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Guild Tavern Restoration 2: Small Guilds

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Warframe did the Dojo building in their game right:

http://warframe.wikia.com/wiki/Clan#Clan_Tier

As the table shows, you can have different sized clans based on the biggest barracks build in your Dojo. Depending on that, you can invite more people, but at the same time all rooms you can build will increase in cost by the same multiplicative factor that got applied to the maximum amount of players your clan can hold.

If you are a small 10 player clan you will pay the minimum for each room. If you build barracks for the next clansize you can have 30 players but you will also pay 3 times the amount for rooms.

Rooms have building time, so reducing the clansize just to build a single room from 1000 to 10 will require like a week or so to rebuild back to 1000 max players and in the meantime 990 of your players will be without access to the clan or its dojo (which is required for research of new items).

As a member of a sub 10 player clan in that game, I have access to a massive dojo with every relevant research facility, tradings posts etc.
And we already have enough materials to build decorations and decorative room.

A similar system should be used in GW2.

My clan totally exploited that system.

We built the entirety of the functional dojo at minimum size and cost, and only then upgraded barracks and added everyone else. Not only that, warframe, as a f2p game supported completely by microtransactions, actually allowed us to speed track it through buying the puzzle piece thingies directly from the cash shop.

It’s an extremely easy system for large clans to exploit, and did nothing but make it even easier for large clans to subvert the cost.

I think DDOs system, after quite a few growing pains, is pretty good. Every guild can get a guild ship and slot in upgrades and buffs. They can even upgrade the ship to have more slots for those things. But it’s really hard for small guilds to get the best ships and keep every buff and upgrade running with out playing 24/7. It is a good balance and it is not really exploitable. There are lots of games they could have gotten ideas from.

They should have made it so that if a guild had everything unlocked before and then did the expedition and got a guild hall, that it then would have everything unlocked that it did before. And for new guilds or guilds that did not have anything the cost would be equal to what it was previously and used the same currency. There was really no reason to recreate the entire system. That was done so they could add some huge grind to it and only to add huge grind.

That’s been my MMO of choice .. since the very first EU beta lightbulb went on.
ANET could learn a lot from the systems utilised in DDO.. I rate it highly even after 12 years its still has excellent build diversity, content scalability, and modes, guild functionality systems, combat mechanics. The only thing that held DDO back for so long was the legal rangles over lore and who owned the rights to the lore.. now that’s history it is pushing quality content out lot more timely and dare I say “more in line with its playerbase’s needs”

As for guild ships.. our small guild had to work hard to get it, upgrade it and maintain it.. but that’s the fun part to owning it.. its not meant to be easy but neither is it meant to be taken away from you and relocked behind paywalls and grinds when changes are made -DDO scales the effort requirements very well imo without making it easy win for any size guild new or old. – I disagree though when you say you have to work 24/7.. never has my guild needed that kind of effort in DDO… in GW2 well that’s a different story entirely now.

(edited by Bloodstealer.5978)

Immersion Broken, Game Ruined - Look Here!

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Embarrassing? You’re assuming the QA all played Guild Wars 1 and were all into lore. I’ve seen worse typos in top best sellers. Entire wrong names used. It happens. This is a pretty small molehill even for this community to turn into a mountain. lol

LMAO .. WHAT!

Yes its QA fail 101.. whether they played GW1 or not.. the game lore is supposed to be consistant at the very least.. therefore when implementing something that is hinged around lore it should of been QA’ed accordingly – stop making up this stuff please.

- Excuse me Ferrari QA 101 .. this side panel is meant to be on a Fiat Panda!
- Oh sorry customer.. I never worked on Fiat Panda’s before
- Oh that’s ok pretty minor molehill, I’ll buy it anyway…

Guild Tavern Restoration 2: Small Guilds

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Indeed, you can make a guild with any numbers, however, it also means that by choosing to remain small, you are limiting yourselves to certain contents and in this case, guild missions. You can call the people who argue or are against your opinions white knights but do be aware that I, myself, is against the opinions in this thread because the suggestion given involve scaling and scaling itself is unfair to all bigger guilds, this include guilds that might be big on the roster but small in active level.

Honestly, if every single person in a 500 guild donated, it wouldn’t even be considered a challenge.

Btw, this is taken from a interview with anet. Given this statement, unlikely they will make further changes.

Our goal was to ensure we didn’t really need to tweak any major game system again after this expansion and our focus could be entirely on adding new content,

You might wanna go read the latest Colin state of the game posting… iirc he is already telling us they are going to be more a lot of tweaks and rebalances etc on a regular basis going forward .. once again your info is very questionable.

Guild Tavern Restoration 2: Small Guilds

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Indeed, you can make a guild with any numbers, however, it also means that by choosing to remain small, you are limiting yourselves to certain contents and in this case, guild missions. You can call the people who argue or are against your opinions white knights but do be aware that I, myself, is against the opinions in this thread because the suggestion given involve scaling and scaling itself is unfair to all bigger guilds, this include guilds that might be big on the roster but small in active level.

Honestly, if every single person in a 500 guild donated, it wouldn’t even be considered a challenge.

Btw, this is taken from a interview with anet. Given this statement, unlikely they will make further changes.

Our goal was to ensure we didn’t really need to tweak any major game system again after this expansion and our focus could be entirely on adding new content,

Back peddling much.

What are you talking about.. Not everyone wants to be a desperado in guild chat notching up bodies for the sake of it… that is one of the major reasons small guilds exist.. they are more often than not a closed guild of friends/family etc and have no desire to open the floodgates. You might like being a number on a guild roster, others dont and no one should be forced or limited to expand guilds unless they want to.
ANET set out the guild systems around 5man groups but now they have stifled those guilds, which I would hazard a guess make up a fair chunk of the concurrent playerbase.
Bottom line they have sold an expansion using new guild systems, guild halls etc as one of its major SP’s but when the money is handed over they hit us with the BS.. no wonder much of the info on the expansion was so vague and guarded, cos doing the maths many guilds I bet wouldn’t of bothered shelling out for an expac that actually doesn’t have much in it and is veiled in grind and money sinks to flesh out the content for longer.

What they should of done was ensure that guild progression and achievements were consistent across the varying guild sizes.. like many other MMO’s do and have done for many a moon… but this to me smells of very lazy or poorly thought through development angles when it comes to progressive content systems… tied in with a money grab.

Guild Tavern Restoration 2: Small Guilds

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Everything a small guild needs is available for less than 200g. An expedition costs 100g and you can buy the merchant and repair station for less than 100g with no other materials needed besides favor. If you want more than that, you need to play the game just like everyone else.

