RIP City of Heroes
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Thing is phys I never thought for even a moment NOT to price an item I’m putting up for sale myself. I couldn’t fathom why players wouldn’t spend the extra few seconds to even 1c undercut the current low sale price. Why were they leaving coin on the table? Even if they guess at something close to a midpoint between the high bid and low sale price, it would still be better but no, they want their money now, not an hour from now, not a day from now, not a week from now. “No, I’m willing to accept whatever some yahoo is saying they will pay now for it.” They have absolutely zero tolerance to risk. That 5% bid fee simply scares them too much, they want the guarantee sale.
So sorry if someone else is willing to take the risk and resell the item at or near the price players are willing to buy at. And if they make a little coin for their trouble, good for them. If they become stinking wealthy because they are willing to risk their in game fortune to do so, who am I to complain because I’m not?
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Phys, the point is if players decided to price items for sale rather than going for the quick buck and placing orders rather than going for immediate gratification then flipping wouldn’t be a big thing.
Nobody’s suggesting everyone should be flipping, just that using the TP just like an NPC Vendor, give me coin NOW for this item, let me buy this item NOW allows flippers to find an environment to flourish in. But as long as players want instant gratification over getting more/spending less coin then other players willing to provide that will exist.
If this is the new way of doing things, then they should have been upfront about it so we would have had a chance to remove those runes and sigils before the patch dropped.
Actually I don’t think you can get Berserker with Karma. Soldier yes.
Anyways the wiki is your friend.
http://wiki.guildwars2.com/wiki/Upgrade_Extractor
They have a purpose now.
And we veer off into crafting tips for coin.
Come on, lets get back to vilifying wealthy players who must have gotten their fortunes from using the TP and figure out a way to shaft them properly while minimizing blow back onto the unwashed masses.
Any Gem Store item that you can only have X of ever will never be able to be gifted because at the time of purchase the Gem Store can’t look at who you are gifting to to check if they are already at the max.
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I give it a month for the price to recover. They no longer drop in game and are 10 times more expensive from the Laurel Dealer (use to be 5 laurels for 10 unidyes, now it’s 5 laurels for 1 unidye). This glut will dry up eventually or everyone will be taking cooking to make dyes for the MF.
Phenom IIs without L3 cache is an Athlon II.
Like I said they took an Athlon II quad core, doubled the L2 cache and stuck on an underclocked HD 5570.
Or you could say they started with a Phenom II, ripped out the L3 cache, double the L2 cache and stuck on an underclocked HD 5570.
Either way the Athlon II, Phenom II and Llano are K10 based CPUs.
Wouldn’t be so disconcerting if it didn’t keep “breaking” and need “fixing”.
No Sir Squishy. The A8-3850 are tweaked Athlon II quads with double the L2 cache plus a GPU. Only the mainstream Phenom IIs had L3 cache.
http://www.cpu-world.com/Compare_CPUs/AMD_AD3850WNZ43GX,AMD_ADX635WFK42GM/
I’m sure I had 10 last night.
USD hadn’t been backed by gold since 1976.
There are a lot of factors that can drive those prices Rydralain.
In the case of rare weapons and armor the surge in the true demand relative to supply for ectos, raises the price on ectos which in turn raises the price on a prime source for them which is salvaging Level 68 and up rare weapons and armor. Also surges in price of the other materials from salvaging can impact the price on these items.
Take that Berserker Staff. It was more expensive Feb 1, 2013 than Apr 1, 2014. Same is true with most of the other rare staves you listed. So it’s easy to cherry pick a start and end data, not saying that you did. That’s why you look year over year.
Apr 1, 2013 to Apr 1, 2014 (first sample day graph)
The Legend started at 637.37g, ended at 820.50g, a 28.7% inflation.
Rampager’s Soft Wood Staff of Bloodlust: 37.78s and 48.28s, a 27.8% inflation.
Rampager’s Krait Crook: 45.52s, and 52.17s, a 14.6% inflation.
Carrion Flame Staff of Air: 45.20s, and 53.10s, a 17.5% inflation.
Cleric’s Soft Wood Staff of Energy: 39.09s, and 47.60s, a 21.8% inflation.
