RIP City of Heroes
(edited by Behellagh.1468)
Hasn’t been built.
Edit: The game’s frame rate drops due to lack of CPU power. The game has only a few CPU intensive threads so throwing more cores at it doesn’t do a whole lot past 3 to 4. Also at standard clock speed the current crop of i5 and i7s simply isn’t fast enough to handle the load. So overclocking is necessary. That also means a very decent cooler since Haswell is just as feisty with heat generation as Ivy Bridge.
The game is 32-bit and on a 64-bit OS can use up to 4GB of memory but the game seems coded to only around 2GB baring memory leaks. So lots of ram is of limited usefulness.
An SSD would help any demand loading of assets from the hard drive which could reduce times when drops of frame rates come from that. With lots of ram it’s possible that the OS would cache assets loaded but discarded for memory management reasons which is where having 8 or more GB could come in handy.
The game is limited by it’s Dx9 render path which is why additional cores aren’t as helpful as they are in Dx11 rendering engines. This means it’s likely you won’t see a noticeable frame rate increase between the highest end video cards.
There are several here who do get reasonable frame rates in WvW zerg fests but without a FPS drop, I don’t think so.
(edited by Behellagh.1468)
Better Trading Post user interface.
I believe we are all megaserver all the time now. There wasn’t any major technical glitches during the roll out and they expanded the megaserver balancing quickly.
@Essence Snow
If you accept the notion that it’s in a player’s right to sell an item for as much as they can get and buy an item for the least amount of coin then the problem some are having is the source of the item and the use of a bought item and that’s it.
A player willing to buy an item from lowest seller or sell an item to the highest bidder doesn’t care where the item came from or how the buyer is planning to do with it. They spend and earn the same amount of coin.
Take a piece of rare armor with low sell of 40s and high bid of 25s.
Player A gets it on a drop. Chooses for whatever reason to sell it to the high bid and gets a profit of 21.25s Sure they could have sold it for 40s and may have gotten an extra 12.75s but they may have to wait a day or a week for the sale to happen.
Player B decides it’s time to upgrade their armor and chooses to pay 40s for one now than putting in a bid for 25s and again wait a day or a week for it do come in, even if they save 37.5% or 15s.
So Player C has a buy order in for 25s and gets Player A’s item and flips it and put it up for sale at 40s. Player A gets the same 21.25s profit from selling to Player C that they would have gotten if the buyer was simply going to use it in some manner. At some point Player B comes along and buys that item for 40s. Player B doesn’t care that the item isn’t fresh from a drop or crafting, their goal was owning that item.
And what does Player C get? Only 9s. And that 9s comes from not caring if it takes a day or a week to buy the item and another day or week to sell it. They are being paid for being taking on the delay that Player A and B weren’t willing to take.
And if Player C has competition over that item, then the result is Player A will end up getting more coin, Player B ends up paying less coin and Player C’s profit suffers.
But what about Player B buying from Player A? Either A would have to but in a sale order or B would have had to put in an offer and neither were willing to do that. So Player C did not short circuit someone else’s transaction.
Speculation, that’s a different beast all together.
(edited by Behellagh.1468)
Two things. First, you have to believe you would never buy anything else every again from the gem store with the remaining gems. Second if you honestly believe you will never buy anything else from the gem store ever again you can convert the remainder to gold.
It’s not like Gems are going to go bad if unused. It’s not milk.
Also few MMOs that have a fiat currency sells in arbitrary, user settable amounts. Smallest I’ve found researching this was $5 Vs $10 in this game. And since the cost is flat it’s not like you are spending more real money per gem with a $10 order Vs kitten or $100 order.
lol this thread is funny, the people in this subforum in general feel its their duty to exploit any weakness, so you will find very few people here who feel its dirty
Players who choose for whatever reason not to try to get the most for an item they are selling can’t be “exploited”.
(edited by Behellagh.1468)
What do you want, a broadcast in game of the patch notes?
They did fix the language issue over on the EU server cluster and that was legitimate feedback.
Automatically blocking languages other than the one used for your client without even warning players that this feature went live, nor saying them how to disabling it if they want to is fixing the language issue to you?
Except they did announce it in the forums before the patch hit and the patch notes after.
I can see you’re confused, though I really can’t see why. They said 1-15 zones. Then feedback collecting. The initial feature patch rolled out at midnight EU time. By next morning half the maps were on megaserver. Less than 12h later. I can’t imagine they got a lot of feedback from the EU playerbase in that timeframe to encourage rolling out on half the maps in-game besides the initial 1-15. Then a week later, last night, all maps are Megaserver, with all the feedback posted in all these threads. And the official list isn’t yet updated to reflect the real state of the game https://forum-en.gw2archive.eu/forum/info/news/Megaserver-Rollout-Update/
Actually they changed it to empty zones first and by feedback they meant horrible technical issues with the game breaking for players in that zone. The only thing that would have stopped the Megaserver was failure of the tech to work right. They did fix the language issue over on the EU server cluster and that was legitimate feedback.