Just because you “want it now” doesn’t mean you’re entitled to it. You have to work for it like everyone else.

We did, and managed to get a full unlock on our guild eventually. And then it got taken away from us.

That’s the part you seem to be missing. It is a massive grind just to get to the point where our guild was two months ago.

Yes, i think i am entitled to the things i have already worked for.

You know, you are complaining like you are the only one whose full upgrade guild got taken away.

There are more than 4,000 guilds (according to anet statistics that claimed guild halls) and how many % of those guilds complained?

eermm what’s your point and what are you trying to represent.

4000 guilds is nothing in comparison to how many guilds are in the game.. on any given hour you can count a 100’s of different guilds trying to recruit in map chat.
Maybe now ask yourself how many of those 4000 guilds have 10 or less members.. I don’t mean solo guild banks.. actual guilds with small friends/family members.

Bottom line is you have no clue what your on about and what the stats really show.

I will stick my neck out and say the vast majority of those 4000 guilds are much larger in size and therefore have a much easier time in claiming, unlocking and upgrading.
No one said it has to be easy win for small guilds.. the same level of difficulty can exist based on appropriate scaling of requirements and difficulty without having to resort to ripping players off with an expansion promising new features then effectively taking away what they had already achieved and locking it behind further gold sinks and grindfests and forcing guilds to start over… desperate attempts at player retention and gem sales with kind of mullarkey will likely only force players to grow discontent and leave, something my guild discussed only last night.

I’m in a 140 person guild… so not large by any means. Any given night we have 20-40 regularly active players. We claimed Guilded Hollow our first attempt a day after launch. We were one of the first few in the world to get our pvp vendor up. We were the first on our server to get our arena up…

We are a tight knit organized guild who use TS regularly to coordinate and socialize. All of us put the guild before ourselves. We have a set schedule of guild events everyone enjoys so we get things done as a community.

It’s not about how big your guild is. It’s about the type of people you recruit and the in guild atmosphere you foster…

of course its about your guild size.. if your in a small guild of <10 players you have to work way harder or rely on others to help. Just to increase guild levels and complete missions is an ask in itself… if the requirements were better scaled to accommodate but keep the same level of difficulty as a guild with 20, 50, 500 members then it should have been done.
To now say small guilds under a certain size should no longer function is a smack in the face from ANET.
But as I have said before the only real way to combat this rip of philosophy is to stop putting coin their way and/or leave.

Not trying to be offensive here I swear… but a ten man isn’t a guild. It’s a raid party. A wvw havoc squad. A group of friends with a tag… I honestly feel 10-20 person guilds would be the minority in this game. They can’t cater to the minority. My advice? Expand your circle of trust. There are very good people out there looking for a guild.

Your opinion is yours.. to me its moot and as ANET allow just a single person to create a Guild and content designed around short man groups.. ie 5 in party at a time.. your point is doubly moot to me.
As for expanding.. Why should small guilds have to expand – we prefer to play in small guilds for reasons of our own – trust being one but family, close friends, etc being others and closed guilds exist to play within those circles.. add to that many small guilds don’t have the time to organise large guild activity and prefer to steer away from any additional dramas that more often than not become all to common.

Single man guilds I agree are nothing more than storage ponies but more than that then they have every right to be able to have access to the content that is paid for .. as it stands that is very much a sore point with many small guilds… not impossible to overcome, no one said it was, but there is no way a 5 man guild can grindout the necessary mats, coin etc any time soon for a lot of the upgrades currently and I dare not think too far ahead either – and that’s where small guilds are going to simply drift away due to loss of interest imo.

Bottom line is ANET have screwed small guilds over royally.. they know it but hope it pushes gem sales up so those guilds convert to gold and buy mats upgrades and go back for more gems.. larger sized guilds have no such issues cos its spread a lot thinner and requires everyone to do a hell of a lot less in game.

(edited by Bloodstealer.5978)

Guild Tavern Restoration 2: Small Guilds

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Everything a small guild needs is available for less than 200g. An expedition costs 100g and you can buy the merchant and repair station for less than 100g with no other materials needed besides favor. If you want more than that, you need to play the game just like everyone else.

Just because you “want it now” doesn’t mean you’re entitled to it. You have to work for it like everyone else.

We did, and managed to get a full unlock on our guild eventually. And then it got taken away from us.

That’s the part you seem to be missing. It is a massive grind just to get to the point where our guild was two months ago.

Yes, i think i am entitled to the things i have already worked for.

You know, you are complaining like you are the only one whose full upgrade guild got taken away.

There are more than 4,000 guilds (according to anet statistics that claimed guild halls) and how many % of those guilds complained?

eermm what’s your point and what are you trying to represent.

4000 guilds is nothing in comparison to how many guilds are in the game.. on any given hour you can count a 100’s of different guilds trying to recruit in map chat.
Maybe now ask yourself how many of those 4000 guilds have 10 or less members.. I don’t mean solo guild banks.. actual guilds with small friends/family members.

Bottom line is you have no clue what your on about and what the stats really show.

I will stick my neck out and say the vast majority of those 4000 guilds are much larger in size and therefore have a much easier time in claiming, unlocking and upgrading.
No one said it has to be easy win for small guilds.. the same level of difficulty can exist based on appropriate scaling of requirements and difficulty without having to resort to ripping players off with an expansion promising new features then effectively taking away what they had already achieved and locking it behind further gold sinks and grindfests and forcing guilds to start over… desperate attempts at player retention and gem sales with kind of mullarkey will likely only force players to grow discontent and leave, something my guild discussed only last night.

I’m in a 140 person guild… so not large by any means. Any given night we have 20-40 regularly active players. We claimed Guilded Hollow our first attempt a day after launch. We were one of the first few in the world to get our pvp vendor up. We were the first on our server to get our arena up…

We are a tight knit organized guild who use TS regularly to coordinate and socialize. All of us put the guild before ourselves. We have a set schedule of guild events everyone enjoys so we get things done as a community.

It’s not about how big your guild is. It’s about the type of people you recruit and the in guild atmosphere you foster…

of course its about your guild size.. if your in a small guild of <10 players you have to work way harder or rely on others to help. Just to increase guild levels and complete missions is an ask in itself… if the requirements were better scaled to accommodate but keep the same level of difficulty as a guild with 20, 50, 500 members then it should have been done.
To now say small guilds under a certain size should no longer function is a smack in the face from ANET.
But as I have said before the only real way to combat this rip of philosophy is to stop putting coin their way and/or leave.

