Showing Posts For BrotherBelial.3094:

Kill Braham, Marjory off in story

in Living World

Posted by: BrotherBelial.3094

BrotherBelial.3094

Man I could kill everyone who’s ever bad mouthed me the world would be one empty place.

But really. Kill them off just because they disagree with you? Seems like a foolish thing to do. If story killed of everyone who disagreed with the protagonist they would all be the same.

The sidekicks/henchmen can disagree with each other, fine. That’s interesting and amusing. But the moment they disobey, insult, or disrespect the player, they need to go. If they express disagreement, fine, but if they do what Braham and Marjory did (defy orders from the player that has killed two giant dragons in a row), they need to experience retribution.

Then you have no idea about story telling do you.

In a fighting situation there has to be a leader. If the leader isn’t respected, you get infighting and the group accomplishes nothing and falls apart (like what happened to Destiny’s Edge). In this game, our character is the leader and the leader must demand respect. Everyone doesn’t have to agree or like each other, but when push comes to shove they have to take a direct order and give respect.

This “storytelling” might be “realistic” in the sense that some people react that way IRL, but this is Heroic Fantasy, not Reality. Heroes acting that way just doesn’t make any sense in this situation which is why some people object to it.

If they where in the middle of a battle, then yeah, you’d have a point, seeing as the disagreements happened after the battle was over and won, a good leader knows when to give his troops time to cool off so they can talk it out rationally, not walk up to Braham and kick him down a well screaming “THIS IS SPARTA!”. That would just make things worse and splinter the group even more. The way you want the story to go make is seem like “I’M THE COMMANDER YOU WILL RESPECT ME!” runs off sobbing

If the writers want to turn the commander in to a child, I’ll go right ahead and stop playing the game. No point is the story is going to trash the PC.

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A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: BrotherBelial.3094

BrotherBelial.3094

Most people posting here pleading for a story mode for raids seems to be under the misconception that the boss encounters themselves offer some form of story, which they do not. The story in raids is in the form of dialogue options with the NPC (Glenna) and in the form of scrap notes scattered across the raid instances and also interactive objects (wing 3 in the cortyard and the temple of awakening), all of which can be easily accessed in cleared instances and there is always numerous, such instances in lfg every week, where people can enter freely, explore and learn the story.

I seriously fail to see the point of those pleas, since you already have an option to explore the story, if that is the only thing you care about, since I get the feeling you want to get your way to have more easily accessed raids and get loot from them without putting the effort of learning how to deal with really challenging content.

Just my two cents on the topic.

Not everyone, I said, that I do not want raid rewards, if I did I’d raid, the reason I don’t is because I don’t have 4-5 hours to just spend doing a raid from start to finish. I would like to experience the “story” or the raid. But I know I can’t. A “story mode” would be great for people like me to see the raid in its entirety, but not get the rewards that a full raid gives. All I’d like is a normal end chest, or story step reward at the most for doing it, I personally would do it if it gave nothing just to see it all. I helped a guild capture there gild hall, just so I could see it as my guild hall is GH. Its the type of gamer I am, I want to see and experience it all, I don’t really care about the rewards.

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Kill Braham, Marjory off in story

in Living World

Posted by: BrotherBelial.3094

BrotherBelial.3094

Man I could kill everyone who’s ever bad mouthed me the world would be one empty place.

But really. Kill them off just because they disagree with you? Seems like a foolish thing to do. If story killed of everyone who disagreed with the protagonist they would all be the same.

The sidekicks/henchmen can disagree with each other, fine. That’s interesting and amusing. But the moment they disobey, insult, or disrespect the player, they need to go. If they express disagreement, fine, but if they do what Braham and Marjory did (defy orders from the player that has killed two giant dragons in a row), they need to experience retribution.

Then you have no idea about story telling do you.

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Kill Braham, Marjory off in story

in Living World

Posted by: BrotherBelial.3094

BrotherBelial.3094

Man I could kill everyone who’s ever bad mouthed me the world would be one empty place.

But really. Kill them off just because they disagree with you? Seems like a foolish thing to do. If story killed of everyone who disagreed with the protagonist they would all be the same.

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A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: BrotherBelial.3094

BrotherBelial.3094

I welcome a story mode, as far as rewards go, the usual rewards will do. A champ bag some karma, and some unbound magic.

I agree with others, want the raid rewards, do the raid. I would like the mantle weapons, but I’m mot going to raid, so I have to live with mu choice.

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SW Bags guide

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

This involves keeping a toon at 53-56 forever, its something I just can’t do, I’ve tried lol. Though I did think this was common knowledge.

I rotate through some. make one when i can buy a slot and have a name or look i feel like trying then keep it low till i want to use it or think of another

Yeah I tried that, I now have 4 level 80 warriors lol.

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XP caping and rewards

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

[quote=6416766;Ayrilana.1396:]

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DPS meter in game would be a "God Send"

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

A year and a half ago, the idea of dps meters would have been shot down on the forums pretty much immediately – and rightfully so.

That is the same way I feel about them today. While some would use them productively, the last thing we need is another tool for hateful and toxic players to shame or belittle others – and we all know that is exactly what would happen (because many of us have seen it time and again in other games – and because we can all probably identify at least a few players in GW2 now that would use it exactly that way).

DPS meters can be used for good reasons – but those reasons will never outweigh the potential toxicity they would bring to the game. They need to be kept as far from GW2 as absolutely possible.

No, you are wrong.
Fully fledged out DPS meters like Skada in WoW and the one i forgot the name of in Final Fantasy do more than just show DPS.
Additionally they show Damage done, HPS, Healing done, Healing recieved, Interrupts done, damage recieved (and by what skill of the boss/trash mob they got hit).

A tool like this is incredibly helpful to work on mistakes you might not even notice, it makes evaluating a failed boss attemp so much easier.
DPS meters in the sense of “do 30k DPS or you’re out” are loooong gone, so stop being stuck with your limited mindset

Please, you really don’t need that in GW2. If a boss is going to do a skill that will one shot you, there is alway a tell tail animation before hand, failing that there are hit markers on the floor, if you miss them, you are not paying attention. You don’t need a DPS meter to tell you that. If people do maybe they need to be playing simple games, like Mario or Sonic.

