Showing Posts For Columba.9730:

What is the most impressive profession?

in Guild Wars 2 Discussion

Posted by: Columba.9730

Columba.9730

perma stealth, highest dps and best mobility. you will look really good with those. honestly, it does very well in wvwvw.
only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Could a Thief beat up a Guardian?

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Posted by: Columba.9730

Columba.9730

Well I have a thief and a guardian.

As a guardian:
I can withstand burst thieves and then just faceroll them with my greatsword and burning damage.
I’ll have trouble catching them though, if they start fleeing. If i’m not using my meditations/gap closers then there’s no way I can catch them. Guardians are terrible at long range.

As a thief:
Yeah guardians are the hardest for me. I can only beat tanky guardians if I catch them by surprise or if I use my pocket thieves. Venoms some times work but you have to watch out for that greatsword.

@ Mechanix. I hear ya man , the fight gets pretty long and nobody dies. This happens on both classes.

must have been about a week ago in encountered a charr guard bunker straight away i started attacking him first thing he does is run, im not lying i must have chased this guy half way over the Borderlands map starting to strip away at his hp and around after 10mins of chasing i finally kill him after laughing the first that came to my mind was why he didn’t just turn around and start attacking me

he could never see you. what do you expect him to do?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

[Video] Thief Damage (explain situation)

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Posted by: Columba.9730

Columba.9730

Everyone can see thief’s do too much damage except players playing thiefs…mmm why is that?

apparently anet doesn’t see it so remind them every day.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Thieves - this is getting ridiculous

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Posted by: Columba.9730

Columba.9730

I’m not suggesting the class is perfect, do you even read the demands of these haters? Do you see their arguments? They argue that thieves are WIN button when it’s not. They argue that thieves can kill ALL profession in any given scenario. They argue that the game will be run over by thieves. I don’t have the mentality of play to win. But I don’t have the mentality of whiner as well. If I cannot beat something, I won’t go to the forum and QQ. That’s how I became decent in PVP, by dying a lot and accepting rather than crying. You must have forgotten how many times thieves have been nerfed so as far as the battle between pro and anti thieves, the anti has actually been winning, don’t act like you’re all oppressed, we thieves have been slapped repeatedly except last time due to the pistol buff, but that’s hardly a compensation. It’s far from perfect, but these haters want thiefs to lose everytthing….lose stealth when hit…lose damage…lose backstab…lose mobility…OMG…what the kitten is a thief supposed to be? I don’t disagree with nerfs and balancing, but all these suggestions of haters are geared towards destroying the profession…and what’s funny is, they’re not even aware of it…because they don’t know how a thief works…“sure, we want to remove backstab but we don’t want to destroy profession”, or “sure, we want to expose thief when hit, but we don’t want to destroy the thief” LOL…

they don’t lose stealth when they give or take damage. sorry. see the culling bug notes.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

in Thief

Posted by: Columba.9730

Columba.9730

why do other games reveal thieves when they attack and when they take damage? please explain why this game is special? In all other games, thieves are squishy and their speed is much lower.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Could a Thief beat up a Guardian?

in Thief

Posted by: Columba.9730

Columba.9730

i’ve seen thieves take guardians out quite easily.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

All I got have to say to the dev team is PLEASE do not give in to all the people crying for nerfs on thieves.

we are the 99%. sorry. there are many more non-thief players, and anet needs to make the game fair for all of us, not just coddle thieves.

dodging, situation awareness, and having an escape plan ready at all times is not a thief player exclusive.

the concept is not that hard to implement into ANY class playstyle. learn it. use it.

