RIP City of Heroes
RIP City of Heroes
You all realize they are offering this to stress test the megaserver?
RIP City of Heroes
Wouldn’t simply reducing the coin reward by 15% be the same thing?
And yes Dusk was 25g, mayby on day one of the exchange opening. But that was when there wasn’t a lot of coin in the world yet and nobody had an idea what to price it at. After a week and a half it broke 100g permanently; 200g within the first month; 350g two weeks after that. So 1400% inflation in the first 6 weeks and under 300% over the next 16 1/2 months. You could have picked orichalcum ore that only went from 3s a week after launch to 5s and change now which shows a much lower inflation rate for a rare-ish base material.
Yes I know the whole point of this is satire or the “TP Players are Ebil and need to be punished” movement with a similar style argument using cherry picked examples.
Come on now you’re just teasing the minotaur now with waving that red flag about.
RIP City of Heroes
Awesome guys.
And of course other players couldn’t let you hog all the attention so someone started a costume brawl right on top of you guys.
“Look at me! Look at me! Not the awesome group of synchronized dancing Zombies.”
Attachments:
RIP City of Heroes
That’s where time limited listings would apply. It’s one of the things players would need to consider when listing items. Idk why the tp doesn’t have it.
How? All the iron in Wanze’s example are self collected, never bought and are sold when their price drifts into a trading range everytime iron became a high demand/low supply item. So you would insist this player would need to have the inventory to hold all of that iron and only post when the price is right for them? Now I understand that limiting inventory is one way to keep a market lubricated so to speak but you are putting a needless restriction on how players use the TP.
RIP City of Heroes
But it’s a patch everyone is getting for free. No need to advertise because at it’s most basic advertising is about getting people to buy something they wouldn’t. And I imagine a patch to game mechanics doesn’t really inspire potential players to come buy it.
RIP City of Heroes
Well time limited listings may “clean up” items that were priced at ridiculous levels so when supply does drop there would be fewer ridiculous price spikes because someone from 15 months ago posted one of first of some item at 1500g, having no frame of reference. The question then is do owners of returned items get the posting fee back thus turning the time limited listings into a gold source?
Progressive tax based on what? If it’s on the price of the item that sold it won’t necessarily affect the players you intended. “Hi I made my millions on selling a metric buttload of low price items for a tiny profit each.” If it’s on amount withdrawn at once from the TP it punishes those who canceled orders or simply haven’t bothered to pick up their gold hourly/daily. Unless you are looking at a monthly “net worth” tax based on the peak net worth during the month. Then it’s determining what counts and how to price it (does inventory in the bank count at all and if so do you price it based on current buy/sell price?).
Now streak busting mechanics on RNG I can support but that doesn’t impact the TP directly at all other than possibly affecting supply.
RIP City of Heroes
NCSOFT, at least in NA/EU is known to pour the bulk of their meager advertising budget into the next game leaving very little for the existing ones, with the exception of paid expansions. Instead of direct advertising they choose to let MMO news sites to reprint press releases and the occasional interview to keep a game in potential player’s mind. Then you have word of mouth and dev/publisher social media as additional replacement to a conventional ad.
Cons are a very expensive way to advertise. The only eyeballs are attendees who are likely early adopters so showing off an existing game there is simply showing it off to people who had played it since day one, already preached to friends about it and aren’t a source for any new sales.
RIP City of Heroes
Because the game can’t keep all assets in memory. They are unloaded if the game thinks they are “unlikely” to be needed anymore to make room as new assets are loaded. Caching is never 100% perfect.
RIP City of Heroes
Of course it does, it’s loading up assets that had yet to be rendered. Spinning around once or twice pretty much fixes that problem.
I see it all the time as I exit the gate from Black Citadel to Diessa Plateau. Looking left (to the west) drops to a crawl. However looking away and back again has not such stutter.