So what’s your point here? Disagreeing for the sake of disagreeing as that is everything you are able to do?

If you can mot see my point then maybe you need to re read what I said, in some games DPS meters are useful, Guild Wars 2 is not a game where it would be useful for the reasons you gave why it would be good. I can explain it to you, I can’t understand it to you.

The thing is that you’re wrong.

Please tell me how I’m wrong.

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SW Bags guide

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

This involves keeping a toon at 53-56 forever, its something I just can’t do, I’ve tried lol. Though I did think this was common knowledge.

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DPS meter in game would be a "God Send"

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

A year and a half ago, the idea of dps meters would have been shot down on the forums pretty much immediately – and rightfully so.

That is the same way I feel about them today. While some would use them productively, the last thing we need is another tool for hateful and toxic players to shame or belittle others – and we all know that is exactly what would happen (because many of us have seen it time and again in other games – and because we can all probably identify at least a few players in GW2 now that would use it exactly that way).

DPS meters can be used for good reasons – but those reasons will never outweigh the potential toxicity they would bring to the game. They need to be kept as far from GW2 as absolutely possible.

No, you are wrong.
Fully fledged out DPS meters like Skada in WoW and the one i forgot the name of in Final Fantasy do more than just show DPS.
Additionally they show Damage done, HPS, Healing done, Healing recieved, Interrupts done, damage recieved (and by what skill of the boss/trash mob they got hit).

A tool like this is incredibly helpful to work on mistakes you might not even notice, it makes evaluating a failed boss attemp so much easier.
DPS meters in the sense of “do 30k DPS or you’re out” are loooong gone, so stop being stuck with your limited mindset

Please, you really don’t need that in GW2. If a boss is going to do a skill that will one shot you, there is alway a tell tail animation before hand, failing that there are hit markers on the floor, if you miss them, you are not paying attention. You don’t need a DPS meter to tell you that. If people do maybe they need to be playing simple games, like Mario or Sonic.

So what’s your point here? Disagreeing for the sake of disagreeing as that is everything you are able to do?

If you can mot see my point then maybe you need to re read what I said, in some games DPS meters are useful, Guild Wars 2 is not a game where it would be useful for the reasons you gave why it would be good. I can explain it to you, I can’t understand it to you.

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XP caping and rewards

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Except of course for how hard it is to get into raids for those mastery lines.

We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.

The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.

It’s certainly not a big obstacle to anyone committed to unlocking the mastery line. (I wouldn’t call it “easy” to people who aren’t among the target audience for raids.)

It’s just a higher end escort event that has some mechanics. As long as players can kill the warthogs, and pay attention to the land mines, they’ll be fine.

That’s all well and good, but you still have to grind out the MP’s to finish the tracks, that is not fun.

It has gotten easier and easier with every LWS3 release so far though….. The 3 releases have come with 18 new mastery points, and only require 7 to max the 3 new masteries they introduced. That is 11 extra mastery points you can achieve in these releases, and most of them are absolutely trivial to complete. You need 127 HoT mastery points to max every HoT mastery line. The 3 new releases in LWS3 have provided you with 18 of those, almost 10% of what you need, and almost all of them require 0 effort to achieve.

This argument is quite simply no longer valid. According to the Wiki there are 165 HoT mastery points available, of which you only need 127. Of those 165, only 0 are obtained through adventures (which is what most people complain about when they say MP are too hard to get), which leaves you with 8 extra Mastery Points available. Even if you don’t want to do Migraine mode on Hearts and Minds, or do skip up the volcano you can still max your mastery points without ever even touching an adventure.

I see you missed my post where I said I hate grinding out achievements just to “progress” on ANet answer to a higher level cap. They where added to stop people maxing them the first week of HoT and to drag out the content, we know there are players out there that would have done it, and at first it wasn’t too bad. But when the choice is, do achievements to “progress” and get nothing for the effort for the most part, or do events and not just be doing the same adventure or achievements over and over just to get it right that one time so you can “progress” I know I’m going to chose to spend my time having fun in the game, not make my game time miserable by banging my head against a wall having to do the same instance over and over just to get one MP. It’s a floored system, that should never have been. But that’s just what I think.

I think the point of the MP’s was to get players to do various content on the expansion maps rather than just grind XP on a single map and not really touch the others. The majority of the MP’s are fairly reasonable to obtain.

I’m sure they are, but I don’t want to play adventures, or chase achievements, yet if I want to “progress” I don’t have a choice. That’s my point, you might find it trivial, but having to do something I don’t want to just do I can finish a mastery. Meta events are what get people playing maps, not MP’s, they where put in to adventures so people would play them, its the only reason people play them, and that none have been added since.

It’s more than just getting players onto the maps. You are free to skip all mastery points from adventures as there are more than enough available mastery points to do so.

So your telling me, that I can walk around a map and channel MP’s and have enough to fill everything out, I don’t have to do achievements at all? I’m going to call lies on that. The adventure achievements are some of the “easy” options according to some. I’m not seeing your point here at all. MP are unnecessary.

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DPS meter in game would be a "God Send"

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

A year and a half ago, the idea of dps meters would have been shot down on the forums pretty much immediately – and rightfully so.

That is the same way I feel about them today. While some would use them productively, the last thing we need is another tool for hateful and toxic players to shame or belittle others – and we all know that is exactly what would happen (because many of us have seen it time and again in other games – and because we can all probably identify at least a few players in GW2 now that would use it exactly that way).

DPS meters can be used for good reasons – but those reasons will never outweigh the potential toxicity they would bring to the game. They need to be kept as far from GW2 as absolutely possible.

No, you are wrong.
Fully fledged out DPS meters like Skada in WoW and the one i forgot the name of in Final Fantasy do more than just show DPS.
Additionally they show Damage done, HPS, Healing done, Healing recieved, Interrupts done, damage recieved (and by what skill of the boss/trash mob they got hit).

