if <$10 yes, otherwise no tnx.
No Tengu no money for u!Do you really think something with that much content will be that low? I mean sure it isn’t a huge expansion from what has been revealed so far, but the fact that there introducing a new class all together it wont go for that cheap.
That much content? Pretty anemic if you ask me. Precursor quests that have been promised for years made a part of the Mastery system and placed behind a pay wall?
Guild halls that should’ve been in since launch now put behind a pay wall?
The Mastery system which is just horizontal progression (levels without calling them levels)?
A couple new PvP maps?
And what happened to “if we do this game right, we’ll never need expansions.”?
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: BilboBaggins.5620
I’m going to go with $39.99 it’s an expansion I don’t see how they could charge more
Too much for the anemic amount of content added.
And isn’t anyone even a little upset about some of the things they’ve been promising us for years being stuck behind a pay wall? Things like Guild Halls (which should’ve been in at launch) and precursor quests. Also, what happened to “if we do this game right we won’t ever need an expansion.”?
If it is priced around $20 -$30, then sure!
And if it has 2 character slots.
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: BilboBaggins.5620
50$ standard edition.
Too high!!!
What features do you wish were included?
in Guild Wars 2: Heart of Thorns
Posted by: BilboBaggins.5620
New race (Tengu)
Player housing
2 new character slots
New continent
Will there be a max level cap increase?
in Guild Wars 2: Heart of Thorns
Posted by: BilboBaggins.5620
To qoute Colin “A maxed out character today, will still be a maxed out character tomorrow”.
CONFIRMED! HoT releases tomorrow!!!
I heard a rumour that ANet’s income is expected to be huge for Q4…..not speculating just saying.
I heard a rumor = the definition of speculation. So yes, you are speculating.
The guy was crystal clear about having a demo available to play at pax east. How are people twisting that in their minds to “release date in 6 weeks!”?
But it’s not a rumor, that came from NcSoft’s financial projections.
If this is true then they just made it “pay us for this expansion or you can’t continue the LS”.
Isn’t that basically the case for every single expansion ever though? In order to continue the story you will have to buy the next part of the story.
For GW1, yes that was the case, but GW2 has been updating the story for free since launch. ArenaNet even increased the speed of releases to keep a fast pace of content. I know I’ve been spoiled by this and I’m sure many others have been too.
Will there be a max level cap increase?
in Guild Wars 2: Heart of Thorns
Posted by: BilboBaggins.5620
Mike O’brien stated, no equipment increase, no level increase.
Highly unlikely that there will be any LS patches due to the fact that HoT seems to start within seconds of Episode 8 ending.
We know that we have a patch on Tuesday.
Other than that no information, but I would guess that we might have some small stuff here and there with potential re-release of Dragonbash and SAB to keep us busy.
If this is true then they just made it “pay us for this expansion or you can’t continue the LS”.
So, the Living Story is out for several months. Are we to expect a lot of mini-content updates? A truckload of balancing? Nothing?
I’d bet nothing.
GW2 was released with a story about dragons but we gotta buy this expansion to do the whole story? I don’t mind buying it but what happened to Living World updates to bringing the content? Is this just a marketing ploy?
Based on what they advertised my guess is this will be free. Basically it’s living world story, horizontal progression, and some features that should have been in at launch (guild halls, missing third heavy class).
At least 1 new playable race.
At least 3 new professions (1 light, 1 medium, 1 heavy)
An actual new map location, not little nibblets.
About 750 gold added to the accounts of each of the 99%ers to make up for abysmal economy.
Guild halls and player housing.
Real mounts, beasts of burden, not a stick and a rug.
Much easier to bury topics to oblivion. Working as intended.
+1 to OP. Kudos to those who disagree but do so in a respectful manner without name-calling.
I do note the complaints seem to be for the Daily Achievements so maybe the rewards aren’t part of their problem?
One issue I’ve seen pop up in this thread is the following:
People used to be able to go do whatever they wanted, and get some AP for the dailies they serendipitously finished while doing so, and they could easily finish off their dailies at the end of their playing session if they didn’t get at least 5 of them. This doesn’t work with the new ones.
