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Dhs.... -_-

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Posted by: BrotherBelial.3094

BrotherBelial.3094

if classes were balanced/not OP there wouldnt be a real stacking issue.

0_o

This!!!!!

A lot of pvp woes would be greatly reduced if there were more consistent balancing.

There is no such thing balance in an MMO. You can get close. But there will always be that one class that is better.

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Allow disable of ALL in PVP

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Posted by: BrotherBelial.3094

BrotherBelial.3094

The amount of controls in GW2 is fairly sparse at it stands, but there needs to be some improvement in the PVP screen. Pregame and postgame screen popups (like teams, scores, reward track etc) should be able to be turned off, as well as the announcer. The stuff on the right of the screen is enough for almost all situations.

At the very least, make them a lot smaller so they dont fill the screen!

Have you tried changing the on terrace size? Or turning up your monitor resolution?

I’ve been playing computer games since the 80’s. The problem here is a lack of controls that should be present.

Ok…….

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Dhs.... -_-

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Asking for the CD’s to start when the traps are triggered pits them at a disadvantage. Everyone else’s skills start to recharge on use, not on when the skill is triggered, your solution is not a solution it’s more work for ANet. But you don’t hate right? You just want your “pro” skills to shine through because you simply can not handle one class. I hate that stealth is a thing in this game. But I don’t want it removed from the game, as far as I’m concerned anyone who uses stealth is bad at PvP and needs to hide and get in free hits, but I’ve learned how to handle these players, I find that they are predictable 90% of the time and i know how to deal with them and normally they end up as a free kill.

Its the stacking that is the issue, one or two DH’s can be handled (2 I may lose to if they have a bit of map awareness), but the issue isn’t so much DH’s as stacking, yeah, if there are 3-4 DH’s and you have a team with a lot of map awareness and different classes, they are beatable. I play scrapper and Elixir X is great (as long as there aren’t thieves on the other team, in which case I prefer Sneak gyro simply for the F5 ability) against up to 2 DH’s, but I haven’t played too many ranked matches this season due to time constraints and am currently languishing in Bronze where it is far too easy to come up against at least 3 DH’s per match (It has happened in about a quarter of my matches), which at that level means a nearly certain loss due to others on my team with no awareness/ going afk as they have seen the DH’s and just given up..

The only solution I can see is to stop class stacking, no m ore than 2 of a class in any team, simple solution that ANet have already implemented elsewhere, so not much to ask for really..

I agree, class stacking needs to be looked at.

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Allow disable of ALL in PVP

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Posted by: BrotherBelial.3094

BrotherBelial.3094

The amount of controls in GW2 is fairly sparse at it stands, but there needs to be some improvement in the PVP screen. Pregame and postgame screen popups (like teams, scores, reward track etc) should be able to be turned off, as well as the announcer. The stuff on the right of the screen is enough for almost all situations.

At the very least, make them a lot smaller so they dont fill the screen!

Have you tried changing the on terrace size? Or turning up your monitor resolution?

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Awaiting a Response

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I must be lucky, I’ve had 2 matches where I’ve had someone out and out say they where throwing the match, both times because they felt the rest of the team where not good enough to be where they are. I agree its not nice when someone spoils the match like that. But that’s life.

I agree “that’s life” up to a point. If Anet want us to swallow the competitive pvp line, then they really should be doing more to make sure it actually is competitive. Players going afk is something that should not be acceptable to Anet, nor to any genuinely pvp player.

Having said that, I’ve had more than my fair share of matches that all I wanted to do was sit at spawn and cry.

The solution to the problem is a simple one really, make ranked only available to people who are in premade 5 man teams. That way people who rage quit will end up with out a team, sure they’ll end up annoying alot of people, bit they will end up being know to people who play PvP and end up never being on a good team. Or only play in organise ladders.

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Nerf trap damage already

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.

So give up point to the DH, ok got it, this is how you lose games though.

Not to mention pp thief gets murdered by literary everything else in this game.

Lol, where did I say give up the point? I said if he’s on point with a class that can heal him, like an ele. But really, trigger the traps, eat the DH, give him the obligatory “RIP”. Really trap guards are not that hard to deal with. Unless your lacking in skill. What division are you in? Bronze? I’m almost T1 gold, one.more win should do it, and I’ve not played trap guard at all because of how easy they are to beat.

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Dhs.... -_-

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Ragnarox yes they are in PVP not WVW….. whats the diff? forced to play on point and cap areas basically same size as traps.

tech u are right they are not OP but they kinda are in SPVP bv of point caps.

semantics anyone?

