Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Not going to add caps but why should our class be forced to trait for extra vitality?
My alt lvl 3 thief with ambient (white) armor and weapons has more health than my guardian when he enters WvW. Said thief can reset the fight at any time or disengage and have cookies and milk.
I don’t know what they were thinking but I wont be using any of the new traits.
I guess we’ll have to wait another 6 months for them to SLIGHTLY buff the traits when they see no one is using them. And then another 6 months for them to become viable.
Maybe but who will be around still playing by that time?
If you don’t like the class then try another class that fits what you want to do. Its useless to continue to complain, obvious Anet has a different vision of guardian than most players do.
Personally speaking, I think the new traits are good. They open up a lot of different possibilities. But this is just my perspective.
I’d wager more people believe the new traits are bad and do nothing to help the class than those whom feel they are good.
Only thing at this point that will raise attention is if people stop playing the class. Since I don’t think that is going to happen for several reasons I’d say these are the cards we have been dealt. At this point you have to either accept them and adapt or play something else like you suggest. My gut says those that are playing the guardian toady and are not satisfied will more than likely leave the game. There is nothing in this patch that compels one to log in and play.
My point is that there wasn’t anything included with this patch that light a fire under the Guardian’s @ss that makes one want to continue to play or invest time in.
Probably have a better chance of hell freezing over or winning the lottery.
Arena Net doesn’t buff Guardians. Just not in the cards we have been delt.
Not sure what everyone expected if truth be told. All anyone has to do is go back to the Dec 10th thread and see the writing on the wall.
Its dead Jim!
It should have been a main hand weapon instead of a off hand…
Mind if I ask what your set up was? I was going to try this has well but I’m thinking we may be using similar set-ups. I was using carrion with Balthazar / flame legion runes and got around 1400 condition damage.
The problem with this set up from when I ran it before was the 2200 armor You get eaten alive. sword/focus/greatsword. I also tried scepter/shield and torch.
It’s definately harder to stomp when fighting multiples, but the dps is there so that usually you don’t need to. Otherwise, Aegis + Blinds work well.
Well done. I can’t agree more with your statement about stomping. My biggest fail running this build but it is fun though
You considering any changes after today?
I love reading these threads because it makes me feel pro for being so capable at playing this class. You would think the way Guardians are described, we drop in a blink and struggle to maintain minimal damage output.
The health pool argument is weak and revisiting it every month doesn’t make it more compelling without something changing ingame. The thing that makes up for the low health pool is … the player. Anet is throwing HP-deficient Guardians a bone tomorrow anyways.
Do you think running with 13,000 HP is a bonus?
You have to trait for the 3k bonus – I’ll pass, thank you though or get it from killing guards.
No, I think it’s a challenge. That’s why I hate to see the threads wanting to dilute the gameplay of the class. The things typically asked for are not required to make this a better class. They are things that people want to bridge the gap into a simpler approach to the class.
Well, at least we agree it is a challenge. And yes, that is what I’m currently running (at least prior to later tonight if/when I login). The DPS is there for sure but you really need to know when to pull out of a fight and re-engage or cut it and run.
I don’t agree though when you say simpler but that is just my opinion.
I love reading these threads because it makes me feel pro for being so capable at playing this class. You would think the way Guardians are described, we drop in a blink and struggle to maintain minimal damage output.
The health pool argument is weak and revisiting it every month doesn’t make it more compelling without something changing ingame. The thing that makes up for the low health pool is … the player. Anet is throwing HP-deficient Guardians a bone tomorrow anyways.
Do you think running with 13,000 HP is a bonus?
You have to trait for the 3k bonus – I’ll pass, thank you though or get it from killing guards.
The Guardian isn’t the real “Bunker” of the game. Warrior is the Berserker fighter and the Bunker tank at the same time. You can play a Warrior and obtain more or less the same healt regeneration of the Guardian, but obtain more self stability and Immunity skills.
Warrior > Guardian.BUT
When you play a Guardian you must think that: You’re not playing a Bunker, you’re playing a Cleric. Yes, a F***ing Cleric class. Guardian is a defensive class that use magic skills to heal itself and support allies. Isn’t that a Cleric?
If you think about that, you can find the point: You’re not the main bunker, but you can play as the better tank of the game. But not whit your defence. You must play whit your Health Regeneration skills to survive and protect your allies!
