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Invisibility is unfair.

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Posted by: Columba.9730

Columba.9730

YOu can’t separate culling from stealth because stealthers benefit the most from the culling problem.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why my friends leaved.

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Posted by: Columba.9730

Columba.9730

Thieves are really balanced. Level 80 thief with full gear will destroy any lowbies or low geared people due to lack of toughness. Pretty much all classes do it only difference is thieves do it really fast. When you go lvl 80 full gear you can kick those thieves kitten Only thing for balance is engineers should be buffed a bit in certain points.

Inaccurate when you can never see them due to culling.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

How many times can a thief stealth?

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Posted by: Columba.9730

Columba.9730

Dayum, all these builds have made me interested in rolling a thief. A continous stealth build sounds very awesome to try out, even if the damage might be lacking. Very intriguing ninja build. Though, I still like being able to take it up close and personal as a guardian.

Yep, especially on WvWvW where the culling bug enables better stealth without losing dps.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

[Video] Thief Damage (explain situation)

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Posted by: Columba.9730

Columba.9730

Actually most classes don’t have that kind of burst potential.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

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Posted by: Columba.9730

Columba.9730

@OP In order to deal damage to you we have to hit you – hitting you from stealth gives us reveal debuff unless we wait for the stealth to fall off – in which case we’re not doing our big stealth openers on you.

This means you have time to react to our actions. If we re- stealth, either prepare to dodge or block the attack coming or get ready to drop a stun/daze/knock down/ knock back.

Read that above

With culling bugs you can get the same permastealth benefits and higher dps. that’s a balance issue. you can’t deny the facts. This gentleman shows them here, and the culling bug makes it even easier. I am sorry but facts are facts. How about the thief apologists trying to get the game balanced in the right way so that your class isn’t ruined vs. denying facts? I’d like to see the class balanced not ruined.

The guy shows how you can get perma stealth but without attacking, ATTACKING PUTS A 3SEC DEBUFF ON YOU K you cannot stealth with that debuff maybe your understand that culling does notlast for 3secs extra unless maybe your in a zerg if your in a zerg you have got alot more worries than a GC thief “I am sorry but facts are facts” idd they are so understand that what your saying is impossible and what im saying is right.

“How about the thief apologists trying to get the game balanced in the right way so that your class isn’t ruined vs. denying facts? I’d like to see the class balanced not ruined”. if anything it should be newbs like you that come and cry on forums that get classes heavily nerfed look at the Ia/smuggler from TOR and how the QQ ruined that class thats what gonna happen to the thief i put in too much effort on my thief to see it be ruined by players who wont go to the effort of reading up and bettering themselves instead come and cry and yet again you have ignored my previous post when you gonna reply to the things you have said and justify them instead of just spewing a bunch of random kitten everywhere like i said your just another L2P issue and guess what last patch the theif got a buff! it wasnt a massive buff still hasnt fixed our awful weapon sets but hey its buff it gives me hope that anet is not caving in to people crying on the forums and ruin the balance and i wont be replying to you anymore since there is no point id have a better conversation talking to one of my cats then you GL to you in the future and i really hope i run into you in WvW.[/quote]

keep ignoring the culling bug that gives you, in all practicality, perma stealth without speccing for it.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

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Posted by: Columba.9730

Columba.9730

yes it is THE issue, but thieves benefit the most from it, having the ability to permastealth without losing much else to spec for it. It helps mesmers a little, thieves a lot. my point is that they need to fix culling to eliminate the huge, unearned advantage that thieves have in wvwvw. if not, then something else must change.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Just started - what is the best/op class ?

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Posted by: Columba.9730

Columba.9730

Thieves can take out any other class one on one with relative ease. Take thief for wvw and pvp.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

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Posted by: Columba.9730

Columba.9730

@Mechanix; with all due respect you can actually perma stealth. I saw this thread and went away to test it out. It is fairly easy to maintain as long as you have a mix of certain traits.

