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Players mass-reporting other players

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Bloodstealer.5978

If mass reporting worked, we wouldn’t have a problem with siege trolls in WvW. These people have been mass-reported many times and have never been blocked or banned. Believe me, the WvW crowd would be the first to know if mass reporting worked as rumors say it does.

Not really.. its WvW.. the same players have beenreported over and over since day 1 for varying repeatable offences like abuse, hacks, trolling etc etc and they still exist today doing the exact same things.. hello invisible attackers, hello wall blinkers, hello flybabies… I am not convinced reporting does anything at all unless it affects the gems store (I am looking at you duping exploiters)

Players mass-reporting other players

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Posted by: Bloodstealer.5978

Bloodstealer.5978

This is still a design issue when one or two antisocial players can ruin the game for an entire map. Obviously if a large group starts reporting you, odds are you’ve done something to warrant it.

What makes them anti social?

The fact that they don’t want to stand around in a ball and spam 1 for hours on end?

That they’d rather finish an event?

Confusing argument is confusing.

I have no problems with them finishing the event. I have problems with them finishing the event while openly trolling the rest of the players by naming themselves some variant of “griefer.”

It’s not half as clever as they think it is and it should get them banned.

AND I HATE THE FAIL EVENT TO WIN META AND REFUSE TO TAKE PART.

If the people who agree with you think your actions should get you banned, it’s a pretty good sign you’re doing something wrong.

These “trolls” are merely completing an event. Their names are irrelevant. ALL the abuse I’ve seen has been from the players exploiting the event and trying to make it fail.

I think you’re a farmer yourself, masquerading as an anti-farm player in order to try and get players banned. As has been stated in this thread, that’s not going to happen.

Definitely not a farmer. You’re welcome to read through my post history to get an idea of who I am as a player.

Their names are relevant. That’s the part of the troll. They appear again and again doing the same thing. They’ve named themselves to match their activity of choice: griefing.

Griefing, if it is not already, should be considered an abuse of the terms of service and these two players should be temporarily, and then permanently, banned. End of story.

What’s funny is that the player in question is so well known at this point, she has to have other people post the screenshots who don’t have her post history. Otherwise you’d be able to see the many, many threads in which she’s done exactly this same thing.

This post itself is merely an attempt to troll. I’m sure Ms. Birthday Girl is laughing her head off. Cheers!

That does unfortunately work both ways.. there are players who have actively gone out of their way to find game exploits in order to circumvent the intended outcome for personal gains.
Posting how they then farmed 8k+ champ bags from Blix and stating they have already found their next exploited event lined up when after Blix was going to be nerfed is a sure fire way to troll those players wanting to run events as they were intended both before and after and when players are found attempting to run them as intended the abuse is hurled in attempt to dissuade them from coming back.
I don’t think for second there aren’t players now trying to retaliate at the event exploit farmers, it happened with Blix and the anti-fail train and it will keep happening everytime these exploits are allowed to be farmed like they are without it being punishable.

So the argument works both ways and both parties are guilty of reportable abuse but the root cause of the issue stems from players seeking to exploit flaws in the game design.. something most other MMO’s would hammer down on the individuals for doing.. ANET seems unwilling to do that therefore making any ToC worthless imo, so as I have said in other threads.. ANET should put a statement out to say its ok to farm the exploits, tough if it interferes with LS or any player wanting to run the events as they were supposed to be run.. that way we all know where we stand, players can avoid paying out for gems to unlock the content that is farm locked and no one needs to feel abused either on side of the fence… cant be more simpler!

(edited by Bloodstealer.5978)

Remove Champion Bags!

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Bloodstealer.5978

I gotta agree with everyone else here – leave the champion bags.

ArenaNet needs to embrace farming on some level. If they don’t want certain areas farmed, they should create an area where people can farm in peace.

The only places where I’m against farming would be where it disrupts normal PvE activities.

They already have a range of farming areas in game which are always busy and run without any issues. Add to that there is a dedicated map to farm to your hearts content – - its called Edge of the Mists

Problem we have is some players are greedy and don’t actually want to do anything in game except sit on a hump and hit the auto attack then when the time is right let the event purposely fail to exploit the reset mechanics.. that kind of farming isn’t healthy for the game or the community within it.. as were seeing again and again.. hence why all these threads appear.
These player wont be happy until the loot is nerfed hard including the legitimate champ farms that already exist.

Remove Champion Bags!

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Bloodstealer.5978

How about let Champions be Champions roaming somewhere on solitude and NOT let them appear by scaled up events and achievements ? Problem solved

We have that in abundance.. but apparently that’s not enough for some cos they have to have everything yesterday and greed is their driving force.

Remove Champion Bags!

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Bloodstealer.5978

Guild Wars 2 is one of the least rewarding MMO’s I have played, removing bags entirely is not the way to go.

I say Arena Net should add the bags as reward to the level of participation for event completion rather than champion drops. Champions should give slightly better reward than veterans/elite plus extra silver to make the effort of defeating them worth while but the good stuff comes with the gold event completion. People will not actively seek to fail events when they know the reward only given as part of it’s completion, failure grants zero to one bags. Yes people would still farm, but it would be in the right spirit of cooperation as the game was originally designed for.

Though I agree removing champ bags is not the way to go.. reward is not all about phat loots.. GW2 actually passes as a pretty rewarding game to me (bugs and performance issues aside),I find it fun, attractive to the eye, I can farm the champ trains when I want (no interest in exploiting events), I can hit a dungeon if I am desperate, I can run PS or I can PvP if my arm is twisted enuff, if not I have EoTM / WvW for a short time karma farm, play the TP game or craft stuff.. there is always things for me to do.. heck even Living Story this time round has been a one up on season 2 imo and PvE has always been fun even if many of the events have a short shelf life across a lot of the maps.

There in lies a big issue when considering removing champ bags.. unless ANET can fix the risk/reward/time invested issues then this kind of toxic farming will continue to grow move on and grow some more elsewhere.. pretty soon the Devs become nothing more than fire fighters week in week out rushing patches to fix flawed events that are targeted for exploiting on a grand scale.

This game has some glaringly obvious issues at the moment, which could use more immediate attention rather than having to keep jumping to patch events like this and Blix so they need to start considering a blanket fix of the reward structure to ensure that purposely failing event is never a better reward than completing them.

Failure, whether by circumstance or on purpose must have consequences to the event, the chain, the players tagged into it maybe even the map itself. This may well have a positive impact on both the event and the surrounding Openworld making the map more interlinked and interesting, thus improving a maps replay value as long as the risk/reward is appropriately structured /scaleable in order to keep as many interested as possible.
If that isn’t enuff to qualm the greed and attitude of those who want nothing more than to exploit the events repeatedly, then the EXIT door is always an option or if they continually attempt to do repeat their actions, then stronger account action has to be looked at by ANET.

Coil Event Fail Toxicity

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Bloodstealer.5978

Bottom line is.. this kind of viral event exploitation is doing nothing but kill PvE / Openworld.
Just like Blix, once the event exploits go viral other areas of the game loose interest, events fall silent, LS gets hindered and one event on one map becomes the breading ground for discontent amongst the playerbase… so ANET may just as well say screw it, no need to develop anything else, let openworld PvP be the way to go and be kitten ed with it.. at least then no one will have any argument over what is right and wrong… eventually the cesspool of attitude and greed will subside as they begn to amass all they can store. Wiith nothing to do, craft, or buy cos everyone has farmed it all, the game becomes even emptier across Tyria including the exploited event(s)

Coil Event Fail Toxicity

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Bloodstealer.5978

Just grab a few warriors and have them banner the NPC’s while spec’d with the banner cool down trait. The NPC’s should last long enough between rotations that the event won’t fail. Now all that need the event to succeed can get their living story. The farmers can just let it fail after the escort succeeds.

Can’t banner NPC’s anymore.

It only takes one person to succeed the event and wreck their farming. I did it yesterday after taking a few days off from the game. Logged in, went to Frostgorge and completed the event for them. I actually got two achievements in doing so. My new favorite way to get AP is to hunt down and derail farming exploit spots like Coil.