If you make your build thinking that, you find that there’s many traits and skills that can grant you some kind of healing ability or health regeneration. And you have Aegis!
You can obtain Healt by: Virtue, Regeneration, AH/Meditations, Symbols+Rune of Dolyak.
The only problem is that the Warrior can do almost the same whit Healing Signet+trait adrenaline heal+ banner regen+ rune of dolyak.But don’t think about that… no one want a Bunker Warrior in group, because they think that the Guardian is better.
Shhhhhh!!! ;-)That’s the sad truth of the Guardian class.
And that’s because we can never be a dps or a condition damage class and the only build aviable for the Guardian is the Supporter (or Tank, if specialized in self heal ability).
But…wait for it….there is no official tank, healing, or dps meta in this game.
It was sold, and built (sorta anyway) has a trait to play game.
Im talking about base health, i have myself 16k hp with some soldier.
Base health, not how much with full sentinel.
That doesnt change the fact the a class with much more mobility and same gear, got atleast 8k-9k more health.
I think you missed the point. What I said is that a level 1 thief with no armor up-scaled to 80 via WvW will have more HP than a lvl 80 Guardian…in exotics. So in other words, yes. Guardian’s have low health. But hey – you are supposed to regen health faster or have other abilities to reduce damage.
That has since been adjusted down in previous patches while other classes adjusted up.
99% of the people on this forum will tell you the class is fine and learn to play.
My main is a 80 guardian. This is nothing new on the network news but let us play anyway. Level 80 guardian, full armor and exotic weapons. Ascended accessories. Enter WvW and check your health pool. What do you see, 13k and some change? Now go and kill some guards provided you have 250 or so realm rank to boost that bad boy up a bit getting it closer to 15k…
Now find your first empty character slow. Roll say a Thief. Do the starter quest for whatever race you play and port out to WvW. Now you have missing armor or white scraps on and whatever weapon you could find. Only one weapon more than likely. Now check out that health pool and we’ll talk.
You basically took a level one ambient character with nothing on but his or her birthday suit and it has more HP than your level 80 exotic armor and weapons ascended accessory wearing avatar.
Sad but true.
And if it was slightly viable it would be changed within a matter of days. That is one reason why I’m a bit hesitant about the new retaliation trait but I guess we’ll know more on Tuesday.
I think Arena Net should provide every class a set of tools that make them completely over the top in regards to damage or burst “but” at the cost of risk. With risk comes great reward but this wouldn’t be something that can be sustained.
And if you choose to go the other route and play it safe then it has its own set of cost or risks such has not being able to kill an ambient bunny but you can push your way through the ranks or zergs with ease.
Just doesn’t happen in this game.
Several already mentioned but you can also check out Amins’s. While it isn’t really focused on sPvP it is PvP/WvW and applicable. There are links to the builds usually and they vary from trying out zerk/glass cannon to support/heal with stuff in-between.
If nothing else it is good to watch how he engages or resets.
1. No stability – so trying to finish off people for me is difficult. I’ve lost a couple fights because I couldn’t put them down. I’m doing something wrong or not pulling away and re-engaging.
One thing you could try, if you haven’t, is saving VoJ for stomps. Since it blinds, you can cast it during the stomp, which can help you secure it against certain enemies. It will instantly recharge when they get stomped, and then you can whack someone with it and still have it off cooldown.
It’s a bit hard to do since it’s mostly used for DPS and just popped repeatedly, but if someone dies mid battle and you need to stomp someone else, it can be good to use it that way.
Or if you’re fighting with buddies, you can do a MI -> JI teleport thing, although that would probably be a bit wasteful.
Thank you for the tip, I will try it out. I’ve fumbled this a lot lately when having someone in a downed state and then getting killed in return. I’ll admit it, my skill level
Thanks.
I actually tried your build in that video but don’t think I do it has good has you. Actually, I was solo roaming through the ruins for the achievement and it did pretty well. First time I’ve actually used Traveler runes too, wow. What a difference.
Only thing I am having issues with:
1. No stability – so trying to finish off people for me is difficult. I’ve lost a couple fights because I couldn’t put them down. I’m doing something wrong or not pulling away and re-engaging.
2. I swapped out to scepter/shield. I like the CC on the scepter. Its slow but it gives me a bit of range and breathing room while I’m waiting for something to become ready.
Other than that, thanks again for posting. Good fights and I liked the second video’s music.
