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Leveling up an alt in the labyrinth, where you can get hundreds of corn so easily, i know that the current price will not hold. I will personally help to tank it selling every piece of corn I get to the highest buy order price. The recipes were designed for low priced candy corn. I am confident that it will fall to 4 copper each. People’s pockets aren’t endless, and the candy corn supply pretty much is – especially considering that this event will still run for such a long time, and given that we haven’t seen all the Halloween instances yet (similar to last year).
This only helps to raise the price, if anything. Your trick doesn’t work with dyes like these. Most likely, they trickle it to the market and ship it out good when ascended armor crafting is introduced. With a new makeover, everyone wants a nice new color to match it.
So I’ll say it again:
Funny thread … especially given how solid the Ranger… [very, very long snip ]
It didn’t make sense the first time around; repeating it didn’t make it any better. You are clearly superior to all other rangers that have been posting suggestions for direly needed improvements over the last year. Even the greatest optimists on this section of the forum gave up their positive attitude after the last patch.
If you truly believe the ranger is in such a good state compared against other classes, give some solid, fact-based examples of why you believe this to be so. Others have already provided detailed examples of the opposite on many, many occasions. So I’m really curious how, according to you, I should be playing my ranger such that I am on par, damage and group utility wise, with any other class in the game.
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@Guzzi, I agree with what Rym said. I’m not foreign to the engineer. Even gave her the flameseeker prophecies recently. Her fused rifle will have to be stored for a while, I’m afraid. And no, engineer and ranger aren’t even in the same league – especially in the group utility department. Only leveled her up two months ago though, so I’m less knowledgable on the engineer class than on the ranger.
As a ranger for 2.400 hours, we’re doing quite fine. I do not play WvW, but for PvE purposes I have no problem with dungeons, fractals, Liadri or other “difficult” content. I do not feel kitten. As for PvP there are more than 1 viable build, which is more than I can say for other classes. I have no problem carrying myself into the 90th percentile, and I’m not that good.
Except from AI, bugs and small mechanic issues, we don’t have it that bad. In PvP i fear more for a longbow spirit ranger than any other class
Can you eloborate on your experience with other classes? Anyone can clear this game’s content. I mained a ranger for approx. the same amount of hours as you did; I can clear any content I want as well. That is, however, not the issue.
The problem is the sheer disparity between the functionality and effectiveness of the ranger class – when comparing it against any other class in the game. It’s so off that we have to actually prove ourselves through skill that we can manage content other classes can do pressing their auto attack and dodging the occasional NPC attack. It’s really that bad. The class is rife with bugs, overneglected skill+utility synergy and a crippling pet AI. This results in what ultimately is any class killer: low damage and mimimal group utility.
This is why many guilds, particularly succesful WvW guilds, don’t accept rangers. It’s too much of a gamble to fill that valuable spot with someone who will often be the weakest link, regardless of the person’s skill.
I wish I could give more constructive feedback at this point, which is what the devs obviously need. But after providing so many of it in the past, and after so little improvement, most rangers have given up being constructive. After a year of trying, they have lost hope that their suggestions for core improvements will be heard. With this patch, I would say: Yes, more pet health in PvE is nice as well, but their damage was nerfed so hard recently that it feels like we got the consolation prize. In WvW, however, the pet health was not buffed, so the pet still remains a liability that will die when it is hit by any form of AOE. Because that’s really uncommon in WvW, right? AOE damage? I have no words for how baffling and alienating this patch is in this respect. Not buffing pet health in WvW feels like a slap in the face to any ranger that posted any constructive feedback over the last 6 months.
Alternatively, you can whisper me as well.
Oh wait, I forgot, it will just disappear in my female Norn’s left leg, as almost any offhand weapon does. Never mind then.
After watching today’s livestream on upcoming class changes I’m starting to loathe my gaurdian, the warrior will be superior in everything including support after tomorrow so I want to reroll. Sadly I have two legendaries and a lot more soulbound unique items on my guardian, including all unlimited tools.
