Between a master and apprentice, i would love to see the differences.
Between a master and apprentice, i would love to see the differences.
Things might get rough, it may be to early but we shall see on how they tweak things going forward; which is the main concern. if truth be told, i am more excited playing them first generation elite specialization, you know, those out off the book.
Between a master and apprentice, i would love to see the differences.
Kneel and Pierces mechanic kills it for me, not all people are aware of said mechanics since Toughness and Armour digit is irrelevant. Maybe i’ll wait for another Canthan theme elite spec, perhaps in February or March after we settle things at Crystal Dessert and comes back to frizzy mountains to explore them floating Sanctuaries; who knows.
It may be to early but we’ll see, hopefully those who can participate in the upcoming beta will change a lot of peoples mind.
Between a master and apprentice, i would love to see the differences.
Idk maybe its me, am not the type of somebody to brag about being butt whopped so i can get done with my standing ovation. perhaps the design intention is to tag along with someone or somebody that really cares about them forts as much as the genre is concern but hey, what do i know, am new to wuv.
Between a master and apprentice, i would love to see the differences.
Whatever floats your boat kid.
Between a master and apprentice, i would love to see the differences.
As a casual player, i could live with that. Come on people there must be an option and i demand something fair as a Veteran player and wanted to embrace the beauty of Tyria and beyond. But let’s be truth here, if i wanted a hard earn Items i’ll play a different game
something like Crystal Dessert Online and we’re talking about real coin here ladies and gentlemen.
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)
What do you know about my own liking?
to catch up then yes.
Who doesn’t want to go beyond Tyria when off season is ended?
Between a master and apprentice, i would love to see the differences.
As a veteran who does not own HoT™ still and will probably never will be as i recently converted in Structured player versus player, No way i could spend a bit of my time doing those boring stuff.
Between a master and apprentice, i would love to see the differences.
Yeah, would be nice if they make it an upgrade version like throw them into the forge including Gift of battle or something like that and not introduce another currency.
Between a master and apprentice, i would love to see the differences.
Reward veterans like what? another Royal Guard Outfit? Nuh uh, they can keep their expansion all they wanted.
Between a master and apprentice, i would love to see the differences.
Whatever the path they follow, they will not gonna get any coin from me, unless and as someone stated, Legendary Heart of Thorns™ Weapon of your own choosing and Max mastery points to catch up then yes.
Between a master and apprentice, i would love to see the differences.
Given their House culture; i have no hopes on Largos as playable race whilst the chances are slim on Tengu because they are part of Tyria ever since the creation, they don’t want to partake in any large scale Tyrian conflict so they bird cage them. though i would love to be proven wrong and have them as Racial race (something like that) thru gemstore if need be.
Between a master and apprentice, i would love to see the differences.
As a mortal; am not trying to de-value the Legendary “status”, besides you can always take their corresponding features out of combat whilst trying to show of and brag them different statistical combination there is.
But how about those who play casually? and not even in a slightest hardcore raiders or doesn’t have the luxurious or separate time to play two or three game mode? (not to mention their preferred game mode inside the mode) Inspite the fact that not all of us have multiple accounts to have fun; Tech wisely? better have an Option to make the game and community healthy. throwing a copper besides not all treasures are silver and gold.
Between a master and apprentice, i would love to see the differences.
Since we already have the warframe or infrastructure (whatever that means), does it mean that we can expand or innovate our Gemstore costume skin and armour piece skin as per Transform-ish looks in the future? I mean Chain-whip sword done it already.
Between a master and apprentice, i would love to see the differences.
It’s programmable, the system itself carry you.
Between a master and apprentice, i would love to see the differences.
I do not see any problem having a self 10% win rate, having a self 50% win rate or more is already a match manipulation. 50% win rate comes from five individual against other 50% win rate. If you seek infamy in spite the population issue, ranked is the way to go.
Between a master and apprentice, i would love to see the differences.
Now that game has been powercrept, yes bring back everything.
Between a master and apprentice, i would love to see the differences.
I don’t mind having a larger number on the current game mode and existing maps, in terms of rock paper scissor; some profession are made for such scenario’s which require deceptions, element of surprise and awareness.
It’s been supported back then, idk what happen.
Between a master and apprentice, i would love to see the differences.
I could throw a bone or two on Warrior but as far as Skull Grinder and Berserker is concern? Nope, because the moment a Warrior press F1 and whenever a Warrior turn into Berserker, you are already at disadvantage and probably upscale you up to fifty level, if we talk about mainstream MMO that is.
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)
Idk why act tough and mighty; people in this game and their hilarity always amuse me. Maybe by now people will learn on how to not hide in their corresponding ALTgorithm.
Between a master and apprentice, i would love to see the differences.
Given the current state of Warrior, i don’t see any further improvements unless they decided to raise the skill floor and ceiling which i doubt; because the way it was design right now and if we talk about mainstream RPG or MMO’s warriors are labeled as Easy in terms of difficulty setting.
