RIP City of Heroes
RIP City of Heroes
I hate to say I miss vBulletin … but I do. But this forum is certainly looks different than most other gaming forums. I applaud them for it’s uniqueness. However it’s the red headed step child of what faces the public.
RIP City of Heroes
So it’s a bragging rights issue. Look I have X and must be feared and/or admired.
That’ll work better if there were specific rewards for specific activities. But the game was designed to funnel everyone past the gold sink where gold is the great equalizer to an uncooperative RNG.
RIP City of Heroes
No, I don’t mind the lighthearted atmosphere. But it’s still a presentation and they would like it to not run over by a lot. That’s the problem with a live stream on Twitch Vs a YT edited video.
Too polished, people don’t trust it. It’s boring. It’s a PPP. It’s a four color glossy. We get enough of that at work and Apple events.
Too unscripted and the significant points they want to highlight gets buried in the noise.
RIP City of Heroes
lol, I just log in a couple times a week and kill monsters and complete missions for fun. Been doing this since launch. Never bought any gems with gold. Never had more than 20 gold at once in my inventory.
sephiroth, overfarming and tp speculation are two beasts that feed each other, which leads to inflation. There’s nothing inherently wrong with inflation…as long as you have lots of money that is.
So you are complaining that players who’ve spent way more time playing the game have way more money than you which means they can afford buying items in short supply/high demand and therefore a high price?
Oh well. Guess you have to depend on a lucky drop then rather than do what it’ll take to get what you want.
RIP City of Heroes
Which is why demoing in the PvP test area is controllable rather the the open world on their internal game server. You don’t get accidental agro. Who else shouted at the screen to just kill that river drake rather than trying to break agro by running around in a small circle and get back on topic?
F11 = options. Use it. I was just waiting for him to press the wrong button every time he pressed ESC.
RIP City of Heroes
No he watched it jump up and down at 100 g. He didn’t say he was speculating on precursors.
And it’s called saving for a precursor. That’s one reason I have 600 g. If I didn’t buy gems every week I would have several times that by now and likely have a precursor. And if I sell off what’s in my collection I could get one now.
RIP City of Heroes
The question is does your IP keep changing? If the answer is no then it’s one and done with either SMS or a software Authenticator.
RIP City of Heroes
First off, Legendaries are no longer cosmetic. They have switchable stats. This makes them easily the most powerful items in the game intrinsically.
I am also posting a link so you can see clearly the stat differences in tiers of items
http://wiki.guildwars2.com/wiki/Armor
If a player can go from the lowest tier to the highest tier, by giving cash to the gem store, that is equivalent to pay to win.
If you really are so misinformed that gear has little to no effect on the power level of players, just look at the stat difference in light armor between base to ascended:
armor rating 557 vs 967
primary stats
Major 252 vs 439
minor 180 vs 315If you still can not see the advantage a player can straight up buy with dollars, I think possibly retaking sesame street math might be in order.
This is clearly pay to win.
Congrats! You qualify for a hat.
RIP City of Heroes
But I’m not. They “played” the game. Took advantage of the systems in place to earn a lot of gold. But I understand that in the case of SW, the TP is draining off a lot of the “new” coin coming in there.
If somebody enjoys playing a certain way that maximizes their coin generation, fine. They’re not locking me out of any content or items, I am by choosing not to focus on the content with the quickest income generation.
RIP City of Heroes
(edited by Behellagh.1468)
I don’t have a ton of wealth. I don’t speculate. I don’t have any wealth tied up in intentional inventory (I hoard drops) or spend all willy-nilly. I don’t have any T3 culture skins because they are too freaking expensive. I don’t have a Taco, even when it was cheap.
According to GW2Experience, and I know it only compares others who have accounts, my net worth for the number of hours played is in the lowest 15%. Yes gold I’m in the top 25% with 600 g because I don’t nuts and buy all the rare dyes or named armors and weapons to collect their unique skins. But that’s because I take 80% of the gold I earn though playing a week and buy gems. Every week. Like clockwork. I don’t do dungeons. I don’t farm Silverwastes, heck I haven’t gotten there yet. But what I do do with my drops is place sell and buy orders rather than instabuy/sell.
I do look at the online resources like Wanze has listed to get a better grasp on what to sell, what to promote and what niches I might be able to eek some coin out of by salvaging. Takes about 10 minutes to check and place the buy orders and then I go off to do my dailies and then level my new character and when I feel like it go back to my main and pick up my orders, process them and place the sell orders on the mats I don’t want.
