Showing Posts For Cuddy.6247:

Irony, Anet wanted away with Trinity

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Don’t be ridiculous.
Go to http://gwpvx.gamepedia.com/PvX_wiki and count all Meta/Great/Good working builds for each profession, PvE, and PvP.
Then come back.
Thanks.

I could make just as long a list for gw2. Thanks.

Not even.

GW1 had a lot more meta-builds because different content was approached radically differently. You didn’t take the UWSC team and expect to do DoASC or vice-versa.

Also, team synchronization was extremely important (at least, moreso than in GW2). Arguably a good and a bad thing. Limits variation, but frees up your part. No more rolling a mesmer just so you can DoASC.

Also, PvX had a kittenty collection of meta builds. They don’t even include XM builds.

(edited by Cuddy.6247)

Irony, Anet wanted away with Trinity

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Horse. Dead. Beat.

Not in that order.

Yeah, this topic’s been parroted too many times. There’s also no reason to dissuade action mechanics for trinity gameplay. Rather, I’d like to see just more elaborate fights in the future so condition damage and ranged damage have their roles. The zerker highlights only happen because enemies don’t really have successful retaliation against the in-your-face crowd. Would love to see a fight inspired by Shiro or something where a master warrior just wrecks people at close range and the more damage you do to him, the more damage he does to you. Would make it interesting to push design changes. Not only that, but there could fights that do revolve around zerker deeps.

It would just be interesting, in general, if they introduce raids that they simultaneously expand the horizons of how enemies are to be fought – giving rise to several useful DPS roles. Heavy armors where condition damage is more efficient because they can soak up physical attacks like sponges, etc. You might not be as useful during, say, the one boss, but one or two others you’ll find a good place.

Sadly though, ANet doesn’t seem to be interested in designing more dungeons where they could implement this sort of thing and I beg everyone to not ask for something as insensible as an overhaul to already existing dungeons. Just let what is already there be, it’s super easy enough to not actually have requirements – and let’s focus on asking for changes in the future of enemy design.

monthly completionist still at 2/4?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Yeah, as I understand it next month they will completely be rid of monthlies – and instead you get that big kitten chest at the end of 30 daily log-in rewards.

Character Name Wipes?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

But otherwise, nope. Just find ways around your issue that won’t penalize other players.

If they’re inactive for over 2 years, they are no longer considered a "player’.
Since they aren’t “playing” the game.

People who have other obligations in life can find a way to log in to keep their accounts active. If not, then it’s their loss. There’s no reason Anet should keep inactive account names dormant simply because someone “might” come back.

There’s no such thing as an inactive account for GW2. There’s no identifier as to whether a person is still interested in the game and just not playing. In WoW, this kind of thing works because they view the subscription status and subscription history – if you aren’t paying the subscription for several months/years, they will choose the person who is. The only names that should be freed are names that were on a perma-banned account.

PSA Staff Guardians in the Silverwastes

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Wait…is mace on guardian any good? If so, I totally need to buy Braham’s Mace if it comes back to the store and make a Braham guardian.

Other than that, I use greatsword on guardian because greatsword is greatsword.

It’s stronger than staff against 1-3 targets. It’s a symbol weapon, like the hammer, so Writ of Persistence is a must, so you need to use it on cooldown. The third hit of the chain ONLY hits one target, unlike sword mainhand which is only very likely to hit just one target on its third chain hit. The mace has more aoe than the sword though with the symbol and aoe counter hit. Since it’s one-handed, you can use the 15% main-hand crit trait on it.

Genuine thanks. I’ve always enjoyed my greatsword on guardian but I’d love to make a Braham with mace and shield. Shield might not be the best offhand choice, but who cares. Braham is Braham, unless they release a focus or torch that looks like Braham’s Shield you couldn’t pry the Shield from me.

Just need to hope that they re-release the set.

PSA Staff Guardians in the Silverwastes

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Wait…is mace on guardian any good? If so, I totally need to buy Braham’s Mace if it comes back to the store and make a Braham guardian.

Other than that, I use greatsword on guardian because greatsword is greatsword.

The damage on mace actually isn’t bad, the last hit is just slow. I only say that because some people think that if they play support on a guardian then they need to use a staff, which isn’t true at all. Mace is actually a much better support weapon, staff is just easy to use.

