RIP City of Heroes
RIP City of Heroes
Somewhat related/unrelated to deception, looks like a bunch of investors made a big mistake and invested in the wrong company! Quite hilarious if you ask me.
http://business.financialpost.com/2014/01/15/nestor-google-inc-nest-stock/
Similar thing happen when Twitter went public. Some group of investors ended up buying stock in the nearly defunked Twitter electronics store chain.
RIP City of Heroes
Projected profit is the sell price minus the 10% sales tax. The listing fee is extra and is not factored into the projected profit at all. That means you are only getting 68c true profit with that item.
RIP City of Heroes
Read the stickies at the top of this board.
Don’t stand in red circles.
Learn to dodge and move when attacking.
Just about everything you do will give you XP.
This game is very co-op based in PvE. Feel free to jump in and help other players at any time, no penalty to them for helping them.
Have fun.
RIP City of Heroes
And this is why it’s important to look at demand by price breakdowns as much as supply by price breakdowns when playing the TP. Otherwise you may think something is heavily traded when it isn’t or understand why there are these sell price spikes when supply drops a bit (re: price gap to unreasonable).
RIP City of Heroes
Or back in the day run a particular dungeon path every 20 minutes for hours at a time. Or jumping from boss event to boss event with every alt (back in the day). These were the “old money” in the game.
Buying Gems weekly with cash and selling them for gold on the exchange. 4 1/3g per dollar/euro still.
Guessing what the next needed mat will be for ascended crafting and guessing right.
Winning a precursor from a drop or MF slots.
And yes TP flippers but for most, they don’t make gold hand over fist and it’s not easy nor without risk.
RIP City of Heroes
make the Royal Terrace a skill free zone? Why do players insist of firing off their most distracting powers around crowds of other players using facilities like traders, banks, vendors, crafting areas, etc.? Make it so nobody can trigger events or drop Box o’ Funs either. RT should be a nice, quiet, safe area players can go to do their business without distractions.
RIP City of Heroes
Since the metal nodes became available at the gem shop the speculation is that you will need loads of those metals for Level 500 jeweler crafting. Therefore time to horde silver and gold. Both took a huge hit in supply.
RIP City of Heroes
The problem with making them rich nodes is that means it’s a guarantee achievement point a day, if mined and if you care about such things.
RIP City of Heroes
really? we have to buy the rights to mine a whole 3 copper, 3 iron, and 3 gold a day… this is a joke on every level. Is anet planning to strip the game of these 3 nodes or something to make these exclusive?
No, you can go out and get it yourself. Pffft, buy the rights.
RIP City of Heroes
Put we have a plan…
RIP City of Heroes
How could WvW be anything else than a zerg fest? You have armies sieging fortifications.
RIP City of Heroes
I did it twice, soloing. First time took forever but a lot of that had to do with a jumping puzzle to a vista and the fact we were Green for 3 months (this was before they started to rotate). The next time was much quicker when I looked one evening and noticed we controlled 90% of the map and the score was horribly lopsided in my server’s favor. This meant the other servers didn’t have people out in force and it only took me a day or two to get everything.
RIP City of Heroes
Nice, now we only need to combine it with the color wheel.
RIP City of Heroes
Good idea unless you despise crafting. Yes it’ll make crafting viable as an income source, in theory but you know there’s going to be a segment of players who crafting is anathema and so is waiting for something to become available from a crafter.
RIP City of Heroes
If you’re full up on bank slots then I’d say the collection expander would be the next logical set of upgrades followed by ensuring you’re at max bag slots for all your characters with 20 slot bags in each spot.
If you still need further storage you may need to make a guest appearance on Hoarders.
Collection expanders don’t affect bank slots, just collection slots. However if your bank slots are full of mats then yes collection expanders will help you.
RIP City of Heroes
Then you are doing it wrong or your server simply doesn’t choose to participate in which case my condolences. At the very least you should be able to get the POIs etc your server controlled area and since that rotates every so often you should be able to secure 80% of what you need within 4-6 weeks.
I’ve single-handedly stormed the area behind the keep in the other server areas just to get the Vista on top of the house, only to die moments later. But I get the Vista. Be bold, be sneaky, zoom out to see if the coast is clear of opposing players and accept you will be repeatedly defeated. If getting a Legendary was easy everyone would have one.
