Showing Posts For Cogbyrn.7283:

node nerf ?

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

It really doesn’t matter what anet does. You will always be crying in the forums. Jump off the hate train kitten .

This is my big problem. People say ANet isn’t addressing the “major” WvW issues, but no matter what they address, someone else will pop on and talk about how they haven’t addressed their own personal “major” issues.

But this wasn’t a major issue.

You’re welcome to point out the part of my post that mentions this was a major issue. You inferred that, and your inference is wrong.

I’m saying no matter what ANet does, someone will be here to say “Omg, why did you do that? You’re killing WvW”. No matter what. Even for your major issues.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Every day i play GS, its worse

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Flumek, you’re exaggerating for effect, and it isn’t helping the discussion in any way. You don’t have to like the GS, but just because you don’t like it doesn’t mean it’s bad.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Guide to Desert Borderlands Towers & Keeps

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Thanks for putting this together, Catalin. I’ll be taking a look for sure.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

node nerf ?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

It really doesn’t matter what anet does. You will always be crying in the forums. Jump off the hate train kitten .

This is my big problem. People say ANet isn’t addressing the “major” WvW issues, but no matter what they address, someone else will pop on and talk about how they haven’t addressed their own personal “major” issues. A few others pop on and make other threads for the same topic of things not addressed, then someone else says “look at all the threads on this topic, how is this not fixed yet, people really want this”.

Of course there are some well-founded arguments and complaints posted on the forums, but in general it is a nightmare around here.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Why does everyone think necros are bad?

in Necromancer

Posted by: Cogbyrn.7283

Cogbyrn.7283

@Cogbyrn.7283
Seriously? I wasn’t even responding to you.
Why do you feel like everything i say somehow is directed at you?
Really, i have no beef with you.
Also, “propaganda”. You keep using this word, i do not think it means what you think it means…

You mentioned his point was completely relevant, and I was letting you know that his point actually wasn’t relevant at all to what I was saying. You don’t have to direct your comment at me for me to respond to it, and just because I respond doesn’t mean I have a beef with you.

I’m familiar with Inigo Montoya, but I’m also really sick of the anti-record movement. It’s all derailment and capital letters, trying to prove points that aren’t on point. I’m not giving any of it an inch if I can help it, until the movement starts to constructively add to the discussion.

EDIT – I did try to say it was “your” propaganda though, and that was a mistake. I’ll go fix it.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Chill dmg seems broken

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Can you provide more evidence than a tiny screenshot of one instance? Over on the Necro boards, they are talking about Chill doing roughly 700 damage per tick.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Deatly Chill "buff"

in Necromancer

Posted by: Cogbyrn.7283

Cogbyrn.7283

Someone posted a screenshot on the sPvP boards showing they were hit for 1500 by [Chilled]. Is it actually only about 700?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

node nerf ?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

They’re trying to reduce the amount of PvE in WvW, and now everyone is yelling at them.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

It finally happened!

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Let’s pull a GW1 Monk and charge for our services to run content.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

node nerf ?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

When PvEers complain that PvEing is too hard, Anet nerf elite requirements from 400 to 250 points and shuffle hero challenges so that getting those 250 is a piece of cake.

When WvWers complain that WvW is broken beyond belief due to the new map and autoupgrades… Anet stealth nerf gathering nodes so that WvWers cant get too much monies.

Priorities mate. Did we honestly expect anything else? At least arrowcarts havent been buffed yet. I think.

And only needing 250 Hero Points as opposed to 400 doesn’t help WvWers who just want their Elite spec?

Ok.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

6 servers "Full"

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Posted by: Cogbyrn.7283

Cogbyrn.7283

WHY are you even trying to go to full servers in the first place ??
there is enough available servers if you’re guild is there find a new one no big deal.

…because friends are playing on that server, for example?

Why are friends playing on that server, and why didn’t you transfer before? Have they always been playing there and you never had a chance? Or did they transfer there when the opportunity arose to go to a larger server?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Why does everyone think necros are bad?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

It’s because this forum is particularly obsessed with melee grade DPS. For some reason necros have to be able to do it to. If you win a fight even though the math says you’ll lose. The math is no longer valid.

I don’t think the math has ever said Necros will lose a fight. It just says that another class might win the fight faster.

Another class or another Icebow?

http://gw2dungeons.net/Records

Here are the GW2 dungeon speed records. What do you notice about the class representations? Every single group has at least two Elementalists. I wonder why?

You know what else is interesting?

THERE IS NOT A SINGLE NEW RECORD POST ICEBOW NERF.

Funny that.

I suspect that the site is going to become very stale since its going to be hard work trying to top speeds done by groups generating 80k dps per Ele abusing exploits.

Funny how you bring up a completely relevant point with observable data and it is immediately pettifogged and ignored…

Empirical Ice Bow records had nothing to do with my comment. I was talking about comparing theoretical math, and how the only thing it has ever suggested is that other classes could do content faster. It has never stated that Necros couldn’t complete content.