Good video’s has always. Great player. Too bad you transferred off our server Although I can honestly say I don’t blame you one bit.
I just swapped to the Traveler runes this past weekend and honestly can’t understand why I didn’t do it sooner. It is like wearing rocket boots.
I only WvW so take it for what it is but I’ll never go back. The new not so improved symbol of swiftness is weak. Traveler or go home. Just my $0.02 worth.
Cant complain about those things if you don’t even try building for them
Or I can if I have? Or I can if I don’t want to have to use runes or sigils for it when other classes it comes naturally? I will say the 2 x Sigil change will make it a wee bit more acceptable but still.
Speed and lack of any reliable CC or duration let us say. Thus the one complaint people have about some classes being able to reset the fight at will. That is, if you are talking about PvP/WvW.
If this is PvE then just do what the rest of the players do. Rack, Stack, and destroy. Or, spend 9 hours trying to avoid a pack of trash
The obsession with condition guardian is like some kind of running joke that has got way out of hand.
I dont like any condition build nor do I play one, and I would never WANT a condi guardian, I am the OP of this topic.
I started this topic to have a discussion of the issues and to better understand the problems with condition guardian, also to give anet devs some ideas what could make it work if it was a viable option.
But they don’t listen so why bother? Don’t believe it go back and read the December 10th thread. Flat out asked for suggestions, dialog, feedback, mentioned a possibility, even said possibility wouldn’t really be ideal, and ignored every suggestion thereafter. Furthermore, then change they said wouldn’t be viable they introduced anyway.
Ironic, yeah? It is no wonder why this game is in a tail spin. The only saving Grace is that it is free to play after you buy the box or ether used to download the client. Drama much? No, but look back at launch and over time. Then look at your friends list, people you know, who play, who still play.
I do. And honestly I notice less and less people between then and now who still play. So it isn’t just a Guardian thing although that is what is closer to our hearts.
Any encounter that the enemy can reset the fight is a loss for the guardian. Now, there are highly skilled guardians and I don’t think it will matter to them. Let us call them the 1%’ers whom I say can play naked and win.
However, the top of the bell curve or guardians who try well still lose more often than not to classes that can just reset and re-engage. Lack of any sustainable CC and Burst does that to a class
I hate to say I agree, but I agree. Guardian is in a good spot…they need to nerf warriors. Guardian is useful in every aspect of the game…whether it is fractals, or dungeons, or WvW….its just that Warriors are too OP right now that it makes guardians seem bad. They are in no way as bad as Rangers or Ele’s right now though….those two classes and even Mesmer needs far more help than guardian.
Please pass me some of that Kool-Aid.
Boring as it may be, guardian in the top PVE dog right not, tied with the warrior depending on party comp. Guardians + warriors wreck anything PVE content, so don’t get ur panties wet just yet.
PvE is a joke. We’ve already addressed that.
If you think guardian is kitten , you are either trying to solo roam WvW or need to get a clue about the game.
Play the way you want, right? This isn’t about a guardian being Dora the explorer and finding clues. It is about a class that doesn’t get the proper developer attention (see December 10th 2013 thread for example) while other classes have. Thus the Guardian in the state it is.
Remember there are three triads of play. PvE, WvW, and s/tPvP. Ironically WvW + s/tPvP = 2 which is greater than PvE / 1. Yet we can’t seem to find any sort of balance in the game. And we have already seen retaliation get adjusted since launch or changed the way it works across the triad i don’t think this new grandmaster trait will do much…
A net balances this game around the ability to solo the personal storyline. Anything else is a bonus. Which explains the sad state some classes are.
PVE may be insignificant to you but its matters quite a bit, and its the largest component of this game.
Maybe, I really don’t know and I didn’t mean to belittle it I guess. What I meant though is compared to other games this content isn’t that difficult if you know how to dodge. In my opinion though when say I compare it to WoW / original Nax release 4 horsemen or say any of the master levels in DaOC or even the Dragon or beast at the bottom of Darkness Falls (although either of those you could zerg down).
WvW is seen as group play, where guardians comprise the core of every zerg. If your gonna solo in wvw, you are taking a chance, and the game mode itself is not balanced around that aspect.
Zerg play is one form. Probably the easiest for many because it gets the job done faster. However, there are others who actually try and be a bit more tactical or like the challenge of hide and seek via solo. So no, I don’t expect any class to be able to withstand odds greater than say 3 to 1 but still look at the Guardian. It isn’t easy that is for sure.
