RIP City of Heroes
RIP City of Heroes
Replacing the Wintersday out zones with the proper ones.
RIP City of Heroes
(edited by Behellagh.1468)
Blue and orange are two of the most proliferate color combinations currently being used in advertising. It has actually become somewhat of a running joke about its use in movie posters.
Slightly off topic but ties with the orange/teal movie poster trope.
http://blip.tv/goodbadflicks/wtf-happened-to-movie-posters-6694581
Once seen it can’t be unseen.
RIP City of Heroes
You think that ticks you off? I’m stuck at 99% because i’m missing 1 Point of Interest.. xD
Chantry of Secrets. It’s almost always the Chantry of Secrets.
RIP City of Heroes
Hierarchical command structure (“generals lead on a battlefield”) is different than hyper-specialization. The traditional MMO trinity is hyper-specialization.
Every soldier knows how to fire, load and clean a rifle. They all know how to apply a field dressing. They all know how to throw a grenade. They all know how to fight hand to hand. They all know how to do basic cover/advance or cover/retreat tactics. It’s a matter of degree how well they can do any of those and yes there are those who are better at some than others but not due to the elimination of any of those activities.
RIP City of Heroes
(edited by Behellagh.1468)
I got around 440MB as well. Remember the % done is by number of files and not amount of MB already downloaded.
RIP City of Heroes
Yes it’s 11,000 files, out of 200K that composes the gw2.dat file. The patch itself is around 440MB. The % done is by number of files and not overall size.
RIP City of Heroes
My download came out to around 440MB. After the gw2.exe patched itself.
RIP City of Heroes
Won’t make a difference. Problem isn’t on the GPU side of the equation. Plus that article lies. Actual performance difference between PCIe 2.0 and 3.0, not theoretical but actual, is minuscule, under 10% and that’s in games were the engine is designed for maximum FPS to begin with.
It’s like using a Ferrari to deliver the mail in a nice suburban neighborhood. Sure it can get from mailbox to mailbox slightly faster but the time saved isn’t as much as you would expect over the standard mail truck.
RIP City of Heroes
(edited by Behellagh.1468)
You need to submit a support ticket to change your e-mail.
RIP City of Heroes
(edited by Moderator)
But you unlocked those other nodes.
RIP City of Heroes
If they were rich ore nodes then it means you bought a daily achievement point, every day till the game ends, with gems. Don’t think they’ll go for that.
RIP City of Heroes
If you also talked about any kind of bots or methods that would allow a player to quickly submit bids, would be cause for them to pull the thread.
I’m behind the notion that a small number of players, perhaps a guide, using nothing but ordinary means can flood an item with that many buy orders in the time allocated. Too many players don’t look at the relatively slow polling rates of GW2Spidy or GW2TP and wrongly believe all the orders were placed within minutes and not hours.
RIP City of Heroes
Era, essentially they are keyboardless laptops. Both use mobile i5s so dual core with HT CPUs and Intel integrated GPUs. Spec wise the MS is faster in both counts. I expect you will still need to snap-on a keyboard and use a mouse to play this game with either of them.
RIP City of Heroes
So a vendor price of say 1s will make a difference? No. Meaningless demand is meaningless demand. If a player gets caught up in it, thinking it has meaning then too bad. Life lesson.
Same thing with gaps in the sell price. Some one buys up all the low priced ones and suddenly the price jumps to the prices that are way too high. Someone shouts manipulation.
Why are their huge down spikes to near the high bid? Because someone blindly sells their 100 ores to the highest bid who only needed 50. The remaining 50 is now a sell order at the previous high bid price. They sell and the price jumps back up. Someone shouts manipulation.
RIP City of Heroes
That’s because tickets aren’t easy to get. You can only get them from unlocked Black Lion Chests and they are quite rare. Ticket scraps are more frequent but it takes 10 to make a ticket. We are talking 1000s of gems worth of keys for a single ticket.
RIP City of Heroes
Programs don’t naturally use all cores in a CPU. They need to be designed to use as many CPUs are there are available.
RIP City of Heroes
Are you looking at using it’s GPU as well or use a discrete video card? Also it does need a new motherboard due to the new FM2+ socket.
RIP City of Heroes
Might as well ask what the game would be like with Mecha and powersuits because we aren’t getting those either.
