Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Guardian’s low health pool is countered by high levels of damage mitigation. That is why I believe that Guardian’s are far more viable at surviving high end encounters than Warriors.
That is what the development team leads you to believe. However, reality is another story.
Don’t get me wrong. I’m the first to say that skill can overcome a lot of the Guardian faults. I say it a lot and believe every word of it. If you do prefer PvP over PvE then the health pool is a problem. More so in WvW than the confined maps/team play.
Maybe we disagree but it is just my opinion having actively played full zerker, condition, heal/support, and toughness/AH safety net builds. I do see others though with a higher skill level doing much better…
Obenta said:
“How does one go about fixing one without affecting the others? It’s a fool’s errand and I think the devs know it.”
I agree 100%. And this is why every game to date that has utterly failed in the end. It is very “costly” to try and balance PvE and PvP. Even the mighty Mythic who’s game was designed from the ground up to be PvP failed once they introduced a PvE expansion to bring in the raiding boys and girls.
Just my opinion mind you.
Step out into WvW…
HP is a problem when conditions start flying around and our heavy armor doesn’t mitigate it at all. Same has toughness.
Maybe we are in a right place for fighting an ambient creature or one person. But if the bunny brings a friend forget it. Game has evolved but the Guardian has not. Therein lies the fundamental problem.
GS pull at 2.40 was epic
Actually, that is a understatement. That is by far one of the best if not top 5 ever recorded and posted. I had to replay it a few times because I swear the player was out of range.
Speaking of….has anyone done any tricks with Judgement Intervention yet on this map?
I don’t even know where to start. This kind of hypersensitive criticism is unnecessary and unwarranted. He misspoke. Get over it. This is not front page news. People misspeak all the time. All the time. If you can speak at all, you have misspoken before and will again. This doesn’t warrant a thread, much less discussion.
Pot calling kettle black?
I do agree people say things then want to retract but when you record, upload, and/or stream things sometimes can’t be corrected. No harm, no foul. However, I do agree with the folks who took a shot at they don’t play or understand the class. We can all go back and look at the December 10th post for justification.
Anyway it is what it is. You and I both could have just went about our merry way and ignored a reply. But, we both did. Looks like neither one of us has a halo, eh?
Zerging, roaming, small teams? shouts, concentrations, meds? need a bit more to start recommending traits.
Going to be roaming with small teams…i want to be able to last when its 2 on 1 and still be able to take guys out…
I was going to say. Well, I’m going to anyway although it is going to come off the wrong way. Trait skill.
I don’t mean this in any negative way but what I mean is to consider your comfort and skill level also based on lasting, duration, and being out numbered. This is coming from someone who roams solo, duo, trio, and zergs. I couldn’t trait my way out of a wet paper bag in some cases when I play. Others I still end up eating dirt and wondering just wtf I did to lose the fight.
Then there are others who I watch on my server, or in various videos, and I’m like they are just in another league. Ask which you already did. Give a few builds in Spvp a whirl. Find something you are comfortable that will provide a balance of safety/duration with dps to kill.
That balance is hard to describe and varies with each player. So I know it sounded odd but I really don’t mean it that way at all.
What do you guys think about it? What do you want to change in Guardian?
Please be constructive! Post only 3 positions like:
1. A
2. B
3. CMay the virtues and developers blessing will be with us!
1. Torch switched from off to “main” hand
2. Swap Shield with Focus skills or drop focus all together
3. New or change to virtue, agies, symbol, or shout to mitigate condtion damage
Its’ not full zerk, but it’s close. When i’m in the bigger engagements, i just swap in Celestial Trinkets + WvW buff’s and it’s a nice place to be able to absorb some decent burst.
Here’s a new vid – full zerk – GS+S/F. Nothing special in terms of fighting people, just threw it together for people to enjoy….
Not a whole lot of people making vid’s atm… gw2 is getting a bit stale and haven’t log’d on too much to get any “epic” footage.
Thanks. And of course the wonky server match-ups continue whereas coverage wins the day. So all 5 of us out in EBG can’t do a lot ESO beta so trying that PvP, we’ll see.
Has always thanks for sharing. I enjoy the videos.
Also note your skill or comfort level which was already said I believe. That makes a noticeable difference I’ve found. Trait, play style, and meta play all factor in. With each there is risk and reward.
You will become a master ambient finder. And if you don’t, you’ll continue to die..
P.E.T.A. does not support nor endorse this comment.
