2 years after the game’s start, one would expect a plethora of new skills/traits rather than the very few we got some time ago ( not to mention obvious tweeks and fixes to the existing ones – it’s been 2 years… ).
@Afro Dude, you are right indeed.
I’ve learnt to not bother asking ANet of anything. They have one of the worst dev-to-player relationships in MMOs, tbh.
Thanks for your post, though. I’m glad to see I’m not one of few to think the same for a longer time now.
People are so easily satisfied nowadays that they couldn’t care less about the major weaknesses of the game as well as suggestions, as you pointed them out ( look at those “you know kitten”, “your 5k hours mean nothing” etc. comments above ).
Can someone actually give me a valid argument for why only 4+ commander tags will be reimbursed?
I’ve got three and I would love to know.Because if you bought a commander tag of any color after the update it would be the same exact price as the three you have. In other words an account bound commander tag is worth 300. You spent 300. Thus no refund.
If you had a fourth, then you’d have spent 400 for something that was only worth 300.
A poor argument, easily overturned with “lex retro non agit”.
Waiting for “a sound argument”, preferably from ANet team.
It may be a “poor” argument but it’s clearly the thought process they used. You’ve had the use of those tags for as long as you’ve had them. That’s the benefit to having had them early. You’re not losing out because you didn’t pay more than someone buying it after the update.
If you think Anet is going to come here and answer you…best of luck with that.
Nothing against you, Vayne, but your answer is precisely what I’ve noticed in the thought process of ANet and I thank you for pointing this out. They do not always think something through.
The change of the price and outlook of the price tag is their new invention, hence those that expected ANet to act fair in the past, when buying the commander tags at their then-form, need to be treated with respect and according to the rule of law with regards to their new invention. I.e. if someone bought a product in the past for a given price at the time in a quantity more than one, cannot be harmed in the future because they decided to limit the availability to one per account solely based on the idea that the price will be higher and there will be different colours. The change of the price for higher cannot be an argument working for the past transactions, i.e. no refunds for more >1 and <4 commander tags. It is simple: you cannot take away something from a legitimate buyer under a legitimate transaction without a refund if he does not fulfil a condition ( which in this case is equal or more than 4 commander tags ) just for the sake of satisfying money-demands of ANet.
That’s precisely what “lex retro non agit” means.
I hope they think it through one more time.
PS And, de facto and de iure, you are losing out, Vayne, because you had 3 instead of what you are given now, 1, without legitimate reimbursement which is unjustly denied against “lex retro non agit”.
(edited by Corpus Christi.2057)
Can someone actually give me a valid argument for why only 4+ commander tags will be reimbursed?
I’ve got three and I would love to know.Because if you bought a commander tag of any color after the update it would be the same exact price as the three you have. In other words an account bound commander tag is worth 300. You spent 300. Thus no refund.
If you had a fourth, then you’d have spent 400 for something that was only worth 300.
A poor argument, easily overturned with “lex retro non agit”.
Waiting for “a sound argument”, preferably from ANet team.
I’d still love to hear a sound answer to my original question. Thanks.
Can someone actually give me a valid argument for why only 4+ commander tags will be reimbursed?
I’ve got three and I would love to know.
There should be PvP-excluvie content.
Finally, ANet doing what it should by giving something exclusive to players that want some challenge.
NCSoft doing well mostly because of Lineage. Good old times.
Wish they introduced Lineage 3… /dreams
People like the OP are precisely the reason why MMO games nowadays ( including GW2 ) are so dumbed down and undemanding when compared to the games from the past, e.g. GW1, Lineage 2, and WoW in its first years.
It’s not about elitism but challenge. And MMO games should have both easy content and difficult content for those that are capable of finising it. “Everything for everyone” – that’s hardly the idea of healthy rivalry.
They’ve stopped trying long time ago.
I have created a new guild and am wondering where and how much it costs to create a guild castle.
This is a simple, pure MMO – no a theme park one. Don’t expect it here.