Sure, the new ones are a load off the backs of AP grinders, but they require full attention and very specific side-tracks to finish them, and that’s not seen as an attractive substitute to the people who weren’t obsessing over maximizing AP gain, but just happy to see a little AP accrue from the dailies. Then there’s the fact that the PvE ones kind of make you feel like you’re a dog doing tricks for a treat.
The concept of players going out of their way to gain rewards is not at all foreign to this game. Dungeons, world bosses, PvP, wvw, puzzles all have rewards that require players to go out of their way to gain them. Plus, even in the previous daily system, it was only the pve only people who would just happen upon their dailies.
People who like dungeons go do dungeons, people who like world bosses go do world bosses, same with PvP, WvW, and JPs. The concept of someone coming into a game and doing something they dislike just for in-game rewards is a concept that is quite foreign to me. I play games for enjoyment.
Just watched this video
https://www.youtube.com/watch?v=sHBOWPLpXrs&index=67&list=PLB9B0CA00461BB187and it made me think, maybe we shouldent throw out so many complaint left and right all the time.
I mean I for one would like to play gw2 for afew more years and it wont be the same if we keep burning out the devs and replace them.
I’m 48 so I’ve held many jobs in my life. I’ve worked for companies that were horrible and I’ve worked at companies that were amazing (one had the board of directors come to our building and cook us all steak dinners for breaking our previous loss time injury record). I still love this game and I still love ArenaNet but if they have horrible work conditions then people should leave. I’m not going to stop pointing out problems I believe are in the game just because ArenaNet may be a bad company to work for.
I’d prefer that they stop making more currencies, we have too many already.
I don’t really mind this new system, but it can sometimes feel odd. Like, I had to do Ascalon miner the other day, and went to one of the zones and was only there to find some nodes and never did anything else there. It felt like a chore, wasted time. Under the old system, I just did want I wanted to do, and the achievements happened along the way. This new system makes you go out of your way to get specific things in specific zones. But again they are easy so it’s not a major drama.
But I feel like I’m being sent somewhere I didn’t really want to go – it feels artificial and clunky.
This is a very good summary of how I feel about this new system. I don’t play games to be forced into doing content I don’t want to do. The direction of this game is ArenaNet’s to choose, but if this is the continued direction there is less and less bringing me back each day.
I don’t know why, but these last few changes look like ArenaNet is trying to kill their game.
Sorry but there are still 12 choices and now you only have to do 3… not choosing something is not the same thing as no choice.
With only 4 choices in each category, you may find yourself forced to go in WvW or PvP if you can only make 2 in one category.
At least with the old system you had a lot more choices.
YOU had a lot more choices… People in PvP had none. So…
So we need a combination of the new and old. There should be the same amount of choices for PvE, PvP, and WvW. I think there should be at least five per group, and they shouldn’t be map bound.
I held my commentary until I actually saw the system in-game. I don’t like it at all. Looking at the choices for today, there were only two I’d consider doing. Dailies used to be earned easily in normal game play; now you almost certainly have to go out of your way and jump through hoops to do them. What’s fun about that? It isn’t “stimulating” to go to maps I don’t like or participate in things I don’t like to do.
I just keep wondering what happened to GW2’s original guiding manifesto: “Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.” (https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/)
I also wonder what happened to “Is it Fun? …how ArenaNet Measures Success”
(https://www.guildwars2.com/en/news/is-it-fun-colin-johanson-on-how-arenanet-measures-success/)I used to enjoy spending time in GW2, attaining the rewards I wanted naturally as I explored the game, but it seems as if each new patch is determined to ruin the things I once enjoyed about the core game by continually narrowing my options and taking away the fun.
^ This can’t be restated enough! ArenaNet is constantly making changes that force everyone to play this game the way ArenaNet believes we should be playing this game.
Anyone that thinks that they should feel respected and listened to as a consumer has a big ego complex. Companies provide specific goods and services. If you don’t like a particular companies approach to providing or the actual goods or their service, they have competitors.
Being intune with the Voice of the Customer is not the same thing as placating complainers.
You have obviously never worked in customer service for a company. At one company I worked for my supervisor had a motivational poster on the wall directly opposite the door, it read simply; “It’s not your fault. It is your problem.”
