RIP City of Heroes
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According to the Wiki it’s 8.50 pounds. I don’t think they’ve changed the prices at all since the game went live. Anyways I can’t see the UK prices here in the states in the TP.
Edit: No actually I can bring up the UK price and it lists on my system as 8.50 pounds. You sir are mistaken.
(edited by Behellagh.1468)
in Account & Technical Support
Posted by: Behellagh.1468
Other than playing just north of performance settings at a low resolution, there’s not a lot you can do with your current platform. The CPU is one of the old slow Phenoms, the GPU is a terrible embedded motherboard “graphics solution”, you’re running Vista and I’m going to assume you only have 4gb of memory.
What you need is a new computer. Short of that any of the current low end video cards on the market from nVidia or AMD would be a major step up from the 6150SE.
Sorry. Your computer is simply too old and doesn’t actually meet minimum specs on the side of the box.
’’NVIDIA® GeForce® 7800, ATI X1800, Intel HD 3000, or better (256 MB of video RAM and shader model 3.0 or better)"
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Short answer, no. While it is a “high end” mobile APU (combo CPU + GPU) from AMD, it’s overall performance is somewhat middling. It’ll play the game and as long as you run it at medium to high (but not ultra) settings and don’t expect much above 30 fps in the world and less in cities and dense player conditions, the usual caveats.
Well, in terms of currency exchange….100 euros is 137 dollars. So it is more expensive in Europe….
Yea! I get to trot this out again.
That’s basically the ratio that everyone uses. Just check out the prices for the next gen consoles.
XBox One – $499.99, £429.99, €499.99 – 1 to 0.86 to 1
PS4 – $399, £349, €399 – 1 to 0.875 to 1
GW2 – $50, £42.50, €50 – 1 to 0.85 to 1
It’s to cover VAT (20%), exchange rate fees and currency fluctuation. If anything GW2 favors the UK more than Microsoft or Sony.
I’m pretty sure there isn’t. However if you believe that players will routinely do the daily, if there is an area of the world singled out for events, kills or vet kills that would be a place to start.
That file contains all the game’s assets. If you delete it, it will have to be downloaded again and that’ll take a bit of time.
I concur with Lexandro’s advice. One way to decrease zone loading time is defragging that file. I use the free version of Auslogics DiskDefrag. It also helps if the drive it’s installed on isn’t overly full. I use CCleaner weekly to remove temp files just before I do a defrag.
…sigh…
Yes Dx11 is multithread safe unlike Dx9. But that does NOT mean it’s automatic. The entire renderer will still need to be rewritten to take advantage of that as well as allowing it to scale across all available cores.
This is not easy or trivial. The examples youtubed are all from extremely mature game engines that have been developed for years and used in multiple games, games and platforms. Those games use assets that are tuned so they won’t impact performance. Those engines have evolved over years. This game engine is self made. Supposedly modified from the engine used in the first GW, which was developed over a decade ago. Not to put down anyone at ArenaNet but finding a person who can design an efficient multiplayer client engine is a very small pool and they all work on the licensed major engines. It’s like hiring a programmer who can write an optimizing compiler or a robust real time OS. Those lists are short. Also there are a lot more developers out there with a better than working knowledge of Dx9, which has been around as long as Windows XP, than Dx11. It’s like why aren’t there more multithreaded programs out there and the answer is most programmers don’t yet think in those terms. It’s all about having a very specific still set. There aren’t skills a developer who simply used another company’s game engine can bring, unless they worked on extending it and even then they may not have gotten elbows deep in what makes it tick.
That’s why all those FPS games you use to compare this game to use game engines that have evolved over multiple games, over multiple years, or simply licensed and adapted from a company has a group that does that as it’s own product. Let somebody else worry about scaling to number of cores or supporting the latest API from Microsoft or AMD (for you Mantle fans).
ArenaNet didn’t do that. They wrote their’s from scratch. They use 3rd party packages like Umbra to do some of the dirtier jobs. They didn’t try to build an Indy car. They wanted an engine that didn’t limit or require artists to understand the engine. They wanted to give them the freedom to “paint” a beautiful world and not be restricted to poly counts or number of meshes. A 60fps frame rate at HDTV resolutions with all the graphic knobs turned to 11 wasn’t a requirement.
