RIP City of Heroes
RIP City of Heroes
It’s good to see that the Devs still believe that players will do an event “right”. Sadly though more and more players choose how to play solely on accumulation of gold per hour.
They don’t want to spend actual cash for gem store items or want those few very expensive items on the TP ASAP. Too many players reduce gameplay of any genre game to a series of mechanics. Story no longer matters. Setting no longer matters. Any and all sense of RP is gone. You aren’t an elven archer anymore, you are a range specialist with a variety of spike and AoE damage abilities. You aren’t fighting back the hoard attacking a town for the sake of the town. You’re doing a task to get a reward. Too many players have become mercs, sell-swords out for themselves with no imperative to fight for the greater good.
So like every great meta event they’ve tried before. This one will also have to be nerfed reward wise because too many players simply want to line their pockets by doing the least work possible (just like porting in just before a boss battle so they wouldn’t have to be bothered doing the pre-event tasks).
On one hand I applaud the devs for trying to stick to their story telling vision. But on the other, sadly they will have to begrudgingly take into account the greedy human nature of their clientele who for the most part don’t care about story, only what rewards they can get the fastest.
RIP City of Heroes
(edited by Behellagh.1468)
CoherentUI replaced Awesomium as the internal web browser. It also handles the web portion of the launcher (news page).
RIP City of Heroes
http://www.reddit.com/r/Guildwars2/comments/2jrlzc/3d_printed_pink_quaggan/
https://forum-en.gw2archive.eu/forum/support/account/Using-3D-Ripper-DX-Bannable/first#post4023948
RIP City of Heroes
Do you have a point to make Ohoni other than keeping this thread on page one?
Until precursor drops become more plentiful or predictable (do X get precursor), the prices are not going to come down. End of story.
RIP City of Heroes
Because vets do roll new characters from time to time and we can remember the time that …
It’s bad enough to play someone so underpowered compared to the tricked out 80 you had been playing but adding in limitations until you are level X to be able to do Y can grate a bit.
RIP City of Heroes
I’ve been playing this for 20 plus months and I don’t have a clue.
Well. I do notice that it does seem to be DPS based with some threshold needed to steal aggro from the previous holder. Also downed or severely damaged players get special attention, which makes some sense no matter how annoying that may be.
There’s been times when I’ve been downed and outside of my maximum attack rage, but not the critters and the critter being focused on me even though there are multiple players attacking it who are much closer. Maybe I spiked him with too much damage at the start of combat and it won’t let it go. I’ve seen critters turn their focus to from those attacking it to a downed player being healed.
RIP City of Heroes
1st prices for the salvaged material can vary over time. I’m looking at a Tattered Pelt which gives 1-3 Rawhide Leather Sections.
Currently a RLS is 9-12c each so seeing a Tattered Pelt for 1s14c – 1s85c seems ridiculous. Except back in May with RLS was 60-77c each while pelts were only 79-93c. Plus you have to understand that some bids and items were posted a while ago and until they sell they will hang around forever.
Then there are players you only look at the flip spread/profit and invest without looking at the true value of what they are investing in. As long as other players are willing to buy and sell items like straps, pelts and hides without salvaging them, or bags without opening them, then the price won’t be based on the true value of the item but the perceived value.
I could never understand the prices on the scrap/bag markets, I just salvage/open mine and hold or sell the results.
RIP City of Heroes
Hey guys
New guy here. I’m about to give Guild Wars 2 a go after I picked it up on sale this week. I have a couple of questions, so if anyone could be so kind as to indulge me I would greatly appreciate it.
Q1: Is there a server/realm in the EU that qualifies as a good place for someone to go who is looking for mainly PvP?
Q2: What is the general consensus about the state of the game, are we in good or bad shape, is there anything you can elaborate on in terms of status of the MMO as a whole?
Q3: Is there anything I need to know about character creation, anything to stay away from or anything that is deemed by consensus as either broken, unbalanced or not entertaining?
Q4: Is there anything I should do or not do as a new player? Is there any recommend starting regiment for new players? Specific guides to read for example or perhaps certain things to do or not to do early on (for example is a good idea to get into crafting early or is there something that is good to do early on like gathering resources etc..).
Thanks again guys, tonight I will be starting.
A1: Not a PvPer myself and I only dabble in WvW. For WvW rankings you can check it out here.
http://mos.millenium.org/eu/matchups
A2: I think the game is going fine. There are those however who see only the negative, usually looking at only a very narrow aspect of play. I feel that the game is primarily PvE. WvW is PvP/Capture the Flag with siege weapons and clashes between large opposing groups of players (called Zergs after StarCraft). As I mentioned PvP is something I don’t do myself but seeing the plethora of finishers in the Cash Shop, they must be selling them to someone since they keep introducing new ones.
