Haha smooth, good luck with that! In the meantime, let’s crunch some numbers.
not as ridiculous as pulling numbers out of thin air
Hardly thin air. I personally opened about 5k bags. But if you don’t want to take my word for it, take Wanze’s word for it: while an opponent of change, he did provide info that after opening roughly 100.000 loot bags in 4 months, the success rate of obtaining silver doubloons is much smaller than I calculated:
From those 100k lootbags, nearly half of them were Light Bags of Booty because for me, they have been the most profitable at certain times, when their supply was high, so those are the ones i bought the most.
I wont give you the exact percentage of the Silver Doubloon droprate but you can expect between 0.6-0.9 Silver Doubloons per stack.
One of the bags with Silver Doubloons on the loot table has an average droprate of over 1.0 per stack but usually the value of the other items on the loot table were abysmal, so not really worth it.
So my 60 thousand bags was a generous estimate, believe it or not, which in practice is closer to 75 thousand bags (0,8 doubloon per stack, which is still generous in light of Wanze’s data).
I hope you won’t contest my figures for receiving one bag per three mobs. That was a generous estimate as well. Even if the figure is lower (1 bag per 2,5 mobs), you’d still come close to having to kill 190 thousand mobs to obtain the necessary 75k bags.
Oh, and forging gemstones doesn’t make this any better btw. At a 4% success rate (I’m personally consistently much lower, but I’ll use a more generous estimate), you need about 100 gemstones per doubloon, which means you’ll need 25k gemstones and roughly 6250 forges. So that’s 25.000 gemstones currently hovering at around 2s each…. again, that’s 500g in gemstones and a broken wrist/permanent carpel tunnel syndrome. The only “upside” here is that you also end up with roughly 60g worth of gemstones that you can’t use but can sell at 51g. Making the silver doubloon “only” 1,8g instead of 2g.
Please don’t defend the blatantly unreasonable. And don’t defend a fundemental design flaw and call me, of all people (as I said, I can buy this legendary straight off the TP had it been available) “wanting it easy” in the process. It’s not worth defending that position. You profited from the botter silver doubloon price? Good for you. But don’t obstruct others in trying to obtain a very, very necessary fix to a bug/oversight/design flaw.
Pretty easy to obtain. Run lvl 22 characters through the 6 very easy to obtain normal chests in Queensdale and plains of ashford. Do this daily and it shouldn’t take you longer than 10 mins if that. You will get at least 1 silver doubloon a day.
Really? You guys really believe that’s intended gameplay? Not doing a jumping puzzle but reaping the rewards anyway – on three characters that deliberately not level up so that they are in the “right” level range to receive silver doubloons? On top of that, it means people either have to delete their fully decked out level 80 characters, or buy three or more character slots so that they can abuse the jumping puzzle system on a daily basis with three or more characters?
That is not intended gameplay, that’s abuse gameplay.
Would people QUIT SAYING 80s CAN’T GET THEM?
Go to the appropriate zone.
Kill.
Open bags.
DONE.
Really? Let’s assume 1 in 3 of the “right” mobs, let’s say centaurs, drops the “right” bag that might contain a doubloon. As I stated above, you need over 60 thousand bags of those bags for 250 doubloons. You are, therefore, proposing that people stick around in level 20 to 35 zones for a year and slay 180.000 centaurs just to get the doubloons. Do you even know how ridiculous that sounds?
Again, that is not intended gameplay, that’s abusive gameplay.
I have no idea what the OP is getting at. To me it appears to be a thread about a pointless complaint that you have to put in some time and effort to get a legendary.
These complaints baffle. It is as if some people have some odd sense of self entitlement and feel like it should be easier for “them” to get their legendary.
It is hard to complain that Anet is ignoring a problem, when there is actually no problem.
When over the last year literally hundreds of people have “complained” and/or requested clarification about this bug/oversight on this official forum, yes, it’s called ignoring.