A engine overhaul is going to require a small to mid size team of specialists over a year to accomplish an overhaul like players hear are asking. So unless ArenaNet finds some undiscovered wunderkind where game engine development is 2nd nature, I wouldn’t expect any significant leap in performance. Ask for it as much as you want. Add it to your wish list of a harem of devoted supermodels and Forbes levels of wealth. You will have better luck with Powerball tickets or BL keys.
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I never understand threads like this. There is an entire world of adventure out there, areas you’ve never seen full of events and people to save. What the dynamic scaling of levels buys you is the ability to leave a zone when you want to, you aren’t pushed out because nothing there will give you XP or decent loot and it keeps those zones dangerous to you. It’s up to you to choose to finish all the content in the zone now or come back later to do it. Sure if you are now an exoticed, skill and trait out level 80 coming back you may wonder how one of those critters were so much trouble before since now it takes 3 or 4 to become worrisome. Plus you can play with friends who rolled a new character without you needing to roll a new character as well.
MMOs should never have evolved into a race to max out your character to get to the “end content”. This game tries to break that mold by keeping every zone challenging forever. The majority of an MMO shouldn’t be “leveling through” country, only needing to return if you choose to roll a new character.
Champ trains in zones, even in their current form, are a broken reward system. It hooks new players into a play style that shouldn’t be rewarded as much as it is. It’s poisonous to the game and the OP is an example why it’s poisonous. Why should you leave the starter zone? Because the rest of the game is out there, that’s why. You shouldn’t have to rely on the game to give you a reason to leave.
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Multiple tickets slow down response KarooBoy. If you haven’t heard back within 3 day (check your spam folder first), you post your 1st ticket number into the 3 day old sticky thread.
Any rare armor, weapon or trinket over level 68 can give you an ecto. On average it’s around 0.9 per if you use a master/mystic salvage kit.
I look for bargins on the TP of those items, putting bids in for them.
Doesn’t take much to rev up a GPU fan. As for the OP that’s fine. The i7 won’t buy you much for the money since none of those Asus PCs, including this one can be overclocked. Wrong MB chipset and non K CPUs.
in Account & Technical Support
Posted by: Behellagh.1468
Nothing I can find in the registry, must be hard coded to current user..
http://www.gw2armorgallery.com/index.html
Chose race along the top and peruse.
You need to file a support ticket.
MMO players, the hardcore variety, burn through content faster than a SimCity firestorm. Then what usually happens is they play for a bit more and then move on to something else that’s new, returning for the next expansion. This is bad for both subscription and cash shop based games.
ANet’s approach is to release something new every two weeks lasting four. Sure the hardcorers burn though it in hours (unless some goal is timegated) instead of days or weeks but it’s something new. Some goes with the cash shop. New items, returning items, sales. The whole idea is to eliminate what would be months of stale content between expansions where the active population decays away, with hope they will all return when the expansion is released. Idea here is there’s not as much time to have boredom set in until there is something new to do, even if it only takes a dedicated player a day or two to do.
And duh, every company wants to make money. That’s it’s purpose. However it’s the really dumb ones that think they must continually expand, especially in an already saturated market with one dominate player. You carve out a niche, put up your flag and defend your little piece of the MMO universe as best as you can. You do that by giving players something unique, something not found in another game or the 800 lbs beast.
The problem with seeking approval of the masses is you lose your core players, the ones first attracted to the game because of what made it unique. The “masses” are a fickle bunch with short attention spans. They will flitter off when the next new shinny MMO comes along while your core will remain, as long as you didn’t lose whatever attracted the core in the first place while you were trying to appeal to the masses.
GW was a B2P, you bought it and you played for free and it had a cash shop. What it also had were expanshalones, expansions that could be played as a stand alone game that was in simplest terms a reskin of the original game. Different part of the world, different armors, slightly different professions, etc but the core game engine was the same. Except for the last expansion that bridged to GW2, that was a true expansion.
GW2 has earned more money in the first 7 months than GW made in 7 years. That doesn’t mean it’s as successful as a game, only time will tell if it was a flash in a pan. But as long as they keep the players with the open wallets happy and returning, it’ll be a success to those in charge. GW2 may not have what you thought that made GW unique but that’s of little consequence. As long as the game is pulling in $20 million a quarter, it’s a success.
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Even with your optimistic estimates it would take, subject to the RNG, 15-20 hours for a single skin. Personally I think it’ll be closer to twice that amount of time and boring as all heck.
I know there was a thread discussing how to farm for keys, as in which story was the easiest.