If you want coin in game, at least try to maximize it and not get angry at players that do. Or should have I been angry and players who only dungeon speed run every path or ride the boss train or live in the Silverwastes rather than to normal DEs and explore zones?
RIP City of Heroes
Okay, I now know what the OP was talking about. Yeah … Joel was a little wired there and running open loop on the Action Cam changes. Think he was two energy drinks away from obtaining Flash like powers.
Not a lot Rubi could do without making him look … worse. Only so many times you could say FOCUS before you resort to slapping. Most of the time when they had devs on they were a lot more organized. At least she didn’t have to pull teeth to get the information out.
As for Rubi’s volume, that’s the sound engineer dropping the ball.
Basically it’s simple. ANet is still a “small” company who don’t mind, for better or worse, put the people who did the work on camera rather than having the person with the slickest camera presence and is familiar enough with what they are showing to field questions from Twitch/Rubi.
RIP City of Heroes
So now we have to collect iPod dancers for the Moot precursor.
RIP City of Heroes
(edited by Behellagh.1468)
They aren’t removing the time gate on the boss chest. And they are only reducing, not eliminating the direct coin that’s dropped.
Which john Smith described as a large decrease in gold.
Not moderate, large.
I fully expect like 20 silver the first time
That’s what I expect as well. The purpose is to dissuade players after all and many players are reward driven.
So (dungeon runners) shove. Go do something else. Love, ANet.
RIP City of Heroes
I thought the streams at twitchcon and POI have been very scripted. They don’t want someone to come on and say something they shouldn’t. The format is therefore dry with only a little interplay between Rubi and whoever. I think Rubi is a great host.
They don’t want some dev to say something that they understand because they know the context unless they do the setup of the context first, by them or the host. Because of that they can be rather dry. But it’s better than not talking to us at all.
RIP City of Heroes
The current problem with using WvW population, which is valid because only WvW matters when it comes to server population, is that new players not realizing this will most likely choose the most “populated” server in their region even if they have no interest in WvW. They don’t realize it doesn’t really matter for PvE or PvP (I think?), they are concern about playing on empty maps. They only empty map is the most recent map instanced.
RIP City of Heroes
They prefer to use the term “Play for Free”. But to unlock the restrictions it’s still “Buy to Play”.
Agreed they only use the term Free to play to entice the general public. From a marketing perceptive Free to play is a more tempting offer than Free Trial. Once a consumer hears the word Trial you assume restrictions are put in place but you are given the opportunity to use the product to solely encourage you to buy said product.
Free to Play sends out a better message, but in the end GW2 falls better in the Free Trail category.
Except Free to Play calls forth visions of walled off content and constant “please deposit $x to bypass time gate”. That’s why ANet uses Play for Free and not Free to Play.
Yeah this is where it gets tricky. For most people I imagine ‘free to play’ sounds more appealing than ‘free trial’ because on the face of it that implies fewer restrictions.
But for me, and I imagine many other MMO players who have heard (or experienced) horror stories about other games ‘free to play’ implies a game which, instead of trying to get your money by selling you a quality product, draws you in with just enough content to get you interested and then charges a small fortune for every little thing you need to actually play.
And since Anet are trying to attract both existing MMO players and those new to the genre they have to try and strike a kind of middle ground.
I’m still not sure on the name but other than that I think they did a good job. The blog post and FAQ make it clear that whilst it’s not quite a trial version it’s not your typical F2P MMO either. Mainly because they’re not pretending free players can do everything paid players can by grinding for (huge amounts of) gold to lift the restrictions, or presenting them with a seemingly endless series of pay-walls to unlock every little thing. Instead it’s all or nothing – you play a limited free account or you buy the game and have a full account. And buying the game probably costs less than unlocking the same amount of content in your average F2P game.
Unfortunately, the F2P label itself comes with repercussions as there will be several misinformed gamers automatically assuming a game is Pay to win in regards to the pay wall.
No joke in a previous thread a person was stating that boosts from the cash shop was pay to win.
There are those that claim the expansion is pay to win because they assume the elite specializations mean they are better at PvP than the original professions not using them.
RIP City of Heroes
“The only thing we can be sure of is inflation du to more gold entering the economy, everything after that is a wild guess.”
ENOUGH!!!
This is untrue if the general items you are looking at are rare ones…. The DISTRIBUTION of wealth can cause inflation on rare items of limited supply.