I will note though that some players on this forum are better than others and can run full zerk build with safety but I think it even pushes them. Sadly it seems several of said players are looking for new and exciting things.
Lastly I’ll say the game is evolving and in some cases isn’t what I signed up for but that is just me. I mean simple things like a change to the EBG JP’ and removal of siege seemed to dumb the game down. Concept great. Execution poor. Darkness Falls it was not but maybe I’m jaded.
PvP I will agree with you, guardians are sad and boring.
See, we agree on some things Good luck with the dye!
Needs to be able to put Guard on a team mate. Otherwise it is a vanity off hand to knock people out of something. One would think it would actually block but for some reason the devs wanted the fugly thing called a focus to actually block.
/rollseyes.
Boring as it may be, guardian in the top PVE dog right not, tied with the warrior depending on party comp. Guardians + warriors wreck anything PVE content, so don’t get ur panties wet just yet.
PvE is a joke. We’ve already addressed that.
If you think guardian is kitten , you are either trying to solo roam WvW or need to get a clue about the game.
Play the way you want, right? This isn’t about a guardian being Dora the explorer and finding clues. It is about a class that doesn’t get the proper developer attention (see December 10th 2013 thread for example) while other classes have. Thus the Guardian in the state it is.
Remember there are three triads of play. PvE, WvW, and s/tPvP. Ironically WvW + s/tPvP = 2 which is greater than PvE / 1. Yet we can’t seem to find any sort of balance in the game. And we have already seen retaliation get adjusted since launch or changed the way it works across the triad i don’t think this new grandmaster trait will do much…
What do you play? WvW you don’t need it.
PvE – I don’t think you need it unless you are doing level 30+ fractals.
It is a time and money sink for those who like the grind. I sure in the hell wouldn’t do it before April’s patch.
That’s what I think … being in a good spot +doesn’t mean the class should stagnate in mediocrity while updates continue to finesse+ the other classes to ‘good places’ too.
WHA?! There it is!
Anet’s #1 Supporter saying it how it really is!
Never thought I’d see the day… I almost started to believe you had submitted an Application for Employment and were trying ot boost your “Team Anet” Rank…
Now they ~have~ to fix the guardian.
I support things Anet does when I agree with them. I’m not just a fanboi like you would like to think. I think they do a good job maintaining the concept of the profession. I don’t think they do a good job evolving it to incorporate the deficient aspects of it. We don’t need an upgrade to turn us into warriors; we are in a good place. We need some side-grades to incorporate and make the other conceptual features of the class effective; we are in a stagnant place.
Two heavy armor class types = fail.
No primary heal/tank/support = fail.
Class ability cross pollination = muddy waters (i.e. might, heal, and other fields).
At this point it seems the Warrior and Guardian should be the same with the only separation being how you trait. I know that may seem odd and people will kitten a brick but honestly why bring a guardian at this point when everyone can do what we do and in some cases better. Frontline should have CC abilities or force the fight forward.
This whole stack, buff, train is boring.
They need to just give us something that actually mitigates conditions longer or more or focused on a specific so we can stay in the frontline longer. This is from a PvP point of view.
Heavy armor and the weapon choices we have mandate this sort of logic. We are not range. We are up front and personal. I see a support guardian I just ignore them, go around, and kill the target they think they are protecting…
Shut your mouths and enjoy the new buffs to Guardians. How dare you think otherwise!
Lol. Yes Sir!
But alas the server we play on has a mass exodus on-going with other drama that is, well, making the game a bit un-fun these days.
On December 10th, 2013 we’ll introduce a new power guardian, solicit feedback, and make some changes. This is what I’m thinking of right now although ‘I’ don’t think this is what we want to do in the long run…
Oh wait. This is March 2014!!!! Never responded. Did what you said wasn’t right, didn’t take any of the feedback, and delivered kitten instead of cards. /boggle.
Read the forums and look at the various posts. On one had you have PvE is fine. Others say play what you want, have fun. Others say you are not doing your part by playing a sub par build regardless if it is fun or not. Others say the class is great, others middle of the road, others it is dead Jim. Personally I’m in the “its dead Jim” camp because Frankly, it is.
PvP is broke. WvW has population and coverage issues. Season one we knew who would come in what place before the matches even started. PvE is easy and any hard core raider will get their fix elsewhere. Now add it gated content or gear and we are almost into the other MMO’s space. Casual or power it doesn’t matter if the meta you play isn’t fun.
