A fix is currently being prepared for this issue.
While the behavior (design) of this event was acceptable in the past, changes in the game over time have created an environment around this event that has become increasingly toxic (for the community) due to unintended use/change of mechanics.
Players should not feel that they are in the wrong for completing an event (or event chain), and that is what is happening with this event. The respawn timer for this event will be significantly increased.
Orr is a terrible endgame-zone, a big desert of a graveyard with awful atmosphere and stacked with highly annoying, fast respawning mobs and I hate it with passion since release (how great would an Ascalonian-zone have been instead, with large ruins of towns and castles and remainings of ancient battlefields?).
I would just like to point out that if Orr was actually stacked with fast respawning mobs there would be no need for any sort of “exploits”.
Orr can be a bit annoying but if you’ve ever try to farm just regular mobs you quickly find yourself running around/between mobs more often than you are actually killing things.
Really!!… really!
Are you jesting, you must be jesting…. Orr is stacked full of champs on a never ending legitimate rotation, it has 2 temple event chains, it has small single event as well as multiple event chains including Blix, Plinx and Arah… it has a dungeon with a variety of paths to run and on top of all that it has ever spawning trash mobs for mats, it has T5, T6 nodes and a TP if you wanna play TP flipping from there.
What is missing that doesn’t spawn quick enough on rotation for you to do, I am curious????
This poster.. absolutely gets it..
When playing a game the way its intended causes the abuse of others who are hell bent on epxploiting it.. there is something very wrong and thankfully its being adjusted.
A Legendary is supposed to take a player a long time, it was supposed be the pinnacle in a players achievement and that is meant to take time, otherwise what is the carrot to keep us coming back. Ascended is the same thing albeit more of a halfway house to appease the players wanting gear/stat advancement and those wanting cosmetic advancement in both cases it is meant to take longer to get to.. otherwise lets just have a pay2win trading post where we can just purchase everything and anything and leave nothing in game to work towards… then we can sit back and read all the posts about the game is dead, this game lacks challenge, im bored la lal la…
GW2 was going to be different, a get away from extensive, endless gear grinds that would forever change and adjust to keep us all grinding just to stay competitive…
But if players can just simply exploit events and get all they desire in a few weeks every time something is introduced, then the game will have a short shelf life, aside from the fact players will have more coin in game than can be realistically synced back out of the game without drastically nerfing a lot of other things to balance before players simply have no need to buy gems for real cash.. how then does ANET bring real hard currency into the coffers to allow the game to grow, mature etc… it wont and then we will see it slide into maintenance mode and boredom will soon beset us all, farmers, TP flippers, exploiters, gear grinders, dungeon runners, WvW , PvP.. everything grinds to a halt cos the game isn’t making money to support growth.I appreciate the support, though I would make an addendum.
Anet shot themselves in the foot with Ascended Gear by turning an optional grind into a stat grind. This raised the minimum cost to achieve max performance by about 10 times its original value. This, mind you, in a game that was intended to be a play-your-way horizontal progression title.
The stat-progression crowd should never have been appeased. They weren’t the market for the game and they are a crowd that tends to blow through content and demand more. There can be no compromise. Ascended Gear was not a compromise – it was a push towards vertical progression that cannot be taken back without extreme caution and which cannot appease the gear-grinders indefinitely – they will expect another tier or a raise in the level cap. Otherwise they are no longer progressing.
No, Guild Wars 2 should have kept to its banner. It had a loyal community and it had a unique foot in a market dominated by vertical titles. It had its recipe for success and needed to polish it.
The solution to player-split and farm-oriented play is map-exclusive aesthetics. If every map had them – like Dry Top does – the playerbase would spread out to obtain their desired rewards.
Again you make good points, though to be honest I think in any MMO there has to be some level of progression.. even cosmetics get stale after a while, but on the flip side to that.. how many skins does one want on any one toon.. I mean how many back pieces do we have etc, etc.. so at some stage ANET have to balance out progression, and satisfaction.
Of course the one thing many players forget is this is a game to us for fun, but to ANET/NCSoft its a business and it needs to find ways to make money in order to fill their own boots and put something back into game in order for it to grow… so some kind of progression of gear has to happen (not necessarily stats wise) to keep us in game with goals to achieve otherwise we get bored and move on very quickly.. but having these kind of exploits makes progression meaningless if it can be done in a matter of days/weeks.. as good as any design house feels they are, they will never be able to keep up developing the game if exploits cheapen the longevity of it every time they introduce new items, gearing, challenges etc….
But I guess the simple fact is there are always some that want the easy way to everything and want it with minimal effort and time.
Meh, all the farmers knew it was going to happen. “Toxic” community or not, it happens to every farm. I agree that some people go off the deepend about others completing the event. They have every right to complete it for legitimate reasons. However, there was rarely a case of anyone completing it just to complete it. I’m not defending one side or the other, but no one was ever at those events other than to farm, otherwise they would still be completed just whenever a small group of players felt like it.
That’s nonsense.
If I go out there right now with the intention to complete it with my friends, I’d bet you gold at least one person will have a conniption about it.
Likely several, if not the whole map. Try and say that isn’t true. Show me how convincing you can be to sell that pile.
You actually only proved my point. Were you going there before the farm? Did you regularly do the event for the sake of doing it? It doesn’t sound like you did which is my point. It was an event nobody had any desire to complete until its suddenly be biggest spot on the map. Now the ones who do act like it’s the only thing they live for. Also, if you read further in my comment, you’ll notice that I don’t disagree that anyone with the honest desire to finish it has the right to. My point is that the ones who are so insistent on doing it now, are very much trolling. There have only been a handful of those who honestly did not know what was going on or were there just to complete for completion’s sake.
Sorry disagree.
The Penitent/Blix/Shelter/Jofast chain has always been popular.. scaling those events to spawn champs has always been a good source of loot, without the incessant need to exploit it to fail/reset endlessly.
Add to that when it was done you were ready to jump straight into the next event or chain that was ready or close to being ready.. add to that the constant rotation of champs provided to us across the map..
Explain where in all of this was there never enough to do or farm legitimately… especially if we can all band together in one of those “community groups” to scale the events up that apparently the “trolls” are disrupting… there is no argument against it.. Orr is a busy map with plenty of farming opportunity without the need to exploit one event chains mechanics.
— SNIP —
Oh please. This game has one of the lowest grind requisites of any MMO on the market.
I’ll grant that this statement is less true for Ascended Gear (which isn’t that much better than exotic gear), but completing a set of it can be done in fairly short order on a normal play schedule with wise management of one’s gold and crafting materials. What they need to work on here is normalization. Light armor characters shouldn’t be paying a premium for the same gear as everyone else.
You cannot factor in optional aesthetics when considering grind. Why? Because it’s subjective.
Endgame for one player could be a simple suit of crafted armor with a kymswarden and matching dyes. There total costs would be about 30-50g, which is chump change. Let’s just say that this same player decides to slowly upgrade into Ascended gear. That’s a few hundred gold done piece-by-piece.
Endgame for another player could be a ludicrous combination of an Eternity + Juggernaut, special dyes, and a full set of t3 armor transmuted over ascended gear.
Neither of these players looks objectively better. In fact, some might say that the latter, more expensive look is played out and gaudy with so many glow effects and particles that the character loses their identity.
That’s the nature of a mostly-aesthetic endgame. There is such a wide variance in optional costs that there cannot be a perfectly-scaled economy. Either the low end is going to make too much gold and reach their goals quickly and in excess in order to appease the high end (in turn making the high end goals too easy), or the high-end is going to slowed down significantly in order to make gold-gain for the low-and-medium-end players more balanced.
And there is nothing wrong with certain aesthetics (such as legendaries) being expensive. The community has shown that these weapons are far from exclusive; in fact, they are common to the point of being played out.
But let’s move on to why destroying these farm spots is reasonable.
Every destroyed farming spot, with the exception of the old Orr karma train, is one that naturally spawns community toxicity.
FG and Queensdale (mostly Queensdale) caused rage when players skipped the train. Players were well within their rights to do so and may have even done so unintentionally, particularly in the case of the Queens train, which was ruining a low-level zone and giving new players a bad first impression of the game and its community.
