Showing Posts For Cuddy.6247:

Why I'm >not< hyped for HoT

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

A week ago, I offered my AC group 5g each if they could beat Kholer without stacking. They, all 80’s in exotic/ascended gear who claimed to have run the dungeon a million times, all died on the first big wind-up.

I’m calling BS.

Changing "We don't rez the dead" mentality.

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

I doubt it’s so much the inconvenience of rezzing due to DPS loss but the hazard of rezzing. As one poster mentioned, the Teq phase 1 is a good example with the poison clouds. Also, in EotM the Ogre Chief can easily overwhelm people trying to rez with all of the fire. People who die generally did so in a danger zone and most people trying to rez will just end up dying themselves. I find most players encourage rezzing the dead – just not dying themselves to do so.

Specializations vs Vanilla

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

No it wasn’t? I made a warrior for my beta character and it performed no differently than my warrior in the vanilla game (except for having celestial gear without runes of strength, so didn’t quite wrack up as much might as my warrior does).

Yes it was. https://forum-en.gw2archive.eu/forum/game/hot/Feedback-on-HoT-Stress-Test-merged/page/3#post4915383

That implies more of a difficulty in encounters, not the enemies themselves. A smaller platform or the wyvern having some adds isn’t a difficulty curve, it’s a completely revisited encounter altogether. I’m sure what we saw is going to be pretty standard, except with more adds and different platforms of engagement rather than a real sense of “difficulty” from the enemies themselves.

Specializations vs Vanilla

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

Revenant doesn’t seem OP at all, people keep saying that but I don’t see how it’s true – it’s different but being different doesn’t make it stronger. It’s kind of hard to compare any classes side by side too when 9/10 players chose revenant for the demo and beta so they could experience the novelty factor. I made a warrior in the beta though and I can say I out-damaged the revenant quite considerably (without as much utility or defense).

PVE combat was dumbed down for the stress test, so the mobs you fought where weaker. Do not forget that!

No it wasn’t? I made a warrior for my beta character and it performed no differently than my warrior in the vanilla game (except for having celestial gear without runes of strength, so didn’t quite wrack up as much might as my warrior does).

Two improvements that can be made:

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

Playing the beta, there were two areas where I felt somewhat lost and think a decent hint popup would do wonders as people journey into the expansion:

1. Masteries. I just messed around with UI and found the Masteries list via an icon to the right of my experience bar. I had achieved a Mastery but other than that anything I knew was from other sources.

2. Gliding. When I got to the wyvern, I didn’t even know that was a particular area where I could glide until I saw other people jump off and start gliding. Nobody really wants to just take a leap of faith, so perhaps make some sort of indicator that the glider will/won’t work in a particular area/situation.

Increased Bleeding Stacks

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

Tweak condition cap in PvE-only? Conditions seem to work exactly as intended in WvW and PvP but are just underpowered when faced against the almighty power of the blob.

I imagine that figuring out the technical changes to split the functionality between PvE-condition stacking and WvW/PvP is easier than the intellectual effort it would take to find a catch all solution.

No new race? Disappointing.

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

No new race is somewhat disappointing, I agree, but their explanation is reasonable: it simply doesn’t add enough content. Someday when they get the bumps from this game smoothed out we can definitely expect more races. I imagine, too, new races will come when we actually explore new areas, new campaigns rather than just expansions. I imagine this game will have more campaigns, eventually, I hope? :P

Anyone Else Worried....

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

I’m not as worried as you. Personally, I feel like even if we got “only” 3-5 zones, those zones would be filled with enough stuff to do to keep us occupied for a while. Not to mention all of the stuff we can do in the vanilla game still with our new specializations, our new class, etc.

I really hope we get to meet...

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

Is the stuff about Livia in the last GW2 book? If so I havn’t got around to reading that yet.

Also you’ve got a point there about the random monsters, I hadn’t thought about that.

Yeah. I was also replaying Living Story season 2 and I’m a bit more grounded on the idea that Anise might be Livia…namely because Ogden’s a kitten now. You visit him in the Priory and he obviously doesn’t take well to these newer generations, he tells you that he knows about your vision that the Pale Tree gave you, says his source is irrelevant but cares for the greater good of Tyria.

Now, back up – at the Summit, Anise was there in disguise. She could have very easily overheard the situation with the vision and relayed that information to Ogden, who would know she is Livia and would be more willing to trust her.

Somehow, I’m willing to bet that Anise, Livia and Mr. E are all the same person (Mr. E isn’t a Mister, it’s just a homonymous pun on Mystery).

And yeah, I wish M.O.X. was special but I’m just 90% certain it was a gameplay design. It’s the same reason why they made Kieran Thackeray go through the works to become a paragon – they certainly couldn’t give you a fourth ranger hero. If M.O.X. ever did come back, you can bet your kitten he wouldn’t be a “dervish” anymore – he’d have a unique skill set of a superlative golem.

Patch hours too late for Europe again?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Patch times will always be late in Europe, even the earliest European time zone is 8 hours ahead of them. They’d have to be out of their kitten minds to go into work at 3-4am just to accomodate the “convenience” of an an entirely different continent.

How to learn if you enjoy a class?

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

My best advice is to just play the class and decide.