So you are openly admitting that you enjoy griefing players you deem as a nuisance to your play style just because? And this is fun how?

Do you have a happy life outside this game on the internet? Seems you do not and I’m sorry for that sir.

Anyways….
I though griefing in any form wasn’t allowed in this game…but I can see it is since anet is taking a hands off approach to this. It seems they are just going to let this whole thing devolve into some kind of war of angry nerds and not do anything to stop it since they can’t make both sides happy.

Perhaps that player likes running the event and enjoys helping others.. not saying this is the case for this particular player but some players enjoying rerunning content and at the same time dislike having abuse hurled at them for doing so.. the toxic environment wasn’t there before the reset exploit was sent viral on these kind of events.. .. without the root cause there would be no action for others to react to in the first place.

Look we get it, some players choose to hide behind the “just cos our playstyle differs to yours” argument, but its nothing more than a smokescreen attempt to hide the incessant need to exploit the events out of greed… nothing more, nothing less and they feel threatened when others don’t share that ideal and will do anything, say anything in order to protect their farm, using others reactions as a way to cry foul.

Remove Champion Bags!

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Bloodstealer.5978

As much as I dislike the failtrain exploiters camping down on events and trying to lay claim to it, taking away Champ Bags is not the answer.

There are legitimate ways to farm within game and 99% of the timethose champ trains and farm spots are pretty well received by all, because they are in the right level maps allowing players to share common goals.
Event exploits are where the issues lay and that’s for ANET to sort out the mess with rewarding failure better than success.

What I would suggest is that events keep the ability to scale and spawn champs that drop loot, that keeps the event relatively healthy for all, but there needs to be a loot lock.. i.e Fred completes Coil, get all the nice loot from the champs etc plus end of event karma, coin and whatever else they give and moves on – event goes onto its normal timer.
Now Birt goes to Coil get all that phat loot from the scaled up champs but decides to fail it and rerun it.. no problem but this time the scaling is reduced, less phat loot .. atfer 3 maybe 5 runs there is nothing but trash loot dropping and the best you can do is complete for normal reward. However the event now becomes loot locked to your account for 1hr.

Timberline Falls - Krewe Leader Dobbs stuck

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Bloodstealer.5978

765 days and still counting. Bugged as hell.

Yip its bugged, but not perma bugged .. I got the item from him a few days ago .. the event was miraculously live when I jumped in and finally got the item .. not seen it running again since though

Krewe Leader Dobbs Timberline Falls

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Bloodstealer.5978

Pretty sure there is a bug, but I was finally lucky enough to get this event done a few days ago.. pure chance it was active when I zoned in.. not seen it go live again since though.

The other event in Straits of Devastation is another story though.. the NPC Braegan(errmm check spelling.. might be completely different ) is perma stuck in the coral meaning you wont be able to buy the collection item from him.

No more blade shards from Sprocket Generator?

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Bloodstealer.5978

All seems fine to me.. regularly getting 11 ish sprockets and a couple of blade shards.

RNG will likely gets its revenge on me in a day or so, my luck never holds for long in MMO’s

Speed Hacks need to be fixed-Or Report option

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Bloodstealer.5978

Sorry to be the bringer of bad tidings but Speed hacking, Invisible attackers, node teleporting, fly hacks, camera hacks etc.. they have all been complained about since pretty much day 1 as have the reporting tools.

Nothing has changed, just have to try and report players using one of the existing report titles that you think fits closest (normally botting imo).
To be honest though I am not even convinced the reports actually go anywhere other than the trash can.

Coil Event Fail Toxicity

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Bloodstealer.5978

remember to those that need completed for LS, let us know you need it, how would we know to help if we dont know someone needs it. please do not go there simply to cause trouble and ruin gameplay for farmers, if you need LS most of us help, but be honest, dont say you do just to cause us grief please :]

Nice thought, but no one has to ask to complete any event.. it’s what they are there designed for.. Living Story or not!

Intentionally going to the event to grief is unacceptable behaviour, but at the same time going to the event to intentionally block others from completing it is also intentional griefing.. both parties are in the wrong, but one party holds the higher grounds in terms of running the event as it should be .. .. exploit farmers I know like to kill that thought process but unfortunately for every action there is always a reaction and its beginning to react.

Farm toxicity and fix suggestion!!

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Bloodstealer.5978

“I was so excited to start the new season two story. I had paid 200 gems for the last chapter, and really having enjoyed the previous I jumped straight into. Then, my quests redirected me to the shiverpeaks, to stop the Icebrood. Little did I know that my previous experience with sons of svanir was a false one. Because the enemy was not the Svanir, no, it was the playerbase. They were intent on helping the icebrood succeed in their wicked ways for their greed had been rewarded.
As for today, I still falsely hope for a chance to be able to defeat these svanir, and return to the story that I paid for. Until then, I will just uninstall until the greedy cease to be svanir’s allies. I’m sorry, Mordremorth, another hero will have to stop you, for I cannot until this has been passed.”

I am not denying your right to finish the quest. As i said, the problem is that your gameplay collides with others’. You can try to move to another server, you can wait for anet to repair this mess, or you can troll all the people trying to make the event fail. You can even go and uninstall the game but i doubt you will, because you must be enjoying this game if you are still playing it, and a minor setback like people farming one event should not be enough if you haven’t quit yet (there have been worse things).

Of course you are denying that player their right to progress.. who are you to say otherwise… it doesn’t matter if it’s one person or 30.. you don’t own the map or the event. I know that’s a tuff concept to take on board but you don’t… players running events whether for LS or for fun have the right to complete it.. don’t like that concept then you might have to start getting used to it, cos the rumblings of anti-failtrain seem to be growing once more.
IMO You are a class example why ANET absolutely need to take a tougher stance on this issue.. your attitude and self righteous claim to ownership of the event spell BANHAMMER to me and rightly so.
The event is not meant to be failed intentionally, you are exploiting the flaw in the event mechanics for personal gain and you are blocking players progress intentionally.

Megaserver means your server is almost redundant so what difference swapping server going to make and as for changing maps.. good luck finding one.. I was helping a few friends earlier today and knowing the event is going to open up into a frack fight between legitimate players and the failtrain exploiters we went looking for maps to the point we even posted seeking an open map.. no joy, it took many relogs and to no avail because maps were simply packing in to Coil continuously so in the end we had no choice and did it anyway, much to the dissatisfaction of your failtrain, but at the end of the day why should anyone have to feel they are stepping on egg shells around your exploit spots, especially when there are more than enough proper farm trains and respawn areas in game already…. I know, cos I like to farm as well just not exploit!

The sooner ANET decides to take its ToS more seriously, the better Openworld will be and farming can be channelled into the proper places once more.

(edited by Bloodstealer.5978)

Do you believe the hype has been stopped?

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Bloodstealer.5978

No it is near a kin to false advertising. However it isn’t really working. Of course they are able to dupe a few people. To be honest it’s okay the first or maybe the 2nd time through so it’s worth the box price. There are games on steam that you can spend the same on and get a lot less entertainment out of.

That being said once you’ve done everything once or twice the game becomes completely unrewarding. Like the OP mentioned the precursor. The game advertises play as you want. There is no way to obtain a legendary in game without extreme luck or using gems (pay to win) to buy it. To save up to that with the unrewarding loot droops in game is just not worth the boring in game content vs doing things in RL. This effectively makes the game free to play but pay to win.

If this is what most free to play games are like then pay to play is the way better option. I know it is not. LoL from talking to the people i know who do play that game it’s pretty much all cosmetic for cash shop. Again don’t necessarily know 100% for that game because I don’t play it. However I do play WoW and gladly give them 15 a month. If I want a legendary I can go do it. It’s a long list of things to do but it can be done in a reasonable amount of time. The old adage definitely applies, you get what you pay for.

Give me a break. The precusor “advertisement” only affects people who already own the game. People who have yet to buy the game aren’t affected by a precusor scavenger hunt. Odds are most of those people don’t even know what a precusor is.

You already own the game, so it’s not false advertisement.

There have been hundreds, perhaps thousands of statements made about this game by Anet. A tiny percentage of them have not actually eventuated.

