Showing Posts For Caedmon.6798:

Shield Gen Minimum Range

in WvW

Posted by: Caedmon.6798

Caedmon.6798

thats my point, you either get the bigger group to come and save it or you lose it

why the kitten do you think its appropriate for 5 people to be able to hold off 30 people without any skill even?

Besides you cannot expect a zoneblob to keep hopping to a bl to hold vs a zoneblob that only runs around grabbing towers defended by a few where theres no other zoneblob on the map (BECAUSE THEY AVOID THEM ). You talk about that particular blob having skill,im seeing them mostly as a blob that avoid fights to ppt all day long where the 5 defenders trying to stop them since our main blob gets bored by them running away on sight or insta dying.You talk as this blob with rams and shieldgens is so skillfull while the 5 defenders are not.

Shield Gen Minimum Range

in WvW

Posted by: Caedmon.6798

Caedmon.6798

thats my point, you either get the bigger group to come and save it or you lose it

why the kitten do you think its appropriate for 5 people to be able to hold off 30 people without any skill even?

Because thats the kittening point of siege like AC’s,Balis,to counter the siege being used to attack a tower.

Really now ?

All in all,OP is correct shieldgens should not be able to shield themselves where youre unable to kill them off or even try and disable them.

Shield Gen Minimum Range

in WvW

Posted by: Caedmon.6798

Caedmon.6798

Are we forgetting about being outmanned ? Oh wait…lemme guess,you blob only right ? Youre never on the side of 5 v 30,youre always on the 30 side right.

no not always, but i dont think its a good idea to cater to 5 kittenters sitting on ACs instead of a group of people that actually fights

if you cant bring your own group to deal with that, you shouldnt keep the objective, its simple

What do you mean “Your own group”,thats the thing about being OUTMANNED,there is no zoneblob to hold since theyre most likely on another bl.Youre talking about a zoneblob with rams and shieldgens vs a few people,then you kitten about the 5 people trying to hold with ac’s instead ofd fighting the zoneblob 5v30 ? Make sense,its obvious youre always on the side of the shieldgen users.

Shield Gen Minimum Range

in WvW

Posted by: Caedmon.6798

Caedmon.6798

kitten it would promote sitting on ACs inside keep without counterplay to that…

you either wipe the enemy and destroy the gen or they take the keep, thats how it should be

Are we forgetting about being outmanned ? Oh wait…lemme guess,you blob only right ? Youre never on the side of 5 v 30,youre always on the 30 side right.You dont realize its impossible to try and defend vs a blob with shieldgens vs a few inside trying to hold.

(edited by Caedmon.6798)

condi thief has too many cover condis

in PvP

Posted by: Caedmon.6798

Caedmon.6798

Its incredible seeing all these people defend something ezmodecheeseplay as condi thief..“Look Mum i can press 2 buttons and win huhuhu”.Witchunt lfmao, people are just tired of baddies getting carried by broken condi builds.

FPS help

in Account & Technical Support

Posted by: Caedmon.6798

Caedmon.6798

Did get my PC updated with new hardware and now I get FPS drops on recommended settings all the time. I upgraded so I can play with better graphics..

What I got was:

Corsair 2GB (1×2GB) DDR3 CL9 1333Mhz VALUE SELECT (2 of them)
AMD FX-6300 6C 3.5 GHz Black Edition 8MB
EVGA GeForce GTX 1060 6GB SC Gaming
ASUS M5A97 LE R2.0

It all got installed, every driver updated, got windows 10 from 7 but still it gets lagspikes on recommended settings. It is unplayable in WvW

Do I need to upgrade something more? Not enough of something?

upgrade from what? fx-6300 is almost half a decade old. You should be buying ryzen from AMD which is 40-50% better

“Should”…Yes,also realize not everyone has that amount of money laying around.Im sure this is the best he could afford right now.

Look into overclocking your cpu which can def help increase some fps since gw2 is completely cpu bound.Also make sure you have Character limit and Character quality both to Low in the options menu,theyre incredibly heavy on cpu’s and depending the setting you use now you can gain 10 – 15 fps from that in zergs.

(edited by Caedmon.6798)

Extreme Lag in WvW

in Bugs: Game, Forum, Website

Posted by: Caedmon.6798

Caedmon.6798

Have you tried repairing your client ?