Now first, generally, what I like to do is go to like gw2skills.net or something and just theorycraft a build. Get me an endgoal of what I want, to start off, I have an idea of what I like and I can see what my stats will be at the end and I can see without doing anything. But the tricky part comes to actually playing it:

I get karma gear, saves money and karma is easy to come by with a level 80. You should know anywhere between level 5 and level 50 if you like a class or not. You can try out different weapons and stuff I generally propose that when you’re trying a class to play in open world instead of ktraining and farming for experience, you can then farm for experience when you know you like the class to make it a quicker journey to level 80. Um…but probably the most important advice I can give:

If you’re playing and telling yourself that you absolutely loathe what you’re doing…here’s a hint: it won’t get better. So don’t keep playing in denial that “maybe with traits or gear I’ll like it more.” You won’t. Trust me, you won’t.

I really hope we get to meet...

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

I am curious about this theory going around that Countess Anise is Livia being hidden from us by an illusion. Though I am not entirely certain what purpose there would be in her hiding behind an illusion (unless it’s really just to hide her identity so people don’t know she’s dabbling in some kind of possibly dark magic to stay alive for far too long), it is an interesting idea and would explain somewhat where she’s been.

From the GW1 wiki about Dervish:

Among the Dervish’s most precious secrets is that of transformation. The Dervish, when roused, may channel divine powers and change their form temporarily to become the physical embodiment of a god.

That’s talking about becoming the avatars, which M.O.X. could also do. Says it’s a secret. If it weren’t a secret then why would they say it is?

Livia has more at stake in Kryta and Kryta’s well-being than Anise (if Anise is a separate person) and the Queen combined. Livia is, in such a sense, the mother of Kryta at this point. She played a pivotal role during the War in Kryta and reestablished the Krytan monarchy. If she is hiding as Anise, it’s a political move to ensure that Livia and Kryta are not connected by other members of the political circle – it would be very easy for Caudecus or the charr to discredit the Queen and her court if they ever found out Livia was acting as a primary consultant.

Regarding the dervish quote – it’s not exactly a “secret” so much as it’s a higher level of the dervish profession. Which, again, M.O.X. has to be disqualified from in a sensible conversation seeing as he was a hero. He was either going to be a dervish hero with the full kit (because they couldn’t possibly restrict the mechanics for lore purposes) or he was going to be a warrior hero (which there were already three of – but only two dervish heroes).

It’s more easily attributable to oversight than it is to anything uniquely special about M.O.X. regarding gameplay functions.

The lore behind the dervish mechanic is irrelevant, since many monsters across Tyria were also dervishes without any connection to the Old Gods whatsoever. Mandragors and random golems certainly aren’t holy warriors of the Gods – it was just fitting to give them a cleave, some chills and other relevant skills for their design.

It’s just a mechanical function (added a third dervish hero, introduced us to Zinn, didn’t totally break the theme of golems being warriors, elementalists or dervishes). I can’t stress enough that it’s just an oversight by making M.O.X. a dervish hero and, since he cannot be restricted just because of conventional lore, has some lore-breaking characteristics. It has nothing to do with M.O.X. being special and everything to do with him being introduced a year after every Nightfall and EotN hero were implemented and being limited by gameplay restrictions.

To summarize, mechanical limitations and necessities should not be valued as lore.

(edited by Cuddy.6247)

Making Players Feel Stupid is Bad Business

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I would have been more content just finishing the collection. I didn’t need a reminder that I just contributed to a huge gold sink.

You finished the collection regardless? Be content with that? You knew what you were going to get from the moment you started contributing that huge gold sink. I think you’re doing a fine job of making yourself look stupid without ANet’s help.

I really hope we get to meet...

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

I don’t think Livia being alive is actually confirmed, it’s just that things seem to point in that direction (if it has been confirmed I never heard about it).

As we already said, just because he is added into the game doesn’t mean he will be “shoehorned in” and that it wouldn’t make any sense, IF done right. And the “he’s worn down” argument carries little weight in my mind, I don’t care to go back and forth over that. I won’t be broken up if we never see him again, I just think it would be cool.

An example I can think of off the top of my head (and just because I say this is an example of how he could be used, doesn’t mean it would actually work. I’m just coming up with ideas), is that as golems go, M.O.X. is pretty unique. He can actually attune himself to the human gods. How was he even able to do that? Dervishes could do it because they were humans, who worshiped the human gods and had strong connections with them. Exactly how they did it was a secret, and even if it weren’t that wouldn’t explain how M.O.X., a walking hunk of metal with no connection to the gods at all, could become their avatars. Humans might be cut off from the gods, but under M.O.X.’s circumstances who knows what he could do? With the theory going that the human gods are actually the dragons, or strongly connected to the dragons, he could maybe be used against the dragons in some interesting way, or used in something related to the ley lines.

Livia is semi-confirmed to be alive. She was still around in the book Sea of Sorrows, which takes place 178 years after GW1. Her whereabouts have been unknown for the past 70 years though, so being dead isn’t totally off the table but to make it to the ripe old age of 200 just to keel over seems a little far fetched, even for Tyrian lore.

As far as M.O.X. connecting with avatars is concerned, it is a lore oversight. Described by Zinn himself as being “…the ultimate in magic, mechanized party protection.” Wouldn’t quite make sense to make M.O.X. a warrior, but they also didn’t make him something like a paragon who is even more connected with the human gods. The lack of a magic-wielding warrior put M.O.X. on a hotplate of choosing a fitting profession for his description – and they certainly weren’t going to make a brand new profession just for M.O.X. – the fact that dervishes just so happen to be masters of magic and power with the scythe and also direct vessels for dervish forms was something they just had to go with. It wasn’t a mystery how they did (or a secret), they channeled the Gods and became their avatar. There’s no “explanation” for that – it’s magic, unadulterated magic.

