If they add any sort of way to bypass the restriction, the restriction will become pointless.
My point exactly
I don’t think it’s fair to criticize the OP for wanting things to be easy. After all, they bought multiple accounts (which benefits ANet directly). It’s reasonable to think folks shouldn’t be penalized for being successful at earning gold.
However, it’s also reasonable that ANet institute mechanics to prevent gold sellers from transferring money easily. The 500g limit makes it a lot less attractive to potential buyers, since it increases the inconvenience and increases the risk of buying gold on the black market. If that reduces the amount of gold selling substantially, I’m all for it: reducing gold selling benefits the entire community in large and small ways.
tl;dr I’m sympathetic to the OP’s view; I just think ANet is right to go after gold sellers (and buyers), even if it makes things more inconvenient for some of us.
In terms of the specific issues raises, the 500g/week can be worked around, using some creative management. It certainly won’t be as convenient as it was before, which is partly the goal of having a limit.
And for setting up a guild bank, I’m unsure why the primary account can’t buy the influence necessary. Is there some reason the secondary account needs to spend the coin?
I think that’s kinda what I said.. I wasn’t criticising the OP btw, I have nothing against players being good at the game and reaping the spoils for the efforts (I too have considered purchasing a second account but I missed the last 75% window so that put paid to that idea).
I just don’t see any reason to make rules then allow them to be worked around for the same reasons they were put in place for.. to curtail the movement of gold in order to try and out the goldselling scum.
As I said I think its a good idea to have the rules in place but imo I think 500g/week is still to generous amount.
As for the notion of needing more to be able to upgrade a guild bank on a second account.. sounds a little fishy to me as there are already “easy” ways to do that like you and other posters have already highlighted.
The gold limit is a little to generous imo and I for one wouldn’t be upset if they sliced it in half, if it can rid the game of those goldscamming scum and the ever increasing scavengers asking for gold in map chat..
The transfer limits were put in place for good reasons and allowing ways to circumvent the rules for individuals whether for legitimate reasons or not is simply not a good idea.. it kinda says “what’s the point of having rules in the first place”
Nah you took a decision to purchase a second account so now you gotta go make your money the same way other players have to in order to build your guild (which for all we know could just be a smokescreen behind a n other reason for your post).
…SNIP…
…SNIP…
..SNIP…
Right it’s based on what I don’t like. Obviously no other group of people could possibly have the same likes or dislikes as me. or the same interests. Obviously I’m not in a guild was a couple of hundred people, many of whom I speak to each week. Obviously I have no power of observation and can’t draw conclusions from what I’ve seen and heard.
Yes, there are people out there frustrated by the fact that they have to do specific content that they don’t like to get rewards they really want. I know this because some of them have actually posted threads about it. They’re usually shot down pretty fast, but stuff has been posted.
And more than that I’ve seen people talking in map chat about stuff, heard people in guild talk about stuff like that, and yes, some people are frustrated. Now that’s not to say they’re leaving, or threatening to leave, but you know, I don’t have to see someone get hit by a car to know that if cars are driving too fast, it’s likely going to happen at some point.
The direction of the game, reward-wise is moving in a way that some people are definitely asking for and some people are definitely disenfranchised by. Not just me.
Now if you have evidence that no one else feels like this, or about numbers, I’d sure be glad to listen. I don’t know how big my group is. What I do believe is the people who want challenging content tend to be a fringe group.
You are the one making the assumption statements not me, your the one calling it the majority based on yours or your guildies personal feelings, which fyi in no way signifies a majority. Fact is you don’t really know what the heck your actually arguing for and against your only aim is to derail what is a very interesting thread, which to some of us (yes some, not a minority or a majority but some!) might just agree with.. I know that doesn’t sit well with you, but yes some of us don’t feel the need to agree with you so get over yourself.
No one but you chose to throw the tangents to call out exclusive rewards, no one was asking for it or said it was or wasn’t the direction things are or should /would be going.. you once again took that all on yourself to call that monkey out of the cage based on YOUR feelings. So as I said before give us this evidence to substantiate your claims and stop your backpeddling and smokescreens.
Hey I get it.. you don’t want instanced content cos you feel it will lock you out of something cos you don’t like the idea of running stuff unless its got a zergball to hide you or a “BUY NOW” sign over it.
NOTE – Instanced content does not mean it has to be overly hard and can be include a variety of different challenges not just combat, it doesn’t mean it has to hold exclusive rewards, doesn’t require players to revolve their RL around when an event is going to spawn and still have to be there an hour earlier to try to get a slot on the megaserver map copy, doesn’t have to rely on a few larger guilds or community guilds to organise exclusive event runs, but it does allow some better organised team play, does allow players to think about builds a little more than it does in zergfest openworld content, which in turn lends itself to some of the new trait reworking/expansion.
Lols so you want everything easywin from the content or P2W if you don’t like running said content.. ohh my giddy aunt… compelling argument for not having instanced content much.. I am crying here!
It is a compelling argument if it’s going to affect the bottom line of the game and it might. You seem to be laboring under the assumption that I’m just talking for me and about me. No. I’m talking about a certain type of player that exists in these games in massive numbers. I’m pretty sure there are more people who play the game who want different channels to get to rewards than there are people who want hard content with excluive rewards.
Your argument is I want everything with no work. My argument is you want the game to fail, because you’re advocating something that a minority of the playerbase wants at the expense of what I believe to be the majority.
You laugh at me because you think that I want stuff easily. I’m amazed that you think that a business can survive on supporting the minority and ignoring the majority.
Rubbish, and you know it !! – Everything you said was based on what YOU like or don’t like, what you find disenfranchising not this apparent majority .. btw please supply proof of this if you can because most of what I see, read and hear is of the desire to have more things to do, more meaningful and challenging content (whether it be instanced or openworld) which offers a far greater replay value.. that does not come from giving players like you the opportunity to bypass it and go straight to the gem store and buy it. Its that kind of tripe that ruins any decent MMO imo.
In fact I would not to unhappy with the occasional gear creep and it will likely always happen from time to time, but unlike the many other MMO’s that creep doesn’t need to be gigantic step ups just wee weeny ones and thus far ANET have done a pretty decent job of controlling that aspect.
Further to this some level of exclusive rewards is often a vital component in keeping MMO’s alive while new content is being planned developed tested and patched in.. I am glad it can’t be churned out in a day, loaded up the next and bought by you soon after, but that often dictates the need to include some low hanging fruits but with the occasional carrot dangling with a sharp hook sticking through it to help maintain some level of login consistency. That in no way means that instanced content must have exclusive rewards gated behind it, but sometimes it might just like we have in some of those “epic dynamic events” we currently have in our openworld zergfest.
This game I like. But if exclusive rewards, too many of them, are locked behind content I’m not enjoying, I can see myself walking away from here too.
One of the things I like about this game is that I can get most rewards doing most things. Not all, but most. I’d sort of hope that would stay the same.
WHAT ARE YOU TALKING ABOUT? Seriously you’re in shambles here and once again I can’t wrap my head around what it is you’re advocating. First you talk about how we don’t need instanced stuff because it’s possible to make challenging open world stuff, but then you talk about how anything challenging is bad for the community because if it’s hard then only a small amount of people will do it which would automatically create some kind of elitest superculture.
