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New WvW maps

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Posted by: Cactus.2710

Cactus.2710

Any massive update would be completely ignorant on the part of Anet. The only way to fix something that is broken is by repairing it one piece at a time. That is exactly what you see the devs doing! Why people don’t get this, I’ll never understand. If you have ever been any kind of game developer, you would understand. Shoot, even if you’ve been in a game that failed because they did some massive update that caused problems, you might understand. Sometimes I wonder how developers even maintain their sanity with everyone and their dog wining about something.

Are you and Lordkrall twins?

By the way, the issue here isn’t massive update versus smaller update. The issue is updates at all, whether bug fixes, balance fixes, or additional content. The complaints about WvW all center around the general lack of attention paid to it by ANet versus the amount of development effort that apply to PvE. I would have thought that had been obvious, but apparently not.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

ANET Fix Your Towers

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Posted by: Cactus.2710

Cactus.2710

Agree on the map and location (also the time). Everything else you said is bullkitten. ANet has far better access to that information if they cared enough to investigate it.

Class, skills, and other skills/players/classes ARE important. The fact of the matter is that the glitch on Sunny requires a rather odd set of conditions to recreate even if its incredibly easy to do once you know how to do it.

Where did I say they weren’t important? L2R. What I said was that ANet has far better access to that information from the history logs than players would be able to describe. All ANet should have to know is place and time to research an issue if they wanted to.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Overnight border lockdown

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Posted by: Cactus.2710

Cactus.2710

Just make it so things give the same PPT they do now for the first hour after it’s been captured. The second hour it gives half. the third it gives 10%. The 4th and onward it gives 1%. Just something to slow things down some.

That’s a really dumb idea. It would just make everybody abandon towers after the first hour … no matter whether it was during prime time or not. There would be no incentive at all to hold anything, so nobody would and you’d still get your kitten handed to you off peak anyway.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

ANET Fix Your Towers

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Posted by: Cactus.2710

Cactus.2710

So apparently all the reports that have come in over god knows how many months, were vague….

If you worked in development or technical support. This would not surprise you one bit. Yes perhaps the In Game bug reporting tools need some fixes. However most reports likely only included the screenshot of the tower. The objective and maybe what they were doing. Things that were likely needed where:

What map,What location, Number of players around,What skills off around them, What the players skills were that were going off, What upgrade status the gate was,What side of the gate was being hit, Were there rams up, Any other siege up? etc… Etc. That is a detailed bug post.

Agree on the map and location (also the time). Everything else you said is bullkitten. ANet has far better access to that information if they cared enough to investigate it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

ANET Fix Your Towers

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Posted by: Cactus.2710

Cactus.2710

wait so after wut 6 months of thousands of ppl reporting this it was still too vague ?. Guess we shouldnt hold r breath for other fixes then

If the devs hardly ever play their own game and don’t really understand how it works very well, it’s not difficult to imagine that a comment that sounds specific to us might sound vague to them.

So no, I’m not expecting fixes to other issues either.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Norn Elites Need Mobility Nerf

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Posted by: Cactus.2710

Cactus.2710

Supposedly racial elites aren’t supposed to outshine class elites. So why is it that Norns get snow leopard form with a ridiculous 1600 range dash, coupled with a 5 second stealth (on 10s cooldown)? This gives way too much mobility/escapability to classes that don’t have innate mobility, but only if you are a norn. Sure it’s terrible for battling, but that’s not what you’ll be using it for.

Really though, all racial elites should be completely disabled in wvw.

No combative player is going to waste an elite like that, so tell me … what’s the difference between a roamer who runs far away at the sight of you and one that runs far away after you jump him? Answer: nothing.

You do your forum name great justice.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW Achievements are unrealistic

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Posted by: Cactus.2710

Cactus.2710

I’d like to think I’ve shown that when I have a timeframe I can talk about, I do so, but there are many, many things that don’t clear up until closer to being ready to release. Rather than get all your hopes up with phrases like “We appreciate your concern and we’ll have a solution soon!” I try and be a little more realistic. In this case, achievements in WvW do not match the achievements in the rest of the game in terms of the amount of effort required to achieve them or the reward for that effort. But it’s not as easy as just saying “Let there be new achievements” We are going to have to do some complicated things to let people keep what they have already done in addition to adding new achievements. So, I’d love to be more informative in terms of date, but I don’t know either, so I can’t.

It makes me cringe when I hear “reasons” like this for why something is taking a long time. know that the “make it sound horribly complex to fix” is an easy way to get lay people to understand that programming a fix is going to take time, but what you are talking about is data, and data is easy to work with. HOW you work with it determines how complex it really is. This however, is irrelevant, because its most likely just a front…

A more realistic explaination of why it isnt going to be in the game sooner would be something like this:

“Fixing wvw achievements is going to take about a week of time away from a couple of our devs. However, there are many other game issues higher on the priority list that they have to work on first. Thus, while it might take a week to do, the higher priority stuff is going to take at least 3 months to finish before we can start on day 1 of that week.”