A3: All professions (ie classes) work well although there are some who insist that profession A is far superior to all others, but I’ve seen that in other MMOs as well. Main difference is the “traditional” roles of healer/tank/damage isn’t as pronounce here. Everyone can do a bit of everything, some a little better in one aspect over another but you aren’t going to find a “meat shield” holding aggro with a group of “healers” keeping him standing. Combat is more action oriented and standing still is a sure way to be defeated. Dodge is your friend.
A4: Stand in the red rings (incoming AoE damage hint). The PvE aspect of the game in my opinion leans on the exploration aspect of play. Don’t stay in one area to long, keep moving, exploring, bonking critters, doing events and other content that popup on the right side of the screen. Gather mats as you encounter them, sell or salvage items you can’t use. Be aware that the reward system is set up to funnel players to the trading post to sell unwanted items as well as buying wanted ones. Crafting is okay but nobody is going to get wealthy crafting, especially at lower levels. Also be aware that you aren’t going to be pushed from one area to another. You can level your character to max in the starter zones but it’s a big world so go out and explore.
Read the sticky threads at the top of this board for useful info. Some might be a little outdated due to the New Player Experience (NPE). The Wiki is the official help system in the game.
Feel free to ask questions. The Player Helping Player board tends to be less polarized than other boards.
RIP City of Heroes
Is this a new account? I believe there is a waiting period on the exchange for new accounts.
RIP City of Heroes
Refund - selected wrong armor type for chest
in Account & Technical Support
Posted by: Behellagh.1468
You need to submit a support ticket, not post in the forum.
RIP City of Heroes
Client Allows login, on play game shuts down
in Account & Technical Support
Posted by: Behellagh.1468
Submit a support ticket
RIP City of Heroes
600+ posts on this simple concept that due to usefulness or popularity as a weapon of choice that some precursors are considerably cheaper than others.
So when are we going to have a thread debating the shade of blue the sky is or how moist water is?
Just stop. Whatever point either side is trying to make has been driven so far into the ground that it’ll start poking Mordremoth.
RIP City of Heroes
But EVE is a subscription game where players are paying $15 a month to play. And don’t mention PLEX because all that means is one player paid $15 a month so another player could play. If someone is paying $132-180 a year to play a game of course they will get upset at $90 for fashionable eye wear.
We pay nothing if we choose. Yes we had to spend money to buy the game but so did EVE players.
So the Gem Shop boils down to stuff that everyone can buy like transmutation charges and stuff that are a lot more expensive (talking cash here). But fortunately is you are wealthy in game, even those items are “free”. It’s the players in between. Those who don’t play enough to earn enough in game cash to use the Gem Store for free and are cash strapped so they can’t simply buy the Gems they need that feel left out.
RIP City of Heroes
For me, English language/NA version, the DAT file is 19.2GB.
RIP City of Heroes
The Lady of the Lake, her arm clad in the purest shimmering samite held aloft Excalibur from the bosom of the water, signifying by divine providence that I, Arthur, was to carry Excalibur. THAT is why I am your king.
RIP City of Heroes
Also the exchange rate is in constant flux, not inconsistent. Yes there’s a non-linear aspect to the exchange but it’s felt most when dealing with less than 100 gems or over 2000 gems.
I just polled the exchange via the API within a second for selling 10, 100 and 1000 gems. I got 1.1188 gold, 11.8816 gold and 118.8162 gold.
RIP City of Heroes
So while millions of people can get along with these things just fine, I have to hope that no MMO I want to play ever goes fully into must-have-headset design.
That never ends well.
RIP City of Heroes
(edited by Behellagh.1468)
You lose at most the price of a single gem when converting gems to gold.
For instance 100 gold is currently 868 gems. 868 gems according to the commerce API is worth 100 gold and 11.38 silver which makes gems worth 11.53 silver each when converting to gold.
RIP City of Heroes
Head tracking is a problem with 3rd person, head tracking is meant for first person.
I sort of mentioned this some 20 months ago in my last post in this thread.
RIP City of Heroes
Except currencies from LS rarely if ever got moved to the wallet as it’s for the currencies from “permanent” content. Of course now that LS is permanent, maybe that can change.
RIP City of Heroes
Hyperthreading isn’t something one can really optimize for. Hyperthreading takes advantage of the over designed nature of Intel cores where assigning a 2nd thread per core can raise the overall IPC (instructions per cycle) of the core. The cost is having the two threads share the core’s L1 and L2 caches which may cause additional memory fetches from the L3 cache and thus lower the IPC. That’s why you don’t see a huge boost in a lot of applications.