Then you need to play better. Traps guards are free kills 1vs1.

only if you are dumb. then you fight for a while yes you should win 1v1 (unless they have dragons maw …class dependent) but they got 15-20 points off you being a tardo trying to fight on a small point with traps.

Lol ok, because you can see how I play. 15-20 are nothing. A kill and cap make them up in a few moments. Then I just re-eat the DH when he comes back. In T3 silver I can home my own in a 2vs1 hell sometimes it can take 3 people to bring me down, and I don’t use traps, if you can out think your opponents’, and have skill,(I’m not the best in the world, but I seem to be doing very well) you should be able to just face roll a trap guard, have 2-3 attack you and 1-2 of them be a trap guard yeah, you will lose. Most of the time a skilled player can make the other team wast players trying to kill one guy. I’m normally that guy they are all trying to kill.

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Dhs.... -_-

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Ragnarox yes they are in PVP not WVW….. whats the diff? forced to play on point and cap areas basically same size as traps.

tech u are right they are not OP but they kinda are in SPVP bv of point caps.

semantics anyone?

Then you need to play better. Traps guards are free kills 1vs1.

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Nerf trap damage already

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I think the greatest change would be to reset traps once the cooldown comes off.

This would be the simplest change for Anet to make, at would be effective at stopping players from doubling up on traps.

Do ANet should change something to help the bad players with PvP? So this happens, what’s next that people want changed because it’s the new thing they can’t handle?

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Awaiting a Response

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I must be lucky, I’ve had 2 matches where I’ve had someone out and out say they where throwing the match, both times because they felt the rest of the team where not good enough to be where they are. I agree its not nice when someone spoils the match like that. But that’s life.

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Nerf trap damage already

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.

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Dhs.... -_-

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Posted by: BrotherBelial.3094

BrotherBelial.3094

only thing I’m bothered with is that their trap CD starts refreshing when they put they on the floor rather than when they are triggered.

Ranger traps work the same way too………

This is not an argument against making their CDs start when they are activated instead of when they are placed down. Its nothing more than an attempt to deflect the problem. All traps and marks need to be updated so that their CD starts when they are activated, not when they are cast. Then balance around that. It just needs to happen already

Asking for the CD’s to start when the traps are triggered pits them at a disadvantage. Everyone else’s skills start to recharge on use, not on when the skill is triggered, your solution is not a solution it’s more work for ANet. But you don’t hate right? You just want your “pro” skills to shine through because you simply can not handle one class. I hate that stealth is a thing in this game. But I don’t want it removed from the game, as far as I’m concerned anyone who uses stealth is bad at PvP and needs to hide and get in free hits, but I’ve learned how to handle these players, I find that they are predictable 90% of the time and i know how to deal with them and normally they end up as a free kill.

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Dhs.... -_-

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Posted by: BrotherBelial.3094

BrotherBelial.3094

only thing I’m bothered with is that their trap CD starts refreshing when they put they on the floor rather than when they are triggered.

Ranger traps work the same way too………

DH traps do 10x the damage.

Only if your dumb enough to stand in them. I really don’t get what’s so hard about not standing in the traps.

Why are you being so ignorant? Your point means melee classes should avoid fighting DH-s right? And even if you are not a melee, take the example of condi mesmer, you can trigger the traps with the clones – but the problem persists, as it’s still impossible to hold / cap against DH-s on small points (90% of nodes in ranked). How big advantage is that?

I’m not, take skills/wrapons that set the traps off, I fight DH on point just fine with melee classes. There traps are not that big of a problem, here, umm give you an easy way of doing it, if your a rev, take hammer, one of the hammer skills will set of all the traps when used, sword 3 also sets of the traps, with the hammer you will not take any damage, and the DH has its DPS reduced, sword 3 will set them off and you ignore some of the damage. Allowing you to fight on point and blow the traps leaving the DH with a lot of skills on recharge. See simple when you think about a fight instead of just running in a dropping. See, I’m mot ignorant, I just work with the tools I have to over come a problem that is no longer a problem. Every class has a way around the traps. It’s up to player to work out what that is. If you can’t then maybe, just maybe your not as good as you think you are at PVP.

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Nerf trap damage already

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

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Dhs.... -_-

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Posted by: BrotherBelial.3094

BrotherBelial.3094

only thing I’m bothered with is that their trap CD starts refreshing when they put they on the floor rather than when they are triggered.

Ranger traps work the same way too………

DH traps do 10x the damage.

Only if your dumb enough to stand in them. I really don’t get what’s so hard about not standing in the traps.

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Nerf trap damage already

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

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Dhs.... -_-

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Posted by: BrotherBelial.3094

BrotherBelial.3094

only thing I’m bothered with is that their trap CD starts refreshing when they put they on the floor rather than when they are triggered.