With risk comes great reward
sorry, I meant to type “hired them”, not fired them
Lol – we’ll save that for the fella that posted seeking information and feedback back in December
I’d save a copy never the less because most of what has been reported over the last year or so that had a tag of leaked ended up being most accurate.
Be that has it may Guardians will probably get treated more of the same and given things we don’t want or ask for and told we are negative…
I’ve found most players, or at least smart ones, catch on really quick that the Guardian is supporting/diverting attention while player number 2 is picking people off. So what happens is that they just ignore the Guardian (no DPS anyway) and take down the other team mate.
That is what I do at least. I’ve found DPS to add more value in a duo or trio out in WvW. More so if the other two are skilled and have some options to reset the fight which then means I’m beating feet out of town or taking one for the team.
Why are you all arguing about whining or not whining in a dead thread? This whole last page is so full of… Well, I’ll cut myself off there. Post all you want in this thread but just know that making a more current and constructive thread would be more in your self interests.
Or maybe you should go back and re-read page 2 aka 3 months ago….then we’ll talk.
Just some fun fights.
Nice work. Notice build is full zerk for the most part. How do you like the setup say compared to your ZD build and longevity of life? Your group is good about engaging, knowing when to, etc.
I still say you could play butt naked and win 99% of the fights you engage in Skill and understanding goes a long way in this game for which I think you have plenty of. Thanks again for sharing.
I have no idea why you are white knighting the kitten outta these people. Lol, Guard has had so many things wrong with it for a very long time and there has been nothing done to fix it even though we collectively have had many good suggestions. A few ridiculous ones, but a lot of good ones.
So I salute you white knights! Keep defending the lords that look down on you as peasants!
The fact that he was dogpiled upon though, and the fact that this thread has devolved into pages of people jabbing at him is a good example of why developers don’t like interacting with fans sometimes.
I disagree has do others thus the post being actively read and updated. I also disagree on your comment about interaction. Lack of interaction isn’t because people are voicing an opinion. It is because they asked for comments and feedback on something they agreed wasn’t even a viable solution. Need I even remind you about this so called build mentioned or countless pages of feed back many provided has an alternative?
It didn’t get this way upon the question being asked. It was only after the patch that things took a turn for the worse. To be perfectly honest they are probably embarrassed.
From my perspective at least, we got a lot more communication back before we were bitter and spiteful.
Good thing I’m not wearing your glasses. I’ve also been here since beta and played actively since head start and disagree with you. It doesn’t matter if we agree or not but I just don’t see it your way at all.
Everyone here who disagreed could have posted nothing but golden bombs of light and love and we would be in the same juncture in the thread. Agree disagree it doesn’t matter to me. I just wouldn’t go around with rose colored glasses thinking everything is fine and it is the people who disagree fault has to why any developer doesn’t reply.
Clearly it wasn’t important and it fell off their radar or to-do list.
It still doesn’t matter when the developer/designer initiated the conversation to begin with and didn’t listen or like our input. Furthermore, they never followed up after we provided input pre and post patch.
Why seek information then don’t even acknowledge it and deliver something you (developer/designer) even said was a bad choice?
If you work and your employer asked you for something and you delivered that what do you think would happen (provided you don’t work for a Union or the U.S. Government). You would get fired or reprimanded. And rightly so.
The road to hell is paved with good intent. I think that is pretty much applicable in this case.
But seriously, the absolute amount of support that can be found in virtues is just meager. Sure the relative amount seems like a good trade off but if dps is what you want in pve encounter i seriously dont understand why you should invest one single point in virtues or honor.
You dont understand why we go in virtues? A 20% modifier and a 1% modifier per boon? Plus consecration cooldown which increases damage by having higher reflect uptime. And the option to get some extra condi cleanse. Do you even play the guardian? Not to mention you also have boon duration which is always nice aslong as you arent sacrificing anything for it.
No, Brutaly don’t play a Guardian at all Spoj The Second. In fact, he doesn’t even play GW2…
Maybe you should get out a bit more and read. Brutaly was probably one of the first promoting builds and then updating his sticky that you would find up top.
That was sarcasm. And I thought it was pretty obvious. Sorry about that.
No need, it was me obviously which is par for the course with me and this thread I’ll hook you up to later tonight with a few dyes
But seriously, the absolute amount of support that can be found in virtues is just meager. Sure the relative amount seems like a good trade off but if dps is what you want in pve encounter i seriously dont understand why you should invest one single point in virtues or honor.
