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IGN: Mastery system

in Guild Wars 2: Heart of Thorns

Posted by: Blaeys.3102

Blaeys.3102

Im guessing Anet gave IGN an exclusive, which isn’t uncommon in the least. Part of getting audiences excited is getting media excited first.

I have really high hopes for the mastery system, even before reading this. The potential for growth and synergy with the living world could mean some really exciting things. It is the piece of this expansion I look forward to the most.

Chance of Separate Racial Story Lines?

in Guild Wars 2: Heart of Thorns

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Blaeys.3102

well op… if you arent sylvari atm then your race means as much as “woggie woogie” atm…and trust me “woggie woogie” means nothing cause i just pulled that out of my….

One can hope we get a charr season where some items that arent made of plants pop up together with some storyline related to what nonsence the charr are up to…then maybe the same with asura and it actually would be interresting to see what the norn are up to too for once, cause from those guys you hear nothing at all atm.

Of course, there is Rytlock who is obviously going to be a big part of the upcoming storyline (as the first Revenant and the only remaining member of Destiny’s Edge – for now) – and Im guessing Braham/Norn will get more than a little of the story given what just happened to his mother (and the most prominent hero in Norn culture).

I dont really see them neglecting any of the races, even if the focus is a little heavier on the Sylvari (which is understandable given we are heading into a jungle ).

GW2 Main Content Now Obsolete?

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Blaeys.3102

I think they did talk about one thing that will link back to the core GW2 zones and that, potentially, can add some depth there.

If they roll out Masteries associated with each zone that offer some kind of fun progression or replayability in those zones, it could address pretty much every point you have.

As examples, maybe they could add an exploration mastery in the Shiverpeaks that gives us a set of snow skis, giving us a new, fast way to get around in those zones (that wouldnt break the map) – or a new lore mastery in Kryta that lets us infiltrate the bandits and learn more about them (White Mantle ties, maybe) – or a combat mastery in Orr that allows us to trigger an openworld underwater temple raid on The Temple of the Forgotten God in Straits of Devastation .

Even if they dont have things like this in at the HOT launch, the mastery system (if done right) will potentially give them new ways to tell stories – and introduce content – worldwide. For me, it is the one thing I look forward to the most (again, if they do it the way I think they are going to).

(edited by Blaeys.3102)

Teeny Tiny Expansion

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Blaeys.3102

I think instead of counting the number of features or how large the maps are, we need to be thinking in terms of hours per dollar spent.

By that, I mean how long we play before repetition and boredom set in. The number of features and map size can add to these, but so can diverse and adapting dynamic events, unique builds and a truly competitive pvp scene. if they can pull those off in ways that keep us engaged, things like map size and the exact number of features becomes much less important.

To repeat what many are saying, it is way too early to have an idea of this, but what would people consider reasonable? With single player RPGs, we usually look for between 20 and 60 hours of gameplay for a 60 dollar game (so between 1 and 3 dollars per hour of unique gameplay). If HOT can achieve that same goal before we find ourselves repeating events or getting bored in game, then it is worth the money in my eyes – especially if they plan to continue adding free living story and feature packs.

Raids coming to Guild Wars 2?

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Blaeys.3102

I disagree that the open world in GW2 doesnt work well with guilds. Guild missions, silverwastes, temples, drytop, wvw – these are all proof to the contrary and tremendously fun with an organized guild. For larger guilds/communities, add Tequatl and the Triple Worm.

It is my hope that this is where Anet focuses efforts in HOT and, if they choose to do any kind of instanced raids, they dont simply mimic other games.

Raiding, while it can offer a challenge, can also be one of the most toxic and hateful aspects of a game. It is only conducive and good for guilds if every guild is exactly 10 or 25 active players (if that is the raid sizes available). Otherwise, it is a source of tremendous stress, drama and even hate.

That is not what GW2 is about. If they introduce instanced large group content, they need to look closely at how it can be implemented without bringing those drama inducing elements/restrictions into the game.

But again, after seeing what they did in Drytop and Silverwastes, I really hope that is where they plan to focus their efforts. My guild has been loving everything about that content.

(edited by Blaeys.3102)

Server Transfer

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Blaeys.3102

Maybe you guys could look at the other way around.

How about his server? Is it always full?

