We can add linen to the next chopping axe, problem solved! To avoid breaking immersion, we can call it “laundry” – as all sorts of people put laundry on trees to dry. You can then convert laundry to linen with the new laundr-o-matic. If you buy the chopping axe and the laundr-o-matic together in the first week, you get a generous 20% discount!
Yes! And I want to buy legendary footsteps as well. We can call them “footprint” to distinguish them from “footsteps”. Everyone knows this is clearly different. I’d like add the frostfang footprint on my left foot, and the incinerator footprint on my right foot. Ok? Just make it happen.
And I want the title “I won the game more than others”. Because obviously, I did. Whatever it was that I won, I won it more. Naturally, I’ll pay more for this title than the mere “I won the game” title, which is clearly inferior. I will look down on those petty inferior titled players and shout “ha!” – or something similarly witty.
At least no profit would be made from this, but still classifies as P2W.
Well, yeah, but it would be something I’d pay for in an instant, and if they’re already doing it with sprockets, why not?
Ladies and gentleman, welcome to the New Normal! Where your starting point is “the gemstore should provide clear in-game advantages!” The only question that remains in the New Normal is “how much should the advantage of gemstore items be” rather than “do we want that all?” or “where does that lead us?”
I’m just wondering, in this New Normal, should it be “the bigger the advantage, the more Arenanet should charge”? Is that the concept? Cause if it is, you’ll be squeezed like an orange.
Silver doubloons say hiiiiii.
The problem with this slippery slope is that if you buy the pick, you buy into the idea itself. It will become the “new normal”. And you can’t complain later when they add something more valuable to a new harvesting tool.
So slippery slope, yes, but not for the reason you picked the analogy.
The guy that started the initial 20% myth on reddit corrected himself later on, also on reddit. So, as one node consists of 3 swings, that’s one every node. Which means 36 copper every node. And that price will be 30 fold next year.
But by all means step over the “more importantly” comment I also made. You know, the one about power-creeping out your paying customers.
First, where does the 6-8 copper come from. Last time I checked these babies were 30-40 copper, the week before that 1 silver. In1 year, prolly 10 silver each. On reddit, the current consensus is a 30% chance of a sprocket each time you swing your P2W pick.
Second, more importantly, it’s bad business to power-creep out your paying customers.
6 to 8 copper or 6 to 8 gold, it makes no difference. As a company, you don’t start with gold, of course. You build that kitten from the ground up.
@Smooth: ok, so because you can convert gold to gems, you can put anything in the store; legendary sigils, runes, a celestial permanent statbooster. Who cares right? Cause we can farm them cursed shores for gold! Well, with this direction of the gemstore we might as well farm the cursed shores for the next seven years, we’ll need it to keep affording dem gems.
I’m not saying it should only be a gem store item. The only thing the gemstore can/should add is cosmetics. For anything. That’s my view anyway. So a nice looking mount, in this game, that does the same as regular mounts.
I’ve always been pro for Mounts in this game. It would make exploring much more appealing then WPing from place to place, and the only time you’d explore the land is for the Gift of Exploration.
As for flying Mounts people overreact that you’d be able to cheat… Look at the FLying Broom, you can’t fly to the end of the JP, it’s still limited by the edge and basically you’d have to jump with it to jump over an obsticle.
Flying mounts can still be related to Hovering Mounts You know nothing like 10 feet in the air but just hovering over a ground, like a Baby Dragon or some high-tech asura thing, or some metalic hoverboard for Charrs, etc..Also, having race-specific mounts would make things easier, especially for the Charrs
When doing map exploration, it usually takes me 10 seconds until i fight the next mob. Why do I need a mount for that?
You are dismounted only if you cross the threshold of receiving X amount of damage (which is low, but you can take 2 or 3 mob hits). And yea it’s simply a glorified hovercraft, that’s the idea. Except that it looks like a dragon or raptor or [insert animal].
I should add I would be in favor only if it doesn’t eat server memory space too much.
So you just want a way to circumnavigate the fact that you get into combat when attacked by a mob?
When I have to explore the world for the second or third time for a gift of exploration?
Yes. Yes I do.
Cantha is beautiful. Make a portal to guild wars 1 for all we care. Copy and paste it in. You don’t even have to improve the graphics. Cantha adds depth. We miss it.