A tool like this is incredibly helpful to work on mistakes you might not even notice, it makes evaluating a failed boss attemp so much easier.
DPS meters in the sense of “do 30k DPS or you’re out” are loooong gone, so stop being stuck with your limited mindset

Please, you really don’t need that in GW2. If a boss is going to do a skill that will one shot you, there is alway a tell tail animation before hand, failing that there are hit markers on the floor, if you miss them, you are not paying attention. You don’t need a DPS meter to tell you that. If people do maybe they need to be playing simple games, like Mario or Sonic.

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DPS meter in game would be a "God Send"

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Raise have been done with out DPS meters for a year now, so why do we need it again? Seeing as people have said raods can be done in green gear, a DPS meter is not needed. The proof is there.the only reason for people wanting DPS meters are so they can point fingers at people when the group fails to down a boss. If you down the boss, no one will care what the DPS from the party members was, the job got done.

The other reason for a DPS meter is for ego. People want to brag they did the most damage. The game has survived this long with out one, I see zero reason to add one.

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XP caping and rewards

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Except of course for how hard it is to get into raids for those mastery lines.

We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.

The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.

It’s certainly not a big obstacle to anyone committed to unlocking the mastery line. (I wouldn’t call it “easy” to people who aren’t among the target audience for raids.)

It’s just a higher end escort event that has some mechanics. As long as players can kill the warthogs, and pay attention to the land mines, they’ll be fine.

That’s all well and good, but you still have to grind out the MP’s to finish the tracks, that is not fun.

It has gotten easier and easier with every LWS3 release so far though….. The 3 releases have come with 18 new mastery points, and only require 7 to max the 3 new masteries they introduced. That is 11 extra mastery points you can achieve in these releases, and most of them are absolutely trivial to complete. You need 127 HoT mastery points to max every HoT mastery line. The 3 new releases in LWS3 have provided you with 18 of those, almost 10% of what you need, and almost all of them require 0 effort to achieve.

This argument is quite simply no longer valid. According to the Wiki there are 165 HoT mastery points available, of which you only need 127. Of those 165, only 0 are obtained through adventures (which is what most people complain about when they say MP are too hard to get), which leaves you with 8 extra Mastery Points available. Even if you don’t want to do Migraine mode on Hearts and Minds, or do skip up the volcano you can still max your mastery points without ever even touching an adventure.

I see you missed my post where I said I hate grinding out achievements just to “progress” on ANet answer to a higher level cap. They where added to stop people maxing them the first week of HoT and to drag out the content, we know there are players out there that would have done it, and at first it wasn’t too bad. But when the choice is, do achievements to “progress” and get nothing for the effort for the most part, or do events and not just be doing the same adventure or achievements over and over just to get it right that one time so you can “progress” I know I’m going to chose to spend my time having fun in the game, not make my game time miserable by banging my head against a wall having to do the same instance over and over just to get one MP. It’s a floored system, that should never have been. But that’s just what I think.

I think the point of the MP’s was to get players to do various content on the expansion maps rather than just grind XP on a single map and not really touch the others. The majority of the MP’s are fairly reasonable to obtain.

I’m sure they are, but I don’t want to play adventures, or chase achievements, yet if I want to “progress” I don’t have a choice. That’s my point, you might find it trivial, but having to do something I don’t want to just do I can finish a mastery. Meta events are what get people playing maps, not MP’s, they where put in to adventures so people would play them, its the only reason people play them, and that none have been added since.

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LWS3 Snow Leopard Easter Egg

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Yeah I didn’t know about this, I saved the cub because i just so happened that I had the flame. When I went to my home instance later to do my gather, I noticed it then and made the connection.

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Dueling in PVE?

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Posted by: BrotherBelial.3094

BrotherBelial.3094

How are there not convenient means to duel? There are loads of empty hot join maps, you can just drop into and duel away. If you have access to a guild hall with an arena go there and duel, you have the OS arena that I’ve seen a few people use for duelling. I only know about the place by accident as I wanted to know where the tunnel went. I really don’t see how these options are not convenient. Please tell me what is wrong with them?

In other games I’ve played, dueling is overwhelmingly utilized either:

  • in specific locations (e.g., right outside a city). This allowed for a possible infusion of new blood or serendipitous dueling as people wandered by. It made dueling more accessible. The current iterations (custom arenas and halls) lack the accessibility of player-selected locations. Both are out of sight, requiring greater effort to go where duels are possible. This cannot help but limit usage.
  • at locations where players were waiting for something to happen (e.g., while waiting for a raid party to form). This made dueling a convenient pastime. While 2 guild members would be able to port to the hall to duel, anyone not in that guild would have to travel to a HoT map to get in. The lack of convenience is also going to limit usage.

To add, Jaxom’s response about losing a spot in a map is well taken. Beyond just DS, there’s waiting for world bosses, waiting for a dungeon group to form; waiting for guild members to congregate for missions, waiting for people to come for HC’s in HoT maps. Tucking dueling away as it is very much limits spontaneity, which is a big part of why the feature sees a lot of usage in other games. It also limits duel possibilities. There are a lot of players who might duel were the option available during the normal run of their play, who would never bother going where duels are available now. Out of the way is out of the way.

So basically, you want to have your cake and eat it. So you want to do PvE and PvP when ever the mood takes you, but you want it on your terms. Am I right? What you are basically asking for is WvW with meta events, but be able to turn off the PvP when you feel like it.

I’ve not seen a single good enough reason to spend time and effort on this. It is still hoping down to, other games have it, why can’t we. I think there are more people who would rather see a true GvG than duelling. I might be alone in this view, but id rather we keep the game modes away from each other. I see no real benefit to the game, or to ANets pocket.

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

In truth, it boils down to people who duel wanting an audience. That is the truth, that’s why ever option we have all ready is not good enough for them, that means in truth, its about ego more than being able to do it.

Maybe for a few. Not for most. It’s about convenience, the same force that drives 99% of the feature requests we see on these boards.