I don’t care about yourthat propaganda.

EDIT – Clarity.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

(edited by Cogbyrn.7283)

Elites vs non elites? Duel it.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

You aren’t buying skills, you’re buying an Expansion.

Name another MMO where you don’t have to buy the Expansion in order to be competitive in PvP. I’ll wait.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Why delete all threads about Minstrel's?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

You have to be careful because there is such a thing as dying too fast. Nobody likes spending half the match in downstate.

There is a equilibrium between too fast and too slow. But there are more ways to achieve this outside of a bruiser meta. I would guess that hard bunker + zerkers would be equivalent pace of play to the current bruiser meta.
My problem with this whole thing is we basically have no idea what might of happened because it got removed so fast. We literally saw like what a couple teams on the EU tourney even attempt it? We have no kitten idea what might or might not have happened.

Also I think people are being shortsighted. Anytime you introduce a mechanic that prevents killing, people start to look for strategies to bypass the mechanic and get their kills.
I saw this happen firsthand in TOR the mmo I played before coming here. I played in season 1 through 6 of that game. In the first season matches nearly always went to timer. By the sixth season matches almost never went to timer despite the fact that healers and tanks had been buffed considerably going from s1 to s6. Why? Because in s1 nobody had developed a effective manner to bypass the tanks, by season 6 there where half-a-dozen canon strategies for breaking a tank-healer combo.

But rather than seeing if that happed Anet just went full handholding and removed the minstrel because changing strategies is hard.

I agree 100% that you have to be careful with pacing. TTK is generally an important metric when trying to design gameplay, especially in an MMO-style game. I don’t think all-Zerker PvP would be healthy, and I don’t really think teams would go all-Minstrel had it still existed.

Also, I agree that it’s odd that this knee-jerk change was made so quickly and, in general, people are too short-sighted. People don’t understand that games need time to develop. When you throw new things into the mix, teams need time to incorporate them, fight them, and generally grow. Everyone always assumes they have everything perfect after a week, or even just a few days, and it never ceases to amaze me.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

50% dmg reduction in stealth back

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Posted by: Cogbyrn.7283

Cogbyrn.7283

EDIT – Is part of the problem that other classes can itemize defensively then might-stack via traits, etc., but Thieves have no real way to might-stack or otherwise gain something like high amounts of % crit from traits to allow them to itemize with more survivability? I don’t think giving every class the ability to might stack is an answer, but I think Thieves should have some way to allow for itemization flexibility.

I think that is a part of the problem. Granted backstab, pistol whip all have high damage coefficients, which is why we lack defensive capabilities, but another class can achieve the same damage via might, while having more defense.

I think another problem is that a lot of our damage is centered around burst and 7/9 classes have a way to become invulnerable/block when that occurs Auto proccing rev shield, endure pain, signet of stone etc.

Hilariously, my first thought was “Maybe Thieves can use a Valk signet, spec for 100% crit out of Stealth, and get some survivability that way”, then I realized I was advocating a Stealth-centric build even though I don’t like how Stealth is implemented.

Mobile sustain pressure sounds like something that Thieves could use, like 50% crit for 5 seconds after Shadowstepping. Allow a Sword Thief to pop in and out while being able to spec more for some survivability, or maybe allow for some SB combos (is SB #5 considered a “shadowstep”?).

I don’t know. I don’t want to totally derail from the OP, I’m just not sure 50% damage redux is the answer. Considering the direction of the game though, I suppose it might be.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Thoughts on Reaper in PvP

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Posted by: Cogbyrn.7283

Cogbyrn.7283

People keep saying the Reaper is good in sPvP, but I see more threads about why they suck in sPvP than I do people posting builds that work. Which is it?

We’ll probably have to wait until the ranked season starts to really get a feel. People claim things don’t work against “good” players all the time, but words are wind. We’ll see how things shake out as time progresses, and I’ve seen a few builds pop up re: sPvP in particular that I think have potential.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Why delete all threads about Minstrel's?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Minstrel is to bunkers as zerker is too DPS. The difference being instead of pure offensive, minstrel is instead pure defensive. It’s all armor and no teeth.

Yeah, this is the specific reason for my hesitation. Is it really so bad to be the inverse of the Zerker amulet? From a gameplay perspective, is it more fun if everyone is Zerker and people are dying left and right, or if everyone is Minstrel and never dies? Is there something about Zerker being incredibly flimsy that is healthier for the state of the game than someone being incredibly tanky? Both have their risks (dying quickly/never killing anything).

I’m on the fence about it for sure. From a spectator perspective, watching a fast-paced match where people may die at any moment sounds more interesting then a super slow chess match where no one ever dies on points.