RIP City of Heroes
A legendary weapon currently requires you to be relatively versed in the game. This means PvE to reveal all those maps; one or more dungeons run repeatedly to earn those badges; WvW to get that map reveal.
I believe ANet had the common sense not to ask players to go PvP because it’s pretty much a like/dislike thing. Yes WvW is PvP but it doesn’t have to be. As long as you don’t start taking out guards and camps and stay away from the action, you can get a lot of the POIs, Vistas and the limited Skill Point areas. Then there’s always going with the crowd, zerging the areas you don’t have, just don’t be in the front lines.
RIP City of Heroes
1st, a game needs to be targeted for consoles as well as PCs. Porting a game that was PC only first to a console is unheard of. 2nd, it’s a lot easier if you are using a game engine that already exists on all platforms. The GW2 engine isn’t. 3rd, the PS4 is considerably weaker than a PC. Yes it has 8 cores but 8 relatively slow cores. The existing game engine isn’t that balanced to use that many cores efficiently and is currently very dependent on the speed of a single core.
So it’ll never happen.
RIP City of Heroes
This trend frightens me when I get back into console gaming, the idea a game just released is needing to be patched after it was considered finished enough to be shipped. I mean, a couple months down the line, fine . . . but a day one patch?
So between the ship date and the release date, devs should just sit on their hands and not work on fixes till a few months after release?
Don’t stuff words in my mouth, you might choke me on something I never said, to try to appear clever. It’s less “they fix things immediately” and more “they released things which could have used a little longer to fix serious bugs”.
It mostly comes to mind from a roommate I used to have buying a game for a console and needing to patch it to play it at all. I’m used to some of these things on PC, because there’s always something which slips through. It just feels more often, there are serious things slipping through instead of smaller things.
It’s not just computers either . . . it worried me when it happened to MTG where a card they hadn’t even released yet got put on the Banned list for being potentially broken.
And no, I don’t have a solution other than “allow more time for testing and bugfixes”, even knowing there will almost always be some which slip through the cracks.
Side effect of adding hard drives to consoles. Now they can meet the ship date (getting a “master” out for duplication) and still have some time to fix the drop dead bugs.
It’s what happens when shipping a product so you can book it’s revenue for this quarter Vs when it’s done becomes paramount for a game company (looking at you EA).
Oh and they are going to release an offline mode patch for SimCity. Surprise they can do it.
RIP City of Heroes
$600 no. $200 I can believe. Roughly 40 chests will yield one ticket and 10 scraps. But RNG means that only works out when you are unlocking 100s of chests.
RIP City of Heroes
Percentage done is number of files, not by total transfer size. A lot of the later files are relatively tiny and go quickly.
It’s an MMO. The only thing that hasn’t changed a lot is likely quite a bit of the audio files although there has been new music, sound effects and dialog since the game was released.
So yes. It’s a huge game and it’s going to take you a bit to download it all.
RIP City of Heroes
why on earth would someone need SIXTY-FOUR character slots?
In City of Heroes we had 132 slots. 12 per server. This wasn’t enough for some who bought multiple accounts to get more than that per server until they offered addition slots per server, up to 36.
Then again CoH was a very altoholic game. Ability to customize your character look repeatedly for free (well for trivial in-game currency) from the very start. Ability to develop your own backstory. Just enough world building to accommodate all backstories without contradiction. Some people were just very creative.
RIP City of Heroes
Thanks for the idea of buying a skin and selling it off. Nice little chunk of gold.
RIP City of Heroes
PC or Mac?
NA or EU?
PvE, PvP, WvW or Fractals?
Server name?
Name of ISP?
City, State and Country?
If “everyone” was having this problem the forums would be in an uproar. As it is, yes a number of people are experiencing it but without any details how do you expect anybody figure out what’s going wrong?
It’s broke, isn’t informative.
RIP City of Heroes
Sounds about right for a quad core. LA by the MF is pretty much the worst place in PvE for frame rate.
RIP City of Heroes
EU servers are located in Germany.
NA servers are located in Austin, TX, USA.
RIP City of Heroes
Listen, If I want to craft a legendary weapons, I have to go into dungeons to earn tokens. Except I don’t do dungeons, well. Just about every group kicks me because even though I tell them I hadn’t done it before or enough times to know all the shortcuts they still get frustrated when I get turned around or killed repeatedly in the same spike trap.
