Between a master and apprentice, i would love to see the differences.
Between a master and apprentice, i would love to see the differences.
May i politely ask, why people suddenly bring up Thief into a Guardian and Burn discussion? Did the game lack option cleansing and applying Burn condition whatever class/profession you use?
Between a master and apprentice, i would love to see the differences.
Reward track with one piece of shard at the end could be nice Arena.net
Or put one piece inside Glorious Reward track as optional reward for casual intention.
Between a master and apprentice, i would love to see the differences.
Reward track with one piece of shard at the end could be nice Arena.net
Between a master and apprentice, i would love to see the differences.
Idk what are you people trying to prove since there was already a proper discussion given and all i read was defensive formation who mainly Thief players that benefited the most with this thread trying to solve, however, while Thief was the most embarrassing class to play why not give us Cooldown when successfully interrupted someone skill animation, better if it’s on Global for innovative purpose.
Between a master and apprentice, i would love to see the differences.
So,which one is the problem? Impact Disruption or Pulmonary Impact? I’m confused thought was Headshot.
Between a master and apprentice, i would love to see the differences.
Of all the stolen bundles, gunks was the most team fighting capable since Thief lack team capabilities though i’ll embrace changes and innovation like lessen the number of targets into three for less visual clutter.
Between a master and apprentice, i would love to see the differences.
Anyone else tried Distracting Dagger plus Pulmonary Impact? by its current design and tool tip description they synergize pretty well. i might be wrong ofcourse.
Between a master and apprentice, i would love to see the differences.
Make Hidden Killer a guaranteed Critical hit because right now it’s being catered for those who played Hardcore as i play casually and having troubled against build viriety.
Between a master and apprentice, i would love to see the differences.
Reading all the changes and watching all the raw footage i gathered playing against before season start I’d say Rytlock solo or team was still in good place. Just wear that blindfold and ignore everything.
Between a master and apprentice, i would love to see the differences.
Rooting on this one (updates could be nice) while I haven’t game my placement matches until now, since trying to redownload (hoping it’ll be done before season end lol) the game takes time and bandwidth sink; while a lot have an identity and job to maintain hopefully I get a good competition inside the matrix when done, otherwise it’s all doom lol.
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)
Normalize not Nerf, should learn the difference between the two; boy you super hero types never learn.
Between a master and apprentice, i would love to see the differences.
While i do not own Heart of Thorns™ yet and for all we know that Elites are tied behind exclusivity, i let you people judge on this case.
Between a master and apprentice, i would love to see the differences.
Set up to put said players at a inherently huge disadvantage at the get go.
I’m afraid to ruin someone fiction but back then during alpha phase; the climb was so easy that even my niece can get into the worlds and lets be honest here, isn’t that this pve mini side game needed? some Challenging content?
#ChallengeAccepted
Between a master and apprentice, i would love to see the differences.
That was truly a Masterpiece indeed. also in addition; while currently having troubled against this scenario and since forum is the only transparency that i can rely into, in regards on offhand pistol and their weapon five skill called Magic Bullet that we all know/knew its so magical, does this said mention skill intended to defy Line of Sighting aswell?
Thanks for clarification in advance.Magic bullet needs Line of sight (it’s a projectile and can be destroyed/blocked/reflected aswell). The bounce doesn’t need LoS (from the Mesmer), but that’s irrelevant.
Appreciate the respond, now that clarity has been made; i am excited and cannot wait to play my main against masterpiece.
Between a master and apprentice, i would love to see the differences.
Competition wise, five v five is the way to go or larger number.
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)
That was truly a Masterpiece indeed. also in addition; while currently having troubled against this scenario and since forum is the only transparency that i can rely into, in regards on offhand pistol and their weapon five skill called Magic Bullet that we all know/knew its so magical, does this said mention skill intended to defy Line of Sighting aswell?
Thanks for clarification in advance.
Between a master and apprentice, i would love to see the differences.
Idk if this one is by design or perhaps I’m just being delusional, though I’ll embrace any possible feedback but what currently holding back mesmer right now is/was (power or condi) their ability to inflict condition on shatter while dodging/evaded their raw damage but still went thru. Intended? Who knows.
Other than that I see no problem on their intended concept and design in which make them fun to play.
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)
Have you tried using the LFG option ingame? Or might aswell advertise yourself in the Mist using /m.
Between a master and apprentice, i would love to see the differences.
.