Why would anyone care about new WoW expansion when ArcheAge is almost out? Seriously…
No, they won’t. GW2 is a cheap, dumbed-down sequel of GW1. It’s not the fault of ANet, though, but rather the times and following expectations. Everything, nowadays, is made to please the biggest crowd possible, hence easy content.
Just like someone else’s said here already, two different teams under the name “ArenaNet” created GW1 and GW2.
The times when the MMO games were complex, diversified and demanding are over, I’m afraid. The sooner you realise that, the better for you. To mention a few, Lineage 2, Guild Wars 1 and WoW ( at the beginning ).
Nowadays, it’s all about simplicity and addressing the widest group of customers possible ( hence GW2’s lack of diversity, few skills, worthless elite skills and other things you complain about ). Especially when we talk about non-sub fee games as still, some of the sub-based games, do have a tiny bit of “eloquence”, e.g. WildStar which is more demanding than GW2, but the graphics make it unbearable for me.
Cheers
Here are the numbers for Q1 2014
http://www.ncsoft.net/global/ir/earnings.aspx
Yes there is a decrease is SALES, but they are largely attributed to Lineage 1. Yes there was a decrease in sales of GW2 from Q4 2013. But all that means is LESS people are buying the game than they did in previous quaters. It doesn’t show that players are leaving. A decrease in sales will not reflect that players are leaving, or in anyway infer that the player base is shrinking. There is no way to even reach that conclusion based solely on the number of sales and royalties (if gem store sales are considered royalties.) However, if people are still buying the game, just not as much as before, it would not be unreasonable to consider that the player base is increasing. There are NO numbers that reflect the games population, and how many are still playing vs how many have left.
The revenue includes gem purchases.
As for the exact number of players, I guess we’re never going to get them from ANet whatsoever since there are no subscription accounts to show which are renewed. Thus, the revenue ( which includes gem purchases ) is pretty much the only reliable number to support any thesis regarding the playerbase.
Since the game revolves pretty much around the gem-shop, where 90 per cent of new items is added, when the earnings from gem purchases are decreasing it cannot be denied that the playerbase hasn’t out of the sudden stopped buying gems and just plays, but rather stopped playing and hence is not buying.
Otherwise, it’s my word against yours and since you seem confident in your argumentation, I suggest we stop repeating our theses.
Cheers
I agree…it was getting WAY OT anyway
Haha, that’s ok.^^
Here are the numbers for Q1 2014
http://www.ncsoft.net/global/ir/earnings.aspx
Yes there is a decrease is SALES, but they are largely attributed to Lineage 1. Yes there was a decrease in sales of GW2 from Q4 2013. But all that means is LESS people are buying the game than they did in previous quaters. It doesn’t show that players are leaving. A decrease in sales will not reflect that players are leaving, or in anyway infer that the player base is shrinking. There is no way to even reach that conclusion based solely on the number of sales and royalties (if gem store sales are considered royalties.) However, if people are still buying the game, just not as much as before, it would not be unreasonable to consider that the player base is increasing. There are NO numbers that reflect the games population, and how many are still playing vs how many have left.
The revenue includes gem purchases.
As for the exact number of players, I guess we’re never going to get them from ANet whatsoever since there are no subscription accounts to show which are renewed. Thus, the revenue ( which includes gem purchases ) is pretty much the only reliable number to support any thesis regarding the playerbase.
Since the game revolves pretty much around the gem-shop, where 90 per cent of new items is added, when the earnings from gem purchases are decreasing it cannot be denied that the playerbase hasn’t out of the sudden stopped buying gems and just plays, but rather stopped playing and hence is not buying.
Otherwise, it’s my word against yours and since you seem confident in your argumentation, I suggest we stop repeating our theses.
Cheers
Totally useless in PvE ( this game is just too easy to go full tank/support ). WvW? Maybe. PvP? Rather not.
I’m surprised they didn’t sell this in gem-shop.
What happened to doing a cool quest line or killing a difficult boss to get a weapon skin in games?
Cool go buy Teq weapons.
That’s a lot to choose from, hahaha.
Alright ill bite since I have to work for another two hours before playing, here are a few more.
Dungeon armor/weapons.. (there are a few of these)
Triple wurm skins
PvP skins since you can not buy the skins.