Between a master and apprentice, i would love to see the differences.
I agree that english is not my common tongue,perhaps reconsider using google translate or use your Fiction to connect them dots. Am not asking you to read all the details, just look into those two screenshot i provided and you’ll see what the message was all about
Between a master and apprentice, i would love to see the differences.
Yes, its annoying when you cannot play the game the way it was intended to be played while being force to play into your not timezone.
Between a master and apprentice, i would love to see the differences.
Idk where to put this, but if this section is not meant for kindly move it.
So since the latest patch, I’ve experience such massive high ping and the game become unplayable. since i just recently converted into pvp and i do Structuredpvp in Hotjoin/Public game to have fun, because i know the burden and pain in Ranked games that makes other individual Script/Hencemen or not that will cost them their time and effort to compete and they’re too dang serious on what is happening. Now that i know you care so much on your Pve player base since SAB but this Cry of Frustration hit me harder than expected, as much as i wanted to sell your game thru playing and make our asian overlord bath in money.
I’ve attached some screenshot hopefully i could get some help if not some clarity, because right now;every person i encounter are automatically being reported as Match manipulation and Abused of power.
Your’s truly
Between a master and apprentice, i would love to see the differences.
Exactly the main point. Bunker-ish was too boring given our current game mode, as someone stated the longer you prolong in fights the more you attain them needs to be on par in terms of Celestial statistic; am not saying having a Grawl on your team make you at disadvantage but remember rip off or not, mobas has/had a Hero to baby sit until you hit the needs to carry games, in our game its the same once you hit the Seven to Five minutes mark time or in-between and you let them farm you downwards (speaking of time limit) you’re already at downhill unless you farm them first.
Between a master and apprentice, i would love to see the differences.
It’s been there. myself tried various statistic combination including trait synergy whilst taking other map mechanics into consideration. once the gate open and the clock start ticking less you’ll find out, well may be its a little bit too overboard on some various traits and map mechanics that give additional statistical boost but the numbers are similar if not identical. which keep the game interesting and fun to play.
Between a master and apprentice, i would love to see the differences.
Idk the moment they labeled Thief with plus one and de/cap role thing, was the moment this game lost its identity. I mean, as a non Thief player; what is your role?
It’s like asking, hey put more triggerable Traps and then remove the mini map.
Between a master and apprentice, i would love to see the differences.
You see ladies and gentlemen? now you people decide which Trickster you must listened too. either retain our current sigil system as well as them amulets or introduce more instead of overhaul and let them other gaming company turn into ashes.
Between a master and apprentice, i would love to see the differences.
It’s been Categorize in On swap and not even indicated that you must be in Combat to inflict Reveal that the First Proposal was indicated too; which mean a total shutdown on off hand pistol and a total annihilation of Medic Thief breed.
The more i linger in these forum the more you realize that none of these Sigils and Amulets team knows their game. hell the most competitive was too fight against all these programmers of theirs.
Again a compensation for tricking people; equalize reaveal mechanic.
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)
Are you kidding me for 18 seconds? why you keep pushing off hand pistol out off the meta? that was the only training wheel we Thief had, have you not seen how difficult it was using off hand pistol in lower Tier play? Have you not seen how diverse Ninja medic thief was? i’d rather have a non-target-able Sic’em and a Stack-able duration of Reveal than this crap design sigil.
Also, i would like a compensation and equalize Reveal on Pvp; make it Three seconds on all game mode.
Between a master and apprentice, i would love to see the differences.
My only gripe was Sigil of Revelation, it’s a direct hit on Profession that specialize into Stealth and a direct nerf to off hand Pistol,Scrappers and Druids other than that it’s been a Two step forward in a networking company that specialize into Innovation; i’m not saying Koreans will not like it but limiting some of the options existed instead of adding? probably Germans will do, and hopefully none of this Proposal pass the board, unless money talks which i assumed they good at it.
Also regards on those passive sigils, i thought these pvp Team was a Team? did they change name into sigils and amulets Team?
Hopefully they can bring more people on their World Marketing Championship because limiting the current option in a Team base game was not a good idea; if i were them imma step down and never look back.
Between a master and apprentice, i would love to see the differences.
Meta shift, finally! And some drastic changes to strive for Practice in this stagnant mini game.
Also before implementing some of these concern officially; please reconsider Culling and TTK while using some of the ideas for testing, i mean not all can 25stacked Vulnerability and Amplify damage such as Might stacking. I’m not saying the pvp Team are not incapable of doing such, but sometimes it’s good to barge in and remind everyone for possible heads up in the future Team based game. <3
Between a master and apprentice, i would love to see the differences.
Looks like a lot of people (me included) are having problem with class stacking while having difficulties on their free will to set up builds and possibilities for holding nodes,since communicating with your fellow enemies and teammates required mind control before the game begin to ensure possible tactics and build setup that this crappy game is good at.
