It’s not a bug, it’s a feature 
Seriously though, it is intended. Apparently, people used to avoid the TP tax by selling items not at the price of the highest buyer, but a few silver. They still received the gold of the highest bid, but payed the TP tax on those few silver. On precursors, this is a lot of gold. Those people found out the hard way when, after the fix, they sold dusk for a few silver. Yea, in those cases the highest buyer got dusk for a few silver.
This is the worst idea proposal I have ever heard for this game.
If I were an actual citizen of Tyria and you got anywhere near implementing this, I would raise an insurrection and there would be war.
A constraint on the ability of anyone to engage in commerce is distortion of the market. You will have fewer people participating which will mean shortages which actually makes the market easier for fewer people to control.
I don’t care if you’re a trader or a flipper or whatever – this is a horrible idea and it will only help power traders and hurt casual TP users.
Did you even read his proposal or the elaborate explanations he has given on many complex questions? If you provide no basis for your assumptions (shortages + fewer people participating as a result of a white karma tax) they can simply be ignored. I’m not saying that to be rude, but perhaps you don’t see you’re shooting yourself in the foot by not providing a more careful analysis for your very broad assumptions.
I fear that, similar to the dolyak, this too will be made available to everyone. I hope though, and I say this not having this mini, that it will never, ever become available to anyone other than those who prove themselves worthy in a large tournament such as the one where it was given out as a reward.
Skill-based rewards are rare (practically non-existent) and sorely needed. Do not trivialize them by making them available to anyone with deep pockets. Some things you cannot buy.
Why is everyone concerned about plummeting precursor prices? The whole point is that they’re too expensive. Let them fall. Hard.
Right now i would guess that the droprate of precursors is more or less balanced with the droprate of the other mats that are required to craft the gifts.
Significantly increasing the precursor output will of course result in lower prices for them but without increasing the output of those mats, their prices will rise significantly.
And you have to ask yourself, if that is a desired side effect or not.
Sure, people who have crafted all their gifts before and only need a precursor, will be delighted but those that still need gifts, wont be so extatic. IF you look at the ingredients for Gift of Metal/Wood/Might/Magic it would mean that crafting exotic and ascended gear will become very expensive.
That has been the argument for far too long. I don’t buy it anymore. All Anet has to do is turn a few nobs and voila, the t6 problem is gone. If they want to, they can do it; in fact, they have done it before. But they don’t want to because it’s good for gem sales and key sales. No legendary? Get an awesome [insert black lion weapon]. It’s almost a legendary! Want a precursor? Buy our gems and convert them to gold!
This game needs to give players a new focus. The legendary cow has been milked for too long now.
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Another (unintended?) advantage will be that you have to play the game to see the actual prices. So it avoids heavy interference by proxy and autoscript traders during an item’s introduction period.
Why is everyone concerned about plummeting precursor prices? The whole point is that they’re too expensive. Let them fall. Hard.
Ok, so white karma.
What about crafting, as I asked above? Can you set out briefly how you think this will work out in practice for crafters?
Wanze, what about the crafters?
I’m particularly concerned about cooking, as some recipes require a large amount of expensive materials (e.g. revelry cake or all F&F recipes), and the profit margin is only to be found in 1) the difference between buy and sell order prices and 2) cooking in bulk. Without those, it’s no longer interesting to craft. So by adding your proposed tax, I think many will simply stop crafting. Which is not a good thing.
I’m not so sure about this proposal. It has many dubious knock-on effects. Another crafting example I could imagine is the many precursors crafters won’t be able to afford buying the mats, or have to buy the mats for too high a price, further increasing the precursor prices.
Edit: it also discourages new people to start crafting because they don’t have the karma.
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A couple of weeks ago a guildie got Mini Caithe from a BLC, so I’d presume they are still dropping.
Yea but then LS 2 hadn’t started yet. Now it started. So I’m still wondering: is Scarlet popping from BL chests?
I too, having played since beta, believe there is truth to the OP’s point. I have a few additional theories for loot distribution.
Theory one: loot chances significantly increase after not having played for X amount of time.
Theory two: inaccurate bot reports result in a loot modifier to the reported person whereas the modifier is not properly removed upon confirmation that it was false.
Theory three: luck affects certain containers. I tested this on certain containers, 20k with various luck boosters and 20k without. After continuous bashing by the tin-foil hat crowd I stopped sharing my results, which were staggeringly favoring MF.
Theory four: zone population density affects the “seed” discussed above and has an impact on loot distribution. Edit: some zones are, I believe, linked, such as the home instance of DR is linked population-wise to DR. The same applies to dungeons being linked, population-wise, to the zone they are in. This is why so many people had connection problems with fractals: it was linked to LA.
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I’m just wondering whether the BL chests are still pooping out mini Scarlets. You know, with her being dead and all.