They already heard all the complaints about the changes to waypoints and boss schedules when they first announced it. Heck they probably knew exactly what complaints would be generated so the feedback they were looking for was about things they didn’t foresee, like the language issue.
The purpose of the Megaserver was two fold.
1) Increase the number of players in normally empty zones.
2) Possibly reduce the server costs by making every zone instance as full as possible.
Yes, certain farming strategies go right out the window. However I can announce “Giant’s up” and actually have players show up to fight it along side of me, so that’s a plus.
It lists all the software the game uses directly or was developed with including the transgaming portions for the Mac. And since Transgaming is base in open source it’s required to distribute that.
But the allure of “luck” makes people spend more than a straight up price. Also if the item is too affordable it’s more likely that a player will convert gold rather than spend cash to get the gems required. Also the new account bound status of dyes means a player wouldn’t need to buy as many.
Everything on the Gem Shop boils down to “ANet needs players to buy gems with cash”. It’s the reason how items are priced, that some of the cheaper ones are RNG and why the exchange is structured to increase the cost of gems in gold as more are bought with gold.
Most of the skins in the gem store are actually ticket skins and therefore meant to be extremely difficult and costly to have. Right now there are few if any armor sets in the gem shop that do anything for me.
Follow may be considered unattended game play. With autofire and targeting through another player it would allow someone to play 2 characters at the same time. Big no-no with this game.
Dueling outside of PVP? Never happen.
Yes but if it wasn’t a lottery ticket they would then have to charge more for the new dyes.
Buying the 5 pack for 500 gems, with 6 out of 25 chance, assuming an evenly weighted probability, you have a 74.6% chance of getting at least 1 new dye. The average is 1.2 per 5 pack but you still have a 1 in 4 chance of getting nothing.
So would you be happy with a price between 420 and 520 gems per new dye? I’m sure the “What? $5 for a dye!” cry would be heard far and wide. Of course that’s true either way but the RNG way you feel lucky if it cost you less.
But you knew going in that it was a lottery ticket. And now if you win and use it you have it forever available on every character you have or ever create.
If you don’t want it you can sell it for gold and maybe break even, assuming the gems you used to buy it was bought with gold.
My SWAG is thermal throttling. Check your CPU and GPU temps. Utilities like coretemp and GPU-Z can be used.
Dailies aren’t suppose to be hard. It’s a suggested to do list that gives you a reward if your normal game play accomplishes 5 of them.
Normally I wouldn’t pay attention to what’s on them because I normally get the daily in my “daily” course of play since there were so many different activities. But now since the the activities are so limited I check what’s available and set watches on the ones I can do without going into PvP, WvW and Fractals at the start of my gaming session.
BTW: If I had 80s that had done all the skill points, I’d start another character to get the skill points.
What if you are out of character slots?
Then you probably wouldn’t have just 80s who have done every single Skill Point.
Maybe, maybe not. I know several players with all 80s in their character slots. Not to mention the fact that creating a new character just to complete a daily deviates a large amount from flexible game play. Should people really have to create new characters to finish a daily?
Exactly. Now I could have created a new character and try to quickly get 3 skill points done but probably couldn’t have completed the other four during my gaming session. It’s much harder playing a level appropriate character at lower levels than a down leveled one with full skills and exotic items.
Now if I had started the day close to leveling I might have been able to get 2 skill points but luck had it I only had 1/10th of the XP bar full.
Edit: I don’t care about the AP, I want the laurel I can convert into 1g with T6 mat bags.
Had to burn 2 skill scrolls to get today’s daily done since 3 of the 8 non-pvp goals were WvW or fractal. Only have level 80 characters and no way I can gain 3 levels in my daily gaming session.
Thanks Anet.
What some people don’t grasp is that if an item that drops into the economy at a very low rate relative to the number of players who want it, say 1 for every 1000, then only the players who are in the top 0.1% of wealth should be the only ones who can afford to buy it. If the item was more common then the price would be lower. If it’s too common then it’s price is dirt cheap ranging down to worthless.
But looking at changes in the sell orders to determine velocity with such a slow sample rate is flawed.
Seeing the sell listing tick up one between samples could mean one more was added or 1001 was added and 1000 were sold. There is no way to tell. GW2TP samples more frequently but the problem still exists. We don’t see transactions, we see inventory numbers and try to divine transactions.
I just wish I could view my own history of purchases and sales.
Seconded. Mine has been empty since the patch and no new buys and sells have appeared on it.
Yes, you too can feel like a Cadillac in Texas with the Lawless Helm.