I’ve always been pro for Mounts in this game. It would make exploring much more appealing then WPing from place to place, and the only time you’d explore the land is for the Gift of Exploration.
As for flying Mounts people overreact that you’d be able to cheat… Look at the FLying Broom, you can’t fly to the end of the JP, it’s still limited by the edge and basically you’d have to jump with it to jump over an obsticle.
Flying mounts can still be related to Hovering Mounts You know nothing like 10 feet in the air but just hovering over a ground, like a Baby Dragon or some high-tech asura thing, or some metalic hoverboard for Charrs, etc..Also, having race-specific mounts would make things easier, especially for the Charrs
When doing map exploration, it usually takes me 10 seconds until i fight the next mob. Why do I need a mount for that?
You are dismounted only if you cross the threshold of receiving X amount of damage (which is low, but you can take 2 or 3 mob hits). And yea it’s simply a glorified hovercraft, that’s the idea. Except that it looks like a dragon or raptor or [insert animal].
I should add I would be in favor only if it doesn’t eat server memory space too much.
@smooth penguin: By your line of argument they might as well sell supreme sigils and runes of the overlord (account bound) in the gemstore. And 100% crit food (account bound). And special uberskills for tpvp. Because you can convert gold to gems, right?
Wrong. Sorry, that’s too easy an argument. It’s more complex than that. You can’t smother all p2w arguments just because we can convert gold to gems.
Why Appa? And we all know dolyaks can’t fly.
Faster exploration would be fantastic. We’ll have new legendaries soon, we’ll need all the gifts of exploration we can get.
In SWTOR, you would be dismounted if a mob or environmental thing hit you too hard. It can easily be done. Faster exploration would certainly beat running champ trains for skill points. Bring it on. It would certainly up the pace of WvW by a lot, all that running is boring.
I’d like to fly a baby jormag. I’ll be good to it, I swear. It won’t eat Tyria later.
Infinite Gathering Tools: Some Info for you
in Account & Technical Support
Posted by: Buttercup.5871
Gaile, this is why I was so actively involved on the BLTC section on this topic. A response from you there, for good or for worse, would help end the debate. The debate has gone from bad to worse due to no interaction from the powers that be (which would be you). We would very much appreciate your involvement there. Even if it’s just one post, it would help.
In Aion there were areas you could glide, areas where you could fly, and areas where you couldn’t do both. If you’re concerned it affects jumping puzzles: it won’t. You just code the area so that you’re automatically dismounted.
I like the idea. I know it’s an old idea. But it’s not a bad one.
I already took that into account into my calculations, Tolunart. Vol’s thread had triple the amount of posts I stated. Nice way to derail the discussion though. If stating my opinion on power creep through harvesting tools is pointless, and gemstore deception is an unworthy topic as we should all only “speak with our wallets”, why are you posting a lengthy response in the first place? Why is it that people expressing genuine concern on this forum “shout” and are “disgruntled”?
The funny thing is: this thread’s title is “why no response”, whereas Gayle Gray now provided a response in another thread, directing players to this section of the forum for further discussion. A bit odd, but the fact that she engaged in a discussion on this was a very good start.
@smooth: I don’t want it. I don’t want power creep through gathering tools, either. Again, this is not about sprockets. Not yet, at least. Now it’s sprockets, next it will be a new pick, one that the sprocketpick-buyers wanted more than sprockets because the new “output” sells for much much more. Power creep, all the way. First it’s economic items, next it’s account bound items you cannot buy or acquire reliably in any other way.
Oh, and can I sell my old infinite pick on the TP to buy a better one? No. Phones, cars, those examples do not apply. No wear and tear, either. You’re entirely at the mercy of the gemstore; when it decides it needs money, it can simply re-introduce the same item you bought, just better.
(edited by Buttercup.5871)
This thread has ONLY 74 replies
This thread was created after 1 thread on the general forum started by Vol was closed. It had over a thousand responses. A second thread was started on the general forum with an equal amount of posts which is still ongoing. Besides those, there are three other thread that discuss the various ramifications of this issue in the BL section of the forum, as well as the thread started initially by dev Gayle Gray cited by stin vec, above.
(edited by Buttercup.5871)
Smooth, are you gonna say that too when they start selling stuff like an ect-o-matic, or a darkgl-o-bmatic? Heck, when that happens, they’ll probably forget to replace the icon at first. This whole thing is an embarrassment to this company that was actually doing really well. They were worth defending.