So can we please get a class change in the gemstore? I wouldn’t mind coughing up 5.000 gems for it.
It’s funny how much your fun in the game depends on the strenghth of other classes. You only want the strongest class, it appears, and only then you will have fun.
Having mained a ranger since beta, you have no idea how bad things can actually be. Guardian is a very strong meta class, it always has been, so stop complaining. Play it because you have fun playing it, not because it is the flavor of the month class.
No. Tried and tested with yellow kits. And far more than 75 rares (this week about 500)
Two months ago the differences in getting a ton of ecto and getting nothing got bigger though. You got hit by a streak of nothing.
I’m sorry, I edited my post, was too tired shouldn’t have done that. This is the info, correctly covered by none other than Dulfy, based on what we just saw on the livestream twitch channel:
Venomous Aura – increased from 240 to 360 range.
Pistol on mainhand now immobilize on #2 skill, costs 4 initiative.
Blinding Powder now has a blast finisher.
http://www.reddit.com/r/Guildwars2/comments/1og4v2/skill_change_developer_livestream_notes/
Due to the lack of paragraphs and periods, you have lost my attention. So I shall leave you with this:
Oh man I’ve seen this video twice now and I’m still laughing. It’s friggin brilliant!
On a serious note though, thieves will now be able to perma-immobilize as of tomorrow. Their no. 2 mainhand pistol will immobilize, and immobilize will stack in duration. Yes, that’s right boys and girls, immobilizes will no longer overwrite eachother, they will stack in duration.
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Yea this was very surprising. Everyone asked it on the livestream chat, a zillion times.
Two developers were looking at – and responding to – that chat channel, then another two developers were looking at the same chat channel, as well.
And it was ignored completely.
Reminder: the following is in HUGE letters on the website:
Developer Livestream – October 14
Take a spooky sneak peek at the Blood and Madness release with ArenaNet devs during the preview livestream on our Twitch channel on Monday, October 14 at 12PM PDT.
https://www.guildwars2.com/en/the-game/releases/october-15-2013/
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The oldest, known, clipping bug in the history of GW2 is still here.
Race: Norn
Gender: female
Weapon: any offhand weapon
Attached is a screenshot that I posted on this forum in May as well. This was the link.
https://forum-en.gw2archive.eu/forum/support/bugs/Extreme-clipping-with-fused-dagger
Yea, my fused dagger is inside my knee. Any off-hand weapon will be inside your left knee. People that wield Howler on their female Norn have reported this for months and months. Most of the time, they can’t see their legendary because it’s inside their leg.
No to both. How they could implement such a horrible grind with at the end of the road such non-appealing skins is beyond me. Even if I try to look at it from a business point of view (crystals) I don’t get it, because you just alienate too many players with it. Some weapons are ok if you really have no special skin in your inventory to replace it with; that’s the only “positive” thing I could say about it.
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Also, if anybody bothered to actually check the prices of the items in question, they would have noticed that not a single one of them actually plummeted significantly in price after the halloween patch announcement.
[snip]
I toss my Tin Foil Hat to you.That wasn’t what I said now, was it? I never mentioned a single price. If you want to ridicule someone, at least do it properly, lest you ridicule yourself one day.
So allow me to take that hat of yours and throw it right back at you. I’ll wait for the official Halloween announcement and see whether there’s anything to this, tyvm. Your comments were not helpful in the slightest, but thanks for making it crystal clear that it was never your intention to do so in the first place.Where my original post was framed open, asking for someone to make sense of something I said I could not, your immediate response was an attempt to ridicule my post – which you’ve shown not to have properly read in the first place, and which you admit was framed only for that very purpose. The next time I see a post like that coming from you, whether it is in my thread or someone else’s, I’ll just press report – knowing now the kind of person I’m dealing with.
Well, you snipped out the part of my post when you quoted me, where i talked about decrease of demand. Price fluctuation is also an indicator or supply and demand changes.