Though still on neutral, i would love to see this story unfold whatever the outcome may be.
Between a master and apprentice, i would love to see the differences.
Played it back then doing Scavenging using Instant Reflexes near mount maelstrom tried to lure them Trolls for physical damage then step into the lava get burnt while condi ticks overtime but physical negate/validate the trait. working as intended i assume.
Between a master and apprentice, i would love to see the differences.
Since confusion was already on the table and technically its been there to prevent spamming virulently while we’re at it, if by chance got struck with a condition called Torment a counterpart of Mobility which i believe Thief also excel at.
May i also suggest that take Hard to Catch to prevent their you know dazing abilities and maintain its cooldown if possible, judging if you run Daredevil which is almost “mandatory” Unhindered Combatant is way to go. long story short nothing to afraid of since we have the tools, have you tried running Condition against them aswell? I’m not saying you must just to balance things out.
Between a master and apprentice, i would love to see the differences.
It’s difficult alphabetically; shatter is a bit tricky (condition or power), who knows. the thing is, one or more illusion its the same (unless has been change without prior notice), as long as one clone manage or went thru before destroying them to hit their counterpart, while there is a possibility or miraculously manage to ignore other illusion/clone (probably by dodging) but you’ll still suffer and get the full effect raw burst including their condition applied.
Yes, dodge management can help as well as coop with other profession that specialize at condition cleansing if self condi cleansing fails you, the most common and possible solution would be stay away on their tool tip radius which i believe 200? or as someone mention, nuked them first. Scepter is also different page of the book, since Mesmer was a masterpiece perhaps some of the mesmer main here will try to educate us and learnt their way how to counter them?
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)
I reside in NA region, not all of them.
Between a master and apprentice, i would love to see the differences.
Here i thought Britain leave european union? as for NA has ncsoft established a pact between the russian? probably new mobiles suits comes from japan eh?
Between a master and apprentice, i would love to see the differences.
Possible but if you doing it manually, your doing it wrong.
Between a master and apprentice, i would love to see the differences.
Good initiative, would be nice if more participant. although difficulty sometimes hit me off the meta chart and game basics are sometimes hard to maneuver when paired with questionable ally but, this kind of discussion could help a lot of people who play this game casually like myself, will root on this one for better leaning xp.
Between a master and apprentice, i would love to see the differences.
I am also astonished on how they innovate Conditions, but as oppose, does it really need nerfing on its current state? in spite of previews difficulty against sustainability of each profession back then and if i recall correctly that is on Season 0.5 if memory serves me right?
Between a master and apprentice, i would love to see the differences.
I stand for what i belief that if both hit the shaving part, Thief will and stand still overpowered, i’m not saying you need to be a Champion Brawler to achieve such state rather simply known that both have superior mobility but the damaging pressure and cooperative part still goes to Thief.
Between a master and apprentice, i would love to see the differences.
Thank you, we all know digits are very important. I mean ratings.
Between a master and apprentice, i would love to see the differences.
Yeah alarming, looks like a bug issue though. Is this being look at?
Between a master and apprentice, i would love to see the differences.
Perhaps Spite were meant for tanking pressure? I might be wrong since Death Magic Necro was a bit problem to me but yeah, let’s include downstate damage pressure aswell.
Between a master and apprentice, i would love to see the differences.
Question, if i queue as Thief then game start, confirm and check side panel that i am ready, game begin and clock start ticking, notice that build and class doesn’t fit on initial clash/split and decided to change into another Profession mid game that can turn the tides of battle in our favor; do i get desertion and personal rating loss as a risk even though it’s a won?
Second question, if i queue as Thief then game start so on and so forth but also notice that build setup do not fit and decided to change mid game, by coincidence it was my another Thief with different build and setup; do the system recognize it as desertion as well and punish me by taking away my personal skill rating?
Between a master and apprentice, i would love to see the differences.
Have you tried go beyond meta? If you play Fresh Air ele on marauder and still troubled on your damage potential perhaps switch to Berserker or Assassin amulet and if mention amulets still fails you as an option, maybe try to co-op with other person to inflict devastating damage that one or single individual cannot achieve?
As for passive and active defences, may i suggest reading all the tool tip and skills inside the game. Whilst sharing boon required team play and personal awareness, i see no problem if one having difficulties.
Between a master and apprentice, i would love to see the differences.
No, core ele does not need buff it’s already at the top. Again if you are having problem with core buy HoT and go powercrept yours whilst letting them to cashgrab you because money is skill.
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)
Have you tried Traiting into Impact Disruption or equipping Daredevil to begin with?
Between a master and apprentice, i would love to see the differences.
Balance is better when change w/o prior notice of course but yeah i agree five years from now pvp would be in a better place. take you’r time Arena.net
Between a master and apprentice, i would love to see the differences.