About the only good thing going for GW2 is that at least you wont have to regear or pay a monthly fee to take a break. Lord knows if you look at many of the servers it is already happening. Free transfers are not helping any either but making it worse.
Good run, play until it is no longer fun. Guardian is stagnant though.
Bah, quote failed. Anyway Dynnen I was trying to say that while I agree with your overall post above I am not really keen on the person you referenced. He is the primary reason why DaOC lost market share and then made it worse by Trials of Atlantis and Master Levels. In other words, he destroyed a PvP game by trying to add PvE to complete with WoW.
Sure, we already ran into some issues with population and even class balance between realms but overall it was a solid PvP game with risk vs. reward. There was a reason to PvP, take keeps, relics, et al.
Anyway – off subject and I’ll bow out
Anyone try Wildstar this weekend?
I’d agree with you on the point that TOA caused DAoC to lose players, but it came out in 2003 while WoW came out in late 04 sometime. I think TOA had more to do with internal pressures wanting to expand a part of the game that wasn’t getting much attention, which he has finally alluded to. TOA kittened a lot of people off because they didn’t want an insane grind or new pve content (IMHO).
If you wanted to bow out of something you shoudn’t have mentioned wildstar
I could write a thesis on that…game. I’ll give ya the run down. Everything cleaves (yes even out of stealth attacks) making it even more spammy than this game. The CC system is gimmicky as hell. There are things in the game that balance out the strong parts of the class, but you can trait out of them or have access to a low cooldown ability that negates that balance (IE: stealth breaks on damage and you move much slower while in stealth, both things can be traited out of). The only thing that doesn’t cleave are ranged executes that aren’t on the global cooldown.
Thanks for the info – I didn’t have a chance to try it this weekend so looking for some feed back
Bah, quote failed. Anyway Dynnen I was trying to say that while I agree with your overall post above I am not really keen on the person you referenced. He is the primary reason why DaOC lost market share and then made it worse by Trials of Atlantis and Master Levels. In other words, he destroyed a PvP game by trying to add PvE to complete with WoW.
Sure, we already ran into some issues with population and even class balance between realms but overall it was a solid PvP game with risk vs. reward. There was a reason to PvP, take keeps, relics, et al.
Anyway – off subject and I’ll bow out Anyone try Wildstar this weekend?
(edited by Crapgame.6519)
They don’t know Dynnen. kitten ed if you do, kitten ed if you don’t. Has you said this is a problem with multiplayer games. Moreover, more so with MMO types in my opinion. I feel those who lose out in the end are the players that are at the top of the bell curve who consider themselves casual yet put in the extra time to at least try and learn the gear, class, and instances. They are perfectly find but do not fit the power gamer who min and max and know most if not all classes they will face in battle.
The bottom of the curve are the feeders who want the game changed to make it easier on them because they are not power players let alone want to spend the time like those on the top of the curve. It is sort of lame in my opinion but I factor it in to the gotta have it know smart phone crowd who want instant gratification with no elbow grease
Lastly – PvE and PvP games don’t math. Never have, never will. Look at DaOC for a prime example. It was perfectly fine until they did what? Added PvE via an expansion pack called Trials of Atlantis and Master Levels.
Thanks Bash, Electro. I didn’t hear the stream so wasn’t sure. I was just hoping I guess.
So The official traits have been released:
Zeal: 33% extra burning damage
Radiance: Retaliation now scales from condition damage
Valor: Grant aegis to nearby allies when you block.
Honor: 300 Vit
Virtues: VoR now also gives 15% endurance regeneration.
They need to change blocking mechanics for this (in my opinion) to be any good. Focus is about the best off hand for this but it yet again leaves the shield out in the dark
Wonder if it would be possible to do a Radiance/Zeal build because I have one heck of a condition build/gear set. Wonder how it will scale or to what relationship between the amount of condition. It would make torch worthwhile more so if you can pick up Zeals new beastie.
Everything else, meh. This dates back to December 10th’s just wait post
Very sorely disappointed. I was really hoping for somethign to help passive Virtues. I dunno why I’m disappointedt though because once again we’re “in a good place”.
Time to lay down GW2 for a bit. Hello ESO my new friend.