Go to “C:\Users\YOURNAME\AppData\Roaming\Guild Wars 2” and remove Local.Dat

After that Right click on your Guild Wars 2 shortcut and select ‘Properties’.And paste /repair behind the “Target: line” so the commandline will look like this

“C:\Program Files\Guild Wars 2\Gw2-64.exe” /repair

Press ok and start up your Gw client and let it repair.Dont touch your pc in the meanwhile,it can hang easily.When its done,remove the commandline again and boot up the game.

Your ingame graphics will be reset aswell now due to removing local.dat which holds that info,so you have to reset those settings to what you used normally.

Condi builds too strong

in PvP

Posted by: Caedmon.6798

Caedmon.6798

All these people defending condi,lol.

How many condi build do you see in high level except mesmer and some necro ? tell me. … how many condi guardia, condi warrior, condi ele, condi engi , condi thief do you count ? if u play something different than mesmer and you are a little bit good the power version is better . I play condi engi for fun a lot in spvp and in wvw. … ok it is fun but if i want to win I usually take mender or paladin scrapper … and i do the same with mesmer … if i want to have fun i play power, if i want to win i play condi … .give us some numbers instead of complaing on

Condi is broken,its easymode cheese play that people can play with one hand,what more do you want to know ?

Can u tell me one build condi easymore cheese ?

Im talking about condi builds in general,as i just mentioned in my previous post where i said i main a warri where i also have a condi build thats stupidly broken,i already mentioned one besides the fact you know condi mesm is also broken.I dont see the need to go in depth about every class and every condi builds possible.Its all just as easymode.

Do people still roam?

in WvW

Posted by: Caedmon.6798

Caedmon.6798

Yeah people still Roam.

Cancer Condi Thiefs
Cancer Condi Mesmers
Cancer Condi Necros

Or atleast that’s what I see 90% of the time in T1 WvW.

Dont forget the 10 man “roaming” groups where they need downed state to win vs less.

Condi builds too strong

in PvP

Posted by: Caedmon.6798

Caedmon.6798

All these people defending condi,lol.

How many condi build do you see in high level except mesmer and some necro ? tell me. … how many condi guardia, condi warrior, condi ele, condi engi , condi thief do you count ? if u play something different than mesmer and you are a little bit good the power version is better . I play condi engi for fun a lot in spvp and in wvw. … ok it is fun but if i want to win I usually take mender or paladin scrapper … and i do the same with mesmer … if i want to have fun i play power, if i want to win i play condi … .give us some numbers instead of complaing on

Condi is broken,its easymode cheese play that people can play with one hand,what more do you want to know ? I main a warri where i also have a condi build thats stupidly broken.Besides where was i exactly complaining ?

Condi builds too strong

in PvP

Posted by: Caedmon.6798

Caedmon.6798

All these people defending condi,lol.

Remove Oakhearts or Remove Rally

in WvW

Posted by: Caedmon.6798

Caedmon.6798

I’ll look into this.

Gonna look into nerfing downed state to hell in wvw finally aswell ?

Removing the Invuln when you go down and get back up would be a start.

Lowering the amount hp gained from rezzing and lowering overall hp while in downed state and making it that you can go down ( 4x rally is way too much ) once but the second time in a 1minute timeframe youre full dead.Something like that..

Have you given up yet on new rewards?

in WvW

Posted by: Caedmon.6798

Caedmon.6798

I mainly dont care for rewards or loot in general.I play for fun..at times i can still have fun but mostly not so much anymore.But loot is something i really dont care about at all.

WvW isnt enjoyable anymore.

in WvW

Posted by: Caedmon.6798

Caedmon.6798

5 years into this game and people still blobfest and gankfest and afraid to roam with less than 5 – 10 people.The people made wvw a bore,not anet.Instead of making smaller groups to have fun fights,roam with less,dont rely on broken mechanics,dont rely on downed state to save your kitten.it could have been fun,but it hardly is lately.

So… lets all be thieves then.

Eh..no ? How does that make sense to what i said.

Remove Oakhearts or Remove Rally

in WvW

Posted by: Caedmon.6798

Caedmon.6798

I’ll look into this.

Gonna look into nerfing downed state to hell in wvw finally aswell ?