Elemental farm and Blix farm are two cases of the same issue – and in the same zone, no less. These are the worst forms of toxic community driven content. Failure is the desired outcome. Winning and experiencing the chain as intended is a detriment to the farmers and rage insues. Whether an individual broke the farm intentionally or not is irrelevant – all they’ve done is play content the way it was meant to be played. If another player’s experience can be ruined by PROPERLY playing the game, then it is time for that part of the game to be revised.
This poster.. absolutely gets it..
When playing a game the way its intended causes the abuse of others who are hell bent on epxploiting it.. there is something very wrong and thankfully its being adjusted.
A Legendary is supposed to take a player a long time, it was supposed be the pinnacle in a players achievement and that is meant to take time, otherwise what is the carrot to keep us coming back. Ascended is the same thing albeit more of a halfway house to appease the players wanting gear/stat advancement and those wanting cosmetic advancement in both cases it is meant to take longer to get to.. otherwise lets just have a pay2win trading post where we can just purchase everything and anything and leave nothing in game to work towards… then we can sit back and read all the posts about the game is dead, this game lacks challenge, im bored la lal la…
GW2 was going to be different, a get away from extensive, endless gear grinds that would forever change and adjust to keep us all grinding just to stay competitive…
But if players can just simply exploit events and get all they desire in a few weeks every time something is introduced, then the game will have a short shelf life, aside from the fact players will have more coin in game than can be realistically synced back out of the game without drastically nerfing a lot of other things to balance before players simply have no need to buy gems for real cash.. how then does ANET bring real hard currency into the coffers to allow the game to grow, mature etc… it wont and then we will see it slide into maintenance mode and boredom will soon beset us all, farmers, TP flippers, exploiters, gear grinders, dungeon runners, WvW , PvP.. everything grinds to a halt cos the game isn’t making money to support growth.
(edited by Bloodstealer.5978)
Failing an event should never be the preferable outcome.
Kudos to Anet for addressing this.
Sadly, they’re only addressing the farm by changing the timer; they are not addressing the root issue, which is that failing just the Blix part of the Blix/Jofast/etc. event chain is vastly more rewarding than completing the whole chain. Such is the case with many events and event chains in Orr and other areas.
I have no issue with farming; it’s how things get acquired in MMOs. But failing a task repeatedly should never be more rewarding than completing it, and is the issue that Anet needs to address. These farm trains should be hyped up to finish an event chain and get back to the start, not fail a single part of it over and over. That’s just bad design.
Agree Dom.. the event chain itself needs a rework I don’t think anyone really has been arguing that, but exploiting a design fail isn’t the right thing to do either.
What is meant to be in game is the opportunity to farm the events and that itself has always been there and legitimately so. As far as I can see ANET have purposely put in place a whole range of champ rotations across the higher level maps which cater for this very style of gameplay and community interaction.. that has worked without flaw or toxicity, especially since the rotations were fixed on Frosty and the Queensdale starter map champ toxicity removed.
Orr has been a busy place for all manner of play style for some time.. the champ rotations work well, with the added spice of a temple chain or Arah chain being thrown in on their timers. Aside from that there are a vast range of events that are triggering as well, there was never a need to exploit one chain repeatedly all in the name of loot, cos its always been available.
As I said previously, before a certain toxic poster got upset cos I never agreed with his ideal and got my post removed… the toxicity, abuse and general lifelessness of Orr except around Penitent/Shelter, never existed until 3-4 weeks ago…. speaks volumes to me.
A-net against farming is not the right word to say. Getting the new backpiece is farming, gaining Lyssa Backpiece was farming (or you had the 1.2kg (afterpatch 200g)), Legendary is more farming especcially doing ever and ever again the same Heart mechanic to get your map complition. Fractal skins is farming. A guildy got 3 fractal shields still no sword. I gave up on ever getting fractal bow.
So why did anet nerf all gold farm spots and on the other hand they want us farming?
On one side we are grinding like hell because the game wants it on the other side, there is a statement that “we are against grinding” and nerfs come up.
And now there is a opportunity for farming and some Trolls just jump in with there selfjustice and having fun to rage others and destroy the farm because they think they are in right and so they take the other players right to choose the way of to play there way with the game mechanic. If you dont like it change server.
What would be happen if a student would jump in the class and shout out you all are wrong iam the king because i take the right to say how you have to think or act? And now he gives all the student the rule to not eat in the break with the thought they all get fat?
Stop the selfjustice. If you dont like the play style on the map change server.
Your wrong.. the only reason players began to form up and try to stop the event being farmed was because when they tried legitimately run the event chain previously they were abused by the #bandofexploitbrothers.
Change servers sound great.. except within a few days every map copy you could get into was doing the same thing…
It takes an action to cause a reaction… blix farmers began purposely harassing players that did not want to conform to there exploitation of the shelter event and as always happens that kind of abuse causes the reaction and yeah, players get fed up of being called a noob, a c*** etc etc and began to learn how to use the failtrains own tactics of scaling the event to spawn champs.. by simply aggroing the mobs onto it whilst ressing the NPC’s to almost full health and waiting for their time to fully res them.
Curse Shore became vacant across most parts of the map since Blix became so overly exploitable by the hoards and the LFG system utilised to spread the exploit virally across the player base..
I for one am glad ANET have at least looked into putting an end to it… hopefully the worst offenders of this exploitation will see actions taken on their accounts, but I doubt that is going to happen, which just says its fine to exploit for as long as you can until a patch comes.. that’s not a deterrent merely a mini game of chase.
So you want to explain me that there were players that are doing daily shelter succesfull events before the blix farm and that the blix farmer intruded there spot? Thats how it sounds.
Sure.. I have run Orr since like forever, its my favourite map and I regularly run the chain onto completion, then move to the next event/chain, champ.. its that simple.
Orr has more than just Blix/ Shelter and it fits into a rotation just like everything else.. if you find it hard to comprehend that than I guess that’s down to you.. many of us never have issue making sufficient loot/coin /mats etc from running the map as it is intended.
A-net against farming is not the right word to say. Getting the new backpiece is farming, gaining Lyssa Backpiece was farming (or you had the 1.2kg (afterpatch 200g)), Legendary is more farming especcially doing ever and ever again the same Heart mechanic to get your map complition. Fractal skins is farming. A guildy got 3 fractal shields still no sword. I gave up on ever getting fractal bow.
So why did anet nerf all gold farm spots and on the other hand they want us farming?
On one side we are grinding like hell because the game wants it on the other side, there is a statement that “we are against grinding” and nerfs come up.
And now there is a opportunity for farming and some Trolls just jump in with there selfjustice and having fun to rage others and destroy the farm because they think they are in right and so they take the other players right to choose the way of to play there way with the game mechanic. If you dont like it change server.
What would be happen if a student would jump in the class and shout out you all are wrong iam the king because i take the right to say how you have to think or act? And now he gives all the student the rule to not eat in the break with the thought they all get fat?
Stop the selfjustice. If you dont like the play style on the map change server.
Your wrong.. the only reason players began to form up and try to stop the event being farmed was because when they tried legitimately run the event chain previously they were abused by the #bandofexploitbrothers.
Change servers sound great.. except within a few days every map copy you could get into was doing the same thing…
It takes an action to cause a reaction… blix farmers began purposely harassing players that did not want to conform to there exploitation of the shelter event and as always happens that kind of abuse causes the reaction and yeah, players get fed up of being called a noob, a c*** etc etc and began to learn how to use the failtrains own tactics of scaling the event to spawn champs.. by simply aggroing the mobs onto it whilst ressing the NPC’s to almost full health and waiting for their time to fully res them.
Curse Shore became vacant across most parts of the map since Blix became so overly exploitable by the hoards and the LFG system utilised to spread the exploit virally across the player base..
I for one am glad ANET have at least looked into putting an end to it… hopefully the worst offenders of this exploitation will see actions taken on their accounts, but I doubt that is going to happen, which just says its fine to exploit for as long as you can until a patch comes.. that’s not a deterrent merely a mini game of chase.
(edited by Bloodstealer.5978)
Wrong approach to the whole situation, imo. They should just ban the players who literally abuse failure states of events.
Agree.. proof that the Code of Conduct around exploitation of game mechanics isn’t worth the pixels it takes up on the screen imo.