Making it sound like its some “overly complex programming solution” just makes it look like anet devs dont know what they are doing. Chalk it up to what really causes delays for pretty much any programmer – Prioritized tasks vs limited man power. Lets be honest, we would all love WvW achievement fixes, but they are hardly game breaking as they are now, and thus, can go another 6 months easy without it having any real impact on the game.

Im sure Anet can make these changes because they arent rocket science from a programming stand point. I dont however envy the dev team having to work within the confines of a probably harsh and limited priority stucture of what needs to be worked on first, vs whatever the flavor of the day “issue” is that players are asking for.

^this^

more characters

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW Achievements are unrealistic

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Posted by: Cactus.2710

Cactus.2710

Customers will almost always

Almost always? No, don’t be naive. When you make a clear definition you are immediately putting people in a position to agree or disagree with that statement and call you on that statement later.

People don’t appreciate a clear statement when they strongly disagree with it, or find it to be untrue later.

Carefully crafted statements are the only sure steps one can take when addressing the public. Devon has been praised but also heavily criticised for making statements previously in the forums. He has better things to do with his time than constantly give long, detailed, thought out responses. He’s helping to craft a game, not social services.

Hence its safer and more time efficient to make generic statements, it does not put people into a position of having to ‘choose’ and gives him flexibility, should things change or other aspects take priority.

I’m not being naive at all, and in fact your vocabulary needs some work if you think that’s the term you wanted to use to dispute my comment.

More to the point, for more than 30 years I managed large chunks of business where it was critically important to understand how customers react. I’ve learned from personal experience what angers them more than anything else, and that’s being ignored and/or kept in the dark.

I’ve also done private studies of such things. In one, I analyzed the online feedback ratings from almost 3,000 different customers who rated a wide variety of products from 0 to 5. Invariably the 0’s and 1’s were given not for poor product performance or bad reliability, but for lack of response and poor communication. Companies who had notoriously bad product but good customer service typically got 4’s! Go scan through the Amazon.com reviews (not the ones I studied) and you’ll see what I mean.

Devon has indeed been criticized for some of his statements, but that was because he really didn’t say anything in them. There’s not much difference between saying nothing at all and saying something like “we know you folks think there is a problem and we’d like to check into it, but the system is complex and our resources are thin so hopefully we’ll have something to tell you at a later date.” A more appropriate response would acknowledge the problem and commit to a progress update (not necessarily a solution) at some specific point in the future. We’re looking at either incompetence or obfuscation if that can’t be accomplished with five minutes of text.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW Achievements are unrealistic

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Posted by: Cactus.2710

Cactus.2710

Very appropriate and reasonable response. Unfortunately people here are still going to complain ;/

You just proved my point above. Customers will WAY more prefer a response of some sort … even if it doesn’t actually say anything useful other than “we’re sorry we aren’t able to do something and don’t know when we will because we’ve kind of painted ourselves into a corner.”

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Suggestion for dealing with skill lag.

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Posted by: Cactus.2710

Cactus.2710

First off, im sure everyone agree’s something needs to be done. When zergs clakitten becomes a contest of who has the better machine. Not everyone can afford to put together a kick kitten computer, some of us have bills to pay and enjoy things like indoor living and running water. Anyways, I’ve noticed a system used in another mmo i play and would like to see something similar implemented. The Time dilation system from Eve online would solve a lot of problems with skill lag but might be difficult to put in.

I stopped reading this thread when it became obvious that the OP thinks client side hardware is what causes skill lag.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Overnight border lockdown

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Posted by: Cactus.2710

Cactus.2710

I can see the arguments against it…
snip
I suggested it as I cannot honestly see anything bad about it!

:P

Yeah, that alone shows the level of logic in the OP’s suggestion.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Soloing camps

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Posted by: Cactus.2710

Cactus.2710

I was going to say obvious troll is obvious but I think three people just proved me wrong.

^this^

some more characters …

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW Achievements are unrealistic

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Posted by: Cactus.2710

Cactus.2710

“We’re working on it”

You know when they say that, it may actually be true.

“Politically correct” responses may annoy you, but I guarantee if Devon said something like “we will have it adjusted in one month” and it didn’t happen in one month. People would nerd rage the forums for YEARS afterwards.

My advice to you is just relax. Devon has done more for WvW the last few months than we saw in the 6 months following GW2’s release.

Devon <3

That’s bullkitten. It has been proven time and time again in marketing and customer satisfaction surveys that the very worst thing a company can do, bar none … even producing bad product … is to ignore their customer base and tell them nothing. Lack of response to an issue is what makes a customer feel helpless, and customers would actually prefer to argue with a company than be ignored by it. The idea that ANet is better off saying nothing than saying something that MAY turn out to be inaccurate is patently false. Customers will almost always cut you some slack for trying … they will NEVER excuse you for ignoring them.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW Achievements are unrealistic

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Posted by: Cactus.2710

Cactus.2710

“We’re working on it” is the response we get to just about every WvW issue that has been in since launch.