[…] only to have it taken by people who don’t listen or don’t care
[…] even when you tell them to please leave and find an empty one on their ownIt’s too bad there’s no thread downvote option on this forum.
Your special farming powers do not grant you any arena privileges. None. And by the looks of it, that is a very good thing.
Jealous I made over 4000g worth off of the gauntlet getting lucky and getting empty maps this past week farming tickets?
If the gauntlet wasn’t made for farming, why do you get a bajillion stacks of tickets from boss blitz? I literally would have had to delete over 100 stacks of tickets otherwise.
I see casuals like to report every post they disagree with about farming in this forum. Moving on.
You assume too much about people’s playstyle and wealth.
Personally, I prefer to look at people. I don’t divide them into “farmers” or “casuals”. I care more about whether they are nice. And respectful. The extent of someone’s wealth does not interest me in the slightest.
In-game mechanization is much more preferable though than people using third party programs to do the same. I will report this when I see this, but so far it seems Anet is unable to eradicate the use of TP bots/scripts. Partly because of this, the playing field is not level. At all.
[…] only to have it taken by people who don’t listen or don’t care
[…] even when you tell them to please leave and find an empty one on their own
It’s too bad there’s no thread downvote option on this forum.
Your special farming powers do not grant you any arena privileges. None. And by the looks of it, that is a very good thing.
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Besides the fact that liadri was nerfed to the ground and the mini is meaningless now – on reddit one guy got to 7 orbs on a lvl 1 character – we need more content that rewards skill and perseverance, not less. Liadri was a good start, don’t let Wildstar claim a monopoly on skill-based content and rewards.
So no. Just, no.
Me? I have lots of money. But you can’t buy the satisfaction of overcoming difficult content and being rewarded for it. It’s better than any black lion skin.
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I agree on the thief advice.
Differences: I use zerker armor, it’s quicker. I avoid the gambit that reduces your dps (squeamish?) as it isn’t worth it time-wise. Lastly I chose blinding power over caltrops as it’s another on-demand blind on a short cooldown. And I use s/d only as Halmi is dead in 15 secs anyway.
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To unlock a skin in your wardrobe, you need to either:
a. Equip it (making it account bound/soulbound)
b. Destroy it
c. Right-click on the item and select “Unlock Skin”. (This will also make the item account bound.)I unlocked a lot of skins for my Fashion Collector title via crafting (or by purchasing cheap crafted items on the TP). One thing to remember is that kitten, T4 and T5 non-Rare crafted weapons all have unique skins. (They use the same skin, but with different colour schemes.)
You forgot 4. Mystic forging (it’s “destroying”, in a sense).
You unlock the skin of any weapon or armor piece you chuck into the forge.
I remember someone here saying he crashed and burned on mystic coins. The supply is pretty much infinite.
I suspect the OP is right. I know from extensive testing that some “containers” are affected by MF, however crazy people will call me for it. All I care about is results. And yes, I did also test the gauntlet chances with and without MF boosts but consider my sample size for testing (comparable to the OP, except twice the amount as it was with and without MF) thus far way too small to draw any conclusions.
In my own, personal research, I’ve discovered that by wearing certain boxers while playing on my laptop, Zomorros is more likely to give me Precursors. Days that I eat an orange and a banana for breakfast will yield less Rare drops than when I eat two packs of oatmeal. On a similar note, standing on one leg while opening Heavy Loot Bags tend to give me better mats.
It’s so much easier to ridicule this than to actually do proper testing, right?
Answers like these are the reason I stopped sharing my test results. Tests that were in the 20k of the same container range, with and without MF, showing a 500% to 800% greater output difference in favor of MF. But please, stay in your comfort zone and I’ll keep focusing on what gives me results.
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I suspect the OP is right. I know from extensive testing that some “containers” are affected by MF, however crazy people will call me for it. All I care about is results. And yes, I did also test the gauntlet chances with and without MF boosts but consider my sample size for testing (comparable to the OP, except twice the amount as it was with and without MF) thus far way too small to draw any conclusions.
Yes I can confirm. Same here, although the sample size is about 500 (and no skins). I know it was different under the stealth buff; I think it’s gone.
On the TP, I found out there was a bot on the item “Mini Twisted Watchword Moa”. It would always outbid me by a copper very soon after I placed a bid. Whether I placed a new bid 10 minutes or an hour later, always a bid would be placed within about 10 seconds of me placing a new bid.
It’s a very obscure item.
So I decided to see where its limit was (near 7g59.00), and made him automatically overbid me near his limit (at 7g59.01). I then dumped my minis, one by one, in his approx. 200g fund everytime his buy offer would come up, every 30 seconds or so. I know the size of the fund he allocated to this item because I depleted it.
Edit: the reason I’m posting this here is because we were instructed to do so in the past, see here
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Limited. They didn’t announce the toxic dyes, either. I suspect the timer for these and the toxic dyes starts running next Tuesday.
