Between a master and apprentice, i would love to see the differences.
Between a master and apprentice, i would love to see the differences.
Play hotjoin if you want deeper understanding on spvp. play unranked or ranked if you care about shinnies,boxes and farmboard then go esport.
Between a master and apprentice, i would love to see the differences.
How to Kyhlo in 2 simple steps:
1) Dont use the treb because you make your team go 4v5
2) Dont repair the treb because you make your team go 4v5
And thats pretty much it. Have fun!
Better than spawn camping?
Between a master and apprentice, i would love to see the differences.
Till now, nobody seems to have tested my build or commented on it, I haven’t been asked to play a few duels, or asked to play in a few matches. No questions asked whatsoever.
Guys I’m trying to give you guys an hand in here. this build seems to be working for me. Test it out, ask questions, point out it’s flaws.
The’re several threads in which u can whine. let’s be positive for a change.
I’m on EU server btw(Seafarers Rest)
#eliteanswer
Mediocre because it’s not Meta.
:D
Lol, don’t mind me please.
Between a master and apprentice, i would love to see the differences.
Between a master and apprentice, i would love to see the differences.
anyone who thinks an on-fall mechanic has any reliable, practical use is completely beside themselves. on-fall traits are completely useless, even more so in sPvP.
I definitively did not say its useless,Options sir options i choose my trait wisely depends on enemy composition.
most professions can’t range mesmer to death because mesmer will usually out damage them at range with GS, many of their attacks will get body-blocked by clones, and they can reliably out-kite most professions through stealth and mobility. the point of #2 was to state that any single mechanic that completely hardcounters an entire playstyle (like diamond skin does to conditions) is overpowered and poorly designed.
there is no getting around this, Blinding Dissipation (amongst many other mesmer mechanics) needs a nerf.
If you dont mind, can you please give us something useful against them? i would gladly appreciate any input like tips and tricks. thank you in advance dear sir.
Between a master and apprentice, i would love to see the differences.
I am by no means against mesmers as long as Blinding Dissipation behave like Cloaked in Shadow, i am cool with the said trait. my advice is people need to stay out of his 240 radius if you are getting annoyed with Blind condition.
1. Cloaked in Shadow is a grandmaster trait, and deservedly so due to the strength of an AoE blind without an ICD. if you want Blinding Dissipation to behave like a GM trait then it needs to be made one, otherwise, an ICD is completely necessary. (please don’t try to argue that the on-fall portion of Cloaked in Shadows is what makes it GM worthy, that is the biggest joke of an excuse possible)
You nailed it, now people will see the difference between Master and Grandmaster.
2. saying that the only way to fairly deal with a mechanic is to avoid an entire style of play (melee) is inadvertently admitting it’s in need of a nerf.
Range him to death, i heard ranger is currently at lowest of low tier lately.
Between a master and apprentice, i would love to see the differences.
best rotation on d/d is dancing dagger > heart seeker >steal > auto > cnd> backstab
Thanks for the tip
Between a master and apprentice, i would love to see the differences.
Do they need to buff ranger more? Strength of the pack say it all.
Between a master and apprentice, i would love to see the differences.
I am by no means against mesmers as long as Blinding Dissipation behave like Cloaked in Shadow, i am cool with the said trait. my advice is people need to stay out of his 240 radius if you are getting annoyed with Blind condition.
Between a master and apprentice, i would love to see the differences.
losing most of their skills and becoming simpler. I want to play a game.
Precisely! including utilities, we all know how important Utilities right? once he transform, dead meat i’d say.
Between a master and apprentice, i would love to see the differences.
You misjudge me already, im not gonna cry and create a wall of text on how to balance and run things. and i know for sure when Rampage is coming specially in teamfights, make sure their defense mechanism is ready when i do my Attack stance.
You didn’t read what I said. I said rampage has “something coming for it” not “you can tell when it’s coming”. As in, it’s likely going to get nerfed.
Hence, one bad design doesn’t justify another.
My my, you dont understand. Rampage is fine if you cant manage rampage then im afraid to say it is a learn to play issue. my point is Blind condition is fine and running smoothly against burst like Rampage at least give them something useful when that happen, i will definitely drop that Blackpowder w/o hesitation. i do not know about them.
Between a master and apprentice, i would love to see the differences.
You misjudge me already, im not gonna cry and create a wall of text on how to balance and run things. and i know for sure when Rampage is coming specially in teamfights, make sure their defense mechanism is ready when i do my Attack stance.
Between a master and apprentice, i would love to see the differences.
It seems OP is getting rusty.
Between a master and apprentice, i would love to see the differences.
It is a defensive mechanism against a Rampaging no brainer melee class. do i have to spoon feed you?
Between a master and apprentice, i would love to see the differences.
You guys always amused me, let the mesmer do his job. s/he got illusion and disillusion.
Between a master and apprentice, i would love to see the differences.
Leave blind alone, every class has its own training wheel. it is not our problem to get pigeonholed into something. “Options”
Between a master and apprentice, i would love to see the differences.