Ranger traps work the same way too………

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Dhs.... -_-

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Posted by: BrotherBelial.3094

BrotherBelial.3094

so a heavy who has access to

heavy burns and other condis
huge AOE unblockable point burst
CC (pulls) pushes
several skills to block for multiple seconds at a time
huge heals
1200 range backstab damage (true shot)
heavy armor (toughness)
teleports

def a lil much. but its ok bc DH dont really bleed people so it balances out (sarcasm)

-Burn is barely their own condition
-the only unblockable skills are ToF, F1 and Deflecting shot, none of which do much damage and especially not “on point” (unless you are bad enaugh to step in and out of tof)
-cc is very average, F1 has 40sec cd, you have to trait for LB and Dragons Maw takes away a lot of survivability
-Huge heals is actually true. Imo you should require more healing power but then it can stay about the same. Not using any Healing Power is way too rewarding.
-True shot? Really?
-Heavy armor? So what? Ever seen warriors?
-Teleports…well…it’s a skill they have. No idea what’s the problem with that. You may not have noticed but guardian is really weak in terms of mobility and doesn’t have a real viable way to get swiftness.

Basically you’ve counted up the advantages of 3 different possible DH builds (and even more which was just plain bs) while completely ignoring their weakness.
If you go full damage, including LB and Dragons Maw you sacrifice a lot of survivability. while it’s still very easy to evade or block your traps.
DH is very weak to cc. You basically never play with more than 1 stunbreaker and if you have the DH cc’d its also very easy to play around their F3 block.
And very high condi pressure is also a pretty good counter combined with enaugh cc.

QFT.

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PvP jail instead of dishonor

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Posted by: BrotherBelial.3094

BrotherBelial.3094

This would be a great idea, if id didn’t punish you for getting DC’ed from the game. The tone this is rife is when the game has just been patched. If I get kicked from the game it’s normally because the login servers decide they have had enough of me and tell me and the game tells me that I have lost contact with them. Then you have the once in a blue moon random game crash to desktop. It really annoys me when it happens and I end up in time out from events out of my control. Granted it’s not often, but often enough to make me log off when it happens if I’m in a PvP mood.

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Dhs.... -_-

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Posted by: BrotherBelial.3094

BrotherBelial.3094

so a heavy who has access to

heavy burns and other condis
huge AOE unblockable point burst
CC (pulls) pushes
several skills to block for multiple seconds at a time
huge heals
1200 range backstab damage (true shot)
heavy armor (toughness)
teleports

def a lil much. but its ok bc DH dont really bleed people so it balances out (sarcasm)

Now of a DH could do all of that well and at the same time you would be right, bit it can’t. Really if you can’t handle a DH 1vs1 then you need to get better. I’ve been playing Burn guard just because DH trapper takes no brain to play, the amount of trap DH my burn guard eats is funny. Of you use your head, you will kill a DH easy. If you’re dumb enough to try and face tank the traps then it’s your own fault that you keep losing.

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Lopsided matches

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I am a dedicated PvP player and it hurts my PvP soul to see it being degraded so much.
Biggest mistake was the Duo queue (wanted by the Community, lets not forget that!) which was voted mainly by Forum users. Most of the ingame players didnt have any vote to vote at all…

The Consequence of this Change is very bad Match Quality. Im playing PvP since Release and this Season is flooded with Reward greedy people who dont care about Teamplay as long as they get their reward – Even playing bad doesnt prevent them to get tons of Rewards for – well – nothing literally.

So the Mentality in PvP went even more Toxic, since we can drop now in Divisions. Players who were not lucky in Qualification are being punished with bad Players and cannot influence Team quality at all, because we are forced to play as duo or solo with random people we cant pick.

All those Stats Anet added are useless for your personal rating, on the other Side they are great for better rewards.
So personal skill only influences the Rewards instead of the rating, like it should be.
I just had a match in which our team had a thief who just started to play the game two days ago.
After suggesting him to go unranked for practise he refused and answered:
" get best rewards in ranked, so i play ranked.."
He had almost 200 Account points and obviously didnt know what to do at all.
But hey, he will get his reward.

Now, i have almost 20 000 Account Points and i was paired with someone new to the game.
So Account Points dont count into rating.
I know that Account points dont show at all how good a player is, but it shows at least how much the player has seen of the game and you can expect some experience.
But in this matchmaking the system seems to put all in the same pit, no matter if good or not and the whole progrees becomes pure luck based, since you cannot influence who you play with.