RIP City of Heroes
Could you imagine? DR on the TP, after 20 minutes of trading your profit gets cut in half? How about RNG, you still pay your gold, but you may or might not get or item. Perhaps a porous bone instead :P
OK, start by telling me your formula of how you measure profit on the tp.
Sale price * .85 – buy price?
edit: FYI, he wasn’t serious. He was just applying the money making restrictions on the rest of the game to the TP.
Except the TP doesn’t know how you acquired the good. Only some may have been gathered, dropped, gifted or crafted while others may have been bought earlier. Your “profit” equation doesn’t take into account pulling and relisting which cuts into actual “profit”.
Want to “fix” the TP, suggest a UI that doesn’t encourage players from one clicking (not quite but you get the idea) sell now/buy now pricing while still providing them information on the current trading range. It’s that player interaction with the TP that allows a few players to act as vendor/facilitator/merchant with any wealth coming from the shear number of players who treat the TP just like a vendor with just an extra click or two.
“No, it’s not the player’s bad habits filling the pockets of those ebil flippers, it’s something they are doing to the market itself. It’s the tricksie, nasty flippers.”
RIP City of Heroes
Pity it wouldnt work on Sylvari too.
It will work, just too well.
RIP City of Heroes
Martians land with Tripods. It’ll be a 17 part LS where in the end the invaders all die because they are allergic to the pollen from the Pale Tree.
RIP City of Heroes
Sure, and in many cases in the past the devs have nerfed these options, making them less efficient. All we’re asking is that they turn that same gaze on the TP. Players will always try to find the best deals, the easiest paths forward. It’s the developers job to bring these paths back into line, not to ignore them.
But those rewards are directed by the devs for those events. The TP isn’t an event, it’s a simple tool used for secure trading and sinking coin. As long as players choose to use it like a vendor then there will always be an opportunity for players to step in and provide the service of immediacy and supply, for a small fee. The only way to “fix” that is to break the TP in one form or another.
RIP City of Heroes
The 5% fee is there to encourage sellers to choose a fair price the first time. If the price is reasonable the item will eventually sell in short order even if it’s undercut for a time. But too often sellers want immediacy when it comes to sales and aren’t willing to wait an hour, a day much less a week for an item to be sold.
The 5% fee is a penalty for asking too much and not understanding the current trading range for that item.
RIP City of Heroes
RIP City of Heroes
I like how the conversation went from taxing the rich to improving the precursor drop rate or providing a guarantee way to earn one in standard play. I think we are starting to get closer to the root of the real issue here after 800 posts.
RIP City of Heroes
If there’s a 24 hour count down timer on it, then it’s “ending soon”. Otherwise it’s a heads up to look for a 24 hour count down timer in future.
RIP City of Heroes
RIP City of Heroes
1. Why are the “more efficient” methods they used rewarded more by the game’s mechanics, when this is a game and the goals should be fun rather than pure efficiency? I can understand certain methods providing slightly more reward than others, of course, but if any methods produce significantly higher rewards then they should be brought in line with the others. This should be a game, not a job.
While this is a goal that I believe the devs want, sadly human nature intervenes and you end up with dungeon speed runs, champ and boss chest trains, T6 harvesting in Orr with every L80 character on their roster. All of that are examples of striving for efficiency over fun. Now I consider all those activities to be boring and not fun but others seem it enjoy it. Same is likely true with playing the TP.
The only reason the TP is reviled is because of anecdotes of easy money by preying on the indifference of the majority of the player base on how they use the TP as a vendor. Coming from an auction house model where at best you set a reserve and then you let buyers fight among themselves in setting a price, the TP also requires sellers to fight among themselves in setting a price. It’s no wonder many simply sell to the highest bidder.
3. I’m aware that some people turn gems into gold, but until I hear it directly from someone at ANet, I refuse to believe that this element is significant to ANet’s profit margins when compared to things like straight cash-to-gemstore purchasing, and I believe that reducing the availability and/or worth of gold in the game, while it may reduce the gem-to-gold profits by some degree, would also raise their cash-to gems profits by reducing the number of players that convert gold to gems, and by resulting in a larger and happier playerbase, more willing to spend their cash to buy gemstore goods.