Along with this, most melee golems were dervishes by profession (probably so that they could have a cleave), there were warriors too but as I said earlier it breaks the purpose of being magical and mechanical if he’s just a warrior. That didn’t exactly make every golem in GW1 able to commune with the God. This was just a mechanical choice with a lore oversight – only reason M.O.X. got any special treatment was you were allowed to give him avatar forms as part of his build – it would have been a kittenstorm had ANet stayed true to the lore and made all dervish forms inaccessible on M.O.X. because he was a golem. Not only that, but they also made M.O.X. susceptible to fleshy conditions for the same reasons – mechanical purposes. These aren’t so much lore factors as the are conflicting mechanical designs to make the game work.

So, well, that really doesn’t have any relevance.

As far as being worn down, I’ll agree to disagree – I have no real evidence or logic to back it up other than I imagine he’s been inactive for nearly 250 years. There’s no precedent, example or any circumstance that can be quoted to prove or disprove any idea on his active history.

(edited by Cuddy.6247)

Stop making outfits!!!

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

There are more armor sets. There are also more outfits. I can almost guarantee we’ll see an explosion of new armor sets again after Heart of Thorns release – until then, mostly outfits. Then, after Heart of Thorns – back to outfits. It will be cyclical, because when there’s no reason to make a new theme of armor, it ’s easier to make a themed outfit (except the ninja outfit, that was just there to please those crappy Naruto fans).

One thing they need to do though is make a toggle headgear option for your outfit separately from your armor. That alone would dramatically increase some options while keeping outfits on point (looks that are too complex to be modified or can’t be split into different pieces easily).

(edited by Cuddy.6247)

I really hope we get to meet...

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

I guess in my mind, Scruffy, Mr. Sparkles, M.O.X., even though they’re golems, are in some ways alive and sentient. Using their parts to improve another golem somehow sounds morbid lol. I don’t think M.O.X. would have to take a role as central as someone like Destiny’s Edge, Destiny’s Edge 2.0 and so on. But he could have a secondary role. Perhaps could join Ogden and be an assistant of sorts. Who knows, just thought it’d be cool.

Idk, it just feels like if you introduce too many GW1 characters you’re just shoehorning it in. I mean…Ogden, Razah and Livia all have stories that are respectably connected with the world around us. Ogden is basically the founder of the Priory and the foremost scholar (he was even a reputable scholar in GW1, nevermind how much he’s learned since becoming stone). We know Livia is alive and is a very prominent figure among the Shining Blade and with this newfound connection to the Mists it wouldn’t be totally chaotic to herald Razah into the story.

But as far as M.O.X. – there just needs to be some reason…some connection with Zinn’s lab, some necessary reason to reanimate a golem (because I ‘m sure after all these years he has been worn down, at least somewhat), etc. There needs to be a valuable reason other than nostalgia to bring him back, which I just don’t see.

New Races

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

As many mentioned already, HoT won’t bring any new races. I hope to see some new races someday, but I can definitely understand the decision to not include them with HoT – they wanted (and needed) to address some core concepts of gameplay before they could move on to just adding visual fun and diversity into the game. Once the mechanics of HoT are set in, though, I could very well see specializations leading them into being able to put more resources toward cosmetic variation like races or cultural outfits.

Why I won't be playing the Revenant

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

All you do is to pick “3 Weapons (1 real one and 2 legends)” and that determine every skill you can choose. Arent you really predictable for everyone else? (Not a pvp pro so maybe someone can answer me this)

I would say not any more predictable than most PvP as it stands – it’s about the fluidity and efficiency of skill use, because in high end PvP you can almost rest assured that you know what a target’s build is (or close enough to think it through). Secondly, we don’t know if you’ll be able to know what their other Legend is, which they can switch to on a dime in combat – nor do you know their traits.

So, no, it won’t make the Revenant any more predictable or restricted than any other class in the game.

Why I won't be playing the Revenant

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

Misinformation and assumptions aside, I don’t plan to play a revenant. They don’t seem like fun to me. Lots of management that I don’t want to deal with. Deal with resources, cooldowns, buffs and conditions. Especially with the demon form. I am hoping specializations will be fun for me.

Yeah, that definitely seems like one reason why I might not enjoy Revenant…but you never know. I’ve played a lot of WoW characters I thought I wouldn’t enjoy and ended up loving them. I’m really interested in how energy pips will work – despite having tons of tomes saved up for Heart of Thorns, my first Revenant will be leveled [mostly] via in-game exploration so I can get a feel for the class. Everyone who starts and rushes to 80 with tomes is, in my opinion, going to waste 80 tomes to not have a feel for the class at all. If I don’t like how much management it takes, I don’t – there’s nothing that can really be said to counter flavor.

I just find this “objective reasoning” to be a whole load of crap. There’s no objective reason to not play the Revenant (but certainly a lot of subjective ones).

Why I won't be playing the Revenant

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

the lack of diversity in the profession..

The lack of diversity?