(As an aside:
Increase in gold also won’t cause inflation on objects which are so trivially to get you end up with far more than you need whatever you do.)Case A) 100 Players play the game. Every player has 100G. Total money in the game 10,000.
Someone finds a precursor they can’t use and decide to sell it, only 1 or two exist…. the likely price of that pre that people are going to be willing to spend is not much more than 100G.
In general, rarer goods are going to top out at around 100G in this scenario.
Case B ) You have TP flippers. They are far wealthier than those who’ve been spending the majority of their time playing event/dungeon content (what I’d call the game).
100 Players toatl. 95 players have 10 G. 5 players have 1810 gold. Total money in game 10,000G.
Now one of those guys doing events finds a precursor, there are only 1 or 2…. do you think the price that the market will be willing to buy for will still cap out at 100 G max?
So when farmers tell you that they are keeping prices lower…. OR a TPer tells you that it shouldn’t bother you that they are making money by manipulating the market to make wealth.. because how could that possibly affect you?….
they may mean in general on objects that you don’t care about as much because you can get fairly trivially. What they Don’t mention is that they can make the ones you really want and are very limited in quantity can be made astronomically higher.
TLDR;
Inflation is emphatically NOT only due to gold being added. But also a matter of scarcity of an item and unequal wealth distribution. Among other factors (see the aside)
Gee, only the wealthy can get high demand/limited supply items. I’ll call the media.
Of course they are expensive, of course their price increases as the top tier increase their worth because the law of supply and demand is about maximizing the value of the supply. Since in this case supply is not in control of the players, supply is fairly inelastic, the price rises to only deal the few who can get into a bidding war for it.
Yes, this means that wealth disparity sets the cost of these low supply, high demand items at a point well beyond most players. But if it’s your assertion that it’s from trading it came from players who were indifferent in keeping their many. Plus you can’t bootstrap yourself from zero. They had to first earn their gold in game (or buy gold earned by others and willingly sold for gems).
How many players sell immediately rather than place a sell order? How many buy immediately rather than place a buy order? I don’t flip per se, I buy in bulk to promote, open, salvage and even craft for reasons not related to crafting to 500. I see how items come into the market, it’s not continuously, they come in fits and starts, different times of day, etc. My orders, both for buying and selling, are providing a higher buy price and lower sell price than what was already there. The individual selling and buying could to the same but they want their coin or item immediately so with out me, someone not buying items for my own use or selling what was dropped just on me, are providing a service.
As Wanze asked before, what’s the difference between someone like me who manipulates an item he buys (as in crafting, promoting, savaging) and someone who simply turns around and sells it at the going rate which would still provide them with some profit?
RIP City of Heroes
In an interview they said, that they will improve the AI. If the group is hiding and shooting at the boss from a safe spot, the boss will try to hide himself.
Edit: I have found the source. It was a german fansite that summarized this presentation
That was a great lecture on what’s being done for HoT. It’s unclear that this will also be rolled out in core tyria at the same time but if it is it should make life a bit more interesting.
RIP City of Heroes
RAM speed aka memory bandwidth, doesn’t buy you a lot in performance, and like most things related to speed, it buys less and less for each incremental upgrade. 1333 to 1600 to 1866 is great, price differential is very little and you can measure the performance difference in games. Once you get past 1866 the price really starts to climb quickly.
For DDR3 they have to start overvolting to achieve those higher speeds, CAS timing rise faster percentage wise than clock speed which starts to negate the actual time savings from transmitting the data. That’s why super high performance RAM is the least cost effective thing to put money into.
And RAM performance only matters if the system isn’t being bound by some other part of the system. For instance when a game is GPU bound, CPU and RAM performance doesn’t show up significantly.
http://techbuyersguru.com/does-ram-speed-matter-ddr3-1600-vs-1866-2133-and-2400-games
RIP City of Heroes
(edited by Behellagh.1468)
They prefer to use the term “Play for Free”. But to unlock the restrictions it’s still “Buy to Play”.
Agreed they only use the term Free to play to entice the general public. From a marketing perceptive Free to play is a more tempting offer than Free Trial. Once a consumer hears the word Trial you assume restrictions are put in place but you are given the opportunity to use the product to solely encourage you to buy said product.
Free to Play sends out a better message, but in the end GW2 falls better in the Free Trail category.
Except Free to Play calls forth visions of walled off content and constant “please deposit $x to bypass time gate”. That’s why ANet uses Play for Free and not Free to Play.