Timberline Falls seems to hate me now… never really had crashing before in game, the odd FPS drop, lag spikes or Skill lag but this new batch of crashing to desktop with serious error send report thing is something new.. 5 times yesterday.. maybe something is being done live by the devs.. maybe the latest Windows updates or AV updates are causing clashes somewhere but its definitely more prevalent than I can remember in game.
@Skyper…
I hear what your saying and on other lesser packed out champion/event maps I would likely agree in full with you, but your notion on the economy/inflation shift that you think may occur by eliminating the Blix/Shelter exploit.. well I can’t back that notion.
On maps with fewer champion events, event chains etc then maybe taking out something like this could cause a shift.. but Orr, like Frostgorge is package full of chamions to farm on a rotation legitimately already add to that there are 3 major event chains in Arah, Melandru and Grenth plus Plinx and Blix chains.
All of these provide more than enough loot, coin, Karma and RNG oppotunites to keep the economy just running just fine. The game was not developed to allow players to easy win their way to fame and forune and have every shiny in the game in a few weeks.. Pre-cursors/Legendaries are the big carrot to keep players coming back and allows goals to be set.. but it is not a race, if it were then this MMO will have an extremely short shelf life.
Every MMO needs carrots. We the players wanted an MMO that had no or very little gear treadmill like the traditional MMO’s.. that’s their ideas on carrots… GW2 uses cosmetics and small gear gain.. but to get to it you need to work at it, just like as if we were being pigeon holed into raiding the same content over and over for month/years in almost every other MMO.. without it players lack an incentive to come back next time.
Economy shifts will always happen when something either get introduced or short supplied, that’s the nature of the beast.. ANET have to balance out interest and game life .. having exploits like this in game promote more than economy issues if they are left in game so yes I say nerf it out and let CS run its champ train/ event chains on their respective rotations legitimately.
Orr / Frosty have been given all these things in order to allow players to work together towards common goals and the economy affects from it were just fine.. but this exploit has meant most of CS is empty again aside from Blix farm – heck even Grenth and Melandru were just being left yesterday cos no one wanted to run them or lacked numbers for it. So why have such a large map with all this other stuff if it now only needs 2 WP’s – Penitent/Shelter?? Add to that players now logout safe in the knowledge that they have been able to farm another stupidly over the top amount of loot, coin and mats, far more than they ever got previously and will do the same again tomorrow, the next day etc, etc, etc… just from running up and down the same tunnel failing the same event and abusing the mechanics whilst griefing those that want to run the event chain to full completion.
That is how your economy and map traffic is actually being shifted.
(edited by Bloodstealer.5978)
Wake up and smell the roses please.. it is running 24/7.. once one map occasionally slips up cos its scaling fails as players logout.. the rest move to another map copy.. its a permanent issue hence the enormity of the exploit now pretty soon 000’s of players will have amassed everything they need.. tonight they were already bragging of their number of loot bags today, the amount of exotics etc they have farmed from it and all the mats they could think of.. there were even a few “better” shinnies being chat linked by the relentless ones that they have looted over the last few weeks.
As for leaving.. and go where .. to the next Orr map running the same exploit so players wanting to run the events legitimately cant because of the griefing or extensive scaling to spawn the maximum champs possible whilst ensuring those legitimate players don’t cause that “one mistake”.
But please do keep trying to justify the exploit some more.
I waited 5 hours this afternoon for Blix after it failed the very first round. I even switched to several maps and none had the event. The one that I just found lasted for a few runs before failing to defend Pent killed it. Please tell me how and where you are finding Blix 24/7 I want to farm more uninterrupted, thanks.
People link their shinies after world bosses all the time – it’s natural for players to brag. I’m not sure why you’re singling out Blix farmers like they’re the scum of the earth, when must of us are just playing the game and doing what we think is fun and profitable.
Anyway. Once the event gets nerfed, I’ll be sure to count the number of players that actually do the event and its chain legitimately. Probably three on a good day.
So true about not finding any “good” blix runs. I’ve only seen one map where it went on for a while (maybe one hour) before defend Penitent failed, because, hello, with a huge zerg, that event spawns super champs that just insta-kill everyone. I’m not even sure you can succeed in the defense of Penitent with a large crowd. So, you see, there is a built in “fail safe” there. 95% of maps I’ve been on, and I’m in CS all the time, does not do Blix, either because it constantly fails or there’s not enough people. Honestly I probably would do it as much as possible if I could find it, but I can’t. Please do tell me where it’s at. Knowing something exists doesn’t mean it happens all the time.
Really, really… Blix/Penitent cant be defended ooh cmon… the failtrains know when to wp back to Penitent and as they are failing Shelter anyway, it simply doesn’t matter if they run back cos they have already scaled Shelter to the point no one can do anything beside die in 1-2 hits. Sure the Penitient champs come but WP’s are close and even if only 1 structure remains the zerg halts it in no time.
As for not finding a BLIX run…really! the LFG system is full of it the maps are always running it.
Blix always fails cos not enough people, really??? which is it to be? – Penitent/Blix fails cos of the zerg spawning champs or not enough people …. cmon at least be consistent in what your trying to say. BLIX like any event is easier to run with fewer people but that brings no value to the event for the exploiters, they want it scaled and it very, very rarely is allowed to fail.. Shelter is always allowed to fail though to keep the resets going.
Last night I was online from 7-11.30 and the same commander was leading the failtrain on the CS map the whole and there were a plethora of other LFG’s for other maps.. how cud I tell, well a few of us joined some and checked it out… numbers are growing of players looking to anti failtrain your exploitation, hopefully it will continue .. and the LFG tool will help undo it… next attempt at smokescreening please.
(edited by Bloodstealer.5978)
Strawman or not, “fixing” the exploitable events will ruin Orr. It was already nerfed horribly before, anything else and going there will become a waste of time. What you’re doing in contributing to ruining a part of the game for some players.
By the way, people have “contributed to ruining a part of the game for some players” . . . two words: Queensdale Train. Among other things.
Orr needs to be looked at closely and redone anyway. There are parts of it which remain completely untouched and several events nobody wants to do because other things are better off. Strait of Devastation is a mess, and the intended design of it runs counter to the current state of the game. Malchor’s Leap has a lot of stuff nobody really does, and Cursed Shore might as well be “the tunnel”.
I really hope there’s some shaking going on with this. starting with rebalancing the events. You want to know how you can do this with existing tech in the game?
Limit champion spawns to X number at Y intervals, then reward the champion bags after a successful completion. Eliminate all other loot except for grey vendor trash (precedent: “Risen Grubs from Risen Giants” – used to drop loot, was quickly patched out as people just farmed infinite grubs).
Problem solved. Do the same for other events which may spawn champions but don’t have world bosses or bonus chests involved.
Sure, love that idea. Have fun in your game while I go play something else because Orr is the last place other than dungeons that I can go to and make ok $$ in this frustrating game. Loot in this game is ABYSMAL. Doing hearts is a kitten waste of time when it takes me 10 mins to complete one for 2s. At that rate it would take me a year to save up for one set of exotic armor.
I don’t care about fail or success on events, but I’m sick and tired of every kitten thing in this game getting nerfed to oblivion. I don’t enjoy dungeons, nor can I spend “x” amount of time to support a dungeon team without being possibly taken away from the game. So, for those of us that can’t run 10 boring dungeons a day, Orr is it. WvW rewards are even worse than all other rewards. EoTM karma train is a boring joke.
But hey, if you 10 people want ANet to make everyone play how you approve of, then it will end up with 10 players at the end of the day while other move on to something enjoyable. Have fun.
LMAO.. you cant find the time to run 10 boring dungeons a day.. but you can run up and down Blix Tunnel farm a hundred times a day and then purposely fail Shelter.. those two events take as long to wait and complete as it does to run a lot of those boring dungeons.
Smoke screen for .. I don’t have the necessary skills aside from pressing #11111 for hours on end to run 10 dungeons.
EotM is a boring karma run… I am thinking its many times more boring running up and down that same little tunnel in Orr hitting the same spiders, the same risen.
If your gunna try persuade us there are bigger boring issues in the game, first step off the exploit treadmill and try harder to convince us maybe… if you cant make money, gear appropriately or loot decent returns in GW2 then sorry imo your doing something very wrong cos tbh it takes no effort and little time without the need to run exploit failtrains for hours on end every day.