Berserker’s Soft Wood Staff of Restoration: 37.15s, and 49.00s, a 31.9% inflation.
So the precursor staff gone up year over year 28.7% while the basket of five rare staffs have gone up only 22.2% (204.74s to 250.15s).
I don’t dispute there’s been an increase in price over time. It’s just during the first few months of the TP isn’t a good time to use as a sample since there’s a money supply is rapidly increasing and it takes time for the market on all the items to reach some level of stability. So like the universe, there was a period of rapid inflation, especially on rare and valuable items like precursors, followed by a much lower inflation rate.
edit: Freudian Slip – rabidly for rapidly
(edited by Behellagh.1468)
I’m guessing when he’s not gaming, his rig is mining.
Each dungeon’s “currency” is unique and can only be used to buy gear from that dungeon. There is no way to trade or use other currencies so yes, you have to run AC over and over to get enough to buy that set.
Note they are also used to craft items needed to craft legendary weapons.
I second Tier 6 bags. I was getting about a gold per before the feature patch. Haven’t checked T6 prices since then but I can’t see why they would collapse.
The devs just want one thread to see which way the wind is blowing.
I can safely assume since one of the answers that always crops up in threads about “How does I gold?” is “Learn how to flip”.
People wouldn’t recommend flipping so kitten much if it didn’t pay out.
People bring up flipping because most of them believe the stories about how easy and risk free it is. They are simply repeating what they heard.
They believe the talk from players that all it takes is 10 minutes posting bids and sales and within a day you would be rolling in the gold. And when it turns out to be harder than picking the item with the highest profit according to GW2Spidy and longer than a day or two then they start to believe that those who are making a bit of money are doing something tricky, manipulating the TP to their benefit. It becomes a conspiracy theory. And we get threads like this.
(edited by Behellagh.1468)
Here’s the problem. Bitcoin’s value varies too much to be an effective currency. The gem rates were set before the game went live in 2012 and has not changed in regard to the dollar’s, pound’s or euro’s exchange rate.
Let’s say then the bitcoin price for 800 gems is set by it’s value as of July 1, 2012 which would be about 1.6BC. Of course 1.6BC today is worth roughly $800. See one of the problems in accepting bitcoins. Their value is simply too volatile. And yes it is too much of a hassle to adjust the cost of gems based on the exchange rate of any of the currencies accepted.
Apparently you’re blind to the recent events with one of the more popular bitcoin sites going bankrupt and locking out “investors” from accounts worth hundreds of millions. Yes, Anet’s going to accept payment from a volatile, virtual, nonreal currency with a disgustingly large amount of risk over established mediums that transfer legitimate funds.
What he said.
A rare and much desired item being expensive isn’t inflation. If anything it demonstrates that there are more people who can afford to buy it than there once was.
You have to file a support ticket since your email is your logon ID.
<snip>Now if they could weight the table so there’s a greater change that what’s dropped is both useful to your profession and of similar or better grade then maybe some of the grousing will go away. To be clear I’m not saying only useful to your profession and only similar grade or higher, just a better change that a player would find it directly useful Vs recyclable “junk”.
One of the problems with this would be that some players will feel forced to play certain professions for certain loot. If I wanted a higher chance at getting Dawn or Dusk, I’d have to loot-stick on my Guardian (as if I do anything different anyway). If I wanted Scarlet’s rifle, I’d have to play Warr or Engi.
Note the part of my quote I bolded. Not exclusive, just an increase chance. Take armor. 1/3rd chance it’s the right weight for your profession. Make it 40% or even 50%. The “useless to you” items are important game wide as a source of tradable items. But if players don’t want the TP to be THE source of useful items for their character, that they want the rewards from PvE to seem better, then this might be a way to accomplish this.
The only problem with RNG is the shear size of the reward table. There is an enormous chance to get low grade gear or gear unusable by your character. That makes the instance of actually getting something your character can use that has better stats seem so rare. That’s why RNG seems worse as you level, there is just a greater and greater chance at getting something “useless” which you salvage, TP or forge.
And if you are fortunate enough to get an exotic drop, it’s likely not something your character can use. There is a infinitesimally small chance that it you just won the precursor lottery if it was a weapon.