And yes, I know gameplay should trump spectatorship. Just trying to think of everything.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

50% dmg reduction in stealth back

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Posted by: Cogbyrn.7283

Cogbyrn.7283

All evades cost at least 4 initiative for .5 seconds of evasion, 4 initiative takes 4 seconds to regen, skill 2,3,4 and 5 all cost that same resource and Thieves don’t have the godly sword auto attacks of Revenant who also gets more evades per second regen with Shiro.

I know everyone is being sarcastic, but thief sword auto’s is something that desperately needs to be addressed. The aftercast is horrible.

I think my sarcasm tank is about used up, where I’m fairly certain Azure’s is bottomless. I’ll go ahead and throw in the towel.

If Sword’s auto is really that bad, then I’d also like to see it fixed for Thieves. Also, it’s difficult to argue as much against Stealth in the context of sPvP because of the objective mechanics. I’ve never liked how it was implemented in this game, but I don’t think it’s all that bad for sPvP. I also think that if a Thief drops a big red circle next to you that they have to stand in, they should be punished hard for that level of hubris, not given an extra 50% damage reduction.

I will accept victory in this duel of wits for now (I guess? Is it wit? What is this-)

Sword auto is terrible. It’s warrior-sword-slow on a class made of glass.

I also dont see “red circle” as hubris. 99% (some exaggeration included) of the time, when a thief drops SR its because his utilities are in a position that he will die if he stays exposed.

Not a “come challenge me, I dare you.” Hell, I’d love to be able to put SR three miles away so I dont get illusionary waved, because more often than not I’m not fighting against a wall because mobility.

I’d even go a step further and say I’d give up stealth for more than three seconds altogether if I could. But, seeing as how thieves are glass, they get forced to give up dps and sit in invisibility circles instead of actually fighting, which only happens to kitten off the opponents too.

It also doesnt help that the sudden prevalence of reveal now makes it harder for us to stay stealthed, which is more or less just added pressure for using a mechanic that is the only means of staying alive.

I’d love to not have SR on my utility bar and Shadow Arts not slotted without sweating profusely

I call it “hubris” when a Thief drops a Shadow Refuge in front of me because I know exactly where they are, but in the past it often didn’t feel like it mattered. Then they are gone and can do whatever they like. Or, they drop it on a downed ally to res them, and I know exactly where they are, but even if I cleave the location it doesn’t seem to matter. Swings eventually end up missing and then I don’t know where two people are.

But that’s honestly too much emotional investment to actually judge the utility. To be fair, recently a Thief dropped one in front of me, and as a Reaper I just spun inside of it. When I next saw the Thief he was at about 15% health and running away. It IS punishable, it IS counterable, and really it isn’t so bad.

It has just made me so incredibly angry in the past. That’s what I get for solo roaming, though, and solo roaming has no bearing on sPvP balance. Or any balance, really. Nor should it.

I’ve always wanted Thieves to have other tools to allow them to fight without feeling like they have to use Stealth so much.

I also didn’t really think “more reveals” were the answer. It felt more like a bit of a silly hard-counter that only some classes received to make them potentially part of a team. It smacks of “more more more” style balance/design that conditions and boons are also victim of, and I’m not a fan regardless of how much Stealth irks me sometimes.

Getting back to the OP, I think 50% damage redux in stealth is “more more more” mentality, and I don’t like it. Personally.

EDIT – Is part of the problem that other classes can itemize defensively then might-stack via traits, etc., but Thieves have no real way to might-stack or otherwise gain something like high amounts of % crit from traits to allow them to itemize with more survivability? I don’t think giving every class the ability to might stack is an answer, but I think Thieves should have some way to allow for itemization flexibility.

EDIT 2 – @Azure: Yeah, it’s totally wit.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

(edited by Cogbyrn.7283)

50% dmg reduction in stealth back

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Posted by: Cogbyrn.7283

Cogbyrn.7283

All evades cost at least 4 initiative for .5 seconds of evasion, 4 initiative takes 4 seconds to regen, skill 2,3,4 and 5 all cost that same resource and Thieves don’t have the godly sword auto attacks of Revenant who also gets more evades per second regen with Shiro.

I know everyone is being sarcastic, but thief sword auto’s is something that desperately needs to be addressed. The aftercast is horrible.

I think my sarcasm tank is about used up, where I’m fairly certain Azure’s is bottomless. I’ll go ahead and throw in the towel.

If Sword’s auto is really that bad, then I’d also like to see it fixed for Thieves. Also, it’s difficult to argue as much against Stealth in the context of sPvP because of the objective mechanics. I’ve never liked how it was implemented in this game, but I don’t think it’s all that bad for sPvP. I also think that if a Thief drops a big red circle next to you that they have to stand in, they should be punished hard for that level of hubris, not given an extra 50% damage reduction.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Elites vs non elites? Duel it.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

If raids are balanced around ascended gear (meaning that %5 extra over exotic might make a difference), and if combat boosts are allowed in said raids (like Strenght/Armor), then yes it will be a P2W scenario.