Ok,I’ll bite. I dodge 3 s after I see them stealth. They now know that. they wait for 5 s. I have an escape plan, but to where shall i escape when they are perma stealthed? Lol. nice try though.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

in Thief

Posted by: Columba.9730

Columba.9730

@ Rednik – so for you, invisible players that’s not a thief is OK? You’re more candid and aggressive in trying to pursue a nerf in thief and accept the fact that Anet will take a year to fix everything else? YOu must really hate thieves eh?…Do you even read what people are saying here? They don’t want to “nerf”, they want to destroy the thief profession with the out of this world demands. There’s nothing in a thief that’s OP…WHAT’S BOTHERING MANY PEOPLE are not THIEVES, but the culling…thieves just inadvertently benefit from this less discreetly. Example of this is in SPVP, look how the fact that culling is non existent in SPVP, thieves aren’t as hated…people are barking on the wrong tree…

I don’t want to destroy thieves. If they cannot fix the culling bugs then thieves must be adjusted in wvwvw. that’s obvious.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Another thief thread

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Posted by: Columba.9730

Columba.9730

Ill be posting daily.

need to send them feedback directly via email.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

in Thief

Posted by: Columba.9730

Columba.9730

I’m also tired of thieves’ stealth culling issue, but this “removing stealth by damage” is completely nonsense.

Why don’t we get completely rid of stealth since this kind of adjustment would make stealth useless?

Stealth should stay, that’s what makes thieves a thief. Also, removing stealth by damage shouldn’t be an option, instead of that, there should be other solutions to this problem.

why? most other pvp games reveal stealthed when damaged, including dark age.

Because just about EVERY class has a channel skill that continues to hit after going into stealth. People would soon learn. “Hostile thief, spam the channel spell HE WILL NEVER STEALTH” Not to mention fighting a staff necro would be IMPOSSIBLE. Mark and you can’t get close.

On another note, most games have permastleath that breaks on damage, this is not the case here, stealth lasts 3 seconds, 4 if traited down shadow arts. Fix culling and you fix stealth. Adjusting stealth while culling is still in play is like placing a bandaid on an arterial bleed.

untrue. because of culling bugs, thieves can remain permanently stealthed. I encourage those of you tired of dying to permanently invisible enemies to give daily feedback to anet.

As I said.

" Fix culling and you fix stealth. Adjusting stealth while culling is still in play is like placing a bandaid on an arterial bleed."

You said it yourself, culling is bugged, fix it and you fix stealth

maybe. we won’t know until they fix culling. they i will declare whether stealth is “fixed.”

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

How many times can a thief stealth?

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Posted by: Columba.9730

Columba.9730

nice personal attack, mechanix. i guess if you have no legitimate arguments that’s what happens. seriously look at the culling issue objectively.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

All I got have to say to the dev team is PLEASE do not give in to all the people crying for nerfs on thieves.

we are the 99%. sorry. there are many more non-thief players, and anet needs to make the game fair for all of us, not just coddle thieves.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

in Thief

Posted by: Columba.9730

Columba.9730

I’m also tired of thieves’ stealth culling issue, but this “removing stealth by damage” is completely nonsense.

Why don’t we get completely rid of stealth since this kind of adjustment would make stealth useless?

Stealth should stay, that’s what makes thieves a thief. Also, removing stealth by damage shouldn’t be an option, instead of that, there should be other solutions to this problem.

why? most other pvp games reveal stealthed when damaged, including dark age.

Because just about EVERY class has a channel skill that continues to hit after going into stealth. People would soon learn. “Hostile thief, spam the channel spell HE WILL NEVER STEALTH” Not to mention fighting a staff necro would be IMPOSSIBLE. Mark and you can’t get close.

On another note, most games have permastleath that breaks on damage, this is not the case here, stealth lasts 3 seconds, 4 if traited down shadow arts. Fix culling and you fix stealth. Adjusting stealth while culling is still in play is like placing a bandaid on an arterial bleed.

untrue. because of culling bugs, thieves can remain permanently stealthed. I encourage those of you tired of dying to permanently invisible enemies to give daily feedback to anet.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Another thief thread

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Posted by: Columba.9730

Columba.9730

I suggest you give daily feedback to anet. they will eventually listen. culling gives them permastealth without having to trade off maximum dps.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Thieves - this is getting ridiculous

in WvW

Posted by: Columba.9730

Columba.9730

stealth is tied to culling. thiefs get much higher benefits from culling than do others because they can re-stealth. I advise everyone who is tired of getting 3 shotted by enemies you can never see nor hit, to give tons of feedback to anet.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

in Thief

Posted by: Columba.9730

Columba.9730

I’m also tired of thieves’ stealth culling issue, but this “removing stealth by damage” is completely nonsense.