Umm.. It was advertised to the existing player base. We the people whom already purchased the hype aren’t concerned about people whom have yet to purchase the game. Our pockets aren’t going to be filled by them. We are simply asking for and about things we have believed to already purchased. “as advertised”. Hop off any time.

Something that is “advertised to the existing player base” isn’t being advertised at all.

They informed us of the intention to do this thing. They revealed a plan to us. Advertising is trying to get you to buy something. We’d already bought the game.

They made a plan, the plan fell through. It happens in businesses all the time.

In reality, no person could possibly live up to the expectations that fans have for Anet. It’s not reasonable to expect plans won’t change…particularly in an MMO. Particularly in an article that said nothing is set in stone.

Holy moly Vayne.. this is getting spooky (Halloween must be close).. we are in agreement twice in the same month, this is unchartered waters for me

But @ NYG heck.. here goes nothing…………… WHAT HE SAID ^

GAME BREAKING: Remove champions Coiled Watch

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Bloodstealer.5978

there is no boss, problem is zerg moves to the sides and let vanir conquer the point so it resets faster for them to keep farming

What about those 3 corrupt something or other? Kill them and win. the are not that hard. I’ve done on my ele, guard, and war.

That’s further on in the event chain and as others said it’s not too hard a fight solo or small group…. the hard part is getting to that stage.. the failtrain tries to ensure the first event doesn’t complete so they can refarm it endlessly.. thus it is both event breaking and game breaking imo.

GAME BREAKING: Remove champions Coiled Watch

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Bloodstealer.5978

Just make it that upon failure of any of the events in the chain, it takes 15 min for it to start over.

15mins.. nah 30mins.. … failure must have consequence even if it’s failure under legitimate circumstances.

On the issue of reporting players

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Bloodstealer.5978

It’s been asked for many times previous.. but falls on deaf ears.
The lack of reporting tools/accurate reporting tools and the apparent disregard for anything not directly hurting the gem sales is worrying… you only need to look down the current threads this past week to see that.

All those months players were reporting the invisible attacker hacking, the event exploits, blink/stealth exploits, wall climbing etc etc.. but when its reported that there is a duping hack going viral across the TP.. its hit on immediately.

Coil Event Fail Toxicity

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Bloodstealer.5978

I like completing the event.

How many times do you need complete it? I don’t mean to make a personal attack but I do question why you are there if not to troll the farmers. I checked earlier and found a map within minutes that was not being farmed and had people doing the event to completion. So I think this thread a bit disingenuous.

So you are saying there’s now a limit to how many times a person can complete events in this game? Then what happens, get labeled a troll? There should not be any event in game where a person wanting to complete it, no matter how many times, should be labeled a troll such as you are trying to do right now with me. So no, I’ll keep completing it because completing events is fun at least to me.

I dislike the exploitation of events as much as you seemingly do and whilst I absolutely agree that no event should be a 1 hit never to return and absolutely should have replay value for the longevity of the game… but in saying that, purposely doing it with the mindset to ignite an all ready highly flammable situation doesn’t really help .

Sure we get a fun fix but personally I would rather not be running across a map and having all the abuse light the map chat up.. to be honest it likely makes it worse because others on a different instance will suddenly get hit on by those moving to seek land claim of the event there and they then scale as high as they can to avoid you killing it again.

I admire your attempts to help others in the process and yes there is absolutely nothing wrong in completing it, but even I would have to question your motives if your running the same event for hours on end

Coil Event Fail Toxicity

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Bloodstealer.5978

Whilst I don’t agree with players going out of their way to incite griefing.. ANET’s lame approach to dealing with the exploits and the perpetratiors of this abuse just allows the toxic cycle to repeat itself over and over and over.

Like I said previous I jumped into the anti fail train at BLIX a few times.. funny to see the reaction but sadly both trains are to blame but the cause is definitely laid at the feet of those exploiting.. if they weren’t then this kind of behaviour wouldn’t creep in, but until something is done it will simply keep repeating, whether ANET fire fight the event with a patch that hurts .. those same players simply move on to another exploitable event and the cycle starts over.

But as long as ANET refuse to take tougher actions and punish those accounts that keep choosing to exploit.. these threads are going to keep appearing across the forums every day/week/month/year!

Flawed event design is not a green light to exploit it.. but it is a green light for both sides of the argument to incite abuse and trolling of events… so if ANET prefer this kind of PvP rather than developing their actually PvP, then let us all know and we can all get stuck in to one an other.

(edited by Bloodstealer.5978)

Coil Event Fail Toxicity

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Bloodstealer.5978

NOTE TO ANET – Please don’t bother developing anything else for the game, instead please focus all effort on resizing the standing room area at the Coil event so that every man and his dog can crowd in there. Additionally please consider raising the map cap to conveniently allow tenfold the amount of players to congregate there in an effort to make it a proper ingame community.. maybe add some butterflies for us all to count while we hug each other during the momentary rest time before we once again set upon grabbing mooar phat loot 24/7.

Screenie showed who was fueling the toxicity in the first place? Someone even asked the griefers if they were helping peopled do their LS (which is fine), but they didn’t respond to that. Two wrongs don’t make a right.

I do temple chains and open world bosses, too. Unfortunately, temples are always open and world events are largely unrewarding, not to mention boring. If I’m lucky I’ll get 5g a night oh wow I can totally buy Twilight in five more years, while people who farm dungeons or manipulate the market has 8k gold, all ascended gear, and 10 legendaries. Of course I’m going to defend the only place where I can have fun while getting decent loot for once (lol you don’t get that many T6, dragonite/empyreal or karma for doing Coil quit exaggerating). I mean, would you still do events again and again if they reward absolutely nothing? People complained that LS mobs don’t drop loot, when the whole point of doing the LS is for achievements and the story. We’re all greedy and selfish to some extent.

ANet needs to make succeeding an event actually rewarding and penalize failure. That’s all.

Did I say anything about Dragonite/Emptyreals.. ..If that’s what your interested in, why on earth would you even farm Coil in the first place there are far better places for that kinda stuff.

Where does in say on the box, that its some kind of race to the top of the hill .. first to get their Legendary wins the game… trouble is you want it all now, no matter what the effect in game is. And if your only thought is on buying it for huge amounts of gold then all power to you I couldn’t give a rats how long its going to take you personally, but then it was never meant to be something that could be crafted or bought so easily.

Your really going to make temples being always open an excuse for just staying tied to a bungee string at Coil farm for a few gold more. The temples are common now for good reason, they are generally a decent way to farm the mob waves legitimately, you just can’t be bothered to organise and hit them yourself.. instead your put all your effort into sending LFG’s viral in order to kill a LS event for greed 24/7…
So please quit with your sadface “I cant get as much gold as others who play the game rather than exploiting it” That right there is one of the most pathetic excuses I have read for exploiting a game.. were you often upset when others in your class had 2 sweets for effort and you only got one?? – look genuinely I am sorry you feel so upset that average Joe can earn a bit more gold than you, I really am, I feel your pain, I wants moooooarrrr as well.. difference is I am prepared to go earn it the way it was intended to be earned (ooh and TP flipping is a legitimate way to do it for some, if that’s their poison then a good for them, maybe just as boring as planting yourself on a hill pressing auto attack 24/7 maybe but its not exploiting any game mechanics.. its actually exploiting the exploiters greed to be honest, so it maybe is a good thing for the game that we have a TP where it can be played out.

(edited by Bloodstealer.5978)

Coil Event Fail Toxicity

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Bloodstealer.5978

And the farmers will just find another event. What does nerfing coiled solve? If ANet’s game design doesn’t naturally pull players to farm where they’re supposed to, then the design has failed.

I’ve been to CS plenty and got a truck load of porous bones to show for it.