Then you complain that there are exclusive rewards from doing stuff that you might not want to do and that would make you quit. That’s INSANE because that’s how it has been since day 1 and it’s not just from dungeons! There is equipment that only comes from dungeons, equipment you can only get from spvp, a set of weapons that only comes from wvw during tournaments, gear that only comes from specific world bosses like Tequatl and the evolved jungle wurm, and luminescent armor requires that (among other things) you complete all the achievements of living story episodes. The entire philosophy of this game is that getting gear is easy, getting the impressive and cool looking gear (which is statistically not better in any way) takes some time and effort.
So is it just when it’s from instanced dungeons that you have an issue, or do you have a problem with all of those things? Cause to me it’s starting to sound like you want to turn this game into a bland flavorless gray mush where nothing is hard and you can get any item you want without trying anything new or challenging.
Look this isn’t really rocket science, but I’ll break it down for you. The most prestigious weapons in Guild Wars 1 could be bought for gold if you had enough gold. Tormented weapons, celestial compass, voltaic spear, all of them could be bought for gold. So if I didn’t want to run DOA (I beat it once and swore never again), then I could still access those rewards. So it didn’t particularly bother me.
Many of the rewards in Guild Wars 2 however are going account bound which means that I’d have to do content I might not enjoy to get rewards I want.
On TOP of that, there’s the issue of the community. In Guild Wars 1, I didn’t LIKE the community the grew up around DOA and UW. This build or get out is not my idea of fun, particularly in a game about builds. Again, because I had the option to buy most of those rewards, I didn’t have to deal with that kind of annoyance and I could enjoy the parts of the game I enjoyed.
So there is more than a one fold problem. You don’t understand what I’m saying because I’m replying to posts and not writing a term paper. Each post deals with a small piece of what I’m saying.
And you know, if you don’t get it, that’s okay. I’m sure some people do.
Lols so you want everything easywin from the content or P2W if you don’t like running said content.. ohh my giddy aunt… compelling argument for not having instanced content much.. I am crying here!
It can and does Vayne, but on the flip side, it can also strengthen a community.
It is all in the way the community handles it.
It’s when you have conflicting goals that you create a situation where the toxicity arises. That’s why I’ve seen more toxicity in Silverwastes than I have in any dungeon I’ve done. “kitten it south, you all suck!” is a pretty common response when they’re overloaded with people and fail. But… that’s easy content and you still have toxicity.
Instances can allow people to play with only those they want to, that’s a good thing imo.
In many games the best rewards are locked into instances. That means that people who want those rewards have to brave those instances. The people who are “good” at those games, band together and farm those instances. The other people try to get into groups, and that’s where the conflict starts.
Now, if you have say 20% of players who love hard content, 20% of the players will be satisfied with that situation . 80% will be broken into two groups. Those who never do it and those who do it grudgingly even though they don’t enjoy it.
Of the groups who don’t do it, that group will be broken up into two groups, those who don’t care about the rewards and those who are frustrated that they’ll never see them. So you have a potential to kitten off a much larger percentage of the player base than you’re helping.
On top of that, the hard content crowd almost always wants if not better, at least exclusive rewards.
So you end up with some people who are really happy and some who are disenfranchised. I’ll probably do the content and not enjoy it. Enough of that and I’ll stop enjoying the game, which is what happens in every other MMO I’ve played to do.
I do enough stuff for rewards I don’t enjoy, I think why am I playing this game to not enjoy it, and I walk away. Happened with Rift, WoW, Lotro, Aion and others.
This game I like. But if exclusive rewards, too many of them, are locked behind content I’m not enjoying, I can see myself walking away from here too.
One of the things I like about this game is that I can get most rewards doing most things. Not all, but most. I’d sort of hope that would stay the same.
No one is talking about having exclusive rewards.. the rewards are the same for all instanced or not.. it would just be nice to not have to plan my life around when things like a 3HW are going to pop today and ensure I have that additional hour needed to have a chance to be included in it. Its the events that have become exclusive not the rewards… the megaserver lottery makes getting into one of those “epic dynamic events” often impossible because the next map copy often has too few to run it due to lame/lack of scaling. I wouldn’t even mind if the rewards were scaled down based on the difficulty scale.
Open world events as is are either a 30 second faceplant or megaserver ip lottery.
Instanced takes that way, its reduces lag issues, it makes organising around it easier, it takes away exclusivity of the event and likely allows the content to be better scaled/controlled… nothing wrong with any of that imo.
Liadri was in the open world, not an instance. Just saying.
Actually Liadri is an instance placed within Open world.. unless of course you could somehow get your zerg to come with you. You spoke to an NPC and it sent you into the arena to fight a series of challenges.. yes they were skill based challenges and decent ones as well but they were instanced.. amazing what such a mechanic can do for content replay value… but it’s strangely funny how you seemed to miss that.
Edited – not for anything offensive Vayne, simply spelling mistakes…
(edited by Bloodstealer.5978)
The dynamic events was focused on because it was innovative and good for marketing. Dont try to spin it any other way. They have never said that one particular area is the focus of the game. Thats just your opinion.
Its certainly true they have focused more on open world content over time for various reasons. But that doesnt mean its the main focus of the game. Its just easier and more popular to develop. But it doesnt really have the same longevity as other content.
Sorry they did say their goal was to create a living/breathing world. Not just once but many many times. Now I’m not sure how anyone things an instance would be a part of that.
https://www.guildwars2.com/en/the-game/
First page now of the description of the game. Bold letters:
“Enter a living, breathing fantasy world”
It’s always what was talked about. In your OPINION it was marketing which is why they said it, but my OPINION is not only backed up by what they said, but also by what they’ve done.
Yeah a living breathing world full of meaningful epic dynamic event that very few do or are able to do should a failtrain zerg take claim….
The only real epic events are simply cheesed because the lack of any meaningful scaleability and “consequence” and merely require the zerg to WP in, crush the mobs in seconds and WP to the next map moments later.. yeah epic dynamic events with such meaningful consequences ftw!!They also said something about not wanting the “swing sword, swing a sword again, swing it 10 times…” – I guess like the many other words laid out in their original idea of the game.. things change and instanced content would be a welcome change for me personally. This WP in with a full zerg and autoattack for a few seconds then off to the next just isn’t cutting it for a leading AAA MMO, we may as well be back in the 80’s on our ATARI’s playing space invaders for the endless resets of same “epic dynamic event”… then again at least when you cleared a screen of mobs in space invaders the next one got progressively more difficult.
Whether they were successful or not doesn’t alter my point even a little. As for the swung a sword line, I’m pretty sure what Colin meant by it isn’t what most people think he meant by it.
Edited to be less offensive.
So you felt the need to be offensive Vayne… or is that just how you want to jump on the defensive as usual. I didn’t even set about changing your point of view, it’s yours afterall so your entitled to it, but maybe you need to realise others are also entitled to theirs and when the two don’t marry up it doesn’t mean your the one everyone should back cause you won’t have a bad word said about ANET or the game.