Where exactly does the heavy speculation about a population increase in Orr during Halloween happen?
Can you elaborate what you think is a really, really weird drop in demand for the items Safron, Lotus, Ghost Pepper and Orrian Truffle?
They are all ingredients in popular food recipes, so some people cook alot of it to make some coin.
Actually, my theory of a dedicated guild or a single player being responsible for it makes far more sense than your theory of alot of people being in Orr, come Halloween.
Around 7 October demand dipped by approximately 30 to 40 percent for these items. Supply and demand for these items are huge, so we’re talking big numbers here. Demand for them usually does not move so heavily, and certainly not all at the same time, unless there’s a very good reason for it. I am looking for that reason.
Also, if anybody bothered to actually check the prices of the items in question, they would have noticed that not a single one of them actually plummeted significantly in price after the halloween patch announcement.
[snip]
I toss my Tin Foil Hat to you.
That wasn’t what I said now, was it? I never mentioned a single price. If you want to ridicule someone, at least do it properly, lest you ridicule yourself one day.
So allow me to take that hat of yours and throw it right back at you. I’ll wait for the official Halloween announcement and see whether there’s anything to this, tyvm. Your comments were not helpful in the slightest, but thanks for making it crystal clear that it was never your intention to do so in the first place.
Where my original post was framed open, asking for someone to make sense of something I said I could not, your immediate response was an attempt to ridicule my post – which you’ve shown not to have properly read in the first place, and which you admit was framed only for that very purpose. The next time I see a post like that coming from you, whether it is in my thread or someone else’s, I’ll just press report – knowing now the kind of person I’m dealing with.
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@Everyone.
I have no idea why any of you are saying the OP is assuming there is some sort of manipulation on the TP. That is not at all how I read it.
I know, they all reacted on the first guy that commented on my post. It was too much fun doing that than staying on topic. Granted, one guy stayed on topic though, and speculated people sold their cooking stock as a result of there probably not being ascended cooking in this patch. It doesn’t explain the other materials though, but whatever. Let’s see what this patch brings: if it contains lots of people concentrating in Orr, we’ll know there was another nice lil’ leak.
The mad prince outfit, maybe. The mad king/witch outfit, hopefully not. That would be a bit disappointing/a cheap rehash of last year’s event items.
With new releases, there’s always a lot of predictable activity. Like candy corn going up after the Halloween announcement today.
But there’s also some really really weird stuff that simply does not make sense to me yet. There appears to be some heavy speculation that people will be mostly in Orr during Halloween, which to date cannot be explained with the info that has been released. Look at items such as ghost pepper, orrian truffle, lotus root, saffron, and ancient wood planks plummeting in demand. As far as I can recall, the haunted doors were, at least last year, not found in Orr, but in lower level zones. Yet the lower level mats harvested from places where these doors could be found, like iron ingots or hard wood planks, are making downward spiraling supply jumps.
Could someone please make sense of this?
I hope she is a billionaire by now. She’s put a ton of time into the high quality guides on her site, which she is pressed to produce within a very short time frame, knowing tens of thousands of people reading her site are constantly looking over her shoulder. Not many could fill her shoes.
Alternatively, you can use buy orders to artificially drive up the price – and dump your stuff when the buy order price is “right”. It is remarkably easy to do this with slow moving items. I don’t like to do this, and as a result mostly refrained from doing so. The times that I did try, however, it was a walk in the park.
It would have to be a very low-quantity trade then, otherwise it just gets outspammed.
My multiple buy offers (which created the illusion of several interested buyers) were certainly low quantity. The guys that “out-buy offered” me made the mistake of placing buy orders for huge quantities. Again, I’m not proud of having done this, just saying – in the context of OP’s discussion – that it’s very easy to replicate this trick.
Alternatively, you can use buy orders to artificially drive up the price – and dump your stuff when the buy order price is “right”. It is remarkably easy to do this with slow moving items. I don’t like to do this, and as a result mostly refrained from doing so. The times that I did try, however, it was a walk in the park.