Gee such an obvious response for someone who I guess doesn’t see before their own phat loot bags… of course you have a truck load of bones.. how do you think they try to rebalance the game economy and loot distribution when players are walking away with stupidly over the top amounts of loot from a single event that’s being exploited24/7.. of course they will adjust the loot drops for “ALL” and alter the DR.. but as long as your happy with that all is good…

Coil Event Fail Toxicity

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Bloodstealer.5978

This is what happens when ANet nerfs everything and refuses to have designated farming spots. Farmers can’t farm without interrupting people who want to complete the event. Although, the only toxicity I’ve seen is mostly from the griefers. Example below… Three appropriately named commanders showed up to grief the farmers. They don’t care about coiled watch; nobody did until it became a popular farm. Same thing with Blix. The ones that screamed “omergerd exploit!111” were actually trolls who get a kick out of ruining other players’ fun. I bet they don’t even hang around Orr anymore.

Uh. You do realize that there is a champion farm rout in that EXACT SAME AREA that is run regularly right? But I guess that’s not good enough for you.

But nono, you have to farm an event that is needed for not only several achievements, but for progressing living story as well, like you have the god given right to do so. And incidentally those things are by design, unlike fail farming it.

FGS train isn’t as good though. One champ box nets 1s, plus some junk stuff. Subtract the WP fee from that and you’re left with very little profit. Also it’s boring. Coiled trash mobs drop heavy icy bags, greens, blues and lots of copper/silver. Why do you think people farmed Blix instead of the champ train in Orr?

And I never said I have the god given right to farm there. I’m just pointing out that we need farm spots to be separated from LS content or whatever, else there will be conflict. Still, you can’t blame or stop people for farming a profitable event.

Firstly, your screenie shows nothing at all.. was there a point to showing it.
Ssecond there are legitimate farm spots all over the game.. in fact the poster you responded to you even mentioned the FG champ farm was right at the end of your nose, which you choose to push aside in preference to not having to do anything other than stand in the same spot and exploit a reset timer.
What you want is a never ending exploitable farms to satisfy your greed, jut like BLIX and in doing so it plants the seed in the developers mind on how to restrict any kind of loot flow in the game going forward.. so they will undoubtedly make another attempt to patch the event but it may now also make them consider how loot is distributed within events and outside in openworld trash mob kills… going all the way back to “all I get is porous bones, wtf that champ no drop looty… etc”

Fact is farming loot and mats in GW2 isn’t the issue, there are a plethora of events that can be scaled for better loot chances, there are many champs on respawn timers with a variety of champ trains running them all the time, there are larger openworld events such as temple chains and then there is world boss timer rotations.. where in all that is there no opportunity for farmers to enjoy their fun fix (I also like to farm btw) – nah what your expressing is the enjoyment of exploiting event mechanics 24/7 without any effort purely to satisfy one’s greed – and you will do/say anything you can to try to protect that… but if ANET’s way of dealing with the issue is to just ignore it or at best patch the hole rather then rooting it out at its core then the game will no longer require any content development or direction because it has everything it needs in one exploitable spot where we can farm all the mats we need for our legendary our crafted Ascended gear, our lvls, our karma and our “FUN”.

NOTE TO ANET – Please don’t bother developing anything else for the game, instead please focus all effort on resizing the standing room area at the Coil event so that every man and his dog can crowd in there. Additionally please consider raising the map cap to conveniently allow tenfold the amount of players to congregate there in an effort to make it a proper ingame community.. maybe add some butterflies for us all to count while we hug each other during the momentary rest time before we once again set upon grabbing mooar phat loot 24/7.

Guild Wars 2 - is the name still suitable?

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

It did not get its name from guild vs guild.

Yes it did. The original Guild Wars was focused primarily on PvP. To make sense of the game mode and the concept of guilds, they made an elaborate back story known as the “Guild Wars.” It was absolutely named “Guild Wars” because of the game mode. The lore was secondary to make it make sense and to give people a way to recognize which game had the specific brand of PvP they were going for.

Where’s the source that that was why they named it?

Where’s the source for the reason it wasn’t named after this?

“The onus of proof is on the accusor.”

You accused that the game was named for the PvP aspect, yet there is no proof to be seen of it. And, since you’re the one suggesting it to begin with, it’s up to you to provide proof.

Also, I remember all the advertisements about GW1 when it first came out. The major factor was the “only pay once” model, and the “instanced areas”. I don’t recall anything about them going out of their way to tout the PvP aspect of the game. And, as I said, even at launch in the vanilla campaign, PvP itself was still only a very small fraction of the overall game.

I suggest all of you check the video i attached to OP

Looked a very PvE orientated video to me.. with a small part at the end highlighting some PvP against other guilds is to be included (marketing something new needs to pack as much in to appeal to as many as possible, but its definitely steered at at PvE environment.
Just because your in a guild in guild wars doesn’t make it PvP focused.. at least I never saw GW1 that way otherwise I would of left it far behind right after logging in the first time.

Coil Event Fail Toxicity

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Posted by: Bloodstealer.5978

Bloodstealer.5978

sadly this is how 80% of the people inform us they want to complete

I guess telling those who want LS to zone out to move maps kinda says it all really, would be interesting to see the the start of the conversation/conflict cos something obviously triggered the player to come out and say what is shown, either that or this is one serious random way to enter a map discussion. But maybe you needed to drop a few . – . -*. $$ £ .. ; into the conversation to drop down the last comment shown, which in lemans terms was nothing more than a GTFO of our farm! .. if that’s your idea of a helping hand, I sure would love to see the how it concluded.. I am guessing the beginning and end of the convo were likely very inclusive of that guildie of yours and likely why the player got more direct with the abuse coming the otherway.

Bottom line is you and your guildies do not own the instance, you have zero right to impede another players progress through an event chain, no matter what map copy you have sought out. The event is absolutely designed to be completed else why have a LS at all if you cant get through the chapter…

Of course… this could all be some ruse, a staged conversion to try and get your points across…. anyone can do that and grab the screenie.. I will try it later maybe and see if I can manipulate the conversation to show the otherside of failtrain abuse…. see what I did there!

Anyhow nice attempt at showing your perhaps not one of the main protagonists in the failtrain issues, at least you say you go find your own map copy to fill and keep it as close to a guild run as is possible.. for that I do slightly tip my hat to you.

(edited by Bloodstealer.5978)

Triple Trouble need nerf or better scaling

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Better event scaling – Hell YES – The event is simply a mess most times of the day organised or not (especially not) unless your lucky to get into the map at just the right time and hope you don’t get a DC.

Changing the event to be easier – Hell NO! – Adjusting the scaling does not have to mean making it easier.. but the difficulty must be better scaled around the numbers involved at any given spawn,

Difficult content is great.. but difficult content that is made exclusive due to the god awful openworld megaserver mapping and constant threat of DC’ing when ou are lucky to get into that organised, cooperative map, most certainly isn’t great

I can’t believe your metrics for this event are in anyway pleasing to read since its inception.

Coil Event Fail Toxicity

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

ANET if this is how you planned for your PvP element of the game to blossom, then you have an absolute winning formula by way of allowing the constant exploitation of your game.

If on the other hand this is not what you envisaged both your Openworld and Living Story turning into then it is high time you put down the cotton wool and ear mufflers and come out with a statement to protect the integrity of your game, we all know there are grey areas and definite flawed content/systems, every MMO has the same thing, but you need to seriously look into fixing the event reward system to cull the failtrain exploits and take action on those players that have radically abused the exploitation of the event mechanics… Just because content has flaws doesn’t mean it is meant to be exploited and should be punishable…
The precedent has now been set.. Once an event flaw is found to be ripe for exploiting, they send it viral, ill feeling creeps into the map/event/community . ANET patch said event (sometimes badly) and same players move to their next targeted event.. cycle repeats over and over until pretty soon every map becomes a giant toxic bomb day after day week after week with uncontrollable hoardes of loot entering into the food stream.

Is this really what you envisaged your game evolving into? If so let us all know its fine and dandy, exploit to our hearts content and don’t design events with chains or progressive elements.. make everything a standalone event in isolation to anything else..

Coil Event Fail Toxicity

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Utter rubbish.. you can try and mask the issue all you like.. LS is the reason for the event and if it wasn’t meant to be progressed then it would not be there.

The reason and only reason the toxicity occurs is because the Failtrain seek to claim ownership of a map event that has implications for others needing to run it.. so quit with your self professed BS .