Supposedly fixed by the latest patch. If you get it again tomorrow report the bug.
And the skin is gone since you salvaged it before the feature patch. Sorry.
Yes, you report those who are abusive, swearing and bullying and if confirmed by the logs then something will be done.
Sorry, my mistake then, I thought that was only available during the particular LS arc. Still the number of players running that is considerably lower which still means it’s extremely rare and extremely rare means it’s going to be expensive so I see the TP working as intended.
The complaint is really that only a relative few have accumulated enough wealth to afford to buy it and that number is matches with the injection rate, otherwise the price would have dropped to attract buyers.
Good thing it’s only 17.9% then. :P
How many of those are claim ticket skins? Bifrost and The Legend aren’t. Neither is Xanthium (currently unattainable) and The Crossing. Some were tied to specific events that have past and are also unattainable by another means.
As for skins, the most expensive pure skin for staffs is fused at about 450g. Which at current exchange rates is roughly $87. Yes, outrageous. That same $87 can by roughly 80 keys. Trust me you aren’t going to get the 7 tickets you need for that skin from the 80 chests those keys unlock. More likely you will get only half the number you would need.
EVE players freaked out over a $60 cosmetic piece in their subscription game yet we simply grumble over skins that have a real dollar cost over twice that.
No.
Yes.
This isn’t an argument, it’s just contradiction.
From early posts from dev John Smith, the exchange was founded with both a fix amount of gems and gold. A gigantic amount of gems relative to gold and it’s this ratio that sets the exchange rates we see. As players buy gems with gold the exchange gets more gold and has less gems making the gems remaining worth more gold. When gems are sold to the exchange the reverse is true. But since many more gems are bought from than sold to the exchange the amount of gold is steadily increasing while gems are decreasing.
This means that as the mount of gems in the exchange run low, yes the exchange can run out of gems, the rate will go higher and faster unless the gems for gold counters it.
The true purpose of the exchange is to fund the gem to gold side with the gold coming in from the gold to gem side, so there’s a way for players to “buy” gold while at the same time not introducing new gold into the game’s economy. At the end of the day the purpose of the Gem Store is to be a source of income for ANet and you can’t do that if players always have enough gems from gold conversion for all their wants.
Also since there are no items that affect a players stats on a permanent basis, there is no Pay to Win. Cosmetic and convenience items are not pay to win. Nobody considered that was the case with the cash shop in the first Guild Wars.
D3 had a dual auction house system, one for in game currency and one for real money. But in a game where the goal is to acquire items with the best stats, being able to simply buy them than earn them sort of gave the game a “God Mode” where you could steamroll through content if you spent some cash. On top of that the in game economy had no real currency sinks and hyper inflation made items on the in game currency auction house resemble Zimbabwe’s inflation.
So what would make you happy is a new looking armor or weapon as a reward from an event or dungeon rather than a new skin, no attributes, available at the Gem Shop directly or indirectly through tickets.
This goes back to having the exchange in the first place because prices at the Gem Shop have remained unchanged with the exception of sales. But since we can by gems with in game gold and since few bother to convert gold to gems on days other than item introduction days, we now have now have 50-70g skins and likely in six months we will have those same skins going for 75-100g.
But as others pointed out, items at the Gem Store don’t give you better stats or any type of gaming advantage. You are getting upset over not being able to buy, for nothing other than gaming time, a look. I want bunny ears. I want a grenth hood. I want Rox’s quiver. Then forgo your morning Starbucks coffee for something less expensive and simply buy gems with the difference. If it was easy to gather the gold needed to buy it then ANet couldn’t stay open.
On the flip side how much in game currency do you waste on the waypoint system? How much do you give away because you sell your unwanted loot to the highest bidder on the TP? How much do you over spend buying items from the lowest seller? How much “junk” you simply discard because you think it’s not worth cashing it in at a vendor? All of that adds up.
I would try copying the game into a 2nd directory and setting up a 2nd shortcut to the gw2.exe in that directory and give that a try starting a 2nd copy of the game.
Basic on greens, as I stated, crude on white and blue. The additional chance for a mat upgrade isn’t worth the cost in my book. I use basic on greens for the occasional minor sigil/rune.
While that thread shows that very specific salvage, cloth salvage items, produces higher rates. But in my tracking salvaged armors and weapons still have extremely low mat Tx+1 rates, below what’s stated.
Every player who chooses to NOT to sell to the highest bidder and instead prices the item themselves is at the very least cutting the merchant class. It’s not beating them but it’s something. You are denying them from making money off of your ignorance, indifference and need for instant gratification. They make money because they are patient.
I’m not advocating that you join them, just not sell to them.
Of course the problem will persist because the vast majority of players won’t refuse to sell to highest bidder.