Maybe we can get a dev to comment on when we should expect critical quality of life improvements that pvp desperately needs and less of this sort of stuff. Just sayin’.
You’re asking for the one and only piece of info they cannot and should not give.
You can ask them what the future rewards are that they currently have in mind. You can ask them how they will implement the reward system. But you can’t ask them “when”.
Reason: if they say “end of December”, and it’s not good enough in December but it’s launched anyway, it all falls apart, backfires and kills what is left of the s/tPvP community. If at the end of December they say “we’re not ready, it will be February” the community explodes and people leave. Cuz they mad bro!
ETA’s don’t work, and they know it. If you want answers, ask something else.
In every PUG i’ve played in, killing sparki first was the best tactic. Killing slick requires more coordination DPS and experience. You nearly always wipe once killing slick first.
My advice: if you PUG, and you don’t want to wipe, kill sparki first. DPS sparki to the ground, and the rest will be a piece of cake.
10. make rewards give the player a feeling of satisfactory and accomplishment. presenting a cool reward or item after a match with flashy presentation. is a good way to start. encouraging the player to achieve more rewards.
I am not a PvP player, yet. I know I will be one day, as I used to be in other MMO’s I’ve played. I’ve been following the PvP threads a bit since launch, and Kline’s above comment is the one that rings through all threads since launch.
PvP needs some serious rewards. It needs to be cool, it needs to be exclusive. I’m talking legendaries, shiny gadgets and minipets, even stuff exclusive to sPvP.
Don’t be afraid to let the rewards of sPvP spill over into WvW, and the other way around. You want those crowds to mix.
Serious PvP’ers – whether in sPvP or WvW – provide the beating heart of any game. They’re usually the guild leaders, fansite builders, and streamers – energetic people that you want to be around with.
sPvP in particular, needs incentives to excel. It needs rewards. Serious rewards.
I congratulate the winners of the tournament.
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My ranger main cries a little every time she reads threads like these. Her full ascended weapon/legendary set is insignifant in Tyria. Her pet comforts her sometimes, limping at her side.
It’s already planned. I stumbled across a sellable ascended armour component on the TP. And it does use cotton.
The ingredients for “bolt of damask” were already known since 6 September. The ingredients have been on the wiki page for “bolt of damask” since that day.
It’s not a secret at all that cotton would be used. This thread appears to have a different function, instead.
On that note, I should say “Please don’t buy Hardened leather sections”, given that I will need them to level up from 400-425. Instead, you should all use gossamer, as I heard that this method will be very cost-efficient. Alternatively, you may want to craft exotics to level up. Don’t believe people saying that – as a result of mass exotic armor crafting – exotic armor will either sell for very little, or not at all. It will sell really well. Trust me.
Alternatively, I really hope Anet won’t use hardened leather sections at all in ascended crafting, given that it would be very illogical that you should need this material for that purpose.
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I thought the the cash goes to NcSoft?
Yes. And they decide whether it then goes to Aion, Lineage, [insert other game titles of NCSoft] or GW2. I think.
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A bit of both. Some items will very likely increase in price. You don’t see the price increase yet, but you already see a sharp jump in demand since the last patch (up to 25x the demand compared to before the patch). This increase is illogical; I’m pretty sure it’s the result of speculation based on knowledge of the new item. Some items will not spike as hard as they otherwise would, due to the release of the same new item.
So did you find anything good/interesting? (and got a link to the reddit thing with the original codes? I don’t know how to really navigate reddit)
Yes, I think so. Nothing too shocking, but some new items will – I think – affect the prices of certain items on the TP when implemented.
I used the ascended armor preview codes on reddit, and started playing with the letters.
I found out last night that the dataminers on reddit omitted a few interesting upcoming items that you can already see through the preview system. It’s my understanding that items related to the economy are not yet reveiled by the dataminers. Therefore, you haven’t seen them yet.