If they design around the use of Boosters, then that’s exactly a P2W scenario, considering I think you can only get those from Black Lion Chests. That’s true. However, if they are simply allowed, then the only additional “winning” that a group would do is killing a boss faster than another group. Honestly, I hope ANet removes booster effects in raids. But that isn’t sPvP, either.

Ascended gear though? Don’t you just… earn that by playing?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Bring back centaurs

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Wait. Is there an “add more PvE” thread in the WvW forums, when everyone is demanding that the new BL map has “too much PvE”?

I’m going to literally die.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Elites vs non elites? Duel it.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

The term “p2w” has been so watered down that people try to apply it to anything. Name another MMO that gives you a shot at winning in PvP for not purchasing the expac. It’s an expac.

P2W would be if you could buy a 10% increased damage buff for sPvP with gems that lasted a week. Or pay more for a 20% increased damage buff. You pay regularly for some buff/unique gear/whatever in order to win. Needing an expansion for an optimal build that will win you tournaments isn’t P2W.

I agree with this in the sense that people seem to be desperate to attribute their inadequacies at a video game to anything other than personal failings (and financial disparity is an excellent reason to claim that losses are not your fault)

but still.

Daredevil.

Watertight argument.

You cant even begin to tell me I’m wrong.

Watertight, and bulletproof.

I recognize my failing and will be sure to correct it.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

50% dmg reduction in stealth back

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Posted by: Cogbyrn.7283

Cogbyrn.7283

-snipping any non-confrontational commendations because these are GW2 forums and we don’t agree on things here unless they are thief nerfs-

The sarcastic part, is that it would be unfortunate if Thieves had any risk to go with their reward of entering stealth.

Exactly.

I mean, in addition to abstaining from all dps.

cause mindgames are more important than letting your opponent heal.

If only Thieves had some form of mobility or evasion, I guess they wouldn’t need to crutch on stealth as a supremely defensive mechanic, and not just use it as a utility. Missed design opportunity, I guess.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Every day i play GS, its worse

in Necromancer

Posted by: Cogbyrn.7283

Cogbyrn.7283

It’s OK if people don’t find the GS suits them. It definitely has its own style. I personally use GS a lot, and I like it more the more I use it.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

50% dmg reduction in stealth back

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Posted by: Cogbyrn.7283

Cogbyrn.7283

No.

They should actually remove the damage reduction thieves get now, because stealth is op enough.

Yea because theifs (daredevil spec (non stealth))are doing so well right now. Theifs need to get some defensive outside of stealth….. Its so easy to one shot them in a stun its just sad.

Stop missing it.

He’ll get it, just give him time.

Nerf thief while he gets it.

Azure, the link in your signature is an excellent read, by the way. I’ve had so many of those thoughts already that it’s refreshing to see I’m not the only one. That’s the non-sarcastic part.

The sarcastic part, is that it would be unfortunate if Thieves had any risk to go with their reward of entering stealth.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

What the hell is wrong with MMR?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Shouldn’t your win rate float around 50% if you want a balanced experience?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Elites vs non elites? Duel it.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

The term “p2w” has been so watered down that people try to apply it to anything. Name another MMO that gives you a shot at winning in PvP for not purchasing the expac. It’s an expac.

P2W would be if you could buy a 10% increased damage buff for sPvP with gems that lasted a week. Or pay more for a 20% increased damage buff. You pay regularly for some buff/unique gear/whatever in order to win. Needing an expansion for an optimal build that will win you tournaments isn’t P2W.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

WvW Invitational Statement from John Corpening, game director for World vs. World

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Night capping is not that terrible problem in servers that:

1) Have enough population (its really improbable that ALL the guilds are exactly from the same country, making the “playing hours” far more extended)

2) Have near the same active playing population than their opponents (because even if at night you have the disadvantage of 1 or 2 guilds capping your points, AT DAY you have to fight 2 less guilds that are sleeping)

The real problem is in low population servers. They should have been merged long ago.

Do the people on lower population servers want to be merged, by and large? Or do some of them prefer the lower population instead of zerging around/waiting in queues in the high pop?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Too much PvE in the new BL map

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I miss my stacks awfully

On the flip side, I was so glad to see stacks disappear from the game. A PvP scenario that already has power creep doesn’t need more buffs that require NPC farm time to feel like you can go out and fight.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Blighter's Boon isn't bad.

in Necromancer

Posted by: Cogbyrn.7283

Cogbyrn.7283

I think I might be the only one who agreed with the change to BB. I’m surprised they let it through in the first place.

Imagine if some other class, like Guardian, had a trait where they gained 100 health any time a condition was applied to an enemy in some radius around them, like 600. You put them with any class that spams conditions hard, like a Condi Necro, and suddenly they are gaining insane life.

Is that the Condi Necro’s fault? Should we nerf the Condi Necro in that instance, because Guardian gets some silly amount of synergy?

No.