Actually, the response we get most of the time (on those few occasions where we actually get one) is more like “We’re aware of the problem and hope to be working on it soon.” Big difference.

Let’s all just face it, WvW is very low in priority for ANet. That gets proven almost every week. ANet proudly proclaimed they have four full development teams outputting new PvE content every two weeks without even a mention of what they have dedicated to WvW (last we heard it was two part time devs). The recent blog post from Colin describing the proposed changes to GW2 for the rest of the year listed exactly one concrete change for WvW, and that was the reinstatement of orbs … which apparently was so difficult to do that it took a year of programming to accomplish. The only other reference was to Devon’s incredibly vague “vision of the future” for WvW that he posted about seven weeks ago:

https://www.guildwars2.com/en/news/devon-carver-on-the-future-of-world-vs-world/

I mean really … I challenge anyone to read that and come away with any idea of what to expect and when.

WvW was an excellent concept and the reason I migrated to GW2 … but unfortunately it is one that has been strangled by neglect and ineptitude. If anything, the resources devoted to it now appear to be less than ever before.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

New Catapult Mastery line

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Posted by: Cactus.2710

Cactus.2710

Meh – I don’t understand why Anet are wasting effort on this sort of fine detail tuning when there are far more important issues with WvW.

fine tuning = low resource commitment
fixing major issues = high resource commitment

Let me see now …. <thinking> … <thinking> … <thinking> …

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Different WvW Queue times.

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Posted by: Cactus.2710

Cactus.2710

queue system is more like RNG than FIFO, despite anets assurances thakittens FIFO.

ANet has never stated that queues are FIFO. Quite the opposite … they’ve admitted they are random. Search the forum archives if you don’t believe me.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Why Are People Crying So Much About Thief?

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Posted by: Cactus.2710

Cactus.2710

Here’s my problem with theives:
I go out to roam solo on my guardian. Theif opens on me, get him to 20% without losing any hitpoints and he escapes. I continue on because clearly I “won” the fight. But hes back. Repeat from south camp to north camp.

And all of this wouldn’t be so bad except that when you solo roam 50% of the people you come across are thieves, 25% are mesmers, and the rest are a mix of everything else. Seems like stealth is just too good to pass up if you don’t want a full party.

Where in that process did you die? If you didn’t die, he was merely annoying, not overpowered and not unfair.

And even if you died, that doesn’t necessarily mean much either. I find it astounding that players can’t understand that this game, like many others, has a rock/paper/scissors aspect to it. Not every class/build should expect to be balanced 1v1 against all other classes/builds. Some builds are strong in a group environment and weak in a solo environment. You sit here and whine about certain thieves in a 1v1 situation, but that same thief is likely to suck in a zerg unless he’s prowling around the fringes looking for stupid stragglers.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

There is a solution to skill lag

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Posted by: Cactus.2710

Cactus.2710

Transfer. There are 22 Servers in North America and 27 in Europe. The game was not designed with the idea that people would frontload 5 servers and ignore the other 20. If you are getting skill lagged all the time in your server, odds are good there are too many people on it. I know I almost never get skill lagged on my server unless its a triple qued Eternal Map in the Lords Room of Stonemist.

You don’t have a clue what you are talking about. Server population is not the critical variable here, although certainly map population has a strong influence. In addition, because of the way that ANet dynamically manages/shares server capacity for WvW, what goes on in WvW on a high population server can briefly and intermittently cause annoying lag on low populations servers. The problem is fully in ANet’s lap … it is caused by them short-sheeting server capacity, network bandwidth, and game engine proficiency.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Thieves Ruining WvW

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Posted by: Cactus.2710

Cactus.2710

Brilliant thank you for assisting my thread nice to know 9000 or people alsofeels it stupid!

It is what it is. Go find the recent (last couple of weeks) forum thread where players identify the best class to play for WvW in general and check out where thief ranks. Hint: it’s near the bottom.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW: Nowhere to go but down?

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Posted by: Cactus.2710

Cactus.2710

Nowhere to go but down would imply this is the best it will ever be. In that case they might as well remove WvW from the game.

Nah, it will be way better. After all, we just got Catapult Mastery and we’ve been promised … lemme think now …

I’ll get back to you, OK?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

When will we get new WvW maps?

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Posted by: Cactus.2710

Cactus.2710

Pretty sure the OP was looking for an actual answer. That response you linked simply says that they “want to work on new maps” at some time in the future. I guess it doesn’t take much reading between the lines to interpret that as “we haven’t even started and don’t know when we will”, but I don’t think your three seconds added much to the discussion.

