class of course). So… that out of the way comes the 1 million dollar question. If i can customise\colour pretty much any visible piece of armor\weapon… WHY cant i do the same to the weapons that pretty much are a major part of the engineer? I think nobody would even complain about the kits if you couldnt colour\transmute pretty much everything else (cept the (normal) back pieces..and i hope also that gets added someday).
wait what? We got an engi dev???… THEN WHERE THE HELL IS HE XD
Actually the flamer should have (in my opinion) TWICE the current damage output and the toolbelt skill for it should make it ignore armor ratings for 3 bursts cause the 3 shot burn thing really doesnt justify such a long cooldown, maybe even change the napalm field from a strip to a cyrcle.. then it would justify its lack of range and be a real threat for melee classes and monsters in pve and wvw or pvp.
i probably will never get used to them.. specially cause my ocd kicks in big time if some armor piece i wear dont matches up colour wise with the others and those darn ugly brown on the sacks makes my eye twitch. If i atleast could dye them it would be a LOT better already
As i started the game my first (and up to this point my only) char is an engineer (really dont feel the other classes for some reason). Not gonna argue the many flaws this class got atm (like the almost completely useless turrets and very low dps.. even on “heavy hitter kits”). Its really fun to play engineer. You can support a group pretty effective, like i prever to do most of the time with my elixir cannon, healing tower and the amazing collection of amazing potions…man i can even res people with one of them, and switch in a blink to “heavy hitter” and shove grenades down your enemies throat..or burn em to ashes…or whatever you prever to physically abuse your foes lol. So many combo fields available to choose and ways to completely change the tide of a fight. Im really lucky with this class, but i would like to see some dps buffs and turret fixes.
Well.. the REAL negatives that i (personally) face daily is the very very ugly and boring collection of medium armors. Only really good one i found so far(that i enjoy) is the magitech skin…and the kits.. oh boy.. ugly pieces if i ever saw ugly. Clash with everything and anything in colour and design and really dont spread the “yea.. im a lvl 80 engineer and my weapons are top notch and my tools and armor are as good as i am” thing id really like to have. Well.. legendaries.. i personally dont even bother to get one. Waste of time (in my humble opinion). I barely would see it and it dont affects any visuals on the kits.. cept the grenades from what i hear people say, never saw it myself so dont take my word for that.
i always get depressed when i think about how i didn’t get to use a HGH zerker nader with original nade damage, it would be like an aoe kill shot that didnt have an obvious cast animation.
ask me when i gently stroke enemies to death with my (ugly looking) flamethrower
i was a nice guy.. so dont look at me XD
I personally like the X potion like it is to be honest. Rather quick cooldown and wrecks stuff like a bau5, id change nothing at all at it. Though yea…some sort of golem elite for all engineers would be a cool thing… I highly doubt it will happen but yea.. would be nice
I personally dont got much of a legendary kitten like most people..though i can see why people would like to show them, they afterall look very cool..specially the predator. Id love to do SOMETHING.. anything to make those things dont look that darn ugly. In my (humble) opinion to colour them would already do a lot to go with the armor colour wise and a simple hide button for those who dont enjoy them. And maybe just keep the weapons holstered visible if you use a kit and BAM 90% of the issues fixed. As for the other 10%…why dont some skins?
lol got another one.. a turret kit that allows you to spawn turrets like the medikit. That way they could remain that terrible weak yet still be a menace. Comes of course with the malus that you cant overcharge them and a smaller healing radius for the healing turret. Maybe as toolbelt ability a detonator for all at the same time. Man.. that would be the best thing ever actually (in my opinion)
Let’s see next update will be:
2 bosses, and both drop greens and blues…
No, nothing here to get excited about… and if you are, you lying to yourself and others.
Wait next week, and then tell me I’m wrong.