However, if you fumble around with the preview codes, replace a letter here and there, you get to see quite a bit. I’m just wondering, from a player perspective, whether the devs are OK with that. Especially since the last incident where certain preview codes caused an entire server to shut down. I linked the codes on an empty channel, so in my case I don’t think this could have even happened, but I’m unsure what Anet’s policy is on this.
My follow-up question would be: if it is OK to fumble around with the preview codes, is it also OK to share the resulting knowledge (ie. new upcoming items) on this forum?
I agree that it’s been made way too expensive. Convenience is one thing, and lunacy another. They should have added this as potential drops to the BL chests as well.
Unlimited-use Food items = Ascended crafting for Chefs. Won’t really affect the economy as the final food dish is account-bound.
Done.
Except that it will crash the harvesting material market. Who needs mats, right, after obtaining the unlimited food buff of your choice? The only way I can see ascended cooking to work is that it gives higher stat buffs. The end product mush be tradeable if you don’t want to destroy cooking. Moreover, introducing account bound cooking will only increase the general sentiment of a “forced” ascended grind for those that want to obtain max stats. Getting the mats required for ascended armor and weapons is already a chore. The forum is filled with threads lamenting this fact.
1. Poison is not a popular debuff in PvE, due to the relatively small amount of damage it causes. It’s mostly popular in PvP, due to the decreased healing it causes. This considerably affects demand, which is largely PvE driven.
2. Superior sigils cannot be forged. Some can be forged, but not in combination with other sigils. They can, however, be used in the forge to create a legendary gift. Like the sigil of purity needed to forge the gift of the dreamer.
I presume you’re referring to the fused shortbow.
The “viable way”, which I assume is the least expensive way, is to make sure you have the highest buy order on the TP, and hope that someone fills it. Currently, that means racking out approx. 180 gold, which is a fair price considering the 7 ticket requirement. The “buy now” price currently sits at 290 gold.
Remember when Bottles of Elonian Wine were the wrong price? Did you buy any? This is your compensation.
This explains it indeed, thanks. I had not seen Gaile’s post regarding this topic btw, although I did look for the latest dev news.
If I’m receiving this, chances are about 100:1 I’m not the only one, and some kind of thing went wrong. If so, it could be helpful to indicate this info in the ticket as well.
Did anyone get this mail as well? I’m puzzled.
Went to “my stuff” on the support page as well, and I have nothing pending currently. There’s really nothing to indicate on what basis I should receive 50~ silver.
Only join/start groups with very strict requirements and every dungeon run will be smooth and without rage. Even the simple “3k+ AP” rule will help a lot.
This is very good advice.
I once saw a group ad stating: “AC p1, story mode, includes watching cutscenes”. And you know what, I almost joined it. What an excellent idea.
In your case, you could say “AC, p1, lvl 80 only, WITHOUT skipping bosses/dungeon parts”. Or something of the sort, this is just a suggestion.
If I make a group which in the title includes “lvl 80 only”, I have no difficulty whatsoever to instantly kick someone from the group that isn’t level 80. I even stopped bothering giving an explanation before the kick. It was in the description, those that apply should read it before applying. There are plenty of groups that do not have this requirement. I usually have little time to play, so after already having coached many others, my groups will always include this requirement. And that’s OK, too.
Looking at the pictures they released, it doesn’t really look like blue to me.
It looks like mix of blue and green.
I can only really compare it to something like ‘deep glacial teal’. If you preview that colour, you’ll see what I mean. Maybe there’s other colours that do the trick as well, but that one best brought it out on my character (probably has to do with the high-contrast stuff they introduced through RNG dyes).
You’re right. You shouldn’t have to keep at at all…and you don’t have to keep up. There’s no reason to keep up. All the content can be done in rares, never mind exotics. The only exception is high level fractals which aren’t really casual content anyway.
MMOs need content for everyone. Saying a game is casual friendly doesn’t mean a casual should be able to do everything in the game.
As it is, a casual can still do most things in the game. There’s plenty of stuff to keep casual players busy.
What casual players shouldn’t be doing is stopping Anet from coming out with more challenging content for everyone else.