How are there not convenient means to duel? There are loads of empty hot join maps, you can just drop into and duel away. If you have access to a guild hall with an arena go there and duel, you have the OS arena that I’ve seen a few people use for duelling. I only know about the place by accident as I wanted to know where the tunnel went. I really don’t see how these options are not convenient. Please tell me what is wrong with them?

he might have a pt tho. if he was waiting on dragon stand meta event, or even AB event to start, and he leaves for the guild hall or the hotjoins, then he will lose his place in that meta map. maybe he was thinking if he and/or his friend could just join the map, and while waiting for the meta to get started, hop away from everyone and just duel it out for 5 or 10 mins, then go tothe meta when it starts.

i mean, he can’t currently do that i don’t think, right?

But there are events leading right up to the start of AB, as for DS, normally the time waiting for the meta to start is taken up by organising who is in what leading what, and who needs more people. That’s always been my experience of DS anyway. I can see your point, but I think of you are in to duelling, then your not going to be duelling while your waiting for an event to pop.

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XP caping and rewards

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Except of course for how hard it is to get into raids for those mastery lines.

We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.

The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.

It’s certainly not a big obstacle to anyone committed to unlocking the mastery line. (I wouldn’t call it “easy” to people who aren’t among the target audience for raids.)

It’s just a higher end escort event that has some mechanics. As long as players can kill the warthogs, and pay attention to the land mines, they’ll be fine.

That’s all well and good, but you still have to grind out the MP’s to finish the tracks, that is not fun.

It has gotten easier and easier with every LWS3 release so far though….. The 3 releases have come with 18 new mastery points, and only require 7 to max the 3 new masteries they introduced. That is 11 extra mastery points you can achieve in these releases, and most of them are absolutely trivial to complete. You need 127 HoT mastery points to max every HoT mastery line. The 3 new releases in LWS3 have provided you with 18 of those, almost 10% of what you need, and almost all of them require 0 effort to achieve.

This argument is quite simply no longer valid. According to the Wiki there are 165 HoT mastery points available, of which you only need 127. Of those 165, only 0 are obtained through adventures (which is what most people complain about when they say MP are too hard to get), which leaves you with 8 extra Mastery Points available. Even if you don’t want to do Migraine mode on Hearts and Minds, or do skip up the volcano you can still max your mastery points without ever even touching an adventure.

I see you missed my post where I said I hate grinding out achievements just to “progress” on ANet answer to a higher level cap. They where added to stop people maxing them the first week of HoT and to drag out the content, we know there are players out there that would have done it, and at first it wasn’t too bad. But when the choice is, do achievements to “progress” and get nothing for the effort for the most part, or do events and not just be doing the same adventure or achievements over and over just to get it right that one time so you can “progress” I know I’m going to chose to spend my time having fun in the game, not make my game time miserable by banging my head against a wall having to do the same instance over and over just to get one MP. It’s a floored system, that should never have been. But that’s just what I think.

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Secret Lair of the Snowmen?

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I think there is zero chance of it happening.

The idea is awesome though, I’d forgotten about that place.

Maybe there is a snowball’s chance in hell?

I really enjoyed that dungeon in GWEN. Would be cool if it came back, but I think even a Jormag snowball chance in hell would not make it any more likely.

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

In truth, it boils down to people who duel wanting an audience. That is the truth, that’s why ever option we have all ready is not good enough for them, that means in truth, its about ego more than being able to do it.

Maybe for a few. Not for most. It’s about convenience, the same force that drives 99% of the feature requests we see on these boards.

How are there not convenient means to duel? There are loads of empty hot join maps, you can just drop into and duel away. If you have access to a guild hall with an arena go there and duel, you have the OS arena that I’ve seen a few people use for duelling. I only know about the place by accident as I wanted to know where the tunnel went. I really don’t see how these options are not convenient. Please tell me what is wrong with them?

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XP caping and rewards

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Except of course for how hard it is to get into raids for those mastery lines.

We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.

The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.

It’s certainly not a big obstacle to anyone committed to unlocking the mastery line. (I wouldn’t call it “easy” to people who aren’t among the target audience for raids.)

It’s just a higher end escort event that has some mechanics. As long as players can kill the warthogs, and pay attention to the land mines, they’ll be fine.

That’s all well and good, but you still have to grind out the MP’s to finish the tracks, that is not fun.

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False Advertising

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

No it’s not, you have a chance, you just don’t know what those chances are. More often than not you’ll end up with “junk” from BLC’s. I did some gold to gems this morning, I got what I would call junk. venders, and trans charges a few scraps, and 2 dye’s. I kinda wished I’d bought a toon slot instead. But I regret nothing, as it’s not cost me anything really.

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

The only reason anyone wants to duel in open world PVE is so they can show off and boost their ego.
And that’s the same reason that they will then use map chat to boast of their skills/leetness, and then the (sore) loser will respond/react, and then random players will ask them both to take their argument to PMs which, of course, they will not do. Result: salty map chat all round. Abuse, Mom insults, homophobic insults etc etc.

Then there is the scenario where one player is using map chat to try to provoke someone into accepting a duel.

It’s all about ego. I’ve seen it in other games and it’s always ugly.

So no thanks.

You guys bring up how well knit the community is yet you ignore any opinion that’s not your own. So I’m going to fight back by politely bringing up all the good points that have been made, and showing that more then just I am interested in dueling. And again this is coming from a non duelist like I’ve said before. I want to see something going on in the cities!

1. Duel requests
People don’t want to duel and don’t want to be spammed by duel requests. I also don’t want to be spammed by duel requests as I only want to watch. I have no fear, however, because there is 0 chance there wouldn’t be a toggle for duel requests. I also think the toggle should be defaulted to don’t receive duel requests as it only makes sense.

If people are arguing that it’s not spam of duel requests they are fearful of, but spam in map chat I truly don’t understand. Blocking players will keep them out of your chat and they can’t send you duel requests if you have it off by default. So if anything it’s a handy filter for not having to deal with player’s that don’t share your interests.

2. You can duel, but can’t, but you can duel, but you can’t, but you can duel

There is no interest in a dueling feature, because people aren’t seen doing it in guild halls.

:/

How would people ever find out unless a streamer does it? It’s instanced you can no longer look for people if you go back to your guild hall with people. Also the guild would have to be progressed that far, it’s not an easy thing to do for everyone who is interested.