…actually i hope i can mate lol. But yea lets see and hope for the best
Well a “really ranged” kit would be a good start. One that got more range then the guns do…lets say a sniper rifle of some sort, something with 1500-1700 range, mediocre auto attack in speed and damage, a powerfull secondary shot, maybe actually piercing, maybe a condi shot like an explosive bullet with burn or actually a projectile reflect ability for 1-2 secs, a less precise “unload” for the case you get charged by a few enemies (sorta like the poison shot of the pistol) and some sort of blast finisher.. as best a backwards rifle jump like the elixir cannon does..just without lasting aoe. As toolbelt ability maybe something like a “focus on target” thing that gives 1 or 2 stacks of weaken to the enemie…or actually a speed shot that increases the attack speed for a second or 2..sorta like one of those mesmer elite skills can do.
Another thing i would really love to see is a “riot shield kit”. I really like the toolkit shield with its “divine 3 seconds of nope” block. Would be cool to extend this to a whole kit that purely builds on reflects and blocks. Maybe a basic shield bash as main attack to push people\enemies away. As second attack maybe a (rather powerfull)pistol shot. A quicker reloading block, like the toolkit does just faster. A special blocking wall skill (think napalm field like and reflects enemies and bullets and maybe protects those who pass through) And as blast finisher maybe a shield charge (put maybe some spikes on the shield and leave the rest up to your imagination). As tool belt ability maybe a “quick block” like the tool kit shield just 1 sec. Really would come in handy if you quickly need a solid block.
Another kit sorta came to me as i saw this driller toy on the gem store.
https://www.youtube.com/watch?v=82CrGoLxHR4
Look at it and tell me that this wouldnt be a very cool “stealth” kit. A mediocre 3 hit combo for auto attack.. like the wrench does. A “dig into the ground and remain there hidden as long as you dont move\jump up with aoe” combo for second attack. A smoke grenade that either blinds for 2 secs or gives you invisible for 2 secs, a hard drill punch maybe with a stun for 1 sec and as blast finisher a charged dig..like the dredge do for example. As toolbelt add something that gives you running speed for 3-4 secs maybe.
And as my last idea..a “proper” melee kit. Maybe a steam hammer or something like this, not much different from usual hammer skills..just nerfed down to engineer levels. As toolbelt ability maybe something like “insta might” with 3 or 4 stacks.
Well thats what i was able to think up for the time i play gw so far lol
Flamer really needs some steriods to buff the damage.. cause its easy to say that this thing is suposed to be the “hulk” of the kits (ranged kits, i didnt forget the tool kit). A full blast of fire does maybe as much as a simple hit with a greatsword does. Come on.. make it double or 1 and a half the damage to be actually usefull..and i use the +15% extra damage perk..dont even wanna know how laughable the damage would be if i wouldnt use that. And the burn damage.. man…nope all my nopes..and i got plenty of them
I personally run a 30 inventions\30 alchemy\10 explosives build myself and its funny that i still find no use for the mortar. I clearly DO lack raw damage output cause i enjoy to support my group more with my elixir cannon and flamer then to jump arround like a ninja showering grenades and bombs like a kid on sugar (Not like thats an insult or criticism whatsoever ). I actually tried for a while now to use the mortar to support proper and it really really didnt work out for me whatsoever. To switch from mortar to kit takes twice as long as to switch from kit to kit and you loose mobility (and so the ability to dodge). The mortar also needs a moment to turn itself to the direction it shoots what further removes precision that should be (in my opinion) there with such a short range. A real improvement would be to atleast measure its range with a “flat cyrcle” if i may name it like this for the moment cause i noticed often that if you for example put it on a hill or a cliff or stuff and should be technically able to hit an enemie below you, you most likely cant cause its out of range even if in a linear distance the enemie is about half of the mortars usual range away. To “fix” that would make the mortar very VERY usefull cause afterall a grenade that flys in an arch dont gets stopped cause the target´s height is …lets say 50 feet below it.
Or maybe its just me and my lack of game experience, i only play gw2 since the holidays. I do notice that as long as you use the mortar you are “immune” to fear and dont run away from an enemie or get affected in any other way while you operate it though.