Ideally you need a minimum of 20pts in shadow arts to get the following:

Adept trait ( I ) Master of Deception – 20% reduction on deception skills CD
Adept trait ( V ) Infusion of Shadow – 2 intiative on skills that stealth you

15pt minor trait – Meld with shadows – stealth lasts 1 sec longer

Utility skills:

Blinding Powder – (traited – 32 sec CD )
Shadow Refuge – ( traited – 48 sec CD )
Hide in Shadows – 30 sec CD

With D/P weapon setup you do the following;

  1. blinding powder
  2. heartseeker x3 – through Smoke field

from here if you have the initiative to do it again then go for it, you’ll actually get the 2 initiative from comboing heartseeker and blinding powder each time you pass through – giving you initiatve for the 2 additional heartseekers through the first field.

this should give about 9 secs of stealth.

you use that to wait out intitative regen and if you’ve enough Initiative you do it again.
if youre missing just a few you can pop blinding powder for 3 more secs to wait out for more intitative.

when youre back to full intiatiuve you blinding powder heartseeker x3 again until intiative runs out.

at this point either or both Hide in shadows and blinding powder will be on CD so you can use shadow refuge to regen stealth and initiative.

Shadow refuge actually provides alot more intiative regen than just the 2 as each 3 second tick in the Shadow refuge field counts as a stealth action so you’ll regen intiative really really quickly.

you can then heartseeker x3 through blinding powder on pistol again – by this time hide in shadows and blinding powder are off CD and you keep going.

you can also use smoke screen as an additional utility to make it even easier to stay perma stealth but i like running signet of shadows – a good solid blind and move increase is awesome.

If the 50% move speed in stealth ever worked right – i’d move my 10pts in deadly arts to acrobatics for kittens and giggles.

I’m sure there must be a few more ways to keep going – you could always get Hidden thief – but i prefer the stealth regen.

BIG BUT! -

whilst this is fun to see how long you can keep it up – in combat it is impractical. You want to deal damage and keep up pressure.

Giving your opponent breathing space is just asking for 2-3 of his mates to come along and help the player you’re playing against shank you whilst you’re prancing around being clever.

As for the burst – you can still get a reasonable 6K -7K backstab out of a build even if you’ve got 30 pts in Shadow arts and only 10 pts in deadly arts.

great thing about D/P is you can blind an opponent like a mad man giving alot of survivability without having to stack defensive stats to a level that’s harmful to your damage output.

@OP In order to deal damage to you we have to hit you – hitting you from stealth gives us reveal debuff unless we wait for the stealth to fall off – in which case we’re not doing our big stealth openers on you.

This means you have time to react to our actions. If we re- stealth, either prepare to dodge or block the attack coming or get ready to drop a stun/daze/knock down/ knock back.

thats 6 options right there -

if you got spanked hard from stealth chances are the thief used a stealth opener which means you have 3 seconds to do something before the thief can re stealth because of reveal.

3 seconds is a good amount of time to do one of those 6 things.

TL;DR

We thieves can perma stealth, it’s fun to see how long you can keep it up for before you get bored – however it’s not worth it as you kinda want to deal butt loads of damage rather than hide forever and draw out a fight.

With culling bugs you can get the same permastealth benefits and higher dps. that’s a balance issue. you can’t deny the facts. This gentleman shows them here, and the culling bug makes it even easier. I am sorry but facts are facts. How about the thief apologists trying to get the game balanced in the right way so that your class isn’t ruined vs. denying facts? I’d like to see the class balanced not ruined.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

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Posted by: Columba.9730

Columba.9730

I didn’t ignore anything. Permastealth due to culling is a reality. It’s a bug. They need to fix the culling bug or adjust thieves. it’s pretty clear. 24k HP and 1600 toughness, but I guess that’s a glass cannon spec.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

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Posted by: Columba.9730

Columba.9730

Well I simply advise those who are getting 3 shotted by invisible enemies to raise your concerns to anet. It’s all we can do.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

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Posted by: Columba.9730

Columba.9730

It seems to be there are people who can not fight thieves tat are using the culling to try and get a nerf through on the thieves. There are MANY MANY videos of players killing thieves that have “Perma” stealth, just because you can not does not mean that thieves as a whole need a nerf.

I never said they need a nerf as a whole. EIther the culling bug needs to be fixed to prevent thieves from getting a huge benefit, stealth needs to get longer cool downs, or thief dps needs to be reduced. Having the highest dps, perma stealth, best mobility and best escape tools all in one class simply isn’t balanced. I know thieves want to dismiss these concerns, but many players are voicing them. Many thieves admit its too much.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Good bye Guild Wars.

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Posted by: Columba.9730

Columba.9730

none of these tips help when thieves can perma stealth due to the culling bug. sorry.

I haven’t had a single issue with culling since their last patch/fix to where your foes now appear before your allies.