It’s essentially two problems: 1) customers believe they were given false expectations (they paid 10 euros for kittening pixels for crying our loud!) and 2) it opens Pandora’s box of cash grabs.
1. You can shout all you want that one icon doesn’t resemble the other, but it’s the same bloody item, it’s just 30% better (I read on reddit the chance is 30%, not 20%). Especially when scarlet leaves the scene, which we know she will. It’s like passion flowers that dropped like candy from them gemstore boxes. Cheap at first, but check out their prices now.
2. Dragonite converter in the gemstore anyone? We’ve seen the threads, people think it would be a nice thing. Until they meet the item that everyone must have to not fall behind on everyone else.
I say this not to offend, but to bring some perspective:
Buttercup, are you seriously complaining about the fact that you may not be able to deck out all of your alts in the same gear set, in the manner most conveinent for you?
If I were you, I’d save my nerdrage for more practical concerns. Sprockets should not be one of them, especially after how we’ve seen anet handle the other unusual crafting materials (candy corn, snowflakes, quartz).
This is not about sprockets. Not yet, anyway.
It’s about a huge change of direction in the gemstore policy. I cannot stress enough how big this is. With this gemstore “concept”, the potential for cash grab is insane. I have seen it before, I know how deep this rabbit hole goes.
The next infinite sickle? Well, you don’t have to buy it. If you don’t, though, you will just spend 20 times longer getting those “crit harvests” you need for your next legendary. And the extra crystalline ore, well, that’s just a nice bonus, of course. But hey, it’s all a matter of choice, right? Oh, and be sure to get the new ect-o-matic on the next release, it’s so much more efficient than the old one.
@iHungeri:
1) Scarlet going away? Confirmed a while ago already.
2) PvE and PvP lockers will become one. What if you need to get a special rune or sigil? Like rune of tormenting/perplexity or sigil of bursting/malice/exuberance? What if they decide you can’t buy them from the PvP vendor, but that you can only get them from PvE? (crafted with sprockets) You can live without them, of course, but wouldn’t it be nice on your engineer/[insert class] to have those runes and sigils? And hey, you can buy them if you do enough PvP, right? Given that PvP started with awarding gold from winning matches?
3) Not yet. Let’s say all harvesting sickles will give you a rare chance of obtaining the necessary ingredient for one of the new legendaries. Here’s the good part: if you buy the special gemstore sickle, however, your chances to get this item will be much higher!
4) See example 2. Yes, in principle, it’s your choice. But are you really ready to harvest 20.000 more plants than someone who has a gemstore sickle?
You can downplay this all you want, but it’s a fundemental policy change that has major ramifications for every aspect of the game.
(edited by Buttercup.5871)
Maybe gem store team.
There is no gem store team. Only Arenanet. Every decision they make is theirs as a whole. They read these fora, they have seen the outrage. Somebody at the top made the decision to choose cash grab over content, and it was implemented. That’s the end of it. Gemstore items will continue to offer unique economic advantages that cannot reliably be acquired in any other way. And their silence tells you with 100% certainty that it will get much worse than this.
That is why my real money support purchases with the gemstore must end here. I would be OK with this entirely new direction if they were open about it. But silence on something as large as this is not acceptable.
Other than that, it’s pretty bad that one gemstore item can already outshine every other exact same gemstore item in effectiveness a month after the last version has been (re-) released. I mean, now it’s a sprocket pick, next up: the ect-o-matic. And the possibilities for cash-grabs are virtually endless. For example: a new item is upcoming, called “vial of eternal mist essence” (see wiki). Let’s say you need 50 of those accound bound essences to craft one of the new legendaries. And let’s say you can only get these as a rare chance from harvesting plants. But here comes the sweet part. Your chance to obtain one is much higher if you use the new “sickle of the mists”!
@Tolunart: they don’t have to, no. But it’s one sure way to alienate your paying customer base.
Wow. We’re still discussing this in the absence of any feedback from the devs. The silence on this is deafening. I’m truly surprised, I had not expected this. I really started believing these guys would be different. I mean, to their credit, they made some really good decisions until this moment.
A-guys and gals, if you’re reading this, I’d rather have you tell us your strategy for the future now, than find out over time. Be honest, fess up your dirty sins, and we might understand, we’re all grown ups. But this, this doesn’t work. The silent treatment doesn’t cut it anymore. If I wanted that I’d still be playing Aion.