I have to agree, a bad business decision does not mean it’s not a business decision. Also HOT is not necessarily a bad business decision, it didn’t sell poorly. As far as I remember, what did poorly was the conversion of free-to-play users to pay users.
Nothing personal, it’s all business.
Between a master and apprentice, i would love to see the differences.
Delete acrobatics.
No.
Defend yourself.
Precisely! It’s one of Thief defensive line (optional).
Between a master and apprentice, i would love to see the differences.
Delete acrobatics.
No.
Between a master and apprentice, i would love to see the differences.
Whilst i agree that Thief is/was brokenly (as i main Thief) overpowered; i see no reason why they cannot change or normalize some of the variables needed despite being a business model, heck on its current state you can equip daredevil w/o the two traitline and still become viable (and vice versa) which makes Elite a class itself and fun to play with.
I honestly don’t remember when there was a patch that had any thief changes that made any sense
Venomous Aura as a base, venom cooldown reduction because we all know Thief lack team fighting capabilities; forcing us to do so (speaking of infights) is much feasible both solo and team oriented perspective which lead to becoming fodder or a bait if you play badly/nicely. changes make sense to me to tell you the truth.
Between a master and apprentice, i would love to see the differences.
This is the main problem since alpha, the match maker try to expand your match quality and force you to paired/against others that not even or equal on your caliber level. Intended? Who knows.
Between a master and apprentice, i would love to see the differences.
Quite alarming, did they change Shadowstep category into Physical instead of Deception w/o prior notice since daredevil is mandatory now?
Between a master and apprentice, i would love to see the differences.
Other than complete avoidance (lol) perhaps bring a friend to constantly cleanse you in a two versus one scenario, cos team game.
Between a master and apprentice, i would love to see the differences.
Old one still better because of dynamic movement design that need more polishing.
Between a master and apprentice, i would love to see the differences.
Whilst I agree that one v one is the true defining of skill since separating them or a constant map control required team effort, as you play solo you stand no chance other than play the counter composition which this crappy game good at.
Between a master and apprentice, i would love to see the differences.
Other than poor decisioning on the Ascended part that required only participation and handled them like a candy, i see no gripe about implementing them by adding Scavenging or required Trading post participation.
It could be nice running around in open world gathering/jumping and diving around to get Water of Rhand within Ascalon (e.g) and try to give him that to Zommoros if he likes it or not, i mean like Vial of Salt but better.
Between a master and apprentice, i would love to see the differences.
In addition you can also get them thru main story line if you’re a solo player as you progress (while early game was all exotics) further, including living world and expansion (I might be wrong on expansion one) by Scavenging as mention above they require a massive gold sink, by doing so you can also have a little back ground in the game that it was built for pve purposes and the story telling is top notch and a lot of plottwist, if you’re into it I suggest also that go buy their books.
Between a master and apprentice, i would love to see the differences.
Honest question, since i don’t want to ruin someone fiction or brag about difficulty level interms of class/profession used ingame but did they dump pip system at all or did they combined them the new and old for better innovative system? i mean, if i/we scored 350 (speaking of teamscore) back then i gain nothing other than count as a lose and remain division right? is it still the same?
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)
I concur; if you wanted to play on a undignifying way, play as a Warrior. Nothing against on his passive capabilities as long as being productive in team scenario though required team cooperation which i agree that warrior excel the most.
Between a master and apprentice, i would love to see the differences.
If you’re into open world high end (not end game) content then yes, as someone already mention that the faster way to get them is thru reward track plus lots of luck or participation in league (which is a new feature this season i believe) although there is another way/option to get them that already mention above was thru fractals and raids if you’re into/not Transformer like armor thing, and as far as they (talking about player vs player not Structural pov) affect pvp? i’d say very much yes because of slight statistical advantage, not much cos foods and enhancement can cover that matter but still five points less is valuable to me (Bring back Dragon Revelry Starcake please) though if you’re a statistical persona; i suggest you get them thru crafting, takes month/s because time gated materials (looking at you Charged Quartz Crystal) but the satisfaction when completed is beyond imaginable i tell you.
Also laurels speaking of Ascended accesories if you’re a patient one (which i believe i lack?) that you can get thru daily login rewards (best reward ever) if you cannot find guild to do guild mission; i suggest that. But first aim for Exotics
Edit: Added* for accuracy and more Critical ratio
Between a master and apprentice, i would love to see the differences.