As long as the customer is not vulgar or abusive it is the job of customer service to try to solve customer issues to the best of their ability, which is why you see Gaile in here trying her best to provide whatever assistance she can within the constraints her supervisor and company have given her.
I don’t understand why, when so many are having a calm and respectful discussion, some of you feel the need to jump in and defend ArenaNet by telling us to shut up and stop complaining. It’s rude, and frankly it is an actionable offense that too rarely gets enforced.
(edited by BilboBaggins.5620)
While I agree, and what I am about to suggest is not the best solution, it may be useful.
On Windows (Specfically in my case Win 7):
>Control Panel
>search field “Mouse”
>choose “Mouse Settings”
>choose top tab “Pointer Options”
>bottom of panel tick “Show location of pointer when I press the CTRL key”
I’m pretty sure this only works if you play in windowed mode and not in full screen mode.
Like with all the other threads begging for this +11111111111111111111111111111111
As long as it has it’s own tab like the others I don’t see why not. That way people who want to chat game-wide can, and it’s still in a tab that I can ignore like map chat.
If I had to pick an example of good television storytelling I’d have to go with a show that was cancelled before the end of it’s first season; Firefly!
Alerno — Taking what you have (and everyone else has) put on the table I do wonder something. I want to ask, and hope nobody will bite my head off here.
You mention wanting to know there will be more to the game. The new and continuing episodes of the Living World count towards that, right? The fact that players know there’s a team working on new content and features, and that there are releases on a regular basis? I fully understand that may not fulfill every desire, but it does show a continuing commitment to “new stuff” for us players, wouldn’t you agree?
For me, no the LS doesn’t count towards that. Don’t get me wrong, the story has improved over the first season but for the most part it just feels like a delivery method for the latest pay items added to the gem store while the majority of the game goes unattended to.
Right now, for me, it feels like the GW2 roadmap for the next year or more is living world and gem shop only. As has been mentioned too many times to count in this thread; there are things that were planned to be in at launch that still aren’t (shooting gallery), bugs that have been here since launch, features that were discussed before launch that were planned for “sometime after launch” that still haven’t gotten any form of timetable, dungeon and boss revamps that we now know aren’t happening (in the next year, 2, ever?). The full list is here for the reading and I’m only a third of the way through this thread.
I’d like to know if a true expansion is planned for this game? If there will be more playable races or classes? If the shooting gallery and other in-town games are still being worked on or have they been scrapped? Is guild and/or player housing planned to be added in the next 12/24 months?
I find living story a fun diversion when I’m burned out on other content, but as the core of PvE it’s definitely not what I’m looking for.
I loved GW1, this does not feel like a sequel. It did in the beginning but it feels like there was a drastic change in direction about 6 months into the game. maybe it’s just me, maybe my expectations were too high because of my love for GW1, but this is how I feel.
I just hope there’s more concern for serious and adult storytelling. Her Disney background is leaving me rather skeptical.
The fact that she’s from Disney doesn’t worry me, but this quote from the interview does;
“The thing about television is that television from the get-go assumes that story is the most important thing,” Hoyer said. “And because of that, they’ve gotten really good at telling stories”
Storytelling on television is quite anemic, Two and a half Men anyone?!
GW1 actually has cutscenes with talking and action, and ‘loredumps’ when talking to NPCs.
She is basically saying they don’t want that in GW2 … absolutely terrible. GW1 story and representation is 10x superior to GW2.
Hehe. No.
Infodumps forced into conversation are a terrible way to do exposition.
Forced? Did you play GW1? Obviously not.
Oh, really, you should know better than to throw that around. I played it, I beat it, and if I had an ounce of PvP skill I probably would have gotten God Walking Amongst Mere Mortals before I stopped. Instead I chased the grindy titles (which by the way, is fun to reference when people talk about how there wasn’t any grind in the games) . . . and gave up on those. But regardless!
Yes. Forced into conversation, as in an unnatural way of placing the information through dialogue which isn’t normal. Magister Ela Makkay’s little script in “The Origins of Madness” to recap Season One? That’s exactly one example, but in Guild Wars 1 it had its ‘loredumps’ in places.