Have you tried any of the ESO PvP? Just wondering. The PvE side frustrated me to no end which for me is a means to the end which is PvP…
BTW, anyone says 3k hp is nothing clearly never fight a good thief 1 on 1 in WvW, or even play WvW enough…
You also know you can already get something very similar with rank abilities, right? And since you mentioned 1 vs. 1 chances are high you already have it because why would you put those points into siege mastery
Again, I believe when people say low health we are talking about a base number and not something you are forced to choose via a trait.
I admit that I’m using the “selfish” melandru rune set since I found burning all my cooldowns to clear off constant condi pressure to be utterly futile.
I have no idea why…but this bit here at the end reminded me of the pvp girl friend left me all is vain thread. Never the less, I got a chuckle.
Thanks
I really do not think the lower health pool is a true weakness, I think the main issue is that our supposed “amazing base defenses” have turned into garbage due to the power creep and buffing of other classes. But yeah, that is another discussion.
Actually, your point here would be a valid argument, point, and discussion.
ALOT of QQ about low HP (mostly from noobs) but …
I don’t think you are being reasonably fair with this assessment or statement. There are people on both sides of the fence that say it is a weakness of the class. From a world vs. world perspective it probably isn’t going to matter outside a solo or duo roaming party and even then those players already have that extra HP because they spent their rank points to get it…
Larger world vs. world fights it isn’t going to help either because the condition damage will just eat through it like a hot knife through butter. If the trait was going to be more defensive in nature then it should have mitigated conditional damage so you can actually push or hold the line so those behind you can do the DPS. Hell, it could have offered a form of CC or extended those we already have by duration.
I don’t see any reason why a supportive class by nature doesn’t offer more ways to direct the course of the fight…either by direction or slowing them down in place. Just my opinion.
Fun fact, Eles heal more than Guards
With their new trait probably even more /boggle.
Strictly from a WvW perspective we can already get a health buff via ranks. So technically again I think this trait offering is silly.
Not sure if this helps the PvE crowd or not (the extra health from the trait) but from what little I do it doesn’t seem to matter again since once you know the fight, you know not what to stand in, etc.
So…can we please have a re-do or do-over?
It’s a good, if not boring trait. It’s about a 15-20% health increase. Would have been better if it was 300 toughness. It seems nice for a 0/0/10/30/30 build that doesn’t use PoV (consecrations).
Maybe but conditional damage gets a free pass on toughness, right?
It’s an ok trait, the problem I see it’s in the Honor line. Honor already increases vitality. The people that complained about Guard not having enough hp are dps builds, and dps builds rarely go that deep into Honor.
Correct. We don’t want to have to trait for it. It should be part of the base. Another case whereas the development team listened but didn’t hear. Sort of like that video on youtube about the nail in the womans head and her husband not listening…go figure.
Ele gets support/healing.
Guards get to spread vitality
Thiefs get to regen health on crits
Doesn’t make much sense to me.
It is a busted design. Nice concept, lots of fun early on. But it is broke beyond repair unless they want to put some money into it and make some changes. Season 2 won’t help any. Two new games are coming out.
While the grass isn’t greener the population will take a hit never the less to try these out for at least 30 days. Maybe even 60 which will cause yet more problems if all you play is the PvP metas.
24×7 coverage wins the day regardless of how good you play. Round up a party, take some stuff, log, only to log back in after a hard day of work to find you have lost everything and need to start over. Or, you work your way through taking or controlling things only to find a larger force roll over you. You then try to split them up an find out they can field not only 1 concurrent large group but 2 or more.
This exercise is boring. There’s 100’s of pages of suggestions for the Devs.
If they can’t figure it out by now… well, ESO is just around the corner.
Beta this weekend? I’ll be there.
I’m surprised no one said…drum roll please…
Developers!
This build is used for mainly JI/Hammer rings to section of parts of groups and focus fire and it works well for that.
Few months back or maybe long you had brought this up and I was like self, have you ever tried that? No, I never really used the two together like that. You then mentioned a few other things and I’ve been sold on this ever since.
Besides saying again thanks for that tip months back it is still probably the biggest asset one can bring to the group. I typically find that once the engaging team sees I’m a supporting cast member they just bypass me and focus fire on the DPS in order of highest to lowest. Leaving me left with nothing.
Scepter/focus and hammer seem to prevent them from doing that a bit more easily while also allowing those that try to turn and burn out and reset delays so we can finish. Soft CC I know but it is something that helps never the less when they play the “avoid the guardian” game…
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