It’s a sad day for this game if we have to ask for refunds on such fine harvesting tools. But we should probably all do the same as Wanze.
The very strong impression I was given at the time was that this tool would remain the best tool out there, certainly for the (real) money I paid for it. I even recall a thread on this very forum calling Anet out on this, suspecting the current scenario (or a version of it) would happen. Anet did not react at the time, so I assumed my purchase was safe.
All you’d be doing is telling them it’s ok go push further into pay-to-win territory.
If they simply ignore over two thousand outcries of genuine concern, we’re already deeper into that territory than anyone realizes. It means both the battle and the war has been lost. It’s sad, but I’ve seen this before; in a big MMO from the mother company of Anet.
Other than that: other than quitting, there simply is no other remedy left than requesting a refund. Do I want a different pick? No. Do I need the sprockets? No. But I also don’t like the feeling of having been cheated. And yes, you can cheat someone without actually lying. And I’m a lawyer, I should know (sorry Mystic)
Fun reading: this guy foreshadowed it wayyyyy back:
https://forum-en.gw2archive.eu/forum/game/bltc/Infinite-Gathering-Tools-Trickery/first
It’s the same tool, it works the same way, it just gives a material that cannot be harvested reliably by anything else in Tyria. Trickery? Heck yea.
(edited by Buttercup.5871)
It’s a sad day for this game if we have to ask for refunds on such fine harvesting tools. But we should probably all do the same as Wanze.
The very strong impression I was given at the time was that this tool would remain the best tool out there, certainly for the (real) money I paid for it. I even recall a thread on this very forum calling Anet out on this, suspecting the current scenario (or a version of it) would happen. Anet did not react at the time, so I assumed my purchase was safe.
I’ve been waiting for a response for a while as well now, but for some reason they are not answering :\
A response to what, exactly?
A response to the massive number of people voicing serious concerns regarding what they see is a fundemental policy change in what the gemstore has to offer, and may be offering in the future.
Please don’t confuse opinion for fact (“sprockets are useless”) and please don’t think this gemstone strategy will stop at “just” sprockets. Hence the word “precedent”.
Exactly…
I expect a scythe that harvests pristine spores next…
I expect a rare quality “pristine ice pick” that gives unique snowflakes. The exotic quality ice pick, however, that one gives pristine snowflakes. An absolute must-have! But let’s not forget the ascended ice pick: this one will give 2 random snowflakes, guaranteed! You can buy this during the course of one weekend for the reduced price of 1500 gems only!
(edited by Buttercup.5871)
@ g e o: Please don’t confuse opinion for fact (“sprockets are useless”) and please don’t think this gemstone strategy will stop at “just” sprockets. Hence the word “precedent”.
I applaud your effort, but I seem to recall polls are against forum policy.
It became inflammatory because after 12 hours and thousands of reactions, not one dev cared to react. It didn’t help, in any event.
If it concerned the recent 3 pack sale, I’d say the OP would have a strong case to get a refund. You could argue it borders willful consumer misinformation. Let’s face it, planning of these things takes months; the introduction of better, more efficient tools in the immediate future will have been known at the time the 3-pack was sold. But hey, it was their last chance at getting any money from these items, knowing they would become obsolete to the very people that care for them in the first place!
TL;DR buy BL chest minis when moderately low (3-7g), sell when moderately high (40-50g). If the price is too high, it probably won’t stay that way for long.
Just one addition: when these minis leave the BL chests, their price cannot be affected by risen knights and the like. In a way they are “exempt” (similar to the mini karka or reef drake), because these minis cannot be forged.
I’ll bet you anything that you won’t need sprockets, spore samples, quartz, etc. for precursors or anything else. Those resources are for specialty items, not core content. How can I know? I don’t. But it would be very bad design if let’s say a precursor needed sprockets or others, because they aren’t ’’core’’ components of the game.
What I’m saying is, update those that people already have to be fair and if the next ones to come out comes with added bonuses it’s fine, you won’t need to have them to ’’win’’, there’s no such thing with those resources. Put the tools up for sale every couple of months, hell put them there permanently. Let the people decide if they want the added bonuses or not, you’ll never need those resources for ’’core’’ stuff.