The implied evidence of gem to gold conversion can be seen on a graph of the exchange rate. JS has described how the exchange works so every down tick in the rate goes down is someone trading gems for gold. Recently some of the down ticks are rather significant. In roughly 3 1/2 hours the rate dropped by 20% today only to recover in another 3 1/2 hours. That shows that a lot of gold and gems are flowing into and out of the exchange. And since the exchange has a baked in 38.4% markup between selling gems and buying them, I doubt it’s players cashing in their gold bought gems from months ago for gold.
RIP City of Heroes
Paywalls are bad. It divides the player base into haves and have nots. This isn’t some F2P Turbine game (“Please insert $5 to unlock this dungeon.”). Rather buy all my expanded content as an expansion than being nickled and dimed for each little bit of it.
RIP City of Heroes
The game also has a very linear leveling progression unlike games where the first 10 levels are very quick and then leveling slows down. Here it’s around one hour of playtime equals 1 level all the way to level 80.
You also ran into the assumption that there is a single quest chain through the personal story. That is NOT the primary way to play the game. It’s more of a filler chain that is entirely optional that you can complete at any time. This game will not lead you around from quest giver to quest giver. Scouts, the telescopes on your map, will tell you what quests are in the immediate area and it’s up to you to visit them.
As the previous posters pointed out the primary way to play is exploration which leads to discovery of events and heart quests. Just about every activity you do while exploring gives you XP from gathering mats (no need to race to them, everyone gets a copy) to rez down NPCs and players. Then there’s visiting points of interest, vistas, completing skill point challanges. Even wandering into an area you hadn’t visited before grants you XP.
RIP City of Heroes
All I see are players either buying up the few available or sellers pulling them not knowing how the wardrobe is going to do to prices. This leaves 1 or 2 left whose prices have been ridiculous since their owners first posted them.
RIP City of Heroes
Point being non of the players designed the weapon much less assign the coloration. So I did what I could and provided links to various pictures of it and you or someone else who sees in Pantone can answer the question.
RIP City of Heroes
You tell me.
http://dulfy.net/wp-content/uploads/2013/05/gw2-twilight-greatsword.jpg
RIP City of Heroes
I never used LA as a hub. I have always used one of the race cities. The MF is a PvP hop away, same with WvW. The one thing missing was the daily activity NPC and since I don’t care for mini-games in MMOs so I lost nothing.
On top of all that LA was laggy as all get out because everyone choose to congregate in the area of the MF and Bank even if they weren’t using either for long stretches of time.
I’m sure LA will be rebuilt over time, likely using parts of the giant drill the way beached ships were used in the original LA. But we’ve only had one patch since the battle was one and it should take time for the city to be reborn anew.
RIP City of Heroes
How can the system be more fair than this? You’re asking Anet to make the system unfair towards people who learned how to play the game better than you, so that you can feel better.
Except the TP isn’t the game.
No it’s a mechanism of the game like crafting or forging or salvaging. All which can be done for profit.
RIP City of Heroes
Unless you have a whole bunch of pre-80 items to skin before the 15th it’s really kind of pointless.
RIP City of Heroes
Which is what I think the big surprise is, a massive sale and return of all skins ever introduced onto the TP. So monitor the exchange rate
(gw2spidy’s gem chart seems down since the 9th) and buy when the rate dips under 9g per 100. I’m guessing that Monday 3am EDT is when the character slot sale is over and their may be players willing to cash in some gems to take advantage of the high rate to get gold, which will drive down the rate.
RIP City of Heroes
The OP is talking about game casting from the PC to the Shield. PC still runs the game but the inputs and display is on the Shield.
But I thought streaming was only supported via Steam supported games.