Then again, I personally think both condi and boon application is too far down the rabbit hole right now, but modifying both is an enormous balance undertaking that I don’t foresee happening ever. Alas.

You can rely on it just fine as a solo trait if you trait for it, in my opinion. Chilling Victory synergizes really well with it, and in a PvP scenario where you might not be able to keep/reliably stack Vuln as well, foregoing Decimate Defenses doesn’t feel as “painful” (in my opinion).

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Why does everyone think necros are bad?

in Necromancer

Posted by: Cogbyrn.7283

Cogbyrn.7283

It’s because this forum is particularly obsessed with melee grade DPS. For some reason necros have to be able to do it to. If you win a fight even though the math says you’ll lose. The math is no longer valid.

I don’t think the math has ever said Necros will lose a fight. It just says that another class might win the fight faster.

Another class or another Icebow?

http://gw2dungeons.net/Records

Here are the GW2 dungeon speed records. What do you notice about the class representations? Every single group has at least two Elementalists. I wonder why?

You know what else is interesting?

THERE IS NOT A SINGLE NEW RECORD POST ICEBOW NERF.

Funny that.

I suspect that the site is going to become very stale since its going to be hard work trying to top speeds done by groups generating 80k dps per Ele abusing exploits.

I don’t care about icebows, or records. I was just stating what the math said, objectively. Even if the math was wrong.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Why delete all threads about Minstrel's?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

If one amulet is tailor-made to bring a class above and beyond, and you nerf the class, what does that mean for their diversity? You’re balancing a class around an amulet. Is that good design?

It is good design. Players are always going to choose the amulet that synergizes best with their build. tough+vit+heal power will always synergize best with support bunkers, therefore all support bunkers are going to go for. Removing Minstrel’s didn’t increase bunker diversity, it just shoehorned us back into Cleric’s amulet.

It would be like trying to balance engis without accounting for the existence of the celestial amulet. You’d be a fool to do it because most engi builds go for the cele amulet.

I don’t necessarily disagree, but I’m not sure I’m firm in an opinion yet. I personally think “diversity” in the top level of competition is a myth that people hang tightly onto for whatever reason, though. If every class had only 1 viable build, I think that’d be pretty nice, personally.

However, I’m not sure the Minstrel stats look healthy for a game like this. There’s probably a reason Dire stats aren’t in sPvP. Are Minstrel stats not very similar? At least with Cleric you don’t get the triple threat of survivability stats. You could probably make a similar argument for Zerker as an amulet, but there’s some risk involved with that amulet. I guess the risk for Minstrel was that you’d never kill anyone?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

6 servers "Full"

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

Thank BG, you had to know that Anet was going to lock down everything remotely populated once they found out Players were going to game the system.

Funny thing is they won. They got a bunch of transfers and now their competition is barred from getting transfers to balance out the fight. BG is going to beat the crap out of the other two servers 20+ hours out of the day for the foreseeable future.

Spot on, in fact I doubt anet even intervened, the algorithm finally caught up with BG. Anet say server imbalance is a big issue but they let it get worse without any action.

People say server imbalance is a big issue, and they specifically make it worse without any sense of responsibility.

What action are they supposed to take?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

50% dmg reduction in stealth back

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Honestly, if thief deviates from using SB offhand, there some rather nifty builds that can be made. Its conquest that forces such a stupid meta. Traps and wells would be trash tier without conquest. 0 mobility reapers would be a waste of a team slot. I like how stronghold deviates away from that point holding gameplay, but it still needs a lot of work.

Necro wells actually found a solid place in WvW, which is completely open-area fighting without restricting players to a single area.

So I’m not sure I agree with you.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

The most balanced profession stongest Elite

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

What if someone enjoys their Warrior? Should they demand their money back too, because the forums say Warriors are currently weak?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

50% dmg reduction in stealth back

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.

yeah.

After all, its not like their emergency stealth skill requires them to stand in a small visible circle.

Thieves need to l2p.

I guess the days of just dropping that in the middle of everyone, being relatively fine under pressure, then being able to run around invisible afterwards for a fairly lengthy period of time must be over. How incredibly unfortunate.

I suppose Thieves will have to use abilities like Shadow Refuge intelligently.

I got nothing.
You’ve defeated me.
SR surely was the epitome of defensive skills.

Now they just have to decide whether to drop their big knockbackbait circle 600m away or not.

I do understand. Dodging a predictably incoming ability, or standing near an edge to not be knocked all the way out are both really difficult concepts. If you aren’t spamming evasion, when do you otherwise use it?

I’d hate for Thieves to have to try.

…I imagine somewhere out there, a dev is frantically taking notes about how the PvP community wholeheartedly agrees that thief is OP and should be next in line for the nerf bat.

Hahaha, couldn’t help but laugh at the imagery of this.

“Guys guys, look what they’re saying on the forums!”

“Dear god… Johnson! Get some nerfs out to Thieves, immediately!”