(edited by Chapell.1346)
Upon reading I gathered that rotate or rotation is still delicate matter as solo and depends on who you with/against (co-op aside). Why? Because everything can positively or negatively change the outcome on a slightest movement cos it’s a real time combat out there whenever those doors/gates open and clock start ticking unless ofcourse in a coordinated manner like in hollywood which i presume this game where heading.
Between a master and apprentice, i would love to see the differences.
The only problem with tab targeting I have is when it targets ranger’s pet or necros minion.
Exactly what i am talking about very annoying right? though if my memory serves me right; i think they release a patch note that include who to prioritize first.
Why would you need accurate numbers
As you may know, i am a very panoramic person interms of intricacies.
if you don’t have access to the game?
Internal routing issue.
this post makes no sense.
You misunderstood.
Between a master and apprentice, i would love to see the differences.
Very subjective be more specific either personal skill rotation (talking about class/profession skill including utilities) or map skill awareness rotation like go where and when which is also involve in your personal skill (talking about behind desk) or defining/defying rock paper scissor?
Between a master and apprentice, i would love to see the differences.
This game is truly team-based after all.
While the co-op part was/is always questionable depends on who you with/against; I’d say as a solo player it’s one of the best (not perfect) kind.
Between a master and apprentice, i would love to see the differences.
But why should we settle for mediocrity? Why shouldn’t Anet be striving harder towards genuine quality?
Since the purpose or intent aswell as the main reason is to innovation; i second the notion.
Between a master and apprentice, i would love to see the differences.
Thanks for the response, since accessing this game is being forbidden for me and forum is the main transparency that i can rely into, but it could be much more productive if say or put the numbers other than self learn or taught? still seeking for a accurate numbers though.
Between a master and apprentice, i would love to see the differences.
Since i recently converted into pvp and has a lot more things to learn, while we all know/knew that some of the few skill required Line of sighting aswell as few that defy to execute it w/o Line of sighting, has anyone know/knew how far (speaking of distance including numerical) can this option/controls be able to target an opponent?
As a glass thief it is very crucial on my side to use/abuse this w/o any knowledgeable assessment, since i am more specialize into deception and shadow stepping (sometimes).
Between a master and apprentice, i would love to see the differences.
Upon reading i came up into a conclusion that the main culprit was Evasion because it is too powerful while DH is the main antagonist and had/has a lot of binding skill upon wisely usage to lockup someone in distance or in cQc like (e.g Hunters Ward) class/profession that specialize into maximizing Vigor uptime therefore Thief was the main attraction w/o thinking others class consent.
I completely agree that as a punishment Escapist Absolution need a tool tip fixing. #schooled
Between a master and apprentice, i would love to see the differences.
Since agent Anderson is all around might aswell bump for possible and accurate answer and visibility because season forum warrior is season.
Between a master and apprentice, i would love to see the differences.
Smh this guy trying to pinpoint on how to beat a Grandmaster in chess is beyond my human capabilities. Can we have a Judo/Karate or even Muay thai point system instead please?
Between a master and apprentice, i would love to see the differences.
Can someone please show Honest John.4673 his/her MMR timeline cos rumour say it is changing upon how you perform during matches (unless change w/o prior notice) i’m quite intrigue tbh.
Between a master and apprentice, i would love to see the differences.
only pay attention what community want.
Supply and demand? i don’t think they will like it.
Between a master and apprentice, i would love to see the differences.
They reveal the inner you; i mean opponents in your mini map upon triggered while the damage is dependent on your amulets of choosing including skill and damage modifier.
Between a master and apprentice, i would love to see the differences.
I’m afraid to burst someones bubble but your are correct that DH traps are as useful upon wisely placement as Engineer turrets (speaking of utilities).
Between a master and apprentice, i would love to see the differences.
Politicians.
Between a master and apprentice, i would love to see the differences.
In game Tournament was the most disgusting idea they ever put in and call it competitive. Where are those emails/mail? perhaps Invitations with loveable letters? wear a jacket put those underwear brand patch both sleeves?. This generation of competency in an MMORPG is clearly amateurish.
Between a master and apprentice, i would love to see the differences.
I don’t even know what MMR is or does not even know it existed, since they introduce this league crap and copy paste other games system that leads the market all goes downhill. It should be I hereby to challenge you/your team or guild with other/few of my trusted companion on my own choosing and in return will you accept? as much as i care about my genre; oh well lets hope and put our fate in this system of theirs that other mainstream games bring them into market (not me).
Between a master and apprentice, i would love to see the differences.