Im very disappointed by this Season and if this system remains, ill stop playing this game.
In my opinion, Teamplay is a huge thing in a teambased PvP mode.
Removing the possibility to form a viable Team is the worst thing Anet could do to PvP Match Quality.
And the community even helped there…
There are almost no close matches anymore, most of them end with high Score Difference.
My goal in PvP in general is, to experience great matches, where no one knows whos winning until the very last minute….but thats gone now sadly.

The game is filled with toxic players, giving up, leaving, ranting, accusing, afking and so on.
Its not that it never existed before, but it was fed by this new system even more.
If people lose their Division, their Rage Level increases, and thus ranting is preprogrammed.

How about adding Account points, personal stats Aand win/lose rate into personal rating?
And PLEASE, return 5man Teams again.
A 5v5 Mode without forming a 5man team in a game that wants to be competitive and Esports is just wrong.
Splitting 5man Teams into 2man teams would be okay if Anet would create 2v2 Arenas….but they didnt.

The System wasnt fixed at all and Anet just manipulated the Community to accept the bad System with tons of rewards, which indeed calmed down many people.
But the system is still broken and Anet degraded it even more by adding Duo queues.
Randomizing PvP like this will chase away many loyal PvP players.
Save PvP before its too late!

The queue vote was put on there web site and on the “news” feed on there games launcher. If people don’t read these things then it’s there look out. Saying people didn’t get a chance to vote, you are just lying to yourself.

The the problem with the league is that it’s not a true league, the game is a 5 player team game. Key word, team. A team is only as good as the players in it. So winning or losing is pot luck, regardless of how good you are, of the other 4 players don’t know what they are doing or how to play well enough, you are mot going to win. The league, to really mean anything needs to be a full 5 man team to enter a match kind of thing. But that will never happen because it’s not the kind of game Guild Wars 2 is. It’s a casual game. I my self play the league when I feel like it, and normally.no.more that 3-4 matches a day if I feel like it. I know I’m not the best, so I’m not going to try to be, the same with a lot of people who play PvP, sure I’ll give it my all in a match, but I’m not going to try and get to the top of the board or anything, it means very little to me. And if the league did change to “must be a 5 man team to start” I’d probably never touch the league again.

I’ve enjoyed the league this far, the placement matches seemed a bit pointless but in all I think this season has been the most enjoyable so far.

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Dhs.... -_-

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I don’t know what all the fuss is about, the moat DH I’ve seen in a match is 4, and mot all on one team. Once there traps are gone they are as good as dead. I don’t play a trap guard because they are so easy to beat, I find it funny when a burn guard can beat them and it’s not even the “meta” build but to me a much better build as you can apply so much more pressure anywhere on the map, and your not tied to just camping on point. You can be more useful.

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Lopsided matches

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Most of the games I’ve had that have been “lopsided” are ones where the other team has the superior team comp. Like a team I faced had 2 eles and 2 DH. They just camped mid and home while the warrior ran back and forth. Didn’t help that my team would just run all over the place and go down in 2 seconds flat. But I’ve been on the other side of the fence too.

What I would like to see is the game try and balance out the teams a bit, over stacking one team over the other. Most matches I can yell what tram should win by the comps, sometimes I’m wrong, but most of the time I’m right. And no, I’m not being salty as I’ve won more matches than I’ve lost.

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Biggest Joke of Anet

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Posted by: BrotherBelial.3094

BrotherBelial.3094

This season is totaly a joke. Even worst then Season 1 all tank comps. Coz there is no skill in pvp. Its all about who can carry their useless teammate whodont knwo pvp. If u can carry u win if u cant u lost. Bocz of anet want to make low queue time, that totaly ruined mmr. Also there is not more player. Also most players already fed up bcoz pvp mmr systm that keep chagin every season even twice in season. Also This new Title thingy made 1 more minus to why ppl get in queue coz if u check top250 leader bord u will see too many player who just player around 12 games and stopped. Accoridng to my Season 5 already over. 1st week of Season 5 there were too many streamer now there are less then 5. Most of players already stop and rage quit of PvP Season 5.

Btw Anet can even make perfect MMR system its doenst matter as long as PvP didnt get ppl’s attraction. Bcoz of that all system is useless.

Btw what the hell is Skyhammer in Ranked, i was hatin that map in unranked………

Let me guess, you’re in bronze? And having a hard time with it because your mot as good as you think you are? I’m only T3 silver my self, I’m having great fun, sure I have team mates every now and then that don’t seem to know what they are doing, but they have probably just done there placement matches, or got carried up by the better players. Not everyone is going to be top of the table, I know there are many people out there better than me. But for everyone better than me there are the people who are not, and I seem to be fighting them more often than not, or I’m better than i think I am. Time will tell.