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

6 servers "Full"

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

Players creating population issues, then demanding ANet fix population issues. How do you herd a bunch of cats that will do anything to stack the deck in their favor to “win”, and if they don’t have the deck stacked, end up quitting/leaving?

I do wish more people valued actual competition, instead of defaulting to hating their opponents and thinking they are universally garbage. I’ve watching a guild ruin any possibility for open world PvP in another MMO with a small in-game PvP community by dominating the population, then leaving because they “had no competition”.

I don’t know what the solution is, but it’s a much more complex issue than people give it credit.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

50% dmg reduction in stealth back

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.

yeah.

After all, its not like their emergency stealth skill requires them to stand in a small visible circle.

Thieves need to l2p.

I guess the days of just dropping that in the middle of everyone, being relatively fine under pressure, then being able to run around invisible afterwards for a fairly lengthy period of time must be over. How incredibly unfortunate.

I suppose Thieves will have to use abilities like Shadow Refuge intelligently.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

50% dmg reduction in stealth back

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Too much PvE in the new BL map

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

Too much PvE!!! There I said it and if a Dev doesn’t understand the complaint, they can ask me directly. Otherwise, they (the dev’s) should understand and accept the phrasing as being the environment, in general, either has too much of an affect on or is inhibiting combat in some fashion. There’s no need to “be specific” for you, another player, when there’s no developer interaction taking place.

If you leave your feedback up for interpretation, you open the doors for changes that you didn’t want.

Then you blame ANet for not reading your mind.

I did quite a bit of PvE on Alpine BL. I regularly took camps, killed yaks, saw no resistance in towers/keeps, tried to ninja towers/keeps with small groups, killed ambients for LF, tried to harvest that ore node that was just on the edge of the sentry in the southern central island area (mostly to see if I could mine it while still standing in the circle), and killed sentries to claim the land.

So what exactly is too much PvE? Are shrines really just pushing it over the line, because sneaking in and sniping a shrine to remove a benefit from a defending force in an area isn’t strict PvP? Is it the middle event, which is designed to feel like an open-world locus for PvP (like a world boss on an old PvP server, where you have to kill other people who have come to kill the boss before you can kill it yourself)?

Those designs may fail, and if they DO feel like too much PvE, that’s interesting feedback. But don’t try to claim that you don’t have to be specific. Along that vein, you could go to the sPvP forums and say “There’s too much imbalance”, then expect them to balance it for you.

Be the change you want to see in the world.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

These things that are idiots

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

As much as I don’t necessarily think the Elite specs should be necessary on ever class, I’m amazed that there’s this expectation that, in an MMO, you don’t have to buy an expansion to continue to be competitive. GW2 breaks the mold in that regard with sPvP, and still people blame the game for selling them short.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Too much PvE in the new BL map

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

I always saw WvW as Open World PvP, a place where PvP happens, but there’s also PvE elements. Sort of like how in every other MMO with OWPvP on a server, you can fight anyone anywhere. There’s PvE involved, but the spice of potential PvP heightens the experience. In this case there’s more PvP involved because objectives are PvP-based and there aren’t any real PvE reasons to be on the maps, so ANet painted themselves into a very PvP-centric corner if they wanted to maintain a PvPvE hybrid approach to WvW.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

They haven't forgotten wvw (it seems)

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

Imagine a scenario where ANet hires a team of posters to systematically attack anyone who has an idea or posts anything of substance on the forums. They respond abrasively, use that person’s post history against them, and otherwise shut them down. Then a year or two down the road, the developer starts to ask why they never get communication from a community who abandoned the forums, they demand better communication so they can deliver a better product, and when a post finally comes through with some feedback, then bombard it into the ground again. They claim the players know nothing, but that they have to share their vision. They argue that they are providing a service for the players, and so the players are responsible for taking part in a discourse, even though their idea of discourse is less than appealing.

Wouldn’t that be the stupidest set of abusive, tyrannical circumstances you can imagine? So why exactly can consumers get away with it?

My last answer in this thread.

The recent posts have been the same QQ again or some very offtopic discussion. This is not what the thread was intended for, so if a moderator reads this please close my thread right here. It’s going nowhere.

Sorry for deviating. My only real response to the OP is that I agree they haven’t forgotten WvW. I understand people saying “They’ve been saying this for years/months and nothing changes”, but at the end of the day even being open and honest about dropping some of the ball for WvW is a good thing, in my opinion.

I’m a generally optimistic fellow though in all walks of life, and I’m still finding enjoyment in roaming around WvW so far.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

The MM is dead, Long live the MM [PVP build]

in Necromancer

Posted by: Cogbyrn.7283

Cogbyrn.7283

This forum has held some really awesome thread titles of late. Also, I might have to try some minion stuff sometime soon. Seems like it could be a lot of fun.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

WvW has been my life for 3 Years. HoT Review

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I didn’t see sPvP players being forced to grind out masteries and hero points just to be able to sPvP…….