As for what Colin meant.. ooh please it’s as clear as day what he meant by that and many other things as well that have since fallen by the wayside, stop trying to polish that armour every post. It was a very direct way of saying they dislike that kind of stuff other MMO’s have thrived on and they believed GW2 was going to be something different.. well I guess in some respect it is cos instead of always swinging the sword all the time sometimes we have to go fetch an apple, then another, then 10 more or maybe some feathers, maybe some rocks or … eeerm I think you get the jist.
The dynamic events was focused on because it was innovative and good for marketing. Dont try to spin it any other way. They have never said that one particular area is the focus of the game. Thats just your opinion.
Its certainly true they have focused more on open world content over time for various reasons. But that doesnt mean its the main focus of the game. Its just easier and more popular to develop. But it doesnt really have the same longevity as other content.
Sorry they did say their goal was to create a living/breathing world. Not just once but many many times. Now I’m not sure how anyone things an instance would be a part of that.
https://www.guildwars2.com/en/the-game/
First page now of the description of the game. Bold letters:
“Enter a living, breathing fantasy world”
It’s always what was talked about. In your OPINION it was marketing which is why they said it, but my OPINION is not only backed up by what they said, but also by what they’ve done.
Yeah a living breathing world full of meaningful epic dynamic event that very few do or are able to do should a failtrain zerg take claim….
The only real epic events are simply cheesed because the lack of any meaningful scaleability and “consequence” and merely require the zerg to WP in, crush the mobs in seconds and WP to the next map moments later.. yeah epic dynamic events with such meaningful consequences ftw!!
They also said something about not wanting the “swing sword, swing a sword again, swing it 10 times…” – I guess like the many other words laid out in their original idea of the game.. things change and instanced content would be a welcome change for me personally. This WP in with a full zerg and autoattack for a few seconds then off to the next just isn’t cutting it for a leading AAA MMO, we may as well be back in the 80’s on our ATARI’s playing space invaders for the endless resets of same “epic dynamic event”… then again at least when you cleared a screen of mobs in space invaders the next one got progressively more difficult.
(edited by Bloodstealer.5978)
Dude. Its a l2p issue. Sorry
Seeing how a lot of people above you agreed, I would say that no, it’s not an L2P issue.
How about you either present a valid argument based on fact, or just refrain from posting.
I think he has actually… you clearly don’t understand the phases of the event, Jourmags animated clues or what to do within each phase except to try and hit him and wonder why you can’t…. you don’t need to spam heals all the time, you don’t need to try to damage Jourmag when he isn’t stunned and you don’t need to be in range of him all the time to be useful. Add to that you are provided weapons with range to damage the wall in phase 1 which also has a protection shield, you can also damage him at start of stage 2 when he’s targetable.
If you feel compelled to try the suicide run then gear/trait correctly, time your heals, pop stability at the correct times and pray hard.. otherwise do other useful stuff like protecting the golem, kill ice pillars, kill vets/champs.. just please don’t cry foul of an event that is only marginally more challenging than Shatterer and that challenge is basically … time/boredom.
Just say no to instanced content.
Yeah lets have more of the “WP into a map sit at champ spawn waiting for others to hopefully run the pre-events or whine if no one is doing them/doing them fast enough, kill boss in 30 seconds and then WP to the next one.. rinse repeat on the egg timer”
Yeah just say yes to kitten, skill less content which requires nothing more challenging then selecting the correct WP, hitting auto attack for a few seconds or digging kitten in the sand to uncover endless amounts of hidden chest.. of course its also a challenge to ensure you have enough inventory spaces in which to accumulate the fruits of your efforts that you did nowt to earn.
Then again ANET seem to like the zergfest, farmfest, failfest approach and what does have some effort involved like 3HW they can’t even be bothered to scale such things appropriately to make it possible for more players to complete rather than just a few large scale map capped spawns that becomes a lottery to try and zone into.
(edited by Bloodstealer.5978)
Well, technically, the Arah chain isn’t a temple chain. I have no idea if that’s why they didn’t code in a fix akin to the Grenth/Mel fix (probably isn’t why at all), but whatevs. Either way, it would be nice if people did for sure have that option to get it on defense.
That we agree on.. saves so much toxicity. Though to be fair I haven’t seen Arah defence be an issue for like a year or more now as generally most players seem to like the nice long farm and then a quick hop over to Mel or Grenth with maybe a Penitent/Shelter farm enroute
It was aimed exclusively at organised guilds and they complete it regularly. The only way you will get to finish this is to join their groups and teamspeak channel
Bah they just didn’t want to have to attempt to scale it appropriately after the fiasco’s with other large scale events preceding it.
All it did was turn many small guilds away or force them to hop over to other guilds for a mass zerg affair.
TT though has some of the worst rewards going in comparison to the effort to organise and complete.. scaled and instanced would of been far better I mean the rewards that it yields I would expect if a small 10-15 player guild attempted it not a whole server cap effort.
Yes I know what it says and both assault and defence require you to secure the the promenade as such. I did not mean it was only granted for killing the High Wizard.
Ima gunna try finding the patch notes for this cos I am sure it was patched around a week or two after it was originally implemented… but hey I might be wrong.. its not unheard of.
This is probably what you’re thinking of. https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-15-2014/first#post3919207
“Trait Unlocking:
Line 2—Trait XIII: This trait is now also awarded from successfully completing the defend event at the Temple of Grenth as well as the capture event.
Line 3—Trait XII: This trait is now also awarded from successfully completing the defend event at the Temple of Melandru as well as the capture event."They made it so the Grenth and Mel traits could be obtained during defense. Arah didn’t change, though.
Yeah I know that, that’s the temple trait patch they put in .. but something sticks in my head that the Arah defence was patched somewhere around the time Blix was becoming toxic as well… but I cant find anything so unless ANET can confirm anything different I will have to concede the point
Seems strange though that they alter the temple defence traits but leave out the Arah defence trait… consistency at its finest.
I thought that crappy defence requirement had been patched shortly after it made its way into game because of all the griefing of players wanting to run the chain.. so you don’t need to fail it to get it.
Nope! still need to fail that one! You actually have to kill the Risen Wizard to get it! I did the event, including the defenses, several times, and never got the trait(Read the wind i think, whichever one is “Kill the Risen High Wizard”) they fixed it for the temples..but didnt change it for that one. They did try to make the wizard spawn during defense..but it doesnt, unless enough players are there, and sometimes an old version of the event spawns instead!
I’ve done the defence twice today on different map copies and both times the wizard spawned, tbh it’s not often I don’t see it spawn.. it’s one of the best farm on CS so letting defence fail is always going to be contentious, which is why I was sure they had fixed the fail achievement to be awarded on both outcomes as long as the wizard is killed in the process
Killing the wizard during the defense does not count. You have to complete “Defeat the Risen High Wizard and secure the Promenade of the Gods” to unlock those traits. And that is only done during the taking of Arah, not defense.
Yes I know what it says and both assault and defence require you to secure the the promenade as such. I did not mean it was only granted for killing the High Wizard.
Ima gunna try finding the patch notes for this cos I am sure it was patched around a week or two after it was originally implemented… but hey I might be wrong.. its not unheard of.
I’m on two boats here.