Afk for 10 minutes

in WvW

Posted by: Caedmon.6798

Caedmon.6798

The reset times are as follows:
• Killing a Player – 10 minutes
• Killing a Caravan – 2 minutes
• Destroying a fortification – 5 minutes
• Killing a Guard – 2 minutes
• Killing a Lord – 5 minutes
• Killing or reviving a merc npc – 1 minute
• Repairing – 5 minutes
• Siege Damage Wall/Gate/Player – 1 minute
• Destroying Siege – 5 minute
• Killing a Veteran Creature – 5 minutes

These happen on event completion:
• Defending a Caravan – 2 minutes
• Completing a Merc Event – 5 minutes
• Completing a Defend Event – 10 minutes
• Capturing an objective – 10 minutes
• Capturing a Ruin or Shrine – 2 minutes
• Capturing a Sentry – 5 minutes

WvW isnt enjoyable anymore.

in WvW

Posted by: Caedmon.6798

Caedmon.6798

5 years into this game and people still blobfest and gankfest and afraid to roam with less than 5 – 10 people.The people made wvw a bore,not anet.Instead of making smaller groups to have fun fights,roam with less,dont rely on broken mechanics,dont rely on downed state to save your kitten.it could have been fun,but it hardly is lately.

Hammer Rev Damage Needs Nerf

in Revenant

Posted by: Caedmon.6798

Caedmon.6798

Are you crazy? lol. Do not nerf the hammer!
That class and the damage is the only thing good for vs condi cancer blobs.
Because they killed already the tempest by nerfing the damage.
So please stop asking for nerfing damage!! Nerf the condi!

they wont nerf condi, it wil happen the other way they will increase the condi spam…..

Dont forget that easy damage output gimmicks make every one play better, the more the damage the easyer the game gets and less is the gap between good and awfullplayers, its just a matter of learn your rotation and the op builds/ more easy to play of the momment.

Still hammer AA, or most AA from every class should be single targetted excep for staff ele and a few other reasonable autos like guardian staff as well.

TO MUCH AOE/CLEAVE is what made this game ugly, its sad that ANet keeps enforcing it… with supid gimmicks vs stupid gimmicks…

+1

Too much aoe,too much condi,too much damage on aoe’s..too much easymode gameplay.If people say theres skill needed in this game,they lying.

I remember way before hot you needed some skill to kill someone,now we just spamm this spamm that,spamm the aoe,spamm the condi.I dont even know why i still play tbh.

Shield Bash - Nerf too much?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

[/quote]“First as you well know WvW is not about duels”[/quote]

EXACTLY why EP is the optimal choice.

Having “fun” running without ep wasnt the issue here,its whats the right choice to do.Yeah i can run with arms,and strength,ditch def line aswell..fun for a while untill you get in the real fights where you notice you have a hard time dealing with focus on you.I ran every build possible,tried every combination possible,spend hundreds and hundreds of hours practicing everything there is to know about warr.Lots of our utilities are gimmicky and hardly optimal,where ep/berserk/outrage is one of the most optimal ways to go without lying to yourself that you can counter dodge or counter cc everything,even the things you dont see coming.I know its hard to admit youre wrong as it is for everyone on this forum,but you are.You can write whole pages of this or that,but that wont change the outcome.

(edited by Caedmon.6798)

Shield Bash - Nerf too much?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

Its not just incase a thief,like i said earlier i can name Dozens of other situations, where this one just happend 2 days ago which i thought i’d share,since it can happen when youre already fighting aswell where ep can change the outcome of that situation.But keep holding on to “I will dodge and i will counter cc”,sure it will do good vs players above pve level.

Whatever . It always come down to this cop out response. The players YOU meet are always good and the ones those that do not agree with you meet are always bad. I have had many thousands of encounters in game and no, it defies logic that each I face a scrub from PVE while YOu run into the experts. Keep telling yourself that.

There are other utilities that can “change the outcome of the situation” available to a warrior and I have found those others can do this more then Endure Pain.

As example as a previous poster suggested. Throw on frenzy for 10 plus seconds of quickness. In that time the thief (or plug in class here) unloading his burst you respond with Frenzy and load your own on. Your damage output spikes and can down him quickly.

As example Signet of might against a DH. He throws up his chain of blocks when in trouble, use the might active to make your attacks unblockable. You hav changed the outcome of the fight.

I do not need endure pain to “change the outcome of a situation”.

All of that because i said endure pain is a must ( in this Teambased,ganking,blobfest game ) and youre too kitten stubborn to realize that ? Offc you dont need ep to change the outcome of a situation,youre a kittening untouchable god with ninja reflexes, i think thats pretty obvious now.

What ARE you on about?

1> I am an older person, as I have mentioned before. I hardly have “godlike” reflexes. Trust me on this reflexes are one of the first things to go.