So that’s what ticket skins are going for? Haven’t bothered to check myself.
Only thing I can suggest is to file a support ticket.
going with Vol on this one. Some may also want to google electrum to see its components and when/why it was used. If anet stays true to real electrum, gold has potential for speculators. As we know, Anet is good at throwing a monkey wrench in the works now and then.
Just look at the quartz speculators.
I get 9~ fps in LA by the mystic forge on max settings -_-
My specs:
AMD FX 4100
GTX 760 OC
8GB DDR3 RAM
550W PSU
1TB 7200 RPM HDDThe game just seems to be poorly optimized….
Maybe you shouldn’t run on max settings then? Just a thought.
Not all of the game’s graphic settings affect only the GPU, a number of them impact the CPU side of the equation as well.
As always, depends on who you ask.
Current rate shows that not as many people are buying gems and turning them to gold as there were in the early stages of the game. Might see a dip in price as X-mas season comes and goes with new players coming in and gem cards given as gifts. Or not…who knows.
Do you really think that the gem prices will ever go down?!?
Gems are ANet’s only source of income. The less players there are, the more gems for dollars ANet needs to sell. So you can safely bet that ANet will drive the gold price of gems will go up, else people won’t spend dollars.
The game depends on that price never comming down.
Have you looked at the current exchange rate? It is lower now than a month ago and after it peaked at 9.5g per 100 gems.
And it hurts since it was time sensitive. You were looking to buy gems for something that was available or on sale for a limited time. Problem is support tries to respond within three days and then it’ll be an exchange of information between you and them until you satisfied them that it’s you.
And if you haven’t heard the news, 40 million CC and debit card info was swiped from Target for a couple of weeks starting Black Friday. Makes some companies double check.
Open a support ticket, no harm in asking.
All the NA servers are at the same local in the US, Austin Tx.
The links provided in the previous posts will help you on your way. Don’t rush, enjoy the ride.
Just about everything activity will give you XP. Material nodes are not 1st come, everyone sees their “own” node. You don’t “hurt” other players at all by helping out. There isn’t a traditional MMO trinity of tank, healer, dps. Everyone can heal, everyone can rez, everyone has both range and melee attacks.
Biggest difference in my book over other MMOs I’ve played is moving and dodging, attacks in this game don’t root you. Armor only reduces damage. Best way to stay healthy is not get hit.
Different game engines. FPS game engines have been designed over multiple generations to be as efficient as possible even on poor (re: console) hardware.
This is a home grown engine and simply isn’t as tuned as the latest generation UE3/4 or Frostbite engine.
Like I said 50-75% is normal for the game with a quad core. What you got before was odd.
As it was explained, just because you bought the game with that card doesn’t mean you were the one buying gems. Here’s the problem, lets assume you didn’t buy the gems, the CC company does a charge back and ANet (may be NCSOFT and every other MMO out there) policy is to cancel the account. Plus ANet gets a black mark and with enough of them the CC company won’t let any of their account holders charge to ANet. ANet can get into trouble if they allow too many fraudulent transactions and get blacklisted. Since I imagine a fairly large percentage of their current income stream is via online payment, that would be a huge problem for them.
Now as Gail said, the first line of defense is recorded CC location Vs IP location Vs what you entered. Now assuming your IP address hadn’t changed cities then likely what you entered didn’t agree with what your CC company has and that flagged the transaction as suspect. As you said the zipcode was off by 1 digit now.
How many cores do you have? That’s common in a quad core system.
Well it may not all have been bought, possible that new think leather isn’t being put up for sale and instead horded. This makes the decrease over the first two weeks a reduction of new supply as well as increase in demand.
TP is a website dependent on fixed size screens. The web browser that’s being used by the game isn’t all that modern but it’s meant to be light weight. But one of the biggest problems that could be fixed is going from the transactions screen to the buy screen and back again without first going to the search results first because you can’t go from the search results screen back to the correct transaction screen and page. That drives me nuts.
Kind of odd. Gw2 was also massively’s runner up for the most disappointing game with its living story.
No, the living story was a nominated for Biggest Disappointment in 2013, along with a slew of other games and trends.
GW2 also was also nominated for biggest blunder for their PR campaigns and nominated for best trends (whatever they mean by cadence, maybe the twice a month updates).