You dont understand why we go in virtues? A 20% modifier and a 1% modifier per boon? Plus consecration cooldown which increases damage by having higher reflect uptime. And the option to get some extra condi cleanse. Do you even play the guardian? Not to mention you also have boon duration which is always nice aslong as you arent sacrificing anything for it.
No, Brutaly don’t play a Guardian at all Spoj The Second. In fact, he doesn’t even play GW2…
Maybe you should get out a bit more and read. Brutaly was probably one of the first promoting builds and then updating his sticky that you would find up top.
….ok I’m done being sarcastic, I gotta remember this is the internet and not to try to reason with people.
People are probably feeling the same way about trying to reason with you.
Read his bold text please.
For what it is worth obviously we are all doing it wrong anyway because there is the pending adjustments coming down the content patch to crit or such. This thread has been beat to death and we all agree to disagree on some of the talking points.
If you want comparable survivability to AH. Then you should go 10/25/0/25/10. Its not meta but it gives you a hp sponge which is more than enough to keep you alive plus it has more supportive traits. AH is bad, stay away from that trait and the selfish traitline it resides in.
Ideally you should just learn to play with 10/25/0/10/25 or another meta variant. You will become a much better player because of it.
ps. Im enjoying reading crapgame ignore the question about dps though. I guess noone likes being wrong even when a mathematical example is given to them to prove how silly they are being.
Like a little kid poking a stick at a dog behind a fence. I’m not ignoring you or your hypothetical question. 5 enter, 1 or more dies, dead people don’t dps. Do we need pretty graphs, charts, or anything else to help in the disagreement? In all fairness maybe we are talking apples to oranges because dps is Damage Per Second…
I believe Swift’s comment was something like"
“What if for example someone does 10 dps in 20 seconds but is dead for the last 5, and another person does 1 dps in 20 seconds but is alive the entire time. Who did more dps?”
Let us change this a bit because we all know even us keyboard turners do more than 1 DPS. Anyway, 10 DPS (damage per second) * time alive (15 seconds) = 150. Second player did 10 DPS (damage per second) * time alive (20 seconds) = 200. I don’t know, looks like the second fella did more damage over time because he or she was alive longer. But barring me changing it – math is funny that way – its a moot point because we really don’t have a reliable way of knowing how much each party member contributes. We just know, or assume to know, that when one or more people dye the fight will last longer because whatever amount of damage the others did is no longer present.
Again, it doesn’t matter to me what trait line up you bring. I said I don’t have a dog in the fight. I do, however, believe that we don’t deal damage when dead. Tell you what, I’ll send you a dye too.
Nice that you completely ignored that the alive person in this example is using a bad build and so has less than 10% of the dps as the person who died. Going back to your example seeing as you completely missed our point.
10 DPS (damage per second) * time alive (15 seconds) = 150. Second player did 2 DPS (damage per second) * time alive (20 seconds) = 40. So yeah seems like the dead player did more.
Who does 2 dps? Its hypothetical data. If you want to rearrange the deck chairs on the Titanic go ahead but the ship is still going to sink? Now change the duration of the engagement to 90 seconds or longer.
Its been proven that meta builds do over 50% more damage than various other crap builds. Are you intentionally being dense?
Your math above is greater than 50% and you still didn’t address the duration part. Maybe we should party up in game and give this a test? I’ll be the one to live the duration of the fight and you can be the DPS who dies 15 seconds in? Or I can die and you survive. Or we can rock, paper, scissor it.
Or, we can both do the right thing and just end the conversation. We agree to disagree.
If you want comparable survivability to AH. Then you should go 10/25/0/25/10. Its not meta but it gives you a hp sponge which is more than enough to keep you alive plus it has more supportive traits. AH is bad, stay away from that trait and the selfish traitline it resides in.
Ideally you should just learn to play with 10/25/0/10/25 or another meta variant. You will become a much better player because of it.
ps. Im enjoying reading crapgame ignore the question about dps though. I guess noone likes being wrong even when a mathematical example is given to them to prove how silly they are being.
Like a little kid poking a stick at a dog behind a fence. I’m not ignoring you or your hypothetical question. 5 enter, 1 or more dies, dead people don’t dps. Do we need pretty graphs, charts, or anything else to help in the disagreement? In all fairness maybe we are talking apples to oranges because dps is Damage Per Second…
I believe Swift’s comment was something like"
“What if for example someone does 10 dps in 20 seconds but is dead for the last 5, and another person does 1 dps in 20 seconds but is alive the entire time. Who did more dps?”