Why don’t we get completely rid of stealth since this kind of adjustment would make stealth useless?

Stealth should stay, that’s what makes thieves a thief. Also, removing stealth by damage shouldn’t be an option, instead of that, there should be other solutions to this problem.

why? most other pvp games reveal stealthed when damaged, including dark age.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

You can’t kill a good thief in this game.

Largely true unless you have a fg aoeing and ccing in every direction. WIth culling they can have perma stealth, the highest dps in the game and the highest mobility. The culling must be fixed so that thieves actually need to give up something to be perma stealthed.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

How many times can a thief stealth?

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Posted by: Columba.9730

Columba.9730

the guy above me and my personal experience is all i need for proof. I don’t owe you anything more.

exactly. you dont have any proof to back up any of your claims. please go troll another class forum

I don’t really care if you consider me creditable. Anet does the balancing and if we can deliver enough complaints with screenshots, they will act. That’s all I need.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Thieves - this is getting ridiculous

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Posted by: Columba.9730

Columba.9730

Just wait until you get a group of 10 mesmers. Instant zerg. Have fun trying to find the real ones in stealth.

at least I will see them.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

fractal solo and essence quest

in Guild Wars 2 Discussion

Posted by: Columba.9730

Columba.9730

Um … don’t you have to group to enter a fractal dungeon? Didn’t know you could solo any of it.
Gratz on the drop

No, you don’t need a group.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

fractal solo and essence quest

in Guild Wars 2 Discussion

Posted by: Columba.9730

Columba.9730

How do you solo swamp fractal?
Or are you just killing mobs in there, not actually carrying the wisps?

yes just kill spiders, mosquitos and fireflies. nothing else. run from moss man.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

fractal solo and essence quest

in Guild Wars 2 Discussion

Posted by: Columba.9730

Columba.9730

Answered my own question. it just dropped. swampland off a spider.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

How many times can a thief stealth?

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Posted by: Columba.9730

Columba.9730

as long as the thief doesn’t have the revealed debuff (lasts 3 seconds) and has stealth abilites off cooldown or has enough initiative to use the stealth abilities, he can stealth.

Revealed debuff doesn’t do anything because of the culling issue. He’ll remain invisible on your screen while that’s up anyways, then he can hit you with a cloak and dagger when it runs out and he’s invisible again.

That debuff doesn’t do a single thing at the moment because of the culling. In fact, they should increase it by double to compensate for culling.

This will only happen when there is a lot of players near you.

This is inaccurate as it’s been disproven several time.

where is the proof? i’ve seen videos proving its only around zergs. so ill wait for you to find your proof. dont worry, ill be right here waiting

the guy above me and my personal experience is all i need for proof. I don’t owe you anything more.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

No the ‘fix culling’ is the latest defence from overpowered thieves.

Yes fix it AND reduce the ease and amount of times a thief can stealth AND remove the bonus damage/spammability of HS AND reduce the damage on CnD, steal, backstab etc.

Too much of everything. its silly. We all knew it was silly at launch and months later its still silly.

One step at a time. the intent isn’t to punish thieves. the intent is to systematically balance them.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

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Posted by: Columba.9730

Columba.9730

Direct, aoe or dot’d, being damaged should take anybody out of stealth.

What would be the point then? Stealth would become entirely useless for all purposes if it dropped when you took any damage. I think people grossly underestimate how much damage Thieves actually take.

There needs to be a way for classes to pop characters out of stealth.

No, there doesn’t. This isn’t like other games where a Rogue can stay stealthed for minutes at a time. Stealth in GW2 only lasts a few seconds at a time anyways, there doesn’t need to be any methods to end that prematurely. Now if being invisible also made you invulnerable then I can see your point, but you’re perfectly free to rough up an enemy whether you can see him or not.