But by now the people left complaining about match making are the ones who are not as good as they thought, or the players who are good, but unlucky enough to have had some of the afkers and rage quitters who think they are gods of pvp because they played 800 matches last season to get to legendary. So they must be good.

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Incentive to play

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

People tend to play PvP for a few reasons, I’m not going to name all of them as I don’t know every person who plays PvP reason for doing so.

But mine is simple. Easy as hell to get gold. And I might only be T3 silver, but I’m having great fun. My matches are very close most of the time. And I’m playing burn guard and having fun with it. So that’s why I’m playing. Easy gold, got a few ascended weapons to finish off some of my toons so they are all kitted out, now I’m just going to farm up the gold playing a few games a day and enjoying my self. I’m winning most of my games at the moment, so that’s helping the gold roll in.

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The Camel's Back is Broken

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

I feel your pain OP, lost 2 games back to back. Because of this also. But then I’ve won matches because of this. Sadly this will always happen, some people believe they are better than they are, they don’t realise they are 20% of a team. Everyone needs to be good to win, and stop playing because they think everyone else is a noob.

The thing they seem to forget is that they have the same mmr or close too as the rest of there team. But then these players think they are ELS pro players.

Like you, I’ve been on the receiving of a win because of afk. It never feels good to win in such a way. I would much rather win fair & square by playing better.

Yeah me too. Having your team out play the other is always the best way to win, even if it’s by one point. The close games are the best.

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The best players are in Bronze

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

Its easy to get out of if you don’t belong there.

Unless you have actually done this you are just assuming.

Bronze teammates are a big dice roll. You can end up with decent guys who probably don’t belong there or a bunch of newbies who just want the rewards. It feels very difficult to escape the 50/50 in chances.

I’ve done this, I started T2 silver, went down to T2 Bronze, I’ve climbed back out no problem, and I don’t play all that much. Did I mention I’m playing Burn guard for plz too?

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(edited by BrotherBelial.3094)

The Camel's Back is Broken

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

I feel your pain OP, lost 2 games back to back. Because of this also. But then I’ve won matches because of this. Sadly this will always happen, some people believe they are better than they are, they don’t realise they are 20% of a team. Everyone needs to be good to win, and stop playing because they think everyone else is a noob.

The thing they seem to forget is that they have the same mmr or close too as the rest of there team. But then these players think they are ELS pro players.

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for map-specific temporary pvp achievements

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

That’s great news, where did you find out about that?

They said quite awhile ago now. About around the time the map was 2-3 weeks old I think. They also said they where planning to add achievements to all maps so map selection would be shook up a bit. As no one likes playing the same map for weeks farming achievements.

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Too many rewards in Ranked PvP

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

I believe that Anet implemented way too many rewards in Ranked PvP, and that feels like the main cause of so many problems for this season. Rewards are supposed to given to recognize achievements or hard work. Thanks to the fact that rewards are given even when you lose, this leads to two separate problems.

  • 1) There are no real incentives to play hard to win. Sure you get a lot of chest pips if you win, but when you lose, pips are given anyway. If a player only cares about getting chest pips, then chests can be farmed as long as the person has spare time. In addition to this, some lower quality players would have no incentive to get better. In psychology, we’re taught that positive outcomes need to be reinforced to produce results. I think it was B.F. Skinner who concluded that behavior is a consequence of reinforcement. So if you reinforce negative outcomes, the subject won’t be able to unlearn bad behaviors. Map strategies like proper rotations, whole teams standing in DH traps, or the need for 2+ people to stand around and cap an uncontested point will persist.
  • 2) Ranked PvP is no longer a true competition. If you have low skilled players, or players who don’t care about winning, this is detrimental to the others on the random teams they’re placed. Players who do want to do good are at the mercy of the RNG gods should the lower quality teammate cause a loss. I’ve lost over 100 MMR in Silver due to one or two poor players turning guaranteed wins into heartbreaking losses.

My solution to the current problems would be to separate the queues. One for Rewards and one for MMR. The first would keep the idea that everyone will be rewarded regardless of effort. If MO wants all players to feel like winners, then this queue is for them. The second would act as a true competition. Rewards are only for the winners, and losing is severely punished by negative reward pips. If you’ve reached a reward tier, losing will push you backwards, and reward progress is frozen until you win enough to get back to your previous level. This will effectively weed out players who only care about rewards.