Let us change this a bit because we all know even us keyboard turners do more than 1 DPS. Anyway, 10 DPS (damage per second) * time alive (15 seconds) = 150. Second player did 10 DPS (damage per second) * time alive (20 seconds) = 200. I don’t know, looks like the second fella did more damage over time because he or she was alive longer. But barring me changing it – math is funny that way – its a moot point because we really don’t have a reliable way of knowing how much each party member contributes. We just know, or assume to know, that when one or more people dye the fight will last longer because whatever amount of damage the others did is no longer present.
Again, it doesn’t matter to me what trait line up you bring. I said I don’t have a dog in the fight. I do, however, believe that we don’t deal damage when dead. Tell you what, I’ll send you a dye too.
Nice that you completely ignored that the alive person in this example is using a bad build and so has less than 10% of the dps as the person who died. Going back to your example seeing as you completely missed our point.
10 DPS (damage per second) * time alive (15 seconds) = 150. Second player did 2 DPS (damage per second) * time alive (20 seconds) = 40. So yeah seems like the dead player did more.
Who does 2 dps? Its hypothetical data. If you want to rearrange the deck chairs on the Titanic go ahead but the ship is still going to sink? Now change the duration of the engagement to 90 seconds or longer.
Secondly. You still are avoiding the question because you don’t wish to entertain the scary idea that the people doing more dps, even when downed or dead for a % of the fight still contribute more than those who never go down and are in full pvt.
Oh, I’m willing to entertain the idea. It isn’t scare at all but I am also not rearranging the deck chairs on the Titanic. I think I’ve been pretty clear it is also a time or duration issue. I’ll go so far has to say two people playing the same class, trait line up, and armor will have different numbers because of player skill.
We don’t have a reliable unit of measurement in the game which is displayed, agreed? We know it is damage per second but in this game it isn’t so readily visible. So we mostly go by theory crafting, build calculators, and voodoo dolls.
Check your in-game mails. I’ve sent a few dyes out – good luck
If you want comparable survivability to AH. Then you should go 10/25/0/25/10. Its not meta but it gives you a hp sponge which is more than enough to keep you alive plus it has more supportive traits. AH is bad, stay away from that trait and the selfish traitline it resides in.
Ideally you should just learn to play with 10/25/0/10/25 or another meta variant. You will become a much better player because of it.
ps. Im enjoying reading crapgame ignore the question about dps though. I guess noone likes being wrong even when a mathematical example is given to them to prove how silly they are being.
Like a little kid poking a stick at a dog behind a fence. I’m not ignoring you or your hypothetical question. 5 enter, 1 or more dies, dead people don’t dps. Do we need pretty graphs, charts, or anything else to help in the disagreement? In all fairness maybe we are talking apples to oranges because dps is Damage Per Second…
I believe Swift’s comment was something like"
“What if for example someone does 10 dps in 20 seconds but is dead for the last 5, and another person does 1 dps in 20 seconds but is alive the entire time. Who did more dps?”
Let us change this a bit because we all know even us keyboard turners do more than 1 DPS. Anyway, 10 DPS (damage per second) * time alive (15 seconds) = 150. Second player did 10 DPS (damage per second) * time alive (20 seconds) = 200. I don’t know, looks like the second fella did more damage over time because he or she was alive longer. But barring me changing it – math is funny that way – its a moot point because we really don’t have a reliable way of knowing how much each party member contributes. We just know, or assume to know, that when one or more people dye the fight will last longer because whatever amount of damage the others did is no longer present.
Again, it doesn’t matter to me what trait line up you bring. I said I don’t have a dog in the fight. I do, however, believe that we don’t deal damage when dead. Tell you what, I’ll send you a dye too.
I’d like to point out that the ‘dead dps is no dps’ mantra that many people mindlessly chant can also be misleading.
his is simple math. X number of people in the group. If one of X is dead that means you now have 4 to do the work of 5.
If it’s simple math, then please address this:
Ok well then..
What if for example someone does 10 dps in 20 seconds but is dead for the last 5, and another person does 1 dps in 20 seconds but is alive the entire time. Who did more dps?
We don’t work in fictional numbers. The simple fact is if one person is dead 4 people have to make up the difference either by extra DPS or by extending the duration of the fight. Why is that so hard to understand?
PvE in this game isn’t about a certain spec or stat score. It is more about knowing the encounter. Some people do optimize their groups for the so called speed runs. We all know that some stats are changing because we, the player base, have made use of something that they didn’t actually intend. Hence the zerk / crit incoming changes.