My rig isn’t even anything special… a 1 year old Hp with extra ram + new graphics card shoved in there + nothing starts up when I boot it. If you’re still having issues with people not rendering you might need to upgrade your computer or lower your vid settings.

Anet has admitted that it’s still broken. My video settings are already performance optimized.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Plan to deal with culling and thieves in wvw?

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Posted by: Columba.9730

Columba.9730

Maybe there’s some misunderstanding here.

No thief can remain permastealthed as the game is designed.

Any attack removes stealth, and applies a cooldown so you can’t stealth again.

An idea to make them transparent and blurry is misguided because we’d have the same problem with even bigger display load (so even more culling).

In a game where most attacks don’t need to be targetted, being able to see but not target is the same as being able to target.

Due to the culling bug, you are incorrect. They can perma stealth.

No you are incorrect. Read what I wrote before you say something stupid like that.

I said No thief can remain permastealthed as the game is designed

Get a game-engine that doesn’t run like poo, and it’s all good.

Anet has admitted that the culling bug allows it. the engine is part of the game design. Thus you are incorrect. stop with the personal attacks.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Just started - what is the best/op class ?

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Posted by: Columba.9730

Columba.9730

wvwvw? hands down thief. perma stealth, highest dps, best mobility.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Good bye Guild Wars.

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Posted by: Columba.9730

Columba.9730

none of these tips help when thieves can perma stealth due to the culling bug. sorry.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

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Posted by: Columba.9730

Columba.9730

Culling only occurs in zerg situations anyway, are you a zergling?

so it’s ok that thieves remain stealthed in zergs? wow, great logic there. BTW it happens everywhere in wvw. try again.

Actually, I have tested this extensively and confirmed by asking enemies after fights……5v5 and smaller fights experience no culling. If there is a zerg nearby though (near enough to be trying to load on screen) then, yes culling becomes an issue. That however affects EVERY class, not just the thief. You simply can’t see half the enemy zerg.

Culling IS a major issue. But, as I said, only affects the zerglings. Most of the complaints vs thieves have been in 1v1 roaming situations where culling is just a weak attempt at an excuse.

This is not my experience at all. I see it everywhere in WvWvW. Secondly, even if it did only affect the people in large groups, it’s still broken.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Plan to deal with culling and thieves in wvw?

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Posted by: Columba.9730

Columba.9730

Maybe there’s some misunderstanding here.

No thief can remain permastealthed as the game is designed.

Any attack removes stealth, and applies a cooldown so you can’t stealth again.

An idea to make them transparent and blurry is misguided because we’d have the same problem with even bigger display load (so even more culling).

In a game where most attacks don’t need to be targetted, being able to see but not target is the same as being able to target.

Due to the culling bug, you are incorrect. They can perma stealth.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Good bye Guild Wars.

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Posted by: Columba.9730

Columba.9730

I don’t understand why people hate him for telling his reasons. Perhaps theif apologists don’t want the class to be balanced?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

What is the point of glass cannon?

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Posted by: Columba.9730

Columba.9730

If you can remain perma stealthed you really don’t give up anything for being a glass cannon.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Good bye Guild Wars.

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Posted by: Columba.9730

Columba.9730

Here come all the lame excuses for why perma stealth, highest dps and best mobility in one class are balanced! Another player’s experience ruined by perma stealth. I love how the thief apologist claims that he’s imagining how hard he got hit by a thief.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

(edited by Columba.9730)

Plan to deal with culling and thieves in wvw?

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Posted by: Columba.9730

Columba.9730

Culling and stealth are heavily related. Yes culling happens to everyone. However, thieves can exploit that bug to remain permanently stealthed. I also disagree that stealth should remain while attacking. That is a terrible design choice.

I am uncertain that culling can be fixed. Therefore, stealth will have to be adjusted or thief dps will have to come down.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why my friends leaved.

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Posted by: Columba.9730

Columba.9730

I have enjoyed reading this thread immensely.

Thieves are strong in WvW vs the masses. Meaning most people are not good….they just think they are. There are people who are good…and know how to kill thieves in droves or come to a stalemate.

I’ve watched certain Guardian, Warrior, Ele, Mesmer and YES ranger builds do things that a thief could only dream of doing. They also have zero chance to die to a BS thief 1v1.

This thread should be locked for trolling b/c that is all the OP did to begin with.

ps. I loved the 13k HP full defense build that one poster was running ROFLMAO! I loved the horrible thief vidoes people have posted showing exactly how BAD yak players are….more skill less zerg’n to that server please.