And don’t tell me about “entitlement”. I’m not exactly new around here. I did craft an expensive legendary before, and have enough stuff + coin to buy this legendary straight off the TP had it been for sale. That’s not the point whatsoever. Whether I can or cannot afford it is irrelevant. There’s a design flaw that needs to be fixed.
Is this issue really an oversight? Or is it a case of players who really want the item, but also want a shortcut to their goals?
Ehm, Smooth, whatta you mean, shortcut. You can’t acquire the friggin item through normal endgame gameplay.
Look, let’s compare this to the crazy charged lodestone. Which you need for crafting Sunrise, the Meteorologicus, five foefire weapons (including foefire’s essence), Mjolnir, Infinite Light and Wings of Dwayna. And more. Pretty much all the cool looking items, really.
Now. Here’s the creepy part. Let’s take a legendary, one of the most popular in the game – Sunrise – that uses charged lodestones. Mind you, this is a weapon which most classes in the game can use (unlike a hammer). Now, you’d be coming out two times cheaper using a charged lodestone recipe than this silver doubloon recipe. You need 250 silver doubloons, which are now nearing 2g each. That’s 500g right there for just the silver doubloons.
Shortcut… my kitten shortcut. That’s a game design oversight/bug.
Edit: it’s not 1 in 70 bags, I just tried it. A lot. It’s about 1 silver doubloon per 250 bags. Or more, if you’re unlucky. So at best, it would take over 60 thousand bags in order to get 250 silver doubloons.
I’ll do my best, but I must emphasize that my summary is not intended to cover everything that has been raised by all players in the threads I listed above. So here goes.
Legendaries are supposed to be acquired over time. Every legendary knows this process. They are designed so that, over time, you can obtain every item necessary for your legendary through normal, intended gameplay – with the exception of the precursor. Herein lies the core of the issue with silver doubloons.
- The item cannot be obtained through normal endgame gameplay (such as lodestones, through participation in dungeons).
- The item does not drop for level 80 characters, even if you spend your time in the “right” (I believe level 25-35) zones. Your character has to be under level 35 to obtain it in those zones. Therefore, the item can only be acquired in two ways:
1. opening bags dropped in level 20 to 35 zones. You need approximately 70 bags per doubloon, meaning you need about 17 thousand 500 bags. That is not regular gameplay, and certainly not regular in the sense that you’re spending all your time in a zone that is not designed for level 80 endgame gameplay.
2. forging pebbles/nuggets. From experience, I have learned that you’ll need approximately 100 pebbles/nuggets per doubloon, meaning 25 thousand pebbles/nuggets. It should be clear this amount of nuggets/pebbles aren’t gained through regular, intended gameplay.
- The item cannot be upgraded, unlike lodestones.
- The item does not follow the same rule as a similar item, “transmogrify: gold doubloon”, available in the artificer crafting panel.
These issues, in a nutshell (which is not intended to be comprehensive!) should make it abundantly clear that either 1) the introduction of silver doubloons into the recipe “gift of the juggernaut” was a bug/oversight, or 2) the developers forgot to implement the recipe “transmogrify: silver doubloon”, which seems the most likely of these two scenarios.
I can hear you thinking: what about option 3) it was intended? I, and many others before me over the past year, simply cannot imagine – due to the reasons listed above – that this was the case. It directly contradicts everything Anet has ever said regarding intended gameplay. That is why I seek an answer. And why hundreds of players have sought this answer over the last year. Yet they never received one. And that, unfortunately, only compounded the problem.
Because people realized Anet will do nothing about it.
Mal, don’t you mean “I want Anet to do nothing about it”? As you, and you alone, have been saying over and over again at every opportunity you can get? And obstructing the efforts of those who try to raise awareness for a fix?
Wrong forum, this is definatly not even close to a bug.
Mal, you have already explained you take this position because you don’t want your juggernaut to become “less valuable”. Stop being so selfish and obstruct everyone’s efforts for a bug fix at every step of the way.
This issue has gone on for one year now, and it’s only getting worse. It’s not healthy anymore.