You realize with 5 different Legends that’s a diversity of 10 different combinations and without any knowledge of the full scope of these utilities, we can’t say with any confirmation that it will jeopardize the class to follow skill rotations? There’s diversity in this class, plenty of it, it’s just a new kind of diversity we’ve not seen before in GW2. Try it before you knock it, that’s my gameplan.

Revenant, if you see his weapon and stance you know every ability he has without question.

You can also see any other profession’s weapon and if they have signets, you’ll see those too – and they will allow you to know abilities without question. Further than that, you can highly assume most builds are following a similar pattern (because there are only so many effective builds once you get into the competitive scope of this game)…half the time when discussing builds, people don’t even need to clarify what traits they chose – just the number in each trait line.

It follows a pretty similar structure for the Revenant (albeit with a bit less choice, that choice being offset with two Legends to choose from on a whim). You won’t know their trait spreadout and you might not know what their other Legend is. Go in thinking you can knocklock some Revenant only to see him pull Jalis on you and ruin your attack…yeah, Revenant has just as many choices as any other class.

Anything else and you’re delving into territory with logic so manipulative that it’s not really a valid discussion.

(edited by Cuddy.6247)

Celestial + Divinity ?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

One downside to zerker is some of the Living Story foes (although far and few between) the perma retaliation and gruesome lack of boon removal across most classes (the only three classes have access to skills that remove boons are engineers, mesmers and necromancers) can put a zerker player in their grave – but I totally blame this on the lack of development strategy. Toss in 40s retaliation times without any boon strips – one wolf in particular has an unstrippable retaliation buff. Which dev ever thought that was a good idea?

I’m not 100% sold on buying a superior sigil of nullification just for this content, but I might, it’s a little out of hand. My guardian had no issue because I just threw on Searing Flames, ranger and warrior have no way of going about directly fighting some of these insane retaliation and protection times.

Having tankier gear would also help not feel the pain of these boons damage reversal. Still, far and few between as far as an example – kind of seems silly to make a build based around 1% of encounters.

Some new pets.

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

as also new found in some older maps…

Thats why I have written also this in the same sentence …

Tarantula = HoT Exlusive
Rainbow Phoenix = receiveable from Home Instance for say reaching a certain amount of AP
Griffons = receiveable from old Maps

Piranha = HoT Exlusive
Barracuda = receiveable from old Maps
Electric Eel = receiveable from old Maps

Crocodile/Alligator = could be either HoT Exlusive or in an old Map like Godlost Swamp as these animals live in Swamps, like also in the Jungle (Amazonas)
Giant Toads = same as like above
Anaconda = same as like above

But some of the ones that could be added to the vanilla game would also be well placed in further expansions. I would prefer we don’t add any back into older maps and save those cards for when we expand more (which will certainly happen someday).

I wonder if people will actually get over themselves about the whole “rangers get no love” thing.

It’s like people also forget that incredible longbow buff that ANet threw into the game a while back. Rangers get love, but every class could do with some more tweaks. Here’s to hoping HoT keeps it 100.

Celestial + Divinity ?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

what do u guyz think? bad? good?

The meta says that, if you are playing PvE and are not using full Beserker stats with Runes of the Scholar, you’re a n00bz (see the above posts).

I’m not convinced that zerker is that good. But if you plan to use anything other than berserker + Scholar, I suggest never joining a party.

I’m convinced that zerker is that good. Also, scholar runes are pretty meh IMO unless it’s for full optimization. Several other runes though offer many benefits (strength runes on a greatsword warrior, fire staff elementalist, e.g. – or ranger runes on a ranger) and are more applicable to any situation. These runes don’t require any immediate team support like scholar runes and can easily be worked into any pug.

But on the other side of the coin, having zerker+scholar runes isn’t going to immediately improve anything. It’s why I opt for people playing their own way, they’ll find their own comfort level where they can perform. I’ve ran into some really kittenty players in pugs and no amount of dps gear was going to improve them – but people still shout “zerker!” as if gear stats were going to change how skilled a player is.

Zerker gear might be awesome but it still won’t rescue a bad player from being bad, neither will soldier’s gear stop a good player from being good. I run soldier’s on my guardian because I’m too lazy to get him different gear for world events and dungeons and I still find myself plenty helpful – WoR, SYG, Retreat, Symbol of Wrath, Purging Flames, Hallowed Ground…there’s plenty of ways to be helpful and proficient without worrying about gear stats alone.

Some new pets.

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

guys you are dreaming.
WE won’ t receive any new pet.
If you ask me why… first ask yourself why ranger balance status is still crap after two years and half…
Answer:
No love for rangers in this game since day 1.

The balance is subjective – I find my ranger competes rather well, I don’t see how the balance status of a class that performs well in a variety of areas with ease is “crap.” Because it’s not a part of any major speedclear or elite PvP group? That seems more like “poor options” rather than “status=crap.” In any game that limits player options as much as GW2 does you’ll find that many classes don’t have roles in the best of the best while still performing well.

Celestial + Divinity ?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Surviving in dps gear is easy…unless you’re surrounded by bad players. I’ve recently pugged Arah story with my warrior and at some point had to camp rifle because I was getting no boons (other than might and fury, which I liberally applied to myself) with the occasionally useless regeneration – the guardian on our team used WoR at the first boss (which I asked them to) and then didn’t change it for the rest of the mission, running mostly signets, etc. Their gear was irrelevant, because zerker gear wasn’t going to make that pug any better. Likewise, rounded gear like celestial or even tanky gear like nomad’s was going to save that team. It’s not gear that makes the team so much as the skills and utilities.