This thread has made my day

Keep laughing. I encourage everyone to contact anet and demonstrate your disgust.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Funny comments regarding HS

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Posted by: Columba.9730

Columba.9730

Hard to do anything right when we cannot see them, lol.

I checked your post history,and boy-do you love to complain.Your favorite themes:thieves and stealth.I couldn’t even get your class from the 14 pages of whining.
Could you be some kind to clarify what class is your main?Or your main class is QQ master?

Thanks for stalking me and for the personal attacks. Funny thing is that the majority agrees with me. See the 25 page thread buried in this part of the forums. Sorry, but you are yet another perma stealth apologist who somehow thinks that the culling bug enabling perma stealth is balanced. Anet knows its not.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

(edited by Columba.9730)

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

Thank you for being an honest thief!

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Plan to deal with culling and thieves in wvw?

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Posted by: Columba.9730

Columba.9730

Ignoring the perma stealth problem won’t make it go away. Sory.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Funny comments regarding HS

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Posted by: Columba.9730

Columba.9730

Hard to do anything right when we cannot see them, lol.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

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Posted by: Columba.9730

Columba.9730

In gw1 thieves never got perma stealth. Case closed

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Plan to deal with culling and thieves in wvw?

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Posted by: Columba.9730

Columba.9730

Well if they cannot fix culling they need to adjust stealth.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Plan to deal with culling and thieves in wvw?

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Posted by: Columba.9730

Columba.9730

and then the level 50 scrubs discovered the [TAB] key

tab doesn’t work on the perma stealthed thieves, but keep pretending that it does, lol.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why are thieves so hated?

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Posted by: Columba.9730

Columba.9730

nope. most of us are simply tired of perma stealth god mode

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why are thieves so hated?

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Posted by: Columba.9730

Columba.9730

lol since they can kill us in 1-2 seconds, then, yes, it will make a difference. so are you against fixing the culling bug now too?

No because it affects me too, it’s also the source of the complains about thieves in WvW, but I’m just saying, if most people had an extra 1-2 seconds where the thief could be seen and targeted it won’t make much difference.

The thieves that get the most use out of culling are P/D stealth+bleed builds, and because they are a bleed build they kill slower than the 45s cool-down Backstab build, hell the BS build can kill in the space of 1.5s while you are affected by basilisk venom so it doesn’t give any extra time to react.

Essentially; if culling is fixed most people won’t have an easier time with thieves, they’ll just have less to blame/complain about.

ok then we will just need to continue the nerfs until they are balanced.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why are thieves so hated?

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Posted by: Columba.9730

Columba.9730

it doesn’t matter if they have a have second window. secondly, why can’t they change stealth just for wvwvw? they manage some skills for wvwvw/pvp vs pve.

No actually they didn’t, the game is split into PvE+WvW and PvP, as far as balance is concerned WvW falls into the PvE category, not the PvP category. Secondly, the devs said they aren’t going to balance class interactions in WvW unless there is a bug/exploit involved.

If the small window of opportunity to hit the thief were extended by 1-2 seconds (via fixing the culling bug) then it won’t help you much if you can’t take advantage of the current window.

What I’d like to know is; what makes you think thieves would be any easier to fight against if culling were fixed? Sure you could target them for an extra 1-2 seconds, but I highly doubt that 1-2 seconds will make THAT much of a difference as the damage of a thief won’t change, so they will kill you in the same time frame.

lol since they can kill us in 1-2 seconds, then, yes, it will make a difference. so are you against fixing the culling bug now too?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why are thieves so hated?

in Thief

Posted by: Columba.9730

Columba.9730

it doesn’t matter if they have a have second window. secondly, why can’t they change stealth just for wvwvw? they manage some skills for wvwvw/pvp vs pve.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Plan to deal with culling and thieves in wvw?

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Posted by: Columba.9730

Columba.9730

the main problem is culling. it gives thieves practically permastealth in wvwvw. highest dps, perma stealth and best mobility all on one character is highly imbalanced.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

If balance in WvW is irreverent then they should disable stealth in it.

They have had no problem disabling other skills when they didn’t work right. Even class mechanic skills.