Dear Sir, Madam,
We, your customers, are very patient, and very understanding of the immense pressure you are under. We love your game to death. But the /ignore regarding the item “silver doubloons” has gone on long enough. I kindly ask you to please address it.
Thank you for your attention in this matter.
Your loyal, gem-purchasing customer,
Buttercup
4 November 2013: https://forum-en.gw2archive.eu/forum/support/bugs/Missing-transmogrify-recipe
27 October 2013: https://forum-en.gw2archive.eu/forum/game/players/The-cost-of-silver-doubloons-is-NUTS
21 October 2013: https://forum-en.gw2archive.eu/forum/game/crafting/The-Silver-Doubloon-Debacle
15 October 2013: https://forum-en.gw2archive.eu/forum/game/crafting/transmogrifications-missing
7 October 2013: https://forum-en.gw2archive.eu/forum/game/crafting/Suggestion-to-fix-silver-doubloons-issue
5 October 2013: https://forum-en.gw2archive.eu/forum/game/crafting/Help-The-Colossus
23 September 2013: https://forum-en.gw2archive.eu/forum/game/bltc/Colossus-and-silver-doubloons
10 September 2013: https://forum-en.gw2archive.eu/forum/game/suggestions/Doubloons-STILL-not-collectible
8 September 2013: https://forum-en.gw2archive.eu/forum/game/gw2/Silver-Doubloons-Price-and-Rarity
8 September 2013: https://forum-en.gw2archive.eu/forum/game/bltc/Silver-doubloon-really
8 September 2013: https://forum-en.gw2archive.eu/forum/game/crafting/please-make-a-recipe-for-the-silver-doubloons
29 August 2013: https://forum-en.gw2archive.eu/forum/game/players/Silver-doubloon-acquisition
27 August 2013: https://forum-en.gw2archive.eu/forum/game/crafting/Silver-Doubloons-Sort-it-out-Anet
21 August 2013: https://forum-en.gw2archive.eu/forum/game/bltc/Silver-doubloon
22 July 2013: https://forum-en.gw2archive.eu/forum/game/players/Silver-Doubloon
18 July 2013: https://forum-en.gw2archive.eu/forum/game/crafting/Doubloons-in-the-MFless-system
15 June 2013: https://forum-en.gw2archive.eu/forum/game/suggestions/Silver-Doubloon-s-Recipe
6 June 2013: https://forum-en.gw2archive.eu/forum/game/crafting/Silver-Doubloons-is-this-for-real
29 May 2013: https://forum-en.gw2archive.eu/forum/game/crafting/Help-The-Colossus-and-Mystic-Forge
27 May 2013: https://forum-en.gw2archive.eu/forum/game/crafting/Silver-Doubloons
19 May 2013: https://forum-en.gw2archive.eu/forum/game/bltc/Recent-Increase-in-Silver-Doubloon-Supply
11 May 2013: https://forum-en.gw2archive.eu/forum/game/crafting/Silver-Doubloons-hints-on-getting-them
31 March 2013: https://forum-en.gw2archive.eu/forum/game/players/How-to-get-Silver-Doubloons
26 March 2013: https://forum-en.gw2archive.eu/forum/game/suggestions/mystic-forge-DOWNgrade-recipies
7 February 2013: https://forum-en.gw2archive.eu/forum/game/suggestions/Copper-Silver-Doubloons
4 February 2013: https://forum-en.gw2archive.eu/forum/game/crafting/Silver-Dubloon
23 December 2012: https://forum-en.gw2archive.eu/forum/game/suggestions/Copper-Doubloons-into-Silver-Doubloons
11 December 2012: https://forum-en.gw2archive.eu/forum/support/bugs/Jeweler-Doubloon-Refinement-Recipes-Missing
11 December 2012: https://forum-en.gw2archive.eu/forum/game/bltc/Easy-money-making-trick-revealed
6 December 2012: https://forum-en.gw2archive.eu/forum/game/bltc/Silver-Doubloons
4 December 2012: https://forum-en.gw2archive.eu/forum/game/bltc/Silver-Doubloons-now-cost-more-than-Ectos
30 November 2012: https://forum-en.gw2archive.eu/forum/game/bltc/Controlled-Markets
29 November 2012: https://forum-en.gw2archive.eu/forum/game/crafting/Vial-of-Quicksilver-Recipe-Fix
28 November 2012: https://forum-en.gw2archive.eu/forum/game/crafting/Legendaries-with-unbalanced-difficulties
22 November 2012: https://forum-en.gw2archive.eu/forum/game/suggestions/New-doubloon-crafting-recipes-for-jeweler
3k+ gems later and I’m the proud owner of two of the six shades. Neither is one I particularly wanted, but I guess I should feel fortunate that I spent the equivalent of 45 US dollars on them.