RIP City of Heroes
It’s because Guild Wars 2’s engine was built for a single core, so you’re likely to max out one core while the others sit around doing nothing.
It’s not built around one core. It’s performance is limited by the performance of a single core but it uses on average 2 to 3 core’s worth of CPU power. On a quad that’s normally 50-75% but can go higher at times.
RIP City of Heroes
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Posted by: Behellagh.1468
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RIP City of Heroes
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RIP City of Heroes
More playing hours available on a weekend can mean the population is spread out more than just mid-afternoon and then evening in your time zone (assuming US or EU, Oceania good luck).
Friday and the weekends tend to have max turnout in WvW which reduces the numbers in PvE.
RIP City of Heroes
Hope you enjoy the disappointment caused by your unrealistic expectations of that new game. Hope you then realize that your disappointment here is not because of ANet not keeping their word but that you read too much into marketing hype.
RIP City of Heroes
What is the point of populating a zone with players more interested in attacking each other to players looking for help in zone events?
So what if a map is “empty” of players. It’s not like the map gets lonely. As I said previously, one of the problems with higher level zones is that players with level 80 characters have an easier time in lower level zones than spending time in higher level ones. That’s it’s easier to level in lower level zones than level in zones in the same level range.
And you think turning the higher levels into warzones will drive these players into those areas to do more PvE? By making those areas more dangerous to tromp around in?
Good luck with that.
RIP City of Heroes
(edited by Behellagh.1468)
If you bothered watching the video the claim is being disputed by NCSOFT corporate from Seoul. Which sounds to me that the legal department over there is simply rubber stamping the claim a 2nd time without even understanding the issue other than YouTube’s system simply tagged it. He does say ANet is working with him.
RIP City of Heroes
I’m confused. You aren’t for “putting pvp gankers in maps” yet you are for open world PvP. The first is always the product of the second. You can’t have one without the other.
Higher level zones are often empty as a side effect of auto-leveling down. Why roam a level 60 zone while the level 10 zone is “easier” to do while you still get similar rewards? They’ve tried to steer the population through living story content into zones not normally roamed. They’ve tried steering the population into areas though land specific achievements in the daily ( ______ veteran/kills/events). What they need to offer a level criteria based achievement. Level 60 vets or events in level 60 zones. Problem is it discriminates against newer characters. Well I guess they could make it true level appropriate vet/kill/event as a criteria.
And don’t we have enough kitten lore as it is? I can’t swing a sword without seeing the history of this world and why such and such is the way it is or why this area is dangerous now.
RIP City of Heroes
Yea, cost 1000 gems and went on sale for only 24 hours.
RIP City of Heroes
A couple comments:
1. Decreasing the number of entries necessarily means that there will be fewer bids and asks for every item. This will slow the narrowing of the spread.
That implies that the majority of bids and asks are from a minority of players. I disagree with that notion.
2. The reason that COF and farming location nerfs were implemented was not to prevent individual players from getting rich. Rather, they were to prevent large amounts of gold and mats from entering the economy (and having an inflationary effect). Trading is not inflationary, and while it allows individuals to make a good deal of gold, it does not negatively the economy writ large.
Preventing large amounts of gold is equal to preventing individual players from getting rich. I understand that TP use isn’t inflationary but the arguments from the regulate TP crowd focuses on the perceived unfairness that the TP is the only means to acquire personal wealth in a reasonable period of time. They look at the dungeon and farming nerfs as the devs taking away their sources of income. Limiting how much wealth they can attain during their play session. They are looking for a way to limit what a TP trader can earn. A entry limit has less impact on a casual user than account binding purchases or implementing a progressive tax based on transaction amount.
3. Devs have made no indication that they want to make the TP “fair,” just as they’ve made no indication that they want other parts of the game to be “fair” for differently skilled players.
This is an exercise in suggesting ideas for the otherside to consider. I personally don’t believe the TP needs any changes at all.
RIP City of Heroes
Never going to happen. When I’m playing in PvE I know I’m in an environment that encourages co-op play among all players. The last thing I would want is to be jumped by players because someone in my guild decided it would be fun to declare war on another guild.
If I want to worry about my fellow player attacking me, I’ll go play WvW. That choice is in my hands, not someone else’s. Just add a GvG in the PvP area and that’ll keep it out of everyone else’s hair.