So I switched to my rifle and we trucked through the dungeon.

However survival in dps gear is arguably easy when you have a team that’s actually, you know, part of the team. I’ve ran with my guild and such in several dungeons using dps gear and always managed to do well – because it’s not getting 3s of regen and trying to solo my way to 20 stacks of vuln and might.

It’s all about the party though. I couldn’t possibly join a crappy pug with my 4/5/3/0/2 warrior build and expect to be as efficient as my 4/0/0/4/6 party support build. But I don’t expect them to be on point, I’m pugging after all.

Why Are You My Friend?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I generally get around this by not adding people unless they’re friends. This method also keeps my PSN and XBLive friend’s list from being cluttered with people I don’t know very well. In all due fairness, it’s a friend’s list – not an acquaintance list. If they choose to add me and are on my follower’s list, that’s their choice – but they can’t really PM me and ask me who I am because I’ve taken no initiative to add them too. So if I do get such a message, I’ll just respond, “You’re not on my list.” and let it go.

If it really goes beyond that…well, I don’t know. I guess I’d end up reporting them for stalking me.

Some new pets.

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

I hope the add on will add also some new Ranger Pets that are exclusively found in the new maps of HoT as also new found in some older maps…

2-3 new Pets per section would be good (Land, Water, Amphibic)

What I want to see is:

Land
- Rainbow Phoenix (or general Phoenix)
- Owl/Falcon/Eagle Griffon
- Tarantula

Water
- Piranha
- Barracuda
- Electric Eeel

Amphibic
- Crocodile/Alligator
- Giant Toad
- Anaconda

All of the pets you mentioned I definitely want to see. However, I think something like the crocodile/alligator or toad (maybe we can get a poisonous frog though) would be better when we visit Elonian swamp territories. Piranha, same thing (although I think it’d be cool of the Piranha pet was more like a horde in skin – still functions like a single pet (maybe the F2 skill can be splitting up and lower DPS in an area kind of thing) unless commanded.

I definitely could see 9 new pets (3 of each territory), I just want to also see the pets be thought through and relevant to the jungle. Likewise, when we go to other areas we’ll see relevant pets added then too. So like…a griffon would be a bad idea because griffons aren’t indigenous to the jungle. It not only allows us to see new animals with each major expansion into new territory, but it also keeps them from exhausting all of their lore-friendly options in one patch.

I really hope we get to meet...

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

We don’t necessarily have to choose between having M.O.X. or Scruffy…

Arguably because modifying Scruffy or replacing him (although modifying seems like a better idea now that shadow’s mentioned it) makes for a better story than just shoehorning M.O.X. into the game.

Some new pets.

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

I think ANet should use the opportunity of going into the Maguuma to add a slight amount of new ranger pets into the game. Not much, really, we aren’t going to a brand new area, exactly, so there won’t be stuff like lions or tigers. However, just off the top of my head, some things they could add:

Tucan, different drakes, treants, new spiders, raptors or insects.

Sadly though I think they should keep the number low that way they can add relevant stuff in the future (such as when we delve further into the Crystal Desert) that’s when we can maybe unlock worms or griffons for pets, likewise dolyaks and moose when we head toward the Jormag story.

I’m not expecting like 20 new pets, I just think they should make like…well, like 4 or so – 4 that are relevant to the jungle.

I really hope we get to meet...

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

I don’t see why not when it comes to M.O.X. Livia lived all these years, and Ogden and many others, so why not a golem? He was probably one of the best golems ever built. And if you look at GW2 and possibly GW1, Asuran technology (and the technology of others) can last a pretty long time. In GW2 we have still functioning technology left by Gadd, Oola (actually Oola is still kind of around as a ghost according to the wiki), and let’s not forget the Iron Forgeman made an appearance in GW2 as well. And even if M.O.X. broke down, I’m sure he could be fixed.

Good points. The transmission of Oola is less a ghost than just a “really complex AI” and the Asuran remnants from GW1 usually aren’t golems, but rather transmitters and stored data. I would be very surprised if M.O.X. was actually doing anything, but you bring up a good point about the other Asuran continuances – it’s quite possible that with the right touch (Taimi, perhaps?) you could rekindle his…“life.”

I can see the reveal for him now, too. You and DE2.0 are running for your lives in the jungle, surrounded, and all of the sudden Scruffy gets destroyed and Taimi’s about to bite the dust. Then by pure dumb luck (and scripted coincidence) you just “happen” to be near the remnants of M.O.X., Taimi recognizes the finesse of the greatest golemancer who ever lived, requisitions and boots him up and we get our prized M.O.X. back – and she gets a much better golem wheelchair.

(edited by Cuddy.6247)

I really hope we get to meet...

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

+1 to meeting Razah. I’d love to learn more about him. He was an enigma in GW1 and I think having ties to the Mists would be very beneficial to reintroduce Razah. Livia would also be nice to meet, since she’s magically stayed alive for all these years.

I’d say no to M.O.X. though. Golems eventually wear out, I’m sure, and whether or not Zinn made him (I’d argue Zinn is the singlemost best golemancer that ever existed in GW lore – I mean, R./N./P./G./M.O.X. all surpass any other golem ever made), I don’t think it’d be capable for him to come back.

