RIP City of Heroes
RIP City of Heroes
You should be getting them starting at level 11.
http://wiki.guildwars2.com/wiki/Hero_point
You no longer get any from leveling after hitting 80 as you did with skill points.
RIP City of Heroes
http://wiki.guildwars2.com/wiki/Living_World#Season_2
Expand the part you are on and use the links to look at each chapter. I’m stuck on the world summit simply because I’m out DPSed and end up naked dying so many times.
RIP City of Heroes
What exactly are flippers
In the purest form they buy an item off the TP and then turn around and sell it at a price where they can make a profit. They place buy orders and take what they bought and sell it with buy orders.
Now players selling items to the high bid could just as well place a higher sell order but they don’t, willing to leave profit on the table for the quick sale. Same with buying items, they would rather pay more for it now than place a bid that may be filled sometime later. That’s where flippers or player traders step in. They are willing to eat that time for you as long as they can “flip” the item they bought for a profit.
RIP City of Heroes
You are too reward driven. Where’s the fun, the enjoyment? Nope, it’s all about the lucre.
In a MMO that’s like saying “You’re too into killing monsters.” or “You’re too into exploring.”
It’s one of the core elements. Explore…kill things…get rewards…with work together thrown in there.
Yes but some are only focusing on the reward. It’s like focusing on the destination and ignoring the journey.
Sadly that’s what MMOs have devolved into. Build the most OP character that’s currently allowed and repeatedly do the content that rewards the most lucre in the shortest amount of time. Genre isn’t important. Lore isn’t important. Profession isn’t important. It’s about getting the most lucre as fast as possible for what? Get the best of everything and then what? You win so onto the next MMO?
the best way to solve that problem is to make content rewarding and not to design goals that are best played through repetitive grind.
But thats a lot more work.
And too quickly burned through. That’s why there’s this push to “challenging content” and collecting throughout the game to get some reward. To be the time sink that this game wasn’t built with already cooked in.
In theory MMOs are suppose to last forever but that’s tough to execute as the die hard players will burn through anything new in a matter of days and then vocally complain in the forums that there is nothing to do. Only pure sandbox MMOs like EVE can last forever because a large portion of the content is player created syndicates and corporations trying to control the most profitable parts of space.
RIP City of Heroes
And here I clicked on this thread thinking it was a speculation on the Dungeon changes and it’s link for ‘real’ Dungeoneer to sell to buy orders to quickly clear their inventory. I was wrong. :/
Clickbait is clickbait…
Sorry it started as a “if you nerf dungeon rewards you must also nerf traders aka flippers” rage thread.
RIP City of Heroes
You are too reward driven. Where’s the fun, the enjoyment? Nope, it’s all about the lucre.
In a MMO that’s like saying “You’re too into killing monsters.” or “You’re too into exploring.”
It’s one of the core elements. Explore…kill things…get rewards…with work together thrown in there.
Yes but some are only focusing on the reward. It’s like focusing on the destination and ignoring the journey.
Sadly that’s what MMOs have devolved into. Build the most OP character that’s currently allowed and repeatedly do the content that rewards the most lucre in the shortest amount of time. Genre isn’t important. Lore isn’t important. Profession isn’t important. It’s about getting the most lucre as fast as possible for what? Get the best of everything and then what? You win so onto the next MMO?
RIP City of Heroes
There are tons of players who been discouraged from playing dungeons so they don’t even bother to try anymore. Who knows, maybe you can get some of them to team with.
Plus if tokens are still required for the creation of certain items, there will always be players looking to run dungeons, just not the gold miners.
RIP City of Heroes
Ah, I did not realize armor disappeared when it broke. I think I have only had broken armor twice since starting a year ago as I generally get the slightest dent fixed at the first opportunity.
Yep, ended up without pants once. Should have had emergency pants.
RIP City of Heroes
John, is this change to rewards an attempt to break the vicious cycle of grinding for gold to buy gems which raise the cost of gold bought gems which then requires even more grinding for gold, which then drives more of the player base to gold grinding activities.
Is the motivation behind these changes similar to the virtual elimination of key farming? It’s okay if a few people are doing it but as that number rises it becomes destabilizing and needs to be addressed.
RIP City of Heroes
Typing muscle memory, understandable.