RIP City of Heroes
Here’s an idea, limit the number of items each player can list on the TP at the same time. Not stack size but entries. No progressive taxation, no account binding, no time limits. Say 50 entries max, combined buy and sell orders per account. Even base it on highest level character (start at 10 and get 1 additional entry for every two levels).
It actually surprised me that I could list so many items and have so many bids at once when I started to use the TP.
But . . . why? What purpose does this serve? (Ignoring the negative effects of this, such as vastly increasing the spread on items.)
How is limiting the number of entries every player can have on the TP vastly increases the spread on items? Are you saying it’s a function single trader with lots of entries rather than competition that narrows the spread?
There are players that keep insisting that TP trading is “evil”. That it artificially inflates prices (but the examples given are always on low supply, high demand luxury items). I’m simply proposing a means that leaves the TP relatively unchanged for the average player yet establish some bounds TP trading activity that could limit gold made on the TP. Dungeons speed runs have been nerfed to limit rewards. Farming specific critters has been nerfed to limit rewards. Yet TP traders who use the entire player base to farm for them, can use human nature, impatience and indifference, to earn considerable rewards. If the devs honestly want to limit rewards players are making from degenerated game play styles, this is a means to do so with little impact on the average player.
Of course that’s if you buy into the whole notion that the devs need to make earning on the TP “fair” in comparison to other activities.
RIP City of Heroes
But why does it matter so much? So what if there’s 1-2 million 1c orders on an item that normally go for 10s if not 100s of gold? It’s not going to shift that price. What shifted those prices was supply dropping, either being sold or more likely removed exposing previous higher sell prices.
RIP City of Heroes
Most SSDs were designed around the 2.5" laptop drive format. However reading though the service manual it’s stated that for some reason SSD is only available on a version of this model with an Intel processor. Why for the life of me I don’t know.
RIP City of Heroes
Here’s an idea, limit the number of items each player can list on the TP at the same time. Not stack size but entries. No progressive taxation, no account binding, no time limits. Say 50 entries max, combined buy and sell orders per account. Even base it on highest level character (start at 10 and get 1 additional entry for every two levels).
It actually surprised me that I could list so many items and have so many bids at once when I started to use the TP.
RIP City of Heroes
The immoral part is this guyz do it with bots using the api
no normal player could ever do 1-2 million buyorders or cancel them in this short time
not even in long time – trie to put buyorders for only 100k – it need ages and is boring as hellthis per api bidding/canceling need to stop – its botting and i dont understand why arenanet dont do anything bout
No it doesn’t. Looking at the Desert Rose Skin on GW2TP, which has a more frequent polling of the TP, the first 1/2 million orders were put in within 23 minutes. That’s 2000 stacks in 1400 seconds. That doesn’t need a bot, just a keyboard/mouse macro.
Next 24 minutes added another 230,000 or 900ish stacks in 1400 seconds. Spinning that mouse wheel must be getting tiresome.
Next 23 minutes, 170K or 700ish stacks. Still slowing. Must have to let the mouse wheel to cool down.
Last big push, new record, 600K or 2400 stacks in 23 minutes.
Of course this assumes a single player and not a guild of players are behind this. Putting in identical bids at 10 stacks a minute (easily doable manually) for 1 1/2 hours (but boring as hell) needs only 7 people with 22.5g each to add 1.575 million at 1c bids.
Why is it always the assumption that it’s a single player running a bot. Now if all 1.5 million appeared within a GW2TP polling rate I would be more inclined to a bot theory but to me it looks like a guild of players that grew tiered that their skins haven’t been selling at the price they want and it trying to draw attention to the item.
RIP City of Heroes
You put suggestions on the board which seems most appropriate. If it’s a TP suggestion, then BLTC board. If it’s about a particular profession, that board, etc.
RIP City of Heroes
And in all three of those cases we are talking about low availablity, high price “luxury” items to begin with. These are all items that I have no interest in what so ever and I can’t believe any significant part of the player population cares about either. You’re upset over someone trying to manipulate the Rolex, Gucci and Ferrari market and all I can say is “so what if the rich pay more”.
RIP City of Heroes
Laptop. Likely a 5400 RPM drive. Likely a heavily fragmented gw2.dat file. Level loading times heavily correlates to drive performance. Just make sure your drive is defragged after a game patch. Helps if the drive isn’t filled to the brim. Once a week I use CCleaner to sweep away temp and junk files and Auslogics DiskDefrag to defrag my drive.