In addition to allowing you to WvW together, it would help the general health of the game. Spreading the population for WvW is good for the future of that game mode and makes for better competition.

GW2: Heart of Thorns Zam Interview

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Blaeys.3102

Hang gliding, for example, will unlock the ability to fly farther and later on to use air currents to get to higher in places on the map or use them to shoot down quickly.

This looks like AION 3.0 redux. I am not sure what is meant by “shoot down quickly”. Maybe a typo and the writer meant to say “climb down quickly”.

Gliding was fun in AION and was, arguably, the only cool innovative thing in that game. So, I am looking forward to gliding in GW2.

I read “shoot down quickly” as “rapidly descend” – so get to a point below you faster than you would by simply jumping (or falling ).

Living Story & Expansion...

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Blaeys.3102

I think we can safely say that a continual 2-week release schedule is not really part of the game anymore. My guess is, when they added in the journal and started work on the expansion, it because too hard to keep that up without sacrificing quality.

At the same time, I think (fervently hope) HOT is probably designed to facilitate regular updates and even growth once its in place. The regular infusion of content is one of the things that truly sets this game apart. Even if its a little less aggressive than every 2 weeks (even if it goes to once a month with fewer dead air periods), I think its important to the game.

So if Marjory got to do it...

in Guild Wars 2: Heart of Thorns

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Blaeys.3102

perhaps life force is used as fuel.

This was my first thought as well.

Really like the idea of a greatsword necro.

Attachments:

Guild Hall & Small guilds?

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Blaeys.3102

I don’t mind small guilds getting guild halls, but they should be appropriate to their size… so guild hall should begin as small and improve over time and with resources…

This. 100%.

And to add – small guilds that are willing to put in the effort should be able to expand their guild hall.

A guild hall should represent the guild building it. The more active players you have, the more diverse your guild hall should be. If you have a small specialized guild, then it is only appropriate you should have a small specialized guild hall.

I also think there needs to be a cut off/limitation in place. One person is not a guild. If they make guild halls too easy to build – and then make them as valuable as they should be – then they will have the opposite effect from that intended. You will have tens of thousands of one person guilds pushing people to squirrel away (while they build them) from actual guilds. They have to be careful to avoid turning guildhalls into player housing.

It’s an interesting issue that will take some creativity to solve. The most obvious solution is to require at least some guild merits to start a hall (I admit now that 250 may be too many, but requiring at least a few will show that a guild is actually active and works together toward goals).

Druid Mechanic suggestions

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Blaeys.3102

I dont expect to see actual shapeshifting, but a very druidic slant would be to allow us to temporarily absorb the essence of the pet, taking on empowered versions of their base abilities as our F1, F2, F3, F4 skills.

Given there are a finite number of pet families, I think this would be doable – possibly with some minor cosmetic changes based on the pet family (growing claws if absorb a cat, growing in size with bears, etc). It could even affect weapon skills.

Mastery abilities will be earned accountwide

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Blaeys.3102

I think the system they are proposing is probably necessary to manage the pacing of the game. If you can allocate mastery points individually per character, you are essentially turning 10 mastery points into 100 for players with 10 level 80s and still only 10 for the player with just one. The player with 10 80s would always have a significant advantage, which would grow exponentially as the system became more robust.

How would they be able to balance that around any kind of meaningful progression that didnt favor one player over another? By making the skills unlocked accountwide, they can manage pacing and progression better – which will result in a smoother and better paced experience for all of us.

Just my 2 cents on this topic.

Questions about Pricing and Payment [merged]

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Blaeys.3102

Thanks, John!

I want to be clear that this is a side discussion and does not impact the actual matter of pricing. As the FAQ points out:

Q: Is the expansion “buy to play”?
A: Guild Wars 2: Heart of Thorns is a paid expansion to Guild Wars 2, but once you buy it, there are no subscription fees. This means that you can continue playing and access future updates for Guild Wars 2: Heart of Thorns with no subscription fee.

Thanks for the follow up and clarification.

For the record, I don’t personally care if it takes dollars, gems or three goats and a chicken, I will be among the first in line to buy the new expansion. I was just curious to know how gems worked based on what I had read in the past.

You guys rock.