Run AH. I don’ care. I don’t ask people when I do dungeons. My only question is:
Have you been in here before…
And that they can even tell a lie, agreed?
So basically what I’m gathering from this big wall of text is no, you cannot mathematically explain the question posed to you. You don’t want to deal with ‘fictional numbers’ when you yourself are now working with a fictional situation in which 1 person is dead and 4 alive.
Ok good day to you sir, enjoy mediocrity.
Or you can’t do simple math?
Factual information because there is a set number of people that entered the dungeon. Factual information because any number of them can die. Factual information because those that are left alive now have to finish the factual encounter.
I’m not sure what planet you are on but maybe the math is different. But here on earth 1 + 1 = 2. 5 – 1 = 4. See the pattern or do we need to get Dora the Explorer involved or maybe the muppet’s ? Then there is time. Obviously 5 will finish quicker than 4 or 3 or 2, etc. Thus the comment dead people don’t DPS.
Note the OP asked: “I’m looking to run a build for PvE solo and dungeon PvE that is pretty durable but can still dish out enough damage to not be worthless.”
Do you see optimal in that sentence?
Firstly, I suggested a build that is a mix of dps and support which is what he is after.
Secondly. You still are avoiding the question because you don’t wish to entertain the scary idea that the people doing more dps, even when downed or dead for a % of the fight still contribute more than those who never go down and are in full pvt.
Thirdly, you are becoming aggressive and angry at me when really you should just be angry at the fact you cannot address the question. I’d be angry too if I was wrong.
And no Obtena, I recommended a build and it just happened to meta, probably because it’s a good build. You recommended a build and I said it was bad, because it happens to be bad, not because it’s not meta. I’m not really buying into your fear of people ‘selling meta’. Speaking of selling though, what am I getting for payment?
(That’s rhetorical don’t answer that.)
Maybe you should go back and re-read what I typed. I didn’t list a build (it matters not to me what you bring). I’m simply stating that someone in a downed state doesn’t contribute to dps.
Larger scale, similar concept though – how did that Tequatl or Marionette go when people are down?
If you want, I’ll send you a un-identified dye too since I’m so aggressive or wrong. Neither is right or wrong we just see things a bit different. /hug
Note the OP asked: “I’m looking to run a build for PvE solo and dungeon PvE that is pretty durable but can still dish out enough damage to not be worthless.”
Do you see optimal in that sentence?
We also don’t see “complete kitten”. He came to the forum seeking good advice. Not Crapgame/obetena/aste/kyubi approved advice
Not sure what you actually read there buddy but maybe take a step back and re-read?
Please enlighten me to my so-called bad or approved advise? If you replay saying simple math then we agree. Dead people don’t bring anything to the table and leave more work for their team mates (unless you are soloing something). This is actually common sense. I’m pretty sure I said I don’t care about the traits used.
Anything else you would like to talk about? Want a jelly roll or maybe me to send you an un-identified dye?
I’d like to point out that the ‘dead dps is no dps’ mantra that many people mindlessly chant can also be misleading.
his is simple math. X number of people in the group. If one of X is dead that means you now have 4 to do the work of 5.
If it’s simple math, then please address this:
Ok well then..
What if for example someone does 10 dps in 20 seconds but is dead for the last 5, and another person does 1 dps in 20 seconds but is alive the entire time. Who did more dps?
We don’t work in fictional numbers. The simple fact is if one person is dead 4 people have to make up the difference either by extra DPS or by extending the duration of the fight. Why is that so hard to understand?
PvE in this game isn’t about a certain spec or stat score. It is more about knowing the encounter. Some people do optimize their groups for the so called speed runs. We all know that some stats are changing because we, the player base, have made use of something that they didn’t actually intend. Hence the zerk / crit incoming changes.
Run AH. I don’ care. I don’t ask people when I do dungeons. My only question is:
Have you been in here before…
And that they can even tell a lie, agreed?
So basically what I’m gathering from this big wall of text is no, you cannot mathematically explain the question posed to you. You don’t want to deal with ‘fictional numbers’ when you yourself are now working with a fictional situation in which 1 person is dead and 4 alive.
Ok good day to you sir, enjoy mediocrity.
Or you can’t do simple math?
Factual information because there is a set number of people that entered the dungeon. Factual information because any number of them can die. Factual information because those that are left alive now have to finish the factual encounter.