Just go to WvW. WvW goes on in WvW. Duelers don’t want to bother them, and don’t want to be griefed. This does not mean “Oh so it’s ok to bother the PvE people by putting PvP in their game?” How is this “PvP” changing your PvE? If you mean bothering people trying to do a meta like Octovine or anything similar I completely agree. They should not be able to duel there, because people will be trying to get others into a map to do semi hard content. That’s why I keep saying to only allow duels in cities and in lobbies to start with.

I’m also not opposed to there being a invisible barrier at banks, trading posts, mystic forges and the like to keep people from starting a duel there. I want to watch dueling. I don’t want to force other to watch dueling. To further this point role playing is a thing. There are obnoxious role players who attempt to make a victim scenario where they are just peacefully trying to role play and people are bothering them. Except the medium they are trying to role play in is map chat. So they’re definitely in the wrong, but you can’t say all role players are like that.

So why are you saying guild wars duelers will be so toxic? They haven’t even existed yet, are they not apart of this lovely community? You even went and made a forum to make what we’re asking for sound ridiculous, and most of you commented on it.

3. Balance
No balancing will be done for dueling. It’s just how it’ll be and everyone for it seems to understand that.

The only way to her dueling in PvE is to get more than the same 5 people ask for dueling in PvE. And then it will probably not happen. Just look at the size of the Cantha mega thread, everything canthan has been wiped from the face of the game near enough.

In truth, it boils down to people who duel wanting an audience. That is the truth, that’s why ever option we have all ready is not good enough for them, that means in truth, its about ego more than being able to do it. If it was just being able to duel, there are options, people could ask for more sure, but all I see so far is, I want a captive audience, I want every one to see how great I am, when in fact most people in PvE are there to play together, not fight it out. There is PvP/WvW and now guild hall’s for those that do.

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Frozen Exotic Weapon Fragment

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

These are on short supply. You get 3 from achievements and that’s it. No other way than gems. Kind of a lame reward tbh.

I believe it’s 6 from Achievements? 3 from one, 2 from another, and 1 from the last.

I’ve only noticed 2. I must have missed the one that gives 3.

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XP caping and rewards

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Those who understand the psychology of games, understand that giving a player a reward that is essentially useless is a game killer. I expect that Anet will eventually get around to correcting this issue since I’m sure they’re aware that players who see a XP reward on their screen but are not actually receiving it may become disillusioned with the game.

It’s not essentially worthless, it’s actually worthless for people who are stuck behind the Raid lockout.

That’s not what bothers me, the fact I need MP’s is what’s keeping me from “progressing”. I don’t like chasing achievements. It’s not something I enjoy in games. The fact I have to to if I want to progress it just annoying to me. I don’t care really about XP, you get it from doing almost anything in game. So getting XP is not an issue, the issue is that MP’s are a hassle to get on the most part. If I het them while I’m playing great, if I’m going to have to grind out the same story step, or adventure(I really do not like adventures) just to progress then, the game has failed in its new direction of “progression”. They where supposed to be the new levelling. When I levelled from 2-80, I didn’t need to collect MP’s to finishing levelling. They where added to stop people blowing through the “levels” and to drag the content out. I really don’t care anymore about masteries. The Koda one was really pointless, and felt like it was added just for the sake of it.

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You think I forgot? Build save? :D

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I remember about a year before launch reading that we wouldn’t have an easy way to switch between builds because they wanted each character’s build to feel like an important part of that character, or words to that effect. I remember wondering how that would work out. I had a build panel full of builds in gw1, many grabbed from chat as people pinged them. Most were never used but it made that game so flexible and easy to change to fit your needs instead of this “one size fits all” cookie cutter approach to any challenge the game gives you. (I can’t remember the last time I changed my build for any PvE event).

So +1 for builds then +1 for a reason to use different builds in the open world.

I personally would like it just for when ok changing weapons, so if I’m running around with GS and A/A, I can have my build set up for that. I know it’s mot that big of a deal theses days, but I have to day I’m a bit lazy like that, so I end up with the same weapons as I can’t be bothered to change my build, don’t think I’ve changed my builds since HoT came out.

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When stat swap utility on non raid armor?

in Guild Wars 2: Heart of Thorns

Posted by: BrotherBelial.3094

BrotherBelial.3094

Raiding in MMOs is known for its gear grind. ArenaNet couldn’t do that, so they offered legendary armor instead. I wouldn’t count on seeing it elsewhere because it’s needed to coax people into raiding. By the 3rd expansion however, it should be old news, so they might offer another set, assuming they don’t keep releasing them with raids.

SPvP will likely be the next to see legendary armor, but as a tournament reward. I wouldn’t count on WvWing getting any because it’s meant to be a casual playground for PvErs to get into PvP rather than for hardcore WvW.

In the past, a suggestion has been to add the swapping feature to ascended. It could happen one day, but certainly not until a full set of legendary gear has been released.

What will they do after the set is complete? Further raids for it would be pointless, no?

So another set that of Legendary Armour that only 5% of players can get? lol I’m quite relieved I care for neither LA or raiding :-P

New raids will probably mean new legendary armor sets. As much as I’d like a stay swap on my armor, I’m not going to raid. I don’t have the time to commit to learning how to do the raids, not to mention the possible and probable wast of game time. Raise in every other MMO I have ever played had been horrible. Unless you ware way over levelled for them, they are just toxic time bombs waiting to go off, I’m too old for that. I miss the days when multi player meant you where all in the same room and when someone got mouthy about it you could just give them a slap and tell them to calm down its just a game.

You slaped your gaming mates you bully

Streets of Rage 2 could get really intense on mania, a few panicked punches and the insults would start to fly, but then I was like 9-10 years old at the time lol.

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Frozen Exotic Weapon Fragment

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

These are on short supply. You get 3 from achievements and that’s it. No other way than gems. Kind of a lame reward tbh.

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

The only reason anyone wants to duel in open world PVE is so they can show off and boost their ego.
And that’s the same reason that they will then use map chat to boast of their skills/leetness, and then the (sore) loser will respond/react, and then random players will ask them both to take their argument to PMs which, of course, they will not do. Result: salty map chat all round. Abuse, Mom insults, homophobic insults etc etc.