Please make HoT mobs drop loot

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Blaeys.3102

I actually prefer a model where the reward comes as part of completing the event rather than killing the mob. It fits better with group play, encourages more diversity in events and discourages grinding.

[Suggestion] Group progression

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Posted by: Blaeys.3102

Blaeys.3102

You need to be a little more specific. There are no quests in this game.

If youre talking about personal story (which I suspect you are), there are issues theyve addressed a bunch in the past – the biggest being that you and your friends most likely made different decisions when creating your characters, meaning your stories – and how they progress – is considerably different in the early stages.

For the most part, the game does a really good job of rewarding people who group together – definitely better than most MMOs out there.

Questions about Pricing and Payment [merged]

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Blaeys.3102

Gibson — please keep in mind that players earn gold in the game. We do not make money from gold acquired in that manner, it’s coming to them through normal gameplay solely with the purchase of the original game. I just want to be sure that I point out that gold does not necessarily indicate a purchase (for real money) of any kind, not by the player nor by anyone else.

Is the same true of Gems that were bought with gold, however. My understanding was that the gems would not go into circulation unless they were first purchased with real world money (ie, they represent profit for Anet).

I dont think anyone is advocating the purchase of an expansion with gold. They are wondering about the viability of purchase with gems – which had to be purchased by someone with real world money at some point (even if that person isnt the one currently spending the gems).

I can see both sides of this. One the one hand, it would be a nice way for Anet to reward current players while still making a profit and avoid hindering profits from new sales.

At the same time, purchases with gems may represent revenue that Anet earned in past quarters rather than the current one, making it hard to justify from a profit/current investment point of view.

"No-grind philosophy"

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Blaeys.3102

Traits are something that is very close to ‘you need it’ (is mandatory), however to get them, the grind is tremendously high, especially all of them.

I’ve been trying to shortcut my way into the only other way to get traits (gold + skill points), so far in those few months, i only managed to get 300 skill point scrolls. Your most likely response: ‘WHAT? 300? That’s a hell ot of a lot’. It is. But in the way for unlocking traits its absolutely nothing. It’s barely enough to get one character all the traits (240 if you don’t count the XIII traits). If I imagined, that i didn’t level all character to 8 (and all professions) before the trait update, having to do this trait grind 1-7 times, that would be an extremely big grind. Potentially 1680 skill point scrolls necessary and 350 gold.

You could say, just do normal way then? That is just as much of a grind AND limits your choice a lot in how to get them. Only ONE CHOICE then to get them. The other option is like above skill point scrolls, wich luckely, quite some content now gives.

So to stay true to this pilosophy, either traits must be able to be unlocked in a lot more content (even pvp, that can unlock pve traits), wvw, etc, or the skill point requirement must be lowered a hell of a lot, (to something like 50-100 per profession to get all but the XIII traits).

How is unlocking a trait grindy by the definition provided? Each trait is associated with a different event (in many cases different game modes) – so, by the definition set, this is the opposite (and you can always just buy them for a minimal cost).

Guild Hall & Small guilds?

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Posted by: Blaeys.3102

Blaeys.3102

IMO, the initial guild hall should cost 100,000 influence and 250 guild merits to build. Guilds as small as 10 people can earn that (and most probably have it now). Once the hall is built, it should be a combination of things that allow you to build it out.

There should be functional and cosmetic features within the guild hall that grow based on activities such as members completing dungeons (Lupi’s head on the wall), guild missions (a bounty board would be awesome), guild vs guild pvp (a trophy case with players names), holding objectives in wvw, etc. This means that the features found in the hall are based on how active the guild is rather than its size.

Larger guilds will get things faster and easier, but that is unavoidable (and fair). The important thing is that all guilds (of any size) who put in the effort can eventually achieve the features.

At the same time, there have to be some logical limits. One person is not a guild.

Teeny Tiny Expansion

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Blaeys.3102

We do not know the scope of Heart of Thorns yet.

Actually we do know the scope. Colin gave a speech in front of a crowd about it.

How many zones did he say they were releasing? How big are they? How many new skills/elites/etc? I must have missed those parts.

Dungeons and Raids

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Blaeys.3102

It sounds like they plan to use the mastery system to gate difficult content in the open world in such a way as to limit access to the hardest areas until people have proven they are ready.