I’m not sure what planet you are on but maybe the math is different. But here on earth 1 + 1 = 2. 5 – 1 = 4. See the pattern or do we need to get Dora the Explorer involved or maybe the muppet’s ? Then there is time. Obviously 5 will finish quicker than 4 or 3 or 2, etc. Thus the comment dead people don’t DPS.
Note the OP asked: “I’m looking to run a build for PvE solo and dungeon PvE that is pretty durable but can still dish out enough damage to not be worthless.”
Do you see optimal in that sentence?
I’d like to point out that the ‘dead dps is no dps’ mantra that many people mindlessly chant can also be misleading.
his is simple math. X number of people in the group. If one of X is dead that means you now have 4 to do the work of 5.
If it’s simple math, then please address this:
Ok well then..
What if for example someone does 10 dps in 20 seconds but is dead for the last 5, and another person does 1 dps in 20 seconds but is alive the entire time. Who did more dps?
We don’t work in fictional numbers. The simple fact is if one person is dead 4 people have to make up the difference either by extra DPS or by extending the duration of the fight. Why is that so hard to understand?
PvE in this game isn’t about a certain spec or stat score. It is more about knowing the encounter. Some people do optimize their groups for the so called speed runs. We all know that some stats are changing because we, the player base, have made use of something that they didn’t actually intend. Hence the zerk / crit incoming changes.
Run AH. I don’ care. I don’t ask people when I do dungeons. My only question is:
Have you been in here before…
And that they can even tell a lie, agreed?
I’d like to point out that the ‘dead dps is no dps’ mantra that many people mindlessly chant can also be misleading.
I don’t have a dog in this fight but don’t go saying people and mindlessly. This is simple math. X number of people in the group. If one of X is dead that means you now have 4 to do the work of 5.
Let’s not complicate things because there is more than just the build, eh? You can’t trait out stupidity or the player behind the keyboard.
Shield is another good one and often times over looked. I’ve had a few cases whereas I’ve knocked 3 off at once.
Staff and line of warding also has some interesting use around exit points near ledges Although with this one I didn’t get any bags
Healaway or those listed in Amins are good choices. I’ve run both and have good results running with small groups. By small I mean 2 to 5 players. I’ve used it with larger groups has well but it is a different play style honestly so I guess it depends on what you want to do.
I am typically running 1200 to 1500 in healing power but it is your comfort level along with your groups. I find supporting with the extra healing power is nice but so is the soft CC aspect or pushing. Control. Reason why I say that is because if you face the same server over and over you sort of get flagged and they know you. So mix it up.
I think the better players here can get away with being more aggressive and loosen up on the Healing Power because of the overall group composition, skill; and of course knowing one another’s play. That is when you see the havoc or roaming parties take on the zergs or divert them to a more even playing field regardless of the numbers they face.
P.E.T.A. approves this message.
Hello,
Does anyone out there run an r9 290? I want to know specifically in WvW how it performs. If you run 5670×1080, that would be even better to tell me what your FPS is.
I just ordered this and the rest of the parts for my build, and just wondering what to expect for Gw2.
My CPU will be a i-5 4570 as well.
Thanks!
Ordered first, then asked the question second? Mind if I ask what happens when you don’t like the answered you receive? Just wondering.
Your GPU is fine for that resolution assuming here that you are running 3 monitors. CPU is weak though but should be fine. Fire up your favorite resource monitor on one of those monitors and you will see what others have said. Even using SSD with GW2 you will see some wonky load times and what not in various places. Lots of people and effects in GW2 is up to you and your level of detail. If your CPU has room and you want more speed then you can always fire up a GW2 image and load it in a ram disk.
This game its more of a CPU issue with the current client, then memory, then GPU. That is assuming all things being equal you have reasonable components and not using a 2 or more year old display device. Reduce latency between the three components and you will be fine. In this case your GPU is fine.
If you do over clock pay attention to memory latency and timings. Same with your I-5’s cache. It isn’t all about Ghz. It is about balance with this generation of Intel CPU’s and they are not all equal. I have 3 Intel I-7 4770K’s using same coolers and motherboard yet each one achieved different overclocking results. One is topped out at 4.3 Ghz, one at 4.5 Ghz, and the last one is holding steady at 4.8 Ghz. Go figure. All on air to boot.
Anyway what I’m trying to say is I’m pretty sure you will be fine if you spent equal amount of money on the CPU, Case, Memory, and cooling. Outside of that it is out of your control because has many already said it is a CPU client problem and not a GPU one.