Blix doesn’t need a nerf. All it takes is one mistake and the farm is over for an hour or more. It doesn’t run 24/7, so profits aren’t very stable. If you can’t stand the farm for whatever reason then feel free to leave/ignore while it’s running. Don’t be a whiteknighting troll and mess up the fun for people who do want to farm. Talk about first world problems yeesh.
Wake up and smell the roses please.. it is running 24/7.. once one map occasionally slips up cos its scaling fails as players logout.. the rest move to another map copy.. its a permanent issue hence the enormity of the exploit now pretty soon 000’s of players will have amassed everything they need.. tonight they were already bragging of their number of loot bags today, the amount of exotics etc they have farmed from it and all the mats they could think of.. there were even a few “better” shinnies being chat linked by the relentless ones that they have looted over the last few weeks.
As for leaving.. and go where .. to the next Orr map running the same exploit so players wanting to run the events legitimately cant because of the griefing or extensive scaling to spawn the maximum champs possible whilst ensuring those legitimate players don’t cause that “one mistake”.
But please do keep trying to justify the exploit some more.
Failure is a legitimate outcome only if you were trying to succeed.
Exactly.. this player gets it ^^
Sure ANET have also screwed up with poorly thought out event design but.. ultimately its the players that choose whether or not to exploit the situation and then post LFG’s to make the exploit go viral through the community.
Colin just said its not what they want so of course they will change it lol. I can’t believe you are going to such great efforts to defend failing an event to grind gold.
And I can’t believe you’re doing the same to make us look like the bad guys. Colin state he likes when people gather and work together, are you going to blame the 74 people teaming up for farming, or the one guy, who doesn’t actually give a d kitten about the event but want to upset people. I think Colin would support the 74.
Farming champs isn’t the issue, in fact its a way of keeping the game live across all maps when certain things are needed for different things and at differing stages of game .. listen to what Colin said.. the issue is intentionally failing the events to keep resetting it – that is more than farming.. its exploiting the game mechanic to your advantage. The event is supposed to be completed and the next stage of the chain commence.. if it fails then sure ANET have dropped the ball and created poor game design element.. but exploiting it is the fault of the player, simple as that.
The only champ train that’s gotten hit was Queensdale but that was not for exploitation it was for toxicity against players wanting to do different things on a low level starter map and not allowing players to basically hit up a new character and just farm Queensdale forever more…. that kind of thing doesn’t happen on high level maps like Cursed Shore and Frosty or at least only on a very minor scale because they are already max level maps where everyone is tending to be doing the same thing a lot of the time.. farming rotations as Colin says is perfectly fine.. but if CS Blix farm exploit is not fixed then the maps will just resort to toxicity ….. like they are already.
BTW to the commander leading that ANTI Failtrain yesterday…. I would love to jump in next time if its something that’s going to be organised on a regular basis – this is what begins to happen – a fractured map community.
No matter how many times you try to paint over it.. its an exploit and those abusing it (many outrageously) deserve to have actions taken against their accounts as has happened previously. Whether ANET have the intestinal fortitude to do something about it is something only time will tell us… until then I am hoping the anti fail zerg I saw yesterday grows stronger and kills the exploiters off as fast as they can jump maps.
Sounds to me like the same hacks being used in WvW.. Unknown Attacker.
I would hazard a guess your guild has someone using the same hack and likely cant even be seen in game as they are invisible or underneath the terrain.. it’s been reported up many times to ANET but its still happening in WvW after like 3 months + which suggests ANET either aren’t interested or aren’t able to combat the hack.
Only thing you can do at present is downgrade all officers /take away guild bank withdrawal privileges then begin adding them one by one over a period of time, see what happens.
Yeah been getting the same thing last few days.. always on Timberline Falls for me.. .. suddenly get "serious issue has occurred, send crash report etc, etc… happened 3 times today already.
Don’t know about chat code causing crashes but since Tuesday 12th patch I am getting these sudden "serious error notifications with a request to send report back to ANET… not like normal crashing where I loose connection to server or network error’s, but almost like a client incompatibility with windows or other software/hardware.
My 2 cents:
It’s NOT an exploit because the event is designed to have 2 VALID outcomes: Success or Fail.
No game mechanic is broken when you purposely fail the event.I would think the question here is, did ANet make events, any events, with the intention that players would purposely fail them in order to have endlessly spawning mobs to farm?
I would say the answer is no. That they intended players to make every effort to succeed and that events would fail in spite of their efforts. In that case, if players are doing something that ANet did not intend when they made these events, if they are doing so in order to farm in excess of what was intended, then it’s an exploit and players doing so may be suspended or banned or the event changed to stop this farming.
How is that possible anyone’s fault except Anet’s?
That is irrelevant in regards to exploiting the mechanics of the game.. if it looks to good to be true it likely is to good to be true and it is the players responsibility to act on the exploit responsibly not irresponsibly by endlessly exploiting it for personal advantage. otherwise there is no point having things in game that require players to go anywhere else, do anything else or have objects and items in game that require time in game to achieve… no MMO want players to jump in farm everything they need in a few weeks then go elsewhere. but I guess there are way to many that want the easywin exploits .. all in the name of helping us all with the economy.
Let’s be honest here….it’s almost been two years since the game came out. This event chain has existed that whole time, it’s had the same quick respawn time on failure this whole time, it’s been highly known about since like the first month (and was in part, part of the reason that the current form of DR exist) yet no one at the office had any foresight to change the respawn rate on the fail event……ermm. If I was an employee at Anet I’d offended by basically being called stupid.
Your probably correct, but bad design and bad QA or not.. players are responsible for their own actions.. if you exploit something that is so obviously not what was intended then ANET are more than in their rights to call foul and hit the ban hammer down kitten those worse offenders as well as other punishments for lesser offenses.. account rollbacks being one of them imo.
The event chain has never been exploited to the levels it has been the last 2-3 weeks, which is why a large proportion of the player base never realised it even existed, me included and I have run Orr a lot since pre-launch.. then again I don’t tend to hide inside a stacked zerg or even run endless champ rotations, but there are enough champs on OPrr to not have to even consider exploiting one event like it now is in such outrageous fashion. There certainly were never any LFG’s promoting Blix Tunnel farm exploits that I can ever recall.. now there many every minute, every hour, every day and the levels of toxicity on the map is growing just as fast.
Man, do you even econ? More supply + Normal demand = Lower prices. You people still make more money than us, get.over.it. We don’t even make that much, and what we do make gets listed on the tp and overall helps everyone else. Most people don’t horde like you seem to think they are, I’m only keeping t6 for my legendary, everything else is getting listed.
The problem that you’re making is that you’re focusing solely on prices of certain items and not on everything that’s related. You’re making the same mistake that many people make when they want precursors to be cheaper without realizing that it would cause all of the materials for making a legendary to become more expensive.
Perhaps you should think on more of a macro level..
There are plenty of exploits in this game, why are you all only kittening about this one? Why isn’t stacking and abusing boss mechanics an exploit to you all? They are abusing something too for fast money :/
Perhaps because it’s not an exploit? Hmm…
If that’s not an exploit than why is Orr farming one? We’re abusing a mechanic, and so are they in dungeons. Both are exploiting a mechanic.
One difference is that one of them is intended. I’ll also state once again that stacking is not an exploit. If you require further clarification as to why then I suggest you post a thread in the dungeons forum asking why. I’m sure they’d be glad to give you the answer.
Absolutely.. stacking is not an exploit as it is countered by scaling as it was intended to do.
What now needs to happen is scaling needs to be adjusted to match the unhealthy levels of exploitation of the event and then stop champ bags dropping, just give a one off loot bag after completion of the final champ. If it fails then the event goes on a 30minute timer, if it succeeds then onto Jofast as it should play out.
You didn’t answer my question on the first page
Right, I thought it was obvious…
Basically this is a champ box and materials farm. Very little gold is generated.
Since the idea is to sell all mats/exotics on the TP the increased competition drives prices down. This is good for everyone from an economic point of view : the offer is slowly meeting the demand.