So, as an example, a cave with an extremely complex and difficult enemy can only be entered by those players who have beaten the challenges leading up to that area and unlocked the necessary masteries.

I know this doesnt address the question of dungeons or raids, but it is what I think they meant when they talked about difficult group content during the launch announcement.

As far as instanced dungeons and raids, I would love to see very difficult dungeons, but if they implement raids, I do NOT want to see traditional MMO style raids that set arbitrary limits on who can enter and force guilds to choose between qualified members (ie, source of unnecessary drama).

Questions you want Answered

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Blaeys.3102

I realize many of these will be answered with time, but for the record:

Q: The ones everyone is asking (when, how much, how big is the new world, can I be in the beta)?

Q: Will we be getting living story updates (or other content) between now and the launch of the expansion?

Q: Can we get some examples of the new group challenges they talk about in the launch presentation?

Q: How does Anet determine what is part of an expansion and what is part of the living world release model and what is part of a feature pack (if they are still doing feature packs and living story)?

Q: Will new dungeons/guild missions/minigames be part of the expansion?

Q: Will there be more than one new specialization with each profession? (im fine with one for now)

Q: Will you be rotating WvW maps and how will that work?

Q: What is the name of the new engineer specialization?

Teeny Tiny Expansion

in Guild Wars 2: Heart of Thorns

Posted by: Blaeys.3102

Blaeys.3102

We do not know the scope of Heart of Thorns yet.

My eyes were confused.

in Guild Wars 2: Heart of Thorns

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Blaeys.3102

By your logic, no game can ever use a dragon or a troll since theyve already been used by others in the past.

And, as others have said, I dont really see it in some of the images you’ve posted. An ethereal being with a horned mask next to a woman using too much hair gel – if that is plagarism, then the world really is falling into a litigious quagmire of silliness.

I think its time to take off the tin foil hat (which, my guess, is shaped like it has horns – so you better be careful of litigation yourself).

Warriors secondary class speculation

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Posted by: Blaeys.3102

Blaeys.3102

Brawler – and your new weapon is no weapon (fists).

Probably not, but just another idea to throw out there.

Also, to everyone saying each class will get more than one specialization, if you listen to the presentation closely, he makes it sound like each profession will get only one at the launch of the expansion. I think that is fine (since it still basically doubles the number of professions) and sets the stage for future growth.

So, what do we do until HoT is released?

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Blaeys.3102

There are alot of things they could bring us while we wait for HOT -

- New Fractals
- Feature Patch
- Super Adventure Box
- WvW Season
- A festival of some kind
- Replayable Season One of the Living Story (even though this one is probably unrealistic)
- Living Story unrelated to the Maguuma Jungle (rescuing Rytlock, rebuilding Lion’s Arch, Political Intrigue in the cities, etc)
- New Guild Missions (PLEASE PLEASE PLEASE PLEASE)

Im not saying any of these will happen, just that, if they have the resources, they can keep us busy/entertained until the expansion drops

I do think it is important that they keep content rolling out. Living Story or not, the true difference between GW2 and other MMOs is the continual flow of new things to do. Stopping that now would be the equivalent of saying that they are abandoning that model for a more traditional expansion release system (which they shouldnt do).

What was *not* anounced for the new expansion

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Blaeys.3102

I think its important to understand the difference between game systems and game features.

A new class is a new game system – it changes the way the game is played. A new dungeon is a game feature – it is just something new to do with the base game systems.

Today’s announcement focused strongly on ways the base game will change – in other words, game systems. I fully expect new content (new zones, new dungeons, bosses, etc) to come through continued updates to the living story. I see the two as very different things.

Are you going to buy HoT?

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Blaeys.3102

I would buy it right now (today) with no idea of exactly what will be included or when it will come out.

TL;DR – Yes.

[Suggestion] 9th Profession: Chronomancer

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Blaeys.3102

We really don’t need more professions when they can’t handle balancing the ones they already have.

Also, mesmers already have a time warp.

If they wait to balance everything perfectly, we will never get anything.

Balance, while an important goal, isnt as important as making things fun and adding new things to the game.

And, the Chronomancer sounds fun. What are thoughts about this being a sub-class of the Mesmer (if they chose to go the sub-class route)?