The damage on guardian staff is potentially among the lowest of all weapons in the game. I am sure someone has run the numbers in the speedclear community. Hitting 5 targets is a moot point since that is not a unique function of the staff, you have other weapon options that do the same with much better results. Part of it is due to the fact that there is no attack chain with wave of wrath, what you get with the first hit is what you get, where as other weapons get bigger hits as the chain progresses.
The reality of camping staff on a guardian is that whether you realize it or not you are depending on everyone else to actually do the damage needed to kill things, you’re just tagging them for loot.

Nice! I always wanted a Braham guardian. Now I just hope it comes back to the store next Tuesday or something in a holiday sales event or something stupid.

PSA Staff Guardians in the Silverwastes

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Wait…is mace on guardian any good? If so, I totally need to buy Braham’s Mace if it comes back to the store and make a Braham guardian.

Other than that, I use greatsword on guardian because greatsword is greatsword.

Mystic Forge - Not a QQ topic

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I wouldn’t mind this as well. I don’t know of any third party sites that are very helpful for an overview of the MF. I sometimes use wiki, but that’s generally when I have an idea what I want out of the MF and so I go looking up what I need to obtain it. The MF in general doesn’t feel very transparent and I find it more of a chore to use than a traditional upgrader. I remember in games like Rogue Galaxy they explained and made the Frog super easy to understand when throwing in two swords to get another sword back.

Wouldn’t mind seeing more instructive melding from the MF in the future. If they’re going out of their way for QoL updates…why not?

Philosophy Shift to Less Choice

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

What I don’t see is any practical application of these choices. The game still hasn’t been really expanded.

Maybe it’s tinfoil hat time, but I’ve been thinking since Ascended crafting was put in that ANet has been trying to use reward systems (e.g., Ascended gear, trait hunts, aimed dailies) to get more mileage out of existing content.

Honestly, I’d buy that theory. Since I don’t have any plans to quit this game though, I’m glad they dumbed down dailies to a disreputable level. Makes it possible for me to not invest time in the game if I haven’t found any motivation and still get a reward.

Condition Damage in PvE Overview

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

i’m gonna explain it to you real easely, this game’s balance is based around PvP, where condition damage is on a very good spot

Yeah, condition damage is good in this game. I think the OP is just way off the mark. It’s not about condition damage, it’s about the enemies that we fight in PvE that makes condition damage bad. Change the enemy mechanics, and you’ll improve the functionality of condition damage – because it’s good enough, there’s no need to buff condition damage on the sole needs of PvE when a more ideal solution is improving encounters.

i’m like all around player, i do WvW PvP and PvE(mostly speed runs dung), but 1 thing i always thought of a good idea in PvE only was, some condition should do more damage versus a specific monster likes weakness in Pokémon, example against mordrem burn would do 25% more damage ( cuz plants) and versus humans varrying armor & size bleeding would do X% more damage

Yeah, that existed in GW1 and I’m amazed it didn’t carry over. Ghosts would be immune to poison/bleeding effects since they aren’t fleshy, but take double…maybe even triple damage from burning? I don’t see why not. It would completely change the way you approach the game if every ele camped fire scepter to do TA or something due to the enemy encounters.

It’s such a common strengths/weaknesses concept found in other games too I hardly think that ANet would be alienating any significant chunk of a playerbase by giving enemy types strengths or weaknesses.

Likewise a skale could have burning duration reduced by half, but take more damage to bleeds. Something like Centaur or Inquest would be pretty normal and not have any changes. It would just, in general, change the way some content is approached which is a good step forward. Enemy composition and encounter design are going to effect the way the game is played much, much, much, much more than just skill effects.

Reminds me slightly of Sever Artery in GW1. A good skill, but any warrior taking it into SoO should change it or be kicked. It’d really be nice to have combat options like that where you can think about what dungeon you’re running and switch your traits and weapons to match.

(edited by Cuddy.6247)

Condition Damage in PvE Overview

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

i’m gonna explain it to you real easely, this game’s balance is based around PvP, where condition damage is on a very good spot

Yeah, condition damage is good in this game. I think the OP is just way off the mark. It’s not about condition damage, it’s about the enemies that we fight in PvE that makes condition damage bad. Change the enemy mechanics, and you’ll improve the functionality of condition damage – because it’s good enough, there’s no need to buff condition damage on the sole needs of PvE when a more ideal solution is improving encounters.

Philosophy Shift to Less Choice

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Personally I haven’t seen a philosophical shift. We still have choices – in fact, I think we have more choices! Now I can log in, get my daily reward, and choose to get bonus chests or AP. I can choose to buy or obtain my traits, this Wintersday Grawnk thing makes it easy for me to choose when to work on stuff to get that gift tree (instead of having to grind for a meta-achievement)…

Really, I see a lot of choices.