Then there is the scenario where one player is using map chat to try to provoke someone into accepting a duel.

It’s all about ego. I’ve seen it in other games and it’s always ugly.

So no thanks.

QTF.

Nail. Head.

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You think I forgot? Build save? :D

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Posted by: BrotherBelial.3094

BrotherBelial.3094

this was a great tool in GW1. It really should be in GW2 also, with luck we’ll get it at some point.

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

You don’t know history do you.

And you don’t seem to know how to read as I pointed out twice that I’m not talking about the position of the gladiators but the fact that there was an audience, being entertained by the fights.

You claim that it’s just an ego thing of the duelers and everyone else would be annoyed to see them fight. But you ignored the people who find it entertaining to watch.

I like how you selected that one line, looks like you can’t read, I did point out that most people would not care about who is dueling in PvE. You just want a captive audience to show off your “skill” to, when in fact, people would not care.

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(edited by BrotherBelial.3094)

Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Someone mentioned it earlier, asking for duels everywhere as attention seekers, asking for duels in many places so you can have an audience. The audience and the attention is what matters or the act of dueling?

I think that last line is the real reason. But no one would admit that.

Both of you are claiming that it’s a bad thing to ask for an audience. Did you ever think of gladiator fights in amphitheaters (Ancient Rome)?

While I’m pretty neutral to duels in PvE, I wouldn’t have a problem with seeing them as they can be interesting for both sides, the fighting players and spectators.

So I’m sure it is wrong to call people attention seekers if some like to fight in the presence of an audience.

You don’t know history do you. Most gladiators where slaves forced to fight, they didn’t do it because they wanted to, they did it because they had to. The people wanted to be entertained. Not one person here has said “I want field because I want to watch people duel” again. If people did, there are many places in game already where you can do to duel, and people can come and watch is they want to. Guild halls, PvP arenas, OS arena.

Duels in PvE are just for the ego trips of others, as they think people will be watching. I can see it now

“I told you he was a scrub, learn to duel noob, who wants to fight me next, come on you where all watching me!”
“dude, you are fighting in the TP, we are not watching you.”
“Yeah man, go fight by the crafting station or bank, maybe they will care.”
“Pufft! You just know I’d get rekt. Who wants to duel me, I’m in the TP!”

Don’t try and tell me this is not how it would be. If we are honest with our self’s we know it would be.

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PvE in PvP

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

This would probably double pvp player base lol.

Tie legendary armor to it and watch PvP explode. The best Esport numbers ever, they could add some thing like the first PvE player to gather all the modes on the map give bonus points, and if they take out the champ that wanders the area it will rain ascended chests. How cool would that be?

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

So just let us have fun, and stop fighting what others want to do amongst themselves.

I’m sure the reason they added dueling in the Guild Hall was in some way to see if there is interest about it. Judging by the many guild halls I’ve visited, I’m not sure if the results were very encouraging. The first step towards adding dueling in the game is convincing the devs that there is actual in-game demand for it, not by posting posts on the forums, I’m sure they can monitor how many people use any Guild Arena, or are dueling in WvW (for those without guilds and no way of paying the costs of an arena)

And if players aren’t dueling in the already existing dueling areas, then the question becomes, why aren’t they? Maybe those asking for duels aren’t asking for duels to fight with others one on one but want something else? Someone mentioned it earlier, asking for duels everywhere as attention seekers, asking for duels in many places so you can have an audience. The audience and the attention is what matters or the act of dueling?

I think that last line is the real reason. But no one would admit that.

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World Exploration Progress Semi Account Bound

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Posted by: BrotherBelial.3094

BrotherBelial.3094

You can still get Map Rewards and Gift of Exploration on your alt, The only thing I’m proposing account bound are the waypoints and the map shrouds. You still have to do Vistas, Hero Points and Hearts on your Alt if you want Map Rewards and Gift of Exploration.

It takes very little time to run to what ever map you need. And no, by having way points account bound, it makes mapping on alts way easier than your first time.

Why do people want games to be so super easy and so much of the game played for them? Do people need to have things like this happen to keep there interest in a game, if we start with this what’s next? Unlock all hero points, because I’ve done them once and I want my alts to have elite specs from level 1. I should have to do it all again. I’ve done it once.

Why do you want to remove part of the game? Is because you just can’t be bothered to do it again? Because that’s what it sounds like.

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Can the people who don’t want dueling stop attacking people instead of their arguments please.

Action camera is off when you first begin the game.
Autoloot is off when you first begin the game.
Duel requests will be OFF when you first begin the game.

Yes that’s speculation, but that’s what is going to happen if it’s put in. That’s just how options are put in the game. You can choose to use this new feature, but we’re not making you use it if you don’t want to is the logic behind it.

So just let us have fun, and stop fighting what others want to do amongst themselves. You can’t argue spam, because you have to turn duel requests on first. You can’t argue scaling because I’ve said many times dueling should start off restricted to cities, and lobbies first.

Really? People have pointed out that they thought about dueling before the game launched, they said they would look into it if there was enough demand for it.

Quite simply there is not enough demand. They only things ANet will spend time/money on, are things that the current player base as a whole want. That’s why we have raids, PvP leagues and the coming changes to the leagues, new fractals, new maps, instanced repeat able story and and expansion. These are things people wanted. These are the things that will make ANet money. There are many, many more things people want added to the game, people want dungeons, mounts, build templates’, player housing and Cantha. I’ve seen all of these asked for way, way more than Dueling in PvE. I think this is like the 3rd or 4th time it’s been brought up in 5 years. Everything else comes up at least once a month.

If there where a tone of people asking for dueling, sure as long as i could block and lock my self away from it, great. I really dont want to have to see the “duel me noob” in map.chat and the people trash talking about how awesome they are at duels. It’s not even like ANet have not given people ways to duel, if they so wish, most people who want to duel with there PvE gear only want to do it, so they can duel people who are lower levels or that they know they have better gear than. Because if they did it in real PvP, they would probably get rekt.