RIP City of Heroes
One cute feature that City of Heroes had was citizen NPCs would mention your character by name as random dialog like “Did you here that <character name> saved those hostages in the sewer?”
It added a friendly feel to the game.
RIP City of Heroes
I think we need DX11 first, it was mentioned before the launch that it would be added to the game later on. Sadly, there was no info about it in the past 2 years and we have no idea if its ever going to be implemented to the game.
The quote from ANet was “We will be evaluating supporting Dx11 post launch.” That is hardly a promise to add it.
So far ANet hasn’t been taking sides in the GPU wars so I would doubt TressFX is in the cards even after Dx11 support is added at some mythical time in the future.
RIP City of Heroes
I’m assuming the OP is a Mac user who no longer has access to the TP due to a bug and that is his way of saying so.
No I just enjoy trading items and not just buying everything through gold.
So what are you planning to do, barter with other items?
RIP City of Heroes
Gem prices rise as more gold is converted into gems. I don’t see a reason why after the feature pack that there will be an upswing in buying gems with gold.
RIP City of Heroes
2) Unlike some others, I’m not nearly as interested in taking away from Flippers as I am just wanting to find an equilibrium. I will literally go with whatever solution is the easiest and does the least amount of damage to every party so long as some kind of equilibrium is struck where Flippers (and inflation) aren’t far away outpacing other players.
That’s why I understand that just upping gold can’t be done, because it just puts more gold in without taking just as much out to keep things stable.
But that’s also why I’ve been pushing for the other currencies to be utilized far heavier, than currently.
1. You want different forms of play in the game to return similar rewards.
2. You say you aren’t after the TP flippers.
3. You say you understand why ANet can’t simply up the rewards from activities under their control.
So if you want similar rewards but understand that ANet can’t increase rewards without causing inflation then what’s left is “fixing” the TP to reduce the gold earned by flippers which you say isn’t your intention. That basically paints yourself into a corner.
Let’s look at your “reward more alternate currency”. Right now the other currencies in the PVE game are karma, laurels and dungeon badges. They are currency rewarded by specific activity and you can buy specific items tied to that activity. Also right now those items are not tradeable, sellable and in some cases not even salvageable but are only good for forge fodder. The notion of offering similar items to the high priced, highly desired items on the TP that you can only buy using alternate currency is essentially asking ANet for a parallel set of items (so they can’t be converted to gold) and have ANet set the prices. I can’t see it.
RIP City of Heroes
@Gene Archer
I’ve looked over all your posts in this thread and I can’t find the point you are trying to make. The closest I can find is you are discouraged that the rewards from the game are so meager and how it’s “unfair” that acting as a middle man on the TP can earn more than standard game play. Is that the gist of it?
If it is it’s like I said, the devs can control what the game creates out of nothing as a reward but they can’t prevent players from freely giving a small amount of money to someone who is acting as a middle man on the TP. The TP does what it’s suppose to do, the fault is with how players choose to use it that let the middle men prosper.
It’s no different as to how used game or car shops work.
RIP City of Heroes
The problem is with an implementation of OpenSSL and not SSL in general. Linux and Unix variants may be using an OpenSSL that was built with the Heartbleed bug (not a virus, worm or hack). The servers ANet uses are Microsoft servers and while they may have their own bugs leading to vulnerability, Heartbleed isn’t one of them.
RIP City of Heroes
They stated in their question and answer stream that you can only request a refund (after the 15th) for any bought directly from the gem store. Any from chests or other means simply become worthless.
RIP City of Heroes
I’m assuming the OP is a Mac user who no longer has access to the TP due to a bug and that is his way of saying so.
RIP City of Heroes
And that’s why it’s cheaper to take you cash, buy gems, convert those gems to gold and to use said gold to buy the desired skin off the TP to reward some other player’s good fortune of getting enough tickets and choosing to buy a skin to sell rather than use themselves.