2>I main a thief which means I really on the reflexes I do have to a great degree in order to survive. They hardly need to be godlike. This topic started regarding the changes to the Shield bash activation time. Prior to these changes I could evade a number of those bashes at .5 seconds. It now easier to do at .75 , again hardly Godlike. The OP would not have made the post if we were talking about “godlike” reflexes.

3>In reaction to an attack , it takes a person JUST as long to strike the key or button bound to his shield block or dodge as it does to strike the key or button that is bound to his Endure pain.

4>If you are initiating EP before that attack then it may , or may not have prevented damage. If you hit that key before an incoming attack, then it is about buying time. Poorer players might continue to attack just as some do with ranged weapons when a reflect thrown up. Better players will not waste resources attacking.

Claiming it prevented XXX damage is like me claiming by putting the roof up on my convertible I have prevented it from getting wet from the rain when it never rained.

Im playing since 2012,what are you trying to explain ? Stop being so kitten stubborn and looking for ways to explain how you dont need it in Your opinion,which is still wrong.

Good lords, you are the one being stubborn. I have suggested that a given utility NOT mandatory and given options and reasons as to why and it is YOU that are saying that it must be your way. I have not stated EP a useless skill or might not be desired in specific builds. Your position is the definition of stubborn. Look the word up and stop projecting your shortcomings on others.

You can not do without it. I get it. that not my problem.

You have viable and you have optimal.Running with endure pain is optimal.Get it kid ?

Now im the one thats stubborn ? For kittensake let me show you in a duel how you need endure pain alright ?

Someone else already explained in depth how endure pain is a must have.if you think otherwise,so kittening be it.But im telling you,youre wrong and youre too kittening stubborn to realize that fact.

Bla..bla..Ill start responding again when you can make sense,but i doubt it will happen.Otherwise hit me up ingame and we will duel later on.

(edited by Caedmon.6798)

Shield Bash - Nerf too much?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

What are you trying to explain for kittensake ? You talk gibberish just so you can post a response. Claiming endure pain preventing damage is a lie because youre unable to realize every fight is different and its all Situational ? Stop being so kitten stubborn and looking for ways to explain how you dont need it in Your opinion,which is still wrong.Now youre saying you dont have good reflexes thus making your previous posts about counter cc and dodging completely invalid.Just stop it,honestly its getting sad.Youre wrong and you will never admit it cus youre too kitten stubborn,end of story.

(edited by Caedmon.6798)

Shield Bash - Nerf too much?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

Its not just incase a thief,like i said earlier i can name Dozens of other situations, where this one just happend 2 days ago which i thought i’d share,since it can happen when youre already fighting aswell where ep can change the outcome of that situation.But keep holding on to “I will dodge and i will counter cc”,sure it will do good vs players above pve level.

Whatever . It always come down to this cop out response. The players YOU meet are always good and the ones those that do not agree with you meet are always bad. I have had many thousands of encounters in game and no, it defies logic that each I face a scrub from PVE while YOu run into the experts. Keep telling yourself that.

There are other utilities that can “change the outcome of the situation” available to a warrior and I have found those others can do this more then Endure Pain.

As example as a previous poster suggested. Throw on frenzy for 10 plus seconds of quickness. In that time the thief (or plug in class here) unloading his burst you respond with Frenzy and load your own on. Your damage output spikes and can down him quickly.

As example Signet of might against a DH. He throws up his chain of blocks when in trouble, use the might active to make your attacks unblockable. You hav changed the outcome of the fight.

I do not need endure pain to “change the outcome of a situation”.

All of that because i said endure pain is a must ( in this Teambased,ganking,blobfest game ) and youre too kitten stubborn to realize that ? Offc you dont need ep to change the outcome of a situation,youre a kittening untouchable god with ninja reflexes, i think thats pretty obvious now.

Shield Bash - Nerf too much?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

Its not just incase a thief,like i said earlier i can name Dozens of other situations, where this one just happend 2 days ago which i thought i’d share,since it can happen when youre already fighting aswell where ep can change the outcome of that situation.But keep holding on to “I will dodge and i will counter cc”,sure it will do good vs players above pve level.

Shield Bash - Nerf too much?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

Those tells made sense back before HoT because everyone had 2 dodges and maybe 1 stun break to burn through before you mashed someone’s head in.

Thankfully, you had 3 stuns, Shield Bash, Bull’s Charge, and Skullcrack. 1 dodge usually gets burned on weapon skills, so a warrior would eventually reach a situation where damage could be landed through one of these setup skills.