What Will Community Do If HoT Is Not Xpac

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Blaeys.3102

Depends on how you define community.

The in game community will most likely just keep enjoying the game and whatever they do announce. So pretty much same old same old.

The caustics on the forums will also do what they do every day – complain, yell and claim to quit the game every 2-3 days. Again, same old same old.

[Suggestion] Golemancer as new class

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Blaeys.3102

I would fully support a profession like this, even if it was limited to a single race. I could see it being a lot of fun.

And to the idea of balance – things like trying to achieve perfect balance should never get in the way of putting something fun and engaging into the game. Otherwise, no game would ever add new content.

Raising Level Cap?

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Blaeys.3102

I really hope they do not raise the level cap, but my reason has nothing to do with ascended or legendary lvl 80 gear.

Raising the level cap would trivialize zones like Silverwastes, Drytop, Cursed Shores and Southsun.

I like the idea of world growth basically equating to more max level zone to play in.

When you join a map you get scaled to its lvl. The same would happen with drytop/sw/cursed shore…

That’s why I said trivialize instead of invalidate or eliminate.

Scaling makes older zones easier to complete – I think that is even part of Anet’s goal with it. I dont want to see that happen with current max level zones – it would mark the beginning of a treadmill I don’t want to get on.

ArenaNets new raid designer is really shining

in Living World

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Blaeys.3102

The designer behind the Vinewraith was Lisa Davis. You might remember her from such releases such as the Marionette, and Super Adventure Box!

Wait, she did BOTH marionette AND Super Adventure Box???

I want Heart of Thorns to be enteirely designed be her! Marionette, SAB and Vinewrath are/were the best bosses/features ever released in PvE so far.

Seconded.

Youre looking for how to make an expansion people will enjoy playing. Lisa Davis obviously understands what we want to play.

Heart of Thorns Wish List:

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Posted by: Blaeys.3102

Blaeys.3102

Stuff I would love to see:

- The basics – more dungeons, more guild missions, new dynamic events, new minigames, new maps, new professions, new races, new world bosses, new pvp maps/modes, new crafting profession(s)

- Guild focused growth through guild halls and more things for guilds to do together (please give us minigames we can do in guild groups).

- Serious horizontal character growth through new weapons, utilities and traits. I would also support some kind of sub class or secondary profession (ala GW1) system

- Evolution/improvement of existing in game systems (example would be developing an LFG style tool that better accomodates getting people into active open world maps).

Things I really dont want to see:

- Vertical character progression of any kind (so no new levels or gear tiers).

- Traditional MMO raids (with set numbers of people) – the model used by other games is antisocial and would take over and make GW2 a toxic game (that said, if GW2 took a different, friendlier approach to raiding that fit with the rest of the game – or better yet, focused their raiding resources on things like Vinewrath, I would be all for it).

Raising Level Cap?

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Blaeys.3102

I really hope they do not raise the level cap, but my reason has nothing to do with ascended or legendary lvl 80 gear.

Raising the level cap would trivialize zones like Silverwastes, Drytop, Cursed Shores and Southsun.

I like the idea of world growth basically equating to more max level zone to play in.

Low Damage != Fun

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Blaeys.3102

I support this change wholeheartedly. The damage ceiling is just a little too high in the game currently. Negating fight mechanics with the simplistic strategy “kill faster” creates boring gameplay and discourages build diversity.

The challenge should come from a mix of how much damage you can put out and how well you can stay alive. Right now, it’s skewed a little too much toward the former.

Im not saying that the ability to pump out the highest possible damage shouldnt be rewarded (it should), just not quite as much as it currently is.

Expansion on the way! Any predictions?

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Blaeys.3102

First, Im not sold that it will be a traditional expansion (and kinda hope they come up with something different/more engaging/long lasting).

That said, we can confidently assume we will get an infusion of content in the near future. Regardless of how it is delivered, here is what I am (ankitten ot) interested in seeing:

1. New profession(s)
2. New weapon choices for professions
3. New traits and utility skills
4. New places to explore (even though I like the gradual opening of maps weve been seeing)
5. New max level dynamic events and mega bosses in the open world
6. New max level 5-player dungeons
7. New pvp modes (including GvG)
8. New guild missions
9. Guild halls
10. New objectives and things to do in WvW
11. New minigames (that players can do with friends/guildees)

Things I don’t want to see (ever):

1. New levels above 80
2. new gear tiers
3. Traditional raids (like those found in other games – if they do raiding, they need to make it more in line with the GW2 philosophy to keep it from taking over end game)

Ya know...