Right now the cost in gems of one twenty five pack of BLC keys can be exchanged for about 134g. There are only 75 of the 206 skins on the TP that cost (current sell price) more than that. And 25 chests don’t really give you a decent chance for even a single ticket than the multiple tickets you need to buy one of those extremely high priced ones directly from the ticket vendor.
Welcome to the obfuscated GW2 version of EVE’s monocle debacle. These skins got nothing on an $60 eyewear.
RIP City of Heroes
All the other currencies in the game are not tradable between players. The goods those currencies buy are not tradable between players. Now the items bought can be converted through crafting, forging and salvaging into items that can be traded for gold, gold that at one point was injected into the game game. Gold is the primary currency in game to use vendors, armor repair (soon going away), waypoint usage and is the medium of exchange on the TP.
Now this circles round to the TP. Gold isn’t the only thing that’s injected into the game, items are as well. While some are useful if you are starting out, many are not, they clog up your player’s inventory and need to be disposed of quickly. You could delete them but how often would you simply throw away something if you could get a bit of money for it? That means either seeing a vendor in the field for a handful of copper or using the TP from anywhere to earn more buy selling those items to people looking to buy them.
So the question becomes Gene, what currency would you like on the TP if not gold? Because an intermediary form of value is required otherwise we will be reduced to bartering. Or are you advocating the removal of all player trading and only allow vendor buying for the pocket change we need? That means craftsmen can only craft items for themselves with mats they find themselves.
Now I’m sure Gene that you aren’t advocating the removal of the TP but unless you let sellers choose the currency they are looking to accept, maybe even several choices (X gold or Y karma or Z badges), one of the currencies has to be the official one for trade. And this still doesn’t alter the problem you are advocating to solve which is similar rewards for different activities.
All the devs can do is assign rewards that inject goods and coin into the economy based on content. What they can’t do is adjust rewards that come from players taking those goods and coin and accumulate coin given from other players while a portion is successfully destroyed.
See there is nothing wrong with the TP. It’s purpose is to allow a secure place to buy on sell goods between players while destroying a bit of the gold, which is 100% injected into the game as rewards. It does it’s job admirably. Nobody complains they got ripped off by another player for not delivering the item or gold.
What’s “wrong” is how the bulk of the players use it. If more were willing to wait for an item to sell or wait for someone to sell you an item for the price you are willing to pay then the opportunity to act as the middleman and make a little money on each sale simply won’t exist. But players aren’t willing to leave items on the TP. Maybe previous games they played had time limits or maybe they are afraid that a system crash at ANet would cause them to loose the item. Instead they are willing to trade a little bit of their potential profit or savings for immediacy. They aren’t duping players into accepting less or paying more. Every person goes into the TP and sees the trading range and those that sell to the highest buyer or buy from the lowest seller choose immediacy. You can’t fix that while maintaining the usefulness that the TP provides everyone else.
RIP City of Heroes
first of all, communism has yet to exist it is an ideal that has never actually been implimented.
second of all communism is not an just an economic policy. Capitalism is an economic policy.
btw Pure capitialism fails, this is known, the most successful economies right now, including america are mixed economies.
Now, im not saying everyone needs to have even wealth, just pointing out that the whole capitilism vs communism idea is mostly theoretical and has no real analogs
I was trying to point out that when one person feels Entitled to the same things as others, and rewarded based on the idea that everyone should share the wealth, that’s never a good thing IRL or in game.
Example – One person puts in effort to make 100 Gold on the Trading Post, so another person putting effort into harvesting Omnomnoms should get the same 100 Gold. This breaks the economy.
That comes down to evaluating “effort” of two very different activities and determining equivalency.
RIP City of Heroes
I would be curious to know all of the ways that gold is introduced into the economy and all of the ways that gold is permanently removed from the economy. I would also like to know how much gold is generated per day and how much is removed per day. I think it would be an important factor in determining anything, really, since gold is what we’re discussing right now.
And what does that have to do with the issue of TP Barons with their supposed Scrooge McDuck size vaults of gold?