It’s ok once everyone had filled out there chests once and got all of the ascended shards they can for this season, the “loot hunters” will go back to what ever game mode and not be seen till next season. It only took me a week of a few games every day to finish all the chests, now its just gold and dyes and trans charges. Seeing as i have well over 300 now, can’t see anything other than the gold reward keeping me playing the league. But then even that’s not going to be with the hassle soon as the players pool shrinks and only the bad, and “pro” players are left. Both of which can be as bad as each other if you happen to make a mistake. I’ll probably give ranked another week, then just go back to unranked where everything is more relaxed.

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PVP Needs Tutorial - pls comment if agree

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

I agree that sPvP needs a tutorial, it could be something that has them start a “Match” with NPCs similar to the Test dummy NPCs in the HotM that go to specifics nodes following what the main/basic Strategy is, then go over the basic objectives/game play elements, and at certain thresholds have the match force the player to do another objective i.e. Decap far/recap home/secondary objectives. And make it so the tutorial doesn’t progress in anyway until the objective is met. Make the UI point out the location of enemy Classes say a Thief/Mesmer Decap using the built in Ping system to promote Map awareness.

And have approriate tutorial hi appear and with Map pings to show on map and so on. and last but not least have the Tutorial do this for the 3 main Maps, Foefire,Temple, and Forest.

Have this as soon as any new player or player under sPvP rank 20 has to do this mandatory before being able to Queue in Unranked.

If have everyone have to do this, and make it unskipable.

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"rating/division"= " Caste system"?

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

Getting around 50% win rating, does that mean that im stuck in bronce forever?
If so, that sounds a lot like the system they have in India called “caste”….

And here in a competitive ladder we call that ‘ending up at the appropriate skill level’. If you’re winning 50% of your games, it means you’re stuck in bronze forever because you’re not good enough to go anywhere else.

ok, so correct me if im wrong.
a new player ( or an old one who never played any PvP) who wins the same in the first 10 matches ( 6 won, 4 lost) is placed in silver division ( beacuse of the auto 1200 rating).
That person also wins 50% of his fights and thus stayes in silver division and on paper is a better player than me…in what world does that make any sense??

Natural skill. Some people pick up things quicker than others, that are said to have a “natural skill” for that sort of thing. Could be they have better reflexes’ than you do, or better peripheral’s. The only accurate way to compare your skill to someone else is for them to have the same set up as you, and to have the same gaming experiences as you. You cant just say you are better than someone new because you have been playing longer.

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A new zone, merges elements of PvE and PvP

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

I’ll go with no thanks, if I want a mix of PvP and pve, I’ll go to wvw.

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Are queue times too short?

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

I’ve not really noticed a big drop in Q times, must the the times I play, as having a family means I have to play late at night.

I’m waiting for the day you update your PC build :-). Your sig is how I recognize you

Lol you might be waiting awhile. The only time I’ll update is when a game comes out I really want to play and my PC is not good enough. That might be soon depending on the spec for mass effect Andromeda lol.

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PVP Needs Tutorial - pls comment if agree

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

Yes please, people need to know that when a target is called it’s best for everyone on your team if you target them too. Tue amount of matches I’ve had where a target is called but ignored by half the team so they can try and have a 1vs1 at middle is just not funny anymore, It’s sad and tragic.

Also people need to know that points do not cap faster if 2 people are on them. I had someone tell me that they do. He ran from middle to close to help me re cap and empty point.

Wow well that makes sense now as to why some people stay with me when I am capping a point.

I cam see why they would think it. I think that’s how it worked in Faction Battles in GW1. The more people on the point the faster it capped. It should take much for people to work out that points don’t work like that in GW2, but it seems that some people still think this is true. But you can’t really blame them, It’s not like they where told in a tutorial or anything. They where just thrown in and told to swim.

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Are queue times too short?

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

I’ve not really noticed a big drop in Q times, must the the times I play, as having a family means I have to play late at night.

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New players in ranked

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

Unranked is where they should be learning. Jumping into ranked without a basic concept of how to play is a kitteny thing to do to your teammates, and the hatred they get is deserved for that. They need to have a tutorial you’re required to play through in unranked before being allowed to queue for ranked. And rank points need to be removed from custom arenas so rank cant just be farmed in daily rooms, then pvers just hop into ranked after hitting 20 and never learn how to play. Mandatory tutorial mode in unranked till you hit rank 20, then you can play ranked when you wont be a burden and know what to do.

As much as I wish it was that easy, I’ve seen rank 80’s with less knowledge of than some rank 50-60 players.

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PVP Needs Tutorial - pls comment if agree

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

Yes please, people need to know that when a target is called it’s best for everyone on your team if you target them too. Tue amount of matches I’ve had where a target is called but ignored by half the team so they can try and have a 1vs1 at middle is just not funny anymore, It’s sad and tragic.