But it did say “When there is more to tell, we will tell it, but for now all I can say is we definitely want to do new maps and will when time allows.” My 3 seconds answered his question with what the dev said. 3 seconds well spent I’d say.

If the dev didn’t really say anything it didn’t answer anything.

It is an answer even if it isn’t the one you want.

Negatory. An evasion is not an answer. What else did you read other than the vague sentiment that they would like to be working on new maps at some point in the future? The OP specifically asked WHEN they would roll out a new map.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

When will we get new WvW maps?

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Posted by: Cactus.2710

Cactus.2710

If the dev didn’t really say anything it didn’t answer anything.

Not really? He says its being worked on in some capacity he just can’t say when it will be ready for release. He specifically speaks about polish as in the map probably exists in some semi-finished state (we already know it does).

The rough version of it (cheeseburgers and all) has been in the .dat files for two or three months now. Three colors, three starting points, a gate, a tower, and a keep, gee I wonder what that could be…

… Must be a new sPvP map, I hear they’re going to be releasing 1v1v1 with keeps and towers, and siege on a map the size of EBG.

Read it again and tell me where it says they are actually working on it. They say only that they would like to some day work on it. Tell me you are capable of understanding the difference …

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Developer response - WvW vs sPVP

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Posted by: Cactus.2710

Cactus.2710

1) I really appreciate everything the WvW team has done for us. It has had a significant and positive affect on my favorite aspect of GW2.
2) Development resources should be expanded for WvW, especially when it comes to communicating with players on the forum.

I’m not sure why people seem to think that agreement with point number 2 requires a denial of point number 1.

Could you please list those things from point number 1? Aside from removing culling (which they intentionally added in the first place to deal with other deficiencies), I can’t think of anything significant since launch. Maybe you can educate me.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Developer response - WvW vs sPVP

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Posted by: Cactus.2710

Cactus.2710

So, responding on forums = caring?

Wouldn’t the fact that they don’t respond actually suggest that they are busy working with it instead of spending loads of time responding on the forums?

For god’s sake give it a rest. You are undeniably the biggest ANet apologist on these forums, and you don’t even make sense anymore. They’ve already stated that they have hardly anybody working on WvW (two shared devs, remember?), at least not compared to the four full development teams they have working on a steady rollout of PvE content every two weeks. They’ve not followed through on several projected changes/improvements/fixes to WvW, and Devin (who is NOT a developer) has pretty much stopped saying anything here anymore. They have plenty of people who read these forums (witness the rapid moderator action) and they’ve said many times in the past that they religiously monitor the feedback. The PvE and sPvP devs, who are cranking out way more changes than we’ve been getting in WvW, are far more active on those respective forums. No way any company lets the customer dissatisfaction build like this unless they either can’t do anything about it anyway, or unless they really don’t care.

I swear … you totally have to be on the ANet payroll somewhere.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

When will we get new WvW maps?

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Posted by: Cactus.2710

Cactus.2710

Pretty sure the OP was looking for an actual answer. That response you linked simply says that they “want to work on new maps” at some time in the future. I guess it doesn’t take much reading between the lines to interpret that as “we haven’t even started and don’t know when we will”, but I don’t think your three seconds added much to the discussion.

But it did say “When there is more to tell, we will tell it, but for now all I can say is we definitely want to do new maps and will when time allows.” My 3 seconds answered his question with what the dev said. 3 seconds well spent I’d say.

If the dev didn’t really say anything it didn’t answer anything.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

When will we get new WvW maps?

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Posted by: Cactus.2710

Cactus.2710

Pretty sure the OP was looking for an actual answer. That response you linked simply says that they “want to work on new maps” at some time in the future. I guess it doesn’t take much reading between the lines to interpret that as “we haven’t even started and don’t know when we will”, but I don’t think your three seconds added much to the discussion.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

When will we get new WvW maps?

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Posted by: Cactus.2710

Cactus.2710

You guys really don’t get how hard it actually is to release a new map. They have to make sure there are no shenanigans, like a jump that gets you around the Keeps Wall, or kittened places where you can put Arrow Carts/Trebs, and so on.

Get real. While it is true that new maps take time, ANet clearly isn’t even working on any. If you choose to believe otherwise you do so without the slightest bit of supporting evidence or official comment. Several months ago they said they were “looking into” draining the lake in the BLs and they haven’t even done that yet .. .or said a single word more about it.

ANet has four full development teams working on PVE and at last report (from Habib, if I remember correctly) they have two part time (i.e, shared) devs assigned to WvW. What does that tell you?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Dev gone missing?

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Posted by: Cactus.2710

Cactus.2710

So, they should type for the sake of typing then?

And if they do people will complain about them not telling us anything.
If they respond to much people complain about them spending more time on the forums rather than working on the game.
And so on.

They simply can’t win.

Bullkitten. I haven’t seen a single post complaining that devs are spending time in the forums instead of working on the game, but I’ve seen literally hundreds of posts thanking the devs for being communicative … back when they were actually communicative.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Any ETA on fixing the unplayable lag

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Posted by: Cactus.2710

Cactus.2710

People need to understand that some issues aren’t really that easy to solve.