The first is that the entire design of events is that it is just as much freedom to make it fail as it is freedom to make it succesfull. So nobody should be forced to finish it if they don’t want too.The second however is that these situations very often lead to verbal abuse. The fact that this happens makes it an issue. Cause making an event succeed is more in line in what people expect to be “normal” behaviour, that is the wayt to fix it if it leads to verbal abuse.
This event is an excellent example where the difference in goals leads to verbal abuse and griefing. That means that in this case, the event should be altered to make succesfully finishing it more worthwhile.
But another example that is going (reasonable) well nowadays is Coiled Watch.
Not completing the event makes it spawn more champions, so people try to farm it. On normal days this leads to limited issues. Eventually it does happen that the event is finished, but the chain resets reasonable quick anyways, so people don’t make a fuss bout it. On days that it is frostgorge sound event completionist, the farmers take their loss and skip that day of farming. In my experience, there was controverse here at the start, but now it cooled down and settled down in a good status quo.Another example where it goes well is The Silver Wastes. Cause the chain is the only big thing happening in the map, the two different approaches to farm this map are very well reflected in the LFG-tool and works reasonable well.
I always prefer that we solve this as a community then get Anet fix this for us as a big brother.
Pretty sure Coiled Watch fail farm is a thing of the past.. the event chain is normally completed on any map I frequent and I run it a lot now the event is farmed to completion.. it fits in well with the normal Champ rotations around the map and a full run yields anywhere from 8-15 champs depending on how well it get scaled and in the time it takes to run the whole chain through I think its a better outcome than farm a few champs on the first part and letting it fail to respawn on a timer.. nah I am reasonably sure the old failfarm toxic event has been consigned to the history books, but stranger things have happened I guess.
…
By purchasing keys you are basically acknowledging your ok with lottery involved.. if after finding you get insufficient amounts of tickets or a n other items that you wanted and choose to whine about how much it might now cost to get what you want.. simply means you shouldn’t of entered the lottery.
…Can a 12 year old kid, who gambles with his parents money, understands this kind of things ?
IMO, he can’t, and that’s why he’s such a good prey for Anet, and such a cash cow….
As a parent… I wouldn’t allow my 13yr, 15 yr old just whip out my card and go buy the things in the first place… the game has a 12 rating but that does not exonerate parents from being responsible for their kids actions.
If they feel it’s fine for their kids to spend RL coin instead of using in game currency to purchase keys that clearly state can unlock “a variety” items found within the gem store (as does the chest itself) then that is entirely down to them, its their money afterall.
Add to that if the player or the responsible parent cares not to read what is being purchased and misses the fact it does not guarantee a scrap or full ticket or anything for that matter, then sorry that’s not ANET’s fault and your point is moot.
As for gambling.. its not a gamble because your guaranteed something for your money 100% of the time.. so its merely a lucky dip from the tombola where everyone is a winner.
(edited by Bloodstealer.5978)
The fact remains that the only way to get tickets is via chests. Putting value on other items in the chest does not change the fact x amount of chests must be opened to acquire enough tickets to purchase a bl claim ticket weapon.
It is also worth pointing out that a skin in a MMO is a completely different beast compared to a skin in a very controlled and limited game.
That is why i compared them based on work done, which is the only thing comparable.
My suggestion to them is to make black lion tickets purchasable with gems. 1 ticket would go for somewhere between $5-10. If all weapons are reduced to 1 ticket then i think $10-15 is reasonable. However $25 is too much for a weapon skin.
By purchasing keys you are basically acknowledging your ok with lottery involved.. if after finding you get insufficient amounts of tickets or a n other items that you wanted and choose to whine about how much it might now cost to get what you want.. simply means you shouldn’t of entered the lottery.
Sure there is a small chance each time you open a chest of getting a scrap or a whole ticket, but there is also a greater chance you wont get either, but you do always get something for your money so what you really should be considering is that this is a gamble where you win 100% the time, just maybe not the jackpot every roll.
Another way you could look at it is put your $20 into a fruit machine and see how much you get back.. then consider how many jackpots you hit in the process.. I would hazard a guess it might just be zero in both counts whereas the BL Chests always see you walking away with a prize.
If your not happy with that then it’s simple, don’t buy keys farm the gold and buy them off the TP… no one is forcing you to spend real currency to either buy keys or buy the skin all can be purchased using in game currency.
(edited by Bloodstealer.5978)
I thought that crappy defence requirement had been patched shortly after it made its way into game because of all the griefing of players wanting to run the chain.. so you don’t need to fail it to get it.
Nope! still need to fail that one! You actually have to kill the Risen Wizard to get it! I did the event, including the defenses, several times, and never got the trait(Read the wind i think, whichever one is “Kill the Risen High Wizard”) they fixed it for the temples..but didnt change it for that one. They did try to make the wizard spawn during defense..but it doesnt, unless enough players are there, and sometimes an old version of the event spawns instead!
I’ve done the defence twice today on different map copies and both times the wizard spawned, tbh it’s not often I don’t see it spawn.. it’s one of the best farm on CS so letting defence fail is always going to be contentious, which is why I was sure they had fixed the fail achievement to be awarded on both outcomes as long as the wizard is killed in the process
Maybe Anet should make content more logical. Where completing an event is more profitable than failing it. For the players, choosing the most profitable path is logical course of action.
For the general whine over this or any player interaction, go find another layer then. You can log in and out of the character or use guesting to find another layer. If you don’t like what the majority of players are doing, find somewhere else where you like what the players are doing.
If that’s the megaserver map copy that has capacity then your likely going to just end up back on the same map most of the time until that copy reaches cap and a fresh copy opens. As for guesting .. hmm isn’t that a thing of the past now megaservers are here or are you referring to joining someone on another map, in which case you need to find someone via the LFG and hope the map isn’t already full.
Maybe Anet should make content more logical. Where completing an event is more profitable than failing it. For the players, choosing the most profitable path is logical course of action.
For the general whine over this or any player interaction, go find another layer then. You can log in and out of the character or use guesting to find another layer. If you don’t like what the majority of players are doing, find somewhere else where you like what the players are doing.
Exactly! And maybe They should give us traits for completing a defense event as well.
I tried for 6 hours…6 hours..to get the trait for killing the Risen Wizard…i changed maps..did everything i could. Every…single…time…nobody would let it fail..so much fun, i just want that trait…
I thought that crappy defence requirement had been patched shortly after it made its way into game because of all the griefing of players wanting to run the chain.. so you don’t need to fail it to get it.
Just another day in intelligent game design and making it feel like actions and consequences make the open world feel.. real… pfft!
Simply put GW2 has become more rewarding to fail events knowing full well the consequence will result in a fast reset and more fat lootz to failfarm.. dare anyone go against the failtrain cos ya know, completing something isn’t allowed anymore as it takes too long to respawn and reloot…
Ogre Wars has been a complete lottery since I can remember and no sign of ANET doing anything about it anytime soon.
Why they thought it would be a good idea to include SAM in any collection achievement is beyond me.. having an item like SAM firmly placed in the lap of the RNG Gods is one thing, but to actually have to pray to the RNG Gods extensively just to get them to allow the event chain to work in the first place is another.