WvW stats can be found here.
this is buyed by speculators and not used from asc armor patch now
So speculators suddenly decided to buy lots and lots of Thick Leather Squares on Monday (12/16) for no apparent reasons that we know of? We had like 8 million+ Thick Leather Squares selling at 8c and that wall was broken through.
That is wierd….
Actually they didn’t. They started buying at the beginning of the month and it just took this long to deplete all the sell orders at 8c.
http://www.gw2tp.com/item/19729-thick-leather-section
Switch the chart to monthly and take a look at supply. True there’s a 2.5 million run on Monday but it had slipped some 5 million over the two weeks before that.
It’s called a double gold sink, they get 15% and each end of the exchange. It also keeps people from trying to arbitrage the gem exchange.
Of course it won, there’s was no competition in 2013 for MMOs.
Testament to how bad the MMO market has become when a ‘C-’ title can claim to be the best of the bunch.
And thus the naysayers appear. This is why we can’t have people over.
Did I call GW2 a bad game, or even talk negatively about it at all in my post? No. I simply stated GW2 won because it had zero competition, which it didn’t. The fact that a game released mid 2012 won GotY for 2013 shows that nothing worth mentioning even came out in 2013. They had to choose something, so they chose the most successful recent MMO that’s been released.
You were saying it won only because it had no competition. Except looking up those with a release date in 2013 there’s 37 MMOs including Neverwinter, Marvel Heroes (yea that’s a stretch to call that an MMO), Defiance and FF XIV.
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Of course it won, there’s was no competition in 2013 for MMOs.
Testament to how bad the MMO market has become when a ‘C-’ title can claim to be the best of the bunch.
And thus the naysayers appear. This is why we can’t have people over.
Now only if we had hard dates as an option Vs about elapse times, a functional search system, notification system that works and I know I’m missing something else, maybe multiple somethings.
But I do agree it’s a lot more pleasant looking than the usual vBulletin boards from NCSOFT.
https://www.guildwars2.com/en/news/introducing-the-black-lion-wintersday-rewards-event/
So what part of
In early January, you will receive your gift based on gems you purchase and gem codes you redeem between 12:01 AM December 1 and 11:59 PM December 31 PST.
Note the use of the plural of code.
Right now it’s a minor gold sink and a large time sink to unlock them all. If the item only grants you “free” waypoints I could see them offering one but to unlock them all without initially “discovering” them, never.
Well WoW was earning upwards of a BILLION dollars a year in subscriptions at one point and with cash flow like that, you can have TV commercials starting Capt Kirk and Walker Texas Ranger and Mr T and a Toyota pickup truck. In the 5 reported quarters for GW2 they have yet to break a quarter of that. Money matters when it comes to advertising and when you have Scrooge McDuck piles of money to swin in, it’s a lot easier to do.
BEER!
A flight of meat for the first with a tale about that battle.
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please tell me which other games lets you to use in game gold to buy cash shop currencies?
Wildstar has announced they will sell a currency that players can buy and sell for in-game money. The players who buy it with in-game money can then use it to pay their subscription fee.
Aah, sort of. They sell a month’s subscription for $5 more than an monthly subscription that you can sell on their player market. It’s similar to EVE’s PLEX, the WildStar version is called CREED, except EVE’s is the standard monthly subscription price, no markup. And initially CREED will be the only cash shop item. So if no player every buys one to sell on the open market, there will be no way to play for “free”. And since at the beginning there won’t be a lot of in game currency circulating, how much would one go for? It’s a very Chicken/Egg problem.
Never occurred to you that it could be the Mo fo part that someone is finding objectionable, hmmm?
Programmers are inherently lazy. If given some boring repetitive grunt work they will write a utility to do it for them. That said that utility would likely be brittle, undocumented, meant for their eyes only and would leave with them.
Why? Because it’s an “off the books” utility cobbled together over a few lunch breaks so it wouldn’t impact on the rest of his work.
Always works for me. Didn’t think it had a “new account” delay. Playing on Mac or Windows?
I dunno what to say, the higher the gem the higher the prices of Legendaries go it seems. It’s cool that with Gem you can get nice gold but at what price, inflation of other things achievable?
Here’s the twist, it’s actually cheaper now to buy gems, convert them to gold and buy a Legendary than when the exchange rate was lower.
Back June 1st, the Gem to Gold rate was 2g30s. Juggernaut was 2222g ($1208); Bolt was 1956g ($1063); Bifrost was 1932g ($1050).