Are you falling asleep during your work?
The topic is precisely about “new skins”. Dungeon/PvP skins have been there since the beginning. Teq/Wurm skins are the only additions, hence my sarcasm above.
What happened to doing a cool quest line or killing a difficult boss to get a weapon skin in games?
Cool go buy Teq weapons.
That’s a lot to choose from, hahaha.
New gem shop stuff? Surprise, surprise. We haven’t seen a whole new set available outside the gem shop since the beginning. That’s quite unbelievable, really.
Ascended.
Ah, right. There were so many I forgot to mention this one.
Yeah, as many people said, it’s not a feature update. A feature update could include new professions, races, skills, etc. However this is a story patch. The launch of the next stage of the story. Now with this there will be some features, the journal, a new map, etc. but nothing I would consider a “feature patch” or even an expansion.
As far as Anet’s last chance? Last chance for what? To make the game into what you think it should be? I for one rather enjoy the game as is. Adding new stuff as it goes along is totally cool. It seems to me that the people who were upset with Season 1, the feature patch, and lack of things they want are mostly looking for a reason to leave.
I don’t foresee a massive exodus of players, Anet is NOT losing players to the extent that some would have us believe. There is NO evidence that that is happening. In fact I am seeing more and more new player threads on the forums, more and more returning player threads, and very few of players leaving. Now granted, those that DO leave, just leave, they don’t announce it on the forums.The game is fine, the playerbase is fine, Anets not in any danger of going under, and GW2 will still continue to be a fantastic game for many years to come.Actually, it’s funny to see that even Aion is catching up with GW2.
http://mmofallout.com/wp-content/uploads/2014/05/1q14.png
Please, notice this shows quarterly sales, so as the graph indicates, for the exception of a brief period of Q3-Q4 2013, the GW2’s revenue has been steadily decreasing.
Added to that the stats that were published here on the forums recently ( browse for the topic if you may ), the GW2 revenue in Europe has decreased by over 80 per cent.
It would be mad not to assume that the game’s been getting worse and worse recently. Say what you want, anyone capable of reasoning knows why, among other things, the Megaserver was introduced.
I do hope, however, that Season 2 will restore some faith in the franchise for me, personally.
Yes, I’ve seen the graphs. Yes there was a decrease in revenue. However, this was BEFORE the china launch, and we don’t know if those graphs even include gem store sales or not. Also, seeing as how this game is Buy to Play, meaning once you buy the game initially you are not required to buy anything ever again, the decrease in revenue doesn’t equate players leaving. The graphs also show that they are still making money, just not as much as at launch with the largest sales in western MMO history. So if they are still making money, that would mean people are still buying the game, and people are still using the gem store (if we figure that the gem store sales are included in the report.)
As far as mega servers, believe what you want, but there is NO supporting evidence that the megaservers were implemented due to a significant lack of players. Those who are tired of the game, are don’t like the direction the game is going, are the first to use megaservers as evidence that the game is going under. It would seem to me, spending the money to implement this on such a massive scale to hide the fact that players are leaving in droves, and they are losing money, would be a terrible business decision. Anyone “capable of reasoning” can see that. Now if you can show me ACTUAL numbers that the player base is decreasing to the point where ANet, or the players, should be worried about the state of the game, by all means reveal them. The Q3-Q4 2013 reports certainly don’t give that impression. All that it does show is that sales have slowed down. which is completely normal. After 3+ MILLION people bought the game at launch one would expect the sales numbers to drop. but they are still bringing in money…
Unless you quote me with any evidence to the contrary, any I did quote you the numbers which support the reasoning I mentioned in the previous point, I’ll actually care to respond.
What you’re saying, without any evidence to support it, is just that – empty phrases.
New gem shop stuff? Surprise, surprise. We haven’t seen a whole new set available outside the gem shop since the beginning. That’s quite unbelievable, really.
Huge? 347 mb is huge? lol xd
Ye, you’ve got a new map today, lol. 2nd small permanent map in 2 years time. You’re going to wait some time to access the rest of it.