Include a return of sprockets on all permanent mining picks. Problem solved.
Afterwards, simply don’t make this mistake again with other time-limited materials so that this issue never, ever, comes back.
silver, gold and platinum ore.
Then again, as self-disclosure, I have all three invested. And I more than likely will sell these off on other speculators.
I.e. the last time silver spiked was in January when people were expecting JC500. It went over 1.3 s if I recall.
I doubt this price is sustainable.
This.
Look. All they have to do is double the regular 20/10/20 bolt/square/ingot requirement (so that would be: 40 silver ingots, 20 gold ingots, 40 platinum ingots) and supply won’t be handle the demand within days. Prices would weeee similar to the insane silk debacle. I bet very few people want – or have the time – to farm 60’ish full nodes a day. It takes friggin forever to do that and it’s incredibly boring.
Answer to OP’s question: No.
There’s a dip in player activity because of the very long filler patch that is not very rewarding for veteran players. The dev’s inactivity on these forums due to the Chinese launch did not help, either.
Things will get busy when season 2 starts. I am not worried.
Yes. I fear this is generally speaking correct for solo-Q. That’s probably why I always team-Q while being solo.
I would have made howler were it not for the fact that the only 2 classes on which I would actively use it are Norn.
Explanation: any offhand will disappear inside the Norn’n left knee. This has been the case since launch. Reported many times in all the designated places. Two years later: nothing.
It must be your armor because I have no clipping issues at all with Howler on my Norn. Now compare that to Asura where you can’t even see the wolf effect.
The only changes I would like to see is some polish. The wolf that pops out looks dated, and the super adventure box warhorn has a more distinct sound.
All my Norns are females. Maybe it works different with males. But females definitely all have clipping. Even without armor.
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All offhands will disappear inside the Norn female’s left knee. Reported several times, including in the designated clipping thread (with pictures), but two years later nothing has happened.
Making an offhand legendary is wasted on a Norn female.
Edit: clipping will always occur: with and without armor.
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I would have made howler were it not for the fact that the only 2 classes on which I would actively use it are Norn.
Explanation: any offhand will disappear inside the Norn’n left knee. This has been the case since launch. Reported many times in all the designated places. Two years later: nothing.
Those 5 days of playing I got almost 3.5k badges just for spamming 1.
Leaving the leveling aspect aside, I think the point is: you’d have gotten the same amount of dungeon tokens in that time running dungeons. But those dungeon tokens convert to salvageable and forgeable rares and exotics. They effectively double the reward. Your 3,5k badges, on the other hand, cannot be used to work on any long term endgame personal goal (such as a legendary).
While I personally never used or even knew about this bug before it was patched, I have on occasion put a wrong buy order on an item – for example, instead of submitting 2 silver, I submitted 200 gold or a similar stupid mistake. And in those cases, the TP is very forgiving. I’m just worried that the current system doesn’t forgive a genuine mistake.
@baldaviwr: You cannot obtain those WvW finishers or skins regardless of the server you are on. It is, therefore, not a long term obtainable goal. There is too much luck and circumstances involved that are outside your control.
To illustrate: I got 500 tickets from running a bit of EOTM. I participated maybe 2 hours in borderlands combat throughout the season. Yet, some full-time WvW commanders on other servers who worked their butts off got zip. No tickets for them.
Now let’s go back to PvP and PvE. No one in PvP or in PvE will stop you from getting your long term goal. You will get them, and you will get them within a similar time span.
Again, I’m fine if a legendary is indeed Anets intended long term goal for WvW players. But if it is, they must make badges of honor count.
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@Herr, none of the long term endgame rewards I mentioned, a legendary through PvE or a dragon/Phoenix/shark finisher through PvP, is exclusive to that gamemode. That’s their beauty. You can use them everywhere. But WvW doesn’t have an exclusive long term goal like that.
A legendary can be obtained through WvW but wasn’t intended to be obtained through WvW. That’s why it takes so incredibly long compared to doing PvE. You can also obtain a legendary through PvP, but you know how long that will take you. And that’s because a legendary wasn’t intended as the unique endgame reward for PvP; extremely cool finishers were.
So here we are. What’s the unique end game reward for WvW? A legendary? If so, make badges on par with dungeon tokens to bridge the gap.
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The discussion between you guys shows how many hoops you have to jump through to get something PvE’ers can get in no time. And the reason is actually quite simple:
You are trying to obtain a PvE-specific goal (legendary) because there is no WvW-specific goal.
Let us buy Superior Blueprints with badges.
That is still a WvW oriented reward. The purpose is to make badges of honor useful for other types of gameplay.
PvE? Get a legendary useable in all game types! Run dungeons all day and – using dungeon tokens – salvage rares or forge a precursor.