What I don’t see is any practical application of these choices. The game still hasn’t been really expanded; there’s still no new weapon skills, utility skills, elite skills or [many] traits after 2 years. I’m essentially given more choices but I’m playing on the same characters and builds I’ve had for a while. Playing with the same four characters for 2 years gets stale no matter how many choices you give me.

Condition Damage in PvE Overview

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I’m amazed you can write so much and still say so little. You ignore one of the most conveniently observed tactics from the latest Living Story encounters that enforce ranged DPS and DoT. The dungeons, as they sit, don’t legitimize a critical need of condition damage buffs since it’s so kitten easy that you can use condition damage without holding your party back.

Newer content is being designed though to give condition damage and ranged damage a place, where the lower damage output is forgiven by the continuous damage output. The Mordrem Teragriff battle is the most obvious/most inclusive example.

There’s no need to buff condition damage to make it optimal (unless you want to directly focus on content released between Vanilla and Living Story 2), enemy design is easily the biggest factor in whether or not DoT works…rather than your “ramp up time” philosophy.

meta vs. Meta: A helpful guide

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

They expect, rightly, that if you are joining a mid-high level fractal, you know what you’re doing and can complete that fractal…

Thank you for disillusioning your own OP. I’ll be going now.

[Suggestion] 5 AP and 1 Laurel on login

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I almost wanted to parrot Olvendred’s response.

But instead…sure, why not? They already give us the daily reward for free (without the bonus chests). I’m doing you no favor by suggesting you need to play.

meta vs. Meta: A helpful guide

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

GW2 PvE doesn’t really have a Metagame, no build or setup is even remotely required for success

GW2 PvE doesn’t have a very specific metagame but it certainly is there. Metagame isn’t restricted to just competitive PvP, it can also encompass the competitive obligation of functional performance. Many builds/classes/gear are so sub-optimal for Fractals, megabosses like Tequatl or Triple Worm or even the newest Living Story layouts that it’s moving in a direction where the “no metagame” mentality completely loses merit.

While you could certainly argue all of these things are optional, defaulting their status quo of metagame material, where is the line drawn? And, more importantly, what authority do you have to say where the line should be drawn? To save you the trouble, you don’t have any authority. Unfortunately, you are not the arbiter of the metagame. You do not have the authority to say whether content must be played via metagame or whether it’s overzealous.

Spoj is completely right in saying that your conclusion is based on opinionated premises, I for one put no stock in your sole opinion.

I don’t really expect an answer, I don’t want to be bored by a diatribe of nothing.

(edited by Cuddy.6247)

All the complaints

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

With that said, it sucks – but people should still address their concerns, repeatedly. An employee is much less likely than a customer to sway the direction of supervisors – because despite that employees help make the business money, customers are the people who pay them.

praise is always nice

It’s a good game, there’s no reason not to praise it. It’s only problematic that they continue to shovel out this content that feels meaningless and stale and haven’t addressed any major concerns about the core of their game – professions, skills, weapons, etc. Yeah, dailies and stuff is nice…but what kind of metrics are the devs using to base their decisions off of this?

Since the devs aren’t likely able to make anything just because what they read here makes sense, it’s up to us – the customers and players – to make constructive threads requesting this information so they can take these huge threads, throw it in their supervisor’s face and say, “This is what they’re asking for. Let us work on that.”

All the complaints

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

A friend of mine works as a manager in a drugstore. He regularly hears from upper management that it should be possible to get the employees to complete task Z in Y time frame.

I remember for a short time I worked in management at Best Buy. Since I couldn’t be rolled back to any other shift I ended up leaving because of the headache. I was somehow expected to take care of night time customers along with restocking and facing with only like three employees (plus myself, but I was busy doing a lot of closing duties). Worse yet, I got my kitten chewed out every time we stayed past midnight.

I just quit. That was too much bullkitten to deal with.

All the complaints

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

This is an unfortunate truth of many industries. Any and every employee is going to be treated with the same demeanor as the lowest common denominator – which generally means that no matter how good of an employee you are, no matter how hard you work and no matter the quality of the work you provide – there’s a strong chance that your supervisors and customers will not see any positive.

With that said, it sucks – but people should still address their concerns, repeatedly. An employee is much less likely than a customer to sway the direction of supervisors – because despite that employees help make the business money, customers are the people who pay them.

The video could be largely applied to any working industry. There’s nothing more or less unique with working conditions between your average game designer or an electrician/mechanic/etc. People like to pretend there’s something special about it, but it’s not.