No matter how good servers you have there is always a risk of issues for someone.

Sure they can limit the amount of players on each map even more, but will that really solve anything? It will just make people stop bothering with WvW since they don’t want to spend hours in queues.
We have quite a few times each week where there are queues on our maps, and yet we don’t have “unplayable lag” so clearly the issue might not actually be the servers, bur rather the players machines or the playing style of the higher tier servers.

sigh …. again??

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Skill lag

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Posted by: Cactus.2710

Cactus.2710

Such bullkitten in this thread. Skill lag and culling have NOTHING to do. They are completely separate issues. Non culling introduced general lag because of a lack of optimisation, now it’s done and it’s very good. Anyone not recognizing it is lying or completely kitten.
Skill lag is due to massive skills being used at the same time, with many animations. That’s the problem and it’s insanely complex to polish that.

You were quite correct right up until your last comment. It isn’t complex, insanely or otherwise, to fix skill lag, and if you really believe it is you don’t understand what causes skill lag. It might be expensive and it would take some effort, but it isn’t complex. It’s purely a server-side hardware and bandwidth issue that could be fixed if ANet was willing to do so.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Any chance of some new maps?

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Posted by: Cactus.2710

Cactus.2710

Funny to see all the different communities (WvW, PvP, PVE) whine about the developer time they get lol.

Well, the last information we got (back when Habib was still here) said that WvW had only two devs for WvW, and they were shared for other tasks. ANet just recently bragged that PvE had four complete dev teams devoted full time to generating content that they were trying to roll out every couple of weeks. You do the math and figure how funny that is.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Any chance of some new maps?

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Posted by: Cactus.2710

Cactus.2710

We’ll all be playing a different game by the time ANet adds another map to WvW. They talked months ago about draining the lake in the BLs to add more territory and they haven’t even done that yet. If you think they care about WvW to do anything you’re delusional.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Where exactly is this game heading?

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Posted by: Cactus.2710

Cactus.2710

Don’t know where GW2 is going. But I know where I am…ESO.

But seriously, it appears Anet has made the decision that WvW is a casual game mode. The emphasis on siege and zerging supports this.

We knew GW2 PvE was aimed at the casual market. But on the otherhand, sPvP was not (it has esport aspirations). It was never clear where they thought WvW fit, but it appears they are thinking “casual” now

I think this is a big mistake on Anet’s part. All the dedicated guilds that make PvP a living thing are going to leave when other games come out. This will leave WvW as a stagnant game mode for part-timers.

Now, maybe Anet has run the math, and financially, casual WvW makes the most sense for them. Sure opens up an opportunity for other games though.

I think you are probably correct, except that I think it shows (once again) that ANet doesn’t understand their own game. WvW by its nature is a large scale activity … it loses a lot of scope and appeal if it deteriorates to the point of merely being sPvP on a really large map. Without a core base of dedicated WvW guilds and players, the casuals aren’t going to find much to latch on to when they log in. I’m not just talking about zergs, either. If there isn’t any leadership or strategic focus occurring on the map, the casuals aren’t going to be able to tap into the grander scheme that made WvW attractive in the first place.

One of three things seems to be at play here. Either ANet really doesn’t care about WvW … or they can’t afford to fix/maintain it … or they are really clueless. I’ve been trying to stick with GW2 until ESO came out, but WvW has become so disappointing that I’m thinking of going back to Rift in the meantime. Conquest was unbearably stupid, but Rift’s warfronts were mostly pretty well done … albeit too limited in number.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

What intentions have Anet about thief?

in WvW

Posted by: Cactus.2710

Cactus.2710

seen all white knight in this post are thief.

There’s a reason for that. Thieves tend to know which necro abilities give them trouble … something you obviously don’t.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Thiefs, please tell me how to win you

in Thief

Posted by: Cactus.2710

Cactus.2710

They usually win me 90% of the time if they know what they are doing.

they are winning you ? omg, that is terrible
but hey, maybe you can win at poker online ?

OT: the usual l2p mixed with “thief is OP again”
answer 1: you can ask a-net support for tips ? (make a ticket)
answer2: request MORE thief nerfs via ticketing system as above

What kind of jerk reply is that??? The OP asked an honest question without complaining at all. He just wanted some tips on how to play better. I’d much rather see that kind of post on these forums than your chicken kitten one.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Shadow trap nerfed

in Thief

Posted by: Cactus.2710

Cactus.2710

120 second is very generious, most people thought it would have been at the most 60 second, how much more time would one need?