Guild Tavern Restoration 2: Small Guilds

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Everything a small guild needs is available for less than 200g. An expedition costs 100g and you can buy the merchant and repair station for less than 100g with no other materials needed besides favor. If you want more than that, you need to play the game just like everyone else.

Just because you “want it now” doesn’t mean you’re entitled to it. You have to work for it like everyone else.

We did, and managed to get a full unlock on our guild eventually. And then it got taken away from us.

That’s the part you seem to be missing. It is a massive grind just to get to the point where our guild was two months ago.

Yes, i think i am entitled to the things i have already worked for.

You know, you are complaining like you are the only one whose full upgrade guild got taken away.

There are more than 4,000 guilds (according to anet statistics that claimed guild halls) and how many % of those guilds complained?

eermm what’s your point and what are you trying to represent.

4000 guilds is nothing in comparison to how many guilds are in the game.. on any given hour you can count a 100’s of different guilds trying to recruit in map chat.
Maybe now ask yourself how many of those 4000 guilds have 10 or less members.. I don’t mean solo guild banks.. actual guilds with small friends/family members.

Bottom line is you have no clue what your on about and what the stats really show.

I will stick my neck out and say the vast majority of those 4000 guilds are much larger in size and therefore have a much easier time in claiming, unlocking and upgrading.
No one said it has to be easy win for small guilds.. the same level of difficulty can exist based on appropriate scaling of requirements and difficulty without having to resort to ripping players off with an expansion promising new features then effectively taking away what they had already achieved and locking it behind further gold sinks and grindfests and forcing guilds to start over… desperate attempts at player retention and gem sales with kind of mullarkey will likely only force players to grow discontent and leave, something my guild discussed only last night.

My point is, that guy and yourself (since you agree to him) complain and feel entitled to certain things because you lost a full upgraded guild but you are not the ONLY one that lost a full upgraded guild. So, how can you feel entitled to something when majority don’t feel that way? If majority do feel that way, why is the complain thread so little, not as many as the HOT preorder veterans complain?

Clueless answer is .. clueless.
Who said anything about being entitled.. no one is saying we shouldn’t have to work to get things.. L2read then engage brain before opening mouth.
As for you thinking this complaint is a true representation of the “MAJORITY or MINORITY” then again you have no idea and no evidence to back that statement up.
less than 1% of the player base ever go near the forums in pretty much any MMO so please refrain from trying to make out your some super duper player who knows all ..
There are far better informed white knights on these forums, leave the sucky sucky up to them perhaps.

Guild Tavern Restoration 2: Small Guilds

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Everything a small guild needs is available for less than 200g. An expedition costs 100g and you can buy the merchant and repair station for less than 100g with no other materials needed besides favor. If you want more than that, you need to play the game just like everyone else.

Just because you “want it now” doesn’t mean you’re entitled to it. You have to work for it like everyone else.

We did, and managed to get a full unlock on our guild eventually. And then it got taken away from us.

That’s the part you seem to be missing. It is a massive grind just to get to the point where our guild was two months ago.

Yes, i think i am entitled to the things i have already worked for.

You know, you are complaining like you are the only one whose full upgrade guild got taken away.

There are more than 4,000 guilds (according to anet statistics that claimed guild halls) and how many % of those guilds complained?

eermm what’s your point and what are you trying to represent.

4000 guilds is nothing in comparison to how many guilds are in the game.. on any given hour you can count a 100’s of different guilds trying to recruit in map chat.
Maybe now ask yourself how many of those 4000 guilds have 10 or less members.. I don’t mean solo guild banks.. actual guilds with small friends/family members.

Bottom line is you have no clue what your on about and what the stats really show.

I will stick my neck out and say the vast majority of those 4000 guilds are much larger in size and therefore have a much easier time in claiming, unlocking and upgrading.
No one said it has to be easy win for small guilds.. the same level of difficulty can exist based on appropriate scaling of requirements and difficulty without having to resort to ripping players off with an expansion promising new features then effectively taking away what they had already achieved and locking it behind further gold sinks and grindfests and forcing guilds to start over… desperate attempts at player retention and gem sales with kind of mullarkey will likely only force players to grow discontent and leave, something my guild discussed only last night.

Guild Tavern Restoration 2: Small Guilds

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Everything a small guild needs is available for less than 200g. An expedition costs 100g and you can buy the merchant and repair station for less than 100g with no other materials needed besides favor. If you want more than that, you need to play the game just like everyone else.

Just because you “want it now” doesn’t mean you’re entitled to it. You have to work for it like everyone else.

We did, and managed to get a full unlock on our guild eventually. And then it got taken away from us.

That’s the part you seem to be missing. It is a massive grind just to get to the point where our guild was two months ago.

Yes, i think i am entitled to the things i have already worked for.

It’s a rare occasion for me to actually agree with Astral on these forums, but this is one of those occasions.. small guilds had to work seriously hard for 3 years to get where they were up to the point of the expansion and now find themselves completely shafted once more. Many of us worked tirelessly to have our guilds get the unlocks already done and now we gotta grind for months and years once more just to get back to the point we were at 2 months ago.
Its a complete smack in the face for many of us and totally not needed, in fact I would hazard a guess its gunna be a large reason behind players pushing away from this rubbish sooner than later.. overpriced expansion with little content actually included, total bug farce and already showing signs that performance cannot be reliably maintained ..
Its a big ask to just be able to obtain a guild hall (one of the major SP’s of this ruddy expansion), which in turn opens up huge gold sinks and grindfest like no other for any small guild out there, which to me shows a lazy approach or lack of thought into how to scale content and requirements appropriately… then again scaling has always been total trash in GW2 imo.

I seriously have to question whether they actually have a grasp on what MMO’s are really about these days… not everyone want to play as part of a fortune 500 guild, but if that’s what ANET think then it’s time to head back to other titles that have a better handle on things.

(edited by Bloodstealer.5978)

New Black Lion Weapon Skins....Really?

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Oh c’mon you gotta see the funny side of the skins.. improvised is.. well, improvised

The Fishing Rod Longbow I found to be a bit of a chuckle, bearing in mind all the requests to bring fishing into the game recently (myself included)

Completely random Crashes

in Account & Technical Support

Posted by: Bloodstealer.5978

Bloodstealer.5978

its likely not your side.. its the game client.
Its happening all over the place in the last hour or so.. guild server issues started appearing, then constant client login error messages flooding the screens for players and then when you logout (or in most cases get logged out by the client) you cant log back in with any toons and the client transaction error messages start occurring.. in other words GW2 is fragged once more.. … some of us aren’t surprised by it anymore though.