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Blaeys.3102

Shhh

I said Shhh

[SPOILERS] Season 2 Finale [merged]

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Blaeys.3102

“It’s too short.”
“Took weeks to get it to us.”
“No Tengu.”
“It’s Tuesday and you didnt tell me good morning.”
(Insert random locomotive image here cause it’s the cool thing to do now)

I dont care about any of that. What I just played through in this game was FREAKING AWESOME.

I can’t wait to see what’s next.

Thank you Anet.

Most of us don't care about pve

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Blaeys.3102

I dont care for beets or tomatoes.

As long as you dont make me eat those in game, Im good.

Dodge rolling in place

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Blaeys.3102

I may be wrong, but I think the only profession that doesnt have a stationary evade or block right now is the necromancer (which has access to an ultra deep HP pool through DS instead).

Is it not a little to late to start?

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Blaeys.3102

Welcome to GW2.

And, absolutely not. The game is designed to drive people – even max level – across all the maps. Combined with the megaserver, you should find the world quite alive.

If you start having issues, I would look for a strong guild. As with most MMOs, having friends in game makes all the difference.

WoW's failure is GW2 gain

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Blaeys.3102

I think there is a fundamental difference between a game like GW2 and a game like WoW that illustrates why housing would work better in this game than it would there.

First – Im not saying either of these models is bad – just different. They appeal to different kinds of players (and, obviously, I prefer GW2’s model ).

With scaling and no gear treadmill, GW2 strives to keep every piece of content in the game relevant to players indefinitely. For example, a lvl 65 boss (Tequatl) is intended to be relevant content permanently – for the life of the game.

In WoW, the model is centered around what is new – content becomes obsolete (even max level content) really quickly. The devs have to work hard to stay ahead of that curve.

So how does this apply to housing? Housing in a game is, by definition, a stationary element. It isn’t something you experience once (or just a few times) and move on. At its most basic level, this is more in line with the GW2 philosophy than the WoW model.

The real reason though is how it contrasts with the rest of the game. As others have said, Garrisons arent the problem people are having in WoW. They problem they are having is that they are grinding through the rest of the game too fast and, when they look at WoD, it seems focused on Garrisons more than pushing out new content (which, again, is crucial to WoW’s delivery model).

In GW2, even if they introduced a concept similar to garrisons and then didnt touch that content for 24 months, players would still have plenty to do in the game (important note – not saying people wouldnt complain on the forums – that is just a force of nature).

The world remains alive through scaling and the lack of the treadmills, making content like housing (or guild halls) more viable.

Retaliation - once per sec

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Blaeys.3102

SilverWF if you’re talking a blob versus blob fights then you counter a blob with a blob. Tell your blob to bring more boon strip necros (they can do it with aoe’s) and use voice coms to make sure that your commander tells you when to unleash the barrage.

Do you really expect to throw whatever skills with no strategy at all and win?

Or, since he is playing an Engineer, he could also help by equipping and using the mine kit.

The mine field, particularly, is effective at helping boon strip large groups.

The point alot of people are trying to make in this thread is that there are alot of counters to retaliation. There is no need for a nerf.

What returning players see

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Blaeys.3102

Just a few to add:

- A few new fractals
- New Reward Track system in PvP makes it much more rewarding than it used to be
- WvW “Seasons” with unique rewards

Also, I know the megaserver is tasty bait for trolls on these forums, but if someone left because open world maps felt empty, the megaserver pretty much eliminated that issue. I would definitely mention it to any returning players.

The problem with this game!

in Guild Wars 2 Discussion

Posted by: Blaeys.3102

Blaeys.3102

I think, instead of attacking the OP, we could turn this into a productive thread and discussion.

The pacing of new content releases and what is actually in those releases is an important topic.

Is ArenaNet putting out compelling content often enough to keep people engaged in game?

For many of us (myself included) the primary draw of the game is the communities we’ve built. My guild and my friends keep me logging in more than, say, doing dailies, dungeons, WvW or the newer zones do (even though I do enjoy many of those things).