(edited by Cuddy.6247)

BIG IF:Rev Utilities are locked to channel

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

This is why I suggested a more advanced trait system (Big IF) they used a locked system.

Also keep in mind that the channels will be the Revenant’s equivalent to Weapon Skills, because they swap out those last 5 skills for a second set of 5 skills, while the first 5 skills (weapons here) stay totally the same since they can’t swap.

It’s the same amount of skills that a Warrior gets without burst skills. But instead of two Weapons 1-5 and one set of 6-0, the Revenant gets two sets of 6-0, and one set of weapons 1-5.

But unlike the Warrior, they get to chose the skills that go into their one set which are the 6-0.

The Revenant does not get to choose the skills for their one set, which are 1-5.

That’s actually less customization not more.

But that’s proposing that your weapon skills and utilities have equal value. Now I don’t know about you, but I’d give up my warrior’s weapon swap (and even my burst skill, if we’re going to be honest) for another set of utilities. There’s simply no comparison to be made there, apples and oranges.

(edited by Cuddy.6247)

BIG IF:Rev Utilities are locked to channel

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

limited customization.

People keep saying that as if doubling up on your combat utilities is more limiting than any other class. Personally, I think it’s a fair tradeoff – you get limited utilities and no weapon swap for double the utility numbers in combat. If you could bring 2 heals, 6 utilities and 2 elites for any other class, then maybe this “limited customization” might have a point to it.

because, in POI, out of combat the little arrows popped up to allow you to swap utils.

I sort of dislike this logic too. The arrows aren’t necessarily indicative of having more skill options – it’s a regular part of the way the game displays the UI when ooc (unless the skill slot is locked). However, I’m inclined to agree that there will be several different skills (say, 1 heal, about 6 utilities and 2 elites per Legend) – it just seems very restrictive to say that it will only be 3, regardless of the fact that they’re doubling up on utilities in combat because that’d be extraordinarily less utilities than any other class if there’s only 4 Legends (which the game seems to suggest, unless Revenant traits are going to be highly innovative).

The point is that it has less choices in the skills. Remember this game is build around a limited action bar that uses a TCG sort of feel to it. Well with weapon skills picked for you and the channel skills picked for you, you only get to pick which two channels to use and the weapons. That’s less choices in how we build. You may not see it that way, but glad others do and bringing attention to it.

You bring up an interesting point but that doesn’t dismiss the fact that they get twice as many utilities in active combat. Not only that, but if they go with 4 legends (which seems to be the pattern we’ll see – one legend per trait line and one for the revenant class) – that makes a total of 6 legend combinations. That’s not 4 choices, that’s basically 45 with additional limitation. Surely I’m not the only one who would see a slippery slope if they added in a plethora of utilities per legend, it’d just be double the problems we see now. As far as traits – the traits are already aligned with legends (so far), so investing into certain trait lines is an investment into your legend choices.

If there’s anything that could, or even should, be changed to accommodate for the absolute utility skills, it’d be the other side of the skill bar – the weapon.

The only downside is if there’s a legend you absolutely loathe. It would definitely be problematic because each legend for the revenant exponentially increases or decreases your maximum options. Then again, I feel like we’re not looking at anything new in that regard. If you don’t like the way banners work for warriors, or don’t like guardian meditations, or don’t like mesmer mantras…you’re not making the most out of a whole set of skills.

I’m sorry, but I just don’t see a point of where the revenant does not have options in its own way (at least a way that’s any more limiting than other classes).

(edited by Cuddy.6247)

BIG IF:Rev Utilities are locked to channel

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

limited customization.

People keep saying that as if doubling up on your combat utilities is more limiting than any other class. Personally, I think it’s a fair tradeoff – you get limited utilities and no weapon swap for double the utility numbers in combat. If you could bring 2 heals, 6 utilities and 2 elites for any other class, then maybe this “limited customization” might have a point to it.

because, in POI, out of combat the little arrows popped up to allow you to swap utils.

I sort of dislike this logic too. The arrows aren’t necessarily indicative of having more skill options – it’s a regular part of the way the game displays the UI when ooc (unless the skill slot is locked). However, I’m inclined to agree that there will be several different skills (say, 1 heal, about 6 utilities and 2 elites per Legend) – it just seems very restrictive to say that it will only be 3, regardless of the fact that they’re doubling up on utilities in combat because that’d be extraordinarily less utilities than any other class if there’s only 4 Legends (which the game seems to suggest, unless Revenant traits are going to be highly innovative).

(edited by Cuddy.6247)

How about having fow armour

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

Then we have Dervish and Paragorn, and both of those armor aren’t really worth it.

Paragon FoW wasn’t worth it? Did we see the same Paragon armors? All of their sets were so ugly unless you were intentionally after the nipple chest as a joke, FoW was a savior. The rest I totally agree on though, they were just okay, not bad – but when you could get something just as good for 1/10th of the cost…why not?

Norn Armor was the savior of the Paragon. Looked so good.

Hell yeah. I had norn armor, bandana and destroyer gloves for months until I could afford FoW on my paragon.

How about having fow armour

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

Then we have Dervish and Paragorn, and both of those armor aren’t really worth it.

Paragon FoW wasn’t worth it? Did we see the same Paragon armors? All of their sets were so ugly unless you were intentionally after the nipple chest as a joke, FoW was a savior. The rest I totally agree on though, they were just okay, not bad – but when you could get something just as good for 1/10th of the cost…why not?