Yeah, as many people said, it’s not a feature update. A feature update could include new professions, races, skills, etc. However this is a story patch. The launch of the next stage of the story. Now with this there will be some features, the journal, a new map, etc. but nothing I would consider a “feature patch” or even an expansion.
As far as Anet’s last chance? Last chance for what? To make the game into what you think it should be? I for one rather enjoy the game as is. Adding new stuff as it goes along is totally cool. It seems to me that the people who were upset with Season 1, the feature patch, and lack of things they want are mostly looking for a reason to leave.
I don’t foresee a massive exodus of players, Anet is NOT losing players to the extent that some would have us believe. There is NO evidence that that is happening. In fact I am seeing more and more new player threads on the forums, more and more returning player threads, and very few of players leaving. Now granted, those that DO leave, just leave, they don’t announce it on the forums.The game is fine, the playerbase is fine, Anets not in any danger of going under, and GW2 will still continue to be a fantastic game for many years to come.
Actually, it’s funny to see that even Aion is catching up with GW2.
http://mmofallout.com/wp-content/uploads/2014/05/1q14.png
Please, notice this shows quarterly sales, so as the graph indicates, for the exception of a brief period of Q3-Q4 2013, the GW2’s revenue has been steadily decreasing.
Added to that the stats that were published here on the forums recently ( browse for the topic if you may ), the GW2 revenue in Europe has decreased by over 80 per cent.
It would be mad not to assume that the game’s been getting worse and worse recently. Say what you want, anyone capable of reasoning knows why, among other things, the Megaserver was introduced.
I do hope, however, that Season 2 will restore some faith in the franchise for me, personally.
You definitely won’t need those stats for PvE. The content is so easy and undemanding that I believe those stats would work, most likely and only, in PvP or WvW.
summarize in a few sentences please not too long
much appreciated.
It’s as if you asked us to summarize the “Avatar” movie:
Graphically and technologically phenomenal. Story-wise – cheap, cliche and terrible.
There you go.
Demonts, look at the income numbers from quarter to quarter and year to year as published by NCSoft in 2014.
You will see that income dropped dramatically from 2013 to 2014 by almost 80 per cent ( includes copies sold + gems, which make for approx. 75 percent of income for GW2 ).
Yes, it means the game is dying, which is pretty much what most of the people feel like about the game from late 2013 until now.
How on Earth did you conclude, just like Inculpatus cedo mentions, that to receive the number of boxes/virtual copies sold is to divide the total revenue by 60 dollars?
They mentioned it on many occassions in 2013 reports that since 2013, the vast majority of revenue was from gem sales, not box/virtual game sales.
The conclusion is wrong, I’m afraid.
To give you a more logical finding, China sold approx. 500.000 copies + 3.5 mln copies in 2013’s anniversary in the West. These are the only safe numbers ( which don’t include incorrect asumptions as the one you’ve taken above ). Therefore, the number of copies sold is presumably around 4 – 4.2 mln copies ( as some reports say there were more than 500.000 copies sold in China, possibly 600-650.000 ).
(edited by Corpus Christi.2057)
I see Corpus is still at it.
New map confirmed.
Indeed, I’m very pleased with it.
Hope the rest of the mentioned stuff gets added this year.
I assume the OP means the hype on other threads where people for some reason are expecting an expansion worth of new additions instead of season 2 which indicates it will be just living story stuff like season 1 and not many new features (If any).
I don’t think expansion stuff is reasonable to expect since they consistently release new content rather than expansions with long periods of time between with not updates. I’d imagine it’s difficult to develop both at the same time with limited resources.
I mean they could be releasing stuff like that I just don’t expect it, there has been no indication that that would be the case as I’m pretty sure they would be hyping it up if so.
Ok, since what you say is totally out of touch with reality…
You say they release tiny bits of content every two weeks which makes up for an expanion worthy content. WRONG!
Tell me, what exactly within those 2 years of game’s existence, even slightly reminded you of “expansion worthy content”? You received one map ( a tiny one ), no new dungeons except for the temporary ones + 1 path of Aetherblades, no new weapons, hardly any new skills ( please, 2 years time and an addition of less than 10 new skills? ), not to mention no new race or class. Furthermore, the balances patches and fixes ruined more than they fixed. Plus, the 99.9 % of the “new content” you say was via gem shop.