When players are farming unhealthy numbers of champ bags per day.. I am pretty sure the last thing on their mind is helping the economy to be driven down.. 200-400 bags is no issue for many of the players and they can drop a lot more than just a few T5/T6 materials.. and the event coin like any event is just extra cream on top of what can be earned for the mats, the trash items and even more sought after items like Pre-cursors etc themselves.. … they don’t farm it to help others they farm it for themselves and their own gains, what happens aside of that is merely a smoke screen excuse.
Label it whatever you want to label it, fact is more mats in the economy is a good thing right now. Prices have nearly doubled in the last 5 months. I’m a Dungeon guy and I’m very happy that people farm materials because without it I hate to imagine what the prices might be.
^ This.
The farmers are actually helping the economy right now. If you actively try to get Orr nerfed again then you have no right to complain about mats being expensive.
I don’t complain about prices.. I don’t tend to buy too much because I don’t have any issues getting mats, gold etc through the proper use of the game mechanics. There are more than enough champs and events across the game that can be beaten and succeeded in the proper fashion as intended.. I don’t exploit easywins then try to justify it by saying “I am exploiting so that everyone else can feel all warm and snuggly cos they paid a few copper less for some materials on the TP”
All those trying to defend the exploit are likely those responsible for the worse cases of exploitation from it.. hopefully ANET will see the light soon and do something about it.. nuff said!
On a side note it was a LMAO moment yesterday when the failtrain suddenly broke down in tears when a counter zerg came in and stole the completion under their noses.. ooh the map chat was well and truly toxic and reminiscent of the worst Queensdale days you could imagine.. so many new swear words I never knew existed, so much hatred towards players wanting to run events chains the proper way … ….
I was thinking darn , I wont be paying less on the TP today if this keeps up!.
Long live that anti-failtrain.
My 2 cents:
It’s NOT an exploit because the event is designed to have 2 VALID outcomes: Success or Fail.
No game mechanic is broken when you purposely fail the event.I would think the question here is, did ANet make events, any events, with the intention that players would purposely fail them in order to have endlessly spawning mobs to farm?
I would say the answer is no. That they intended players to make every effort to succeed and that events would fail in spite of their efforts. In that case, if players are doing something that ANet did not intend when they made these events, if they are doing so in order to farm in excess of what was intended, then it’s an exploit and players doing so may be suspended or banned or the event changed to stop this farming.
How is that possible anyone’s fault except Anet’s?
That is irrelevant in regards to exploiting the mechanics of the game.. if it looks to good to be true it likely is to good to be true and it is the players responsibility to act on the exploit responsibly not irresponsibly by endlessly exploiting it for personal advantage. otherwise there is no point having things in game that require players to go anywhere else, do anything else or have objects and items in game that require time in game to achieve… no MMO want players to jump in farm everything they need in a few weeks then go elsewhere. but I guess there are way to many that want the easywin exploits .. all in the name of helping us all with the economy.
You didn’t answer my question on the first page
Right, I thought it was obvious…
Basically this is a champ box and materials farm. Very little gold is generated.
Since the idea is to sell all mats/exotics on the TP the increased competition drives prices down. This is good for everyone from an economic point of view : the offer is slowly meeting the demand.
When players are farming unhealthy numbers of champ bags per day.. I am pretty sure the last thing on their mind is helping the economy to be driven down.. 200-400 bags is no issue for many of the players and they can drop a lot more than just a few T5/T6 materials.. and the event coin like any event is just extra cream on top of what can be earned for the mats, the trash items and even more sought after items like Pre-cursors etc themselves.. … they don’t farm it to help others they farm it for themselves and their own gains, what happens aside of that is merely a smoke screen excuse.
Label it whatever you want to label it, fact is more mats in the economy is a good thing right now. Prices have nearly doubled in the last 5 months. I’m a Dungeon guy and I’m very happy that people farm materials because without it I hate to imagine what the prices might be.
An exploit is an exploit.. otherwise having a Cof C is pointless. Anyone exploiting the game in order to gain in such a bottomless fashion should face the banhammer and harder the more outrageous they do it.. farming 400+ bags in a session isn’t anything other than personal exploitation of the mechanics, it has nothing to do with helping us all buy materials in the TP.. stop trying to put that smokescreen put there in an attempt to justify cheating the system.
The exploit is out of control, its viral now across the whole player base.. every copy of CS has it running and a plethora of LFG’s pushing the exploit out there even wider.
failing an event is not an exploit
Failing an event because of being unprepared or poor play isn’t an exploit, BUT, purposely failing an event to reap the benefits(drops) OVER AND OVER AND OVER IS.
the benefits (drops) are the same per event whether it fails or not and doing an event over and over is definitely not an exploit, thats why we have DR
Oh cmon stop trying to justify the exploit… if it succeeds with scaling you might loot 5 – 8 champs tops.. then wait 40 – 60 mins for the event to respawn as the event chain is able to complete its full course with Jofast, thus icreasing the time between Blix tunnel respawning …
Now take the fail route and translate that to 5-8 champ bags with enormous amounts of zerg scaling every 5-10mins… all day long makes for a poorly thought out game design abut one that is still not there to be exploited and abused like it is currently.
(edited by Bloodstealer.5978)
You didn’t answer my question on the first page
Right, I thought it was obvious…
Basically this is a champ box and materials farm. Very little gold is generated.
Since the idea is to sell all mats/exotics on the TP the increased competition drives prices down. This is good for everyone from an economic point of view : the offer is slowly meeting the demand.
When players are farming unhealthy numbers of champ bags per day.. I am pretty sure the last thing on their mind is helping the economy to be driven down.. 200-400 bags is no issue for many of the players and they can drop a lot more than just a few T5/T6 materials.. and the event coin like any event is just extra cream on top of what can be earned for the mats, the trash items and even more sought after items like Pre-cursors etc themselves.. … they don’t farm it to help others they farm it for themselves and their own gains, what happens aside of that is merely a smoke screen excuse.
My 2 cents:
It’s NOT an exploit because the event is designed to have 2 VALID outcomes: Success or Fail.
No game mechanic is broken when you purposely fail the event.
Purposely failing an event in order to reset a chain from its intended conclusion is very much an exploit of the software in order to profit from it… read your code of conduct.
Hopefully sometime soon the ban hammer will fall and those who have profited from this in extremes will no longer be in game, those less severe handed smaller bans and account rollbacks…. I would LMAO if it happened.. Orr would have a new river of tears to drown in
Is the OP for real.. …..oohh please this is either one fail troll post or some silly kid that just got told he cant have any sweets today.. either way I will throw a cookie in and say your better off going to play tiddly winks if you get so upset because a small minority of the player base has a little shiny armour and you don’t.
You have the same amount of opportunity to get if you really want it, if not stop crying rivers over something so trivial.
Yeah its getting worse.. at least 4 times already today.
Something I have noticed is the Trading Post goes incredibly slow to inactive totally then a few minutes later.. BANG! game client crashes.
Also had the" GW2 has incurred a serious issue.. etc etc … crasedh and report sent via Windows, which I have not seen before either.
I hope they do nerf it to the ground and perma ban those players that have relentlessly exploited it to hell this past few weeks then perhaps Cursed Shore can return to its normal eventing.. I mean its not like there aren’t enough champs to legitimately farm on the ANET rotation for that map.
They will nerf event soon for sure, i cant see it last. But it may not be priority since the event can succeed quite easily. Most maps that run this event dont last for longer than an hour half an hour because there is always some who capture the camp. As for people getting banned for it, lets be real. That wont ever happen. If they ban people for “exploiting” they should ban everyone who exploits something. Im looking at you dungeon players.
Oh please.. half an hour.. yeah right.
It runs all day long, when one tag drops another takes over the conveyor belt.. as some numbers drop off they simply re-advertise to get others into the map… it runs most of the day, some maps all day.If it was that easy to counter it, then there wouldn’t be a need to get ANET’s attention to the issue. Lets see you try countering an event that is scaled up to its highest point (lvl 84 I believe) by the huge failtrain zerg.. jumping in the circle to try and defend the NPC;s and run the timer is practically impossible and in most cases is a one hit situation.
Failed smoke screen attempt.