Dec 17th, the Gem to Gold rate was 5g50s. Juggernaut was 3436g ($781); Bolt was 3200g ($728); Bifrost was 3000g ($682).
While I’m not suggesting we should all go buy legendary weapons with cash, the notion that the Gem exchange rate is affecting the cost of legendary weapons is silly as the Gem rate is increasing at a brisker pace than any legendary “inflation”.
I know what I need to know.
I know that new game sales are down constantly over each quarter from the one before.
True, but that happens when box sales drop and you switch to cash shop. 3.5 million box sales is a pretty big chunk of change.
I know that the devs want feedback from the forums (gasp!), you know…those people who are unimportant and negative and are always wrong?
Well what do you suggest? Talking to players who initiate the conversation or do a mass mailing of a poll to the entire registered database? Their mail isn’t getting through reliably as it is, just imagine when a couple million people mark the poll as spam.
I know that gem sales are not keeping up with gold to gem conversion cause the rate keeps going up.
Not quite since likely most gem sales go directly toward purchasing items, not gold. Sales is still above the equivalent of 1/2 a million $15 a month subscriptions.
I know they (the devs) are asking for input about the LS, character progression, and prolly some other things I haven’t came across. From (gasp!) the forums.
See previous mass mailing comment.
I know that the low pop servers are getting lower in pop everyday because people keep transferring to higher pop ones to have a better experience.
That happens normally. Here we have WvW and you don’t want to be on the low pop server. Looking now in the wee hours of the East Coast only two servers are marked High with the rest marked Very High. Europe however is worse off. 3 Medium, 12 High and the rest Very High.
I know that media sites and you tube views for gw2 have been going down over the last few months.
Yea but the game is over a year old and I’m guessing most of those vids were created by players who were hyped up about GW2 and have grown dissatisfied with the game. There may me lots of players who enjoy the game, they just don’t bother throwing up a video about it.
Anywho, done here. Way off topic, and this thread need to be gone anyway.
At least for a couple of months before someone trots it out again.
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manifestos are the things of the past….
Sadly so is Guildwars 2 it seems, especially with 2014 just around the corner..
I’m not saying this in malice, i feel their manifesto was the right direction and listening to the “end gamers” back then was misdirection.
One of which has had repercussions to this day..
See this is particularly the kind of comment this forum doesn’t need. You don’t know how healthy the game is. You don’t know how many people are actually enjoying it. But you say that the game will be a thing of the past, with no evidence whatsoever.
This is not a post that’s helpful or constructive. It is, in fact, just a future prediction based on the fact that some people don’t like this game. Well some people don’t like WoW, but they seem to be doing okay.
It’s so easy to make comments like this, but they’re usually based on people assuming that more people share their opinion than is actually the case.
WoW is shedding players pretty quickly. What is sad though? Their fix is to copy game mechanics from GW2 which the players don’t want in that game. Timeless Isle is a bit of a joke. And they plan to produce their next expansion around those ideas. smh.
Starting to think there is just one big water cooler that all mmo devs drink out of.
Such as? What’s wrong with Timeless Isle? It allows new players or players who’ve come back after a significant break from the game (like me) to experience the current raid content.
Sigh. When they decided to start being “nice” to all the casual weekenders, and instituted the lfr system, and the lfg system, and welfare epics is when the game started shedding players.
There’s a timeline some poster made up over on their forums. It’s pretty telling that when WoW started being casual friendly was when their sub numbers tanked.
The moral here is that instead of chasing players, just design a quality game and stay true to your design philosophy….whatever that may be.
Or simply say casual players be kitten . But casual players need a game of their own and I think GW2 does a darn good job filling that role.
It’s like a gym. Some are full of hulked out protein shake drinking muscleheads who love to grunt and drop the weights from above their head as if there’s a noise making competition and there are gyms for everyone else.
My bad, I shouldn’t have said CrossfireX but whatever the multi-monitor setups are called, Eye-something. I know someone was running a 5760×1080 setup.
Not quite, I was pointing out that your statement as to why the rate was lower in the “early stages of the game” was incorrect. It had nothing to do with players selling gems for gold more often then. Or did I misunderstand your original comment?
It was true until enough players complained that there was no vertical progression in gear beyond exotic. So they took the passive/aggressive approach and added it but made it a grind to get. In the long term this probably led to more bad blood than by not including any at all but hey, ce la via.
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