Please, be more precise and tell me one would not expect the things that were lacking in the first 2 years of the game’s existence?
Demanding/expecting those things is hardly HYPE if within 2 years time, nothing of the sort was de facto introduced.
People, seriously…
I’m wondering how many other people are in the same boat as me right now. I almost quit GW2 a while ago, but the features patch restored me faith that this game will receive meaningful updates.
Now, with this patch, if I don’t get a scent of what I am look for it´s over for me. I can’t pour more time (meaning, keeping up with living world. Even if it´s permanent now I’d like to do it when everyone else would be doing it) in a game that I have no faith will go in the direction I was hoping, even if I loved most of the time I’ve played it. So, if you feel like me and this patch is all or nothing for you, what were you expecting?
I’m expecting anything that is related to serious build customization (not just trait rework or one new skill): new class, lots of new skills, new weapons, perhaps customizable weapon skills, meaningful new features like GvG. I don’t care about traditionally speaking content (new story, maps and events)
What are you expecting?
Let’s be honest, Season 2 is what majority of people who played this game since the beginning consider “the last chance for GW2”.
The game’s been stagnant for too long, i.e. no new, permanent zones, maps, weapons ( mixes of existing weapons between classes ), story ( I don’t have too mention how low quality-wise Season 1 was ), classes, races, huge and finally quality fixes and so on.
The sole reason why I’m still handing around forums is ‘cos I’ve always been a huge fan of GW and I still have faith in ANet to finally prove that they know how to go on with a game like that.
I know that probably half of the playerbase have left the game, but if expansion-worthy content is introduced in Season 2, many of us will prolly come back to enjoy it as we did when the game launched.
Let’s hope so! Otherwise, there are plenty of new MMOs that look and play spectacular ( just like GW2 in the beginning ), among others The Black Desert Online, ArcheAge, EverQuest: Next + Landmark and Bless. Of course, when out of the sudden WoW 2 or something else from Blizzard is announced, let’s face it – we know where literally everyone will go.
But still, although GW2 is 2 years old and hasn’t changed much since the beginning, I do still hope for a year or two in game, provided the aforementioned changes/additions are introduced via Season 2.
I live in Europe. Lived in France, UK, Poland.
Each and everyone one of the countries have “unlimited downloads”. I’m actually surprised to see that any country in the world would have “limited downloads” only, lol.
It’s not that uncommon. ISP are for profit companies, they get more money from you by charging for smaller data plans and then charging you again when you go over.
Up until maybe two years ago you would have struggled to get over 100GB in NZ, and most ISP’s had plans of 20GB or 30GB as standard.
Tbh, I’m really surprised now that you mentioned it. Was about to chooose Auckland to go on with my LLM studies, but decided to choose Scotland instead some time ago.
thanks for the replies guys , i just purchased the game and i really didnt want it too be a let down seeing that i enjoyed guildwars 1 .
Haven’t seen that part of your comment.
I used to play Guild Wars 1, too.
If you have expectations set that high due to GW1’s quality, I’d say you’ll be moderately disappointed with GW2.
MMO games aren’t what they used to be back in the days of Lineage 2 and Guild Wars 1. They are dumbed down to appeal to the widest spectrum of players possible.
Still, I did like GW2 for that one year I mentioned, but don’t expect the quality and, above all, the complexity of the original Guild Wars game. MMO games aren’t like that nowadays.
Finally, I hope you’re going to enjoy your time with GW2!
(edited by Corpus Christi.2057)
Does gw2 have plenty content too keep me occuppied for a very long time ?
If you haven’t yet started, it will suffice for approx. 1 year of casual playing ( a couple of times a week for no more than 2 hours during those days ).
While it is impossible to define what “very long time” means with regards to your gaming habits, I’d be safe to say you’ll be fine for a years time. Then, you’ll start complaining like the majority of us until Season 2 begins and adds, hopefully, some quality, permanent stuff including new explorable zones/maps, skills, weapons, races and so on.