Bottom line? Sounds like any other job.

"Play How I Want" Is Gone

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”

But getting legendary by just farming Queensdale is possible. Might take a while though.

“But I want it now!”
“I should not have to grind to get what I want!”

The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.

How does “experiencing it all” improve your chances? The almighty RNGods have spoken and said you’re just as likely to get Dusk from a Queensdale centaur as you are from TA P3.

There’s no congruence with your own statements.

The Queensdale example was just an example in that post. The subsequent post you see above was not referencing that example.

Same application, no different premise.

"Play How I Want" Is Gone

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”

But getting legendary by just farming Queensdale is possible. Might take a while though.

“But I want it now!”
“I should not have to grind to get what I want!”

The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.

How does “experiencing it all” improve your chances? The almighty RNGods have spoken and said you’re just as likely to get Dusk from a Queensdale centaur as you are from TA P3.

There’s no congruence with your own statements.

I don't like new dailies

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Why are you spending time on this stuff yet neglecting dungeons, new pvp maps and MODES, new weapon types and classes…STUFF that the overwhelming majority of people want.

Yeah, that’s been my biggest beef with the majority of releases in the last year. Sure, we get some cool stuff…but it doesn’t address any of the reasons why I’m tired of the game. “Oh cool, new dailies – still nothing that rekindles my interest in this game.”

People who argue that we wouldn’t be “satisfied” because we’ll burn through content faster than they can develop clearly never heard of the term “replayable” or are just lemmings/rubes to the Nth degree.

It’s been 2 years, everything feels stale tbh. Living story has virtually no replay value after you’ve done with the achv. The sad thing is, they keep pumping out those. Then come a break like this, throws in rehash holiday event. Meeeeeh …..
I’ll still play but can’t sake off that feeling boredom creeping in.

It didn’t start feeling really stale for me until about 2 years in. Which, honestly, I was expecting enough changes to possible weapon/utility skill additions or even an expansion to not make it feel that stale. It managed to stay strong for a long time because it’s a good game. Now they just need to use what made this game good in the first place and keep going with it, instead of hoping they just improve their short term metrics.

The new daily log-in system will likely give them artificial metrics to bask themselves in. If I spend 5 minutes of my day to collect a chest and then get off, then they can use me as a metric for an “active player” who must be satisfied with the content because I log in. It’s so artificial, I’m unsure how some people can actually grasp this as being a win-win change for people.

I don't like new dailies

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Why are you spending time on this stuff yet neglecting dungeons, new pvp maps and MODES, new weapon types and classes…STUFF that the overwhelming majority of people want.

Yeah, that’s been my biggest beef with the majority of releases in the last year. Sure, we get some cool stuff…but it doesn’t address any of the reasons why I’m tired of the game. “Oh cool, new dailies – still nothing that rekindles my interest in this game.”

People who argue that we wouldn’t be “satisfied” because we’ll burn through content faster than they can develop clearly never heard of the term “replayable” or are just lemmings/rubes to the Nth degree.

It goes both way, not every upset players actually participate on the forum too. So what we left with which is more, upset or not upset. You can use that argument on everything because it’s artificial

Why bother with finger acrobatics against the silent majority circus? They’d rather resort to the rhetoric of “forum participants are a minority” ad nauseam than accept something as sensible as the duality/artificiality of their argument.

(edited by Cuddy.6247)

I'm Free of the Dailies At Last!

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I know what I like and what I don’t like. And I don’t want to be herded into stuff I don’t like.

Instead of trying to herd people into different content, maybe they should stop releasing biweekly updates and spend a great amount of time behind-the-scenes expanding that content and making it more enjoyable. I guarantee PvP would get more attention with GvG/TDM matches. Some variation in maps, special buffs for a particular tower, and points for defending would make WvW a hell of a lot more fun and PvE is actually in a pretty decent state.

Instead they choose not to expand those though and just funnel PvE players into other parts of the game.

Why Anet?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Ya I should have to do map completion on every single character I ever make.

You don’t have to. You are perfectly capable of just buying the traits…although that requires a bit of forethought and resource management that you might not be into.

Look at all the white knights defending Anet for obviously bad decisions.

There are a lot of things they do poorly. Like leave the game pretty much the same for nearly 2 years with only minor tweaks to a few encounters that still predispose certain mindsets (cough cough, DPS), biweekly updates that don’t give as much content as an expansion could, etc.

NPE is not one of their “obviously bad” decisions. It might not be the greatest thing they ever did, but it’s far from being game-breaking. If the NPE is enough to put your joy to the grave, your problem with GW2 goes further than the NPE and you should do a real evaluation of what you want out of this game.