Once patch to screw it up
Another patch to fix it
One more patch to screw it some more
Then in the darkness… give up and log into another MMO for some quality gaming time.

Guild Halls for very small guilds

in Guild Wars 2: Heart of Thorns

Posted by: Bloodstealer.5978

Bloodstealer.5978

Let’s make a petition?

Everyone is entitled to a guild banner because we had access to it for three years.

And we do not want to pay $ 100 to banners, guild halls and scriber was taken from us. Let’s together ask to remove the restrictions on 3 people. Maybe Colin or someone else will hear us?
They deliberately attracted here causal community, and now we are being kicked out? This is ugly politics.

This is the second occasion in which ANET have screwed small guilds over and it stinks bad this time.
Unfortunately experience suggests this thread, like countless others before it will simply be ignored and used to line the nearest trashcan back at HQ.

The only way small guilds can make any kind of noise is through their wallets.. just don’t bother spending any more on the game.. it doesn’t take our small guilds, that were once fine to create and play, serious anymore.
Sure 1 man guild vaults are one thing but as others have said.. many of us don’t want to be part of a fortune 500 guild and prefer to play with RL friends/family at our own pace and time frames.
Many of us have worked kitten hard and spent many, many hours in game to unlock the things we have as well as contributing a lot of hard cash into the game only to be slapped well and truly by ANET once more.

So just refuse to put any more coin into the coffers .. once enough players think that way, maybe they will wake up and stop with these kind of fun destroying antics.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Bloodstealer.5978

Bloodstealer.5978

Scrapper Elite training..
I have not received the Scrapper Hammer… even though I am way past the first notch on the training.. I am currently at Purge Gyro for next element of training.
This missing chest/item also stops the Fix-r-Uppr collection from opening.

My character was sat in the Heart of Mists when training this Elite skill.. not sure if this has anything to do with the issue but leaving mists, reclogging etc does nothing to grant it

Playing Nice and Exploits

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Posted by: Bloodstealer.5978

Bloodstealer.5978

poems

Now I’m hoping that I find an exploit, so I can compose a limerick about it.

there was a farmer in orr
who had a goldmine galore
he exploitet the beasts
but was caught at least
his body soon washed ashore

There’s always a failtrain in Cursed Shore
Farming Jofast galore
They kill all the champs
Then fail the camps
And exploit the reset timer for evermore…..

Ahh my fist Limerick.. this is easier than shelling peas

When will condition damage be addressed?

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Posted by: Bloodstealer.5978

Bloodstealer.5978

burning just needs to be made interesting in stead of just being “flashier bleed with higher damage”

Give it a special effect like all other non-bleed conditions so it has actual tactical uses beyond just dealing more damage.

I think it would be cool if burning returned to duration stacking (possibly with a bit of a damage bump) and naturally spread its remaining duration to all nearby non-burning targets each tick, like disease in GW1. Then it would have a unique function like all the other conditions.

This would put it in the same niche as disease. It’s a relatively low DPS condition, but it’s very difficult to completely remove due to the way it spreads. Disease was pretty darn effective at breaking stacks, keeping up AoE pressure, or simply keeping up as a cover for other conditions you didn’t want to be removed quite so fast, and builds designed around exploiting burning on your target could have a lot of that burning damage moved over to effects that benefit from burning in stead.

I think this idea has some mileage.
Burning as a condition could open up some interesting side effects that aside from maybe lowering base condi dmg per tick a little that can be easily cleansed, it could then open up secondary bleeds or weakness etc after cleansing.. this would indeed allow for sustained AOE pressure for a small amount of time that would then see zergs having to utilise more cleanses in rotations . thus levelling out some of the zergwars stacking as more cleanses will have been utilised earlier.. so although burning a in general would be toned down a little , it has secondary uses in order to force additional counter measures to be applied.

Playing Nice and Exploits

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Bloodstealer.5978

Sorry but this posting just makes me laugh so much.

Nice community is pretty darn subjective from one individual to another.

As for asking us nicely to be good people and report exploits bugs etc for you.. well yeah sure, for many of us that goes without saying, but it sounds to me that ANET have already identified things but aren’t going to delay launch in order to fix them.
As for exploits in general, how can you ask players to take this seriously when ANET themselves muddy that idea in the current core game in allowing the endless purposeful failing of events and event chains in order to exploit the reset timers for personal gain.. how long has this kinda stuff been reported up and ANET come back and suddenly allow the exploitation of game mechanics. Sure things have the ability to fail but to allow them to be endlessly exploited like the Jofast events without making any effort to complete… makes this request to be nice just plain silly season.

Then take a read at others that have posted here about the level of hacking that has and continues to happen in WvW.. I still have cold sweats over the invisible golem hacks, the Mesmer flying portals, the speedhacks.. and lately the re-occurrence of the resource node hackers, the AFK faming exploiters… fix the stuff, manage those nice rules and policies you have implemented (yes LFG abuse I am looking at you), instead of sending emails to advise your not penalising this or that at the moment – then you might get more players to take this kind of request seriously.

Expansion/Halloween event on the same day?

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Bloodstealer.5978

Just imagine if HoT was launching on April 1st…..

All new skins for Halloween from

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Bloodstealer.5978

If they are minis or skins inside ToT bags expect them to be a rare drop, like one in 500k bags. ANet does love dangling that carrot way up high.

You mean like the winters day ones?

No he means the Mini Gwny… rarer than rocking horse doo doo and account bound so you cant buy it on TP and wasn’t available from vendors.. it was a very small carrot held way up high – I expect much of the same again this year

Policy on the LFG Tool

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Bloodstealer.5978

Dungeons are not the same as home instances. Dungeons require a group to complete, more or less, and are also considered a group activity that necessitates the need for the LFG tool. Home instances are no such thing.

Don’t make me laugh… the LFG is blighted with adverts selling spots for players to stand their and watch the last 1% of a boss melt in seconds… that is not legitimate grouping purposes of a dungeon that is exploiting the LFG in order to make coin… and I would hazard a guess many of them have utilised a variety of known exploits in order to get to boss time and time again throughout the day.
Then of course ANET suddenly wash their hands of whole selling spots thing when players hand over the money and get booted out before its completed.. sure they might catch the culprit but you don’t get your money back cos its allowed but “not supported”.. double standards again.