This. 1,000 times this. The players crying out for nerfs are not interested in game balance. They’re only interested in winning without putting in any effort for it. And supposing the thief does get heavily crippled by the nerf bat, don’t think for a moment they’ll stop at the thief. Any of the other 7 classes will be on their hit lists. all it takes is a single defeat and “ERMAHGERD, OVURPOWERD, NURF!!!11!1one!1one!1!”

Fine, Lets just buff everyone to deal with Thieves!

Every Non thief Class will now do 10x more damage.
Every Non thief Class will now have 10x more HP.

No nerfs! So I must be interested in balance right?

The only thing “nerfs” do is separate people who can think logically and those who can not. Power is totally relative. A nerf to one class is a buff to every other. A Buff to one class is a nerf to every other.

The only “advantage” of Buffs only is to soothe the egos of bad players using overpowered classes as a crutch to overcome their own incompetence.

So we should nerf the thief class because one of them dared strike you? Yes of course, makes perfect sense! People don’t want to just nerf the thief now, they want to utterly destroy it. Every time someone gets beaten by a thief, or a warrior, or a mesmer, they come here crying and screaming for nerfs like ignorant little children. Have you been paying any attention to the thief forums? The nerfers have been attacking everything from death blossom, to stealth. They’re dead set on obliterating thief burst, taking away stealth, and generally ruining the thief entirely.

The thief class isn’t overpowered. Could it use some tweaks? Perhaps, but the same could be argued of other classes as well. However, beyond the culling issue, there are little to no issues at all. If you’re going to nerf thief burst, then burst for other classes should be nerfed as well. People so easily overlook all the threads from thief and non-thief players alike about how easy it is to kill thieves. Look through the forums and you’ll find that skilled players have no problems dealing with thieves. But because bad players get beaten by thieves, they MUST be overpowered! HURRAY FOR LOGIC!!1!one!!

By that logic, every class should get nerfed for having ever defeated someone.

Incompetence indeed.

Wooshh. Right over your head.

Thats hilarious. Welcome to the forums lol.

My highest level thief is level 3, and I do not think thief damage is OP (Gasp). I think that their damage/health ratio is pretty solid and in-line with the top five classes (Ele, Mes, Thief, Guard, War) in WvW. I have been interviewing thieves in WvW at random. I ask how much health they have, how they like thief, and then if they have ever been 1 shot by a warrior. Most of them say yes. I like that their resource is called “Initiative” because that is what the thief is about. If the thief catches you, then your odds reduce greatly to make it out alive. If you catch THEM, then you can pretty consistently down them from 1,500 range in one hit.

I think the only thing that needs to be looked into is their mobility. I am still deciding between a thief or a warrior. How are thieves in PvE?

Your highest level of a thief is level 3? I am sorry but you aren’t high enough to weigh in on wvwvw. spvp perhaps.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Plan to deal with culling and thieves in wvw?

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Posted by: Columba.9730

Columba.9730

Yeah, it’s really annoying trying to fight the invisible man/woman… wish they could fix the issue already – it should be priority number 1.

If they cannot fix it, then they need to quickly increase stealth cooldowns significantly. I know several people leaving the game because of thieves effectively getting perma stealth iin wvwvw,

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

in Thief

Posted by: Columba.9730

Columba.9730

Culling only occurs in zerg situations anyway, are you a zergling?

so it’s ok that thieves remain stealthed in zergs? wow, great logic there. BTW it happens everywhere in wvw. try again.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why are thieves so hated?

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Posted by: Columba.9730

Columba.9730

Experienced players is subjective. I hear complaints across the board. Sorry, that’s yet another deflection.

If you choose to look at it that way then everything (except what you want) is “just another deflection” and while it’s true that “experienced players” is subjective, so is the notion of “complaints across the board”.

Looking at your previous arguments, you seem to have a problem with the culling issue, we all do, but continually complaining about it won’t make it go away any faster.
People dying with out being able to fight back can have the same problem with all burst builds that sacrifice everything for more damage… yet they complain more about thieves because thieves are the most prevalent version.

Aside from culling, you are complaining about the same area of the game that the developers WANT the thieves to be good at. It’s been stated that thieves are SUPPOSE to have the highest burst in the game, and our defense is entirely based around stealth and mobility, while our counters are conditions, AoE damage and bunker builds.
The problem comes from the fact that people DON’T want to use the mechanically made counters to thieves, instead preferring to play how they want and either live and let live or complain on the forums.

developers want thieves to be untargetable? Hmm. There are no counter to perma stealth thieves. sorry aoe only hits once in a blue moon. even if it hits, they remain stealthed due to culling.