But now with HoT, stun breaks are everywhere with low cd’s. Why? Because they added more CC everywhere. The thing is, Warrior can’t actually slot more stuns without giving up their stances (usually you only get 1 free utility since Endure Pain and Zerker Stance are typically mandatory). So defenses increase, but offense (for warrior) didn’t.

Thus making it difficult to land setup skills. If Warrior had more natural defenses in their weapon skills/traits, then you could run all the cc’s you’d ever want and actually land them (burn through limited defenses with raw output), except against Daredevil of course which is up to him to screw up his dodges.

Also ignore Throw Bolas. It’s worse than Kick. Kick has the benefit of 12 second cd (9 if traited lol), so you can use it to bait stun breaks (even outrage), but because it’s a knockback it’s hard to follow up with damage. But throw bolas? Wonky projectile, and a 4 second immobolize that can get purged super easily (if you’re power)? You’re better off with just taking longbow, at least you get guaranteed CI procs.

Buffing Bolas to be either AoE, Pulses Immob like ranger root, or gives a pull would make it easier to land setup skills even without shield bash.

.

Endure pain is not mandatory. I find zerker stance more a requirement, There other ways to avoid direct damge then relying on 4 seconds of invuln every 60. I dropped it a long time ago and feel I am better off for it . Indeed I see endure as more a liability given you can do something better with that utility slot.

So youve never been jumped by a thief while already fighting ? I think Berserk stance / outrage / endure pain are a must.

I have dodges and blocks and CC all of which can counter the thief along with much more health then he has and better armor so no , I do not find myself being jumped by a thief whereby a 4 second invuln on a 60 second cooldown is all I have that can save me.

Endure pain is not a must, proof being I do not take it and do fine.

lol you have no way to dodge, block or CC a thief who decide to gank you with steal while you are already in combat

LOL if I am ganked while in combat and have EP I still have to REACT meaning he has already hit me . LOL if the EP already on cooldown because of combat it is not doing me any good just as would be the case if I already used up my shield blocks and dodges. LOL shield is on a 20 second cooldown compared to 60 meaning I can use it three times for every one time that I get EP . LOL the one time in 50 where I am ganked in Combat where that EP just MIGHT be off cooldown and available to use wherein it might save me from being downed is not worth it compared to other things I can be using with that slot LOL. LOL in game terms I am 3 times more likely to have a shield block available then th EP block and that is plenty enough for me. LOL

Ok hero,how would you react to this backstab ? Your ninja reflexes wont be fast enough,trust me.Here iwas on thief offc,did not see the guy coming..I think you can understand i was dead in one hit.Now if id been on warri i had the chance to pop ep which might have been able for me to outlive it,no way to counter cc,no way to dodge what u wont see coming either.

Attachments:

Suggestion: "tagless" commanding.

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Posted by: Caedmon.6798

Caedmon.6798

So its easier for them to exclude those they dont want them to follow around for whatever reason.

Humiliation

in PvP

Posted by: Caedmon.6798

Caedmon.6798

What else do you want after a loss ? An Anet employee to come to your house with a big box of tissues and a shoulder to cry on ? Grow some cojones ese !

Shield Bash - Nerf too much?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

Those tells made sense back before HoT because everyone had 2 dodges and maybe 1 stun break to burn through before you mashed someone’s head in.

Thankfully, you had 3 stuns, Shield Bash, Bull’s Charge, and Skullcrack. 1 dodge usually gets burned on weapon skills, so a warrior would eventually reach a situation where damage could be landed through one of these setup skills.

But now with HoT, stun breaks are everywhere with low cd’s. Why? Because they added more CC everywhere. The thing is, Warrior can’t actually slot more stuns without giving up their stances (usually you only get 1 free utility since Endure Pain and Zerker Stance are typically mandatory). So defenses increase, but offense (for warrior) didn’t.

Thus making it difficult to land setup skills. If Warrior had more natural defenses in their weapon skills/traits, then you could run all the cc’s you’d ever want and actually land them (burn through limited defenses with raw output), except against Daredevil of course which is up to him to screw up his dodges.

Also ignore Throw Bolas. It’s worse than Kick. Kick has the benefit of 12 second cd (9 if traited lol), so you can use it to bait stun breaks (even outrage), but because it’s a knockback it’s hard to follow up with damage. But throw bolas? Wonky projectile, and a 4 second immobolize that can get purged super easily (if you’re power)? You’re better off with just taking longbow, at least you get guaranteed CI procs.

Buffing Bolas to be either AoE, Pulses Immob like ranger root, or gives a pull would make it easier to land setup skills even without shield bash.