I used to use it simply as an alarm that the enemy was in the tunnel to the watergate. I couldn’t port there, but it was useful anyway. Not any more, though.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

When will we get some feedback from Arenanet?

in WvW

Posted by: Cactus.2710

Cactus.2710

Companies (in any industry) give you vague and meaningless answers to issues when they (in any combination):

- don’t have the knowledge to fix them
- don’t have the financial resources to fix them
- don’t really care whether they fix them or not
- don’t have an effective communication process in place to get accurate information to the customer
- aren’t willing to acknowledge issues as problems
- have made a conscious decision not to fix them without admitting it

Clearly one or more of them are at play here, but does it really matter which one(s)? The net result is pretty much the same.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Whats ANET waiting on

in WvW

Posted by: Cactus.2710

Cactus.2710

I agree that it is despicable behavior, but when WvW is as screwed up as it is now (mismatches, lag, etc) it’s not that difficult to imagine that some players would resort to griefing the game for their jollies.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Seperate builds for WvW

in WvW

Posted by: Cactus.2710

Cactus.2710

Yeah, guess you and I are the only ones that agree…=\

Not necessarily. More likely it’s that you two are the only ones who think ANet might ever do anything about it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Request for clarification of new system

in WvW

Posted by: Cactus.2710

Cactus.2710

I’ve enjoyed the new matchup system because it has given my server new enemies to fight. Sometimes we’re terrifically outnumbered, sometimes the opposite, but I can find fun in either situation. It’s better than always facing the same servers.

However, I’d really appreciate someone explaining to me how it’s meant to fix the system, because I see some wild numbers depending on who we fight. When we fight a tougher opponent our score goes way up because we manage to keep fighting anyway. Then we’re placed with weaker servers and our score tumbles again because we can’t destroy them as much as we apparently should.

So I don’t see much change overall, and I fear when the ranks “even out” we’ll be in the same situation we were before, always fighting the same two servers and that match up is not good week after week. But I might be missing something about the new system that will make it clear. Am I missing something?

The part you missed is all the posts explaining why ANet’s ruse wasn’t really going to fix anything at all. How anyone expected randomizing failure was going to make it any less of a failure is beyond me.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

World Completion

in WvW

Posted by: Cactus.2710

Cactus.2710

I am quite stumped here. Unfortunately I am on Kaineng where we do not even own 25% of our ON Borderlands, it is going to be impossible to get 100% Map completion on this server and I find it ridiculous that the solution to this is to pay and switch servers. Anyone else dealt with this problem?

sigh ….

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Idea for skill lag.. and zerg breaking

in WvW

Posted by: Cactus.2710

Cactus.2710

While I’m all for bigger maps, it’s simply not possible due to the obvious GW2 engine limitations. Have you seen a map the size you mention anywhere in the game? No, and for a good reason, GW2 does not support level streaming, hence medium sized instanced maps are everywhere.

The way to fix lag is to give more adrenaline to the hamsters that turn the server wheels aka upgrade the bandwidth and hardware

^this^ … on everything.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

[How To] FIX WvW Thief Stealth

in WvW

Posted by: Cactus.2710

Cactus.2710

I’m against Aegis droping stealth, for two reasons; one Aegis is already a warning in and of itself, you hear the “pong” and dodge roll away, let them screw up and destealth on the miss of the second try; two, because the Guardian has perma aegis, I play a Guardian and they already can practically faceroll most content in this game, they don’t need anymore freebies, however, they could add a 13 millisecond aftercast to Backstab. The average person takes about 12 milliseconds to react to sound, I’ve clocked myself between 11 and 14.

It appears that you don’t know what a millisecond is. No way you react to sound in 12 msec.

http://en.wikipedia.org/wiki/Mental_chronometry

http://www.humanbenchmark.com/tests/reactiontime/stats.php

http://hypertextbook.com/facts/2006/reactiontime.shtml

http://encyclopedia2.thefreedictionary.com/Reaction+Time+Human

http://www.colorado.edu/eeb/courses/1230jbasey/abstracts%202005/5.htm

My bad, I was out a decimal point. Yes 120 milliseconds, add that to Backstab’s 250 ms cast time for a total of 370 ms. How do I know I’m 110 to 140 ms? A reaction game I used to play clocked me at it.

Ahh … that makes sense. And 110 msec reaction time to a sound is quite respectable.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

[How To] FIX WvW Thief Stealth

in WvW

Posted by: Cactus.2710

Cactus.2710

I’m against Aegis droping stealth, for two reasons; one Aegis is already a warning in and of itself, you hear the “pong” and dodge roll away, let them screw up and destealth on the miss of the second try; two, because the Guardian has perma aegis, I play a Guardian and they already can practically faceroll most content in this game, they don’t need anymore freebies, however, they could add a 13 millisecond aftercast to Backstab. The average person takes about 12 milliseconds to react to sound, I’ve clocked myself between 11 and 14.