Now if they could weight the table so there’s a greater change that what’s dropped is both useful to your profession and of similar or better grade then maybe some of the grousing will go away. To be clear I’m not saying only useful to your profession and only similar grade or higher, just a better change that a player would find it directly useful Vs recyclable “junk”.
Well we now know why most of the town clothes vanished from the store months ago.
Yes I have the 2.5GHz version of that APU. Mines the OEM A8-3820. But knowing my GPU is trash compared to the GTX 650Ti I’m curious about his graphic settings. Now a 20% faster CPU and a GPU that’s at least 3x faster than mine I would imagine a bit more kick in frame rate over what I’m getting.
So until I see their graphic settings in game as well as their resolution, a GPU-Z screen shot would also be helpful, can’t really tell what setting tweaks may help.
Two years old. So ancient. :p
The common recommendations is turn down reflections to sky only or none and Shadows to low.
That said it’s tough to recommend without knowing what your current settings are. So post a screen shot of your graphic settings. You can add pics on this forum if click on the “More postings & formatting options…”. Multiple pics by cycling though preview after adding your first picture.
The instructions about how to unlock all those things left a lot to be desired. First character for me to the Mists unlocked nothing. Only when I went there with an alternative character did the dinging start with the unlocking. Just like how it was unclear how to get your town clothes back or what the difference is between unlocking a skin or placing an item into the vault.
Also, and I kick myself for this for just realizing, I expected 5 charges to be mailed to me without doing anything other than log in during the period. It only just occurred to me 15 minutes after the window closed that the 5 free charges were at the Gem Stop and I had to buy them for 0 gems.
Except bots can’t flip because they can’t pick up from the TP. Yes they can remove and up bids but that doesn’t retrieve the coin from those canceled bids/sold items so it needs someone to periodically stop in and do pickup.
This is very old news. The speculation is that NCSOFT will be using it for their new version of Lineage (Lineage Eternal) and other projects being developed in Korea. Blade & Soul is build on UE3 and Aion on UE2.5. Either may be upgraded to use the new engine.
Sorry to burst your bubble.
It wasn’t targetable on my run last night until he showed up.
Obsolete items that were acquired from chests or rewards rather than purchased directly from the Gem Shop are not refundable. They made this clear on several occasions.
What you were doing was speculating, not flipping (well perhaps a form of flipping). The key to flipping is finding items with both a high volume of supply and real demand and make a profit off of that.
Bad speculators give flippers a bad rep because their speculating is what anti-flippers see as “market manipulation” or even inflation. The rise and fall of the fine dye and enhancement markets are great examples of players failing badly at what they think is flipping. A good speculator buys over a period of days before an upward price move and knows when to take profit over thinking they can earn even more. Good speculators sell off to bad ones who think it’s they who are getting the deal.
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If they were concern with players earning too many achievement points every day from a large combined PvP/PvE daily category, then only count the first five done. I always had (well for a very long time) a choice for 8 or so non-WvW achievements for my five PvE daily. I don’t play WvW often. I don’t feel driven to earn WXP. Aren’t WvW zones already full?
Please don’t lock up laurels like this.
Remember, you can’t have the items equipped. Move them into your inventory and see him again.
Yes but it didn’t patch gw2.dat, just gw2.exe. It was relatively quick so a couple of MB at most. It’s suppose to fix the chat bug and a few others.
Same here, quite annoying.
Really don’t want to be pushed into PvP or WvW just to get my daily. Always had 5-8 non WvW choices before.
Hey, didn’t know the game used Havok.
A fair bit of this is due to Transgaming for the Mac version.
I just noticed, cycling through my two characters, that the one that didn’t found the guild is not allowed into the guild bank for three days. I’m sure she’s been there before and she was my first character I rolled. It’s just I didn’t create my guild until I was playing my 2nd character and I know I’ve dumped non-bound loot into from both characters before into it.
So does anyone else see this or is it just me?
Thanks. Those graphs tell alot. In fact the upward trend of the exchange rate is pretty drastic. Makes me not feel so bad about buying 10 gems today. Rate per gem might go down some tomorrow, but it really looks like the rate will eventually continue to climb. The profit for selling back 10 gems probably won’t be that much, but it’s pretty fun.