Apps that stream a lot of data to process, like video compression/RT rendering apps don’t really care too much about the cache loss since the main block of code is duplicated across multiple threads and the data is accessed once for processing. That’s why you see a 30% or more boost with an i7 over a similarly clocked i5 in apps like Cinebench or file compression apps.
Now since this game isn’t threaded all that well to start with, with two-ish primary threads an a handful of threads that each run only for a fairly short time, HT boost should be minimal.
RIP City of Heroes
Those notes on the lowered costs are incorrect too……they said lowered from 80 copper to 60? It never cost 80 it used to cost 8, so they should have meant lowered to 6. However when I looked at it in game the tool tip on the item said 3 so they have all sorts of issues with this part of the update lol….
You’re confusing two different items I think.
Silver-Fed is what they lowered to 60 copper instead of 1 silver.
Copper-Fed has always been 3 as far as I remember.
That’s right. I guess instead of embracing percentages, they’ve embraced the delta difference in per use cost. We’ll see if they keep it at 500 gems.
CFSK – 3 c Vs 3.52 c or 0.52 c delta or 14.8% off
SFSK – 60 c Vs 61.44 c or 1.44 c delta or 2.3% off
I would have been happy with them raising the gem cost to 800 gems and dropping the per use cost to 50 c or 18.6% off. That way it’s a half silver fed salvage kit. Rolls off the tongue easier than the 6/10ths silver fed salvage kit.
RIP City of Heroes
First, actually you don’t have VRAM, the integrated HD 6520G is absonding with a bit of system memory which is why available physical memory is 5610 MB as oppose to be closer to 6144 MB. But that’s neither here nor there.
While the HD 6520G does perform a bit better than the Intel HD 3000 integrated GPU, it’s still not great. Looking over your settings I can’t really see a way to up your graphics settings much more than where they are. You can also take the frame limiter off, it is occasionally wonky. I can’t tell but is your VSync on as well?
RIP City of Heroes
Well you’re close. Seller wants 40s profit must sell for 47.06s. Seller pays 2.35s to post. Buyer pays 4.71s in sales tax. Seller gets 47.06s – 2.35s – 4.71s = 40s.
You divide by 0.85, not multiply by 1.15. Selling at 46s will only net him 39.1s.
Yes I’m being pedantic.
RIP City of Heroes
I still talk to merchants to sell them my junk.
RIP City of Heroes
Anyways it’s an old picture. ChinaJoy was at the end of July, beginning of August.
RIP City of Heroes
PvP tournament. How else can you get a drink in the midst of combat and not dribble it on the equipment?
RIP City of Heroes
Quote from Mike O’Brien
“we’ve always expected that we will someday raise the level cap in GW2”
A quote from nearly two years ago. And since we know how fluid the development process is, I would say it’s past it’s “good until” date.
RIP City of Heroes
Gods People!
ANet runs the game world. They control coin, items, recipes, salvage rates and forge outcomes. On a lot of items they set a minimum selling price on the TP by setting the vendor buy price.
But once they opened to world to us, the players, we controlled how much we are willing to pay on the TP for any item, bar the minimum selling price. Demand is created by collective belief of usefulness of an item or appearance if it has a cosmetic portion to it.
ANet didn’t release a dozen plus stat combos on weapons knowing that “conventional wisdom” would tell us that Berserker was the “best”. Just as they created the dozen plus weapon types and all their actions and the eight professions for us to choose from. They put all of that out there for us to explore and experiment with and collectively we decided what was in demand.
Now being the world’s true Gods, they can adjust items in an attempt to make some more and other less popular. Stimulate demand in an attempt to remove the glut of some items by introducing other uses for that item. Provide alternate means to acquire certain items to improve supply.
But their interference in the market is infrequent and indirect. They don’t fix prices. They don’t flood the marker with items as another “seller”. While they control the faucets of the world’s economy, the equilibrium of where the prices settle at is entirely our domain.
RIP City of Heroes
And you didn’t see the various count down clocks on the Gem Shop? They are there for a reason. You had several days to get it. You play the waiting game for limited time items on the Gem Shop at your own risk.
RIP City of Heroes
Not bashing on RPers with this question, I really don’t care how you want to play this game but I’m genuinely curious about something.
RPG means you are already playing a role defined by the devs. When you RP, you are essentially roleplaying within a roleplay, it just seems needlessly redundant to me.
I just want some clarity on why a RPG? Why something that already has a role, story and set rules? Why something where someone just passing by can accidentally ruin your RP experience? Wouldn’t it be better using a forum, with Tyria as the backdrop?