Yet, you still require sentinel insignias for ascended sentinel gear. Which will be the same for ascended trinkets (azurite orbs), once jeweler goes to 500 (which we know it will). Oh, and of course you need charged quartz for ascended celestial gear/trinkets. Oh, and we know you need 500 sprockets per zealot insignia (and, presumably, 750 sprockets per trinket, as trinkets require 5 jewels to craft).
My point being, isn’t ascended gear “core content”? Because I really thought it was.
BTW, ascended trinkets already exist… noone of them are tied to jewelcrafting… or did everyone forget fractals.
I didn’t forget fractals. I didn’t forget they announced ascended jewelcrafting and a legendary trinket or back item, either. It will come, the only question is when. Other than that: I don’t know about you, but I’m not willing or able to spend 80 laurels on just two accessories for each of my 9 characters -guild missions not being my thing and all. Or did you forget about the trouble you have to go through to obtain ascended accessories? And that currently, zealot and sentinel ascended accessories are not obtainable? Did you consider the possibility – no, likelihood that these might only be obtained through crafting? If that happens, can we call it “core content” then?
The sand might be warm now, but I still prefer not to stick my head in it.
Exactly. Some seem to assume Anet will stop at sprockets. What about azurite orbs for the molten pick. Is that still OK? I’ll give you the answer: no. And I say this owning a molten pick myself.
Also, Celestial stats already require Quartz which people can only get through either mining their own Home Instance node (and then Fusing one per day) or through Trading Post purchases.
Strangely, I haven’t seen as huge an uproar over that.
That’s because you don’t need a gemstore item to get the quartz. The home instance wasn’t bought in the gemstore, it was a meta reward. Moreover, quartz was obtained in large quantities from wintersday gifts. Any and all means to obtain quartz were kept completely separate from the gemstore. Up until yesterday, this has been the policy on any (time-limited or other) crafting material. That is, in large part, what this uproar is about.
. . . Sprockets are available from the home instance also. From a meta reward. They were also earned in the Queen’s Pavilion, which is supposedly opening again sometime in the future to allow access to the Gauntlet.
They also have been dropping from Watchworks from the invasion events, thus have been available in relatively massive quantities since “The Queen’s Jubilee”. As opposed to quartz.
Wait, wintersday gifts didn’t drop “in massive quantities”? And quartz couldn’t be mined massively during the event through which they were introduced?
Quartz and Sprockets followed the exact same pattern, dropwise. The only difference between them is that one can now be mined consistently (provided you spend 1k gems in the gemstore), and the other cannot. Oh, and there’s of course that tiny difference that you need 125 quartz crystals versus 500 sprockets per insignia. And that sprockets are also required in large quantities for crafting popular sigils. And runes. And portals.
Also, Celestial stats already require Quartz which people can only get through either mining their own Home Instance node (and then Fusing one per day) or through Trading Post purchases.
Strangely, I haven’t seen as huge an uproar over that.
That’s because you don’t need a gemstore item to get the quartz. The home instance wasn’t bought in the gemstore, it was a meta reward. Moreover, quartz was obtained in large quantities from wintersday gifts. Any and all means to obtain quartz were kept completely separate from the gemstore. Up until yesterday, this has been the policy on any (time-limited or other) crafting material. That is, in large part, what this uproar is about.
I’ll bet you anything that you won’t need sprockets, spore samples, quartz, etc. for precursors or anything else. Those resources are for specialty items, not core content. How can I know? I don’t. But it would be very bad design if let’s say a precursor needed sprockets or others, because they aren’t ’’core’’ components of the game.
What I’m saying is, update those that people already have to be fair and if the next ones to come out comes with added bonuses it’s fine, you won’t need to have them to ’’win’’, there’s no such thing with those resources. Put the tools up for sale every couple of months, hell put them there permanently. Let the people decide if they want the added bonuses or not, you’ll never need those resources for ’’core’’ stuff.
Yet, you still require sentinel insignias for ascended sentinel gear. Which will be the same for ascended trinkets (azurite orbs), once jeweler goes to 500 (which we know it will). Oh, and of course you need charged quartz for ascended celestial gear/trinkets. Oh, and we know you need 500 sprockets per zealot insignia (and, presumably, 750 sprockets per trinket, as trinkets require 5 jewels to craft).
My point being, isn’t ascended gear “core content”? Because I really thought it was.
Hypothetical? Tell that to the people trying to craft the juggernaut now. Those silver doubloons don’t cost 2 silver each anymore. Doubloons were bought up by people who figured out this item was really difficult to obtain.