If the only way this kind of behaviour and attitude can be taken out of the game then I am all for ANET killing the champ loot from these events and making it a win or bust scenario.. with a 1hr timer on the fail timer and then we can all go swimming in your #RIVEROFTEARS

This is why an anti-failtrain zerg began to appear at BLIX to intentionally go and disrupt the failtrains exploitation.. I hopped into a few of their runs and tbh it was so much fun seeing the map chat light up in a blaze of laughter when failtrains conceded defeat and moved on.. posting more LFG’s to make their new map populated.. only to find the failtrain joined the adverts and followed them round… that is the kind of issues these exploits begin to create so if ANET don’t want to act harder on failtrain exploits then I am sure the same thing will happen again.. until eventually it becomes a war of words like BLIX.

the event was in the game day one. we sit in the event peacefully, and help those that ask for LS. we do not open LFG parties because our guild has the numbers and discipline to do it ourselves peacefully on our own map. we do not create any toxicity nor do we deserve any in return. we are peaceful and helpful. your goal as an anti-train player is to grief all of us who peacefully do nothing wrong and go out of our way to help those that need it done.

I merely jumped into the antifail train to see how bad the BLIX exploit had become and what others were doing.. its was merely out of interest.. but the outcome was I admit “pleasing”.
I did not even engage in the event nor did I make comment either way.. but if I were to choose which side of the fence to sit, I would definitely favour what those players decided to do because they were fed up with being abused constantly for wanting to run things as they are meant to be. To the point actually getting a map where it wasn’t being exploited was nigh impossible.. and the plethora of LFG’s sending each map copy viral was as clearer indication to ANET that something must be wrong, but they chose to try and water down the issue rather than make a clear statement of effect..

In regards to COIL – You may be a peaceful guild looking to do things in isolation to the issue , but in doing so your still taking a map and trying to take ownership of an openworld event that definitely is not designed to be failed in order to abuse a known exploit for your personal gain and in doing so halting progression for anyone wanting to do LS.. please don’t try to make out you suddenly tell everyone “Stop, Stop. LS players want completion all change, kill everything let them through, swords down”
You may not make comment but you sound like you do your best to move those players on again elsewhere.
You and your 50 might have paid for the game and choose to farm.. as do I when I want to, I enjoy a bit of farming from time to time, but I and many like me don’t have to exploit and crowd out events to do so.. we also paid for the game to play the game as it was designed to be played.

Coil Event Fail Toxicity

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Cut the victimization. You guys are trying to bar players from content for your own gain and in that sense you are wrong for doing so. Regardless of what you do to help, it doesn’t change the fact that nobody should deny a paying customer from content. And flaming people who exert that privilege only makes it worse. That is the toxicity that starts the cycle.

Now, you might not throw insults and be a complete kitten to players but you are not the other 49+ people. It is almost guaranteed to see people start cussing when players want to finish and it is usually the farmers who start.

i payed for this game, so did the 50 others who ,for them, farming IS the content. your arguement is based solely on the fact that your idea of game progress aligns more closely to the one finishing for LS, rather than the ones farming, whose progress is gold/items they need to get what they want from the game. People don’t understand that progress is different for everyone, and by refusing to let us help them they are barring 50 players from the content that THEY payed for. its usually the farmers that start it? please. maybe 5% of the farmers are toxic at most, its probably about 75% of the players looking for LS that are toxic.

Utter rubbish.. you can try and mask the issue all you like.. LS is the reason for the event and if it wasn’t meant to be progressed then it would not be there.

The reason and only reason the toxicity occurs is because the Failtrain seek to claim ownership of a map event that has implications for others needing to run it.. so quit with your self professed BS .

If the only way this kind of behaviour and attitude can be taken out of the game then I am all for ANET killing the champ loot from these events and making it a win or bust scenario.. with a 1hr timer on the fail timer and then we can all go swimming in your #RIVEROFTEARS

This is why an anti-failtrain zerg began to appear at BLIX to intentionally go and disrupt the failtrains exploitation.. I hopped into a few of their runs and tbh it was so much fun seeing the map chat light up in a blaze of laughter when failtrains conceded defeat and moved on.. posting more LFG’s to make their new map populated.. only to find the failtrain joined the adverts and followed them round… that is the kind of issues these exploits begin to create so if ANET don’t want to act harder on failtrain exploits then I am sure the same thing will happen again.. until eventually it becomes a war of words like BLIX.

Coil Event Fail Toxicity

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

If that’s your thing, there are plenty of other champions to farm – including a chain right there in Frostgorge. It isn’t like you’re going to have to wait 10 minutes to kill another champ if this event succeeds.

I have never – and will never – fail an event on purpose. I say, let the whiners whine. If you want to do this event, do it – then report/ignore anyone giving you too much grief.

Anet made their stance on this very clear multiple times in these forums. You have every right to finish the event and griefers have to either respect that or face the consequences.

The worst thing you can do is argue back at them. Just report/ignore (if it gets too bad – not frivolously) and move on.

Don’t just call us griefers. We have every right to fail the event as well. It’s two different playstyles, neither are wrong. Anet said themselves that we are both right and wrong. None of us are griefers, we are all just players with opposing playstyles.

They also said events were not meant to be intentionally failed.. especially ones which have a necessary requirement to complete in order to progress LS.. so quit with your excuses.

It is an exploit and you know it.. just because ANET lack the intestinal fortitude to do anything meaningful about it unlike other MMO’s, doesn’t make it any less an exploit.. All ANET decided to do was make a token statement in an effort at reducing the toxicity both in game and on here whilst looking into fixing it .. the fact they then acted on the event by patching it speaks much louder. They know many of their events are flawed but don’t wish to have it acknowledged, but pretty soon their so called metrics must begin to show the unhealthy amount of loot the failtrain farmers are generating from a single event and act on it.. whether they then finally decide to grow some and start banning those players and rolling back accounts .. well we live in hope I guess
Short of killing all champ loot in events and only rewarding at the end for completion with much greater respawn timers for failure, temp/perma bans and/or account rollbacks are the only way to stop this blatant exploit of their flawed event mechanics.

Many of us like to farm and ANET have provided more than enough champs, events, mob spawns etc throughout the maps in order to do it…. difference is some players get greedy and lazy and simply look for the easywin all the time.. soon it will all come back to bite everyone.. having uncontrollable amounts of loot from single event exploits was never part of the plan.. keeping players in game loner term was.. hence legendaries and such.

(edited by Bloodstealer.5978)

Can necro pets please get some attention.

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Perhaps instead they are working on adding new animations to my necro minions so that they scratch there “insert body part” whilst trying to count all the butterflies (or mosquito’s) on their three fingers and toes.

Coil Event Fail Toxicity

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Here we go again with the “farmers hurt my feelings” threads. Sad to say GW2 is built around the premise that one must farm to acquire anything cool or rare in the game…so until they come up with more creative ways in MMOs to gain something cool, farmers will continue to come up with ways in which to acquire the needed items in as little time possible.

I mean, there are people who have been playing GW2 everyday since early launch and never had a precursor drop….so desperate times call for desperate measures.

Maybe anet needs to have a zone with nothing but level 80 mobs on flat terrain that are not linked to a story for people to to farm 24/7, but then the new complaint would be “no one is in any zone doing world events cause they are in zone X farming”

No ANET just need to weed out the players that continually look to set up these failtrain exploits.. otherwise all they will do is keep patching events to the point no one gets loot for anything anymore.

CS and Frosty already have large enough champ rotations and larger events/world bosses to hit throughout the day.. added to that there is a world event boss timer rotation.. there is simply no need to keep defending these failtrain exploits cos of lack of loot.. its purely greed and laziness to go work for the loot legitimately..
Quit with “loot is too hard” in GW2.. .. its one of the easiest games in which to make coin, you just don’t want to put the effort in to do it.