Ok, let me just say i was speaking of EU servers. Maybe US servers are different, and there are people who farm it all day but that is not the case on EU. I have yet to find an event during the day that does not manage to succeed in under an hour and half. This gets better after midnight when maps can last for 2-3 hours at best. Anyways, what is the purpose of completing event? To get reward? To get rewards from the chain of events that follow? If you’re after rewards just fail the event. And if you’re against the exploit itself then you can always not play the event and go to another map where the event is completed, just go to LFG and click on one of the dozens “LF blix” adverts.
Well we must be in different EU’s cos I ahaven’t seen a Shelter/Jofast event run for over a week and the same commanders/guilds/ players farming it repeatedly through the day.. in fact many were boasting their exploited champ bag tallies last night.. 346, 234, 220.. the list is endless and the numbers bottomless… and by your very advice of clicking on one of the dozens of Blix adverts kinda reinforces the fact that the exploit is very much an issue throughout the whole day on many map copies.
I hope they do nerf it to the ground and perma ban those players that have relentlessly exploited it to hell this past few weeks then perhaps Cursed Shore can return to its normal eventing.. I mean its not like there aren’t enough champs to legitimately farm on the ANET rotation for that map.
They will nerf event soon for sure, i cant see it last. But it may not be priority since the event can succeed quite easily. Most maps that run this event dont last for longer than an hour half an hour because there is always some who capture the camp. As for people getting banned for it, lets be real. That wont ever happen. If they ban people for “exploiting” they should ban everyone who exploits something. Im looking at you dungeon players.
Oh please.. half an hour.. yeah right.
It runs all day long, when one tag drops another takes over the conveyor belt.. as some numbers drop off they simply re-advertise to get others into the map… it runs most of the day, some maps all day.
If it was that easy to counter it, then there wouldn’t be a need to get ANET’s attention to the issue. Lets see you try countering an event that is scaled up to its highest point (lvl 84 I believe) by the huge failtrain zerg.. jumping in the circle to try and defend the NPC;s and run the timer is practically impossible and in most cases is a one hit situation.
Failed smoke screen attempt.
TBH with the tight turnaround of LS since the exploit was brought out in the open.. I would be surprised if any fix for it would of got into the patch, but yeah maybe a stealth nerf to really bring the tears out .. now that is summing to log back in to see
So we should have no champs anywhere? Let’s just take out all loot. Why should anyone have anything in this game? Heaven knows we should just repeat the content for the sheer fun of it for the next 5 years. If there are champs, players will go there. Why? Because other than TP flipping there is no other way to make any gold in this game. So ya, just remove all loot and all champs. Then the RPers and pristine “for fun only” game players can have at it.
Sorry, but I’m really tired of players asking ANet to nerf everything. CS is finally fun for a change. LET’S KILL IT.
And I am really tired of players making stuff up… where has anyone asked for all champs to be nerfed out… no one has!
In fact if you actually took a moment to read the thread in stead of jumping in blindly you will note players actually supporting the fact that Cursed Shore etc have healthy champion rotations across the map and are not an issue.. exploiting events to endlessly reset and respawn in order to farm an endless supply of champ bags.. is the issue!……. L2R
— SNIP —
Except it wasn’t about the achievements that they cared about. It was the rewards, hence success or failure of the event was irrelevant, just like here.
In any case, it sounds like you’ve just described the ember farm which ANet participated in, so it’s all good for now.
It’s clear people are bored with this game. Maybe they’ve nerf it in the upcoming patch.
No nothing like on CS.. purposely failing to reset endlessly is not the same as farming a single event that does not respawn.. and actually most of the time it got completed anyway just by sheer participation.
Keep burying ya head in the sand … you know as well as others this is an exploit that has repercussions due to the unhealthy amount of loot that is simply endlessly farmed all day long… with some added toxicity thrown in from the Queensdale mobs to ensure players that wANT to run the event chain as it should be, don’t come back.
I hope they do nerf it to the ground and perma ban those players that have relentlessly exploited it to hell this past few weeks then perhaps Cursed Shore can return to its normal eventing.. I mean its not like there aren’t enough champs to legitimately farm on the ANET rotation for that map.
Yet here we are with champ farming, EotM karma train, black lion key farming, as well…
I don’t think failing events counts as an exploit.You keep trying to convince yourself of that – Farming events legitimately that are on a timed rotation is not the issue, that is an inerrant part of any champion/boss/world boss in pretty much any MMO.. as long the events get completed as they should be there is nothing wrong with it (except maybe the Queensdale toxicity issue).
Key farming is just a character creation run and has nothing being failed on purpose.. unless of course you want to kill off the ability to create alts -sure alter the reward trees or the point in the Story where you get one if its really that big an issue but 1 key every 20-30 mins is not even close to the scale of the exploit in Cursed Shore where hoards of players are repeatedly failing events on purpose in order respawn another event (rinse repeat every 10mins all day long, 6-10 champs per run with the sole purpose to farm hundreds and hundreds of champ loot is definitely against the Code of Conduct whether its bad game design or not.. players know its an exploit but carry on regardless.So creating a character and deleting it after 20-30 minutes is intended gameplay?
Remember Anet employees participating in the Ember farming? Are they banned yet?
What about people scaling Aetherblades during the Scarlet invasion to guarantee tons of champs? Banned yet?
What about people with tons of alts parking outside a node cluster to farm logs? And further more, changing map instances to respawn said trees?Rewards in this game is rubbish, anyway. No one really cares.
None of which is purposely failing any content… parking on a node is common gameplay, its one of the reasons for rolling up alts. – bank toons or farming toons and there is nothing wrong in that as long as they are not node hacking by way of teleport/coordinate hacks.. simply logging some trees or mining a rich node then logging off is normal gameplay because they can only be farmed once per day per character and rightly so.
Stacking numbers to scale events is why there is scaling in the first place.. more scaling more difficulty (at least in terms of hp vs time in GW2).. that is not exploiting.. you need to learn the difference.
Scaling up events in order to generate champs but then purposely failing the events in order to get the events to endlessly reset/respawn to farm the same scaled up champs is definitely an exploit all those oing it know it is.. so please stop trying to paint yourself white.. those that do it deserve the ban hammer hard down on them period!I guess you missed where people complained where no one was killing Scarlet anymore because the main zerg was only going for champs.
In any case, I’m not defending their actions. Anet condones it. They participate in it.
I guess your just determined to miss the point… the Scarlet event towards the end became a champ farm, no one can deny that and that is ANET’s fault for making the content temporary and meaningless once players gained achievs. But that is a different t scenario to that which happens now on Cursed Shore… the Scarlet events didn’t endlessly reset did they?
If the Scarlet event failed that was that and a bunch of other trash mobs would be left behind for players to contend with. Cursed Shore Shelter event is purposely scaled then failed inn order to farm the champs outside of the circle then once it fails it simply resets the Blix Tunnel event .. scale more champs, farm a bit of karma and coin then rescale Shelter kill champs, fail.. rinse repeat on a never ending cycle… totally different scenario to the Scarlet events.
Well I don’t know what maps you guys are on, but I am in CS a lot. Every day. The only thing I have seen anyone ask to fail is the Arah defense, since, if it is not failed, the attack on Arah won’t happen.
Jofast escort never fails. Defend shelter never fails. Nothing fails. Even the Arah defense hardly ever fails because people want to go farm the defend event even though the attack provides better rewards. What maps are you on? I don’t see this happening.
Honestly there are enough mobs and champs all over CS that you don’t have to fail anything to get lots of champ bags. And that’s ok, because it’s a high level area, with hard hitting mobs and champs. The events are fun and I can easily go there now for hours on end, thanks to the megaservers and always having lots of players around. This is one area where the megaservers did their job well IMO.
Then your on some very alternate map to many of us.. Blix/Shelter events are the failtrain idea of heaven.
CS is my favourite map as well and I agree it has plenty of champs on rotation that don’t require exploiting but there are many that have learned how to exploit the content to yield hundreds and hundreds of champ loot a day.. × 7 days etc etc… and that’s the situation as it is now.. I bet when I log in there shortly the map will be on failtrain duty and the next map copy and the next.. and adverts to taxi more people into them as well… I can’t remember seeing a Jofast event for at least a week now.
Sorry but need to say that now.
The year the game came out, that november / december there was a huge number of obvious!!!!! bots, which I and several others reported every single day and still they remained there farming for at least 2 weeks.