Sure you can use your gift of sprockets, but if you need 10k sprockets, it will take a while to get there don’t you think? In fact, the new gear already requires 500 sprockets each, per insignia/inscription. Try and get yourself a full set with just a sprocket node, see how long that will take you.
Luckily those new Insignia/Inscriptions aren’t Berserker so nobody cares
Yet.
The only difference between the new insignia and the new berserker sets will be ferocity (new zerker insignia) versus healing (new zealot insignia). If ferocity turns out to be a let-down – amd we know the damage wil be less – healing might actually be a really good alternative. Especially in WvW, and/or in countering improved difficulty levels of world bosses.
Hypothetical? Tell that to the people trying to craft the juggernaut now. Those silver doubloons don’t cost 2 silver each anymore. Doubloons were bought up by people who figured out this item was really difficult to obtain.
Sure you can use your gift of sprockets, but if you need 10k sprockets, it will take a while to get there don’t you think? In fact, the new gear already requires 500 sprockets each, per insignia/inscription. Try and get yourself a full set with just a sprocket node, see how long that will take you.
This is correct.
Let’s hope the new greatsword requires 10,000 sprockets eh? I mean, they’re so cheap now.
And so the poor dead horse continues to be beaten with the big ugly P2W stick. Seriously guys, I’m surprised there’s anything left there to beat. Let the poor thing decompose and get back to gaming like the good little gamer geeks we are.
What if in 3 months time precursor crafting requires 10.000 sprockets? Or 10.000 pristine snowflakes from an “unlimited ice pick”? Should we “revive” the “dead horse” then?
This discussion is valid, and I can assure you not all angles have yet been touched upon. If you have nothing to contribute, please don’t discourage others from doing so.
To your TL;DR:
What if you have the “wrong tools” – let’s say my molten pick gives azurite crystals – and 3 months down the line your precursor requires 10.000 sprockets to craft? Should I fill up 40 bank slots with sprockets now, in the event that happens? What if it requires 10.000 pristine snowflakes, and I wasn’t in time to get the “unlimited ice pick”?
There is no end to this, you’ll be coughing up 1k gems with every new currency that is introduced. If you don’t, well, your fault! You’ll simply pay an enormous bill later on. But that’s later right? Let’s not get worried too quickly
They are testing the waters. They are waiting because they want to gauge the responses. For them this is big business, so they need to see whether it is necessary to:
a) pull the idea completely or,
b) tone down the idea to a level the community “can live with”.
Option b) is “bad cop, good cop”. Once they tone it down, they’re the “good cop” implementing an idea that nobody really wanted in the first place – but people are just happy the really bad idea was toned down.
The problem indeed is: where is the limit? You have to realize that sprockets will become more valuable and that Anet will keep adding uses to them (precursor crafting anyone? What if they add a subcomponent that requires 10,000 sprockets?). So what’s the limit? A chance of empyrial shards? Lodestone cores? Crystalline dust, Azurite orbs, Toxic spores, or pristine snowflakes? Anything is on the table.
Other than that, you’ll always have regrets about buying an infinite tool because the next one will always be better/more efficient/more rewarding. It’s a very deep rabbit hole; you do not want to go in there.
(edited by Buttercup.5871)
It’s pretty obvious they’re testing the waters on this new sales strategy. Will the community accept this? How far can they go with the gemstore?
For me, this is a bridge too far. This is not a convenience item. It cannot be labelled as such by any standard. It adds economic value to every single salvage you perform from now until the end of your days in this game. For myself, who can afford such items, it’s “nice”. But I have other interests as well, competing more important interests. The most important one being that this creates a further divide between the “haves” and the “have nots”, which drives people away from this game. It does, there is no question about it. And that is not in my – or anyone’s – interest.
Please, don’t mess up the delicate balance that exists in the gemstore; the line that is currently treaded is already thin as air.
I mean day in day out and we can’t farm the same boss more than 1 per day.
While I agree with your proposal for a dust converter, I don’t think it can or should be a gemstore item.
Other than that, the above quote is incorrect. Each individual character on you account can loot a boss once a day for dragonite. So let’s say you have 6 lvl 80 characters, you can get 180 dragonite ore from just doing the Grenth event 6 times. Tip: guesting will allow you to participate in more temple events in a shorter timeframe.