Coil Event Fail Toxicity

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Posted by: Bloodstealer.5978

Bloodstealer.5978

speaking from over 100 hours of experience at coiled, the toxicity is MUCH harsher from the side of the people wanting to succeed the event. the majority of the people will ask nicely for people to stop attacking, and that they will help find a new instance and complete the chain for the story( very few accept the help, those that don’t proceed to call the farmers worthless, exploiters, scum, etc…). of the ~50 people in each farm group there are maybe 2 or 3 who are toxic, and they are usually non english players who can only utter one or two insults. this means that roughly 5% of the farmers are toxic. those that come for LS however, may be far fewer, but what they lack in numbers they make up for in rage. of the ~150 players i have seen come for LS, I have offered help to ALL. 12 have taken my help when i offered them a new server and help completing, 5 said something along the lines of “no thats cool ill do it later, ill just farm” the remaining 130 have refused my help, insulted us, called us trash among other things, and were just generally toxic selfish children. 50 people are there to farm, one is there for LS. you are offered help, but because you are selfish you deny it and try to ruin the fun of 50 other people? this “oh farmers are all toxic and mean” crap is just that. a load of crap.

Hahaha.. oh yeah.. "Please kind sirs, please don’t keep attacking we want to fail it to exploit the reset for loot farming, come lets go find you a nicer instance instead. “hugs”.. I have seen that behaviour happen sooo often, right, RIGHT!

Toxicity exists because of differing ideals on the event, of course those wanting to complete the event get uppity as well.. it takes two to tango, but if the event was run as it should then there would be no contention of “OWNERSHIP” of the map instance would there.. Toxicity naturally exists on both side, but the cause is most definitely at the feet of those intentionally failing events and stopping progress, otherwise why would there be attitude from the other side of the fence??

Coil Event Fail Toxicity

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Or Anet could just shift the rewards over to completion/failure of the event rather than the champions.

This is likely the only sure fire way to diminish this kind of needless toxicity, but in doing so it surely sets a precedent in game and other events would likely require patching as well.

Sure the event mechanics are flawed.. and there are others with the same flaw, but a simple statement to warn players from pursuing this kind of gameplay would of likely put a lot of it to bed months ago. However ANET have proven to be both slow and weak in remedying the issues where other MMO’s would of taken a lot quicker, more assertive actions so the issues keep manifesting across the game and allowed to run uncontrollably without recourse..
BLIX was a complete loot frenzy that went stupidly out of control with ridiculous amounts of loot being farmed and when that got muted the same players began asserting their self imposed controls at coil sending it viral to pack in as many to scale the event in effort to secure more champs but protect the failtrain from any intervention by players seeking to complete.. .. if/when ANET finally repatch the event those same players will simply move on again to other places and they probably have those places already mapped out in prep.

Failure apparently has no consequence in what is supposed to be Openworld, in fact ANET seem to prefer the positives to placed at the feet of failure, so rather as another idea maybe they could place the same principle to events like 3HW or TEQ.. heck any world boss, temple, etc.. then nothing need be completed and we can all loot endlessly all day long, safe in the knowledge that the aim of the game is to fail for the win!

Can't get through Summit Invitations farming

in Bugs: Game, Forum, Website

Posted by: Bloodstealer.5978

Bloodstealer.5978

But you can’t blame these players. they are simply looking for easy win farms to exploit until a fix comes – I blame ANET for allowing it to go unpunished

You can, and should, blame these players. ANET has repeatedly stated that deliberately failing events in order to farm is not OK. But even apart from the game mechanics side – and I’m not totally opposed to exploiting such things myself, within reason – the one issue that is clearly to blame squarely on the kittenheads involved is the toxic response to the very reasonable requests from other players who want to finish those events.

It’s the same thing that got the Queensdale champ train killed off, a decision I wholeheartedly welcomed at the time, and which, I thought, took way too long to implement. The same applies here. If ANET is unwilling to bring the banhammer down on those kittenholes, the least they can and should do is to change the events so that fail-farming them no longer works or at least is considerably less lucrative than win-farming them.

There ya go Gudy.. you have stated right there.. ANET have repeatedly stated events are not in place to be purposely failed.. but those statements become empty words if they are not prepared to act on their ToS.
The very fact they put time and effort in to patch events to stop the exploitation by the failtrains says they are not happy with it.. but they refuse to deal with the actual issue .. other MMO’s I play would of released a warning a whiles back now stating that if players continue to exploit the reset mechanics by way of purposely failing events and blocking progress etc then account actions would be levied on the individuals… rollbacks, temp bans, perma bans.
ANET like to say they monitor all their metrics for things….. well someone back at HQ is obviously not reading his/her spread sheet to well when such obvious spikes begin to occur on certain events and fail to realise just how ridiculous the levels of loot are that are being farmed by the failtrains and the knock on effects it has ..
So yes I blame ANET for not being tougher on the individuals undertaking this activity… if they did then I would hazard a guess the activity would soon subside to the point its the ones that don’t really care if they get banned or not that are left to try and scale events up enough by themselves…
But who are we trying to kid.. it’s not like ANET are ever going to do anything about it except release a fire fight patch and watch them move to the next one.

why all the dislike towards Farming?

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

I don’t think people dislike farmers. I think there is a small percentage of farmers who are give the rest of them a bad name, but calling out anyone who affects what they’re doing.

Once, in Queensdale, I killed a champ. I wasn’t really thinking about it. Some farmer calls me out on map and starts yelling at me for ruining the train. This is the kind of thing that gives farmers a bad name.

Even after I apologized and said I wasn’t thinking, a couple of guys continued to hurl abuse at me.

Most farmers are fine, but a few vocal bad guys ruin the reputation of all of them.

This is very true.. the main stay of farming communities are enjoying the game hopping into a train then moving on and they have no issue in respecting others who have no interest in farming but want to complete events/champs and move on.

The issue is presented when those with bigger ego’s, and an insatiable desire to overfarm, exploit and generally feel entitled to ownership of the events/champs start to bad mouth others and thus create a Toxic environment.
Queensdale was a good example, but at the same time I blame ANET for implanting such a large amount of Champs on a “blink and miss out” rotation.. on a starter map.

Cursed Shore has a large amount of champs, as does Frosty.. the levels of Toxicity are generally pretty low because there is more choice and the zones are max level so players are there predominantly for the same reasons as well as levelling/map completion at the same time.
On the flip side the only issues that then get presented on such maps is when those farming communities find a flaw in an event and seek to exploit it on viral scales and .. like with Blix those levels of toxicity increase dramatically.

Champ trains move around the maps, which is fine.. stopping and running the same event then failing it purposely to keep the loot flowing is definitely not an acceptable farming becuase those larger than life ego’s will do and say anything in order to protect their claim of ownership.. and so the nerf bat hits and the farming community (which I happily jump into when I have the time) gets tarnished because of those numpties.

Failing Coiled Watch for farming

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Honestly why don’t A-Net just make all Fail/Win timers the same? This will stop all this failing on purpose shenanigans.

Wrong way to go about it… Failing an event must have a consequence and that consequence is a much increased respawn.. otherwise there is no incentive to stop it being failed to reset.. and therefore players don’t move around the game instead sit in once place over and over and over.

Failing Coiled Watch for farming

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Did any of those players who needed the event the succeed mention they needed it for the Living Story in chat before it was failed?

I’m sure most of the farmers there most of the time will be happy to let it succeed if someone needs it to succeed if the person asks nicely.

The players farming it have just as much of a right to play how they want as you do. When things conflict, most times if asked nicely the group that is blocking progress is more willing to play how you want for one round.

Yeah right of course.. what game are you playing ??

No one should have to ask permission to complete any event in GW2.. they are there to be succeeded not purposely failed.
If any player was to ask the first thing to be said from the failtrain would be .. go somewhere else for it were farming lalala and so it would begin.

Failtrain wont be happy until every event is nerfed in GW2 and every legitimate champ train rotation or openworld mob spawn gets hit with heavy DR or no loot drops at all from champs..

Why ANET fail to act on this kind of in game behaviour is beyond me and I don’t mean by patching the event again.. just one announcement to warn the community it is watching and will start acting on this exploitation of the event mechanics if it continues might start to see a shift in attitude but then again probably not.

But it isn’t exploitive to fail an event multiple times in a row. It is a valid way to play. Just because you don’t like it or that there are a few jerks in the group, doesn’t make it an exploit. ANet has mentioned this, but it isn’t something that they balance around. Just like key farming.