Maybe if we send them another couple boxes of cup cakes they will re-visit this thread and enlighten us on this so-called Power Guardian. It is turning out to be has elusive has the fabled Loch Ness monster!
In PVE the warrior does a lot more raw damage with his GS (especially 100b). So if you like high figures you should use a warrior. The guardian is able to pull 5 foes to him which makes farming/leveling a bit easier.
There’s really very little difference in damage between war and guard and depending on the fight, a guard can come out ahead in dps.
Hundred blades stacks up a big number because it’s a channeled skill, so yea, while it does good dps, it’s not as uber awesome as people think it is.
Not everyone plays PvE.
Everyone, most anyway, run full DPS builds and gear. Thus the pending change.
Structured PvP meta, it may be a moot point.
WvW on the other hand may be another story.
Regarding speed. I can’t speak for others but the change to the swiftness symbol is a mistake and uncalled for. Unless you run with a pack (zerg) you will fall behind. You can’t use sword 2 all the time because a ambient creature may not be around (and P.E.T.A has filed a lawsuit for animal cruelty) and GS jumping is also not the greatest. Everyone is more mobile unless you are sporting traveler runes
If it was me all classes would get speed boosts removed trait or otherwise. Then offer up the traveler runes and one class defined trait and call it a day. Other classes being able to reset a fight at will is a huge design flaw. Especially without giving the classes that can’t any form of reliable CC. Key word – RELIABLE.
In my opinion, there’s too many factors involved to truly ever answer that kind of question. There’s the skills, the traits, the gear, the math, then your individual play style and skill, the things you’re fighting, etc.
I think it really comes down to answering these questions, in no particular order:
1. How much fun are you having playing a particular class?
2. How often do you get smacked down in PvE/PvP?
3. How much fun do others have playing with you?
4. Do you feel you know what you’re doing and that you’re efficient in a given situation, or are you often frustrated?Basically then, I wouldn’t ask “Is class X better than class Z?” but rather, “Which class is better for me?”
I’d go one step further. Let us say you play only one meta of the game and that is WvW. Now, both Warrior and Guardian are heavy armor types. Ok, equal ground. Now let us fire up same armor and similar traits (it won’t be apples to apples we al agree). Armor is zerk with some soldier and DPS oriented traits.
Again, traits not being equal but close, which can survive longer and deal out reasonable DPS to kill something without being a liability.
^^ Not really, but ok. =]
I mean, not everyone plays the same way as you. That really is okay.
Which is just as well, because as far as I can tell all you do anymore is be negative on the forums.
I wouldn’t say that. You can tell by his videos and builds he has several. My guess is that any class he is rolling with at the moment has multiple. The game sort of forces us all to anyway. It isn’t like we can just park our character in a set of traits and gear and expect it to always work the same. It just doesn’t.
Now, I can see the argument of having another Guardian or whatever class you play to save time. It just isn’t something I’d do but I’m not going to bash someone over it.
THis thread needs to be moved to the Balance forum.
Forum Moderator – over to you!
That would mean they care…
They re-stuck the burning thread… /boggle
Maybe totally unrelated but one thing I’ve noticed the last couple of days while playing is this. There are people both in game and on these forums who are just better than the average or even above average player. They know how the Guardian works, they know how the enemy they are engaging works, and they know when to just cut and run (or stand and fall because you can’t win them all no matter how hard we try).
These said players are far and few within our ranks. And while it wouldn’t be fair to say they don’t see any weaknesses in the Guardian or care; they simply work around whatever short comings we have. I witnessed this first hand last night after getting the mother of all Molly Whoppin (had my kitten handed to me) from a fellow Guardian. I could have brought a nuke to the fight and he still would have beat me to a pulp (and yes, I consider myself somewhat above average).
A good player can make anyone feel like the opposing class needs a nerf.
A above average player can make any class seem over powered.
A excellent player just makes a mockery of anyone regardless of numbers yet is graceful enough to talk after the battle and exchange ideas. Yet they still make the person they just beat behind the keyboard fell like a utter fool only to say maybe it is time to un-install.
Maybe we don’t need anything and just strive to be that better player?
Edit: Just to clarify. I am not calling anyone out or saying they are bad outside of my own self. It really was just an observation after watching some other guarding play both on my server and others out in WvW.