Wouldnt it be cheaper to buy them on the TP for gold?
That just means some poor other player was duped into spending money for RNG in order to list them on the TP in the first place. Now if you tell me the listing price on the TP will allow that player to recoup their losses (i.e. the gold from the sale will be the same as having traded the original gems for gold), I’ll grant you your point.
Skip thinking refunds. Start thinking permanent solution. As I just described, few people would be as “duped” as I, having spent hundreds of gold to unlock all of them on several characters. Yet I would applaud and encourage the change to account unlocks for these dyes. I’ll rather bite the bullet then let this continue.
I stopped buying them. There’s no telling if the next BL chest will simply have 2 new minis, further crashing the market. We can be sure though that it is intended. I’m simply wondering at this point how far they’re planning to let this rabbit hole go.
To me, personally, it adds weight to making the decision of who gets which dye, and this allows the drops to be rather plentiful and the cost of most basic dyes to be under 1g. I also feel like a lot of people who spent a lot of money getting expensive dyes on more than one character would be rightfully angry at this change.
As someone who unlocked every F&F dye on three characters, I would still welcome this change. My other 5 characters are waiting for the day these dyes become account bound. I would not be angry, I’d be very, very happy.
Actually I am by no means a powertrader, but I would hate to see my juggernaut devalued. Considering its one of the best looking legendaries it is well deserved that it has this pricetag.
A great American judge and former Nuremberg Prosecutor once said the following about conscious continuation of a flawed policy:
Under these circumstances, except for any personal humiliation involved in admitting that I do not always understand the opinions of this Court, I see no reason why I should be consciously wrong today because I was unconsciously wrong yesterday.
Robert H Jackson, Massachusetts v. United States, 333 U.S. 611, 639-40 (1948) (dissenting).
Don’t defend flawed design just because it serves you or because “it’s always been like that before”. It’s not intended; it never was, and you know it. And don’t argue that others should bleed from a mistake just because you had to, too. It’s bad form.
First, I did not comment on the price in that topic. I didn’t write a long response either. I commented on a proposal made.
Second, I’m saying the missing recipe is a bug/oversight which leads to unintended gameplay due to the level of the item (which cannot reasonably be obtained as a drop through intended gameplay at level 80), and that therefore it should be fixed.
Third, my post is far from emotional. It’s stating the facts. The 7 percent deviation you refer to probably comes from the site that I used against the spreadsheet you used. My figures were merely demonstrative of the result of the issue though, they do not constitute the core of it. That is, that the item cannot be acquired through normal gameplay at lvl 80.
The price of Van Gogh’s painting “starry night” will go through the roof now!
Yeah, I go to restaurants and just get a glass of water because the food is too expensive. I can make dinner for $2 or even less if I don’t even balance the meal. Why should I spend $10+ for a meal?
While I understand the reason for this thread, this particular comparison is off. I didn’t pay 60 euros to get a glass of water. The model is not F2P, there’s an entry fee to playing.
It’s more like being fed McDonalds every day (e.g. armor skins introduced at launch), and wanting something different for a change (e.g. new armor armor skins, each set of which was introduced through the cash shop).