And a poster above mentioned that they asked and the farmers were willing to let the event succeed when the above poster appeared to be the only one who wanted it.

You keep trying to convince yourself of that.. then when you finally look further than the end of ya nose ask yourself why did ANET decide to patch Blix and Coil if it wasn’t seen as an exploit to the event mechanics that had/has the potential to harm the game .
Just because ANET are unwilling to actually come out and admit their game event designs are flawed and open to exploit, doesn’t mean its not an exploit.. hence there decision to patch.

But like I said it won’t take long for ANET to adjust loot drops, rewards, salvage rates, RNG to rebalance the ridiculously overfarmed loot that has come out of the above mentioned events.. and then at some point champs will get nerfed to not drop any loot during events and rotations once again altered.. so everyone looses out… but you keep telling yourself its not exploiting the event mechanic for your personal gain.

Failing Coiled Watch for farming

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Arah defence is a great example of how ArenaNET has adjusted rewards to benefits success over failure. They nerfed the one spawn pre event during assault and buffed up the mob spawns during the defence.

On top of that, the priest sometimes spawns during the defence event, so trait hunters can still get their needs fulfilled.

Finally, regardless of defence fail or success, the assault still comes when its unpublished timer completes.

This is a methodology that I feel works fabulously and would love to see more of it.

Any time failing is better than succeeding, I cannot possibly imagine it was intended.

Very true.. shame there are still Failtrain numpties that cry and whine when Arah defence is up and players want to complete it.. its as good an event to complete as the main Arah assault even with a few less champ bags.. last night I reported several players for abusing some that were merrily going about the event completing it.

Some players don’t have endless amounts of time to fail events in order to get it to respawn or activate an alternative event.. there play time is theirs and what content they wish to run in that time is darn right up to them not the failtrain.
If I am short of time and its up I will definitely be defending it or a temple etc.. its not all about the rewards and champ bags for everyone, its about enjoying the time allotted.. Cursed Shore happens to be my favourite map and there is never a moment there is nothing to be done on map.. just some numpties prefer to run from X to Y over and over and over and abuse anyone that messes with there loot bag hoarding.

Failing Coiled Watch for farming

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Did any of those players who needed the event the succeed mention they needed it for the Living Story in chat before it was failed?

I’m sure most of the farmers there most of the time will be happy to let it succeed if someone needs it to succeed if the person asks nicely.

The players farming it have just as much of a right to play how they want as you do. When things conflict, most times if asked nicely the group that is blocking progress is more willing to play how you want for one round.

Yeah right of course.. what game are you playing ??

No one should have to ask permission to complete any event in GW2.. they are there to be succeeded not purposely failed.
If any player was to ask the first thing to be said from the failtrain would be .. go somewhere else for it were farming lalala and so it would begin.

Failtrain wont be happy until every event is nerfed in GW2 and every legitimate champ train rotation or openworld mob spawn gets hit with heavy DR or no loot drops at all from champs..

Why ANET fail to act on this kind of in game behaviour is beyond me and I don’t mean by patching the event again.. just one announcement to warn the community it is watching and will start acting on this exploitation of the event mechanics if it continues might start to see a shift in attitude but then again probably not.

Is this really a reward for Level 38 ??

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

I do agree with the sentiment that a basic salvage kit at such a level is somewhat irrelevant as part of a reward, more to the extent of the quality of it at least. Though to be truthful I don’t find the rewards in Guild Wars 2 as a whole to be that rewarding.

Looking at the level alone it’s fair to say you’ve (and other players) have already been well and truly exposed to salvaging and the different qualities, so giving the more basic of kits seems underwhelming. Personally, boosters … well, I have stockpile of them I don’t use mainly because I don’t use them. Skill points: 7? That’s nice. To be truthful I haven’t done much mid levels leveling since the new experience but I do find them lackluster. But as above, I’ve found most of the rewards lackluster. That’s my opinion of course, others may have a different sentiment.

It’s a reward for leveling up (which, in case people have forgotten, we never got anything before). It’s not supposed to be mindblowing. It’s also not supposed to be worth a huge amount to a vet. It’s supposed to help out, a bit but not too much, players leveling, including those on their very first character.

Yes, lest we forget.. GW2 still attracts new players.. so I have to agree with this.

As I said previously, even though in a more candid sense.. we are all right and all wrong.. depends on how you personally see it, whether your a new player or a vet, or whether you actually do feel a sense of achievement everytime you level and get excited over receiving said rewards.

For me (and I actually enjoy creating new toons, trying out different builds etc) the real reward is the level increase and the skill point that goes with it.. it allows me to adjust every level as I go. The other rewards are pretty much irrelevant .. boosts I don’t tend to use, but sure they have a use as does that shiny new pair of pants for maybe a level.. lets be honest if you cant gear yourself as you explore each map/level then there is something wrong with the picture… so some rewards are very meaningless except for salvage and coin.. so new players I guess have that option to start stockpiling ready for crafting or selling.
Each to there own and I guess that’s really all I see from ANETS thinking on trying to fix a problem that imo wasn’t really there… then again every MMO likes to put some new paint on old things from time to time, GW2 is no different in that respect, except maybe it needed some sooner than others do/did.

Is this really a reward for Level 38 ??

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Seven skill points, a booster and a salvage kit? Sounds like a decent reward to me.

previously we used to get 1 skill point per level. now its 7 skill point given at end of every 7th level !!! lame

Actually it’s not lame. It’s better. Because by the time you get to higher levels, 1 skill point does absolutely nothing. You probably all the one point skills you need long before that. When this game was designed skill point scrolls didn’t exist either.

There’s nothing lame about the decision.

So your position is that absolutely no one ever has any use for a number of skillpoints smaller than 7, and that’s why it’s better to just give out 7 at a time?

Not my position at all. My position as quoted in another thread is that getting the same reward every single level predictably is more boring than getting different stuff at every level. When you got a skill point every level, it wasn’t special. It was something you got every level 75 times in a row. It’s very hard to look at a single skill point at level 63 and go YES! a skill point.

Even though it’s exactly the same, because you don’t get it every level it’s far more exciting to see seven skill points. This is basic, human psychology.

To people playing the game, it makes less difference than people starting new probably but it still makes a different for me. I see the new rewards and I get a bit of a boost from them. I never got that from the old rewards.

If that’s not your position, perhaps you shouldn’t be stating things that pretty much imply that it is your position.

My position is complex. Having to retype the same stuff in every thread gets tiring. I didn’t really feel it needed to be repeated here, I just gave the amount of information I felt was needed. I’m sure wouldn’t enjoy anyone telling you how to post, so I’d appreciate it if you not tell me how to post.

If clarification is required, people can always ask for it.

Can I get this post framed.. so let me run this back for clarity..

You don’t like writing stuff over and over in every thread.. maybe spend less time spreading the gospel in every thread and play more, then perhaps you will grow tired less

If it’s on topic or defending a point, sure I’ll do it. I didn’t feel it was the topic of this thread and I didn’t particularly feel it needed defending.

Haven’t you guys figured out yet that I wouldn’t even post again if you weren’t trying to disprove or dismiss what I said? lol

Vayne.. it was a light hearted poke to lighten the mood, but if you are going to comment on something like you did.. a la the 7 point skill reward etc (yes it was you that initiated that), then you surely would, could, should of expected some dialogue back on it.
As for it being off topic.. no sorry I disagree, the skill point(s) is the reward, the rest is just fluff filling to make you feel special.. then again that fluff before or after the patch was/is still pretty lame for the time spent.. but that’s just my opinion (see what I did there )

But hey in the interests of cuddles… lets all agree that everyone is right and everyone is wrong.. …

(edited by Bloodstealer.5978)

Is this really a reward for Level 38 ??

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Posted by: Bloodstealer.5978

Bloodstealer.5978

I have salvaged like > 500 items.. and then I get a basic salvage kit as reward for level 38 ?? Is this really a reward or is Arenanet making fun of us !! ??