(edited by Cuddy.6247)

Kitten Ears!

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I can think of 923428348127384594350209842 things I would rather have over cat ears.

Cat ears probably wouldn’t be hard to make, at all, so you could easily have them with 923428348127384594350209841 other things.

Hopped into EotM and found this...

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

That’s beautiful. I hope whoever did this has many blessings throughout their life.

Incentive to help others...?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I read you, OP, and I see what you’re saying. I’ve never had the issue when I was active – I spent 16 months searching for a guild that was worth doing content with and stuck with it.

Anyway, the verbal assaults by others can be tiring. I read almost on a daily basis of someone shooting down someone’s complaint as a “MMO genre problem” or some other nonsense when the fact is these usually aren’t problems with the MMO genre. The problem is something that has a lot deeper roots than just development and ANet is hard pressed by circumstances with the enormity of their success.

Just keep fighting, though. Eventually you’ll be able to do all of that content with good people and then you can quit like everyone else. :P

Guild Wars 2, the repetitive mmo?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Every game is repetitive… every game……

Every game is repetitive. Not every game though seems to offer the same way to explore the world. There are a lot of RPGs you can play that allow for such variation that you can play the game three-four times and still not have explored every possibility of your character.

I would welcome more weapon skills for all classes just to expand this game’s longevity.

Then you have games like WoW or Rift. The questing system doesn’t repeat

WoW is very repetitive. The primary difference is there are quite a few ways you can explore content. My paladin and druid, for instance, aren’t anywhere alike. Whereas my mesmer and warrior generally follow the same principle but with some slightly different skills. There’s enough expressed variation between classes in WoW that it won’t feel repetitive, unlike GW2.

(edited by Cuddy.6247)

Traits for newly created characters

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I deleted all my non grandfathered characters I could on my main account and will NEVER start another while this system is in place.

Since the second account was bought after the change… I just don’t play on it anymore.

Like it’s really that bad. There’s a lot of reasons to distance yourself from this game, but the NPE isn’t one of them.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

All that I am seeing is you regurgitating/plagiarizing that article. Prices of all precursors could go to 5000 gold and you would not see a massive increase in prices everywhere else.

Mad cuz bad. Just because you’re ignorant and fail to understand inflation doesn’t mean the rest of the educated world does.

And no one here ever said you have to see all prices raise with inflation. That’s not how inflation works. Inflation just means that your currency buys less of a percentage. That’s a critical definition, because monetary growth will accompany inflation or buying patterns will be redefined.

In a video game, you see buying patterns redefined quite often because the sectors that see inflation, really see inflation. That means you have a larger redistribution from the inflated market sectors to the stable market sectors. Consumers aren’t willing to catch up with the market on it, which means it will continue to climb higher until it eventually crashes. Stock Market of 90s, anyone?

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Inflation as a principle is not caused by monetary growth, the sideline campers who say that money growth -> inflation are wrong. Inflation happens first, and money growth accompanies it because agents in the economy need more money to carry out transactions.

I promise you if anet dropped 10,000 gold on every player in the game, inflation would happen. The price of everything that is not over saturated in supply and have bottomed out in price would skyrocket in price from people buying everything they want.

The agents of the economy don’t “need” more money for it to become inflated because the economy and demand is not based on just needs but also wants. If excessive growth exists and it is in people hands that would spend it. Inflation will happen.

What you’re describing is an Asset Market Boom which I already said was a cause of inflation. When a market boom happens, equity rises, followed later by assets. Neither of these are independently causes of inflation because inflation at its core means that your currency buys less of a percentage. It’s only afterward when equity has been redistributed and assets have risen in price that you have inflation. The European Central Bank did a very informative paper about market booms and their effects on markets.

Inflation does not, and never will, be adherent to a strict policy of just rising prices for commodities. When inflation occurs, one of two things will happen:

1. Consumers will meet monetary growth.
2. Consumers will reevaluate their buying patterns.

The second is more common for MMO economies, because it’s just a video game and wanting a luxury item doesn’t mean you’re going to work for it.

(edited by Cuddy.6247)

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Price level increase of general goods not for specific goods such as precursors. You do not measure inflation on luxury items.

http://en.wikipedia.org/wiki/Inflation

No. Try using something other than Wikipedia as a source for information on the inner workings of inflation, because Wikipedia gets too much kitten wrong.

Inflation as a principle is not caused by monetary growth, the sideline campers who say that money growth -> inflation are wrong. Inflation happens first, and money growth accompanies it because agents in the economy need more money to carry out transactions.