Bug fixing in GW2 is getting to a be a big joke, I have been pretty supportive of in game issues since BWE1 but tbh things now are getting too mirky in game .. Melandru bugging frequently, events with collections linked to them like in Timberline or Straits not completing.. the list is growing each patch not decreasing over time.
It’s getting to the point ANET might as well consider placing the collection items like SAM into a karma vendor list and making them an expensive option for players who cant even get to run the kitten event for weeks on end.
I fear what a HoT potato we can expect (pun intended)
(edited by Bloodstealer.5978)
If i were you, I would just continue killing the ambient creatures and let them be mad (might even be entertaining, watching them rage). There’s no rule against killing ambients or doing tasks to fill a heart.
That makes you no better than them though so yes you can be reported and removed from map.. its happened quite a few times in Rata before the nerfbat hit
Just a heads up – the heart you’re mentioning has crows, not ravens. And the crows give little progress to the heart’s completion. The rats, which have green names and are thus not affected by the Maize Balm, are required as well. Heck, the rats can’t even be killed by weapons, you have to press F to ‘Exterminate’ them. Maize Balm doesn’t affect green named friendlies (source: https://wiki.guildwars2.com/wiki/Throw_Maize_Balm), so it’s in your best interest to avoid the crows and go after the rats instead to avoid knocking heads.
OT: It’s wrong in any part of the game to whisper things like the OP mentioned to anybody for any reason. Screenshot the offense, block the person/people and report them accordingly. Be aware, though, that falsely reporting people or misusing the report function will cause your account to be actioned instead.
I agree. I think this is very simular to the queensdale train.
If the MB-farmers would PM something like:“Hey mate. I think you are trying to do the heart. We actually farming here and need those crows alive for it. You can do the heart much quicker by pressing f next to rats. then it doesn’t interfere with our farm either. So what bout helping us and keep those crows alive?? thanks a lot!”
If someone still persist in killing the crows…well it is a free world. So let them!
It is the toxic behaviour that makes it wrong. Not the request behind it.As for those saying they are going to whiteknight over there…You agreed to the code of conduct.
"
While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game.
"
So by going there with the purpose to cause distress to people playing and enjoying the game (by farming elementals), you are the ones in violation of the code of conduct yourself. (just as those farmers are in violation when they resort to hate speech).The codewords here are live and let live.
The toxic chat has been reported and I’m certain that support will deal with this swift and apropiate.
The heart quest is a mere distraction event and actually the rats and crows both add to getting it done quickly.. there are far more crows than rats that spawn thus players have every right to kill them.
However that event is over in a matter of minutes.. weapon achievs, ambient killer achiev and slayer achievs are a different story.
That particular place is ideal for doing all 3 at once which is why I use it.. I set myself away from the maze muppets and farm a single cluster of 3-5 crows whilst comforting the quaggan to spawn the ridge scales.. killing all with whatever weapon I am looking to score with… but – the farmers cant share, they hurl abuse and in turn mess their own farm up spending more time trolling 1 person sticking to a very small cluster of that island.. so in turn they loose other spawn spots as I set turrets up and insta kill the corns… but ty for the ambient kills along with a few extra ToT bags..
Lesson to the farmers.. you don’t own the map space so learn to share .. ANET implemented all the different achievement/quest facets and also the maze balm – maybe they lacked the ability to foresee the issues that things like maze balm would create, but its done so get used to sharing the space or go elsewhere.. simples!
-removed most of my own quote-
Arenanet devs: instead of solving this issue locally, maybe change the way vial of maize balm works. The idea was fun and nice, but sadly some part of the community can’t handle this in a responsable way.
Maybe, if this is really needed for economic purposes (which I doubt), put some ambients inside the home instances, and make it only work there.
Actually the balm doesn’t need nerfing.. much simpler to just reduce the amount of ambients that cluster and change their respawn rates to say 5mins.
If they want to nerf the balm fine, maybe only allow ToT bags to drop for the player throwing the maize balm.The other place that the corn muppets like to claim and abuse others at is the little hut behind the beholder spawn in Queensdale again just cull the ambients back a bit.
The thing is that ambients are all over the world, so you need to cull a lot to prevent them from simply moving to the next spot.
Also, some ambients are a vital part of the game. They contribute to the ambience. culling them back would change that. And for what? some people misusing an option that is supposed to be a fun gag. I think that in this situation there is lil reason for compromising with those that ruined the gag in the first place.
Yes they are all over Tyria for sure, but there are only a few profitable areas that have a large enough pool of fast respawning clusters where 1 balm can induce 30+ ToT bags every few seconds when the masses are in the mood.. which from experience is all the time. Certain spots are a 24/7/365 farm and its out of control which is why toxicity is on the increase once more.
Go in, kill stuff, block people, complete heart, get out. Too hard?
No thanks.. I like to go kill ambients .. as many as I can to get all my weapon achievements done and my ambient killer achievement done, then do the heart quest and then if I still enjoy it I might carry on some more .. who are you to tell me to move on – unless of course you can prove to me your claim of ownership is legit.
BTW.. I may be some time getting those weapon achievs.. If you don’t like it then kill afew and get out and go find somewhere else to throw your balm.. grief me and you get reported, try to disrupt the cluster I am farming to grief me more and I place all available turrets up at all th ambient spawn locations… thus the griefwars2 rears once more… see what I did there.
The point is, since Anet doesnt seem to like farming like this (RIP queensdale train) they should do something about it since new people who go there will probably get verbaly abused by the people there. It is like Queensdale all over again where people where flaming if a champ died earlier before everyone got there.
It’s not the farming, but the behaviour of both sides. I remember in Queensdale not only the people flaming if a boss got killed, but also people deliberatly killing bosses with the soul purpose of destroying the train. Personally I was always fine with people killing a champ. It is a newbe map and those things happen. But if people do it, just to annoy that is just as bad.
This group of people got actually haunted out of rata sum allready by a fix.
my advice:
- Do not go into debate
- /report players for verbal abuse ingame
- make screenshots and sent in a support ticket
- Do your heart in anyway you want to do it, ignore them. Once done, move along. Some tips: if you put yourself on offline, you can’t get pm’s. If you also disable map and local chat, all they can do is sent emails. Misusing that system for flaming purposes will only get them banned quicker.Arenanet devs: instead of solving this issue locally, maybe change the way vial of maize balm works. The idea was fun and nice, but sadly some part of the community can’t handle this in a responsable way.
Maybe, if this is really needed for economic purposes (which I doubt), put some ambients inside the home instances, and make it only work there.
Actually the balm doesn’t need nerfing.. much simpler to just reduce the amount of ambients that cluster and change their respawn rates to say 5mins.
If they want to nerf the balm fine, maybe only allow ToT bags to drop for the player throwing the maize balm.
The other place that the corn muppets like to claim and abuse others at is the little hut behind the beholder spawn in Queensdale again just cull the ambients back a bit.
unfortunately the Candy Corners believe they have a god given right to claim anywhere they like as their own and abuse those that don’t conform.
That beach is actually a very good spot to get your ambient kill and weapon achievements done as well as the obvious heart quest.