Enjoy the game!
He suggests costing endurance and he says there is a lack of depth and no proper sense of risk/reward.
Suggestion #1 is bad, and claims #1 and #2 are wrong.
Why should I entertain them with an actual response if they are going to give ideas that would require a complete overhaul of an already good combat system and they try to make claims which just betray their, either lack of understanding or refusal to accept that risk and reward and depth exist in the current system and they just chose to ignore it?
That’s precisely what I thought you’d respond with.
A) While you are totally entitled to view his suggestion #1. as bad, you are absotulety wrong, by the theory of argumentation as proposed by Aristotle in Rhetoric, with regards to “and claims #1 and #2 are wrong.”.
Why? You may, again, propose your own view, with solid argumentation and not empty, blatant statements “is wrong”. Yet, you can’t judge whether it is “right or wrong”, since what he proposes is not a statement of facts but rather a piece of opinion. Therefore, it cannot be assumed that he misrepresented the facts whatsoever, to which, hypothetically, you would be entitled to respond with “right or wrong” statement ( again, backed up with argumentation as defined by Aristotle in Rhetoric ). What he did was to propose an opinion or view, with which, as with the only thing you were right about – his suggestion #1. – you may have disagreed or agreed with. But you are not entitled by the reason of sheer logic to state that his opinion is factually wrong or right, since, it never presents itself as a statement of fact.
Opinion is a personal observation, and cannot be wrong. it can be agreed with or disagreed with.
Suggestions based on personal opinion, are also not probable. They are either something you agree with, or disagree with. The issue is..some people think " if someone disagrees with me, they are wrong."
Not exactly….
Exactly what I tried to point out to maha. One cannot say “your opinion is wrong”.
Isn’t the patch supposed to come out tomorrow, approx. 6-9 pm?
I live in Europe. Lived in France, UK, Poland.
Each and everyone one of the countries have “unlimited downloads”. I’m actually surprised to see that any country in the world would have “limited downloads” only, lol.
Btw, OP, I don’t think there is anyone here in the community that wouldn’t want an expansion in a traditional, boxed version or at least via expansion-worthy updates within the game.
I hope that ANet decides to launch at least a couple of new, permanent explorable zones, race, loads of new skills ( not the few we got some time back rofl ), weapons ( or mixes of existing between classes ), dungeons and so on this season.
The game is 2 years old. It’s almost unbelievable we haven’t got any of those within the 2 years time, but well, let’s hope for better in Season 2.
Ah… Cantha… a land we will probably never see in GW2 simply because NCSoft finds Asian themes offensive now in the games they publish.
See? That’s the hipocrisy of the modern world.
On the hand, European themes this game is made of are not offesnive to us, Europeans, but ANet assumes that the Asian ones would be offensive to Asians.
I’ve never heard bigger, self-contradictory bullkitten in my life, tbh. It doesn’t make sense whatsoever. Is there a clarification on this issue from ANet?
(edited by Corpus Christi.2057)
He suggests costing endurance and he says there is a lack of depth and no proper sense of risk/reward.
Suggestion #1 is bad, and claims #1 and #2 are wrong.
Why should I entertain them with an actual response if they are going to give ideas that would require a complete overhaul of an already good combat system and they try to make claims which just betray their, either lack of understanding or refusal to accept that risk and reward and depth exist in the current system and they just chose to ignore it?
That’s precisely what I thought you’d respond with.
A) While you are totally entitled to view his suggestion #1. as bad, you are absotulety wrong, by the theory of argumentation as proposed by Aristotle in Rhetoric, with regards to “and claims #1 and #2 are wrong.”.
Why? You may, again, propose your own view, with solid argumentation and not empty, blatant statements “is wrong”. Yet, you can’t judge whether it is “right or wrong”, since what he proposes is not a statement of facts but rather a piece of opinion. Therefore, it cannot be assumed that he misrepresented the facts whatsoever, to which, hypothetically, you would be entitled to respond with “right or wrong” statement ( again, backed up with argumentation as defined by Aristotle in Rhetoric ). What he did was to propose an opinion or view, with which, as with the only thing you were right about – his suggestion #1. – you may have disagreed or agreed with. But you are not entitled by the reason of sheer logic to state that his opinion is factually wrong or right, since, it never presents itself as a statement of fact.
are you for real
Tried to show you where you were WRONG.