The scammers only get punished because scamming is against the TOS and they only get caught if the person scammed has in game proof. They don’t get punished because they allow dungeon selling.

They neither support nor prohibit dungeon selling.

Errmm.. pretty sure that’s what I just said

Policy on the LFG Tool

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Dungeons are not the same as home instances. Dungeons require a group to complete, more or less, and are also considered a group activity that necessitates the need for the LFG tool. Home instances are no such thing.

Don’t make me laugh… the LFG is blighted with adverts selling spots for players to stand their and watch the last 1% of a boss melt in seconds… that is not legitimate grouping purposes of a dungeon that is exploiting the LFG in order to make coin… and I would hazard a guess many of them have utilised a variety of known exploits in order to get to boss time and time again throughout the day.
Then of course ANET suddenly wash their hands of whole selling spots thing when players hand over the money and get booted out before its completed.. sure they might catch the culprit but you don’t get your money back cos its allowed but “not supported”.. double standards again.

Policy on the LFG Tool

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Hello,

I need clarification from Gaile about the Home Instance LFG.

IF you allow for dungeons to be sold then you must allow for the Home Instance to be sold as well in LFG as well as other mesmer portals (jumping puzzles most likely)

WHY? Because I for example put a lot of money and effort to build up my home instance and now trying to sell it on map chat alone is nearly imposible.

This game has an economy system and I invested money to get money back (like other people do on the TP). WHY shouldn’t I be allowed to use LFG (cause i’m looking for people) to sell (not items) but rewards exactly like people that do dungeons sell dungeon party spots for gold? They invested time, I invested time, I want to be able to use the LFG to look for groups of people that will gain rewards by doing a content map (home instance in this case).

WHY dungeon selling is ok for LFG and WHY Home instance selling is not allowed? It’s a nonsense. If you don’t want to clutter the LFG just make a category for this (home, mesmer portals, guild recruitment and so on). Is it that hard to add a few more choices to LFG tool??? I belive it could be done under 1 hour of work from the developers side.

I want to be able to use LFG tool to sell my Home Instance Nodes in a legit way like dungeons sellers do. Do I ask for the imposible here? I’m NOT circumventing the TP (I can’t sell home instance nodes on the TP or else I would) and I’d be happy to pay a 15% tax to sell the nodes on my home instance if the devs ask for this as well.

Please respond to this Gaile cause you know, making a full home instance is very expensive in game and I’ve invested a lot of time and gold and gems to do so, just for you guys to do a ruling that I can’t use the LFG tool legit anymore. This makes me very very sad.

Thanks.

Firstly no one forced you to buy Home Instance Nodes, you made that decision all by yourself. They are no essential to the game they are merely a convenience. ANET on the other hand have to create revenue streams within the game in order for it to continue to develop. By allowing you to sell your home instance nodes they are potentially cutting off one such revenue stream of their own and that wouldn’t be too smart really from a business perspective.

GW2 is a game to you, but its a business to ANET.

Gaile Grey has already made it clear what is and isn’t allowed by ANET.. so maybe take a read back in this thread if your still wanting clarification.

The only double standard I see is that ANET has put into this policy is the allowance to form a group to farm the last 1% of a dungeon in order to gain rewards/achievs… that is no different to advertising portals for chests.

If their policy is to not allow the LFG for selling purposes then selling spots or goods should be a blanket NO or a blanket YES not this double standard approach they have put out here.

Then again putting out a policy and actually enforcing it are two entirely different things aren’t they Gaile!

y no giants eye from giant?

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Posted by: Bloodstealer.5978

Bloodstealer.5978

More to the question why no giant kill for killing a giant.. let alone taking dem eyes out

ANET have a strange idea around giants and their body parts it seems…

Is Quartz even coming to HoT maps?

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Wanze, I think you mean Halloween 2 years ago. Because if you open a Halloween bag today, charged quartz doesn’t drop.

Anyways, I bet there are new stat combinations to worry about in HoT, diminishing the demand for the stuff

Oh but it does still drop.. had 2 yesterday from a stack of ToT bags, but it doesn’t drop in the quantities that are gunna make much to any inroads to the Ambrite sheet prices imo unless something gets tweaked for Halloween.

Good time to start investing in candy corn?

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Good attempt at market manipulation…. guess someone has been sitting on a few stacks biding their time to try and hike the prices…. 3/10 for effort

Griefing players?

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Pretty sure there was at least one incident in which one player was specifically targeting people trying to use maize balm by following them around killing the ambients, even trying to follow to other map instances.
If I remember correctly the person was unresponsive even when a GM/Mod came to investigate, and the player was eventually banned for griefing.

Griefing is against the ToS, and is a bannable offense if the person is indeed griefing, though they do not ban lightly.

Best thing you can do is video the person in action doing it, capture yourself making attempts to make peace/compromise with the person, and when they refuse/continue griefing send the video to support with as much info as you can.
They do take it seriously, but are not omniscient (the don’t watch every player 24/7 aside from a few automated anti cheat/bot mechanisms), they need reports and actual evidence of the griefing.

To address some of the other comments, no, Vilyo does not own the mobs, however neither does the other party, if someone else is there farming first he has no right to try to disrupt Vilyo’s farming or drive him off. That street goes both ways.
The other player agreed to ToS that said he agreed not to deliberately disrupt other peoples play, which IF he is just chasing Vilyo around to kill the ambients Vilyo is trying to farm then that’s exactly what he’s doing.

Pretty sure the incident your on about was a player not too long after the Balm was introduced into the game that was killing the respawning ambients in Rata Sun before they were nerfed.. that player iirc wasn’t banned but simply moved out of the instance by ANET.. I have never heard of anyone being banned for killing ambients -

Ambient critter killing is legit because their is a shiny little achievement for it created by ANET, add to that there are weapon master achievements to also attain and guess what, the best places to get these achievements done just so happens to be the same places you like to play Candy Corn Wars and at least one of those farm spots is also a legit heart quest.

Bottom line is farmers don’t own map space and neither do the ambient slayers.. but I can’t ever recall a player killing ambients getting toxic cos the farmers are intruding on some perceived land claim rights.

L2Share I say and move on.