(edited by Buttercup.5871)
It’s always nice sneaking in a few wins from other people’s failed attempts though. Of course you eat the listing fee when that doesn’t work.
This is why my Eir mini is still on the TP for 89g. Hahahaha. And that was actually 20g under the lowest TP listing.
You know how the search is on this sight so I post this thinking it may be a new idea…
Why not have the not only the ability to go from copper -> silver but have a way to downgrade gold and platinum as well.
There is already precedence for that kind of strategy. The way you can take a glob or shard of mists essence and downgrade to the material below it.
It would spread the inflated prices out over copper, gold, and platinum Doubloons.
That proposal would indeed make the most sense (since it means you can acquire the doubloons naturally over time through regular, intended end-game gameplay), and it was the first thing that crossed my mind as well. I didn’t want to push my luck though, I first would like to have the oversight/bug fixed; we can then start thinking about improving the situation to how it should be.
Its intended. Live with it.
I refuse to believe that Anet intended and would actively promote unintended gameplay.
It’s also unfortunate that this thread has immediately been overtaken by power traders with vested interests in a status quo.
He didn’t say that in 0,001 percent of the cases people manipulated, he said that in 99.999 of the manipulated cases people lose their money bigtime. And that therefore, 0,001 of those cases is successful.
(edited by Buttercup.5871)
Hi Jon! Great to see you so involved in the ranger changes. Some good stuff, thank you! I have many things I would want to say in response to your post, but I’ll focus on only one of them, since I’m most experienced with this particular weapon:
One idea we talked about for Greatsword would be to take the evade off of the 3rd attack of the auto-chain and put it on swoop. This would give you a second on-demand defensive skill and instead we put something less timing based (for example a whirl finisher) on that third attack to empower it.
Moving the evade from #1 is interesting and scary at the same time. While it will increase the DPS this weapon obviously needs, it will also diminish the utility of this weapon as a defensive weapon. A whirl finisher would obviously be fantastic, so the trade off would be fair (but will probably require equipping a defensive trait as a trade-off to the decrease in survivability).
My only comment, after thinking your suggestion over a bit, would be that if you take the evade off #1, is that don’t move it anywhere. Just take it off #1 and replace it with the whirl finisher you suggested. We already have a block on #4, an evade on #2 would be overkill and lead to unnecessary DPS loss. What is needed is a further DPS increase on #2, Maul. The animation of Maul, which together with Swoop is some of the coolest in the game (I sometimes use it when there’s noone around, just for the animation
After 12 months of using the GS, I still enjoy seeing these animations), also makes it one of the longest in the game. This decreases its DPS potential of #2 and promotes mindless “skill #1” play instead. Alternatively, Maul could use a blast finisher to make up for the lack of DPS as well as give the GS that “group utility mojo”.
I do realize that my counter-suggestion comes down to the GS having a whirl finisher on #1 (your suggestion), a blast finisher on #2 (my suggestion as a replacement for your evade suggestion) and a leap finisher on #3 (already there). Therefore, if my maul suggestion is too scary for the designers – which I can imagine – I would suggest that maul receives a substantial damage increase and the evade from #1 is replaced by a whirl finisher.
These changes will make the GS an offensive weapon (#1, #2 and #3) and a defensive weapon (#4 and #5) at the same time. Currently, it lacks that “umphf” in being an offensive weapon, but it’s a fantastic defensive weapon at the same time. Scary stuff, but worth a try!
(edited by Buttercup.5871)
I believe the missing transmogrify recipe is a bug or a design oversight, at best. I cannot imagine it was intended game design, particularly because it promotes unintended game play. I have therefore requested that it be addressed as such. Let’s hope this issue will be resolved once and for all.
Please note that the recipe “transmogrify: silver doubloon” is missing in the artificer crafting window. On the other hand, the recipe “transmogrify: gold doubloon” is available in-game.
Silver doubloons are required in crafting the gift of The Juggernaut. A total of 250 of them are needed. Currently, it costs 475 gold just to obtain the silver doubloons.