RIP City of Heroes
Selling to NPCs is a gold faucet while selling to other players is a gold sink. They are looking at where the new gold is coming from and Dungeons are still significant even after all the previous nerfs.
It’s like the key farm. If kept within limits it wasn’t a problem but simply too many people were starting to take advantage of it and in that case it eroded key sales in the gem store.
Too much new gold into the game leads to real inflation and that needs to be controlled before copper ore is a gold each.
But why do people do key farm even if it’s extremely boring as hell?! Hmmm?
Because they are * over priced as hell, and there is simply to many JUNK to invest real life money into keys. Sorry to say but that’s the fact. If we at least had GW1 chest system where you got a decent stuff that your profit was near 0 most of the time.GW2 black lion keys are mostly making you loss 9 gold per key. So much for key farming.
If you think that BLCs are all about tickets and only tickets then yes. But they aren’t meant to be only about tickets. Just as dungeons aren’t suppose to be only about racing through them once a day for the chest at the end.
You are too reward driven. Where’s the fun, the enjoyment? Nope, it’s all about the lucre.
RIP City of Heroes
(edited by Behellagh.1468)
You mean elitist PUGs because PUGing with randoms will always be around.
I dunno about that story dungeon running was basically done until they increased rewards. I dont see many people doing dungeons at all if the gold is sufficiently nerfed.
Which ultimately is their goal they said point blank they dont want people to have any good reason to do dungeons outside of unique items (which arent unique and are easily obtsined via pvp dungeon rooms i hear)
But I don’t PvP. My reaction times are terrible and my left hand isn’t as reliable as it use to be. If you can’t get them otherwise in PvE, then they are unique.
RIP City of Heroes
kitten , when did that happen. I clearly remember many threads asking for this. That’s what I get for not checking this on live. Sorry for the misinformation.
RIP City of Heroes
Nope, that’s the one thing those kits won’t change. Sadly.
RIP City of Heroes
The “no grind” philosophy means a new set of gear with higher stats wont be required every time new content comes out. It was broken once when ascended gear and fractals came out, which people hated, but by now they have either gotten used to it or quit. Raids do not break it as ascended gear is not required for them.
It also doesnt mean high end cosmetic items wont be expensive.
Guess this link needs posted again.
http://dulfy.net/2015/09/30/gw2-ascended-gear-will-be-needed-in-raids/
Which isn’t exactly new gear needed just to do Raids.
RIP City of Heroes
You mean elitist PUGs because PUGing with randoms will always be around.
RIP City of Heroes
Well, I made my 12% profit from Thick Leather Sections. I don’t normally speculate but the shift was slow enough to get on early enough for me to toss in 10 gold and give it a try. Looks like I picked a good sell point, I just hesitated to get in earlier, could have gotten 20 or even 30% ROI.
RIP City of Heroes
I use chrome with adblock and disconnect, works fine for me. Flush the browser cache (control-shift-del).
RIP City of Heroes
Sections are down only 30%, well thick sections. 16.4 million to 11.4 million.
It’s starting to level out so players are starting to flip rather than hoard.
RIP City of Heroes
This games economy was too poorly designed at launch (and it still is really) to work without TP flippers. Its lame that people who spend their time actually playing the game make way less gold per hour than people who sit on the TP all day, but nothing you can do about it.
Yes you can and it’s real simple. Place a sell order instead of selling to the high bidder. Boom, flipper problem solved if people would just do that but when ANet tried to get players to do that by default when they overhauled the TP, the cries of players not wanting to forced them to change it back.
RIP City of Heroes
The blog post seemed set up to soften the blow when our jaws drop at the new drop rates.
I understand they probably have some ulterior motives, but on the face of it, this appears squarely aimed at destroying the income of the F2P accounts that get by primarily on farming and selling mats.
And there we have it, it’s P4F’s fault. Just like the key farm. Waiting for dungeons to be hung on them.
RIP City of Heroes
If they made a Gem Shop item a requirement we would be hearing the screams across time by now.
Well, you need 5 box of fun for quip and moot and 100 uni dyes for bifrost.
But you can get unidyes from other sources and boxes are fun are a regular GS drop from other sources. I have a ton of them and only a few came from BL chests and never, unless it was free, from the GS.