After all 90% plus of this game is casual.
Wow. I very rarely agree with Vayne. But I think Vayne is making a very, very good point here which goes to the very heart of this discussion.
What do you need ascended weapons for? Ask yourself this question, and answer it truthfully. Think about it.
You need it for very limited content that is not designed to be played by casuals. What people fail to acknowledge is that that’s ok. There can and should be content that is not designed to be bested by everyone. It’s healthy, and it gives everyone in the game something to strive for.
Let go of this concept that anyone should be able to achieve everything this game has to offer. Just let go, it’s OK.
Thanks for the write-up, OP. It’s nice to be able to read it in full.
On that note, it honestly just feels like one big fancy commercial.
And while we’re on the subject of posting things said by devs, my favorite piece has to be the one by Jeff Strain, “How To Create A Successful MMO”: http://www.guildwars.com/events/tradeshows/gc2007/gcspeech.php
That speech was an extremely interesting read. Thank you!
Here is why:
“An MMO must deliver content at three distinct stages: the early game, which is the first twenty hours, the mid game, which is the first few hundred hours, and the late game, which is at a thousand hours and beyond.”
Now compare it against the last PAX interview, given by Colin:
During this interview, Colin essentially explained that they made a mistake in their development of the game. He said that they had not expected players to reach the exotic tier gear so quickly, which is essentially why they introduced the ascended stat tier.
Now put 1 and 1 together. In order to fix their mistake, and remain a succesful MMO, they had to make a choice:
1) make a change to the “late game”, so that GW2 would have the necessary ingredient they considered essential for any succesful MMO. Namely, that your game should be designed such that players will reach the late stage of the game after having played it for more than 1,000 hours; or
2) distance themselves from the manifesto, and disappoint players that thought they had already reached the “late game”. In order to ease this pain, and to keep the old customer base happy, new content was promised on a 2-weekly basis, which admittedly is something no MMO to date has been able to pull off.
They had to make a very tough choice. It could well be that they made this choice based on the future. Let’s not forget that this future includes, amongst others, attracting millions of new players from Asia.
Allow me to add a few sub-achievement suggestions as well.
“Pointless Bravery”: deal at least 15k damage to Tequatl in the last minute of the fight while his health is above 90 per cent.
“Last Clown Standing”: hit Tequatl’s bone wall 7 times using a Hylek turret in the last minute of the fight while Tequatl’s health is above 90 per cent.
“Time well spent”: obtain the achievements in this category during the same fight from three different overflows.
“Against all odds”: obtain the achievement “Time well spent” on a character that has not yet reached level 20.
it’s too hard to hoard enough cheap materials to later sell for a profit. even if you got 100% profit after tax on thick leather sections, that’s only 8c each. 20s per stack. let’s say you filled all 4 of your guild bank caves (I think they hold 250 items each?) that’s 200g profit. that doesn’t even pay for the upgrades to get those bank caves. not nothing, but almost not worth the risk or hassle (selling 250,000 thick leather sections would take FOREVER)
T6, on the other hand, if that goes from 1s to 2s, you make 2.5g per stack = 2500g. now that’s a profit I’d drool over.
I learned this lesson during the baazar. I filled a bank tab and several alts with thick leather and silk. I made a profit, but it was barely worth it.
Why are you using silk in your example, and the cheapest form of leather in mine? That’s just wrong. I never even mentioned leather, either.
Instead of leather, let’s use cotton, t3 silk. You can craft cotton bolts at around 2s28 per bolt. They’re currently at 3s each, it’s not unreasonable to assume that in the days after the patch, they’ll go to 7s. You’ll make about 9g per stack of bolts of cotton in that case (pure profit, after deduction of the TP cost).
If you want to do a comparison, at least do it properly.
T2-T5 metals and wood went up 2x when ascended came out. T6 wood went up 8x and T6 metal went up 3×.
T6 is where the potential super-high profits are at, but T2-T5 won’t be left out.