I cannot imagine that this was intended game design. Due to the level of the item, it cannot reasonably be acquired through normal, intended game play at level 80.
I kindly ask you to please add the missing recipe “transmogrify silver doubloon” to the artificer craft, where it belongs. I note that some posters have gone at great lengths to guess the reason behind this missing recipe. No poster, however, addressed it on the bug forum, where I believe it belongs.
Info: The current total cost of crafting the Juggernaut is roughly 2027 gold.
Last time I checked the consensus on potential damage increase compared to exotics appeared to be roughly 10 to 16 percent. See:
https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-vs-Exotic-Math
I agree with all of it. Not just parts of the OP’s post. No. All of it. And I have leveled up all three weaponcrafts and made several ascended weapons. I’m sick of it. It dumbs down my builds and is in no way “fun”. And don’t tell me I now “only” do 5% more damage. It’s much, much more.
I cannot believe this. After posting the above, a user named Sinoran.9140 messages me the following in game:
I agree with all of it. Not just parts of the OP’s post. No. All of it. And I have leveled up all three weaponcrafts and made several ascended weapons. I’m sick of it. It dumbs down my builds and is in no way “fun”. And don’t tell me I now “only” do 5% more damage. It’s much, much more.
Halloween items 2013:
1. Mini: 20 thousand candy corn
2. Bag: 15 thousand candy corn
3. Recipes 1: 10 thousand candy corn, 10 thousand rare Halloween materials, 10g in elonian wine, and t6 dust.
4. Recipes 2: 10 thousand candy corn, 10 thousand rare Halloween materials, 10g in elonian wine, and t6 dust.
5. Recipes 3: 10 thousand candy corn, 10 thousand rare Halloween materials, 10g in elonian wine, and t6 dust.
———————————
Let’s assume the following
- Let’s say you spend every single evening throughout the whole Halloween event playing Halloween content only, three hours per evening for 27 days straight.
- Let’s say you manage to get one thousand candy corn per evening (which includes opening any trick-or-treat bag you get).
- Let’s say you manage to get 100 rare materials Halloween materials per evening (which includes opening any trick-or-treat bag you get).
By the end, you would end up with 27 thousand candy corn, 2700 rare Halloween materials (and other drops – which I’ll include in my calculations).
You can now get the following
At the end of Halloween, spending every evening playing Halloween content, you can either buy:
- a mini and a bag. You need to sell all non-essential drops to make this happen; or
- one of the three recipes. You need to sell all non-essential drops to make this happen.
If you decide to go with the recipe, you’ll need another two thousand candy corn, 120 lodestones, 270 orichalcum ingots, 40 globs of ecto and a legendary gift to get the final weapon skin [which, incidentally, dropped like rain last year without there being any crafting involved].
Trick or treat!
“We don’t make grindy games — we leave the grind to other MMOs.”
Your opinion
Whether you agree or disagree, please leave your opinion here on what you think of the above. My hope is that next year, we will see the spirit of Halloween restored in its former glory. Note that “Join the champion train in Frostgorge Sound” or “Play the TP” instead of playing Halloween content – in order to get Halloween items – defeats, in my view, the very purpose and spirit of Halloween.
Indeed.
I was also wondering: how can a company say “we don’t make grindy games” and require you to grind out 45 thousand candy corn and 10 thousand rare Halloween materials – for a mini, a bag, and a recipe (to an item that requires another 2 thousand candy corn, 120 lodestones, 270 orichalcum ingots, 40 globs of ecto and a legendary gift)?
I’m OK with grinding a bit, but not like this, and certainly not for Halloween. Halloween should be a feast.
I have plenty of coin, legendaries, precursors, ascended weapons, rare skins, everything. Yet I am bothered by the following.
Halloween used to be for everyone.
Last year, everything could be obtained by everyone:
- new cool weapons, which dropped in the mad king’s instance.
- candy corn: everyone could stuff themselves with it.
- mad king’s armor pieces and runes dropped like rain
- free candy corn bag for everyone
- rare Halloween materials such as fangs/skulls/nougats dropped like rain.