RIP City of Heroes
Selling to NPCs is a gold faucet while selling to other players is a gold sink. They are looking at where the new gold is coming from and Dungeons are still significant even after all the previous nerfs.
It’s like the key farm. If kept within limits it wasn’t a problem but simply too many people were starting to take advantage of it and in that case it eroded key sales in the gem store.
Too much new gold into the game leads to real inflation and that needs to be controlled before copper ore is a gold each.
RIP City of Heroes
If they made a Gem Shop item a requirement we would be hearing the screams across time by now.
RIP City of Heroes
Wow, I’m watch T5 sections on GW2TP and it’s draining at around 4-12K a minute.
RIP City of Heroes
(edited by Behellagh.1468)
http://www.gw2spidy.com/item/9369
Looks to me like the price only really started to spike about a year ago.
There’s a couple of bizarre spikes in “Sell” listings, but the “Buy” listings have stayed much more steady. Not sure why they’ve gone as high as they have in the past year, though, just the same.
That price spike appears to be related to someone trying to corner the market by buying up the entire stock and relisting at an absurd price point. Since there is no reason to actually buy these bags, I’m sure they lost a lot of money in the attempt.
Except that didn’t happen, not the relisting part. The price dropped within a hour back to near it’s previous range (the June 23rd spike). That was just exposing the preexisting outrageously priced items that are in the supply. The 7g 11s one shown on the GW2TP chart is still for sale. If you can’t control the flow of new supply, or other players pulling if from their own inventory, it’s impossible to pull a stunt like that and make it profitable.
RIP City of Heroes
The TP runs on impatience. Players sell to high ask because they are impatient to get coin. They buy from low sell because they are impatient to get their item. They over and under cut because even though they chose to put in a buy/sell order they don’t want to wait too long.
These two forms of impatience is what fuels traders and keeps the prices more or less stable, as long as there is a lot of units being “created” and “destroyed”. If there is very little volume for a particular item, sure it can be manipulated to ratchet up the price but for the most part, impatience works. Impatient buyers and sellers provide the supply and customers the traders rely on and multiple traders as well as patient players keep the price in check through under/over cutting until the trading profit is squeezed out of that market.
RIP City of Heroes
I get most parts and it may not be as nefarious as it sounds (Anet want to nerf leather drops? Yeah, they can keep their kittening leather). However…
Map rewards are specific, tangible rewards you receive from playing on a map. They allow players to balance overpriced items as well as seek specific materials for their personal goals without constant uncertainty. Map rewards are pretty great but are a constant enemy of scarcity. Map-reward materials can no longer be overpriced for any extended period of time because players now have the power to push the supply when needed. This shifts the power from the supplier of a rare good to the buyer, because the buyer now has the option to refrain from buying and still achieve goals, which is what we wanted.
Can someone post an English translation please? :/
He is trying to walk a tight rope. John Smith et al wants scarcity but also wants players to have access to items without turning to the TP. Map rewards will reward players with specific and predictable rare rewards; that limits scarcity (drives down the price by increasing the supply) but also means players won’t have to turn to the TP for those rare items.
edit: lol I think between all the replies we covered it
No. The TP is a necessary evil to control the money supply. What JS wants to do is liberate supply from the few who are willing to do a particular type of content (Giant Eyes, some T6 mats) and making a killing on the TP because of it by introducing another reward system that a player can obtain these extremely rare/costly mats on their own without the onerous grind for the mat or the grind to raise the gold to buy them.
RIP City of Heroes
Most annoying thing about the TP for me, when outfitting a character, is the filter reset going between armor and weapons.
There is nothing wrong in buying low and selling high. What’s wrong are players who think it’s okay to sell to the high bid and then get upset when someone else sells “their” item successfully at a higher price.
Do you get upset when you find out that the car you traded is is being sold for $3K more than you were paid for it?
RIP City of Heroes
I get most parts and it may not be as nefarious as it sounds (Anet want to nerf leather drops? Yeah, they can keep their kittening leather). However…
Map rewards are specific, tangible rewards you receive from playing on a map. They allow players to balance overpriced items as well as seek specific materials for their personal goals without constant uncertainty. Map rewards are pretty great but are a constant enemy of scarcity. Map-reward materials can no longer be overpriced for any extended period of time because players now have the power to push the supply when needed. This shifts the power from the supplier of a rare good to the buyer, because the buyer now has the option to refrain from buying and still achieve goals, which is what we wanted.