Do not engage him 1v1, you’re no top and pro player (neither i). bring your friend preferably Skirmisher, kill the life stealing minion to neutralize his big heal and heal/sec make him go Deathshroud as soon as possible. Taunt work as well, especially in teamfight.
Although rumors says, turning him into a Moa will make him useless. who knows?
Between a master and apprentice, i would love to see the differences.
Go for D/p good for training wheel and very very user friendly.
Between a master and apprentice, i would love to see the differences.
D/D is all good and dandy and it is by design. also it is not celestial amulet, assuming OP is fighting a Cleric amulet d/d. yes Amulet speak for itself.
Conclusion; Working as intended.
Between a master and apprentice, i would love to see the differences.
The more obvious solution is to make the order of the attacks different:
1. Trigger the unblockable teleport projectile that deals no damage.
2: Trigger the blockable blind and strike that are now the same attack.
This means that you avoid the potential reverse-pull but also allow players to counter the blind.
EDIT: Or if possible just make the reverse pull not happen if it’s reflected and just have it blind/damage the teef instead.
Your second suggestion is the only one that would work, as the teleport and blind are currently tied together. Same goes with the edit – reflect and block fall under the same category in the game engine.
In my opinion if you tie the blind to the strike it won’t change much of anything, you’ll likely still complain about blinds. There are ways to force people out of blocks or negate the affects. Aegis is easy to remove and certain abilities can stun/interrupt through block (Choking Gas + Basilisk Venom, Warrior Signet, Necro Fear Mark, Guardian GS pull, etc). Unblockable abilities add counterplay to the plethora of blocks in the game – removing them only increase the strength of things like Gear Shield, Aegis, Shelter, etc. The things broken at the moment are those that are un-dodgeable (Taunt, Blinding Dissipation). Nothing should be un-dodgeable/un-invulnerable.
Most unblockable skill in this game are from utilities or trait, they are also fairly rare. Having access to a skill that is unblockable just because the devs needed an easy solution to the reflect issue isn’t a good enough reason for it to be a basic attack skill imo. Having Shadow Shot being unblockable isn’t keeping blocks from being the be-all-end-all. It also makes it laughably easy for a Teef to stay in melee range and makes kiting them more difficult than it used to be.
You are the reason that Anet puts low skill classes builds into this game. Please realize that while you do have an opinion on this public forum yours is disregarded in anything talking balance.
I hope you have a wonderful day and I’m sorry for telling you the truth.
Hahaha,low skill classes build rofl.
Between a master and apprentice, i would love to see the differences.
Sportmanship,most of all. Respect.
Between a master and apprentice, i would love to see the differences.
Yes, this annoying thing pre patch. who ever fix this you have my sincere gratitude.
Between a master and apprentice, i would love to see the differences.
As a build maker myself there is nothing better than seeing other people compliment your set up or try it out for themselves, and hopefully succeed and pose a greater challenge to others.
Learn from this guy.
Between a master and apprentice, i would love to see the differences.
Necromancer need Stealth.
Between a master and apprentice, i would love to see the differences.
new? MMs have been around forever, they’ve been underestimated forever!
my MM has barely changed between the patches
Prove them wrong then,and show them how brokenly youve became this current patch
Between a master and apprentice, i would love to see the differences.
I will bite for the sake of education. Because they are the prime defense mechanism of minionmancer itself including deception in team fights,just kill the lifestealing minion and they are nothing.
Between a master and apprentice, i would love to see the differences.
I’m thinking of taking a break from PVP until they fix this rubish. Any classes that are still fun to PVP with out there? I found Necromancer to be doing okay. I do better with my second Necro Class than my Main Guardian these days.
Yes,you should play Necromancer and start abusing Gluttony. Get those life force of yours on some specific map such as breakable object,glass,roof,walls,creates and houses(why am i spoon feeding all this wannabe) but have no fear once they are broke necromancer is nothing and you’l see for yourself how brokenly Deathshroud is and their lack of surviveability.
But be very careful for they might going to banned the said trait,in competitive play. Seeing how NA represent necro struggle in their previous so called competitive sports, i say give necro a stealth mechanic for greater good. What say you?
Between a master and apprentice, i would love to see the differences.
Engineer is absolute kitten without a good team to back it at this point.
Precisely, teambased it does not make any sense. see how they made this nonsense design?
Oh,you gotta love the pre patch elementalist, seeing how they do well doing their Beethoven rotation in low tier and proclaiming how skilled they are, pretty much tiring to watch i say.Okay, Ima have to steal twerking penguin from you now.
You can have all the credit, here.
https://www.youtube.com/watch?v=FJ9rr3DL-RsI don’t wanna admit it but yea for sure there MIGHT be class bias. but anyway, I am happy with the game so..
Because its Fun and Challenging isnt it?
Teq must have reported it himself
You mean, when they
try to make this Pve dating game into something Pvp. The things we do for Passion.
Between a master and apprentice, i would love to see the differences.
