(edited by Chopps.5047)
Well you said it yourself, they are rewards for Guild Wars 1 players they won’t and shouldn’t add make any HoM items available to people who did not earn them.
In that case, I suggest either removing special pet skins from the pet management window or giving every profession ability colors (green mesmers for example) obtainable with HoM points. I say that because it’s weird to have a favorite profession I can’t max in pve. Either all professions should be that way or none, but, I suppose that is just my opinion and I can live with it as it is. It’s only a suggestion. God walking amongst mere mortals is cool and similar but I don’t care about that because it’s an optional title who’s missing presence isn’t even noticable in the UI. For completionists, this is kind of maddening and I’d hate to put 1500 hours into an old game when gw2 is staring me in the face. It’s just not worth it.
Not any faster than a warrior group from what I saw? I also take down gate as fast as that with frenzy axe. You can say “well, but we are just as good as you can see…”, but most thieves will not be.
I would LOVE to see that.
Pls put a vid of it here
Didn’t you know that you’re a noob if you play anything but warrior in pve? /s
I think every thread on the front page has a response by tolmos right now.
Ah, I think you need some practice as necro, Xsorsus, to be totally honest. If you’re running minions, the way they are, you can’t switch targets like that.
Special shout-out to two BG member for joining my party in BG Bay to coordinate our 2v1 against SoR and flip their waypoint. Neither of us wanted to hold bay, we just wanted to flip it, and it was pretty kitten cool to find some like minded people from other servers.
To SoR: Thanks for tha bags.
Pretty sad if thats true.
I’m on JQ and I’d agree with this. Now, last night it felt like SoR and BG were coordinating like this, but I prefer to write that off to opportunistic circumstances. Actual coordinated 2v1 action… we should all be above that at this stage.
Naw it wasn’t very coordinated at all. They said “we want to push in!” after having attacked our siege with their siege, which was then taken out by our siege. We pushed in with about half, on purpose, that half wiped and began running back, then BG pushed and when most of both were down our other half pushed and held long enough for the first half to run back.
The communication was there, the coordination wasn’t because kitten those guys, we wanted bay.
Exotics? About 1000 dungeon tokens. Weapons? 7 gold. Bombing SoR’s Bay’s Lord’s Room with trebs from their own inner wall? Priceless.
Anyone else think a cullin of the ranger community is in order? Some of the comments on here are just awful…
Not to mention there are actually people on here dense enough to think making a new model is going to prevent them from balancing…
People really should watch SOTG before complaining about nothing happening -_-’
Yeah, I wish more players on these forums would think about what they write and how it reads. I’d like to see them say those things to someone’s face, ya know? Most of the rudeness comes from, I think, a huge lack of understanding about how a business is run or what it takes to design a triple A title like this.
There are players I used to respect who have decided, too often, to be rude and condescending and for what? This game? Everyone needs to relax and simply enjoy the game in whatever state its in. And if you can’t have fun go play another profession or another game. I for one will continue playing ranger regardless of what does or does not happen in this patch. I refuse to make a fool of myself and cry about what I cannot control.
This is just a big shout out to ANET: you guys rock. They know there are cryin’ fools on the forums so I’m sure they don’t need, like, my white knighting or whatever. But, yeah, I’m a huge fan of what they do and their vision. They have a special team and this is a special game.
You have a lot of work ahead of you if you think you’re top damage.
Over 30k Volley, in sPvP, where Warriors can not get as high crit damage.
A 33k Kill Shot in WvW.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/31306/33k_KS_Base_logo.jpg
You’re so awesome, dude. How does one become so cool?
Interesting premise you have there.
I make about 50 gold per hour.
It is currently kind of OP in zerg on zerg scenarios though. If the front line of mesmers pops confusion, the other team is effectively dazed and this, from what I understand, dominated a lot of the meta. Either die attacking or die doig nothing as the other zerg plows into you.
My tier doesn’t have a bunch of glamour Mesmers that can actually force an entire zerg to not attack (since at least in my tier all the zergs know how to area cleanse) but my tier does have groups of full-tank hammer Guardians that basically draw all the fire and offer tons of CC while the rest of the zerg pewpewpew away from behind. Does this mean hammer Guardians need a nerf in their CC?