Also people need to know that points do not cap faster if 2 people are on them. I had someone tell me that they do. He ran from middle to close to help me re cap and empty point.

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Solo-Q and 5men-Q only

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

ANet said that there are not enough full 5 man teams over the previous seasons to make a 5 man only Q work well 24/7. In other words 5man teams would have very long Q times. People complain enough about Q times as it is. This would not fix it.

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Remove noob builds

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

Lol, wow, we follow what you ask and watch half the classes disappear from PvP, Nerf traps like that and guard will all but vanish like warrior did for a time. The only other “good” guard build that is not trap heavy is burn guard, but then that is only good for so far in league play. As conditions are easy to remove. But then from what I can tell, people seem to class everyone who’s not playing there class, or playing a build they can’t handle are “noobs” and that build needs to go, because the “noobs” keep killing them in group and 1vs1 fights.

So spammable skills, insane condi/boon spam, a single boon that allows you to ignore condi builds in their entirety, and passive procs that make you invuln are perfectly balanced? Not really sure what to say to you man.

You also seem to have completely ignored the part where I said that traps and condis should be rebalanced around these bases. In all likelihood traps would probably actually be buffed if they were changed so the CD started when they were triggered instead of when you placed them. And for that matter, please explain to me why it was soooo OP for mesmer mantras to start their recharge as soon as you finished preparing them as opposed to not starting until after the resulting charges are actually used if its ok for traps to start recharging the moment they are used instead of waiting to be triggered? They need to be changed for the sake of consistency, and then rebalanced around that.

Same thing with condis and resistance. Resistance needs to be changed as its entirely too powerful to be a simple boon, and then condis should be re-balanced around that. Balancing around inconsistency and broken mechanics only makes balancing much harder for ANet.

Of you have problems with traps then maybe you need to figure out how to out play them. When I play the only time I go down to traps is if I’m surprised by more than 1. I find people who complain about trap guards’ need to just learn to play better.

Welp clearly you aren’t interested in reading any comments here. I never said traps were OP.

That doesn’t change the fact that the way they work needs to be changed. Its just inconsistency that traps are semi spammable due to how their CDs work. Their CDs need to be shifted to work like all other skills (aka, starting when they are triggered), and then rebalanced around that. I didn’t ask for traps to be nerfed, but you probably missed that in your zeal to disagree with others.

Also nice attempt at deflecting. You can’t argue that the game could be much more balanced with the changes I listed.

So traps are not op, but you can spam them? So of there not op then what’s the problem? I think you need to decide what it is you are trying to say.

As for your changes, I don’t see how they would be more balanced. These changes are to greatly alter the way a class is currently played. Not to make the game more balanced. The list reads like a list of things you personally can’t figure out how to overcome, so you want ANet to change the game to be more to your liking.

Every class has skills, weapon skills, or both that can take care of traps. One a DH has used there traps, they dps is reduced.

But then if people are going Ro blindly copy builds from meta battle or what ever, then not tweak them from match to match, that’s there problem for not adapting to the opposing teams composition.

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Remove Skyhammer From ranked

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

So the problem people seem to have with sky hammer is that, they need to be more aware of where they are. And that they don’t understand that the sky hammer can win you games by capping it. It decaps points! A team I was on last night won the match thanks to the hammer, the other team just camped middle and was good at defending home, but we won because we got the sky hammer every time and and while they where panicking to recap both points we could tie them up off point for a bit to allow us to cap and hold for a time.

To be fair though, sky hammer is still probably one of the least voted for maps in PvP.

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Remove noob builds

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

Lol, wow, we follow what you ask and watch half the classes disappear from PvP, Nerf traps like that and guard will all but vanish like warrior did for a time. The only other “good” guard build that is not trap heavy is burn guard, but then that is only good for so far in league play. As conditions are easy to remove. But then from what I can tell, people seem to class everyone who’s not playing there class, or playing a build they can’t handle are “noobs” and that build needs to go, because the “noobs” keep killing them in group and 1vs1 fights.

So spammable skills, insane condi/boon spam, a single boon that allows you to ignore condi builds in their entirety, and passive procs that make you invuln are perfectly balanced? Not really sure what to say to you man.

You also seem to have completely ignored the part where I said that traps and condis should be rebalanced around these bases. In all likelihood traps would probably actually be buffed if they were changed so the CD started when they were triggered instead of when you placed them. And for that matter, please explain to me why it was soooo OP for mesmer mantras to start their recharge as soon as you finished preparing them as opposed to not starting until after the resulting charges are actually used if its ok for traps to start recharging the moment they are used instead of waiting to be triggered? They need to be changed for the sake of consistency, and then rebalanced around that.