Fishing in guild wars 2

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Posted by: Bloodstealer.5978

Bloodstealer.5978

  • Fishing contests/dynamic events
  • Fishing for lots of unique coins in the pools of Lion’s Arch (with an associated achievement)
  • Fishing should have some sort of progression aside from achievements
  • Fishing attire (not outfits, just individual armor pieces) with interesting fishing bonuses should exist
  • Fishing attire and rod skins should all be attainable without the gem store
  • Fishing should include crafting dyes through fished materials
  • Fishing loot should include mini-pets (including ultra-rare pets exclusive to fishing)
  • Fishing rods should be classified as weapons
  • In game titles
    *Trophies to hang in the guild hall
    *Rare chance to pull a big one that can pull you under and into a small scale SAB type mini game once you have reached a certain expertise level.
  • Just a good relaxing chill factor to the game on its own.

There are so many places in Tyria with open water expanses.. it wouldn’t require any specially designated zones or instances just to fish for fun.

  • Tournaments.. with a range of rewards like that have already been mentioned but with a more guild or server twist to them.

Cmon ANET.. this could open up a whole bunch of new ideas within the game.. fishing today, smack-a-mole tomorrow…..

Return of the Ranger Bots

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Posted by: Bloodstealer.5978

Bloodstealer.5978

No one is calling for a nerf.. at least not me.. but it’s more about whether ANET have the desire to do something about those players continuously AFK farming, botting or macro farming whatever we want to call it.

Fact is places like Dry Top and Wasteofsilvers is being abused by them and it needs action not by way of nerfs but by way of bans.. do they have the courage to enforce their own rules or is it a case of “we’re not penalising this abuse of our rules at the moment” like I was advised by a GM recently on another issue… laughable to think this kind of response is given, but it is.

Return of the Ranger Bots

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Posted by: Bloodstealer.5978

Bloodstealer.5978

The Ranger Bots have re-appeared in force… no longer in Cursed Shore or other well known spots around Tyria.. now they stand idle in Dry Top near to the Prosperity waypoint using their pets to tag events and macro spawn traps .

Cmon Anet when are you going to get a grip with the exploitation of your game mechanics and do something. Oh that’s right we are advised to hit the report buttons and day after day the same players stand there tagging rewards, especially since that little pinch of info about maybe needing geodes for some of the pre-cursor craft steps at Twitchcon

every class can do this
its not specific to ranger
too bad Logitech, razor, and whoever else company has made products that can loop commands.

you don’t like it move to a diff location or go pvp like the rest of us.

Yes every class can do it.. engi’s with turrets being auto spammed by AFK’ers used to be a thing but not so popular because rangers have the added advantage of using their pets to a lot more work for them… more tagging is just more lucrative.

Hopefully ANET will now see this is a growing issue once more and will take actions like previous.

BTW if you don’t like it move to a different forum thread…. see what I did there!

Return of the Ranger Bots

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Both actions are bannable offences..

Citation needed.

I have yet to hear of anyone getting banned nor ever read a Red Post stating this is indeed a bannable/punishable offense.

See my post from 9 months ago:
https://forum-en.gw2archive.eu/forum/game/gw2/AFK-Farmers-in-Silverwastes/page/2#post4649758
(In it, you also find a link to your “red post”)

Thought I had seen red posts on this before.. I am just too lazy to use the forums godawful search system.

Pretty sure there is also another post as well with a few specific statements included.. I will see if I can muster up the necessary effort to find it/them a bit later.

Return of the Ranger Bots

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Posted by: Bloodstealer.5978

Bloodstealer.5978

So yes, a ranger camping in SW with the autoattack for his traps turned on would drop them as soon as they went off cooldown. And because unlike the 1 skill for example you don’t need an enemy targeted to use those AoEs, it’s used for AFK farming.

^^ I’d like to think OP knows this before claiming botting is taking place.

Yes I do, but thanks for the sarcasm.
The auto mechanic is set for a single skill to be automated.. when said player then fires #1 it disables the auto attack on any other skill until that skill is re-enalbed.. the macro is used to keep it being alternated.. unless of course we enjoy standing there for hours pressing CTRL Mouse 2 repeatedly on 2 different skills … other than that the player is AFK farming, which as already stated is in itself botting hence why ANET laid previous actions on players iirc..

Both actions are bannable offences..

Return of the Ranger Bots

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Posted by: Bloodstealer.5978

Bloodstealer.5978

You guys have problems………..

Lemme guess you like to sit in Dry Top on your ranger a lot….

I don’t even know what they are talking about.
Yes i have a ranger but i refuse to go Dry Top or Silver Wastes.

If the spot is where i think it is standing around is doing nothing since there is just the event with the kites.

The kites event that respawns like evey 10mins ish then there are countless trash mobs .. oh and the sandstorm events, which are the main reason.. like Haze spawns twice and Twister. These are the real prizes that the farming bots/afk farmers are after as they provide them with a nice daily income of geodes as well as the possibility of lodestones and we all know we would all like to get lodestones as easy as possible without buying them.

But rewards aside.. if the map becomes full of these bots/farmers again then other players can’t get into the higher tier maps or maps struggle to get to higher tiers in the first place.

(edited by Bloodstealer.5978)

Return of the Ranger Bots

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Posted by: Bloodstealer.5978

Bloodstealer.5978

That doesn’t sound like a bot that sounds like leeching off events to me.

Of course it’s leeching.. but it’s how they are doing it and over the length of time .. the way they lay their traps down exactly as the cooldown finishes on another it’s automated.. unless of course you like to sit their pressing a skill at the same precise moment for hours on end… nah that’s botting and ANET need to get a grip with this mess now F2P is here and all those extra accounts being set up in order to use for such purposes.

There’s reasons for us to dislike it, but that’s not a macro or a hack, that feature is put directly into the game. Just click “enable autoattack” for any skill. Most people only enable autoattack for the 1 skill, but look at literally every skill in the game: the “enable autoattack” prompt is there.

So yes, a ranger camping in SW with the autoattack for his traps turned on would drop them as soon as they went off cooldown. And because unlike the 1 skill for example you don’t need an enemy targeted to use those AoEs, it’s used for AFK farming.

AFK farming is discouraged and violates the code of conduct simply because if you are logged into the game, you have to be actively playing the game. But beyond that things get murky. For example, leaving my ranger standing in a map for a minute while I get up to use the restroom violates the code of conduct, but autoattack trap farming while I sort my inventory and play in the wardrobe does not.

If you play guardian and have that trait that inflicts burning when you block, and aegis generates automatically, then should you get penalized if a centaur shoots an arrow at you, takes damage and dies while you stand up to get a cup of water?

Be good, be ethical, play normally, and report hackers. Use judgement with things like rangers because many of these so-called “macros” are actually built into the game. Report obviously AFK farmers, but don’t penalize people for making use of a built-in game mechanic.