I complain because if they cannot fix this soon, they should increase stealth cool downs to balance the game. I am not alone, but the thief apologist can continue to deny that there’s a problem. I can fight back against every other class, even if I die. I die plenty to other classes. I am not complaining about any of them. JUST this one because there is no fighting back vs. a perma stealthed thief.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

Hit for 9968 damage in under a second in the opening attack.
5217 from steal alone.
Full exotic toughness armor and weapons engineer. Full exotic vitality jewelry.

Health pool is 21382 so almost half my health dropped in the opening attack. And no..no elixir U used =).

So basically I started the fight with half my health gone. So much for toughness/vitality countering the thief’s ‘nerfed’ DPS.

Pic attached.

the apologists consider this balanced, based on ANET’s description for thieves.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why are thieves so hated?

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Posted by: Columba.9730

Columba.9730

Experienced players is subjective. I hear complaints across the board. Sorry, that’s yet another deflection.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Plan to deal with culling and thieves in wvw?

in Guild Wars 2 Discussion

Posted by: Columba.9730

Columba.9730

I understand that the culling bug is difficult to fix, and you guys have tried. However, it’s giving thieves huge benefits right now as they can perma stealth because of it. At what point do you plan to adjust stealth cool downs in wvw to compensate for the culling bug benefits that thieves get, or do you even consider that an option?

Thank you.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why are thieves so hated?

in Thief

Posted by: Columba.9730

Columba.9730

i guess experienced players magically see perma stealthed thieves?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The state of WvW

in WvW

Posted by: Columba.9730

Columba.9730

The biggest problem in WvWvW is perma stealth thieves due to culling. Driving players from the game.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Columba.9730

Columba.9730

I don’t claim that they are perfectly balanced, but no other class is as far out of whack in WvWvW as is the thief class.

You specifically said:
“The rest of the classes are balanced. Why should this single class be so far off?”

I was addressing this… I never implied you claimed classes were perfectly balanced, perfect balance is impossible to achieve.

Sorry, I can never tab target thieves when the culling bug is happening, so for all intents and purpose, they are perma stealthed. Call it culling if you like, but in reality it’s perma stealth.

No, you preceive it as perma-stealth for whatever reason. The reality of the situation is that it is not stealth.

The features of stealth:

  • Untargetable
  • Invisible
  • Shadow Arts Traits (healing, regen, condition removal)
  • Different 1 skill (backstab, sneak attack, ect…)

The features of an un-rendered thief:

  • Invisible
  • Targetable
  • No benefits from stealth traits.
  • Normal unstealthed 1 skill.

Simply because you haven’t been able to do something, does not make it so… It certainly doesn’t make it reality, but that’s a philosophical argument for some other time.

Have to deal with it? Maybe. There are other games, and most of us dealing with the current thief god mode problems aren’t buying from the gem shop. At some point, anet will get the message.

I fully encourage you put your money where your mouth is. However you do not speak for anyone but yourself so please do not imply you do.

Arenanet are aware of the culling issues and have said on many occasions they have a team working hard to try and fix it.

Balanced is a relative term, to me it means playable and reasonably fair. Thieves aren’t. Sorry but you are flat out wrong. Thieves aren’t targetable during their permastealth periods. Tab targeting just doesn’t work. I will speak for whomever I please. I am actively soliciting like minded views and encouraging others who are sick of perma stealth thieves to complain and boycott the gem store. Enough complaints and boycotts will change their attitude.

They may be working on it, but there’s zero progress. So I strongly recommend that they increase stealth cool downs to compensate until its fixed. Thieves get way too much of a benefit by being able to exploit this bug.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

(edited by Columba.9730)

Why are thieves so hated?

in Thief

Posted by: Columba.9730

Columba.9730

The culling bug mimics unlimited initiative, lol.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Columba.9730

Columba.9730

Many people are leaving WvWvW in disgust because of god mode thieves. One guy last night " I am not going to waste my time complaining, I will just go play something else…" He’s not alone. I’ve heard this many times in the last few weeks.

Highest dps, perma stealth due to culling and best mobility in ONE class? I’ve never seen a worse implementation of stealth in any game. I
While you are trying to fix culling in WvWvW, please lengthen stealth cool down times. You are losing customers. Many of us refuse to buy from your store to support such a poorly balanced system. Thank you.