…throwing my 2 (maybe a bit weird) cents in. Maybe this is going to be a freaky version of DDR (Dance Dance Revolution). Yup.. it does sound as stupid as it did in my head XD
Well to me the update looks perfect so far (maybe only cause i got a massive freaky machine fetish and this huge puppet thing is giving me a sort of kitten i cant and dont want to explain without a lawyer). I hope this update also brings armor and weapons in that design >_<. As for the worm, not sure how to feel about it, we got already a giant worm like this, doesnt even look visually different to the “new” worm. But then again it didnt show much of it, im certain this thing also got a twist to it cause “just a worm” would be a bit…random at this time. Anyways.. i personally cant wait to fight those new things and see the rewards…that hopefully give me some new stuff to pimp out my beloved engineer (since i missed most of the nice things like the gas mask and slickpack up to that point).
mortar…heh.. id prever to call it “sad excuse”. From where i come from mortars got a massive range and are\where used to pretty much rain destruction on the enemie. The mortar atm here (specially as elite skill) is just sad. Costs a ton of points to unlock, dont takes much abuse, reloads slow and to use it indoors (like dungeons or other places with a low ceilling) dont works cause the grenade explodes on the ceilling, all would be ok IF the mortar would dish out more damage and got a greater range to be actually usefull. I mean it got everything you need.. even a darn healing aoe, how awesome would that be in a boss battle? Awesome support and heavy hitting tool..that gets fully wasted cause really.. why bother to put the mortar out if you can right away toss grenades or use the e-cannon to deploy a super elixir aoe…is not much difference in range and damage and you are mobile, so sad..
..so they give people epic looking fire gloves and an option to hide them…huh… Need to sit down for a moment and make sence of this. Im serios.. got a headache now…yay…
so the glove thing wasnt even there from the start? Wtf… come on really now A-net…
….really now? XD
id kill to get my hands on this pack actually…ugh >_< but yea.. the mask isnt available anymore mate :\
Not to shoot anyones great morale in the gonads, but what exactly did it accomplish, keeping this thread up on the front page? You thinks there is a prize for threads that survive a year without sticky? Even if the prize was a single minute attention of a developer with an actual answer or some authority on the issue at hand?
There is no prize. The mere existence and survival of this thread is a mark of shame that they avoid like the plague.
…
That might be a bit extreme, im sorry. The truth is, it is forgotten. Nobody cares, but us. Not even the majority of engineers. Just the few dozen people who keep looking at it and bumping it.
yea mate.. its pretty much a fruitless task but then again it maybe works to the devs like a sort of sticky note you run by from time to time. And even if the truth is forgotten why should that stop ppl from kittening? Just imagine some dev wanders through the forums and sees this thread, all planets align at the second he clicks on it to read it, a cosmic ray of pure mercy shoots into his\her brain and then he\she got the sudden wild idea to spend a few days with coding a show\hide checkbox and enables some dye options while maybe.. MAYBE put out a few suggestions for engineer kit skins to the team. Man.. that got a bit weirder then i thought it would be :\
But yea.. lets just imagine some dev walks across it sometime again and decides its time to fix it.
(edited by Basaltface.2786)
i personally wonder about this “issue” aswell. So far pretty much almost any encounter (in dungeons, fractals, random roaming in pve etc…) i seem to be the ultimate aggro magnet. Guardian pummels the everlasting kitten out of a champ, i stand rather far away from it waiting for a skill to charge..and the champ is like “oh… OH! Engineer over there! OMG i sooo gonna ignore the dude that breaks my skull with the hammer and take the engi down THIS is the current ultimate focus of my wrath and everybody arround me just dont even care, the guy with the hammer? Whatever, the dude over there with his staff that rains lightning down on me? Nah dont care, but man those engis.. i HATE em >:((((” Not like it really bothers me.. saves me the time to run over to burn em with the flamer and its pretty nice to just walk backwards in cyrcles and burn em while my group got all the time in the world to just get em down. Though… i do would like to know why this “engineer purge” is taking place..and what triggers it XD