This is why I don’t like dungeons but if I’m ever going to craft a legendary, I have to buck up and do it. Strangely enough the map completion in the WvW are relatively easy but time consuming (as in it’ll take weeks to attain).
RIP City of Heroes
In the real world I’ve found them in BestBuy, Walmart and Target. They might be in GameStop but I stopped going there when their PC section became two shelves of dusty, old, unwanted games.
RIP City of Heroes
I also agree with everybody saying sylvari are gorgeous. In fact, when i first saw their original design i was horrified, and i’m awfully glad they changed it to much more plant-like looks. I find humans boring in this game… the do have many, kinda-different hairstyles and faces and all, but for some reason those all look quite similar.
Oh and this has got to be the weirdest video i’ve seen this week.They are humanoid plant people not elves.
Humanoid plant people are a strange lot. Take Ficus for instance.
Thank you. It’s from the late 70s short run TV series Quark which parodied Star Trek and other sci-fi material. Ficus was the emotionless Science Officer on the space garbage scow.
It’s nicely obscure. The line “Now we wait for the bee.” has stuck with me since 1978.
RIP City of Heroes
I have made my Sylvaries the same model, but I have tried to colour them to match their profession. Because you can only do that with Sylvaries.
Here they are:
Go Go Power Sylvari.
RIP City of Heroes
They are humanoid plant people not elves.
Humanoid plant people are a strange lot. Take Ficus for instance.
RIP City of Heroes
Back at my old MMO someone had a sig that went something like “if the game spat out $100 bills there would by players complaining the serial numbers weren’t sequential or they weren’t random enough”.
RIP City of Heroes
They locked your last thread yet you choose to resurrect it.
Good luck with whatever future game you end up playing.
RIP City of Heroes
Because everyone and their brother-in-law craft the same stuff to level their crafting skills. Without demand outstripping supply, crafting is not all that profitable.
Use a resource like GW2Spiddy’s crafting section. It’ll at least show you what’s profitable on paper. Still doesn’t mean it’ll sell at those prices or that those items can be used to level your crafting skill it’s better than guessing.
RIP City of Heroes
The funky helm with the horns, 500 gems is pricey but okay. Braveheart face, no.
RIP City of Heroes
I doubt it. Whatever underlying forum software they are using is where the problem is. Porting the forum database to a new forum software is the kind of operation that terrifies a CS department. Forums were down for four days to do the port.
Of course there is a chance that this forum software was home grown, in which case it’s an internal manpower issue to assemble a better search function as well as getting the RSS and Subscribe feature to work. If it was home grown there’s a possibility that the original developer is gone and the code is a fugly mess that no sane programmer wants to be saddled with.
I use Google by adding “site:forum-en.guildwars2.com” to the end of the search parameters.
RIP City of Heroes
Players asked almost immediately and ANet responded real money only. Sorry you didn’t see the myriad of threads asking that question that had links back to their clarification even though for a majority of players it wasn’t needed as the meaning of purchase was obvious.
RIP City of Heroes
Often times when certain key combinations don’t work it’s the fault of the keyboard due to how the keys are scanned. That is every key isn’t wired in separately but in groups and each group can only register one key press. That may not be your problem per se but it’s something gamers should realize.
RIP City of Heroes
Metrics is used because you can’t get a proper polling of players on their likes and dislikes.
I’m willing to bet the “all the things you liked about Guild Wars” came from metrics.
RIP City of Heroes
Map completion always included WvW zones and it can take a while to get them all, usually waiting until your world gets a particular starting location. It was a lot worse before they started to rotate starting locations. The other way is to join a zerg that is taking on a tower/keep that has a POI or Vista you need. Bigger the group, less likely you will be pinned like an insect.
RIP City of Heroes
Possible time zone issue counted the one in November. Or they flexed the rules slightly to deal with players who thought they were buying it during the window but strictly wasn’t, so they were included as well.
RIP City of Heroes
Holiday. Ended last month.
https://www.guildwars2.com/en/news/announcing-the-holiday-gifting-event/
Honestly, wasn’t hard to find, it’s still on the game’s homepage.
RIP City of Heroes
(edited by Behellagh.1468)
All that real darkness will do is to make players crank up the gamma to play at night. Then when they log in the next day and it’s daytime, all the colors are washed out.