Same thing with condis and resistance. Resistance needs to be changed as its entirely too powerful to be a simple boon, and then condis should be re-balanced around that. Balancing around inconsistency and broken mechanics only makes balancing much harder for ANet.

Of you have problems with traps then maybe you need to figure out how to out play them. When I play the only time I go down to traps is if I’m surprised by more than 1. I find people who complain about trap guards’ need to just learn to play better.

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Can't global block non-friends is a problem

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Open your friends tab, select appear off line. Job done.

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Remove noob builds

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

A few changes I would like to see that would not only make the game better, but also make balancing easier:

  • Change traps and marks so that the CD only starts after the mark/trap is triggered or they time out (oh yea, this would also involve putting a reasonable time out on traps/marks in all game modes). These skills should be balanced around this.
  • Remove passive procs. Ideally all passive procs would be removed from the game, however realistically I want to see ~50-75% of the passive procs removed. I honestly believe that with the direction ANet went with HoT that simply removing all passive procs would now be a bad move, so I want to move towards severely limiting the amount of passive procs in this game. At the very least all passive procs that deal damage or activate invuln skills need to be removed. Stuff like Hunter’s Determination, Versed in Stone, Pulsating Pestilence, Defy Pain etc…
  • Skills should have 1 or 2 things that they do, no more. SoTM is still a prime example of exactly what NOT to do with a skill ANet. Damage, CC, and evade built into a single skill, and you don’t even have to trait for any of it.
  • Auto attack chains should not be applying conditions or boons. Its too easy, contributes to boon/condi spam like crazy, and makes it absurdly easy to apply cover condis throughout the entire fight. I could maybe, maybe, be convinced that its ok for each class to have 1 auto chain that applies a boon/condi on the third hit only, but that’s it. The only exceptions to this would be auto attacks whose sole purpose is to apply condis and do negligible damage on their own (eg mesmer staff auto)
  • Resistance should be nerfed. It should be nerfed to 50% or 33% reduction in condi damage, and have stacks. Each stack allows you to ignore 1 soft CC condi until the stack runs out. So 1 stack of resistance would no longer make you completely immune to conditions. Conditions should then be rebalanced entirely around the new Resistance boon. Fundamentally though they will never be balanced as long as there is a single boon that allows you to ignore all conditions in the game at once. They need to be balanced around a reasonable resistance boon that is the proper equivalent of protection.

Lol, wow, we follow what you ask and watch half the classes disappear from PvP, Nerf traps like that and guard will all but vanish like warrior did for a time. The only other “good” guard build that is not trap heavy is burn guard, but then that is only good for so far in league play. As conditions are easy to remove. But then from what I can tell, people seem to class everyone who’s not playing there class, or playing a build they can’t handle are “noobs” and that build needs to go, because the “noobs” keep killing them in group and 1vs1 fights.

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When will LS3 Episode 4 be released?

in Living World

Posted by: BrotherBelial.3094

BrotherBelial.3094

The spvp season ends February 6th, I’d expect it won’t be until then that a new episode behinds, else they conflict attention between two big areas they are promoting.

Unless it’s a work load issue I doubt that would be a problem, most people are either mostly PvP or mostly PvE players and aren’t bothered about the others events

I play both. I do PvE while I wait for PvP Q. So no. I’m mot mostly one or the other.

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Take loot out of Ranked PvP

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

I know a guy who went to pvp just for the ascended stuff. He doesn’t even know how to open the build tab and just went in. He was wondering why he was getting flamed so much. I mean if you are going to play in ranked at least be respectful right? This is the same guy that wants his wvw guildmates or even other people to use meta builds. I have never cringed so much in all my time playing gw2 after seeing this guy.

You need to be level 20 pvp to play ranked. Are you saying he got his 20 levels and never opened his build tab? hmmmm doesn’t sound right to me.

Hot join rank farm probably.

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Guardian And Warrior Overly Represented

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

I find warriors and trap guards free food on my guard. I don’t find that they are over repped.

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PvP Ascended Farming Bad Idea

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

Ok i said yesterday if had one guy, this morning out of 5 match 4 had afkers. 3 on my team and one on the other.

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PvP Ascended Farming Bad Idea

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

I’ve had one guy all season afk because he didn’t like sky hammer, I told him what I thought of him and blocked the scum.

But all in all I’ve not had a problem.

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Take loot out of Ranked PvP

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

People want short queue times, bit don’t want people to play PvP, or have a hook to have people try PvP. Maybe one day ANet will remove all the loot from Ranked other than reward tracks, and we will see how long it takes for people to say the league is a failure as queue times are half a day.

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