Can someone post an English translation please? :/
Map specific drops, drops based on the level of the map rather than the level of the character. Items like loot bags where the RNG selects from a list of mats that are map level specific.
I think.
RIP City of Heroes
You must not have been paying attention since the announcement of HoT. They have said a number of times the new group play in PvE will be fractals and raids, not dungeons, and that’s where the devs will be adding content. Now they are giving a financial disincentive to play dungeons by reducing their “liquid rewards” (read gold and stuff that can be easily converted to gold).
RIP City of Heroes
I can understand some items, like Elder Wood, Mithril and even Thick Leather. But everything above T1 and below T5 is generally rather scarce, especially the leather and cloth parts.
I’ll take some rare material any day from salvaging some green lvl80 item over wood or mithril… But I hardly get T4 stuff and as you cannot harvest the cloth and leather, you’re dependent on getting a low enough drop that doesn’t salvage into wood or metal… That’s pretty rare in the first place…
T2-T4 mats are in short supply because they are in level over country because leveling is fast and random drops are based on your level which determines the mats you get from salvaging them. You can only get them from level specific bags. Which means farming them, either you or someone else who is then selling them on the TP.
And that’s the primary problem. Sure I understand if you are a level 80 in Bloodtide Coast, any level 50 item is worthless to use by you but so are blue/green level 80s. They are all salvage fodder but one gives you T4 while the others T5 and maybe T6, rarely.
Does anyone think that the ecto slots were added to pump up the price of ectos? And since ectos are one of the cornerstones of the economy that ecto salvage is going to get changed up?
RIP City of Heroes
If I remember right 23 hours.
RIP City of Heroes
It also only shows around 2 GB being used by GW2. You have mysql taking a 1GB, don’t know where that’s from.
Wow, nVidia Experience and Razer uses up a lot of memory.
RIP City of Heroes
patching+running at slower than dialup speed
in Account & Technical Support
Posted by: Behellagh.1468
Dial-up speed is 50 kilobits per second (Kb/s) or around 5 kilobytes per second (KB/s). Caps matter in this case since bandwidth is sold in bits but downloads is measured in bytes.
RIP City of Heroes
I’m going to assume you mean Divinity’s Reach and the Royal Terrace contacts in The Crown Pavilion. You need a Royal Pass on that character to get in.
The normal one is located on the upper level at the 6 o’clock position around the Ministers Waypoint.
If not DR, you will have to be more specific.
RIP City of Heroes
Gold to Gems shouldn’t be considered in the calculations at all. It’s entirely dictated by the imbalance in gems bought vs gems sold. Gems bought is dictated by gold availability and desirable items on the Gem Shop.
RIP City of Heroes
The 8 core CPU in the XBone and PS4 has a similar overall performance as the “four” core FX-4130 or the 2 core with HT i3-4130T.
Yep, because it’s basically a tablet CPU. And that’s similar performance when all cores are fully utilized; GW2 is far from being able to take advantage of 8 cores.
Which is why I said earlier the game would need to be recoded to utilize the number of cores effectively.
And how times have changed, I was going to say a netbook CPU.
RIP City of Heroes
Well the CPUs in the XBone and PS4 don’t use the same architecture as the Bulldozer series so it doesn’t have the same performance issues. It’s similar to a pair of Athlon 5150 quad cores on the CPU side.
Each 1.6GHz 5150 quad is about 40% as powerful as the 3.4GHz Phenom II 965 quad to put it into perspective.
RIP City of Heroes
(edited by Behellagh.1468)
Because top of the line AMD processors can’t maintain a minimum 30 fps in all scenarios(boss & zerg fights) & console games require consistently smooth operation as it is expected form the user. Since the XBOXONE and PS4 use AMD processors it is not likely they would be able to make the game perform well on a modern console until they can make better use of the multi-threaded capability of modern PC’ with lower single core IPC. This would be no small task and would likely happen with a switch to a newer directx api. As long as the game requires top of the line or overclocked high range intel products to run smoothly a console release just isn’t probable.