Design your Revenant character!

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

Learning that hammer on Revenant will be a power option, I decided at least one revenant will be a norn with Braham’s armor and Icebreaker hammer from Hall of Monuments. I’ve already taken the liberty of reserving the name The Wintersmith for this wonderful creation.

I’ll likely make a second revenant which will be a human male with the generic revenant armor set, a dashing young face and clean shave (can’t stand all the Orlando Bloom facial hairs that people like to take). Figure he can be my GW1 ritualist’s descendant.

Any more depth to the roleplay doesn’t really exist.

The Wintersmith is coming…

Mine will be a Female Norn or Charr maybe. From the look of things, those will be the two that fits best. Might look up some old Viking names

Gotta love Wintersmith, really. Terry Pratchett did a great job – and it wasn’t too bad of a parody of The Snow Queen to boot. I’ve always sort of felt human or norn would fit best for Revenant – they’re already largely spiritual, while the Mists exist for everyone I’m almost certain that being able to channel the magics of the Mists could belie the thought that they need to be somewhat religious – for the other races it’d be like selling ice to an eskimo.

Mind you it’s not canon and has little lore value, it’s just something I’d figure makes sense on a cultural level. I might even make a sylvari revenant too, depending on how much diversity I enjoy on the class – so I certainly do not intend to follow my own line of logic. I guess I’m just curious where you drew the conclusion that female norn/charr would fit the best?

(edited by Cuddy.6247)

Design your Revenant character!

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

Learning that hammer on Revenant will be a power option, I decided at least one revenant will be a norn with Braham’s armor and Icebreaker hammer from Hall of Monuments. I’ve already taken the liberty of reserving the name The Wintersmith for this wonderful creation.

I’ll likely make a second revenant which will be a human male with the generic revenant armor set, a dashing young face and clean shave (can’t stand all the Orlando Bloom facial hairs that people like to take). Figure he can be my GW1 ritualist’s descendant.

Any more depth to the roleplay doesn’t really exist.

(edited by Cuddy.6247)

What weapon you DONT-WANT? (Specialization)

in Guild Wars 2: Heart of Thorns

Posted by: Cuddy.6247

Cuddy.6247

Staff or scepter on warrior. Some people have thrown the idea around and I think it just sounds awful. I think they need a pistol, something with a pit of a pirate flare to it – a strong shot instead of engineer’s tweaking with it and thieve’s quickshots. I just don’t see what else you could give them other than a pistol or shortbow – because the other options just don’t sound reasonable. I’m hoping for pistol so I can pair it with warhorn, but I’m not too picky.

I also don’t want a melee weapon on guardian. I’d love to see them get more ranged options. Preferably I’d want them to get a longbow but in order to not trump scepter as the go-to ranged weapon for guardian, I feel like longbow should have a very defensive/cleansing feel to it.

(edited by Cuddy.6247)

TT: Your favorite in game NPC qotes

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

My favorite quote happens to fall in the insults category. I really enjoyed handing the replica Ho-Ho-Tron a copper and having it say, “That was literally the least you could do.”

All of the Ho-Ho-Tron quotes are adorable. The replica Job-o-Tron backpack has some wonderful semi-insults toward the player as well.

“I expected a larger impact crater.”
“Score update: Gravity – 1; You – 0.”

Stability change should be PvP ONLY

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I’m more concerned about the effects this will have on WvW than PvE.

Gear inspection idea

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

The thing is most zerk players (I can’t speak for all of them) do have their own guild and do form their own groups in the lfg. We play with like minded people. PHIW people (again i can’t speak for all of them) insist that we must play with them, and that they should be entitled to any group they want. Most lack the initiative to form their own groups, we “elitest jerks” form our own group all the time.

Then use that guild to form your group with all the expected criteria met. As I’ve said, the moment you PUG you forfeit your right to care about who joins your group, because it’s not like gear makes a competent player in the first place. Your inability to grasp such a basic level of understanding doesn’t magically rid you of accountability for the tools you use or the illogical reason behind your discrimination with those tools.

Actually the moment i form a group, i don’t forfeit anything. If a person does not fit my criteria i can always kick. LFG descriptions are used to clearly set up standards for the party, if you PHIW don’t like it, you can always go make your own group like i did. Don’t pollute our party with your nonsense.

Maybe its you that do not understand, you call it illogical but i say that is just your opinion in which most people don’t share.

Explain to me how it’s illogical, then. Use reasoning. It’s as basic as it gets:

Zerk != Skill

The inherent risk of inviting anyone with LFG doesn’t matter if they have Zerk gear or not, because Zerk gear doesn’t automatically equal contribution. You instead want the community to foot the bill of your grievous failure at being socially approachable. You have inherent risks with any PUG, you forfeit your rights to discriminate when you PUG but you maintain your right to leave/vote to kick. Your incompetence is not logical, in fact – it’s the exact opposite. I am not accountable for your ineptitude, so please don’t shovel on bullkitten like it’s my responsibility.

My only responsibility, as well as yours, is to accept the LFG tool as a pugging system to acquire players for specific content (not to play content a specific way). You’ve made LFG ads and had people join them who were likely to your standards, get out of your own head for a little while and befriend them. Boom, you just got another person who you can invite. People who use LFG on a regular basis, expecting particular results, are foolish, incompetent and deserving of their frustrations for being incapable of establishing a social network.