Let’s say there are servers that are running groups of glamour Mesmers that spam blind+confusion glamour fields so much that a zerg can’t out-cleanse it AND getting enough stacks to do significant damage (Already highly unlikely). Ok, they need to be balanced. Logically, the first things to look at would be the skills and traits of this particular build. Glamour Mesmers have to run three traits to make their build work, by the way, and it wouldn’t be hard to balance any one of those traits. Why shouldn’t we just nerf confusion like our whiners and Anet did? Because confusion is a condition that affects multiple builds. The problem you mention is limited to a particular build. As of now, you “balanced” glamour Mesmers (which I would still argue against), destroyed confusion Mesmers, and nerfed condition Engineers. But all is well because one problem is fixed, right?
I’m not sure about all that, I was just reporting / summarizing complaints I’ve read. In fact, my gut reaction was a lot like yours…and I play ranger! We’ll have to see what happens in the meta, I suppose.
Above are all quotes from Arenanet.
In essence: doing DEs ARE the core of this game.
Fractal, sPvP, WvW, Dungeons are only a forth of this game, but still most everyone is focused on these instead of the rest of the game.
This has to change and it is not Anet that has to make these changes. It is the players themselves. Still they focus on old MMORPG models and do not see that this game is not them. It is its own game. That has it own challenges that they ignore daily.
As I have stated before with 26 zones of DEs mostly untouched by the player community it is sad to see them crying for the old ways instead of even making a effort to try the new way.
Please read and follow the suggestion I posted in the thread below and see how things can become different as they should be (btw I did name that thread the name it has.. an Anet employee gave it that name)If you tell a person that they could work one of two jobs- both jobs are relatively interesting, but one will pay minimum wage while the other pays $100 an hour… which do you think they will do?
Instances are being farmed because Arenanet built them to not only be easily farmable, but to give far better loot than the rest of the game. Blaming players for Anet’s decision to funnel the entire playbase into 1 tiny portion of the game isn’t quite appropriate. Why would folks do something unrewarding if they have a rewarding path also available to them… and one that is far easier to accomplish in less time?
What if I told you there will always be an easiest dungeon?
but I think the idea of GS Warrior = #1 idea needs to go, which is why I posted this.
If that was your goal, you failed since that run was no faster than a typical group comp made of equally skilled player, and in a few areas a bit slower.
If your goal was to show that adding a thief to the team in place of the 4th warrior is perfectly fine, you succeed, although we already knew that.
Video of your claim please that GS Warriors are faster. And I’m not talking about a video before quickness was nerfed from 100% to 50% attack speed.
Unfortunately this will be hard for Nike Porphyrogenita because GS will only be able to kill Slave Driver at about 10 seconds (w/o pull) or longer when TW goes up while we are doing it in 6 seconds. (and if mesmer pushes to wall, that’s +1 second up)
Mesmers are probably going to get that quickness back here on Tuesday.
I’ve been jamming to a lot of Frank Zappa while playing lately. Zappa brings awesome guitar licks, wacky songs, and juvenile humor. So, yeah, I love it.
Is there any chance there will be an alternate way to get HoM pets? I play ranger and I feel incomplete because every time I open the pet window, I see pet skins I’ll never be able to get. If the servers ever go down on gw1, could you please make them available some other way? I would throw gems at you for sure. I know people with HoM currently would cry foul since, after all, it is for them and their achievements in gw1, however, with these gaping holes in my pet management window, I had to come here and post. I’m not sure how well received this suggestion is so maybe I shouldn’t stick my neck out here, but, yeah, it’s of one my pet peeves in the game.
Sincerely,
Chopps
Special shout-out to two BG member for joining my party in BG Bay to coordinate our 2v1 against SoR and flip their waypoint. Neither of us wanted to hold bay, we just wanted to flip it, and it was pretty kitten cool to find some like minded people from other servers.
To SoR: Thanks for tha bags.
Pretty sad if thats true.
Do you even yak?
This is about to get a lot better if you can actually get the moa to successfuly daze post patch.
Doesn’t work for Moment of Clarity and also wont be influenced by + daze duration. You thought there would be synergies? Hah!
What Dojo said.
Ok, someone is running CC for their wvw team—running a daze build—but, apparently, dazing with Moa is a bad idea. Got it. Anything else I should take notes on?
Nope, Confusion didn’t punish poor play.
It punished playing.
That’s why it had to be nerfed.
Nope, Confusion didn’t punish playing.
It punished mindless playing.
That’s why mindless people got their nerf.
It is currently kind of OP in zerg on zerg scenarios though. If the front line of mesmers pops confusion, the other team is effectively dazed and this, from what I understand, dominated a lot of the meta. Either die attacking or die doig nothing as the other zerg plows into you.
Ouch, probably should have rolled ranger for this patch.
A. What makes you think that player has intimate knowledge of how AN programs their game? How do other games accomplish this, but AN can’t? Who cares if there is overlap in pets name, not like toon names where multiple names would be a problem.