The problem with that theory is that everybody knows this. Everybody. As a result, most people are going heavy into t6. Even now, they do. The problem with too many people going into one particular material is that you’re betting on no one to flinch. But there’s always someone that flinches, someone that went in heavy, and as a result, that market crashes. Too many people on one material is never good. It’s impossible to keep that particular material artificially expensive forever. Let’s not forget that t6 silk was about 1 silver one month ago. In the meantime, a lot more t6 silk has flown into the market (champ farming), not less – whereas the use of silk did not increase. Which means there’s literally millions and millions of t6 silk is itching in people’s banks.
Which goes to the core of what I was saying. Follow your own course. Maybe in this particular case I’m wrong, heck, I probably am. But at least I get to enjoy it a lot if I’m right, knowing that I figured it out on my own.
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Ya’all missed the point of this update. It’s all green-ish.
If you want to show off your new special goodies from TA or Tequatl, you’ll surely want them to match the color of your armor. Mmmmm.
What a coincidence! You can now buy those in the gemstore! You’ll receive a[n unspecified]* chance to receive 1 of the 6 new green dyes from a loot table containing 25 dyes!
- PSA: the fact that the loot table contains 25 dyes, of which 6 are “special”, does not mean your chance is 6 in 25 to receive a special dye. It only means the loot table contains 25 dyes. It could well be that one of the six “special dyes” is set to drop 25% of the time, whereas the other five “special dyes” are set to drop 2% of the time.
Right because other than those special shades, I have no green dyes at all. In fact, green dyes are so hard to get, I might mortgage my house to get more green dyes.
/conspiracy theory
Vayne. Before you lash out with harsh criticism, do yourself a favor and preview the new dyes together with, for example, the Tequatl weapons or the TA backpack, will you?
They’re designed to match. While you’re at it, check out the added glow which, again, perfectly matches the Tequatl and TA goodies.
Edit: “Conspiracy theory”, come on. If you want to sell your stuff inside a game, make sure you design the game in such a way that it will sell. It’s such a basic form of marketing, I should not have to tell this to you. Having read many of your posts, I know you’re smarter than that.
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Don’t buy the stuff that others buy. It’s usually a bad investment. That’s why people keep their niches to themselves. If they don’t, they’ll no longer be earning coin.
You have to understand that a niche is very easily spoiled; even one trigger-happy competitor can spoil it for you.
Anticipate what the market will do with certain changes. For example: while everyone is openly promoting buying t6 silk as a result of ascended armor crafting, they’re not telling you the obvious. Namely, that the new ascended armor will likely require way more investment from the lower level tiers of silk, similar to the current ascended weapon crafting recipes. So when you read that, you have to ask yourself: while playing the game, do I often come across tier 2 and 3 silk that often at lvl 80? If the answer is yes, don’t buy it. If the answer is no, it might be a good investment. Now, I’m not telling you to buy that stuff, because I honestly don’t know if it’s a good investment. I’m just saying that you while everyone is shouting buy this or that, you should be buying what you think is a good investment. Think for yourself, and coin will come rushing in by the buckets.
And yes, you’ll absolutely make mistakes and lose coin as well when speculating. We all do, it’s part of the learning curve.
Ya’all missed the point of this update. It’s all green-ish.
If you want to show off your new special goodies from TA or Tequatl, you’ll surely want them to match the color of your armor. Mmmmm.
What a coincidence! You can now buy those in the gemstore! You’ll receive a[n unspecified]* chance to receive 1 of the 6 new green dyes from a loot table containing 25 dyes!
- PSA: the fact that the loot table contains 25 dyes, of which 6 are “special”, does not mean your chance is 6 in 25 to receive a special dye. It only means the loot table contains 25 dyes. It could well be that one of the six “special dyes” is set to drop 25% of the time, whereas the other five “special dyes” are set to drop 2% of the time.
Forget about the flashy weapons, precursors, or minis. Just give us this title, Anet, and we’ll call it even. We earned it.