That means, then, that inflation has different causes if money growth is not the cause of inflation. Which includes:

Market Power
Demand Pull
Asset Market Boom
Supply Shock

That means inflation occurs on a very real scale for everything. By causing inflation in one market (say, precursors), you lower the spending power in other markets (say, minipets) because more assets are being moved into a different market sector as a result of inflation. Your currency is buying less of a percentage of goods. This isn’t necessarily a bad thing, it’s how markets work. This is, however, 100% true inflation and saying it isn’t is negligible to the reality of economics. Luxury items or not, you’re dealing with inflation. Deal with it.

I sincerely advise you to read Theories of Inflation by Frisch or read any of John T. Harvey’s articles about inflation on Forbes to have a better idea of how inflation works outside of what jargon Wikipedia claims to be valid.

If inflation were taking place on the level that people are claiming it to be. You would see the same increase of prices over all the items, and not just a select few. Elder wood logs also would have gone up considerably, but I think they actually dropped some.

No. See above.

Perhaps you should re-read the posts including mine. Inflation was being improperly used as they were using it specifically for precursors. You cannot do that despite what you’re suggesting.

You sure as kitten can use it to describe precursors, because inflation lowers the spending power in any market sector through cost increases by various means. No economist in their right mind would say that inflation isn’t occurring just because one particular market is booming and the rest have remained stable.

Take, for consideration, a real time example of a housing boom where lumber markets were sought after. Contractors would bid the prices up to secure the materials they need. These prices then ripple through the economy, firms and consumers need more to pay the contractors who are bidding more to secure their products, tying up more of their assets.

The same can be said for the in-game economy. Buy orders bid higher to secure the things they need, tying up their income – causing inflation for the firms and consumers (the people who visit the TP to buy and go), and causing their assets to not go as far as they did before – which that a consumer replies by going with the money growth or reevaluating their individual purchasing patterns.

Just because some consumers have given up and let the wedge be driven between them and the CPI doesn’t mean inflation hasn’t happened, it just means people accept that it’s just a game and precursors (or any other luxury item) aren’t worth the effort to buy anymore. They are far from exempt from inflation, because inflation does not have a causal relationship with money growth and never will.

This is, most definitely, inflation. If you really are so inept that you think you can argue against inflation on the sole basis of “luxury item” then you do not understand a kittening thing about inflation or the causes of it.

(edited by Cuddy.6247)

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Price level increase of general goods not for specific goods such as precursors. You do not measure inflation on luxury items.

http://en.wikipedia.org/wiki/Inflation

No. Try using something other than Wikipedia as a source for information on the inner workings of inflation, because Wikipedia gets too much kitten wrong.

Inflation as a principle is not caused by monetary growth, the sideline campers who say that money growth -> inflation are wrong. Inflation happens first, and money growth accompanies it because agents in the economy need more money to carry out transactions.

That means, then, that inflation has different causes if money growth is not the cause of inflation. Which includes:

Market Power
Demand Pull
Asset Market Boom
Supply Shock

That means inflation occurs on a very real scale for everything. By causing inflation in one market (say, precursors), you lower the spending power in other markets (say, minipets) because more assets are being moved into a different market sector as a result of inflation. Your currency is buying less of a percentage of goods. This isn’t necessarily a bad thing, it’s how markets work. This is, however, 100% true inflation and saying it isn’t is negligible to the reality of economics. Luxury items or not, you’re dealing with inflation. Deal with it.

I sincerely advise you to read Theories of Inflation by Frisch or read any of John T. Harvey’s articles about inflation on Forbes to have a better idea of how inflation works outside of what jargon Wikipedia claims to be valid.

If inflation were taking place on the level that people are claiming it to be. You would see the same increase of prices over all the items, and not just a select few. Elder wood logs also would have gone up considerably, but I think they actually dropped some.

No. See above.

(edited by Cuddy.6247)

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Inflation does affect specific items. Precursor prices have been pretty stable.

What GW2 game have you been playing and how do I play that one?

Dusk
http://puu.sh/dqN9c/5e3486429b.png

Twilight
http://puu.sh/dqNbO/4fb1dc2f2e.png

Tell me how those Dusk prices are stable. Tell me.

I was referring to stable price in relation to inflation since that is after all what this thread was about although the term was improperly used.

What? Inflation wasn’t used incorrectly at all in this thread. Inflation is the general increase in price of goods/services. If you’re looking to define it with more foundation, inflation means that currency buys less of a percentage over time. It’s not exclusive from supply/demand, in fact, supply/demand and value perception cause inflation.