It also had an incredibly poor cliche storm of a campaign (Prophecies), a story which had wasteful infighting as its central theme and attraction (Factions), and the mother of all Arc Welding attempts (Nightfall). Oh, and Poorly Disguised Pilot (Eye of the North, Beyond).
GW1 wasn’t better than GW2 in terms of story, it just seemed like it due to the stages being smaller and the presentation being more . . . personal and scripted, via the ability to set up Missions as they do. But oh, Lyssa save me, I enjoyed it because it at least grew better with the pacing problems Prophecies had. Two years later Nightfall had the pacing much better.
Hey, what do you know, two years later for GW2 and Living Story Season Two has the pacing mostly improved over the previous two bits. It’s like deja vu.
I’ve played both games as well, was playing GW1 from the beginning, and I have to disagree with you. I believe GW1 storylines are head-and-shoulders above anything we’ve gotten in GW2. I think many could argue the merits of both games and there’ll never be a clear winner. It probably just boils down to personal preference. I love lore!
I’d love to see mounts added to the game even if they were only the 25% speed boost we can already attain. It adds a lot to the rp aspect of the game.
I can tell you that I have every instrument offered in the game. I love the sounds of them! Now that I’m aware that playlists are out there I fully intend to macro some songs I like. I will be doing this for my listening pleasure only! I’m not a gifted musician but I really want to hear a particular piece of music that Captain Picard plays in ST:TNG on the GW2 flute!
If I am ever offered a tip while I’m playing music I will refuse it since I’m not actually playing, and I tip my hat to those of you talented enough to play these instruments manually, but do you really believe I shouldn’t be allowed to enjoy these instruments too?
Again, I do believe that anyone with a conscience should refuse tips when playing scripted music, but I don’t think it should be a ban-able offense.
Gotta love the strawman arguments being thrown out here. No one claimed ArenaNet was a nonprofit or that they didn’t deserve to make money. Some people just pointed out that some things seem to be going too far, kinda like the Eve Online players rallying against a $90 monocle.
I simply pointed out that I didn’t think it was fair to charge me to use a skin I already paid for. Feel free to disagree but please do it without the ridiculous non-comparisons and name calling. You may think I’m wrong, that doesn’t make me greedy or anti-capitalistic.
Hi folks! Now that I’ve settled in a bit at ANet, I wanted to check in again on this thread. The first Living World episode that I was involved in, “Echoes of the Past,” has now been live for a few days. We’ve all been really pleased that people seem to be enjoying the story and content a lot. But I’d love to ask you all for more specifics. What were your favorite narrative moments? What did you like about the content? About the way it was told? And of course, I want to hear what you think we can still do better on.
Thanks in advance to everyone for their comments. I’m very excited to be part of such a great game, and to work with such an excellent team of creative people.
I personally like a lot of the new season 2 writing. What I’d like to see less of however is the re-writing of established GW1 lore to fit the new story direction. I’m not saying everything that has already been established has to be set in stone, but I’d like to see a little more reverence shown to the world many of us know and love. Even new lore gets a rewrite too easily (sylvari firstborn, secondborn and Scarlett).
I miss Livia
It’s because ArenaNet want’s you to be able to play the game the way you want to play the game as long as it’s exactly the same way that they want you to play the game.
Wow, 60 pages of pretty much players complaining about the new trait system.
It’s called a hint Anet, take one.
They have. Now I suspect they’re trying not to make a move on this until they can feel things out better than they did the first time. Rather than, you know, rush into a change and botch it up worse.
And before someone suggests that’s not possible, please recall Murphy has laws about this sort of thing, and as bad as things are, they can always be worse.
Alternatively, they might have purposely designed this new trait system to be a big time/gold/skill point sink to make the game last longer and/or encourage lazy players to buy gold.
All the gold in the game can’t buy skill points.
+1 but I doubt it will happen.
If you need transmutation charges, I highly suggest you go and do PvP. Reward tracks give them out like candy.
I have never PvPd and I probably will never PvP. I’m 48 and have been playing MMOs since Everquest 1, but I have physical limitations because of a disability and I’m only an average PvEer. I don’t do dungeons except with friends because I know I drag the group down. These are some of the reasons why I pay for the skins I like.
This next part is in no way towards you.