Cant tell me that several naked rangers all with names aaaaabbbbbccc or something chinese or whatever walking the EXACT same circle 24/7, with a movement lag on exact the same spot everytime are no bots.
In Forstgorge Sound near the TP there, was the same, even did a bug report for this spot there, only recognized it there cause my performance suddenly dropped to zero, then suddenly one by one about 50 bots popped up farming the same mob everytime.
Took an eternity for anet to ban them.As for linen farm:
afaik they were all unbanned, I dont know the exact reason, but lets be honest in this game there is still so much bugged, that you often cant tell if something is bugged or working as intended.So now for failing events:
Aetherblades:
At first ppl made their story, after that on EVERY single event map I joined, ppl started Aetherblade farming and I cant blame ppl for that cause Aetherblade farming was maybe 20 times as rewarding as finishing the event. And if you tried to make events the commanders were not at, you did those events solo.
Okay that got changed so, that the metaevent couldnt be done with any random group anymore, solved the Aetherfarm, cause noone bothered with Scarlets Invasions anymore, to the extent of …. ohhhh no scarlet, lets go to another map.As for Jorfast:
here again, I suppose over 50% that are on any instance of cursed shore are participating in the champ train, and if its possible those champ trains do the event to fail jorfast.
I cant blame them there as well, karma and skillpoints are not needed in that masses you get in the game and the event rewards for completing them in gold status is ridicolous.
But even then if it was counted as an exploit, what should anet do?
Ban all of them? Then those zones gonna be as empty WITH megaservers as they were without, cause if they do I suppose they would have to ban all of them and I doubt Anet could afford banning a huge of the lvl 80 PVE playerbase.So what can be done?
It needs to be more rewarding to actual complete the Event than failing, and not by nerfing loot again, that has been done often enough.
I mean the “biggest reward” so far is to see a gold medal on the right pop up if you did good in the event.
If this game didnt already have too much currencies, a solution might have been adding medals as currency, so you could exchange gold silver and bronze medals for something.
Disagree.. those maps will stay very active.. Cursed Shore has always been popular due to the T5/T6 mats needed and there are a multitude of champs to play with on rotation.. the champ train rotation is not the issue on Cursed Shore.. its a lvl 80 map and so requires lvl80 events, bosses etc.. Queensdale on the other hand was a starter map full of higher champs on a rotation that caused toxicity amongst the various facets of the players new and old… not the same issue imo.
Cursed Shore champ train is not an exploit it is working as it should, all ANET need to do if their metrics indicate it is too rewarding is adjust cooldowns or harden the DR, but no one is saying the rotation is the problem, in fact it is a healthy aspect of the map considering players are generally at max… no different to EotM.
Failing an event in order to exploit the champs then purposely refailing it to generate endless resets is however an issue and falls directly into the definitions posted by Astral above.
Yet here we are with champ farming, EotM karma train, black lion key farming, as well…
I don’t think failing events counts as an exploit.You keep trying to convince yourself of that – Farming events legitimately that are on a timed rotation is not the issue, that is an inerrant part of any champion/boss/world boss in pretty much any MMO.. as long the events get completed as they should be there is nothing wrong with it (except maybe the Queensdale toxicity issue).
Key farming is just a character creation run and has nothing being failed on purpose.. unless of course you want to kill off the ability to create alts -sure alter the reward trees or the point in the Story where you get one if its really that big an issue but 1 key every 20-30 mins is not even close to the scale of the exploit in Cursed Shore where hoards of players are repeatedly failing events on purpose in order respawn another event (rinse repeat every 10mins all day long, 6-10 champs per run with the sole purpose to farm hundreds and hundreds of champ loot is definitely against the Code of Conduct whether its bad game design or not.. players know its an exploit but carry on regardless.So creating a character and deleting it after 20-30 minutes is intended gameplay?
Remember Anet employees participating in the Ember farming? Are they banned yet?
What about people scaling Aetherblades during the Scarlet invasion to guarantee tons of champs? Banned yet?
What about people with tons of alts parking outside a node cluster to farm logs? And further more, changing map instances to respawn said trees?Rewards in this game is rubbish, anyway. No one really cares.
None of which is purposely failing any content… parking on a node is common gameplay, its one of the reasons for rolling up alts. – bank toons or farming toons and there is nothing wrong in that as long as they are not node hacking by way of teleport/coordinate hacks.. simply logging some trees or mining a rich node then logging off is normal gameplay because they can only be farmed once per day per character and rightly so.
Stacking numbers to scale events is why there is scaling in the first place.. more scaling more difficulty (at least in terms of hp vs time in GW2).. that is not exploiting.. you need to learn the difference.
Scaling up events in order to generate champs but then purposely failing the events in order to get the events to endlessly reset/respawn to farm the same scaled up champs is definitely an exploit all those oing it know it is.. so please stop trying to paint yourself white.. those that do it deserve the ban hammer hard down on them period!
Yet here we are with champ farming, EotM karma train, black lion key farming, as well…
I don’t think failing events counts as an exploit.
You keep trying to convince yourself of that – Farming events legitimately that are on a timed rotation is not the issue, that is an inerrant part of any champion/boss/world boss in pretty much any MMO.. as long the events get completed as they should be there is nothing wrong with it (except maybe the Queensdale toxicity issue).
Key farming is just a character creation run and has nothing being failed on purpose.. unless of course you want to kill off the ability to create alts -sure alter the reward trees or the point in the Story where you get one if its really that big an issue but 1 key every 20-30 mins is not even close to the scale of the exploit in Cursed Shore where hoards of players are repeatedly failing events on purpose in order respawn another event (rinse repeat every 10mins all day long, 6-10 champs per run with the sole purpose to farm hundreds and hundreds of champ loot is definitely against the Code of Conduct whether its bad game design or not.. players know its an exploit but carry on regardless.
Well Cursed Shore Blix event is just an exploited failtrain now.. with lots of megaserver maps literally advertising to port players into the event so it can be farmed , failed then repeated with players gaining hundreds and hundreds of champ bags per session.. this is most definitely an exploit and those players being reported for it need perma banning imo.
…is literally the worst thing you have ever put in the Living Story, season 1 included, besides Liadri. It literally took me 25 minutes to kill it, and I did not die once, and I always killed all the menders…if I knew it was like that I would’ve found a group of people to do it with.
Next time, put a warning label on it ‘’this content should be attended with a group of people’’ or something like that
not.fun.at.all. way.too.long
You are way.too.bad.
Get out of your Clerics/Nomads comfort zone and try to learn the encounter (not that there’s much to learn). You barely had to dodge at all, you were able to simply kite the spectral flames which real name I forgot und the ascalonian menders were slow as hell, not to mention the obvious tells and the nice, orange-red aoe-indicator which basically screams “press V now!”
Seeing that you have so much problems with such an encounter, may I ask you which class you play with what kind of build? We might be able to give you useful tips so that you can improve your gameplay.
Shrug. You’re just a bad player.
Nothing about this takes 25 minutes. For the record, I’ve not been a living story fan in the past. They’ve made big steps in the right direction though. This is a fun fight with some mechanics and attacks to mind.
It’s not difficult but does require you to pay attention to attacks and enemies. It’s very easy to solo. You mind Rytlock’s instructions, evade attacks, and put out damage on the statue. Also mind mender pathing and hop back to CC and burn them down. If you need the mender achievement, you let them buff him and continue as normal.
It’s actually engaging and interesting. An absolute lolmode quest with a group though. You’re just a bad player. They’ve made some great content here.
I was using a full rabid gear exo+ascended rabid spec condi necro. And I never said it was hard, I didn’t have to restart once, it’s just too long and tedious. Took me 25 minutes.
And I never said It’s bad content, I think it’s great content. The mechanics and design of the fight was terrible, however, as I’ve already said, takes too long, boss has too much hp, too many things you gotta keep doing for too long for a solo thing. But It sure was visually pretty with an interesting story
There’s no good and bad players in this game.
There’s just zerkers and not zerkers.I am a not zerker.
Wow my poorly geared condi necro took him down in about 5mins.. axe/dagger with staff .. dps the statue and condi the menders/ghosts, cant be simpler really.