RIP City of Heroes
The wiki link for items currently have links to three sites that track the price and inventory history with graphs. There are four good sites now.
gw2tp.com
gw2spidy.com
gw2shinies.com
gw2bltc.com
RIP City of Heroes
The core of the game is the same. Some of the art assets and obviously the voice over assets are different. The Gem Shop and it’s pricing is entirely in the control of KongZhong who runs the game and pay ANet a royalty. They to are prepping the roll out of HoT.
They’re getting HoT very early too? In Asian MMOs it can take over a year for an expansion to hit the west
They’ve been getting the patches within a week after us. The latest news post on their site details who gets HoT for free rather than buying another key.
RIP City of Heroes
You’re all forgetting one key detail. Mordrem can grow back. Kill Trahearne and he’ll just be grown to return again.
More candy for us.
RIP City of Heroes
seriously they nerf the pathetic 1g per dungen route? fractals are extreamly boring and not rewarding after you did them like +200 times.
Versus each dungeon path 200+ times?
RIP City of Heroes
They aren’t removing the time gate on the boss chest. And they are only reducing, not eliminating the direct coin that’s dropped.
RIP City of Heroes
That might be because it’s the easiest way to herd cats.
RIP City of Heroes
Hi have a serius concern about the dungeons policy, instead of fix then and add more and make they more challenging. Anet appear that want remove then like they was the bigger mistake they ever made.
Dungeons are my favorite part of this game, 70% of my time in this game is expended inside the dungeons, discourage people for doing then is a very bad move. For the first time I fell like I could leave the game. Because one of the mains reason i buyed this game was do the dungeons.
Anet have a lot of ways of improve the dungeons experienced like was pointed in a lot of threads on this forum. You can add a challenge mode, you can add a solo mode, you can change the boss mechanics, you can add new rewards, etc.
Please don’t abandon the dungeons, instead make then better.
Thanks.
They abandon them nearly two years ago. Basically dungeons were their first attempt at challenging content and instead generated strategies and preferred item stats (stacking and zerk meta) that they didn’t see coming. They couldn’t figure out a way to break those player habits with dungeons so they decided that other newer systems provided them with the means develop content to de-emphasize these “habits”.
In their eyes dungeons are broke and the growing segment of the player base who live there, need to get out in the game world more.
RIP City of Heroes
The core of the game is the same. Some of the art assets and obviously the voice over assets are different. The Gem Shop and it’s pricing is entirely in the control of KongZhong who runs the game and pay ANet a royalty. They to are prepping the roll out of HoT.
RIP City of Heroes
The big upcoming Problem with Elite Tiers
in Guild Wars 2: Heart of Thorns
Posted by: Behellagh.1468
Again, elite is a bad term. Sub-profession would be better. Elite simply means you can only select one of them (when we eventually get others for the base profession) with whatever level requirement and hero point cost associated with them Vs the default five. It doesn’t mean that new profession is better than it’s base profession, it’s just different.
RIP City of Heroes
I was just going to say to check out WoodenPotatoes video of the China client.
I don’t know about more faces, it certainly has more regionally preferred faces at least for human females, even cutscene NPCs.
RIP City of Heroes
+1 to the first point -1 to the second, gambling like this is perfectly fine, it’s a way to support the game an infinite # of ways since if you bought out all the other gem shop items there’d be nothing left to get, boosters are pretty useless end game, and there’s only so many account upgrades, other companies use this gambling, valve is notable for it, key to chest gambling on an item that could be incredibly rare, with mostly trash is how it’s always been for things like this, though I wish they’d increase the drop rate of those perm contracts.
Except they won’t and you mentioned the reason why. It’s an account upgrade and not only that it eliminates the need to ever buy those one charge gem shop items. It would be like dropping an unlimited black lion chest key or an unlimited transmutation charge. While an awesome drop it cuts off a potential income source.
RIP City of Heroes
T6 yes because it’s needed to craft exotic but precursors (and legendaries) are purely a luxury item and shouldn’t be factored into any inflation calculation.
RIP City of Heroes
2,783 hours over 1,045 days
RIP City of Heroes
I have a friend in RL with a 960, it’s very nice in this game @1080. The CPU is an i7-2600.
RIP City of Heroes
Just confirmed, yes it’s the Owl, because white owls are so HP and HP is “magic” … like Tinkerbell.
RIP City of Heroes
No I mean Halloween itself is the 31st, not the slight difference in launch times depending on what else they have planned or the planned duration of the event. Sure I would have liked it start Tuesday instead of Friday with HoT.