I used to RP back in the day but I could never see a video game being a medium for one, it just seems too constricted.
Sorry, if this is in the wrong sub, have no idea where a post like this would go.
How can I explain this … an RPG whether it’s an MMO or pen and paper (AD&D, GURPS) first and foremost has a mechanics aspect to it. You picked your race and class/profession because of the playstyle. Melee Vs Magic. Low or High HP. Light or Heavy Armor. Etc. Most players choose a combination of these things to play as their character. To them it’s simply a “piece” in the game. Doesn’t really matter if it’s fantasy or scifi or horror, you chose to play something that can take more damage than most but also can heal and buff others. It would be no different than choosing Ghandi Vs Genghis Khan in Civ 5 because you wanted the advantages/modifications those world leaders have in the game.
What RPers do is use the world, race, profession, lore to act out their character. To an RPer the game is a play and they have the role of Sven Ravenclaw, Norn Warrior. When you are interaction with that player you aren’t talking to LokiRulez.2358, you are talking to Sven Ravenclaw. Everything will be from the PoV of someone living in Tyria and not as a gamer playing an MMO. They will try very hard not to break character.
TL;DR – RPers are actors and the game is their play. They imbue their characters with feelings, motivations and personal history. To them their character isn’t just a game “piece” but a living being in the game world.
RIP City of Heroes
(edited by Behellagh.1468)
I wish I had never bought that silver fed salvage o matic. If I could return it for a refund I would. even if it drops to one silver..most of what it gives you costs far less.
It is 1 silver.
And the problem is a master kit is only 61.44 c. True you never have to either forge a mystic kit or restock master kits but 500 gems is a bit costly for the privileged to pay more on every salvage.
RIP City of Heroes
The seller doesn’t pay the sales tax. The buyer pays it and the seller gets the rest. So the price you are setting as a seller is the price including the sales tax.
RIP City of Heroes
You really need to remove that video. What you describe is enough info.
RIP City of Heroes
First, too much information. We and everyone who watched this now know your account id and the number of characters in your password. You really should delete that video or at least unlink it.
RIP City of Heroes
Well does it have a countdown clock or indicates X days left in store?
RIP City of Heroes
LOTRO and RIFT are freemium as well.
RIP City of Heroes
I pointed this out when the game first launched so let me reprint it again.
https://forum-en.gw2archive.eu/forum/game/bltc/Gem-prices-2/first#post2597784
That’s basically the ratio that everyone uses. Just check out the prices for the next gen consoles.
XBox One – $499.99, £429.99, €499.99 – 1 to 0.86 to 1
PS4 – $399, £349, €399 – 1 to 0.875 to 1
GW2 – $50, £42.50, €50 – 1 to 0.85 to 1
It’s to cover VAT, exchange rate fees and currency fluctuation. If anything GW2 favors the UK more than Microsoft or Sony.
As for them paying VAT
https://forum-en.gw2archive.eu/forum/game/bltc/gems-1-1-1/first#post90768
RIP City of Heroes
(edited by Behellagh.1468)
Every game is a monopoly if you put it that way. There is no real life counter-part to someone that can create unlimited natural resources with a simple database edit.
But yes, Anet does tweak the economy.
They stopped ectos from dropping below 20s and caused permanent hair contracts to drop from 4000g to 1500g.
All that ANet did was reintroduced the permanent hair contracts and provided another use for ectos, generating T6 dust. Which in turn helped forging more T6 mats from T5 mats.
RIP City of Heroes
Gold to gems. As long as this is a thing, you have no argument.
yeah well too bad ANet do their very best to nerf almost all sources of getting income by actual gameplay. So unless you are a sadomasochist who runs dungeons 24/7 or sits on TP, good luck making gold.
No, it’s good luck making gold in the quantity you think you need to “enjoy” the game.
Plus side: The for a game that relies on a cash shop to pay the bills some two years out from launch, giving players a way to purchase items from said cash shop is huge for the poor/cheep/loads of free time player.
Negative side: The compulsive belief that you should never ever have to pay cash once you bought the game to acquire what you want from the cash shop.
If it was easy to purchase items from it using only in-game currency, the studio would be in full maintenance mode surviving on only the game sales income.
Now if you are someone who thinks they “need” all this gold to use the cash shop they way you want to, hate to break the news, it’s self defeating. The more gems bought via the exchange, the higher the rate goes and the more gold you need next time. On top of that you are probably focusing on only a few activities that in your opinion earns the most gold in the fewest possible hours of play. And I will go out on a limb and say that for many, you may dislike those activities and consider it the dreadful G word, grind.