- You could enter the mad king’s realm (how cool was that!) and solo it on a low level character.
This made Halloween into the “treat” that makes this game shine.
When I compare it to this year, the story changes dramatically. You can enter the maze, but don’t try to solo anything on a low level character. You’ll be slowed, frozen and bled to death before you can see “trick or treat!”. The bosses have so much health that it takes a full zone or about 40 players about 10 minutes or more to take a boss down. And they won’t go away either. Some of them will follow you through the maze (legendary skeleton) until you die. If you manage to kill a legendary mob, you’ll be awarded once per day. The next time you kill it that day, there will be no reward for you buddy. His chest will be empty.
- You can get a mini, but you’ll need to grind out 20 thousand candy corns.
- You can get a bag, but you’ll need to grind out 15 thousand candy corns.
- You can get a recipe to an old skin, but you’ll need to grind out 10 thousand rare Halloween materials (fangs/skulls/nougats), 10 thousand candy corn, and more.
- You can get a black lion weapon, but from experience I know this will cost you roughly 4000 gems. I will not consider these skins in the ultimate equation, even though I should.
All of the above would not have been so much of a problem this year had candy corn and Halloween materials dropped like rain. But it didn’t. Personal example: I’ve spent roughly 70 hours in the maze with 130 percent magic find, and only received once received an exotic version of a Halloween material (1000x nougats) – on the first day.
I can go on, but the more I write, the more it will become apparent that – this year – Halloween is not for everyone. And that makes me sad. Don’t get me wrong, there’s many good things that I love in this game, and I always take the opportunity to express that on the forum as well. But the above is something that goes to the spirit of Halloween. Namely, that Halloween is – and should be – a feast for everyone.
I recently had to make this choice as well, but went for celestial instead. The extra 100 power and 50 precision from zerker didn’t outweigh the extra crit damage, ~250 defensive stats and 83 condition damage from celestial to me (since you’ll be focusing on burning/lava font quite a bit anyway). It’s not like you’ll never be in water or in earth when doing fractals, and it’s easier to adapt the armor (mix ‘n match) to the weapon than the other way around given the cost of the weapon. Lastly, sharpening stones + maintenance oils + tuning crystals are all based on your toughness and vitality, so you’ll get another 8.3 stat points of your choice (power/precision/cond. damage) back as well. Small, yes, but it merely diminishes the trade off even further.
(edited by Buttercup.5871)
I really like this update too. It’s a prelude to some huge changes, combat-wise and content-wise. I like it a lot. From a larger perspective, it’s funny to see how areas are chosen. Kessex hills was not just chosen for the nice greenery or the giant lake (what happens to the water supply if you poisen it, hmmmm?). It was also chosen because the upcoming glut on materials for ascended armor was going to be in the tier of materials that drops from mobs in that specific area. It’s smart planning on Anets part. Brilliant, in fact.
This thread is duplicative of another thread. Please merge with https://forum-en.gw2archive.eu/forum/livingworld/tower/Finish-Them-in-PVE-no-please/page/2#post3118478
I don’t want to state my opinion twice about the same thing (which comes down to that I think it’s brilliant).
I absolutely love it. Bought two finishers that I otherwise would not have bought (which means I now nearly have them all). It’s a very good move, they should have done way sooner. Busineswise, it’s a very smart one, too.
I’m guessing you’ll need about half a million of all the wool items and about 100k snowflakes to gather all the materials needed for any new weapons. Skins will be available (with horrible RNG) in BL chests and the ca$h $hop will have a new mini-bundle and possibly town clothes.
You forgot about the part where you have to mystic forge several RNG black lion chest drops. Can’t have it too easy.
:)
To be fair though, last year, the wintersday skins were available directly from the shop. Too bad they moved away from that practice.
You guys should read an article. It’s a very interesting one with the lead designer of Anet. Look at the pictures. And read the stuff about the Pagodas. And the petrified tree.
http://bldgblog.blogspot.nl/2008/04/gamespace-interview-with-daniel-dociu.html?m=1
Yea, it is from 2008.