Engineer is absolute kitten without a good team to back it at this point.
Precisely, teambased it does not make any sense. see how they made this nonsense design?
Oh,you gotta love the pre patch elementalist, seeing how they do well doing their Beethoven rotation in low tier and proclaiming how skilled they are, pretty much tiring to watch i say.
Okay, Ima have to steal twerking penguin from you now.
You can have all the credit, here.
https://www.youtube.com/watch?v=FJ9rr3DL-Rs
Between a master and apprentice, i would love to see the differences.
To add something up
I just fought a locked down mesmer(which will remain anonymous) and s/he just locked my dodges totaly(glassies of glass thief pov) just to make sure his burst will going to hit. such joke this class has been pre patch,cos all they do is port half of the entire zone and let their a.i do the job, and the PU training wheel such clown. Now look how dominance they are,with a proper trait,utilities,counting/timing opponent dodges and good execution they became brokenly overpowerd wow. Build diversity anyone? #frustration
Between a master and apprentice, i would love to see the differences.
how mesmer stealth whole game ?
how they one shot ppl ?i tried, get one shotted myself.
Because you probably main Warrior and i Thief *wink
Between a master and apprentice, i would love to see the differences.
Range-r , why should i used height advantage while maintaining tactical positioning? it doesnt make any sense,right?
Between a master and apprentice, i would love to see the differences.
Favoritism, what in a flying sly fox and twerking penguin youve done anet. why do i have to face this monstrous monster called engineer, i get it they are glassy as glass in this game has to offer with some active defense on it, but come on trying to abused LoS and then going stealth pulled and do some massive amount of explosion and when you didnt react fast enough cos you dont have the ability to think like an 8core processor your toasted, such broken design it was.
Same as Mesmer, you think their dominance is not an illusion? Oh well, they can MoA and burst you while stealthed the whole entire game see how wonderful this broken design is? i get it, i know youve copy pasted his kind of utterly broken design and mechanic on thief but come on, who in a right mind will do some tactical + element of surprise in this crappy game. stop balancing this game around low tier of play cos were meant to faceroll all the possible keys in our keyboard has to offer given the fact. this favoritism must end now.
youre welcome carebears.
Between a master and apprentice, i would love to see the differences.
If you guys need Thief hmu.
Between a master and apprentice, i would love to see the differences.
Elementalists. Oh JOY. The FUN part.
Battle Mage! high five anet
Between a master and apprentice, i would love to see the differences.
Im not against all this fancy god costumes but come on Anet, all they do is hide cowering like meow while the plant dragon is awoken.
Is there any chance i can wear Gaheron God Form in near future? i saw plenty concept art out there,why no love on that ambitious Charr? so i can burn plant dragon easily. Oh and make it armor set(see. Legacy Armor skin set) for some mix and match, i dislike costumes feels like clown when fighting a dragon. (no offense)
Between a master and apprentice, i would love to see the differences.
Back in the day, i used to traveled around tyria mostly atmospherically places seek some wisdom and learn about them and then i came across this memento, saw an old damage writing contain snippets, found a comical image of a fox crashing into a sleeping bear while an owl flies overhead.
The caption reads “Those who charge blindly forward are likely to be surprised.” pretty much thief if you asked me.
Between a master and apprentice, i would love to see the differences.
As far as i recall, thieves going stealth is already a counterplay to thief itself. No?
prove me wrong then
Between a master and apprentice, i would love to see the differences.
Game in general, here some pro tip.
Between a master and apprentice, i would love to see the differences.
A Grawl must know
Between a master and apprentice, i would love to see the differences.
Too much reliant on stealth? Hah!. I don’t care if its a bug or soon to be future content, ill adapt. just make sure they are worth killing while im stealth.
Between a master and apprentice, i would love to see the differences.
master Deathshroud
Until he pop his third life bar, life and death between you and your enemy.
scary in team fight, hands down. in short very poorly designed
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)
Give me this one and make it 100% for 3sec please.
Between a master and apprentice, i would love to see the differences.
The thread is about god mode D/P thieves.
You mean how easy mode D/p is (currently)
And about how even more god mode they will be after HoT.
I dislike the word God mode, lets say they turn D/p very easy mode after HoT.
bad call anet,stop making this game an easy mode like those mainstream ones.
Between a master and apprentice, i would love to see the differences.
Mind games
Pop basilisk venom, stare you’r enemy until he dodge twice and leave him afterwards= WIN!
Between a master and apprentice, i would love to see the differences.
Assassin’s Reward
Between a master and apprentice, i would love to see the differences.
Any spoiler specialization on thief? though greatsword would be nasty.
Between a master and apprentice, i would love to see the differences.
I don’t think re-roll is the only option, i rather play different weapon sets with different trait-line. Thief is life thief is love <3 ^^
Between a master and apprentice, i would love to see the differences.
Katana’s please
Already in game, as a greatsword skin.
Exactly, why no thief can wield such? ^^
Between a master and apprentice, i would love to see the differences.