.

Endure pain is not mandatory. I find zerker stance more a requirement, There other ways to avoid direct damge then relying on 4 seconds of invuln every 60. I dropped it a long time ago and feel I am better off for it . Indeed I see endure as more a liability given you can do something better with that utility slot.

So youve never been jumped by a thief while already fighting ? I think Berserk stance / outrage / endure pain are a must.

I have dodges and blocks and CC all of which can counter the thief along with much more health then he has and better armor so no , I do not find myself being jumped by a thief whereby a 4 second invuln on a 60 second cooldown is all I have that can save me.

Endure pain is not a must, proof being I do not take it and do fine.

Being in a fight is situational where you can be out of dodges and then jumped with no block left for e.g,.Its a must for being viable in a team comp.,theres dozens of situations to name where ep is a killer.

Shield Bash - Nerf too much?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

Those tells made sense back before HoT because everyone had 2 dodges and maybe 1 stun break to burn through before you mashed someone’s head in.

Thankfully, you had 3 stuns, Shield Bash, Bull’s Charge, and Skullcrack. 1 dodge usually gets burned on weapon skills, so a warrior would eventually reach a situation where damage could be landed through one of these setup skills.

But now with HoT, stun breaks are everywhere with low cd’s. Why? Because they added more CC everywhere. The thing is, Warrior can’t actually slot more stuns without giving up their stances (usually you only get 1 free utility since Endure Pain and Zerker Stance are typically mandatory). So defenses increase, but offense (for warrior) didn’t.

Thus making it difficult to land setup skills. If Warrior had more natural defenses in their weapon skills/traits, then you could run all the cc’s you’d ever want and actually land them (burn through limited defenses with raw output), except against Daredevil of course which is up to him to screw up his dodges.

Also ignore Throw Bolas. It’s worse than Kick. Kick has the benefit of 12 second cd (9 if traited lol), so you can use it to bait stun breaks (even outrage), but because it’s a knockback it’s hard to follow up with damage. But throw bolas? Wonky projectile, and a 4 second immobolize that can get purged super easily (if you’re power)? You’re better off with just taking longbow, at least you get guaranteed CI procs.

Buffing Bolas to be either AoE, Pulses Immob like ranger root, or gives a pull would make it easier to land setup skills even without shield bash.

.

Endure pain is not mandatory. I find zerker stance more a requirement, There other ways to avoid direct damge then relying on 4 seconds of invuln every 60. I dropped it a long time ago and feel I am better off for it . Indeed I see endure as more a liability given you can do something better with that utility slot.

So youve never been jumped by a thief while already fighting ? I think Berserk stance / outrage / endure pain are a must.

Adrenal Health Question

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

Yeah I got that part, it needing to actually hit.

But lets say I have 3 stacks already, and then I arc divider some guy, lets say Immediately after a tick of health goes to me. Do I get another tick right at that moment I arc divider and hit?

Your adren health timer simply gets refreshed to 15 sec again,the hp will just keep on ticking normally.

Balancing Conditions for the Next Expansion

in WvW

Posted by: Caedmon.6798

Caedmon.6798

A new condition that cant be cleansed,blocked or resisted that deals 10k dmg on impact and applying a boon on target that cant be removed and lasts 1min also removing any boon applied from target on self and adding 25 stacks of bleed 25 stacks of confusion 25 stacks of poison which are all uncleansabaelelelee.

(edited by Caedmon.6798)

Make Hammer Great Again!! (suggestion)

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

I thought this was about suggestions to make hammer great again and not to complain about the current state of warri in general.

My biggest issue with hamm and the main reason im not bothering with it despite what can be changed on the 1 – 5 skills is the frontal coned aoe burst when youre in berserk that gets easily sidestepped.You dont even need to dodge that thing and most of the time you jump behind your target.Its far too easy to avoid or simply miss,not talking about stabi or any other sources of avoiding damage.I think the changes i propose are pretty straight forward.

Turn Ruptering Smash into a full aoe like Earthshaker

Add an 1 sec immob on Hammer shock

Unblockable effect on Staggering blow

Reduce cast time from Backbreaker to ½ or ¾ and add 5 – 10 stack of Vulnerability

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Caedmon.6798

Caedmon.6798

Well with white knighting like this, it’s no wonder wvw never gets quality of life updates.

Thats not white knighting..When youre dead you should not be able to collect loot…That should be kittening obvious.Thats the penalty of dying,so if you want your loot,dont die.