B. If that is true, just have it store on the client side in a file. Fixed.
A. Okay. Let’s look at it this way, when naming a pet we can use 27 different characters (alphabet and space). This means your pet’s name takes up a minimum of 6 bits per letter. A pet has a name 19 letters long (IIRC), so REGARDLESS of how large your pet’s name is, in a direct access database the slot for pet name takes up 112 bits of space. Four pets therefore takes up 448 bits of space and that’s PER RANGER. Now if they wanted to do more for you, your pet names will take up kilobytes of space, whether you actually rename every pet or not. Anet may have some crazy set up where your pet names are dumped into a larger database and your character themselves only has a reference number, but the bottom line is that minimum of 448 bits has to be stored somewhere.
B. Yes storing it client side is probably the most efficient solution. But I know they don’t do that, because I’ve never had to reenter my pet names.
Strangely I’ve found that my pets names are remembered. I don’t think it’s saved locally either, because I’ve NEVER had to retype my pets names, even when switching between my laptop and computer (that don’t do any file sharing trash). So… Yeah, you’ve got a similar bug to one of my guildies.
Your pet names are “saved” if and ony if you have the same pets equipped underwater. You’re welcome.
I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?
Don’t be ignorant. It’s a “cost/benefit” issue. Both needed a nerf (although whether it was too much or not is another issue entirely).
Confusion is way too easy to apply on top of everything else a condition damage build will have and is extremely punishing. It gives you the choice of receiving very high damage, or being unable to do anything – i.e.: dazed.
Retaliation, on the other hand, was hard to notice (no immediate visual indicator) and, in some builds – like guardian, possible to easily maintain a very high rate of upkeep. In turn it made any physical strike extremely painful, creating the same situation as above – You can stop the skill hurting you, but that leaves you unable to attack the enemy.
In both cases as soon as you used the skill it was win-win, because of how disproportional the damage received was.
Ok ok I was just asking a question. I roll around with guardians and necros and typically avoid zerg combat. I apologize for my ignorance oh great one.
I think it’s the right choice.
For me to use the active effect of this signet, the cd would have to be lower than 30 seconds. Heck, it would have to be lower than 15 seconds…
I could probably count the number of rangers that use this signet for its active ability on one hand…
Someone asked about that in the SOTG interview and the devs said signet actives are intended to be powerful and used sparingly (situationally), if that helps explain the CD? In any case, I use the active ability more than occasionally. It’s like that extra boost of acceleration you get in your car when you try to pass someone. Ya know what I mean? Popping that is like stepping on the gas.
A hiding mesmer in a keep is extremely dangerous as he or she could portal an entire army in. Every time one of our commanders takes a keep, the first thing they order is a full sweep. This is intended behavior and lots of fun, at least for the portaling team. It sounds like you learned this lesson the hard way. Next time, do better.
The issue is not about a hiding Mesmer as a proper sweep will usually take care of it. I actually enjoy such sweeps as they show me new hiding spots for my own Mesmer.
No, it becomes a problem when a dead Mesmer gets rezzed because of exploits. Two such exploits have been stated in this thread already;
1) Thief glitching through walls or under the floor.
2) Dead Mesmer at the door (inside keep) getting rezzed from the outside.Personally I believe the best solution to remove this unwanted behaviour is by adding a forced respawn timer to defeated players. If a defeated player is not revived within 120 seconds, they should be teleported automatically to the nearest uncontested waypoint.
Ah, fair enough.
People are hilarious. There is a very clearly correct phonetic pronunciation of the word rooted in well-known English rules, which are not nearly as nebulous as people are trying to assert. It’s “goh-lem”. Everyone keeps tossing out regional dialects, when that rarely affects the actual pronunciation of a word, only the inflections (in most cases when there is a difference in pronunciation it’s because there’s a difference in spelling, such as aluminium vs. aluminum).
It’s just as obvious that the only reason anyone is saying “gaul-lem” is because of the character Gollum in LotR when this is clearly incorrect because the two are totally unrelated.
I get it, it’s language and it isn’t that huge of a deal, but it’s quite humorous how people will just dance around and all day long to avoid admitting they are wrong. It is “goh-lem”, period.
The OP spliced a comma in the first sentence. But, hey, no one cares about that! Clearly, OP is not a hypocrite.
“I don’t know how this became the convention. But it isn’t right.” One shall not join two independent clauses with a comma (I showed the corrected version).