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Dueling in PVE?

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Easy solution: Add a setting to automatically reject any and all duel requests.

Another easy solution: Restrict dueling to rural areas (anywhere but large cities).

Seriously, I don’t understand why there’s so much controversy surrounding this topic. If the above additions were added alongside dueling, it wouldn’t effect you in any way. It would give people the option to pass the time while waiting for an event or a dungeon to open instead of standing there and becoming bored.

Saying something is easy to add to a game shows that you don’t realise just how hard it is to add something to a game that was not intended in the first place. You only have to look at the problems the Devs ran in to trying to make the PS replay able, the same can be said for rave change, they are both things that have been asked for alot, way more than dueling, but are just not possible, as they where never intended to be done.

When ever anything new is added to a game you have to pray it will not brake anything too badly that it can not be fixed.

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The Forgotten City WATER SLIDE!

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I am so going to do this next time i ja e to kill time to continue LW.

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

2 posts up, looks like I can google better than you. Jon Peters says its not going to be in game, but might be added if there is enough demand, I guess there is not enough demand.

What the hell, here’s the link again http://www.pcgamesn.com/guildwars/arenanet-reddit-all-your-guild-wars-2-beta-questions-answered

Enjoy.

Funny…

When I look at your link and search for duel, all I find is…

“PvP

The automatic tournaments are GW2’s “first step towards e-sport” – Jon Peters. Dueling will be added post-launch; the exact date depends on demand."

…and, to be fair, it has been added, just not in the persistent world of Tyria.

So you have what you want then, my your own admission you can duel. But as they have said, if it was in high demand it would probably be added. But it’s not, not even a little. There are many things people want way more than dueling in PvE, it is just not a priority.

People want more:
Raids
Fractals
PvP maps
More PvP modes
Improvements to wvw
Better balance
Mounts
Cantha

These are what I see more often than not about this game if you do a google search, you’ll find dueling pops up once a year to every 6 months at best.

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

After a long look through a google search on Duels, I found a post saying that Dueling was never going to ne a part of Guild Wars 2, but if there was enough interest they would look into it, this was apparently said by Jon Peters. Though the post failed to link said video, and I don’t care enough to look for it

Since you brought it up, and in the interest of accuracy… when I google No dueling in GW2 Jon Peters, the closest thing I see is this link. You’ll note the link to a Jon Peters document that does not work, so I’d guess this is what is being referred to.

http://www.guildwars2guru.com/topic/23193-1v1-pvp/

“• MyGw2: We will be able to fight in duels?

• Eric: Dueling is not a core system for us, given that we balance all of our PvP combat around groups of players fighting and not one-on-one engagements. Because of this, dueling is on our wish list of things to add, but is unlikely to make it into the game on release."

2 posts up, looks like I can google better than you. Jon Peters says its not going to be in game, but might be added if there is enough demand, I guess there is not enough demand.

What the hell, here’s the link again http://www.pcgamesn.com/guildwars/arenanet-reddit-all-your-guild-wars-2-beta-questions-answered

Enjoy.

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(edited by BrotherBelial.3094)

Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Long story short:

People don’t want to be asked for duels because it’s “egotistical”.

As pointed out, duelers can go to Guild Arena (which defeats the point), go to PvP room (again defeats the point) or go to WvW (which again defeats the point). Those are our lovely options.

Then why not play a game that let’s you Duel? After a long look through a google search on Duels, I found a post saying that Dueling was never going to ne a part of Guild Wars 2, but if there was enough interest they would look into it, this was apparently said by Jon Peters. Though the post failed to link said video, and I don’t care enough to look for it, as I don’t want to be spammed with Duel invites and people saying Duel me noob while I’m trying to get on with my game, and it will happen. It happens in WoW all the time.

On my search i also found a post on the GW wiki from 2009 asking for dueling in GW, seems ANet have not wanted to work on duels for awhile.

http://www.pcgamesn.com/guildwars/arenanet-reddit-all-your-guild-wars-2-beta-questions-answered

There is a quote from Jon Peters saying the game will not have Dueling at launch, but might be added later if there is enough demand, clearly there is not enough demand.

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(edited by BrotherBelial.3094)

Why are Gemstore skins > Legendary skins?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

I’ve always found legendary weapons and back items ugly. I’ve sound over them all bar the flameseeker.

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What does F2P mean for paid players?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Not to any of my friends, they cam buy what they want from the TP, can walk in to any city they want at any level, get log in rewards, use map chat. Those are just the things I can remember off the top of my head.

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

ANet have said no to this, simply because it can’t be done.

Citation needed.

The game can not make you hostile to just one person.

Costume Brawl says hi.

The Devs have said PvE duels where never intend, there for the game is not made in a way to allow it. It would brake alot of the game.

Citation needed — again.

Here’s what they had to say about open world PvP. They talk about how the game isn’t designed for PvP on PvE maps.

http://www.mmorpg.com/blogs/TemperHoof/072012/23486_Guild-Wars-2-Redefines-Open-World-PVP
“The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world PvP, and while it isn’t ‘true’ open world PvP for more PvP purists, it does contain many of the elements that make world PvP so exciting. Hopefully it will mostly satisfy people that want open world PvP.” — Mike Ferguson

In future, save this quote for threads asking for open world PvP in PvE zones. That feature has nothing to do with dueling.

I’ve followed this game for a long time. I’ve seen devs say they wanted to add dueling. I’ve never seen them say it can’t — or won’t — be done. Prove me wrong — if you can. Flesh’s quote absolutely does not do so.

You are hostile to anyone else playing costume brawl, so nice try. If you want to fine where ANet said they will and can not do it, look a few posts up, or a google search. Will help you find it. I know what I’m talking about I do not need to prove it, it is up to you to prove me wrong, good luck.

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Still waiting for an actual reason, not just “No” or explaining how the topic is dead.