Anet does not do enough to teach new players

in PvP

Posted by: Caedmon.6798

Caedmon.6798

The basics of conquest are not that hard to learn though, i think its more about the issue on when to move off a point or bail from a fight and to cap something else or when to just decap and move off again and when not to.Thats not something anet can learn them imo that can only come from actually playing pvp alot,and then still people make bad decisions all the time.

Anet does not do enough to teach new players

in PvP

Posted by: Caedmon.6798

Caedmon.6798

Its not anets job to teach people how to play,thats up to them.How did we learn to pvp ? By practicing and by actually playing pvp and dueling.Theres no need to handhold only if people bother to learn their classes and how pvp works and how to rotate,which is something that comes naturally after playing a while,or it doesn’t.

Do some hotjoins and unrankeds where it doesn’t really matter if you win or lose,if only to practice.

I uninstalled the game today.

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

warrior was OP they nerfed you to other classes tier.

OP vs what class?
nerfed to other classes tier? like imortall healing ele, 30 block in row guard,perma swiftness 12 condi clean full heal druid,12x in row dodging thief,mesmer stacking 20 confusions in 2 sec,engi with proc invu and superspeed,necro with 30 bleed stacks in 2 sec or vs rave which have 8x dodge in row and deals dmg while evading with 2 heals.
all other classes are ranged,war is basicly only melle char in game,i whoud love to see you win simple 1v1 vs any leg player,which will kite you 50 mins on all rocks and ledges on every single map.

But but but ..endure pain !! ..healsig !!!! Adren regen !!! OP!!!

Can we fix WvW reward tracks to be ONE chest?

in WvW

Posted by: Caedmon.6798

Caedmon.6798

What dont you like these chests in chests in chests in chests with a bag inside that gives another chest that gives some greens ?

Disable invisible/offline whisper

in Guild Wars 2 Discussion

Posted by: Caedmon.6798

Caedmon.6798

Its a cowards move anyway.Hehehe im gonna set myself to invisible and now rage pm this guy so he cant talk back…hehehehehehe.Just ignore these kiddos and move on really.

How to balance Condition damage

in Guild Wars 2 Discussion

Posted by: Caedmon.6798

Caedmon.6798

Add a new stat mainly to reduce condi damage on you,similair to toughness vs power.
I dont see them ever nerfing condi damage across all classes.

I do not think that’s needed however i think the condi reduction effects of runes and such should be calculated over the final number not subtracted from the duration…

Having a build with 150% condition duration attack you while you have 45% condition duration mitigation makes the dmg 105% duration and it should be 150 *0.55 = 82.5%

this would fix condition duration and mitigation instantly. I ’d suggest max mitigation would be 50% however.

The issue isnt condi duration,its condi Damage.

Bonus for attacking top server

in WvW

Posted by: Caedmon.6798

Caedmon.6798

More reason to doubleteam the #1? Greaaat idea.

What? It’s the way the game is supposed to be played so there’s a rotation of the #1 spot, which engages the playerbase.

The game isnt supposed to be played to double team the number1 server all day,where do you even get that idea from ?

Bonus for attacking top server

in WvW

Posted by: Caedmon.6798

Caedmon.6798

More reason to doubleteam the #1? Greaaat idea.

How to balance Condition damage

in Guild Wars 2 Discussion

Posted by: Caedmon.6798

Caedmon.6798

Add a new stat mainly to reduce condi damage on you,similair to toughness vs power.
I dont see them ever nerfing condi damage across all classes.

Can warriors not be so immortal in PvP?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

I don’t know, maybe I thought people weren’t childish af when it concerns the class they always “pwn nuubz with”, sorry for my mistake.

Maybe people who have a better understanding of how to play a necro well can help you.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Warriors-Wicked-OP-for-Necros-in-PvP

You’re welcome.

Maybe you should get your head out of your butt, I’m a good necro.
And I find it funny how you agree with me on EP’s buff in another thread.

But I think I know what’s going on, I just probably face more talented warriors in PvP than the people in this thread. I understand you have such big issues with losing your rerolled faceroll class when you’re only mediocre.

I dont think a good necro would make a post like this to begin with.

Feedback:why gf couldn't get into this game

in Guild Wars 2 Discussion

Posted by: Caedmon.6798

Caedmon.6798

Let her play some F2p asian MMO..I bet you shes gonna change her mind real quick after that.

Give Eotm Pips!

in WvW

Posted by: Caedmon.6798

Caedmon.6798

Honestly if you do that ALL the pvers that just joined wvw and getting into it will move to eotm again since its an easy cap karma train all day long where they dont have to worry about getting kicked out of a squad for being this or that.