Now getting that no knock down achievement is something else.. due to the dismal camera system and a lot of the time having the spheres spawn on top of you and not being able to see it.. of course we could all go for the stand on the stones and range thing for it.. but on a condi necro that’s not really a good call
Plus it’s not all just standing around texting, RuneCrimson. I’ve had RP adventures using the world, such as going through Not So Secret all in-character as we used it as a way to heist an airship. My guild’s done Guild Rushes and Bounties ICly, the LA disaster and rescue attempts are canon (one guildie even had her character die to the miasma, permanently).
I’m more boggled that people don’t RP and still find things to do in the game. It adds such a dimension to the game, allowing for far more longevity of play. I’d never have made it 7 years in WoW without the rich braiding of stories my Horde guild offered — including an IC take-down of .. omg I forget names so fast .. the big end dragon in Cataclysm.
I’ve had long involved story arcs in every MMO I’ve played, from DaoC to Horizons to WoW to GW2 (and sidetrips to AoC, LotRO, Aion, Rift, etc). I’m far from alone in that — ha, I’d have to be, because you need a few others around you doing it too or the stories won’t happen.
Guest over to Tarnished Coast or Piken Square some time and just listen in the cities. Don’t grief, of course. But you’ll see a lot of stellar storytellers at work. And some of lesser skill, but we all start somewhere.
Do you all dress up in costume, put on wireless mouth piece and run around your basements role playing as you play.. I have always been intrigued as to the depths RP’ers go to, to get their kicks..
Best solution imo would be to have a separate server setup purely for RP’ers.. maybe call it “Special Snowflake” or “Over the Rainbow”
Care to elaborate (or provide a link) to what “inventories are shrinking” actually means?
Bugged events are not new in all areas of the game and part of the reason they get bugged is when players exploit them for hours on end (don’t know if the bugging is intentional on Anet’s part or just the “not normal” interaction breaks them).
I believe that the only way to fix bugged events like that is to re-spawn the entire zone (and evidence I have observed indicates that Megaserver attempts to do this on a somewhat regular basis).
Yeah.. seems the only NPC that sees continuous repeated interaction on CS nowadays is Explorer Blix so the Failtrain can exploit the Shelter/Penitent event to endlessly reset it and farm champ bags then throw out their plethora of abuse when players try to run the event chain properly.
You can get an unlimited amount from Rox.
http://wiki.guildwars2.com/wiki/Pile_of_Phantasmal_Residue
And Dev response here: https://forum-en.gw2archive.eu/forum/support/bugs/Pile-of-Phantasmal-Residue-bug-on-2nd-cha/first#post4255263
Yip got it now.. cheers for that.
ANET really need to make things a tad clearer that’s a silly way to offer a reward after completing a quest, I would hazard a guess a lot of players would simply exit the instance and go on their way considering you have been given the completion reward and story is closed off.
Completed the Dragons Reach Part 1 and was on my way to upgrading the various reward items for crafting the Mysterious Vine Backpiece but for some really strange reason the Pile of Phantasmal Residue was not granted thus curtailing crafting this item up.
Of course redoing the Plan of Attack instance where it is granted wont work either, so ANET any ideas on how to overcome this …. ???
I also was not referring to doing it duo as I stated 20-30 people in that post rather than 2.
Yes, and im telling you that 20-30 people are present at dry top all the time, yet tier 4 is next to never achieved, so i dont know what realm and with what rates the ppl you are referring to are working, but on Desolation 20-30 ppl barely pull Tier 3
Really!.. REALLY!!
Tier 4 is very much achievable and often, especially as players now need to grind out more geodes for the new recipes and clay brick. Add to that there are 16 Fossil options people still might want to play for. I have failed to see anything less than T4 on any megaserver map I have entered on my alts.. either your play times may be an issue for map numbers or your not using the LFG to actively seek a T4 map or your just really really unlucky.
I logged in a 7.30am this morning (hey its a weekend and the kids are on school break ) went for a trot over to Dry Top to grab the 3 achievs in Wapypoint conundrum and instantly portaled into a T4 map with maybe 30+ players running events in both areas.. its not difficult to summise it will only get busier as the day wares on.
On the other hand I popped over to Iron Marches a bit later with another alt to run the Spore Sample event and it was empty… guess they all headed back to Dry Top.
Longer term Dry Top will see the effect of most other maps .. virtual ghost towns for most parts of the day/week/month/year but that’s nothing new to GW2 or MMO’s in that sense.
Seems that the drop rate decreased compared to yesterday ?? anyone noticed that ?
Gees.. whenever someone doesn’t get what they want, the way they want it from an RNG mechanic they automatically take to conspiracy theories that ANET has dropped the rates etc… welcome to RNG – sometimes you win, sometimes you loose.
Maybe what you should do is post your large sample sizes from yesterday and the same for today… not a small sample size I mean real and useable sample size.. say 5000 trees, yields 15000 logs and “X” Foxfires .. then we can debate drop rates being stealth tweaked. Even then the samples wouldn’t say much as its only been like 24hours…
Rome wasn’t built in a day, quit worrying about drop rates, it’s not a race… sheeez
How was it short? It took me significantly longer than the other episodes. It had much more variety. Good champ trains in Frostgorge, significant character interactions with major NPCs, good dialogue (the bits with taimi) and good use of different parts of the world in building the backpiece.
I only just started and had to revisit old jumping puzzles I haven’t done for almost 2 years and other places I had completely forgot about.Also, there was a significant amount of new NPC dialogue with minor characters to highlight the new events. Updating the old maps is as significant as making new ones.
i agree this LS is better apart from the minor glitches.
Minor glitches.. really.. REALLY!!
I am normally pretty understanding when it comes to many of the bugs in GW2 or any MMO for that matter.. but these are not minor glitches they are huge holes that stop progress of actually completing the episode.. worse these “minor glitches” have caused a cascade of other minor glitches all over the game with normal Openworld events , dungeon, and I wouldn’t be surprised if the MF issue is also very much related to these glitches.
Heck many of us haven’t gotten past Frostgorge yet.. god knows what will happen when we do finally finish it and go back and attempt to get the metas done….
Sorry but so far this episode is no more than a 2/10 for effort.. why was it put back to openworld event zerging anyways that’s what I want to know.. I agree with the OP as far as I can tell so far, its nothing more than a padded out collect this, escort that, wade through endless text and zerg a bit.. nothing in anyway challenging or interesting.. but maybe after Frostgorge something will gain my excitement though anything is better than sitting around for hours waiting for a few Dolyaks to shed some inches round their rear to finally be able to make it up the path so we can all get on with this stuff!
It worked for me.
Here’s what I did:
- SNIP -
IMPORTANT: Do NOT go up to Goldenlight Hallow if you are trying for “On Swift Wings”. The achievement is instantly invalidated once you head to the final location. You must rescue all the NPCs before heading there.
Now, what Bloodstealer is reporting sounds like a completely different bug. Are you sure you haven’t already completed the achievement? (Check the Entanglement category.) If it’s not complete, but the “eligible to get achievement” buff isn’t showing up, that sounds like a completely separate bug that should be reported.
That is exactly what I am saying.. the buff never appears from the second I enter the instance.. it’s like its already been obtained and can’t of course be repeated.. but the meta is still needing to be completed in the Entanglement achievements.. therefore it is most definitely borked.. attachments below showing when I enter, after completing Concordia / rescuing Lindsay.. but prior to rescuing the NPC’s.
As you can see.. at no point is the buff given to show the achievement.. no matter how many times I run it and rescue all 7 guards prior to completing the episode.. its simply borked and a waste of time.
edit … FINALLY GOT IT.. Had to go back to the toon that originally completed the story, reset Episode 2 again, loosing progression on Episode 3, then redid it and finally got the buff again and completed.
Wouldn’t do it for any other toon that I reset the story on (note the screenies above were of a toon that hadn’t completed [t2 to save having to reset others on pt3.. even tho I had to in the end anyway).
And now were beset by even worse stuff going wrong in Pt3… turning into a bit of a time waste all round now.. get some proper QA, push LS to 3 weeks cos 1-2 week turnround is obviously not enough time for quality content releases!
(edited by Bloodstealer.5978)
I know where they all are… and have soloed it counltess times… but since todays patch I don’t even get the buff to show the achievement, it simply doesn’t exist.. as if its already completed (which I have done many many times now )… its simply borked for some and not for others.