(edited by Chopps.5047)
It would make sense to get buffed, particularly if boon removal will become as prominant in the meta as a lot of people are expecting. Because now it will be difficult to keep the actual regen boon up is the thought. Let the meta evolve, see where it goes I guess.
I don’t know about all that, all I know is that dazing with a moa--right now--is next to impossible to consistently pull off.
This is about to get a lot better if you can actually get the moa to successfuly daze post patch.
I’m just dropping in to say: I play ranger. :p
@Torres
Dying via confusion or retaliation were two of the most common ways players died. Many players don’t notice this because of a lack of visual cues to help alert the player to these effects (blind has a nice animation to alert the player, for example). Anet reps have said many, many times, if the game wasn’t so fast paced and/or if the death window was active (tells you what killed you), then there would be A LOT more complaining about the amout of times people died to confusion. When properly used in a zerg, confusion can be quite OP.
A hiding mesmer in a keep is extremely dangerous as he or she could portal an entire army in. Every time one of our commanders takes a keep, the first thing they order is a full sweep. This is intended behavior and lots of fun, at least for the portaling team. It sounds like you learned this lesson the hard way. Next time, do better.
I run everything on high with 1920 by 1200 resolution and I get between 45 and 60 FPS. I am running a pretty solid system for those stats: i5 2500k and a foot long radeon board (I think it’s the hd 6770 but I’d have to double check to be sure and I’m currently afk).
My friend just got his ele to 80 and is very sad about the ele changes but, hey, such is life. I just think you guys should have rolled ranger. Nothing but smooth sailing for me! :p
You have a spliced comma in your opening sentence.
The signet transfers conditions off of all nearby allies (including you) to your pet. If you have signet of beastmaster then the exact same thing will still happen.
THE CONDITIONS DO NOT TRANSFER TO YOU. EVER.
Exactly. What happens is anyone now also in range of YOU gets THEIR conditions set to pet also. Normally, only people within range of pet are cleansesd.
Where can I read about the upcoming changes?
Also, I’m concerned even a 75% proc for Spirit of Ice still does not justify a skill slot. The Warrior’s Banner of Discipline is basically a flat 15% dmg increase when you consider the fact it increases precision to the point 90% of your attacks are critical hits.
However, if they somehow resurrect the Ritualist’s usefulness in the Ranger, I will be very pleased.
It does? Huh… when i’m buffed by that banner my crit chance is 12%… oh look, my damage was barely adjusted at all, thank god that banner was there to buff my damage by 15%, you know, which it didn’t do because i don’t have a lot of crit…
Spirit of Frost > Banner of Discipline since you don’t need to crit for the damage increase… not to mention they -do- play nice together and both of them combined is A LOT of damage since the spirit of frost is applied PRIOR to the crit damage bonus.
Frost Spirit has an internal cool down whereas Banner of Discipline does not. Your personal build might not offer much in the way of crit chance but if you understand the current PvE meta you would realise crit damage is basically the beginning and the end of the highest DPS builds in the game.
Most builds under Banner of Discipline will get that 15% damage increase from all their attacks because they will be criting with almost every hit. A Frost Spirit might boost one attack but every attack for the next 10 seconds will not (and that’s assuming Frost Spirit will proc right away once those 10 seconds are up). This is a case where giving a flat 10% increase with hard limitations is drastically inferior to a conditional 15% increase without limitations but a condition which is easily and reliably filled.
I don’t think it’s going to matter how high spirit proc chances are, their main issues are the ICD and the fact that they spontaneously combust if they move within attack range of anything. Boosting their proc chance won’t matter when they will be dead all the time.
I’m weary of the vitality/toughness buff for pets as being any viable solution for dungeons. The kind of vitality/toughness buffs pets need in dungeons would probably make them OP and very difficult to kill in PvP. For as long as the buff was acceptable in PvP it probably won’t be enough in PvE. Then again, this will push some of the tanky pet builds in PvE closer to being able to take several hits (Signet of Toughness, 300 points in BM, durable melee pets).
As others have said, any improvement to pets is an improvement to all ranger builds so the more they keep doing this the better quality of life for all rangers.
Frost has no ICD, tooltip is mislabeled.
I don’t understand why Anet feels like proc chance was ever an issue with Spirits as long as there is an internal cooldown. There is no purpose behind having both these limitations on spirits which to be honest don’t even provide very useful buffs.
Internal cooldown has always been the issue for me concerning spirits.
No IcD on frost
Yeah, I see where you’re coming from. This is surely a step in the right direction.
I don’t have the numbers to back up my statement…but I am certain Toughness + Barkskin wins out. Add Protection into the mix and…yeah..