Theories knocking about is Halloween would be something to do for the core game and P4F players while core Tyria empties into HoT. That it’ll be something to do when HoT game breaking bugs crop up.
I expect an “ad” for HoT and the Halloween event on the loading screens that weekend at least. Expecting incoming hate from load screen art lovers and business haters.
RIP City of Heroes
That’s sound is from your mail deliver. Owl I’m assuming. I never noticed it until I started using the Owl.
RIP City of Heroes
My hands are cramping just thinking about it.
RIP City of Heroes
Possibly nerf to mithril from salvage.
Is that code for “Buy mithril ore now”? Because I get the feeling something is gonna happen to all the ore in game. Just a little while ago, I refined 6 stacks of Orichalcum in case they change it to 3:1 for ingots.
Oh no, I’m merely thinking about what I get a lot of salvaging that’s under 1s on the TP. Basically the T5s other than Silk. Now if they are not “fixing” the silk requirement and wanting to use silk as a benchmark for a healthy market … don’t know.
Speculation is a suckers game for most.
RIP City of Heroes
They prefer to use the term “Play for Free”. But to unlock the restrictions it’s still “Buy to Play”.
RIP City of Heroes
But that song will forever be linked to an Evangelion anime music video I saw 15-20 years ago.
RIP City of Heroes
But the event on a 4 or 6 hour timer and prevent chest farming while the event is up.
RIP City of Heroes
Well Halloween is kind of a fixed date, ANet couldn’t really move that. As for HoT, I’m sure it’s because they want it out for a few weeks before Black Friday when the boxes are in the stores. If they had to wait for Halloween was over before launching it then they wouldn’t be able to get a couple handful of patches in before Black Friday (don’t scoff, you all know that’s going to happen).
RIP City of Heroes
@Wanze
To summarize it’s a take on Confucius philosophy that those that contribute directly to society are more worthy than those that don’t. In the Edo era the order was Samurai, Peasants, Artisans, and lastly Merchants.
- Samurai are willing to die for society.
- Peasants grow the food for society and also fight.
- Artisans create the goods for society but aren’t needed for basic survival.
- And lastly Merchants who make their living on the backs of peasants and artisans and were looked at as parasites, profiting on the work of others.
And while peasants and artisans were relatively poor, some merchants became rich which reinforced the idea that they were merely parasites.
Well, someone has to bring the food and materials from the peasants to the artisans and samurai and the goods from the artisans to the peasants and samurai.
A samurai isnt worth much, if he isnt present in the village he has sworn to protect, while it gets attacked because he had to go to the next village in order to buy a new sword or pick up some food.
This was during an agrarian, feudal, pre-industrial society.
Everything was made local and if you wanted something made from a notable artisan you sent someone to commission it or take a journey yourself to get one or you convince them to move to your fiefdom or you send someone to apprentice under them and wait 20 years. It’s a sign of how much you respected their work that you would make such an effort. Otherwise everyone had their own local artisans, locally grown, local transports, etc. Wealth was measured by how much rice your peasants could produce. It was the primary currency between areas.
Trade existed but like I said it was done by commission, not “independent contractors” who travel from local to local selling wares from one place to another. But I digress.
Don’t get my wrong Wanze, I’m not saying the merchants are wrong, I was just giving a perspective on why some may think that. I myself prefer to use the term “player trader” than flipper. It’s just a variation on a craftsman in my book and I see no issue in it.
Some of the frustration of so called flippers happens when a so called “legit” buyer wants one of something, a particular weapon say, so they put in a bid for one, even overcutting by more than 1c to attract a seller quicker. And when they check back an hour or a day later and find someone ordered 250 at 1c more. Can’t let me get one could you you 1 bidder of 250, sorry for infringing on your niche.
RIP City of Heroes
If he does it’ll be pinata day with everyone lining up to see if he’s full of candy.
RIP City of Heroes
You need to send in a support ticket. Click on Support and in the upper right corner of that page is Submit a Request. You should get an acknowledgement of the request almost right away and get contacted by support if additional info is required to confirm you are you.
RIP City of Heroes
Not that I’ve ever gotten anything good from a rank up chest. Normally greens. Not exciting.
RIP City of Heroes
Possibly nerf to mithril from salvage.
RIP City of Heroes
In laptops this could help but in most cases cores aren’t parked but their clock speed could be adjusted down to one of the reduced power states rather than run at full bore. If you run a cpu monitoring program, even core temp, you can see if this matters at all.
RIP City of Heroes