Can you use masteries in WvW? I’m not nitpicking, I’m genuinely curious. I haven’t looked that hard at it, since I’ve only gotten a few of the HoT masteries myself.

As far as grinding out hero points, I had to grind out levels to WvW, and leveling in WvW itself felt like a chore of weakness back at release. Instead, I went to PvE and knocked out the leveling before going back to WvW. In the past 3 years, Tomes have basically made it so you get free level 80s, and people have become comfortable with the fact that you don’t have to spend any time progressing your character for WvW.

Personally, I don’t like the idea of forcing character progression on any form of PvP, but Open World PvP has always fallen victim to this extra effort. Usually structured PvP/arenas fall victim to it, too, but GW2 is one of the lucky few MMOs (if not the only?) that doesn’t have gear-based sPvP.

They could have probably made hero points easier to earn in WvW, but unfortunately it’s not something I know much about, since I had map completion before on my Necro, and just popped into HoT for a few of the challenges to max out my Elite spec. If it’s really that bad for strict WvWers, that’s pretty unfortunate, but not something I would personally gripe much about.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

They haven't forgotten wvw (it seems)

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

If a company says “Who wants to beta test this update?”, and 1000 people volunteer, if they choose 100, those 100 are privileged by definition.

You obviously are just trolling and being argumentative for the sake of it. What I quoted it all I read, no point in continuing with your nonsense.

I know how to troll when I want to, and this isn’kitten I am just tired of the type of feedback running rampant on these forums.

Imagine a scenario where ANet hires a team of posters to systematically attack anyone who has an idea or posts anything of substance on the forums. They respond abrasively, use that person’s post history against them, and otherwise shut them down. Then a year or two down the road, the developer starts to ask why they never get communication from a community who abandoned the forums, they demand better communication so they can deliver a better product, and when a post finally comes through with some feedback, then bombard it into the ground again. They claim the players know nothing, but that they have to share their vision. They argue that they are providing a service for the players, and so the players are responsible for taking part in a discourse, even though their idea of discourse is less than appealing.

Wouldn’t that be the stupidest set of abusive, tyrannical circumstances you can imagine? So why exactly can consumers get away with it? It’s insane to me, regardless of the fact that I am seriously concerned that ANet dropped the ball with the over-design of the Desert BL.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

WvW has been my life for 3 Years. HoT Review

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

Why do I bother? Because I’m desperately searching for substantive criticism of the new BL on this forum so I can try and figure out why many people hate it so much. I’m sure Anet is doing the same so they can sort through feedback on possible changes they should make. And this post offers none of it. This forum has been deluged with poor quality complaint posts and it’s frustrating.

Well if you can sift through the rabid ranting of the angery masses and the fanbois white knighting anet, there is a common theme.

1. Too much space and vertical shift combined with convolution on the new maps.

2. Too many gimmicks that get in the way of game play and fun instead of enhancing it. Blowers, slow fields, mass stealth, etc.

3. Lack of respect for the players when it comes to equal progression in other game modes.

I can understand #1. I’m concerned about it, but the more I play, the more I like having an interesting place to run around in, as opposed to running across what was mostly a flat field. Also, the more I think about it, the more that I only really ran into other roamers (as a solo roamer) in a couple specific locations. If a location like that develops on the Desert BL, encounters will increase. I also think they are trying to make it so there are more meaningful, smaller-scale engagements on the map, while also giving an event in the middle so groups can come together for large clashes. At least they’re trying something (in my opinion).

As far as gimmicks, people will instantly hate a gimmick that kills them, even if it only happens once. If you fear someone off of a high bridge and they fall, they’ll hate verticality. If you blow someone off of a ledge with a blower, they’ll hate blowers. If you ambush a group from stealth, they’ll hate the mass stealth. They don’t think “Whoa! I’ll need to be more careful in that area next time!”, they instead think “Wow that’s dumb” because they died once. They are of course entitled to their opinion, but judgments happen so lightning fast that it’s almost dangerous to try to add a little spice to WvW. I personally want a little spice, because walls and siege only takes my personal enjoyment so far.

EDIT – That being said about gimmicks, things can be improved about them to make them more fun, but too often entire features are ruled out wholesale, then others just jump on the bandwagon because they love to have a reason to hate something that might have frustrated them a bit.

For #3, it’s such an incredibly slippery slope. If WvW is better than PvE for progression, all you’re going to get is maps full of people training. Odds are you don’t want that if you care about PvP. How much worse does player progression have to be in WvW to be disrespectful? And is it only disrespectful to people who want a quick and easy way to level up alts? Or is it disrespectful to those who want Ascended gear?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

(edited by Cogbyrn.7283)

They haven't forgotten wvw (it seems)

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

If a company says “Who wants to beta test this update?”, and 1000 people volunteer, if they choose 100, those 100 are privileged by definition. They are extended a right others aren’t, whether it is random or intentional selection. You’re right, why wouldn’t people who have played a game for years, and love it, chomp at the bit to beta test something new?