(edited by Cuddy.6247)

Gear inspection idea

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

You may not suggest that. If I want to live every aspect of my life through the “maximizing performance” mantra – that’s my choice and you have nothing to say about it.

If I want to play with just one category of players and exclude all others – that’s my choice and you can’t really say anything about it.

It’s a game – like you said – and there’s nothing to force me to play with people I don’t want to play with or interact with.

In other words, you’re just lazy and your dogmatic adherence to performance is just a front to get away with being an incompetent kitten.

Nobody’s telling you not to play how you want, regardless of what method that might be – but your discrimination is not a right extended to a pugging tool. You don’t have rights by virtue of you breathing. When you use the tool, you adhere the random nature of the tool, an illogical foundation for your argument (since zerk does not equate to skill and therefore a player wearing zerk does not immediately offer more contribution) is not a supplement for argument.

I’ve never once stated anything about imposition, but simply the randomness of the LFG tool. You abide by the nature of the tool, not your self-interest. It’s not irony, it’s logic – you’re a fool if you can’t grasp such basic reasoning.

They do make tools so individual crowds do not have to interact. They’re called guilds and a friend’s list. The nature of the LFG tool though will never account for the skill ceiling of a player, which makes all arguments about gear checks or LFG discrimination invalid. It’s an incentive to be friendly and actually build relationships through the game rather than expecting randoms to pick up the ball where you’re too negligent to continue.

Gear inspection idea

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

The thing is most zerk players (I can’t speak for all of them) do have their own guild and do form their own groups in the lfg. We play with like minded people. PHIW people (again i can’t speak for all of them) insist that we must play with them, and that they should be entitled to any group they want. Most lack the initiative to form their own groups, we “elitest jerks” form our own group all the time.

Then use that guild to form your group with all the expected criteria met. As I’ve said, the moment you PUG you forfeit your right to care about who joins your group, because it’s not like gear makes a competent player in the first place. Your inability to grasp such a basic level of understanding doesn’t magically rid you of accountability for the tools you use or the illogical reason behind your discrimination with those tools.

Gear inspection idea

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

When you’re pugging, you pretty much forfeit your right to give a kitten about what somebody else is wearing.

Then why do they allow descriptions on the LFG posts? They could’ve done it like how sPVP works, click a button and the game puts you in a random group.

Because unlike sPvP dungeons have three paths (in rare cases more), a story, etc. Clarifying what you’re doing is important – how you do it, not so much. Your post is just another example of the laziness I was describing.

It’s ironic that as I type, I notice someone is posting a requirement for AC p1 run as a “80 zerker only group”…as a necromancer. As if the expectation of metagame tactics as a necromancer is not a contradiction. It’s just so much buffoonery that I have a hard time believing anyone actually believes this crap.

(edited by Cuddy.6247)

Gear inspection idea

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Besides, something I’ve never understood about these kind of discussions is the intellectual laziness of crowds sweeping in and telling “PHIWs” to “find a guild that is willing to share their interest.” When you’re pugging, you pretty much forfeit your right to give a kitten about what somebody else is wearing. If you want a full zerk meta group – join a guild. It’s like the laziness of pugging should only be detrimental to “PHIWs” and not “meta-gamers.”

I use these quoted terms loosely though because against what someone previously mentioned in this thread, someone wearing zerk isn’t automatically a credible fountain of experience. It just means they’re wearing zerk.

Gear inspection idea

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

What on earth is bad about measuring performance in a game?

Because games are games and not jobs. If you’re attitude toward a game is legitimately “maximize performance” – might I suggest taking that attitude to the employment scene and then, instead of playing games, have so much money you can enjoy cruises, safaris and an unlimited potential of new games to play? Nobody in their right mind should want to keep pushing the boundaries of effort in video games when they do it on a regular basis in every other [important] facet of their life.

Gear inspection idea

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I agree with the associated problems brought up by other users. This idea doesn’t “bypass” harassment for gear checking, it just changes the values of gear checking. Instead of harassment over the type of gear, it will be harassment over whether or not the option is even turned on – and someone reluctant to turn the option off won’t matter.

Besides, I don’t see why a gear check matters anyway. Someone in Berserker gear isn’t automatically good at the game – you’re taking a risk by just inviting someone random into your party.

Things you found confusing as a noob

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Crafting. Definitely crafting. More specifically, the point of crafting. I’ve done a lot more since then, it just seemed to be the Big One that I didn’t understand until a few hundred hours into the game.

In GW1 all classes could use any weapon

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

But mechanics changed depending on the items.

For example some mobs treated you with different behaviour because your assasin (perma sf – tank) was wearing a sword and not a spear.
Or you would get different hexes depending on your weapon, that was the difference of a fail run or running a new speed run.


Thinking outside the box? This was standard just like everyone knows that in GW2 events scale with more people.

Mobs did not treat a character differently just because of the weapon they used, total bullkitten.

You’d be amazed by how many people didn’t use basic strategies like 40/40 resto sets on PwK necromancers, spears to trigger MoP or staffs for high energy. These were, in no way, a regular part of the game – of course if you likely were a complete kitten that avoided playing with others at extreme costs, I could understand your ignorance to that. It’s in the same boat as how most players in GW2 don’t really know dodges or reflects.