So every time I hear someone complain the game is too grindy, I’m hearing them complain about the activity they think they need to do to earn the gold they want now.
RIP City of Heroes
B & E
Being a little OCD and very much an I in Myers–Briggs Type Indicator, I primarily a soloist. Meaning I party formally rarely. I’m a roamer in WvW although I’ll zerg with the best of them. I do events and group events because those are flash mobs with swords and magic.
RIP City of Heroes
@Kagusaki Please define “optimizing for AMD”.
If you mean using more cores then Intel CPUs will gain as well. Now maybe that would mean the game wouldl more likely be GPU bound rather than CPU so CPU brand becomes mostly immaterial. But the game isn’t “optimized” to run better on Intel (unless we’re talking about some a 3rd party library) over AMD.
The game’s limitations is due to only a few CPU intensive threads which means it’s maximum performance is set by a core’s performance running that thread. Which in turn means faster cores do better. And right now AMD’s approach is many slow cores while Intel’s is fewer faster cores which are underutilized so doubling up threads can actually gain overall performance.
RIP City of Heroes
Since unlike gold you can’t divide gems, it seems more logical to have the exchange designed around using gems as the input amount. I want to buy X gems. I want to sell Y gems. This way the fractional value can be expressed in copper.
I buy 100 gems for 17 g 66 s 95 c.
I sell 100 gems for 12 g 76 s 62c.
Right now 12 g is 94 gems and 13 g is 102 gems. I could never understand why players needed to buy an exact amount of gold rather than sell a specific number of gems. The only reason I can think is the line “math is HARD”.
RIP City of Heroes
IIRC the rounding is only on the display side, when you buy, the correct amount is subtracted. Or that’s how it used to be.
Oh, that would be great, if it’s display and not functionality. If someone verifies that, could you please post? Thanks a bunch.
This was how it use to be when buying gems.
https://forum-en.gw2archive.eu/forum/game/bltc/Gold-Gem-exchange/first#post3983726
RIP City of Heroes
While the devs do have control over drop rate of both items and coin, it’s the players that decide what item is more desirable than the next which in turn helps set the price. There are other inputs to the price like average salvage value, Mystic Forge value, etc.
RIP City of Heroes
No.
The return of Kosh mode.
RIP City of Heroes
$300 is 24,000 gems. 24,000 gems is currently worth 2362.7157 gold That’s very close to the high bid for The Dreamer and can buy The Moot mace outright.
RIP City of Heroes
(edited by Behellagh.1468)
And now it’s currently only up 15.8%
Except it’s not. How do I know? I was monitoring the price of gems daily for 2 months before the Halloween patch (early morning UK time to be specific). There was obviously variation, but 10g was buying me on average 75 gems (actual amount fluctuated between 70-80). Right now, 75 gems are listed at 13g 61s – that’s more than a 35% increase by my reckoning.
Yet you ignore the chart. 10 g for 75 gems is 13.33 gold per 100 gems. Well the rate went above 14 gold per 100 on Oct 7th. Even topped 16 gold per 100 on 14th before drifting back down. Now the rate varies throughout the day, within 1/2 gold or so every 30 minutes, and there were a few times after the 14th when the rate dropped below 14 gold per 100 but generally it was above that but below 15 gold.
Now a little before 6p EDT on the 21st, the rate pinged at 14.49 gold per 100 gems and that’s the baseline number I used, the local low just before the surge. Sure at just before 3:30a EDT on the 21st it was 13.58 gold but it was above 14 gold from 4a EDT on until the surge. That’s 14 hours or so.
Anyways, at this moment the rate is roughly 18.18 gold per 100 according to the API. When I wrote my previous post, it was only 16.78 gold. Like I said in that post, the return of the weapon skins, and the miscellaneous sale I forgot to mention, will likely surge the rate again. Not to mention that with the fix, those who had been holding off converting gold started using it again and between the two, the rate will bounce up.
Nature of the exchange.
RIP City of Heroes
Go here
Select All and see the other time when we had a huge spike, before the exchange patch and when the anniversary sale hit and players rushed to the exchange to buy gems. Except this time they had to buy more gems that they needed due to the predetermined package sizes. So more gems got bought (or same amount over a shorter period of time) and BOOM, massive spike, 23.9% in a half an hour. It took another 19 hours before you got your 40+% spike. Then the sell off of gems began in earnest. In the next 8 hours the price dropped bellow that first 23.9% spike. And now it’s currently only up 15.8%.
This has followed the same pattern as any other time desirable items returned to the Gem Shop. And now with the return of those skins, last available at the anniversary sale, others will be buying more gems with gold.
RIP City of Heroes
(edited by Behellagh.1468)