I wasn’t invited (for good reason, I don’t claim to be anybody), but I would have loved to provide feedback. Also, if you provide structural design feedback, you put them back to the drawing board. How long do you think it took to design, create, and initially test those maps? How long will it take for them to scale down verticality, shrink, and still ensure there aren’t obvious exploits in an updated version of the map? That could take upwards of 6 months to a year to finish, and your feedback could have put them on the road to doing that. Throwing bodies at the problem to try to rush changes in for expac release probably wouldn’t have solved the problem. In fact, in that case, we probably would have gotten a half-finished map rife with exploits/bugs.

Do they owe us all a roadmap? No. Do they owe you a roadmap because you were chosen for a beta? No. You aren’t paying a subscription. You aren’t forced to pay more than the cost of the game/expac. You aren’t a shareholder (are you? Maybe you are) with investment in the success of the product. It’s just your hobby. The best you can do is say what direction you’d like it to go, and if they choose to go that direction, great for you (and potentially terrible for someone else). If they choose not to, you have a choice to continue that hobby or take your dollars elsewhere.

You just seem offended that they “ignored” your feedback, and I don’t understand why. At the very least they collected it directly as part of an organized test.

EDIT – I was part of the beta for War of the Vikings a while back. I played quite a bit, gave feedback from my perspective, and the developer decided to take the game in a direction that I didn’t like functionally. I ended up not playing their game, but it could be that their direction was much more popular overall. I don’t resent them for “ignoring” my feedback. I’m just a bit bummed that a cool game took a design route I found much less enjoyable.

You can be bummed that the current map is huge, wildly vertical, and potentially detrimental to WvW. I’m concerned as well. You just seem to be making it personal.

I’m more of the opinion that fun in WvW is up to the players. If people hadn’t been clamoring for new maps, we probably would still have the old maps that worked fine. But people need developers to constantly give them new things to trigger their excitement instead of getting into the joy of simply having a large objective sandbox to PvP in with lots of other people. If WvW dies, I’ll believe it to be the people who killed it. It’s usually that way with more open-world PvP.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

(edited by Cogbyrn.7283)

Every day i play GS, its worse

in Necromancer

Posted by: Cogbyrn.7283

Cogbyrn.7283

Another thing I’ve noticed when using GS, is that I often use Gravedigger just to bait dodges. I’ll be in Soldier ammy in sPvP focusing more on RS for damage, but if I want to get a dodge out of the way, I’ll roll in with Gravedigger. People almost always dodge it, and it doesn’t really mean much to the grand scheme of the fight for me. If it happens to land? A few thousand damage is nice.

Sometimes having an ability they have to dodge is a benefit if you don’t want them to dodge something else a few seconds later.

Thats an expensive bait there friend. Most people dodge on their own eventually when you are attacking, most also don’t expect to double dodge so either just use a pull and grave digger or attack a few times, they dodge and then use Grave digger

Is it? An 8 second cooldown that reduces their ability to evade things I actually want to land? It doesn’t seem expensive to me. I don’t rely on Gravedigger to do damage, but if it does damage, great.

All I’m saying is that people complain so frequently about abilities that have a long cast time, and there are ways you can incorporate those into your plan that help you at the end of the day.

Also, you could potentially sheathe GD to bait a dodge with the obvious animation, then only put it on a 3 or so second CD instead of the full 8.

Just thinking of ways to use slow abilities.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

WvW has been my life for 3 Years. HoT Review

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Posted by: Cogbyrn.7283

Cogbyrn.7283

My review is pretty simple, here is how the new BLs fail and will mark the death knell for WvW unless something very drastic is done. I know of not a SINGLE person who considers WvW they’re primary interest who would ever – EVER – ask for more PvE in their WvW. Not one.

What more PvE? I see this complaint thrown around so much, yet I highly doubt everyone means the same thing when they say it.

Your entire post is one giant disorganized complaint. You make a direct reference to the oasis event, and then you sort of complain about shrines. That’s it. That’s what you call “increasing the PvE to biblical proportions”. Holy drama batman. Next time try attacking those two issues directly instead of making me wade through the TL;DR morass that was your post.

And map layout design itself is not PvE. I don’t care how complex the map is. It is the “E” in which PvP takes place. You can complain all you want that the map is too complicated. I disagree. Whatever. But saying that making a map design more complex is “too much PvE” is ridiculous. That doesn’t even make any sense. How could you possibly measure the amount of PvE in a map’s design? What do you do, count all the cliffs? There certainly aren’t any more random mobs in the new BLs compared to the old ones, so you can’t possibly be talking about that. If the new maps make you walk farther, that’s too much PvE, is that it? For crying out loud, at least be more specific with your complaints instead of this random, generic whining.

Sometimes I wonder why I bother with this forum.

If I applauded as hard as I want to, I would probably break my hands.

Thanks for that.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”