So…you’re completely wrong, precursors have been hit hard by inflation – being 300% of their value 2 years ago.

Whatever concept of relativism you think you’re interpreting, you’re not interpreting. Sorry.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Inflation does affect specific items. Precursor prices have been pretty stable.

What GW2 game have you been playing and how do I play that one?

Dusk
http://puu.sh/dqN9c/5e3486429b.png

Twilight
http://puu.sh/dqNbO/4fb1dc2f2e.png

Tell me how those Dusk prices are stable. Tell me.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

The average player…if they focus on it.

Irony at its finest. Your average player won’t focus on it, they have other things they want to do as well.

Some people would never have made it in GW1 I see.

Not sure what that’s supposed to mean? The GW1 economy was laughably stable until ~2010 when a lot of farmers just disappeared. For several years the price of something like an Armbrace was 10-15e, stable as could be.

(edited by Cuddy.6247)

Upcoming Daily/Monthly changes 12/10/14

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I’m kind of looking forward to this change. I know a lot of people might feel like it’s gimping it out of their work, but as a casual player it makes me swell with joy that they’re looking out for those of us who do want to do other things with our spare time as well as support ANet.

Awful storytelling and scheduling

in Living World

Posted by: Cuddy.6247

Cuddy.6247

And yet you keep tuning in for the next episode, suggesting that the storytelling and scheduling is not awful, but rather well designed.

Taking extensive breaks from the game because of time gaps between episodes is not exactly “well designed” – it just means people want to find out what happens next. An expansion with all of this content would’ve been much better.

I want to get into this game but can't

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

It’s just a game. If you want to participate in a system that meaningfully rewards hard work then get a job and excel at that.

That’s how the real world tends to work. Those who devote their time to activities that are productive in real-life tend to have more money to spend than those who invest all their time into a game. I’m surprised that you’re actually disparaging the casual player who is essentially funding your gaming habit.

<3

I enjoy breezing through games and getting rewards for almost nothing, because if I wanted to work really hard for something I’d just get a second job and buy all sorts of crap that makes me happier. Challenge is one thing but insulting challenges to the casual players who don’t want to invest that much time in a game is quite another.

Most obscure name that's been taken?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

It’s not a name taken from elsewhere but I was amused when I found that the name ‘Already In Use’ was already in use.

Ah, yes, that’s sufficient. Thanks!
Good that gets reiterated. I’m usually an original-character kind of person, so it wouldn’t affect me, but it was a question of curiosity.

I imagine for the most part many names (even those that are copyrighted) wouldn’t be a big issue. First, you likely won’t run into anyone who gives a kitten . Second, player-character names are often regarded as having a status outside of intellectual or physical property. While ANet certainly couldn’t take stuff from Tolkien Enterprises, there’s not many legal boundaries saying that a player can’t name their character after something of theirs – since the property status is not defined in the current application of the law. Just something to be aware of.

Not saying it won’t happen, but it’s just a minuscule chance of happening that being concerned about copyright infringement shouldn’t be a big worry.

I assume the statement in the ToS is there to protect Anet more than anything. If the copyright holder did want to object they can’t sue Anet because they’ve clearly stated that they are not allowing it – therefore the individual player is to blame. They’ve also clearly stated what action they will take to prevent it (force the player to rename the character) so there can’t be any argument over how it should be handled.

It’s a bit like how most live music venues state that mosh pits and crowd surfing aren’t allowed. They don’t refuse to book artists whose fans are likely to do that, and they won’t stop it happening during a gig (although they will try to keep it under control). The rule is there so that if something goes wrong and you break your arm or whatever you can’t hold the venue responsible. They told you not to do it, you did it anyway, it’s your problem.

Sort of, I imagine it’s more of an international issue in regards to protection. Were it solely of American origin, they could settle the claim on several precedents of courts finding character names in video games separate from property/intellectual rights. Things in Europe might not work so smoothly.

Why are we doing all this anyway?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Bombing anything that is the storage house of a massive amount of magic is a terrible idea. That is, if you enjoy your character having the right number of arms and legs.

New Class for Season 3

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Dread Knight

2hander weapon: Great Sword

Main Hand Weapon: Sword, Mace

Off Hand Weapon:Shield

Armor Type: Heavy

I’d prefer something like this and pitch it like the elementalist/engineer got crossed with WoW’s Death Knight and their damage is more focused around their “runes” or “glyphs” (honestly whatever ANet really wants with it). Which allows them to transition between frost, fire and poison-based auras (chill, burning and poison) and attacks that reflect those conditions and such.