It appears that you don’t know what a millisecond is. No way you react to sound in 12 msec.

http://en.wikipedia.org/wiki/Mental_chronometry

http://www.humanbenchmark.com/tests/reactiontime/stats.php

http://hypertextbook.com/facts/2006/reactiontime.shtml

http://encyclopedia2.thefreedictionary.com/Reaction+Time+Human

http://www.colorado.edu/eeb/courses/1230jbasey/abstracts%202005/5.htm

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Balance WvW-population

in WvW

Posted by: Cactus.2710

Cactus.2710

Terrible, terrible idea.
Why should you limit the number of players playing the game ??? If it was possible, i’d love to have limitless maps. Queues are @ around 2 hours on my server

Now that’s a terrible idea.

Why a limit? Because servers can only handle so much.
No limit = lagfest and most likely server crashing.

I can’t imagine the skill lag that would be. There are times now when all 3 servers are queued in eb and there is a 3 way fiight in sm. People not even near sm are complaining about the skill lag.

If queues are an issue then transfer. Most servers I hear don’t have queues. Eu servers really the only people who really have a legit excuse for not transferring if queues is a problem.

How about simply putting in enough server capacity to meet the demand?

Yeah, I guess you’re right … it’s better to just strangle the game. Keep as many players out as possible in order to balance everything around the lowest common denominator because the devs can’t figure out a better way to set up matches. That’s going to be the best way for ANet to fend off the new games when they come out in a few months.

Yea, I forgot ANET only created one server and they all have endless queues……..

You didn’t forget anything. You just didn’t know anything in the first place. ANet merges server capacity for WvW and dynamically allocates it across all realms. What happens on one server can and does affect what happens on other servers.

and this guy remains clueless…..

Yea, that’s why when tier 1 is having an epic SM fight on EB that lags players on tier 1 it also causes lag on tier 2 -8 servers EB as well….. [Insert Sarcasm here just for this guy]

Good riddance. Learn to read and comprehend before responding.

That’s exactly what it does … as just about everyone on my server can tell you. You may think you’re being sarcastic, but you are just being ignorant. Don’t believe me? Go watch the video that ANet presented just prior to game launch last year where they detailed all of that for the press.

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Fnews%2F180776%2FVideo_Guild_Wars_2s_programming_tricks_revealed.php

I don’t expect you to be able to understand much of it, but hey … it’s worth a shot.

LOL good job of posting useless info that has nothing to do with the topic or the discussion at all. That states nothing about the problem in hand and suggestion of lowering the cap to balance all world wvw population.

He also states they have many servers in that video, not 1. I guess you can’t even listen or read. Here is tip for you, the (s) in his presentation indicates plural when he is talking about servers. So when he states they have server(s) it indicates more than 1. He even stated more or less how many servers they have. But thank you for posting how stupid you are.

oh btw judging from your tag you play on DR, so my guess you have 0 experience playing in a tier where there are epic 3 way fights on high tier servers. I have played in every NA tier 1-8 at some point. The only time when people are complaining about skill lag in wvw is when there is a large scale fight taking place usually in SM in EB where people cant even use skills and it is ONLY affecting the people on that map in that tier and not in any other tier. This happens way more often in high tier servers.

My suggestion to you is try transferring to tier 1 and wait for a big scale fight in SM and ask your buddies down in DR if the people in that server are feeling the skill lag as well at that very moment where a high tier is having a big scale fight and nothing is going on in your tier. Guess what they won’t.

Not sure how you’re not getting infracted for calling me stupid, but I told you that you wouldn’t understand what you were listening to and I was right. They clearly say that WvW >DYNAMICALLY< uses merged server capacity for balance, and there is no reason at all to make it “dynamic” if it is dedicated. I didn’t expect that part to register with you either, though. If you drop down to a lower tier server you can ask for yourself about how we get bursts of skill lag whether we’re in a large battle or not … and it happens even in PvE. Don’t take my word for it …. ask others.

And because you can’t figure it out, my original point was that balancing player populations across realms (because of the dynamic allocation of server capacity) isn’t going to help skill lag as long as roughly the same number of players are playing. It would help queues on the high pop servers, though, of course.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Balance WvW-population

in WvW

Posted by: Cactus.2710

Cactus.2710

Now eat this:

Over all WvW player limit for each server should be equal to the number of WvW players averaged over time of the server with the least WvW population. Transfers to servers with lower average WvW population should be free.

Aim: Equal out WvW population.

Problem solved, you are welcome.

More likely players would just transfer to another game with devs that have a clue how to design matches.

The only “clue” that’s needed is setting up wvw match queues, where the higher populace has to wait for the other servers to meet the queue quota.

Would you be happy with queues? Cause I wager there would be a slew of new threads condoning it.

I can’t believe people can’t understand how stupid that is. A low pop server could totally prevent a high pop server from even playing … even against the third server! Does that make any sense? A game where players complain about not being able to join the match becomes a game where a whole bunch more players can’t join the match. Does that make any sense?

I (and several others) have stated many times that there is no way for WvW to be both fair and fresh as long as the matches are based around servers. That is still the case, and it will always be the case, until ANet understands that they need to go to some sort of instanced match making for WvW.