EDIT: ~but~
That is considering only physical damage. Add in conditions and it may be a different story.
Prefer Protection over Longer Regens?
I prefer protection, regen, and toughness. So say we all.
Pets are still the suck. Pet AI will most likely still blow, cant test this because the company doesn’t have a test server although I am willing to bet on it sucking based on what I have seen.
And pets will never be fixed if a bird cant fly.
EDIT:
Glad to see signets are getting buffed as long as it is the entire signet and just not the active portion.
Besides completely disagreeing with you that pets suck, I will say that I’m worried more toughness means bosses will aggro cats more.
I have used the aggro table to my advantage before…
Ahh yes in pve I can see that. For me it is all about WvW and the lack of control we have over the pet with the extremely poor coding that are our pets make them near useless especially in a large zerg fight. Or if we are on a tower defending or even attacking a good portion of our dps is of little use.
Solution: bind pet keys to z, x, c, and v and simply keep calling the pet back with c. I always leave aggressive mode on: a departure from advice I had previously given. The reason is because sometimes the pet reacts faster than you to positive aggro. Again, I avoid negative aggro by constantly calling my pet. It’s a habit that’s so ingrained, it messes me up as I play alts: I instinctively hit “c” even when I shouldn’t! I am not joking here. But, yeah, it eliminates the issue of wandering pets.
Other notes: birds being able to scale towers would be simply fantastic. Also, you can pop spirits near seige to buff siege…only issue is that spirit prioritizes players over NPC so if 5 people are nearby, the seige will not get buffed. Another tower strategy Durz recently pointed out is muddy terrain + soft landing. You can jump off into a soft landing after casting muddy terrain to prep the enemies for your door rush.
Also, to get pet hits to land more consistently, try stuns, cripples, chills, and dazes. Also, consider slotting agility training if you can spare skirmishing points. If not, simply use signet of the hunt. Be sure to activate the signet well before entering combat: the buff will be on your pet (or you if you play signet of beastmaster) for the next 15 minutes.
I don’t know if you’ll find any of that useful? I have a new build I’ve been running, though, and I’m dying to share it with you guys. Maybe you’ll see some slow down spells from me in the video.
(edited by Chopps.5047)
Pets are still the suck. Pet AI will most likely still blow, cant test this because the company doesn’t have a test server although I am willing to bet on it sucking based on what I have seen.
And pets will never be fixed if a bird cant fly.
EDIT:
Glad to see signets are getting buffed as long as it is the entire signet and just not the active portion.
Besides completely disagreeing with you that pets suck, I will say that I’m worried more toughness means bosses will aggro cats more.
I have used the aggro table to my advantage before…
Nevertheless, only a fool worries about what cannot be controlled and/or what may be misunderstood. My worries could be completely unfounded.
(edited by Chopps.5047)
Well thank god that Frost Spirit (only one without an ICD) will get a benefit from that 75% proc chance…
I’m eagerly awaiting the other buffs though…
Are you sure that it doenst has a ICD?
Indeed, the tooltip is mislabeled. There is no ICD on frost spirit.
I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?
I use other weapons all of the time and do quite well. In fact, axe/dagger or sword/dagger is a better choice than shortbow in several instances. On the contrary, I strongly feel greatsword is the weapon you cannot do without in wvw. Any other opinions out there?
Eh, I’ll stick with prayer to lyssa and fortifying bond if I want to get cute with racials. :p
Along these same lines, does anyone have a decent PVT ranger build? I wasn’t ever able to find one.
It makes sense that berserker does more DPS and for good reason: if it didn’t, everyone would go condi/toughness and all you’d see is bunker builds. There IS a reason for everything in this game, believe it or not.
I’ve been using prayer to lyssa and I’m very happy with the results. I will make a video of wvw and show how/why it works very soon.
Glass Canon Sword/Torch ranger + Elixir of Heroes…. my god i never realized how OP it was to have 6 seconds (or is it 5?) of invuln… it just lasts forever!!
PS: THE TOOL TIP IS WRONG, so don’t tell me, “Oh well the Tooltip says it’s only 3!”
Slot that and protect me and a brown bear; get yourself some berserker gear, you’ll never die. /s
The biggest difference between T1 and other tiers? 24-hour presence.
There are some good strategies there, but nothing beats your server going mostly dark while your opponent still has queues for all borderlands.
I don’t know why people think just because they are on a T1 server that that makes them one of the best at their class or have a more valid opinion. For all the rest of us know, you could not even participate in WvW or do so and not really have any impact.
Well, yeah, clearly you’re right and that wasn’t intended to be my central message.