If you swing a sword, hit something and hear someone scream, the jig should be up.

You don’t hear Thieves scream when they take damage, we’re hard like that. Also, Stealth is almost always interruptible, pretty much every method Thieves have for activating Stealth involves an interruptible casting time, just play better.

Being able to stealth and dodge is the thieves survivability. Without it they are completely useless. They dont have the health or toughness to survive. Considering anybody can dot/ aoe/ direct damage that would take stealth completely out of the game.

How about this, Thieves lose Stealth when hit, but in exchange they get Heavy Armor and can use Ranger pets.

swell. you can have my pets.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

fractal solo and essence quest

in Guild Wars 2 Discussion

Posted by: Columba.9730

Columba.9730

Is it still possible to solo fractal mobs and get the pink vial of essence? I did it a few weeks ago in about 5 hours. On my second one, I am up to about 10 hours and no drop. Is this still possible to get while soloing the right mobs? thanks

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

Heartseeker hits me for 4.8k
Heartseeker hits me for 6k

over 50% health gone in two fast spammable gap closing attacks.

overpowered ezmode class.

How many 1000s of posts till you fix it ANET?

You must continue to provide urgent, persistent and respectful feedback to get this fixed and fair. the culling bug should come first so at least thieves aren’t stealthed or appear to be stealthed during the entire fight. nerf from there if needed.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

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Posted by: Columba.9730

Columba.9730

Being able to stealth and dodge is the thieves survivability. Without it they are completely useless. They dont have the health or toughness to survive. Considering anybody can dot/ aoe/ direct damage that would take stealth completely out of the game.

they aren’t completely useless without it. secondly, aoe rarely hits stealthed thieves.

AOE rarely hits stealth thieves? You must not have a thief.

on the rare occasion i point in the correct direction, my aoe may hit a thief. however he remains stealthed.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why my friends leaved.

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Posted by: Columba.9730

Columba.9730

This culling issue has nothing to do with how good your machine is. Everyone please stop saying this.

Thanks.

agreed. besides i have 16 gb ram an nvidia 670 card. still an issue.

Then how come culling effects some more then others vs thieves? Or is it that when they say “perma-stealth” they’re blowing it out of perportion?

no idea. however, anet indicates that it’s broken and still needs to be fixed.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why my friends leaved.

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Posted by: Columba.9730

Columba.9730

I’m just going to say the next:

Tank / Control / Support

The key to success.

so are you saying it requires 3 players to fight one thief?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

I like how the whiners continue to spew the “can’t see the thief opening waah waah” line. Not only the thief is visible, but it is the same as if a gs warrior decided to leap on your back and go kittenolol.

with the culling bug in wvw this is simply not accurate. it grants perma stealth to thieves. others get a few seconds of invisibility too because of culling, but the thieves can restealth once the culling is finished.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

How many times can a thief stealth?

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Posted by: Columba.9730

Columba.9730

as long as the thief doesn’t have the revealed debuff (lasts 3 seconds) and has stealth abilites off cooldown or has enough initiative to use the stealth abilities, he can stealth.

Revealed debuff doesn’t do anything because of the culling issue. He’ll remain invisible on your screen while that’s up anyways, then he can hit you with a cloak and dagger when it runs out and he’s invisible again.

That debuff doesn’t do a single thing at the moment because of the culling. In fact, they should increase it by double to compensate for culling.

This will only happen when there is a lot of players near you.

This is inaccurate as it’s been disproven several time.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

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Posted by: Columba.9730

Columba.9730

Being able to stealth and dodge is the thieves survivability. Without it they are completely useless. They dont have the health or toughness to survive. Considering anybody can dot/ aoe/ direct damage that would take stealth completely out of the game.

they aren’t completely useless without it. secondly, aoe rarely hits stealthed thieves.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why my friends leaved.

in WvW

Posted by: Columba.9730

Columba.9730

This culling issue has nothing to do with how good your machine is. Everyone please stop saying this.