GW2 has become the poster child for how to kitten up a once-promising open world PvP, and you can bet that the upcoming games will do their best not to make the same mistakes.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

Balance WvW-population

in WvW

Posted by: Cactus.2710

Cactus.2710

Terrible, terrible idea.
Why should you limit the number of players playing the game ??? If it was possible, i’d love to have limitless maps. Queues are @ around 2 hours on my server

Now that’s a terrible idea.

Why a limit? Because servers can only handle so much.
No limit = lagfest and most likely server crashing.

I can’t imagine the skill lag that would be. There are times now when all 3 servers are queued in eb and there is a 3 way fiight in sm. People not even near sm are complaining about the skill lag.

If queues are an issue then transfer. Most servers I hear don’t have queues. Eu servers really the only people who really have a legit excuse for not transferring if queues is a problem.

How about simply putting in enough server capacity to meet the demand?

Yeah, I guess you’re right … it’s better to just strangle the game. Keep as many players out as possible in order to balance everything around the lowest common denominator because the devs can’t figure out a better way to set up matches. That’s going to be the best way for ANet to fend off the new games when they come out in a few months.

Yea, I forgot ANET only created one server and they all have endless queues……..

You didn’t forget anything. You just didn’t know anything in the first place. ANet merges server capacity for WvW and dynamically allocates it across all realms. What happens on one server can and does affect what happens on other servers.

and this guy remains clueless…..

Yea, that’s why when tier 1 is having an epic SM fight on EB that lags players on tier 1 it also causes lag on tier 2 -8 servers EB as well….. [Insert Sarcasm here just for this guy]

Good riddance. Learn to read and comprehend before responding.

That’s exactly what it does … as just about everyone on my server can tell you. You may think you’re being sarcastic, but you are just being ignorant. Don’t believe me? Go watch the video that ANet presented just prior to game launch last year where they detailed all of that for the press.

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Fnews%2F180776%2FVideo_Guild_Wars_2s_programming_tricks_revealed.php

I don’t expect you to be able to understand much of it, but hey … it’s worth a shot.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Use a "Swing" random match up system. ^^

in WvW

Posted by: Cactus.2710

Cactus.2710

The idea is simple. In odd weeks (week1, 3, 5, etc) your server take on the rank (or rating) of the server above you, in regard to match up calculations. And in even weeks (week 2, 4, 6, etc) your server take on the rank of the server below you. This gives some additional variety in these randomized server match ups.

Take the server SOS for example. They are currently rank 8, and next week they will be rank 7. Their rating will be 1 807.881. Above them in rank 6 is FA at 1 833.973. Below them in rank 8 is Maguuma at 1 769.759.

If next week is an odd week, they will be considered rank 6 with a rating of 1 833.973. This means they will most likely face servers ranked 5 and 6. So they will most likely face servers above their level.

If next week is an even week, they will be considered rank 8 with a rating of 1 769.759. This means they will most likely face servers ranked 8 and 9. So they will most likely face servers below their level.

This little swing will further prevent stale match ups. Under this system, match ups like SOS facing TC for 4 weeks in a roll should only happen very rarely.

Thoughts?

LOL. If every server shifts in absolute terms, no server shifts in relative terms … and every matchup stays the same. Please tell me you don’t vote.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Seriously, how do you deal with thieves?

in WvW

Posted by: Cactus.2710

Cactus.2710

Post a video of you fighting a thief and I will tell you what you’re doing wrong.

Until the OP actually does this I’m going to ignore him as he so richly deserves. Annoying does not equal overpowered, and annoying does not warrant nerfs.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

Balance WvW-population

in WvW

Posted by: Cactus.2710

Cactus.2710

Terrible, terrible idea.
Why should you limit the number of players playing the game ??? If it was possible, i’d love to have limitless maps. Queues are @ around 2 hours on my server

Now that’s a terrible idea.

Why a limit? Because servers can only handle so much.
No limit = lagfest and most likely server crashing.

I can’t imagine the skill lag that would be. There are times now when all 3 servers are queued in eb and there is a 3 way fiight in sm. People not even near sm are complaining about the skill lag.

If queues are an issue then transfer. Most servers I hear don’t have queues. Eu servers really the only people who really have a legit excuse for not transferring if queues is a problem.

How about simply putting in enough server capacity to meet the demand?

Yeah, I guess you’re right … it’s better to just strangle the game. Keep as many players out as possible in order to balance everything around the lowest common denominator because the devs can’t figure out a better way to set up matches. That’s going to be the best way for ANet to fend off the new games when they come out in a few months.

Yea, I forgot ANET only created one server and they all have endless queues……..

You didn’t forget anything. You just didn’t know anything in the first place. ANet merges server capacity for WvW and dynamically allocates it across all realms. What happens on one server can and does affect what happens on other servers.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]