I keep getting told I’m expecting a free lunch but I’ve paid for these skins. I even suggested a method where I would pay again on a per character basis to unlock those skins for them.
That suggestion was for ArenaNet, they can listen or not, I don’t need rude people assuming my motives and telling me what I do and don’t deserve. In this game that’s for ArenaNet to decide and not them.
Confession:
I didn’t read any of the posts in this thread
I don’t mind the rng for super rare cool stuff. the difference between GW1 & 2 that I do mind is that in GW2 a lot of these items are account or soulbound. At least in GW1 if I had real crappy luck I could use all that coin I earned farming to buy the skin I wanted.
Yes it is a more complicated system but you can get energy credits from dilithium:
“1. Convert your Dilithium into ‘Unreplicatable Materials’ and post them on the Exchange
2. Use ‘Unreplicatable Materials’ in ‘Crafting’ and post the items on the Exchange
3. Convert your Dilthium into C-Points, and purchase ‘tradeable’ C-Store items (e.g. Pets, some BOs, DOFFs) and post on the Exchange
To go in the reverse direction, (convert ECs into Dilithium) you can buy up DOFFs off of the Exchange, then dismiss them to get recruitment CXP and Dilithium (75 per common, more for higher quality DOFFs)"
The quoted section was from a forum post from STO, I’d quote the poster but it’s an archived post with no names.
But ec are primarily used for lower level items while leveling up. All the top tier items are bought or crafted using dilithium in one way or the other.
I’m sure ArenaNet doesn’t want to undertake creating a complex system like this if it is the complexity that keeps STO’s economy stable, and maybe it’s un-doable in GW2, I still would love it if they could find a way.
All that ANet did was reintroduced the permanent hair contracts and provided another use for ectos, generating T6 dust. Which in turn helped forging more T6 mats from T5 mats.
I never said players control faucets but they are 100% responsible for prices of items. Even if ectos wont drop anymore, players still set the prices.
http://dictionary.reference.com/browse/monopoly
exclusive control of a commodity or service in a particular market, or a control that makes possible the manipulation of prices.
If players do not control the faucets then they are not 100% responsible for the price of items.
Anet has the ability to lower the price of an item to 0 or raise it by decreasing drop rates or making it more useful. No one else can introduce new permanent hair contracts.
It does not matter if the monopolizer distributes the goods to a 3rd party (the players) instead of selling the items themselves.
But as I said, this is not really a useful discussion since every game is like this. The question is whether or not players are satisfied with how the artificial economy is run.
Players might be influenced by the scarcity or usefulness of the item but they are still 100% responsible for prices as they are the only ones buying and selling them.
That’s not entirely true because there are items that cannot be made that are being sold on the TP (like the Permanent Hair Contract).
In an open economy, when a company makes something that is in high demand the price will rise until it reaches a balance where price and demand intersect. If the price rises, demand is lessened and the other way around. If a company has a temporary monopoly and gouges it’s customers, another company can step into the market and offer a competing product for a lower price, forcing the first company to lower it’s price or go out of business.
No one but ArenaNet can “make” a permanent hair contract (or a few other things) meaning they have a monopoly and affect the prices based on what they “supply” the game.
https://forum-en.gw2archive.eu/forum/game/bltc/This-game-is-nothing-more-than-money-grab/4529531
I posted on this as well and was basically told by several other players that I can’t expect to get everything for free. Apparently the initial $10.00 doesn’t count.
I have MSE on and have never had a problem downloading updates. I would not recommend disabling real-time antivirus protection unless your computer is disconnected from any and all networks, especially the internet.
And yet STO and PWI already do it with no apparent damage to the exchange rate.
i dont believe they operate an currency exchange in those games, i think it is just selling of gold.
anyhow i would need the details of their systems to truely understand them, i have only found limited information
it’s exactly the same, they even use bundle deals to give more credit for your buck.
oh and don’t look at STO, they have even more expensive stuff then GW2 (try to buy a max level ship, it’s gonna cost you 25 bucks) and keep in mind, STO is a freemium game so you have a F2P and a P2P part.
if you want a better comparison, look at LOTRO and RIFT.i dont mean the fact that they sell it, i mean can players trade it for it the other way. Ie spend gold in game to get the currency.