So, I think the logical question is, what keeps you logging in? And, if it isnt gameplay, what are you looking for in the game that it isnt providing now (within reason)?

Personally, I think they are moving in the right direction with the updates weve gotten in the past 6 months, but they could definitely improve the pacing and diversity of content a little (maybe throw some 5-player content, guild missions or minigames into the mix). I am, however, also confident they will find their footing a little better in 2015 and give us more and more to do.

There is value in a thread like this one, if people respond with well thought out responses rather than emotion-driven criticism of the poster.

What Anet does *right*

in Guild Wars 2 Discussion

Posted by: Blaeys.3102

Blaeys.3102

While there are a lot of things I love about this game, there is one area I think ArenaNet has pretty much down pat – open world PVE.

I cannot think of another MMO where the open world PVE is as cooperative and fun as it is in GW2.

That is where GW2 really shines – new zones, new beasties to kill, new things to do in the open world.

And they seem to be getting better at it with each attempt. Drytop and Silverwastes are a step forward and some of the most fun Ive had in open world pve in a really long time. Most MMOs arent really MMOs – they are open worlds built around cooperative 5, 10 or 25 party instances (dungeons and raids) – which are then designed to be the core of the game. GW2 is, thankfully, pulling away from that model and doing so in a way that is fun and entertaining.

There is a lot of hate on these forums (but that is true of any game forums, tbh) – and I don’t always agree with everything Anet does – but GW2 is still an amazing game and, if they stay the path they are on with content like DT and SW, will only get better as far as Im concerned.

(edited by Blaeys.3102)

Do people still kill world bosses?

in Guild Wars 2 Discussion

Posted by: Blaeys.3102

Blaeys.3102

If you want to succeed at Tequatl and you are coming in solo, I recommend watching the LFG about 30-40 minutes before the boss’s scheduled spawn. You will easily find a full and (semi) organized map that should kill it easily.

GW2 boss fights are still very popular and draw some of the largest crowds in the game. For Tequatl, where some minor organization is needed, people are just using LFG to ensure they are on busier maps. Im sure that is why you didn’t see alot of people on the random instance you dropped into.

Taxi Service Upgrade

in Guild Wars 2 Discussion

Posted by: Blaeys.3102

Blaeys.3102

I would be shocked if ArenaNet werent looking at ways to improve the LFG/taxi experience.

It seems like little things could end up being significant quality of life improvements.

Personally, I think the best way to address it would be simple (on paper – not sure what it would take from the programmer/developer side) -

Enable taxiing between maps without having to be in a party.

Specifically, I think people should be able to “join in XYZ map” by right clicking in the following three situations:

1. Via the guild interface

2. Via the friends list (if you and the other person are both on each others list – it should require mutual friendships to avoid trolling)

3. Via the LFG tool. If someone posts in the open world section of the LFG, it would be nice if that listing remained until the world was full, the listing was cancelled or a set time limit was reached (15 minutes for example) – with the added ability for others to simply right click and join on the map rather than joining parties as it is now (basically, when you are posting on LFG in the open world section, you would be giving everyone permission to do this).

I realize these may be bigger changes than they first appear to be, but they would be amazing quality of life improvements if they could ever happen.

(edited by Blaeys.3102)

This is getting Ridiculous

in Fractals, Dungeons & Raids

Posted by: Blaeys.3102

Blaeys.3102

The funny part is that, often (especially in AC), the time it takes them to kick the person from the group, repost the LFG and fill with a lvl 80 probably adds as much time to the run as taking the sub-80 or waiting for someone to switch toons would have.

It’s amazing how hateful people can get for the sake of saving 3 minutes (which they probably arent doing anyway).

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Blaeys.3102

Blaeys.3102

I have never seen Gendarren Fields as alive on an early Sunday morning as I did this morning – even during launch. (I realize it was full of people during Scarlett’s invasion, but Im talking about people doing events in the zone).

I even hung out after my dailies just to enjoy the large group fun – especially with the updated event in Nebo Terrace.

I think these dailies are doing exactly what they were intended to do, while simultaneously making dailies easier to complete and adding new (albeit small) rewards.

I approve of the new system considerably.