It’s a shame, I would still be playing this game if it didn’t require intel hardware. My choice to avoid intel is a moral choice regarding their shady business practices, not a financial one. I could easily snag a new I5 or I7 & motherboard and my bank account wouldn’t bat an eye. I still log in once every 3 months to try a boss fight in hopes there had been progress as far as keeping fps up but no go so far. I wouldn’t hold out any hope for a console port as i’m not holding out any hope for PC’s with amd procs.
The 8 core CPU in the XBone and PS4 has a similar overall performance as the “four” core FX-4130 or the 2 core with HT i3-4130T.
RIP City of Heroes
(edited by Behellagh.1468)
Can’t believe I forgot about that. Yes dodge and move. Few skills will root you and characters don’t have enough HP and straight up damage mitigation to face tank. It’s about avoiding damage. There are telegraphs for AoEs so don’t stand in the red circle.
Most of the PvE experience can be done without formal partying. Large Dynamic Group Events are essentially flash mobs with swords, guns, bows and spells look for them being announced on the map chat.
The world boss events are mostly on a train schedule and repeat every 2, 3, or 4 hours depending on difficulty and complexity.
RIP City of Heroes
(edited by Behellagh.1468)
1) No idea but unless you want to play World Vs World, servers don’t really matter as the game uses “megaserver” tech to keep maps full.
2) Neither do I and I’ve been at this for 3 years. I haven’t played Engineer but Mesmers were OP in PvP but there was a balance patch a week or two ago that may have fixed that. But I don’t PvP.
3) Personal story, some race specific skills, where you start. No one race is favored by a set of professions over another.
4) Let’s see.
- The wiki is your friend. http://wiki.guildwars2.com/wiki/Main_Page
- The OMG sticky on the board has some good tips.
- Everything in PvE generates XP.
- Critters that haven’t been killed immediately when spawned will accrue bonus XP (so go after critters off the beaten path, they are worth more XP).
- There is no kill stealing and everyone gets full XP and loot if you do some damage on a critter. Material nodes are instanced, no race to get there first.
- Everyone can rez, so please do so, you’ll get XP.
- There is no real endgame yet until the expansion and that’s only because the entire expansion is Level 80, so no need to rush to the level cap. Don’t expect to be led about through the game maps, there is no traditional quest givers and you won’t be pushed off of a map.
- The game will also down level you in lower level zones so you can’t ignore critters just because you are level 80 in a level 10 area, they still can and will kill you if you are lazy.
- You can level to 80 without leaving the starter map but you will be missing out a lot of breathtaking landscapes.
RIP City of Heroes
(edited by Behellagh.1468)
Yep, it broke for a couple of hours.
RIP City of Heroes
Two things need to happen for GW2 run on XB1
1: DX9 on XB1
2: Official support of controller of GW2 on PCOtherwise will be too much effort for ANet to port GW2 to XB1.
But why people would pay XB Live subscription to play on XB1 where as no additional charges on PC?
Instead I would prefer ANet invest in porting GW2 to 64bit so that we have bigger map to explore without travel through portal.
Personal I am more interested in VR or AR on GW2.
Those aren’t the only two things. The raw CPU power of an XBone (or PS4) is significantly less, on a per core basis, than most PCs. The game would need to be coded to use many cores effectively.
RIP City of Heroes
Assuming the logs are intact, I don’t think we will end up losing anything in the long term.
RIP City of Heroes
Was able to pick up but when I went to sell it ate my item.
RIP City of Heroes
Okay, not it’s preferred method of video delivery.
RIP City of Heroes
Well after 400+ gold for lodestones, 1100+ gold for T6 fine mats and dust, and 200 gold for Ectos it adds up even ignoring the precursor costs of 1700+ gold.
Anyways if you look at the price of Twilight and Sunrise individually at that site, combined is a lot less than what they list for Eternity . It’s dirt cheap to merge them. Plus they assume you aren’t willing to put in bids for the mats needed.
RIP City of Heroes
Only way this could happen is if ANet decides to port the entire game to an existing multiplatform game engine that supports consoles as well as the PC (lets toss the Mac in as well). As long as they didn’t choose some wonky method to store the game’s art assets (mesh, textures, animations) it could be possible but … it won’t happen.
RIP City of Heroes