I would love to see players jump over to it and start weapon kill collecting, but take some fire proof underpants and play music.. loudly, cos they will try to abuse you as hard as possible in order to protect their claim… if that happens take some screenies and report the offenders.
TBH I tend to pick a small cluster off to the side of the candy muppets and keep myself to myself.. but then at some point they just cant resist any longer and start flaming, hurling abuse and then trolling the ambient’s I am killing in my little cluster.. so alI I do it swap to my (if I am not already on it) and go about placing as many turrets around the respawn points until they learn the error of their ways.
Bottom line is ANET implemented weapon kill achievs, they implemented ambient kill achievs and they placed heart quests around the maps.. maze balm monkeys have to learn they don’t own maps and their “everyone report that player for killing crows” will likely only result in themselves being banned for abusing the reporting system.
(edited by Bloodstealer.5978)
The difference to TP flipping and your real world analogy is that in game, anybody has the ability to TP flip or undermine a TP flipper.
If you don’t want to buy your bread at 25 euros, put a bid in for less. If you don’t want to buy an item at an extortionate rate, don’t. Just be patient.
As expected, you miss understand the point.
People abuse the buy and sell option, and avoid playing the actual game.Buy sell trade tax should be higher, so people would actually use trading post when they need it. People actually play trading post game at least 1-5 hour per day. Trading post flipping went so far, that almost every one does it even if they deny it, even myself, because you can earn 100x more gold in few hours that you would earn in 1 week.
And I desire to stop this, so people actually go out there, and use the purpose of exploring, so people would think as trading post as something that they use when they need it, not to abuse it for making gold.
And for your argument, every one can open own store and sell bread too.
No I think it might be you that misunderstands it… or maybe your own TP flips have prove to be a little on the dry side this month perhaps.
Look fact is it’s a game, played by a whole bunch of different people who happen to enjoy doing different things and many have different goals they want to achieve.
If people want to play TP games then all power to them and if your not happy with it then don’t get caught up in it and go explore, count butterflies or ooh yeah go get the items yourself.
TP flippers are only half the issue when it comes to items/prices…. the buyers only buy what they want/can afford so it’s really quite simple – if your not happy don’t buy, wait till price comes down or go farm it yourself.
Your RL analogy fails hard because.. this is a game and has no RL affect.. unless you let it affect you.
Suggesting CS (Customer Support) to support 1 or multiple customers is not welcome? This is basicly their job. I’m not saying it should have a prior over other stuff.. i am all ok waiting for a week.
Where do we make a line to say a customer is not ok to seek support? Also i think you underestimate the amount of players that need to do this. If i made up a number like 1% i’d not be shooting too far when i say this’d cost them 1% of what it costs them to reply to tickets that say hi.
Just because it doesn’t effect you doesn’t mean it is not worth supporting. And thank for telling me to deal with it or gtfo in a nice manner..but that is basicly what you said at the end. I like this game – i am asking for help i have no plans on playing another game.
Lemme tell you another bug that is happening in GW2. A very VERY (probably less than the ppl in my spot due to gold) small amount of people experience a bug where they get DC from log-in servers due to their friendlist being too populated. I am one of them. And guess what? They do support this and although no ETA they are working on it and bla and bla. My point is – just because something only effects a couple people you thinking deal with it or gtfo or no support cause not enough ppl effected is very poorly thought.
I’ll sleep now – thanks all for your opinions on the subject so far!
huh.. of course they will support something that is bug related.. your multi boxing money transfer dilemma is not a bug.
The rules are there for us all to abide by.. a cap has been set for everyone, if you choose to try and circumvent it then expect appropriate actions to be taken. You might feel their are lots of players like you including goldsellers and map donation scavengers etc but the rule is what it is.. asking CS to jump through a hoop and try to wave a magic wand for you, means they have to then wave it for everyone else and that isn’t going to happen and quite rightly so.
I have seen the type of LFG’s posted up for SW chest farm “donations welcomed”.. well sorry any fool that wants to donate to you is just that a fool. The chest farm is there for any and all and your choice to put a tag on for 5-6 hours a day is your choice but asking for donation.. hmm suspicious much… lols it’s rude to send it back yeah right.. I have run a few of those SW chest runs and a constant “please donate peeps” is a frequent map chat request alongside that LFG.
Simple fact – there is limit set for the amount of gold you or I can move around, period!
CS are not here to give you some kind of special snowflake treatment in order to circumvent the rules.
CS wont have the time to dedicate staff to interrogate every single players account/account activity/ in game activity in order to prove the player is legit and not some bot owner trying it on… the rule is there for good reason and anything that falls outside that rule is either acted on or in your case filed appropriately.
Well to bring it back to PvE… those little pop up asking you to accept being moved to a more populated map in order to close the current map copy.. hmm yeah.
See how often that works out as it should.. T3 dry top gets the pop up and you get put back to a T1 drytop with no one on it happens every single time to me.
Basically megaservers sounds great to try and crowd what is likely a diminishing population into less map copies but at least get the mechanics around it working properly otherwise just go back to specific server but cut loose those that have low pops proving players with a free server xfer to other select servers then after the cut off point is reached push a forced server merg. This megaserver mullarkey is awful imo.
I got it, I just took it that the OP was one of those individuals that like farming/gatherings the materials to make an item on their own for the feel of it, and Bloodstealer’s easywin comment just made me think he was saying OP just wanted things handed to him.
That’s basically what he’s saying. aophts is wanting things to be easier for the rarer items. All rarer items, not just the ones that actually have a problem (easy to tell due to his complaint about T6 materials as opposed to, say, Silver Doubloons or Giant Eyes). How they are obtained in all games is the exact same: either by farming the item, crafting the item, or by buying the item (when applicable for obvious reasons). However, the items in question have to be rarer than the vendor-trash loot in order to have them still be valuable (which is why the vendor-trash loot is just that). This leads to Bloodstealer’s point: that all aophts really wants is for things to be easy, so that he can just ignore the fact that there’s a market at all and play by himself. There are no MMOs out there that make it as easy as GW2 for basically anything but the Legendary Weapon level equivalents (which, even then, aren’t actually in most other MMOs due to the fact that they’re the same as a considerably easier to obtain alternative) and the very select few odd-ball things (dungeon specific drops, bugged quest drops, and Giant Eyes leading the list). However, even the rarest stuffs in GW2 tend to not be as rare as a real grind-fest MMO, of which they’d just be barely in parity with.
In this case, using the T6 example given from the opening post, what exactly is there that you couldn’t reasonably farm? Outside of making every single item in the game, which isn’t exactly supposed to be a reasonable goal for everything but the most hardcore, there just isn’t any one specific item that requires enough T6 materials that it would take a completely unheard of amount of time in MMO terms (though, most of them would be pretty unheard of in normal RPG terms). Outside of all of the ones that require the very clearly problematic parts, ones that ANet has even stated they plan on doing something about in the expansion, you’re not looking at more than a week of heavy grinding. Which is absolutely pathetic in comparison to the months and months it takes for a similarly “hardcore item” from any other MMO in a similar vein.