Thanks.

agreed. besides i have 16 gb ram an nvidia 670 card. still an issue.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Why my friends leaved.

in WvW

Posted by: Columba.9730

Columba.9730

Thieves are really balanced. Level 80 thief with full gear will destroy any lowbies or low geared people due to lack of toughness. Pretty much all classes do it only difference is thieves do it really fast. When you go lvl 80 full gear you can kick those thieves kitten Only thing for balance is engineers should be buffed a bit in certain points.

Inaccurate when you can never see them due to culling.

Except the countless ones you do see. Least I’ve seen them fine. I’ve seen them fine during a siege on our inner garrison. But then I’ve got a powerful machine. It’s getting really old Columba. And your excessive use to absolutes does your credibility no favours.

So everyone else is lying too? The culling bug gives thieves enormous, unintended advantages. It must be fixed.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Quited my 17000 kills thief

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Posted by: Columba.9730

Columba.9730

well , meet few thieves already i had fun vs them ^^
the 10k backstab is an myth they barely hit 5000 rarely

Maybe I should also start bringing my Guardian to WvW as well, as I’m getting sick and tired of my Ranger getting killed all the time by a perma-invis Thief. It’s almost as if I’m a Thief-magnet when playing a Ranger.

Well , the ranger is free kill for thief, on the other hand guardians and warriors got 90% chance to win 1 vs 1 and 50% chance to escape vs 2 thieves

Proof please? Why do thieves claim that they can handle warriors just fine?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

I think the culling bug should be fixed first. If within a month it cannot be fixed, then stealth within WvWvW must be changed. There are pages upon pages of people leaving WvWvW because of perma stealthed thieves. For every one of those, there are 10x more who quietly leave. Pay attention anet! This is wrecking your game. Please tell us your plans.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

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Posted by: Columba.9730

Columba.9730

This is a terrible execution of stealth. Most other games prevent perma stealth to ensure balance. This game needs to make stealth less god like, I agree. Lobby anet to fix it.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Thief - OP in late night WvWvW

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Posted by: Columba.9730

Columba.9730

They don’t need any of those. They are perma invisible.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

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Posted by: Columba.9730

Columba.9730

Of course they haven’t said they cannot fix it, it they haven’t said they can, nor have they fixed it yet. If they can’t, what’s the next step? Wy can’t stealth be adjusted just within WvWvW?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Thieves - this is getting ridiculous

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Posted by: Columba.9730

Columba.9730

Sure about that?
10 warriors all leaping towards you at the same time?

I would see them and avoid them.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Thieves - this is getting ridiculous

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Posted by: Columba.9730

Columba.9730

just send feedback to anet. they will get adjusted someday.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

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Posted by: Columba.9730

Columba.9730

what’s irrational about linking culling to stealth? stealth classes get the most advantages from stealth. I don’t understand your argument.

Let me slow it down for ya…

You are asking for stealth to be nerfed because of culling, not asking for culling to work more efficiently. If culling works more efficiently, then you wouldn’t have the issue with stealth that comes from culling.

The issue with culling isn’t only stealth related. You can run into a zerg and die before you even know that they are even there.

You are asking to nerf a profession main ability to survive. We don’t have access to utilities that grant us physical defense. We only have things that stealth us or help us be more mobile and gtfo town.

STOP ASKING FOR STEALTH TO GET NERFED WHEN THE ISSUE IS WITH CULLING.

so what should they do if and when they cannot fix culling? I understand exactly what you are saying but culling gives thieves a huge and unfair advantage in wvwvw. So what should they do if culling cannot be fixed? In the meantime, why can’t they adjust stealth just for wvwvw? they seem to have the ability to toggle some skills for wvwvw vs. pve. why not here?

We’ve been waiting for culling fixes since launch. zero progress. I wish they’d fix it too. It wouldn’t wreck the class. But they cant seem to fix it. How about prioritizing assassins not to cull at all?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

Not sure if its been mentioned,
But Stealth finishing also has to be done away with.
Shouldnt even try and revive someone downed by a thief because the thief will finish him before you can even bring him up.
So please look into this, it is quite tedious.