Yes, zen for dilithium / dilithium for zen (zen=gems, dilithium=gold). Although there are energy credits and latinum in the game as well, along with several more types of “coin” but they’re more like laurels and badges.
With so many pages of posts it’s probably been mentioned before but what boggles my mind is why ArenaNet would attach a “skill point” cost to “traits”. I personally don’t mind the gold cost, we had to spend gold on the master trait books, but skill points should NOT be attached to traits, especially with 25 point heal skills and 30 point elite skills! Not all of my toons are swimming in extra skill points.
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
I have no problem with skins in the gemstore, where I think it’s a money-grab is being charged multiple times to use the armor I bought in the gemstore (transmute charges).
I like keeping a specific look on a character throughout their levelling. With the green transmute stones i could cheaply keep the same look from level 1 to level 79. With the change all those greens were turned into a 1/3 charge so now it’s 3x more expensive to keep the same look on a character, actually moreso when you consider how few free charges you get in-game compared to the stones.
EDIT: Since ArenaNet says they like solutions offered to problems we see, here’s my proposal;
All gemstore skins should be free to re-apply on a single character in your account (the one who first uses the skin). For all other characters, it costs one charge per piece the first time and then is unlocked as a free skin for them as well. We already bought the skin, we shouldn’t have to keep paying to use it.
That’s is totally a greet idea. Let’s make the system even more complicated, I am sure Arenanet will be down for it, NOT.
This will not be the case when you can have your cake and eat it.
Yes, because it’s really fair that we have to keep paying over and over for something we already bought! Honestly I’d have the gemstore skins free to apply account wide. At 800 gems per skin ($10.00) they’ve made their money on the skin.
With transmutation charges normally priced at 25 / 600 gems, thats $7.50. That mean every time my character levels enough for me to change armor and weapons I have to pay $2.40 (8 charges) to get the look back. Yeah, that’s fair.
Not everything has to be fair. There is nothting to be fair about.
However guild wars 2 is fair in muliple ways:
You can use in game gold to buy them.
You can use an empty slot to farm them.
You can do PvP and get them for free.The issue here is in your mind you THINK you DESERVE it, in the manner you chose and you don’t.
IF any of those three methods are not sufficient for you, all I can say is: it sucks to be you.
worldssmallestviolin.gif was designed for people like you.
I argue my point based off of facts and figures, you resort to baseless attacks, since you’re playing Anet white knight I doubt you’ll be infractioned for it, but I’m done with you.
https://www.guildwars2.com/en/legal/guild-wars-2-content-terms-of-use/
I believe this sets the official parameters for using GW2 content.
Hey everyone,
We’re currently looking into this issue but we’ve not yet been able to narrow down the cause. If everyone could provide the following information this would be most helpful:
- Do you use DSL, cable, dial-up, satellite, or another connection method?
- Do you use any routers, hubs, or switches? If so, could you tell us the make and model of that equipment?
- Does your computer connect wirelessly, or does it use an Ethernet cable for connectivity (quick tip: If you’re connecting wirelessly, please try a wired connection)?
- Who is your Internet service provider?
- Where are you located? Your city and state/province would be helpful.
- Are you on a home, campus, business, or military network?
- Do you use any Internet Security Applications (ISA) or firewalls such as CYBERsitter, “Net-Nanny,” ZoneAlarmr, McAfeer or NortonT?
- What troubleshooting steps have you already tried?
Thanks very much for your patience everyone!
My wife has had this problem since launch. We are on the same network only she connects wirelessly as does my son. My son never had this problem but he has a different brand wireless card than my wife.
We had an all-in-one modem/router from Netgear while she experienced this issue. I tried reinstalling network drivers, disabling Windows firewall, and reinstalling the game, all to no avail.
We have Charter for our home isp and are located in central Wisconsin and only use Microsoft security essentials for active virus protection.
Recently because of unrelated issues the all-in-one was replaced with a separate modem (Motorola) and router (Netgear). While her speeds with the holiday patch were abysmal, she never went to zero or had to restart the patch.
This was the only patch to go off so far so I can’t say the problem is fixed, but I’m keeping my fingers crossed. Hope this helps.