That’s a relatively slow AMD laptop ALU (combo CPU + GPU) and that is why your frame rates are low.
RIP City of Heroes
But who has an external drive formatted with FAT32? Mine which I bought 3+ years ago (and it was a clearance item so it’s older than that) came preformatted with NTFS.
RIP City of Heroes
Sure you can do it, you just can’t play the game with the dat file split up. I used 7zip to carve the dat file up into CD sized parts for a USB drive that was still formated as FAT32 (4GB limit per file).
Your external hard drive can’t handle a 16-18GB file size? Curious.
RIP City of Heroes
Yeah, people like surprises. At first …
RIP City of Heroes
Sorry I should have given examples but was distracted. Thanks Donari for clarifying, fixed the post.
RIP City of Heroes
They’ve said to to suggest in forums that are most appropriate for your suggestion.
Edit: Thanks, forums not threads. It’s what happens when posting during the commercial breaks.
RIP City of Heroes
(edited by Behellagh.1468)
I am not misinterpreting anything. My statement is very simple as is my example. In order to do what would be fun on my guardian I would have to endure boring grind. Period. Leveling him is a boring grind, and nothing in the game at his current level is fun. Technically the lower level dungeons might substitute for Arah or HotW (my personal favorite) but in order to do ANY of the fun things, ANY AT ALL, requires boring grind first in order to get to it.
And that isn’t different than every other MMO once the new MMO smell wears off how? If you don’t like your guardian roll something else. If you don’t like the game any longer then don’t play and move onto another game.
But I can’t think of an MMO that I’ve played that didn’t have a particular level range that was uninteresting or was frustrating for the class I’m running. But at least here you can always go play in an already done area doing content that you had enjoyed to level up.
And yes some professions are a pain to play in the lower levels. Not every profession will feel powerful from level 1 to 80 in all content. And they shouldn’t because then it doesn’t matter what you play.
Edit: I’m having a hard time saying that all MMOs I’ve played included boring level ranges and frustrating level ranges for every class. But that’s the nature of the genre.
RIP City of Heroes
(edited by Behellagh.1468)
Don’t know why people keep using gw2spidy, it’s sampling is to infrequent and random. GW2TP on the other hand show that sometime between 7:07p and 7:29p EDT that the 10 available at 7:07p were all bought out and not until between 7:29p and 7:52p EDT that 3 became available with the cheapest now at 5g60s instead of 2g11s at 7:07p.
Proves that if the supply is low enough and someone(s) has the gold on hand that buying out an entire item’s supply is possible. But I suspect like the last “experiment” that the price will soon drop as undercutting sets in and supply rises.
RIP City of Heroes
Flipping is always with risk. Especially if you are new to it.
RIP City of Heroes
Actually the Monocle was closer to $60 and nearly destroyed the game.
http://arstechnica.com/gaming/2011/07/monocles/
At least CCP was straight up with the price and not obfuscated behind scraps of tickets from RNG lockboxes.
RIP City of Heroes
It seems to be having the intended effect. Lightning Catcher selling price is sitting at double what it was a week ago right now, and at its high point it was 2.5x the previous price. Even the buy request price is higher than the previous selling price.
I’m not complaining. I’ve got one sitting in the bank, one of the few rare items I actually have in sellable form.
Demand means nothing without supply. Price didn’t budge when demand went to 2 million, it shot up when supply went from 63 to 6. And once there the supply numbers started to return the sell price slowly dropped to where it is now with 54 available.
RIP City of Heroes
I still consider The Grove to be just as good as Rata Sum. At least all the crafting stations are in one place as oppose to one of three locations in Rata Sum. True the bank and TP are closer in RS.
RIP City of Heroes
http://wiki.guildwars2.com/wiki/TP#Fees
There are two Trading Post fees, both paid by the seller; they total up to 15% of the total sales price.
- A non-refundable listing fee of 5% (minimum 1 Copper coin); this is paid when you post and is not returned if you remove the order.
- A 10% tax on successful sales; this is deducted from the amount available at pickup.
- Although both fees are listed in the trading panel, the “projected profit” only deducts the 10% sales tax.For example, if you offer an item for 1 Silver coin 0 Copper coin, the panel will show a projected profit of 90 Copper coin and a listing fee of 5 Copper coin, which means you will end up with 85 Copper coin net profit, if and when the item sells.
RIP City of Heroes