Stealth finishing is the weakest of the “special” finishers and easiest to counter. Just kill/interrupt the thief, both of those options aren’t even available with most special finishing moves.

Problem lies here, how do I or many around me kill or interrupt the thief if we cant see him?
I don’t feel we should have to Aoe everywhere randomly just to see thieves, then only after that try to kill him. (Which is more a problem with stealth in general)
By “Special” finishers you mean Stability, and that is not so much a problem because you can shoot at the person (doing the finishing) while he tries to finish someone and kill him. With a thief you can’t even do that (because you can’t even see him).

Agreed. when they are perma stealthed, then how exactly should we aoe them? Lol.

If you are talking about AoEing a Thief trying to stomp a teammate, put the AOE on your teammate and autoattack the spot.

If i’m on my Shortbow/Longbow Ranger, how do I autoattack the thief? I cant because I cant shoot something i cant aim at.
I refuse to carry a greatsword in the chance this occurs…
And AoEing a thief is easier said than done. (By that i mean he can see my AoE rings on the floor and just wait it out)

I would recommend using barrage or poison volley over the spot as well as dropping spike trap or flame trap on the spot. Maybe autoattack won’t be as effective, but such is the tradeoff for using 2 ranged weapons instead of 1 ranged and one close combat.

have you used barrage? Rangers can only barrage in a small area and by the time the cool down is up, the ranger will be eating dirt. Barrage is useless sorry.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Plan to deal with culling and thieves in wvw?

in Guild Wars 2 Discussion

Posted by: Columba.9730

Columba.9730

The culling bug was fixed. Is it that hard to do a countdown from 3 and ? dodge ? spam aoe ? We can’t play the game for you.

It wasn’t fixed. Anet is still working on it. Where exactly should I spam aoe? Mine has a cool down. Dodging? Ok, and if I countdown from 3 and he waits? hmm. out of endurance. no dodge then. WHat to do once he attacks, remains invisible due to culling? do i count some more and dodge? you see, if he’s perma stealthed, your advice is pointless.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Plan to deal with culling and thieves in wvw?

in Guild Wars 2 Discussion

Posted by: Columba.9730

Columba.9730

I still find the same people playing. Thieves aren’t bad once you understand them. Anet is working on it. take a little time to understand how to different classes work.

what if they cannot fix the culling bug in wvwvw and thieves continue to get perma stealth without having to spec for it? what do you recommend then?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Columba.9730

Columba.9730

I don’t have issues with thieves in spvp. it’s the culling in wvwvw that gives them enormous advantages.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisibility is unfair.

in Thief

Posted by: Columba.9730

Columba.9730

what’s irrational about linking culling to stealth? stealth classes get the most advantages from stealth. I don’t understand your argument. Nice personal attack though.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

(edited by Columba.9730)

Thief - OP in late night WvWvW

in WvW

Posted by: Columba.9730

Columba.9730

highest dps , perma stealth due to culling and best mobility on one class is too much. this needs to be fixed.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Columba.9730

Columba.9730

Not sure if its been mentioned,
But Stealth finishing also has to be done away with.
Shouldnt even try and revive someone downed by a thief because the thief will finish him before you can even bring him up.
So please look into this, it is quite tedious.

Stealth finishing is the weakest of the “special” finishers and easiest to counter. Just kill/interrupt the thief, both of those options aren’t even available with most special finishing moves.

Problem lies here, how do I or many around me kill or interrupt the thief if we cant see him?
I don’t feel we should have to Aoe everywhere randomly just to see thieves, then only after that try to kill him. (Which is more a problem with stealth in general)
By “Special” finishers you mean Stability, and that is not so much a problem because you can shoot at the person (doing the finishing) while he tries to finish someone and kill him. With a thief you can’t even do that (because you can’t even see him).

Agreed. when they are perma stealthed, then how exactly should we aoe them? Lol.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.