I disagree. Have you ever tried to directly farm t6 mats? (directly, not indirectly) It’s simply not realistic in this game. You farm for loot in general here and those mats happen to be a byproduct of that. If you specifically target a specific item in this game to farm you are in for a rude awakening.
The acquisition methods of this game simply are not the same. They do not have that self fulfilling aspect. As such, much of the sense of accomplishment of making items in this game vanishes. Instead of “I built this house with my bare hands”, it’s “I worked a 9-5 and hired contractors to do the work”.
It doesn’t have the same feel for a lot of players.
Yeah I make a bee line to farm T6 mats as often as I can.. is it 100% reliable – no and it shouldn’t be.
GW2 like any MMO requires it to include a few carrots and things like that big ole legendary or the rare item collections are just that.. they are carrots but those carrots require you to keep jumpoing and reaching for them.
Other MMO’s have you endlessly farming the same dungeon, the same raid, the same farm spots in order to obtain that one shiny or those crafting mats.. there is nothing different about that per se in GW2.
The only real issue here is some players just want it yesterday with minimal effort beyond farming one spot on auto attack while they go to the pub and expect a pile of T6 in their inventory by the time they return… aint gunna happen. These items are longer term goals to keep you in game as long as possible until you achieve it or take the decision to buy gems and buy the mats.
The economy is set up to give you a choice.. be thankful that obtaining gold is easy in GW2 which in turn presents you with that choice to buy or farm.. you have still achieved your goal if you farm enough gold to buy the mats to make the shiny.. other MMO’s don’t and expect you pay each month to keep jumping for the carrots until RBG favors you or absolutely require you to buy currency to buy the mats..
I mean cmon in GW2 you don’t even need to use real hard cash if you don’t want to, but meeeh you cant always have cake and expect to eat it..
If ANET didn’t place these carrots what would we have left to achieve.. nah sorry this thread is about nothing more than one players desire to have things handed on a plate with the least amount of effort.
I got it, I just took it that the OP was one of those individuals that like farming/gatherings the materials to make an item on their own for the feel of it, and Bloodstealer’s easywin comment just made me think he was saying OP just wanted things handed to him.
That’s basically what he’s saying. aophts is wanting things to be easier for the rarer items. All rarer items, not just the ones that actually have a problem (easy to tell due to his complaint about T6 materials as opposed to, say, Silver Doubloons or Giant Eyes). How they are obtained in all games is the exact same: either by farming the item, crafting the item, or by buying the item (when applicable for obvious reasons). However, the items in question have to be rarer than the vendor-trash loot in order to have them still be valuable (which is why the vendor-trash loot is just that). This leads to Bloodstealer’s point: that all aophts really wants is for things to be easy, so that he can just ignore the fact that there’s a market at all and play by himself. There are no MMOs out there that make it as easy as GW2 for basically anything but the Legendary Weapon level equivalents (which, even then, aren’t actually in most other MMOs due to the fact that they’re the same as a considerably easier to obtain alternative) and the very select few odd-ball things (dungeon specific drops, bugged quest drops, and Giant Eyes leading the list). However, even the rarest stuffs in GW2 tend to not be as rare as a real grind-fest MMO, of which they’d just be barely in parity with.
In this case, using the T6 example given from the opening post, what exactly is there that you couldn’t reasonably farm? Outside of making every single item in the game, which isn’t exactly supposed to be a reasonable goal for everything but the most hardcore, there just isn’t any one specific item that requires enough T6 materials that it would take a completely unheard of amount of time in MMO terms (though, most of them would be pretty unheard of in normal RPG terms). Outside of all of the ones that require the very clearly problematic parts, ones that ANet has even stated they plan on doing something about in the expansion, you’re not looking at more than a week of heavy grinding. Which is absolutely pathetic in comparison to the months and months it takes for a similarly “hardcore item” from any other MMO in a similar vein.
This person gets it.
In every other MMO out there, you can farm to acquire materials to create something, it takes some time, but you can, you have a DECENT drop rate. But in GW2 you can’t, even with high magic find you only get junk and the drop rate of good materials (the T6) are ABYSMAL (to be gentle).
“B-but you have moldy bags!”
Do you mean those bags that have a 0.0000000000000000001% chance of T6 mats and a lot of Thick Leather Section?Yes, it is a complain, but what i want to know is, why we can’t farm the materials? Why it boils down to farm gold like a madman in dungeons and fractals?
I don’t really know what your talking about. This game follows the same model as all the others; you kill stuff, they drop things and many of those things are mats or stuff you can convert into mats.
You are not playing the same game as everyone else then.
I think he is.. you on the other hand seem to be wanting something similar to .. easywin.
Every MMO I have ever played has the same method of gathering… resource nodes, reward loot, champion bags or trash mob kill loot and all are based on a similar RNG concept.
Farm places are nothing more than spots on a map where certain mobs etc are located that have a chance to drop something you need.. yes a chance. The loot tables get altered a little based on the level of the map/mob etc…. GW2 is no different.
T6 mats are rare mats for a reason high level /rare/specific requirements and as such have a reduced chance to drop them.. nothing new there either. I f they dropped to easy players would soon have nothing to play for .. yes MMO’s have carrots that are dangled on strings but to get the carrot you gotta jump through the hoops and guess what,, as a business its ANET’s job to try and keep you jumping for the carrot for as long as possible in order to retain you in game or tempt you into thinking its time to go buy some gems to convert to gold and buy what your after
That said the only mat I personally think has an issue regarding drop rate is the Giants Eye, but I believe that is due to be fixed by ANET in the future.
Simple fact is if you cant wait then go buy it from the TP
I just did a tracert to the Lornars Pass map I am on… 206.127.159.151 and all goes well until it hits ncsoft.com at 206.127.157.85 / 206.127.157.102 / 206.127.159.151 and from there on it tells a sorry tale.. big ping times over 1000ms then it drops back to around 400ms then up again sometimes as high as 2000ms for me.
I have given ANET the benefit of the doubt over the last few years but right now this game has so many issues both ingame and performance around it.. I am really fearing for how HoT is gunna perform on the back of it all. Me personally I wont be spending out on an expansion until I see signs of some real measurable improvements and fixes.
Well something isn’t right.. cos now their Ping counter has been killed (suspicious much) and FPS has nosedived on the SW map I am on
well last few days I have been seeing pings going up and down like a yoyo.. I normally see pings of between 40ms- 70ms, but of late its been like 40ms – 6000ms.
Also last night ping was at times stable but spells of skills lag of around 5-10secs
Performance of late in GW2 has simply been crash and burning I would love to know what is being done to lift it back up, if anything.
Please remove cripple from hyenas. You already get slowed down when they hit you anyway. It’s just frustrating. Even on my warrior using “Charge” I just can’t stand it.
I don’t know what’s the point of this. Is it to annoy players? Because this is in no way challenging. It’s just frustrating.
Maybe there are some players who enjoy getting crippled every 1 or two minutes while running on the map. Maybe they’re even really into getting pushed back by randomly spawning teragriffs when they try to open chests. I personally don’t and I hope the majority doesn’t enjoy it neither.
Lols.. not sure if trolling or just a someone that really needs to go back to a starter map and learn to dodge some more… only fools or really, really poor players run thro mobs and not expect to take some form of hit and then come whine about it.