PvP? Get an awesome dragon/shark/phoenix finisher to kill your foes in any of the three game types! Kill people all day and you will get these.
WvW? Buy a server transfer to the winning server to possibly get a nice looking weapon skin if you’re lucky! Earn badges to reduce the cost of things you no longer need for any of the other game types!
Please. Find a way to make them count for the other two types of gameplay (PvE and t/sPvP). After 2k hours, there comes a time that the reduced laurel cost and exotics don’t cut it anymore.
Please allow me to make three suggestions.
- Allow WvW exotics to be forgeable and/or salvageable.
- Allow an exchange of badges of honor for tomes of knowledge, obsidian shards, and/or dragonite ore.
- The best thing you could do – although resource-demanding – is introduce extremely appealing WvW armor and weapons that come at an insane badge cost.
In the meantime, at the very least, consider making badges of honor on par with dungeon tokens. Thank you for your consideration.
When you sell the recipe: chaos of lyssa on the TP, it does not show up. There’s many on there, they just don’t show up, i.e. you can’t buy them unless your buy offer is as high as the lowest sell order. And to find out what the lowest sell order is, you need a recipe to actually see that information. That’s a recipe for disaster (pun intended).
I did get the tickets and I fully agree with the postponement. This was a wise decision; implementing the NPC would be like throwing fuel on a raging fire.
Then one day I ran into a flipper, which I think is just a slur for “investor”.
It’s a little more complicated than that. A flipper is someone who accumulates gold quickly by buying items priced below the market average (buying from players who either don’t know the value of the items or aren’t interested in waiting for a buyer who will offer market value) and “flipping” them by immediately offering them for sale at market value to someone else. The risk to this is that if he misjudges the market price, he may not sell the items quickly enough, tying up a lot of gold in unsold inventory and costing more in TP fees when he cancels and relists.
This is great in theory, but most flippers will have enough cash to just sit on stuff at the new price.
???
Then they are not flipping.
So does flipping involve some sort of limited timespan? When does an partially/unsuccessful flip become an “investment”?
Technically you’re right, you could refer to it as long term and short term flipping. However, the term “flip” to me has a very immediate and short-term connotation to it. I would not label my hoarding+investment behavior as “flipping” as I literally let stacks of random stuff sit in my bank without even thinking about it. From time to time I check on it and think “hey, this is a price worth selling it for” and I proceed to slowly feed my inventory to the market.
For me it started with the sigils of generosity purchased at 12 silver each.
Then the F&F patch hit, and I invested nearly all my saved “precursor moneyz” into sentinel gear, sentinel runes as well as a billion gazillion food drops from that molten facility as well as food recipe drops and azurite orbs. All of the above turned out to be a very good idea.
OP did you actually try to get the recipe yourself? I’m at over 800 chances and quite frankly I’m getting quite sick of the grind. Had I gotten 3 recipes myself, the buy price of it would not be 1500g as I would have grinded my butt off for more. Instead I got zip.
I bought a commander tag just for this boss yesterday. After two silver tries we got it down, and we had boom boom down to 5 percent at a comfortable 3 minutes of the gold timer. We only had gold medals after that. About 5 gold medals later I went to bed.
To be clear: I was not with any guild members, and the other commanders were pugging as well. Of course, if everyone on the map goes to one boss you are wasting your time.
You need 4 to 5 zerkers on boom boom. More ppl will cause the health turret to have too much hp. You can kill the turret incredibly fast with 4 to 5 ppl.
TP isn’t high risk? Well I just completed the most high risk flip of all time.
OF ALL TIME
I bought a chaos recipe for 1500g (luck enough to get a buy order in the first place)
I then was able to flip it 10 hours later at 2550g.That’s a grand profit of 668G.
It was risky because of Anet possibly hotfixing it (which I have been telling everyone to be careful of).
However seeing as we are heading into the weekend, the risk of this happening was pretty minimal.
In retrospect, I should have done this last Friday for the long weekend.
Buy orders have now gone up to 100g.http://i.imgur.com/PsYvFJU.jpg
I’m not going to do this again, so feel free to fight over that recipe
Balls of steel. I approve.
@Woljnir, I do not think that all that bold text makes your point unclear.
But it doesn’t make it clearer, either.
The bolded bits are quotes from the post Woljnir is responding to. In that way, it does make it clear what, specifically, is being addressed. (Or are you just making a commentary on the way the thread was titled? Brain is tired. Sorry if I’ve misunderstood.)
Not one, or the other, it was. Both, it could be, mmmm?
Didnt get my tickets too
Dude, you have 574 laurels. You never actually used one?
@Woljnir, I do not think that all that bold text makes your point unclear.
But it doesn’t make it clearer, either.
Double negatives in the title >:|
/shoots self
It’s a trick commonly used when the positive is also untrue.
He can’t say that precursor acquisition is fair. Cause it isn’t.