ANet have said no to this, simply because it can’t be done. The game can not make you hostile to just one person. You will both become hostile to everyone and everything on the map. So your duel would/could get trolled by people pulling mobs to you, or just ganking you both just because. Not to mention ANet have said, is goes against the point of PvE, of you want to duel there are places you can do this, guild halls, custom PvP arenas. So as you can see, as far as ANet can see there is zero reason to spend time and resources on this, as they feel other parts of the game have the ability to allow people to duel.

As others have said this is a topic that needs to die and be left dead. I wish the search worked on the forum so people know this has been covered alot, and it’s a non starter.

I am done repeating myself, everyone clearly just does not understand. And please tell WoW that you cannot become hostile to just one person. The only thing I want out of this at this point is a dev to literally answer this topic with a typed out reason of why dueling cannot be put into the game. There are plenty of instances in the game where green npc’s became red. The lvl20 human storyline about dead parents is the perfect example. Or even with the new patch, you can literally run through the icebroods without being attacked.

Did you ever read what I typed out? The Devs have said PvE duels where never intend, there for the game is not made in a way to allow it. It would brake alot of the game. Same as weapons where not designed to be dyed. The work to make it happen would be huge, time consuming, and have very little to no payoff. If ANet say it can’t be done with in there game engine, then guess what, ot probably can’t. They should have and idea of what there game can and can not do. They are making it after all. Now accept that they have said no and move on. The same as everyone who has asked for race change and replay able personal story.

Also WoW was made with dueling in mind, it and GW2 are two completely different games. Made for two different audience’s.

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(edited by BrotherBelial.3094)

When stat swap utility on non raid armor?

in Guild Wars 2: Heart of Thorns

Posted by: BrotherBelial.3094

BrotherBelial.3094

Raiding in MMOs is known for its gear grind. ArenaNet couldn’t do that, so they offered legendary armor instead. I wouldn’t count on seeing it elsewhere because it’s needed to coax people into raiding. By the 3rd expansion however, it should be old news, so they might offer another set, assuming they don’t keep releasing them with raids.

SPvP will likely be the next to see legendary armor, but as a tournament reward. I wouldn’t count on WvWing getting any because it’s meant to be a casual playground for PvErs to get into PvP rather than for hardcore WvW.

In the past, a suggestion has been to add the swapping feature to ascended. It could happen one day, but certainly not until a full set of legendary gear has been released.

What will they do after the set is complete? Further raids for it would be pointless, no?

So another set that of Legendary Armour that only 5% of players can get? lol I’m quite relieved I care for neither LA or raiding :-P

New raids will probably mean new legendary armor sets. As much as I’d like a stay swap on my armor, I’m not going to raid. I don’t have the time to commit to learning how to do the raids, not to mention the possible and probable wast of game time. Raise in every other MMO I have ever played had been horrible. Unless you ware way over levelled for them, they are just toxic time bombs waiting to go off, I’m too old for that. I miss the days when multi player meant you where all in the same room and when someone got mouthy about it you could just give them a slap and tell them to calm down its just a game.

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Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

Still waiting for an actual reason, not just “No” or explaining how the topic is dead.

ANet have said no to this, simply because it can’t be done. The game can not make you hostile to just one person. You will both become hostile to everyone and everything on the map. So your duel would/could get trolled by people pulling mobs to you, or just ganking you both just because. Not to mention ANet have said, is goes against the point of PvE, of you want to duel there are places you can do this, guild halls, custom PvP arenas. So as you can see, as far as ANet can see there is zero reason to spend time and resources on this, as they feel other parts of the game have the ability to allow people to duel.

As others have said this is a topic that needs to die and be left dead. I wish the search worked on the forum so people know this has been covered alot, and it’s a non starter.

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Cookin' Elixir and The Bitter Cold Problem

in Living World

Posted by: BrotherBelial.3094

BrotherBelial.3094

The temporary solution is to do the story step again. Why people feel the need to point you to another forum instead of just telling you, I don’t know.

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Finish resolving unfinished HoT plot holes.

in Living World

Posted by: BrotherBelial.3094

BrotherBelial.3094

Do not hold your breath. There are loads of plot threads that are still left over from GW1 that have never been answered. Don’t expect ANet to answer theses anytime soon.

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When stat swap utility on non raid armor?

in Guild Wars 2: Heart of Thorns

Posted by: BrotherBelial.3094

BrotherBelial.3094

To be clear, this is not about skins. Please don’t conflate the issue with that aspect.

So, one thing that has concerned(?) me for a while is the utility aspect of legendary armor. The ability to swap stats, without having to go back to the mystic forge, or craft another set, but while you are playing (out of combat obviously). This is a clear advantage in convenience, over all other armor.

But I hear you say, it’s not a big deal, because you’ll still have to swap runes! Two points:

1. If it’s not a big deal then it doesn’t matter if non raid armors have this ability, does it? Because all you guys care about is the skins right? We’ll never change runes anyway because it’s too expensive is the classic comment.
2. What happens when ANet finally get around to solving the rune issue?

Since these armors are currently just prestige items, and skins are the only thing that matters (cause that’s what I’m always told), the armors other feature – i.e. it’s utility function – should not be locked away in raids.

Why does only that game mode get this utility?

the stat swap is the perk of legendary items. Your trying to make this into an issue for raiding when its not related – raiding is merely another source of legendary items (although i believe legendary armor should be achievable by other means.

Only if they give Legendary Weapons through Other means. Right now each game mode sans WvW has at least 1 Legendary exclusive to it, with open world Pve having the biggest monopoly.

Wrong, the TP has the most. All core legendary weapons can be bought from the TP, you do not need to step foot into PvE to get one if you don’t want to. If you want Ro talk craftable, that’s a different story.

Again the TP is not a game mode, and I am talking craftable routes, Pve has the monopoly on those, Anet needs to open up equal access to Crafting Legendaries between gamemodes by either giving options for acquiring the GoE/GoB/GoMag and so on for each gamemode or making all game modes have equal effort/requirements to obtain Legendaries.

See I play all gamemodes so currently I don’t have too much of issues doing what is required for items if I want them, I just realize there is a huge disparity between all gamemodes when it comes to Legendary crafting/acquisition and it Solely favors Open world Pve players more hannany other player type.

The way some people are with the TP, they would say it is a game mode.

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