Seriously though you say your a pretty good dodger .. this thread maybe counters your own statement really. Heck let’s not stop at Hyenas, lets also remove cripple from wurm attacks and wolves and birds.. hell lets just remove all mobs dmg affects and why stop there, lets turn all mobs into butterflies so that you can run around unhindered.
Nah personally I stand by my original statement.. take a trip back to a starter map and try for that little chest inside the circles, then try it again and again and again and again and…….
No it’s not ok to beg on the LFG.. but then again I am not convinced reporting them does anything anyway.
There is a certain individual that is always in Divinity begging for random amounts of coin as well as posting on the LFG.. when someone makes comment he map shifts to LA repeats then hops back.
I have reported him countless times over the last few weeks, but nothing changes.
I would take a stab he’s probably scav in RL as well
may be based on how many characters you created during the stresstest.
guildie of mine deleted his revenant and created a mesmer afterwards, got 2 chestsWell that’s cool then cos I wasn’t in the test and I don’t have a portal stone, but yay I got me 1 Heroic chest and a letter of Influence… kinda blows that theory sky high I guess.
Personally I am thinking its either a bug or something to do with guilds in readiness for HoT.. but who really knows – ANET as ever don’t like to give out any kind of detail and prefer the…. “let em guess, conspire and blow bubbles out their ears”
Was it that you just didn’t do the stress test? Or that you actually didn’t even have the beta slot before? Either way, the 2 happened at the same time, they removed beta slots from all those that had been in it, and these chests were sent out. There are bugs at work here somehow.
But what we do know for sure at this time, is that at least many (if not nearly all) people that were in the stress test got the chest(s), and many people that got the chest(s) were in the stress test. There are not a lot so far that are indicating they weren’t in it, weren’t selected at all, and got the chest. We aren’t hearing of the opposite either, that people selected didn’t get it, however they would be less inclined to come here and find the thread until later when they find out they don’t have it.
Regardless, we are stuck waiting on Anet to officially state something.
Wasn’t in the stress test, and have’t put too much effort into getting a portal stone.. kinda like the idea of seeing HoT as a surprise this time round.
As for Beta slot yea I like many, many others have/had the Beta slot that is/was unusable and that may well be where this potential bug has originated from – tho a guildie never got anything.
This period of silence from ANET is definitely steering more towards a bug as they likely wouldn’t announce anything until they have identified a fix for it. If however it is genuine gift for some reason then they really should be saying something by now….. I guess time will tell so I am leaving mine unopened in the bank
(edited by Bloodstealer.5978)
may be based on how many characters you created during the stresstest.
guildie of mine deleted his revenant and created a mesmer afterwards, got 2 chests
Well that’s cool then cos I wasn’t in the test and I don’t have a portal stone, but yay I got me 1 Heroic chest and a letter of Influence… kinda blows that theory sky high I guess.
Personally I am thinking its either a bug or something to do with guilds in readiness for HoT.. but who really knows – ANET as ever don’t like to give out any kind of detail and prefer the…. “let em guess, conspire and blow bubbles out their ears”
Well the Stress Test / Beta theory isn’t right cos I wasn’t in it/them and just received 1 Heroic Chest and 1 letter.
Just out of curiosity how many of you that have got the mail are guild leaders or officers .. perhaps in small guilds. As the mail that comes with the Letter of influence seems to suggest maybe joining forces.. ooooh Alliances – -> can it be Anet
The Watchwork Mining Pick is a problem. It offers extra functionality above and beyond that of any other unlimited gathering tool, making it the de-facto choice regardless of whether or not anyone actually likes the animation. Since no further unlimited gathering tools have been released with similar functionality, it’s clear that this is a failed experiment, yet the pick remains in the store, possibly because the picks provide a needed source of watchwork sprockets. It’s easy enough to say that it should be removed anyway, but what if the effect was decoupled from it instead?
The suggestion: Leave the watchwork mining pick alone, but create an item which grants the effect of producing watchwork sprockets at random when you mine. This could be a consumable produced at cost for non-watchwork mining pick owners, an unlimited-use/toggle item for watchwork mining pick owners, or both—literally any implementation would alleviate the problem, even if it’s less convenient. You’d still be able to just use the pick as usual, but at least there’d be other options.
C’mon, I’d love to be able to use a full set of golem tools or mad scientist tools without feeling like I’m leaving silver on the table every time.
Go buy the pick.. put your argument to rest or is the issue that you care not to want to buy it but want to be able to craft a food or something that gives you the same effect or hope to buy a cheaper upgrade element to gain the effect – in which case it would be you that holds the advantage over others that put their hand in their wallets and bought the pick as is.
But anyhow your argument is moot considering the item is available to anyone and everyone.
(edited by Bloodstealer.5978)
pretty sure ANET have noted the drop off due to players becoming bored .. hence the Portal grind for BETA access. It’s a pretty good way of keeping players logged in the wee bit longer and also provides a decent way of trying to ensure beta access is taken up by active players not names on a list that may not of played for months/years.
As for your notion that it lacks grind in GW2.. we must be playing different versions but I too enjoy the Living Story idea (moreso season 2 to be fair)
Well the “can’t stack/won’t stack” bug has been reinforced with the latest patch so things that were affected by the bug from previous patch are falling foul of it again even though many of use used the work around of changing maps or logging out/in again with items in the inventory.
Now however some of them still wont stack like SP scrolls.. yes they are going to be phased out with HoT but until then I would prefer having my bank/inv slots not used up with duplicate items… bug fixing at its finest again ANET
If it’s how some of you wanna get your thrills and kicks then all power to you.. I guess for some it’s the closest they will likely ever get to the real deal.
Seriously though if your so keen to look at half naked body of humans, human like, cats, dogs and trees then I would hazard a guess there are far more educational sites you can frequent to get your kicks.
Personally I couldn’t care less what players dress up or dress down like in game, its not something I worry about but if the devs ever decide its remotely a good thing for the game then it should at least come with a stat penalty or such including the current allowances on helmets and such.
Going to wager you do care. Otherwise I don’t even see a reason you’d post in this thread let alone hope that a penalty would be incurred for a purely cosmetic choice.
Sorry to disappoint ya but no I don’t.. I grew out of trying to stair at fleshy pixels many moons ago, but like I said whatever floats players boats is fine with me.
As for stat penalties it wouldn’t make much sense to go into world boss events, or any kind of event/raid etc naked without a penalty of some kind to your stats.
Heck why spend the time gearing up or buying outfits etc if all ya going to do is run around without them on .. but if players wanna waste the gold and in many cases real hard currency to then play naked fantasies .. well as I said all power to them, its money well spent in terms of filling the coffers back at HQ
If it’s how some of you wanna get your thrills and kicks then all power to you.. I guess for some it’s the closest they will likely ever get to the real deal.
Seriously though if your so keen to look at half naked body of humans, human like, cats, dogs and trees then I would hazard a guess there are far more educational sites you can frequent to get your kicks.
Personally I couldn’t care less what players dress up or dress down like in game, its not something I worry about but if the devs ever decide its remotely a good thing for the game then it should at least come with a stat penalty or such including the current allowances on helmets and such.