Why Dire (And TB) is Not the issue.

in WvW

Posted by: Caedmon.6798

Caedmon.6798

Dire isn’t strong, tb is.

My condi necro in all exotic dire gear begs to differ. I literally smash buttons on cooldown and win fights that I clearly should not be winning.

and if you hemorrhaged some gold instead of cheaping out, it would be even more ridiculous!!

Yeah Tb wins it over Dire for sure,the added duration adds a ton of dmg.

Why Dire (And TB) is Not the issue.

in WvW

Posted by: Caedmon.6798

Caedmon.6798

Condis in general to be looked at,not the stats.I doubt the removal of more stats is a good idea while neglecting the real issue,as they did before with pvp amus.But it Is easier to make a tanky condi build while dishing out high condi dmg compared to making a tanky power build and dealing null dmg since power is relying on 3 stats.

(edited by Caedmon.6798)

Skill lag

in WvW

Posted by: Caedmon.6798

Caedmon.6798

Skill lag isn’t something that can be fixed by tweaking graphics. It’s related to the number of players in a single instance of a map.

When you have over 200 players all using their skills and that data has to go through a server to communicate the numbers its going to be a mess. Acceptable latency for a game like this would be in the range of 50-100ms. The amount of things that have to happen in order for the game to work just can’t guarantee that and in turn we get 1-1.5s latency.

One solution to reduce skill lag is the one most players wouldn’t want though. That solution is to reduce player count on a single map and maybe in turn increase map instances.

I haven’t spent much time thinking on it but unless Anet invests in some better netcode this problem will never go away.

I remember over a year ago,maybe 2 they lowered the server cap for all servers and we honestly had 3 way sm fights with no lag,queues were larger offcourse but if that means no lag then who cares.It baffles me that they reverted it back.

What build are you running in WvW post-nerf?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

for my power war i switched to axe instead of shield, however, condi war is just so much better now since it doesnt use GS and doesnt use Eternal Champion which were the things that got nerfed the most.

Eternal champ is still good,dont forget that 3.5 sec stabi u get every time you break out of either headbutt or an applied cc on you.Can make all the diff in the world if your main stabi just got ripped aswell.

(edited by Caedmon.6798)

Some wvw advice

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

For WvW roaming, I definitely recommend my condi warrior build. Incredibly strong for roaming, only down side is mobility (lack of swiftness), but if you have a revenant friend to roam with you or something like that, it is no problem. I have the builds, skill rotations and a lot of game play videos in the link below.

http://xtremetheory.com/wvw-roaming-condi-warrior/

it is strong and extremely tanky if played right,i run something similair at times with diff runes etc.The issue i feel is that its slow compared to power,and the need to land that headbutt is even greater because without it ( on dire that is ) your dmg is minimal,espec when youre stuck on mace.Im not a crafter so i only rlly run this on dire,i think a hybrid version would make a good difference since you still do some reasonable power damage aswell.Where i find its severely lacking if youre not in berserk mode and failed that headbutt.It might sounds weird,but just due to the way how youre so much relying on headbutt to land i can find this harder to play at times ( and land what you really need to land ) then power axe/gs since you still got proper dmg on that even when not in berserk.

For op, hammer is kitten dont bother with it,mace is great on hybrid/power and condi but may be lacking in teamfights where i think axe/gs is the best way to go.Rifle/gs can be fun aswell ( incredibly handy vs thieves and overall kiters in general ) but youre not able to lay on as much pressure as on axe/gs.Ill go berserk over vanilla just because you have more sustain overall and eternal champ is a must have imo.

(edited by Caedmon.6798)

You're Welcome

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

Completely agree,they need to nerf Endure pain to 1 second and increase the cd from trait and util to 90 seconds.Also adren hp need to get toned down to 200hp every 10 sec and healsig need to be 100hp sec and shieldblock duration is waaaay too long,needs to be more like 0.5 sec.headbutt animation is also way too fast i can never dodge it ;/ they really need to make this skill animation slower.Also warri burst dmg need to be cut down 50% on dmg on all weaps and they need to remove cleansing ire from from the game.And please remove blind,confu and daze from mace burst,it makes no sense !. Also ! they need to remove the resistance effect on berserk util and just let it gain adren only.And i think it’s only fair when they increase warri’s weapon swap cd’s to 15 sec.

Thank you.

(edited by Caedmon.6798)