You are not supposed to be salvaging items that early. It may be confusing.

especially when your trying to salvage higher level items with that masterwork kit.. what, what the heck do I do with this Mithril ore, is it better than all the copper I’ve been using, how can I use it, can I unlock some crafting.. ooh wait dang that’s nice jewel.. but, but it wont lemme upgrade my stuff with it… man I am totally confused screw this reward gating, its too hard!

Is this really a reward for Level 38 ??

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Seven skill points, a booster and a salvage kit? Sounds like a decent reward to me.

previously we used to get 1 skill point per level. now its 7 skill point given at end of every 7th level !!! lame

Actually it’s not lame. It’s better. Because by the time you get to higher levels, 1 skill point does absolutely nothing. You probably all the one point skills you need long before that. When this game was designed skill point scrolls didn’t exist either.

There’s nothing lame about the decision.

So your position is that absolutely no one ever has any use for a number of skillpoints smaller than 7, and that’s why it’s better to just give out 7 at a time?

Not my position at all. My position as quoted in another thread is that getting the same reward every single level predictably is more boring than getting different stuff at every level. When you got a skill point every level, it wasn’t special. It was something you got every level 75 times in a row. It’s very hard to look at a single skill point at level 63 and go YES! a skill point.

Even though it’s exactly the same, because you don’t get it every level it’s far more exciting to see seven skill points. This is basic, human psychology.

To people playing the game, it makes less difference than people starting new probably but it still makes a different for me. I see the new rewards and I get a bit of a boost from them. I never got that from the old rewards.

If that’s not your position, perhaps you shouldn’t be stating things that pretty much imply that it is your position.

My position is complex. Having to retype the same stuff in every thread gets tiring. I didn’t really feel it needed to be repeated here, I just gave the amount of information I felt was needed. I’m sure wouldn’t enjoy anyone telling you how to post, so I’d appreciate it if you not tell me how to post.

If clarification is required, people can always ask for it.

Can I get this post framed.. so let me run this back for clarity..

You don’t like writing stuff over and over in every thread.. maybe spend less time spreading the gospel in every thread and play more, then perhaps you will grow tired less

Ominous Egg - Anyone looted this?

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Posted by: Bloodstealer.5978

Bloodstealer.5978

It opens up to a lvl 55 rare weapon.. 3 options . Vagabond, Survivor and Deserter.

Sounds like its come from the Lions Arch event tbh.. but I am pretty sure its a new weapon clicky.

Only issue for me.. it dropped on my lvl 80 necro.. whilst doing a lvl 80 event – Rotbeard on Cursed Shore.. darn fine loot scaling

Attachments:

Ominous Egg - Anyone looted this?

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Posted by: Bloodstealer.5978

Bloodstealer.5978

As it says on the tin.. anyone had the Ominous Egg drop for them before.
I have never seen or heard of it before and can’t find anything on the wiki about it

Screeny attached

Attachments:

Can't get through Summit Invitations farming

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Posted by: Bloodstealer.5978

Bloodstealer.5978

ANET wont.. the same players have been running round Tyria looing for easy fail resets for ages now and then they send it viral to pack in enough players to the event to ensure it cant get succeeded.
The fact they are still being allowed to purposely fail events endlessly, even after patching them, just goes to show just how poorly ANET regard their game and their ToS.. .. So we might as well all just jump on the bandwagon and then sit back and wait for all the cries from players about how drop rates have been stealth nerfed, salvage rates diminished and DR seeming heavier etc so everyone gets stung because of these players actions..
But you can’t blame these players. they are simply looking for easy win farms to exploit until a fix comes – I blame ANET for allowing it to go unpunished .. all their metrics they supposedly keep should yield more than enough evidence for them to hand out anything from first warning to temp bans, account rollbacks or perma bans fro those who have exploited the fail timers belligerently… … then we can sit back and read all the cries of “it wasn’t me”, "your making a mistake, “I wasn’t even their”, “I was just running past and saw the 8000 champ bags lying on the ground and thought I was supposed to farm them” etc, etc

(edited by Bloodstealer.5978)

Free golem banker is NOT free for everyone?

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Nope nowt free for me either its a hoax or an extremely poor marketing ploy to try and entice others to click and buy without noticing it isn’t free.

My hope is it’s a bug, but it is one that has entered into the TP food chain.. .. whatever next for the TP, do we start getting all those historical bugs cascading back into the TP each update like in game :-D

(edited by Bloodstealer.5978)

2014 most lackluster year for gw2

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Posted by: Bloodstealer.5978

Bloodstealer.5978

for me i think #12 is still way to high
but when i see swotr is on #14 than #12 for gw2 is ok^^

Gw2 is better than most mmos imo. Wow and eve online are the only mmos I find to be Better. Gw2 just lacks endgame, which is why I’m not a huge fan of it.
Swtor is pretty darn successful. It actually rake in a lot more money than gw2 does.

Your opinion is .. just your opinion I guess, just like everyone else has a "X"is the best or better than “Y”
Look I don’t care which MMO is flavour of the month.. if I enjoy playing what I am playing then that’s all that is important.. if not then there is choice to choose.

As for SWTOR… well I was there from the very, very start.. and yeah week 1 saw impressive sales.. then the heavy drop off began to happen.. every MMO has that initial spike, but numbers fell sharply for SWTOR as it was dogged with performance issues, bugs, unfinished content, feature lacking.. this list went on for many months.. fire fighting one week to the other… a huge IP was seriously let down by the game imo .. and then of course it became one of the largest IP’s to be reduced to F2P in a pretty spectacular short space of time.

However, I went back for a look at it about 3months ago.. still dogged by its jerky performance issues but quite a bit of new stuff and some nice features etc been added and an apparently decent F2P game had emerged from the flames. with one very glaring exception…. content wasn’t just gated it was made inaccessible.. even content that was there in game from the start, unless you re-subbed. You cant even received quest rewards etc unless you buy an upgrade from the Cartel market.

So bottom line, all MMO’s have their good points, their bad points and their.. indifferent issues… its one’s own opinion on how we see the game that really matters, not some league chart that will change every time some MMO launches or updates.

To note my favourite MMO isn’t even in the TOP20, but to me its got the best combat mechanics, best build diversity, multi-classing, a much better party grouping system, better business model, and in the last few years better expansion, better graphics, and its always had pretty stable performance, less buggy (bugs and exploited are hit on quick smart and there are meaningful actions on exploits unlike GW2 or SWTOR) in fact I actually prefer paying a 12 month sub upfront for it these days cos the value is superb… but its not in the top 20 so it must be crappy… maybe, just maybe as its been around as long as another 3 letter MMO its now found its niche, its desired market audience and is merrily going about making money still… almost 10years on.

It all comes down to opinion and conjecture.. some people spend so much time worrying and whining about a games loosing players, not being no.1 on this weeks charts.. than actually playing the game or finding one they actually enjoy playing not crying about.

Great job on the Collections -

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Obtaining 100% in all collections is quite an undertaking….you should expect it to be expensive.

I do not believe that it is realistic to assume that obtaining 1 of everything that has ever existed in any video game should be an easy feat.

quite honestly, I dont’ care about 100% collections, but some collections rewards are acutally quite good. I really just want the karmic converter, that’s why I’m interest in that specific collection.

I presume the 1000 gold the OP talked about is actually about that too. And actually the price have dropped some what so I dont’ think it cost that much now.

I think the OP are more concerned about the price spike. someone was complaining about it earlier on the BLTC. What used to cost 300 gold now become 1000 gold. That being said, I think those people are exaggerating, I dont’ think it cost that much.

To be honest.. it would not matter what items had a facelift in game and became a little more important.. it could be literally anything, and someone who likes to play the TP as part of their fun will take a stab at hoarding things in readiness for the update.. .. minis, dyes, etc etc.. all have seen price spiking of late not just the new craze for some exotic names things.. to not expect price spikes around updates etc is a little naïve though.. and of course it goes back to the OP not having to spend anything on them if he/she didn’t want to cos there isn’t any rush to be that special snowflake.
In a short space of time the prices will likely normalise again.. Mini’s are a decent example of that, cos prior to the update they began to spike by around 50%+.. now they are already dropping back to what they were weeks before and so will other items as more and more players obtain them.