Other than darkening objects the further from you they are and dampen the color pallet ala Nights in White Satin;
“Cold hearted orb
That rules the night
Removes the colors
From our sight
Red is gray and
Yellow white”
You will never have true darkness because players will want to see what’s ahead.
RIP City of Heroes
Problem with better AI is the logical choice for an AI boss who is outnumbered 50 to 1 is to run away. And as funny it would be the first time to see a boss being chased by 50 players across the map to his lair, if he succeeds getting there and unspawning you end up with 50 ticked off players wanting loot.
Now if it’s a group of intelligent critters, I don’t expect this from say Dolyaks, to use squad cover/retreat tactics or attempt to encircle or flank a player or small group of players. That would be impressive. Except you do realize you need to multiply the CPU cost of executing that AI across all current encounters and that may result in the need to amp up the server’s CPU power requirements. That’s why scripted attacks, simple state machines and large hit point pools are generally used in their place. Those require trivial amounts of CPU power and still provide a “challenging” encounter.
I can’t say I’ve ever found an invisible wall in this game. Steep inclines, death inducing drops and Asura force fields yes, but a straight up invisible wall (well at sea yes and you can’t throw yourself off the pale tree). And some cases of invisible walls in games are simply used to keep players from repeatedly dying due to their own ineptitude of using the controls.
As for a zone free world. That’s not all that easy to accomplish. Most MMO development tools assume that each “area” can be walled off so an instance of that area can run inside it’s own dedicated server. This isn’t a nice single player RPG where you can have that kind of open world because there isn’t anyone still in the area you are leaving from. Also the large load times in this game is a result of their choice in making the world as beautiful and complex as it is. Thus needing a dump of the previous zone 3D data and a fetch of the zone 3D data you are entering. There was no need to standardize on trees, shrubs, rocks, ect. between adjacent areas of the world. Each lead artist for that zone could start from scratch and craft a truly unique landscape. Sure NPC critters are pretty fixed with a pallet shift between certain areas but the landscape in the Shiverpeak Mountains is very different than what you find on the plains of Ascalon. So big data dump followed by a long disk intensive load of new zone data.
RIP City of Heroes
When the game went live the exchange was set up with two pools. One that had a little gold in it while the other had an astronomical amount of gems in it. It’s the ratio between these two pools that set the exchange rates. The initial exchange ratio was in the neighborhood of 25s per 100 gems. So if the exchange was seeded with 1 billion gems, it was also seeded with 2.5 million gold.
The Gold to Gem rate is the exchange ratio / 0.85 while the Gem to Gold rate is 0.85 x exchange ratio. This way it sinks gold (removing it from the game permanently) both coming and going as well as making the gap large enough to discourage any type of TP arbitrage with Gems.
When you buy Gems with Gold the gold, well 85% of it, is added to the exchange’s gold pool and the gems you get are removed from the exchanges’s gem pool. This means there is more gold and fewer gems so the rates move up. The opposite is true when you sell Gems for Gold. The gems are added to the exchange’s gem pool and you get gold from the exchange’s gold pool. Gold pool decreases, gem pool increases so rates go down.
Note that the gold or gems you receive aren’t created by the exchange. They are simply removed from existing pools. So as players convert gold to gems en masse, due to a sale or nifty new Gem Store item, the exchange rate quickly zooms up. And as time goes on, the jumps in the rate due to that kind of activity will drive the rate up at a quicker pace as the exchange runs short on gems. Conversely as the gold to gem rate increases the amount of gold you can get for gems goes up by an equal percentage and it’s the hope that this will drive players into using the exchange to buy gold via cash bought gems to keep the exchange’s rates under control.
RIP City of Heroes
(edited by Behellagh.1468)
Yes the i5-4440 is the CPU. It includes a small low end GPU, the Intel HD Graphics 4600.
RIP City of Heroes
Nothing arrived here. I’ll see if I can dig out my gem purchase confirmation email…although I think the spam box ate it!!
Honestly, kids nowadays. If it’s important, like serial numbers, purchase confirmations, etc. you pull them out of spam folder, untag it as spam and file it in another folder called ArenaNet or GW2 or something along those lines. Can’t wait to hear what you do to titles of cars, homes, wills. “Well there was a pile of stuff on the table that I threw away because my SO was coming over for the first time. Must of been in there.”
RIP City of Heroes