The TP simply transfers wealth between players. While it’s likely a significant gold sink in the overall economy, the actual in and outflows of gold in the economy is immaterial to the discussion.
There are two issues being discussed over and over.
Are TP Barons controlling the price of highly desirable items by controlling supply, ala De Beers?
Are TP Barons making gold from the labors or ordinary players without providing any benefits to those players? And secondary to that is the risk and effort playing the TP equivalent to the rewards received from killing critters?
RIP City of Heroes
Knowing trading volume would help, even if it’s just over the last 24 hours. And I’m talking real trades, not removed bids and pulled items.
RIP City of Heroes
Every race’s city have bank, TP and crafting stations. The MF in the PvP area is easiest to get to if that’s your thing. City and WvW gates now take you to Vigil Keep where all the gates are now.
RIP City of Heroes
(edited by Behellagh.1468)
No it’s not. It’s an indicator of participation and playtime. You participate in all the events. You participate in all aspects of the game (PvE, PvP, WvW). You do dailies and monthlies.
Now you can argue that level of participation and playtime should make someone really good. But they could just have been fortunate to tagalong with actual good players or their level of participation is autofiring 1 at everything.
RIP City of Heroes
Let me guess, you play on a Mac?
RIP City of Heroes
2. I know you said it already, but I’ll restate, that prices of high end goods aren’t being controlled.
Are you an economist or a politician?
Not controlled? maybe
Try to say they are not manipulated……3. The prices of high end goods are VERY close, if not exactly the same, to what they would be without any “TP Barons” wanting those items. There’s too much velocity for individual rich people to influence the supply/demand equation all that much, which is the only control they have if they aren’t manipulating prices.
And this is where you are speculating without any proof.
As Always with a dash of retoric….1) sigil of generosity…..
2) TP guilds
3) sum of tp baronsA single announcement can make items spike of 1000%…..and its not personal use.
I find quite unpleasant how you try to manipulate words…..this is not communication nor transparency.
You keep mentioning that Sigil and while it price did spike 5-10x depending on the type, it’s not the 100x you stated in a previous post (talking about rhetoric). And since there isn’t any new supply coming into the market since the event that hands them out is over, of course the price will increase.
And yes an announcement can cause a spike but that’s caused by “a run on the store”. And the spike in price occurs because the buying stops when all the “cheap” inventory are bought up. And when new supply is posted, it’s posted not at the old cheap price but at or slightly below the new low sale price. If there’s uncertainty in supply then players buy and hoard. If the uncertainty passes and supply really isn’t affected, prices will drift down toward previous levels. If not a new price equilibrium will be set.
And JS doesn’t need to speculate. He can check the buy history and see if the players buying them are the ultra rich or not. If the percentage of buyers who are ultra rich is in the single digits then he can make a statement like that.
RIP City of Heroes
(edited by Behellagh.1468)
Increase it.
The exchange was set up with a fix but ginormous amount of gems and very little gold. The ratio between the two sets the base exchange rate that is adjusted depending if you are buying or selling gems, that’s why there are two rates.
If you exchange gold for gems, the exchange amount of gold at the exchange goes up, the amount of gems go down thus making the remaining gems worth more gold. Selling gems to the exchange does the opposite and make gems worth less gold.
This is why there’s a spike up at the exchange if something highly desirable becomes available at the Gem Store. Players rush to exchange gold for gems, rather than buying gems with cash, to purchase said item.
RIP City of Heroes
3/4’s, 2/3rds many respected/established news sources are in conflict with your #s.
I think I’ll go with them.
e.g.
http://www.dailymail.co.uk/sciencetech/article-2599896/Security-alert-web-traffic-encryption-heartbleed-bug-discovered-leaving-two-thirds-web-traffic-exposed-hackers.htmlPS. Thanks for the info link Brother Grimm.
Because the general press are so accurate in technical and scientific news.
RIP City of Heroes