(edited by Crapgame.6519)
I believe I mentioned it already, but I’ve tried a few of the burning builds mostly recently:
1. Full Carrion exotic armor w/Balthazar
2. Full Carrion exotic accessories w/Chrysocola
3. Weapons Carrion various sigils – looks like recently energy/force after checking vault
4. Veggie pizza and tuning crystal
5. 10/20/10/0/30 build it would seem – just checking again
6. Leaves me around 1400 condition damage
Go me. Now go forth and try to survive anything in WvW because to maximize your damage and duration you give up just about all armor or go-to abilities to sustain your poor life Now granted, I’m not the best build master here let alone player so I am sure there are plenty of things that could be tweaked. However, trying to use GS, Sword, Focus, Torch and Shield with it is a bit wonky at best and 99% of the time you will just be a liability.
In fact, that is exactly how I felt when I played with the group I run with or even solo. A big, fat, old, LIABILITY. I feel I provide more running full dps zerk build with 14K health!!!!
We should call Guiness….
No, we need to drink Guiness
Question: Does having 2 Guardians make you better/more experienced than someone who has 1 Guardian only? If yes, how?
Not targeting anyone in particular here, but I honestly think someone who has clocked 3000 hours into playing Guardian is more experienced at playing one than someone who has clocked in 150 hours on each of their 2 Guardians. This is just my opinion though. I just dont get how having 10 different lvl80 Guardians is a measure of you having more experience than others at playing Guardian.
changing sets is costy i have two different guardians with different playstyle thats all
6s to retrait?
I have 3 20slot boxes of gear for my guardian, I change builds to match my group comp. not sure what you mean by “costy”.
do plz elaborateYou basically just explained it yourself. Why buy a ton of gear when you can just swap characters to one that is ready to go?
Valid point. But man, I disliked leveling one to 80 I can’t imagine doing 2. Heck, my ranger is parked at 60 something and I’m doing my best to level a Warrior but just can’t I’m horrible I guess.
Easier for me to re-trait or swap around gear has much has it is a pain in the kitten.
Thanks Christos. Appreciate the reply and video.
Why in the world would you make a second class of the same archtype?
Buy the freak’n gear if you want different builds… what a waste of time to lvl another character.
This man speaks the truth. You can re-trait at will and it is cheap.
You more than likely will have a bigger vault/bank by now, easy to store in there. Also has a guardian you will have just about every weapon anyway, what are a few pieces of armor? Heck, I have 4 sets of gear, exotikittenil I make the 5th which is ascended. This is just for one meta of play mind you – WvW. If I go Dungeon/PvE then there is only one need and that is full zerker/DPS. Why? Because I need the speed
Alts should be to explore other classes or pass the time has you loose interest or focus in your main.
Thanks for sharing. Noted you went through mace, focus, sword, focus, GS and also hammer in there. Vary by fight, mood, or just trying out various things?
There are a couple players here who main Guardians but have given the Warrior spin. Maybe they will stop by and give you their feedback but from what I recall one I put in high regard likes the state of the Warrior.
I have to agree with Rabbit and Turtle though in that our class, Guardian, is pretty much balanced. We may not agree or like it, but it is one of the most, if not only, class that is this way. If they spent some time looking at our health pool and condition damage (giving and receiving) it would go a long ways I think. I think we give up the most to go DPS or Support with no middle ground. This is, of course, coming from a WvW perspective.
Solo most classes can reset the fight. Larger groups you get bypassed via the freight train we call assist and they mow down your partners. Lack of mobility or speed to disengage. While I’m not a fan of CC in the game, that is what I feel we need more of or shorter cool downs on what we have (I’ll even trait for it). Deny accessibility is huge or forcing enemy to change directions is key to prevent people from bypassing us. I mean think about it.
Why beat on a brick wall when you can just go around or over and hit the softie…
Maybe this time around they’ll actually respond to us… /ponder
Wouldn’t hold your breath. The fact that they have yet to address condition damage verses toughness/armor and some classes overall health pool, it doesn’t look too good.
Guardians still can’t trait for DPS and expect to survive. Heck, trait for support and you can’t survive. Assist train will bypass you once they know you are a support player because you can’t do anything with no CC (limited, ok) and wreck your dps. If you go DPS you don’t have great range and you then become first target again once they know you. kitten ed if you do, kitten ed if you don’t. That is, coming from a group play. Zerg warfare, you lose anyway due to conditions.
Oh wait, the new mist map will fix everything Well, it will for guardians to some degree because with hammer and shields we can punt players to their death I guess /rollseyes.
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