Most obscure name that's been taken?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Ah, yes, that’s sufficient. Thanks!
Good that gets reiterated. I’m usually an original-character kind of person, so it wouldn’t affect me, but it was a question of curiosity.

I imagine for the most part many names (even those that are copyrighted) wouldn’t be a big issue. First, you likely won’t run into anyone who gives a kitten . Second, player-character names are often regarded as having a status outside of intellectual or physical property. While ANet certainly couldn’t take stuff from Tolkien Enterprises, there’s not many legal boundaries saying that a player can’t name their character after something of theirs – since the property status is not defined in the current application of the law. Just something to be aware of.

Not saying it won’t happen, but it’s just a minuscule chance of happening that being concerned about copyright infringement shouldn’t be a big worry.

Most obscure name that's been taken?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I was surprised that Angua Von Überwald (with the diaeresis) was taken at launch. I mean, Terry Pratchett books are pretty popular but I didn’t figure they’d be that popular to be a name taken pre-launch.

On the flipside to this kind of situation though, I did manage to get Angua, Cuddy and Kelirehenna as names in World of Warcraft and I thought that was pretty neat (albeit more famous characters like Vimes, Vetinari and Weatherwax were already taken).

To the flipside as well, I was able to get Rhynocerator pretty late in the game. I didn’t even think about it until I played R&C 3 again a few months ago.

That reminds me of two names I lost in WoW when I swapped servers: Rubicant (fire mage) and Daisoujou (Undead priest). I guess I’m not the only who remembers old/obscure gaming lore. =P
I’ll just assume they’re already taken in GW2.

Side note, I’m pretty sure people trying to get lore-appropriate Sylvari or Asura names must be tearing their hair out right now. :\

Ha! Rubicant slightly reminded me of a name I thought was cool but on PSN there is someone named Wateraja. I enjoy it when I find obscure Final Fantasy references.

Most obscure name that's been taken?

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I was surprised that Angua Von Überwald (with the diaeresis) was taken at launch. I mean, Terry Pratchett books are pretty popular but I didn’t figure they’d be that popular to be a name taken pre-launch.

On the flipside to this kind of situation though, I did manage to get Angua, Cuddy and Kelirehenna as names in World of Warcraft and I thought that was pretty neat (albeit more famous characters like Vimes, Vetinari and Weatherwax were already taken).

To the flipside as well, I was able to get Rhynocerator pretty late in the game. I didn’t even think about it until I played R&C 3 again a few months ago. I figured if something as obscure as Angua Von Überwald was taken, so would Rynocerator. It was a pleasant surprise and I squealed. Likewise I got Follow Your Arrow (Kacey Musgraves song) and Retrophrenologist fairly late. I know this thread points to the opposite, I just thought these names were pleasantly available even after 2 years. Either people are more into RP than I thought or I’m into stuff that’s not actually very popular.

(edited by Cuddy.6247)

Class good at Greatswords??

in Players Helping Players

Posted by: Cuddy.6247

Cuddy.6247

I use it all the time in pve. One of the benefits of mesmer is that all the weapons are effective. I personally enjoy greatsword.

This goes for every single class in the game if you don’t give a kitten about being as effective as you can be, so how is this “one of the benefits of mesmer” exactly?

Compare and contrast mesmer greatsword to other less viable options for PvE (across all classes). Mesmer greatsword is really quite good in that regard, still allows for zerker stats, traits, etc. You won’t get the same out of other less viable options as you will with mesmer greatsword. It’s one of those “in-between” weapons, IMO. You’re still rolling with some damage and utilities good for PvE but you’re not just making the most of your weapon set.

It’s all about that context and comparison though. People keep trying way too hard to pretend that comparison doesn’t matter.

Feature packs should be more content focused.

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

It always amuses me to see how many people are playing and enjoying the game compared to how few people voice their opinions on these forums — and how people say that “everybody” agrees that the game is bad and all that yada-yada.

Perfect example of what a “vocal minority” is.

Given the amount of people who have quit over time, vocal minority doesn’t really fit the bill. ANet focuses more on new player retention, rather than player longevity. It’s always seemed that way throughout GW2 and the NPE confirmed it. Take into account the circumstantial evidence and there isn’t a vocal minority or dominant group.

Feature packs should be more content focused.

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

I say just stop logging into the game. If ANet keeps going down the path and nobody’s left doing content making it drab with the same people every time, the memo will hit their financial statement soon enough.