OFC there is auto attack and yes AFK farming is also reportable.. AFK farming is botting just like using a third party program to macro automate what they do.. they use in game mechanics and therefore exploit it.. that is what a bot is doing whether its a haxed programmed bot or a real person AFK farming… both are considered botting and both are reportable and bannable.
Not really sure what there is to defend here – If your using auto attacks then your likely going to be doing something else with it.. like moving around, healing etc etc.. these are well known bot farming spots that have all of a sudden become popular again and needs ANET to intervene again to discourage it.

Return of the Ranger Bots

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Posted by: Bloodstealer.5978

Bloodstealer.5978

The Ranger Bots have re-appeared in force… no longer in Cursed Shore or other well known spots around Tyria.. now they stand idle in Dry Top near to the Prosperity waypoint using their pets to tag events and macro spawn traps .

Cmon Anet when are you going to get a grip with the exploitation of your game mechanics and do something. Oh that’s right we are advised to hit the report buttons and day after day the same players stand there tagging rewards, especially since that little pinch of info about maybe needing geodes for some of the pre-cursor craft steps at Twitchcon

This spot isn’t new. People did this when dry top was popular. Then people complained, and anet did come through with the ban hammer.

Now that its not so monitored, they’ve returned

Yip.. hence the title.
But I have noticed a sudden surge in them.. the map I am on I can count at least a dozen. When watching the twitchcon live event I picked up something about the pre-cursor crafting and a off the cuff example of maybe needing “x” amount of geodes for some parts…maybe others picked up on it and bang.. sudden influx of ranger bots again.

I would like to think ANET will act on them but like other reportable offences they tend to turn the blind eye a lot imo.

Return of the Ranger Bots

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Posted by: Bloodstealer.5978

Bloodstealer.5978

That doesn’t sound like a bot that sounds like leeching off events to me.

Of course it’s leeching.. but it’s how they are doing it and over the length of time .. the way they lay their traps down exactly as the cooldown finishes on another it’s automated.. unless of course you like to sit their pressing a skill at the same precise moment for hours on end… nah that’s botting and ANET need to get a grip with this mess now F2P is here and all those extra accounts being set up in order to use for such purposes.

Return of the Ranger Bots

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Posted by: Bloodstealer.5978

Bloodstealer.5978

You guys have problems………..

Lemme guess you like to sit in Dry Top on your ranger a lot….

Return of the Ranger Bots

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Posted by: Bloodstealer.5978

Bloodstealer.5978

The Ranger Bots have re-appeared in force… no longer in Cursed Shore or other well known spots around Tyria.. now they stand idle in Dry Top near to the Prosperity waypoint using their pets to tag events and macro spawn traps .

Cmon Anet when are you going to get a grip with the exploitation of your game mechanics and do something. Oh that’s right we are advised to hit the report buttons and day after day the same players stand there tagging rewards, especially since that little pinch of info about maybe needing geodes for some of the pre-cursor craft steps at Twitchcon

Who 'owns' Guilds??

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Posted by: Bloodstealer.5978

Bloodstealer.5978

As guild leader it is simple.. those players that want to propagate hate/trash talk about you whether by word of mouth or guild messages, have no place in the guild.

First thing to do is downgrade those officers back to members to protect your guild bank from being pillaged and to stop them from editing the guild message/emblem etc. If the problems persist then simply boot them from the guild and don’t bat an eyelid about it.
Players like that have no place in any guild – so let them go a pugging for a whiles so they can realise what they threw away.. perhaps they may then also get a few pug boots as well for their troubles.

What do you guys think about Dungeon Sellers?

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Simply put.. the seller/buyer are not the problem, they for the most part are providing or buying a service that ANET have come out and supported in so much as they allow it.
If you get unfairly kicked or scammed then that’s the risk your taking and ANET all of a sudden wash their hands of the issue.

So its not really about what players feel about other selling the spots it should be about ANETs double standard approach to the use of the LFG for selling anything.
If its not ok to sell portals, home instances, buy/sell items then it should not be ok to sell achievements or dungeon spots.
It makes a mockery of having a design team develop content that requires players to be challenged (said loosely) or requires players to work towards the goal whilst bettering their skills and understanding of the mechanics… might just as well go back to playing pong instead.

Imo said content should have waypoints within them that need to be ticked off in order for achievements to be awarded to individuals, not done by one person that then grants the achievs to others. As for dungeon selling those waypoints should reflect what is gained upon completing it.. so selling spots for doing the last 1% of an end boss should reward accordingly.. ie nowt.

But as I said ANET have a twisted approach to their own game rules and that’s the way they like it I guess so what will be will be.

Crashing frequently

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Posted by: Bloodstealer.5978

Bloodstealer.5978

It’s been happening to many of us since early September 15th patching… almost every world boss, WvW or heavy pop event is causing these crashes for me and others I am with.
Look at the details of the error log.. I am guessing it say is something like cant find particle effect name or Lightning effect not known etc etc.. something is borked in the games graphics settings I am thinking.
Add to that I can be running around Drytop or the Wasteofsilvers and suddenly the surrounding areas become fuzzy black messy blurs.. worse in a sandstorm.

Hit Vsync on then off and tada all is good again… I am thinking since the Light adaption and Ambient Occlusion patching something is borked in those graphics/textures and its causes these crashes.

Of course we all send in those reports to ANET but from there who knows which trashcan they get delivered to

(edited by Bloodstealer.5978)

Delicious Rice Ball

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Posted by: Bloodstealer.5978

Bloodstealer.5978

I will just stick to a good ole Pot Noodle… cheers (*tips hat)

Connection error(s) detected. Retrying...

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Don’t worry.. once you finally get to 100% hit that big PLAY button, you can all just relax and chill whilst watching the “Connection Error” message for a few more hours

Patch is not working

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Oh yes.. this does happen, pretty much every patch especially of late.
Guessing the hamsters heard Ice nerf was incoming so decided to take the day off.
Just wait till the OP burning gets them on their return though – payback.. it’s a kitten

Anyhows we should all know by now that patch days are like raid pugging – gotta always expect the unexpected!

Oh wait that isn’t right cos the unexpected has become so expected that no one expects the unexpected to be unexpected anymore

One patch to update the game, one patch to fix it, another patch fix that patch then in the darkness… really kitten it all up!