Gem to Gold conversion doesn’t cause inflation. The gold being paid out was gold paid in by other players converting Gold to Gems and that gold is “taxed” twice, going in and coming out. It doesn’t add any gold to the in game money supply so it can’t be inflationary.
BLSKs are outrageously expensive and are rewarded for daily completion infrequently, like once on month on average. I’ll use them on exotics and that’s about it.
Mystic kits are reasonable as long as you have a pile of Mystic Forge Stones gathering dust that you got for free, which I happen to have. They have the same % as Master kits. And back in the day when I was salvaging large numbers of rare armors for dust via ectos, they sure beat running across the square in DE to buy master kits. I only use Master and Mystic salvage kits on rares.
The Salvage o’Matic has the same % as basic kits which is fine in my book for greens and below but nothing else.
My characters always carry a Mystic, Basic and Crude salvage kits to shred what I find in the field and then shunt the mats into my collection tab.
Yes and there are additional ones there as well. Also additional hair colors. And the wiki says all that (just looked at the link). Just remember, there’s a tiny arrow next to the color selection to scroll to even more colors. Didn’t notice that with my first character and settled on a color I didn’t want.
Last 20 items salvaged yielded 19 ectos. Longest run of no ectos was 4 items.
Le sigh this guys good luck has ruined the game for me.
If it makes you feel better the last 5 items salvages was where I had my run of four misses.
Random is random and the average number of ectos per salvage using a large sample with a master or mystic salvage kit is in the 0.8 to 0.9 range. Last time I looked at my totals (been tracking for a while) there was a 35-40% chance each time to get 0 ectos.
Regarding the world bosses. Today I did Frozen Maw. When Brogun got to the totem and we few destroyed it. He said is line that he usually says right after the shaman is defeated and headed back. There were no shaman, no elite guard, no portals. Then off to Jungle wurm, similar experience. The event chain was broken. Then off to Ulgoth. The event window said he was rallying, etc. . . like normal, but no Ulgoth to be seen. A few other players showed up and we all agreed it seemed bugged. There was some doubt because we knew the event spawn had changed. I was able to do SB and Jormag tho. I submitted all these bugs so only time will tell
Using the timer tool lists many of these events like golem and shatterer and a few of the temples as over a 100 hours past due. Don’t know if it is a bug with the API or just a change from Megaservers since my timer is set to my server. Just have to adjust with time.
Maw isn’t bugged. The true Maw happens 15 after the hour, every two hours, there about. The true maw includes a line in the event description when Brogan goes investigating under his health bar that goes something like “The Svanir Shaman has been spotted in the area.”. If that line isn’t there when he heads over to the totem, it’s a false maw. The grawl attacks like every 15 to 20 minutes now so he investigates a lot and most of the time nothing will come of it. But the grawl attack and the protect Brogan are still two events that award XP and Karma so there’s that.
Last 20 items salvaged yielded 19 ectos. Longest run of no ectos was 4 items.
I would look at recent history of the raw sell numbers and look for the times it ticks up. I look at that as a price it was sold at. True the item could have simply been pulled but on an expensive item like that, eating the 5% bid cost is a big disincentive in my book.
Since the last few upticks were at prices above 350g, I would say that 350g was a good price if you only waited.
I got the 3 town cloth tonics, placed one on my character, put the other two in my bank and when I clicked on the one on my character, it disappeared and nothing happen. What happen? Did I do something wrong? I thought town cloths are infinite use transmutation potions?
So you are simply saying that they only ever planned to have special abilities on a single item, but none of the others?
That doesn’t really make any sense.And re-releasing it without that ability would probably create a massive kittenstorm.
No, they released one, saw the uproar and decided not to do it again.
Someone pointed this out in another thread. If you don’t know the schedule by heart the flavor text when Brogun goes to investigate has a line under his health bar in the event window that says the svanir shaman had been spotted in the area.
If it doesn’t have that line then it’s a faux maw and is just an event. Also maw events are scheduled to go off at 15 after the hour.
Have her read the stickies at the top of the player helping player board.
https://www.guildwars2.com/en/news/player-vs-player-rewards-roadmap/
https://www.guildwars2.com/en/news/phasing-out-pvp-glory/
The removal of glory boosters from the gem store, the alteration in PvP rewards in the months leading up to the feature patch, the change in the PvP vendors. The feature patch merging the PvP wardrobe into PvE.
What did you want, a flashing billboard that the end of glory was nigh? Most PvPers I know went on a glory buying spree in the days before the feature patch drop.
You could always contact support and ask for the right chest. Or you could roll a ranger or a thief.
Will try the former. What is this “rolling” for a class? You can change your class in-game? :O
Old school pen and paper RPG term for creating a character due to the fact you roll dice to determine a character’s attributes.
You could always contact support and ask for the right chest. Or you could roll a ranger or a thief.
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