So it does in fact seem like the exchange is definitely not with the developer, but with gems/gold from other players. Also it seems like the prices are determined by the developer. Not giving players the ability to set their own prices like in the item auction.
Again from the top.
The Gem Exchange has two pools. One for gems and one for gold. Back when the game was launched they seeded the store with a ton of gems and not a lot of gold. For my example I will use one billion (1,000,000,000) gems and 3 million (3,000,000) gold. After launch the only way gems or gold are added to the exchange is directly from a player. The exchange itself doesn’t create gold or gems out of thin air.
A ratio is calculated between the two pools which in my example is 100 gems are equal to 30s. The two rates we see are based on this. The Gold to Gem rate is the ratio divided by 0.85 while the Gem to Gold rate is the ration multiplied by 0.85. Another way to look at it is first the gold you are willing to pay get’s 15% knocked off (gold sink) and then that amount is used to determine the amount of gems you will get. If you are paying gems for gold, first the amount of gold is calculated based on the ratio for that number of gems and then you get only 85% of that with the other 15% again going into a gold sink.
Buying Gems will increase the amount of gold while decreasing the amount of gems in the exchange. Thus with fewer gems but more gold in the exchange, each gem is now worth more and the rates increase. Buying Gold with gems the reverse is true.
On one hand it’s true that the devs set the rate but it’s better to say they set up the mechanism that automatically calculates the rate continuously. But after the initial seeding, there is no dev interference. All the gold and gems flowing in and out of the exchange are due to player activity. Until a balance is achieved in buying and selling gems over the long term, the rate will increase (since long term more gems are currently bought than sold).
The purpose of the exchange is to provide a legitimate means for players to buy gold with cash, via gem purchases. The buying gems side of the exchange is how the devs “fund” the selling gold side so they aren’t injecting “new” gold into the game’s economy. Also it means that unless restocked by players selling gems, the amount of gems in the exchange are finite. In theory it could run out. That said as the exchange starts to run dry the gem to gold rate would skyrocket making it attractive to buy gems solely to convert to gold which will lower the rates again.
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So copying the files over a network or large USB isn’t possible for you?
Here are a couple of sources where you can see the exchange rates while out of the game. They each have a reasonably long history but with the occasional dropout of data.
This goes all the way back to the beginning but it does suffer from data drop outs as well as thinning older data so while the most recent charts have roughly a sample every 2 minutes, data kept from a year ago may only be once an hour or even once a day.
Doesn’t goes as far back as the one on GW2Spidy but it’s sample rate is once an hour for the entire history. Also it only tracks the gold to gem price since as I stated the gem to gold price is 72.25% of the gold to gem price.
I’m going to say it’s roughly 200-220MB.
Just patched
How are the prices determined if nobody is setting orders? Just by the developer checking on the activity of players buying and selling gems to each other?
The exchange itself was set up with an enormous amount of gems and a bit of gold when the game went live. The ratio between these two set the base exchange rate which is adjusted by +/- 15% into the two rates you see.
As players buy gems with gold, the amount of gold in the exchange goes up while the amount of gems remaining goes down which makes the ratio between the two go up. Selling gems for gold does the opposite.
The automatic and mechanical nature of the exchange is so players do not use gems as simply another investment item on the TP. The gap in the two exchange rates, the gems to gold is 72.25% (85% x 85%) of the gold to gems rate, discourages using gems as a storage medium for players. If you buy gems with gold they want you to spend that in the gem store.
He propose increasing the fee to trades by 1%? It doesn’t really specify that in the OP. If that’s the case, it makes no sense. Why would you want to increase the fees you would have to pay? In fact, it would be nice if the fees were decreased so players can make more currency for the junk we sell.
As a means to punish TP Barons. The logic was flawed.
Punish for what? TP is open to every player. I’m very happy that anytime I get some drop in the field that I don’t want in my inventory, I can immediately throw it on the TP, and get real money for it rather than having to go to vendors every time I full up just to sell it for chump.
By TP Barons/flippers/players the OP was looking at it as a means to slow their so called enormous income over those who only bonk things in the head. While it would affect everyone, those who earn a lot of money on the TP would lose the most in terms of amount.
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