WHAT’S WRONG ?
Something terrible has happened, it’s as if a million voices all cried out at once…

(edited by Bloodstealer.5978)

Absolutely Insane Lag Spikes

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Posted by: Bloodstealer.5978

Bloodstealer.5978

I am getting to the point of not bothering with GW2 anymore.
Ping / lag issues I can deal with, it happens and as you have stated a lot of the time its things beyond ours or ANETS control… but this sudden fatal game crashing is beginning to wear mighty thin on me and my patience is about to run out…
Running a TEQ or THW or anything now is almost always met with this error.. its only been prevalent since the last patch and mysteriously increasing in occurrences in coincidence with the “experiments” taking place.

Just go to the final turret phase of another TEQ.. bam instant crash .. get back in and yep another wasted effort, no loot, nada, nowt, nothing!

If this was a normal dc due to loss of connection I could understand it, but this crash is more of a memory leak scenario or something maybe in the new graphics options because it never happened before and its getting worse.

And yes the error report has been sent countless times!

LFG Tool Quickly Going Down the Drain

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Posted by: Bloodstealer.5978

Bloodstealer.5978

I think its not really the selling of spots for dungeon paths that is the issue.. its selling spots to complete the last 1% of the end boss that is the issue.
These open spots more often than not are of legit players from the group that suddenly find themselves booted in order for there to be spots to sell..

Now, this is a bannable offense. If reported, it ends up badly for the kickers (if you don’t believe me, look it up, there were enough threads about it on the forums). This is however, to my knowledge, not how the most sell offers come from. As i understand usually it’s the 5-man party that does the whole dungeon up to the last boss, where 4 people exchange their slots for paying customers (and then all 5 share the income).

that is the crux of my dislike of the double standards being set by ANET regarding LFG abuse rules.

LFG abuse and kick abuse is reportable and bannable. Selling the paths and advocating them through LFG is not considered abuse. I don’t see any double standard here.

If ANET are reluctant to police the system so that it utilised in the manner they set out, then why bother putting official stickies out…

So you’d know what you can report and what you shouldn’t.

the same players are abusing that day after day, night after night..

Perhaps noone has reported them yet. Maybe you could change that.

Of course you wouldn’t see the double standards… LFG abuse sticky states the tool is meant for legitimate grouping purposes only.. so using it to form groups to portal to a chest is a no no, grouping up to enter someones home instance to farm the nodes at is considered a no no.. grouping to recruit for a guild or buy/sell an item is a no no.. but selling a path purely to loot the end chest is perfectly acceptable.. forget the dungeon itself its already been done and is purely a click #1 for 2 secs and loot… that is a double standard approach in my book any day of the week.
If its ok to group to loot a dungeon end chest and grab a daily reward for doing so.. then portalling to jump puzzle chests should be perfectly acceptable as well as is entering someones home instance to farm nodes if that person wishes to recoup some coin that had ben invested.

you cant lay out one rule for one thing but then overlook it for another – that is double standards any day of the week.

As for same players abusing the tool continuously.. you think they are not reported… I can guarantee they are because I do if I see the same post more than once especially after whispering them to let them know there is now an official sticky on it.

Some of us aren’t quite as dumb as you might like to try to make out.. what’s dumb is the inconsistency in the rules and how they are upheld

LFG Tool Quickly Going Down the Drain

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Posted by: Bloodstealer.5978

Bloodstealer.5978

I think its not really the selling of spots for dungeon paths that is the issue.. its selling spots to complete the last 1% of the end boss that is the issue.
These open spots more often than not are of legit players from the group that suddenly find themselves booted in order for there to be spots to sell.. that is the crux of my dislike of the double standards being set by ANET regarding LFG abuse rules.

As for the rest of the garbage found on the LFG… selling portals and home instances is still rife even though the official sticky was put out as is selling of items and guild recruitment.

If ANET are reluctant to police the system so that it utilised in the manner they set out, then why bother putting official stickies out… the same players are abusing that day after day, night after night.. surely its got to be simpler now to just update the tool and let these things be posted in there own sub-sections away from the general eye and be done with it.

GTX 550 TI, Un-Playable FPS

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Posted by: Bloodstealer.5978

Bloodstealer.5978

My second system runs Win7 64Ultimate with aNvidia GTX 550Ti (1Gb), 32Gb RAM, i7-3770k on a Mushkin 250GB SSD and I get 80-100FPS roaming.. 40-60 FPS in large kittenslap WvW fights or World boss fights.

Bottom line the 550Ti is still a decent gaming card even if a little aged now.. so I m thinking it maybe something else on your setup that is causing the issue not the game… maybe

Can't finish last file of Nov 5th patch. [Merged]

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Posted by: Bloodstealer.5978

Bloodstealer.5978

well maybe when this begins to affect such a large portion of the player base that they give up playing and gems sales begin to take a hit, ANET might consider posting something and get it sorted.. the same problem is too widespread across to many PC & ISP variables to be anything other than ANET’s end imo.
But as ever, the silence is deafening.

Can't finish last file of Nov 5th patch. [Merged]

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Bloodstealer.5978

Yeah I’ve found some stuff on it. Doesn’t seem to be working. So now I’m repairing the game client to see if that works.

That’s where the problem originated for many of us… dooon’t do it

Petty Griefing Behavior

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Posted by: Bloodstealer.5978

Bloodstealer.5978

When I see afk’ers standing at the chest for a period of time, or the merchant spam thing or even mesmers putting portals on the chest.. I simply go back out of the middle and collect a few dogs and have them chase me near enough so that I can hit stealth mode without passing it on to others.. then just watch those players fall before looting the chest myself… eye for an eye is often more pleasurable imo.
Pretty sure if ANET were even thinking of doing anything about griefers/afk leechers they would of done it by now so only thing to do is tab the target area or click, click click until you get lucky and hit the chest target.

and your behaviour is as bad as afk leechers

gz

As I said.. an eye for an eye… same at VW when the AFK leechers stand to the side walls and wait for the big chest to pop.. just drag a few terrogrifs or leechers across to sort them out and leave them to rot I say.

Petty Griefing Behavior

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Posted by: Bloodstealer.5978

Bloodstealer.5978

When I see afk’ers standing at the chest for a period of time, or the merchant spam thing or even mesmers putting portals on the chest.. I simply go back out of the middle and collect a few dogs and have them chase me near enough so that I can hit stealth mode without passing it on to others.. then just watch those players fall before looting the chest myself… eye for an eye is often more pleasurable imo.
Pretty sure if ANET were even thinking of doing anything about griefers/afk leechers they would of done it by now so only thing to do is tab the target area or click, click click until you get lucky and hit the chest target.