Or they change the world forever.
You really think a giant toxic tower in the middle of a lake that provides water to the region is going to cause no harm to the surroundings? It’s the start of a cataclysm.
They won’t give you ascended gear as a reward for the tower, at least not in any form other than the crazy low RNG chances everything else has. Tequatl has crap drop rates on ascended gear, this will too.
Haha I had no illusion that I would actually get a chest drop myself. But I do think these babies will soon drop:
http://wiki.guildwars2.com/wiki/Zojja%27s_Armor_Chest
Might as well be in a fancy new dungeon. We can only hope
I’m unsure whether those are the final values, given that all ascended armor (zerker, carrion etc) have the same stats in the preview codes. Additionally, isn’t that what they said about ascended weapons, when in practice these turned out to be a lot more powerful than a 5 percent overall damage increase?
Edit: even if it “only” adds another 12 percent (2% times 6 armor pieces) on top of the other ascended bonuses, this brings you to roughly a 30 percent increase in DPS on damage oriented builds – versus the exotic variants of the same gear.
(edited by Buttercup.5871)
You can see what appears to be a portal in the release video.
And ascended armor chest preview codes were released simultaneous with ascended armor preview codes; you just have to change a letter here and there. I just couldn’t work out where they would drop. This place, or portal to a place, seems plausible to me.
My guess is that the tower will be an open world PvE instance where you can not only get ascended armor as a reward (similar to weapon chests), but where you need a fair amount of good armor as well to survive – giving you an incentive to craft ascended armor. And where you need some good (read: ascended) weapons to take the bosses down. A tough place, perhaps comparable to the UW of GW1.
Just sell it the prices are bound to drop like a rock in the 2nd to 3rd weeks of farming. Buy it back later for less if you want to. Most likely, you won’t even want to.
It’s everywhere. See the other thread in this part of the forum.
I’m in the Labyrinth right now, it’s unplayable. Everyone is experiencing it there. Extreme lag of 5 seconds or more. We just… die. We all kept dying, so everyone left. Can’t play like this. Server: Europe, SFR
1. Ascended items, and the resulting lack of build diversity (too expensive/time consuming to build 10 ascended weapons/armor).
2. Skill based desirable rewards.
3. Incentives to play spvp.
4. A debate regarding what players should expect in terms of interaction with the devs when posting on a sub-forum. Examples where interaction is direly missing are the crafting forum and the ranger forum. That’s not an opinion, that’s simply counting posts. It’s hurting those communities and results in a very bad atmosphere. People posting there feel very neglected. I’ll leave this to illustrate part of my point.
(edited by Buttercup.5871)
That’s not the only thing that requires candy corn. But it still doesn’t interest me because I know that when the base price of candy corn tanks, which is a given, the rest will fall like a house of cards as well. Plus I’m not sure what’s still to come, and how soon they’ll roll it out.
Ok this was actually pretty funny. I am clueless at the current prices as well but I’ll keep on dumping them anyway. I have no interest in jumping on the candy corn recipe hype.
I agree with the above posters that we are crippled in DPS and support by our pet and inherent design flaws. In WvW, the ranger is currently in a very bad place.
Now, I haven’t been WvW’ing intensely for the last 2 months, but when I did (in one of the most competitive WvW EU guilds around), my place was always at the front line. And I did very well tyvm. Leaping in with GS #3, rooting/slowing everyone asap, and auto attacking with the frontline, I found out that the safest spot is on the commander at the frontline, not the backline. That’s because the people you attack usually focus on the middle/back of your group/zerg. It’s always been like that. If you meet a zerg bigger than you, flank. If not, engage head on at the very front of the frontline. I was usually in full knigh’s armor, trinkets varied on my mood.
Hold your horses. Last year, these skins weren’t obtainable straight away either. Just wait and see how this event plays out. I’m OK with complaining afterwards, but it might be that you’re jumping the gun.