He suggests costing endurance and he says there is a lack of depth and no proper sense of risk/reward.
Suggestion #1 is bad, and claims #1 and #2 are wrong.
Why should I entertain them with an actual response if they are going to give ideas that would require a complete overhaul of an already good combat system and they try to make claims which just betray their, either lack of understanding or refusal to accept that risk and reward and depth exist in the current system and they just chose to ignore it?
That’s precisely what I thought you’d respond with.
A) While you are totally entitled to view his suggestion #1. as bad, you are absotulety wrong, by the theory of argumentation as proposed by Aristotle in Rhetoric, with regards to “and claims #1 and #2 are wrong.”.
Why? You may, again, propose your own view, with solid argumentation and not empty, blatant statements “is wrong”. Yet, you can’t judge whether it is “right or wrong”, since what he proposes is not a statement of facts but rather a piece of opinion. Therefore, it cannot be assumed that he misrepresented the facts whatsoever, to which, hypothetically, you would be entitled to respond with “right or wrong” statement ( again, backed up with argumentation as defined by Aristotle in Rhetoric ). What he did was to propose an opinion or view, with which, as with the only thing you were right about – his suggestion #1. – you may have disagreed or agreed with. But you are not entitled by the reason of sheer logic to state that his opinion is factually wrong or right, since, it never presents itself as a statement of fact.
Combat does not need redoing.
My tip is this:
You don’t like the combat so play another game.
Wow, gotta love those pointless “if you don’t like it, quit it” quazi-arguments. As the OP above said, he likes the game, thinks it’s not bad, and you suggest him to quit the game because you love it and he sees some problems therewith.
That’s not the way to propose constructive criticism. Imo, your post was offensive, too, by your blatant ignorance.
(edited by Corpus Christi.2057)
Well, the WvW and some of the worldbosses cause problems, irrespective of the PC you’ve got there. I’ve got a new PC-monster recently and WvW still somehow causes fps drops to me, while even WatchDogs, which are supposed to be terribly optimised, don’t. Otherwise, it’s very smooth.
or inquest bombs which use dragon energy
buahahahahaha, that imagination people have on these forums XD
Population is lower than within the first year of the game’s life, but after the Megaserver update, it feels rather ok. You should be ok with finding people for WvW, PvP, dungeon and fractal runs.
Otherwise, it’s still as boring and repetitive as it used to be. Hopefully, season 2 introduces expansion-worthy content, so feel free to join in.
The only number we are aware of is this: http://en.wikipedia.org/wiki/List_of_best-selling_PC_games
3.5 mln copies sold.
If anyone else here tries to sell you some other number, ask for sources.
Plus, recently, 500.000 copies sold in China: http://www.gamesinasia.com/guild-wars-2-has-sold-more-than-500000-copies-in-china-but-it-could-be-in-trouble/
Therefore, altogether, in 2014, approx. 4 mln copies.
(edited by Corpus Christi.2057)
You wanted numbers, there you go:
https://forum-en.gw2archive.eu/forum/game/gw2/NcSoft-earnings-1Q-14/page/2#post4028696
“As a result of Guild Wars 2?s tail off, sales shifted back to Asia. 64% of all sales originated in Korea 64%, up from a record low 43% in the previous quarter but both North America and Europe dropped drmaatically, from 25% to 13% and 18% to 8% respectively.”
As a great fan of GW1 and GW2 ( still hoping for better ) as I am, I can see it with my own eyes ( don’t have to look at numbers above ) that the game is having difficulties in Europe, where it’s more than obvious that player numbers are dropping.
Still, hopefully, an expansion will save the game, if it’s as good quality-wise as the campaigns/expansions in GW1.
I like the idea. Housing/Guild Housing would be amazing. Pity it would have to be an instanced one. :/