Culling and rendering aside… WvWvW is inherently imbalanced… They’ve always been honest about WvWvW balance being an after thought.

You went into a deliberately imbalanced game mode and are upset about the imbalance, maybe try sPvP? If imbalanced combat isn’t your thing.

They requested my feedback. I never read that perma stealth was a WvWvW design feature. Where was that stated? The rest of the classes are balanced. Why should this single class be so far off?

There is nothing balanced about a haste/bolas/100b warrior with 110% crit damage, i’ve seen front line 100b warriors cut through entire flanks of the enemy. If you think the other other classes are somehow balanced in WvWvW except thief you are sadly mistaken.

My point was this… “No class is balanced around WvWvW”
WvWvW allows exceptionally high stats when compared to sPvP. If you want near balanced pvp, play structured pvp. (with zero culling problems i might add)

Secondly there is no such thing as perma stealth… A thief not rendered is target-able, Ctrl+T a thief when you see them, the cross-hair always appears even if the thief isn’t rendered yet. It’s not an ideal situation but you’re just gonna have to deal with it until they fix the culling problems.
A thief not rendered does not gain the healing and other bonuses from traits while stealth. Calling it perma-stealth is calling it something it is not.

I don’t claim that they are perfectly balanced, but no other class is as far out of whack in WvWvW as is the thief class. Sorry, I can never tab target thieves when the culling bug is happening, so for all intents and purpose, they are perma stealthed. Call it culling if you like, but in reality it’s perma stealth.

Have to deal with it? Maybe. There are other games, and most of us dealing with the current thief god mode problems aren’t buying from the gem shop. At some point, anet will get the message.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

in Thief

Posted by: Columba.9730

Columba.9730

Yes they are in WvWvW. Sorry, but it’s broken.

No, they aren’t.

…and please tell me you aren’t the same one from Aion.

Sorry Kurow, but the deconstruction argument style is not one I enjoy engaging in.

I wouldn’t either if the argument presented contradicted what I was trying to complain about.

Burst is only a problem when there is no counter to perma stealth in WvWvW. You can’t have both at the same time. Don’t trot out the use aoe and dodge nonsense, they aren’t effective counters. Tab target doesn’t work either, sorry.

The culling bug gives thieves much higher than intended advantages. It’s that simple.

Culling is NOT a stealth only issue. It’s the same as me crying about a zerg appearing right on top of me due to culling. Stealth is NOT the issue.

If you wanna cry about culling, take it somewhere else more appropriate. Thief sub-forum is not where it belongs.

Because they have stealth, thieves disproportionately benefit from the culling bug. Either the culling bug must get fixed or stealth must be adjusted. ASAP.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Columba.9730

Columba.9730

You claimed that WvWvW isn’t supposed to be balanced and reject the need for any stealth adjustments. My point is that either culling needs to be fixed or stealth must be adjusted because stealth is not operating as intended due to the culling bug.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

in Thief

Posted by: Columba.9730

Columba.9730

Burst is only a problem when there is no counter to perma stealth in WvWvW. You can’t have both at the same time. Don’t trot out the use aoe and dodge nonsense, they aren’t effective counters. Tab target doesn’t work either, sorry.

The culling bug gives thieves much higher than intended advantages. It’s that simple.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

in Thief

Posted by: Columba.9730

Columba.9730

Except the thief isn’t invisible all the time, and neither are they the only class that can stealth.

Here’s another hypothetical question:

You are pretty low on money at the moment, and you have to gamble to make ends meet. There is a gym right near where you live that has boxing matches on the weekends. There is a guy who sits at a table in the back room, you can place bets with him. You go up to place your very first bet, it is your last few dollars. You know nothing about either fighters at the moment, so you say to the bookie. Can you tell me about the fighters? The bookie says well one of the fighters is invisible, and can make clones of themself. Which do you choose the visible fighter, or the invisible one that can make multiple copies of themself?

Here’s one more:

You are pretty low on money at the moment, and you have to gamble to make ends meet. There is a gym right near where you live that has boxing matches on the weekends. There is a guy who sits at a table in the back room, you can place bets with him. You go up to place your very first bet, it is your last few dollars. You know nothing about either fighters at the moment, so you say to the bookie. Can you tell me about the fighters? The bookie says well one of the fighters is invulnerable. Which do you choose the vulnerable fighter, or the invulnerable one?

I can keep going…but hopefully you get the picture.

Yes they are in WvWvW. Sorry, but it’s broken.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.