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Sure. No problem says ANet. Gem store or in game? Then you better get on your knees and pray for gem store because Gwyenifred says HI! (Drop rate, one in 200,000 bags, account bound, so unsaleable by those who don’t want it or the few that get 2)
And if anyone doesn’t think they won’t make the drop rate that low again, I have some nice marsh land to sell you with only minor crocodile problems.
Gwynefyrdd is absurd. I honestly hope this dragon isn’t in line with it. Such stupidly small RNG numbers.
http://wiki.guildwars2.com/wiki/Mini_Mystical_Dragon
Best mini I’ve ever seen and it might not be able to be acquired in NA/EU? ANet, fix this now!
Condition-based builds aren’t viable. Have fun never getting a group.
That’s foolish, conditions are great in PvP. Only the PvE diehards don’t realize the full potential of what this game has.
@OP, Engineer or Necromancer would be my top picks.
http://metabattle.com/wiki/Build:Engineer_-_Celestial_Rifle
http://metabattle.com/wiki/Build:Engineer_-_Decap_%26_Skyhammer
http://metabattle.com/wiki/Build:Engineer_-_Mobile_Turrets
http://metabattle.com/wiki/Build:Necromancer_-_Traditional_Terrormancer
The Mobile Turrets is one of my absolute favorites to play with in PvP. They also aren’t too shabby in PvE.
That’d be way too complex.
Elementalist or Engineer. Engineer can be pretty easy to use – if you like kits, even better, but going with a rifle and choosing your utilities based on the toolbelt skill it gives you can be fun as well. Elementalist with staff is a powerhouse in fire damage and the other utilities are wonderfully supportive – the rotation is basically just spam.
Those, along with ranger, are my favorite classes and I’m a big ranged person as well. (that is, I enjoy ranged a lot – not that I enjoy ranged and I’m big)
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You should give me one of those Leaf of Kudzus.
We need a montage of people hammering away with 70s music in the background. Then at the end everyone jumps up in the air and it freeze frames.
I imagine the display name is a unique identifier, and the reason they allow it for some people is that they don’t want to leave people stuck with sensitive information for all to view (such as a real name). Even when they did change my display name a few months back it took several months for the effect to come to grips on my guild, friend’s list, etc. – some people would see it as the old display name and others would see it as the new one.
If your display name is sensitive for any reason, feel free to contact support and they will assist you but if it’s just a case of you not liking the name, you’re stuck with it.
I agree the design was kinda meh but it can never go addressed because that’s what the game is designed around. But honestly, I prefer these active mechanics in a hack n’ slash rather than my MMOs. It’s easier to dodge in God of War than Guild Wars 2. So…if this keeps you from enjoying the game, I’m afraid you might have to find a new game to play. This just isn’t something that is a “problem” so much as a “design mechanic.”
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As it is, it’s only me and a buddy online nowadays, but we’d have a ball 2-manning dungeons if they were designed for it.
I’m in the same boat. It’s pretty much just me and my best friend playing this game. When we do dungeons we usually just pair up and form our own LFG but it’d be fun if we could just do dungeons by ourselves.
As i have said before, you can already do alot of the dungeons solo. If you want to learn which dungeon path to start first i suggest arah path 2, 3 and all cm paths.
That’s misleading, though. You can’t possibly believe that marginalized tactics is a counterpoint to this discussion without being disingenuous, maybe a little crazy or a min-maxing elitist. Not everyone is out to maximize performance – this discussion gets absurdly old. Guild Wars 2 is, first and foremost, a game – games should provide fun and entertainment, not just another grueling task to excel at.
Myself, my friends, along with every normal person on the face of this planet isn’t going to make a task out of Guild Wars 2 because if we’re going to put any effort into something, it might as well be a job and get more money.
When did i say you have to min-max, some of the safest ways to solo a dungeon aren’t even the most effecient. For instance, there are alot of boss fights in cm where dagger/dagger is the most effecient weapon set for a thief to solo but you can always go sword/pistol which is safer, slower and basically more lazy way of doing it.
You don’t have to min-max to solo a dungeon path, you just need to know the dungeon.
Another thing is If you and your friend just wants to find content where a casual player can breeze through, there are already plenty of content out there for you to do so, low manning dungeon in its current form is the only challenging thing PvE has to offer. Last thing Anet needs to do is make such a content a joke.
You can’t possibly solo a dungeon without some amount of min-maxing. Implying anything else is absurd and disingenuous. Please go tell your glib rhetoric to someone stupid enough to believe it.
As it is, it’s only me and a buddy online nowadays, but we’d have a ball 2-manning dungeons if they were designed for it.
I’m in the same boat. It’s pretty much just me and my best friend playing this game. When we do dungeons we usually just pair up and form our own LFG but it’d be fun if we could just do dungeons by ourselves.
As i have said before, you can already do alot of the dungeons solo. If you want to learn which dungeon path to start first i suggest arah path 2, 3 and all cm paths.
That’s misleading, though. You can’t possibly believe that marginalized tactics is a counterpoint to this discussion without being disingenuous, maybe a little crazy or a min-maxing elitist. Not everyone is out to maximize performance – this discussion gets absurdly old. Guild Wars 2 is, first and foremost, a game – games should provide fun and entertainment, not just another grueling task to excel at.
Myself, my friends, along with every normal person on the face of this planet isn’t going to make a task out of Guild Wars 2 because if we’re going to put any effort into something, it might as well be a job and get more money.
As it is, it’s only me and a buddy online nowadays, but we’d have a ball 2-manning dungeons if they were designed for it.
I’m in the same boat. It’s pretty much just me and my best friend playing this game. When we do dungeons we usually just pair up and form our own LFG but it’d be fun if we could just do dungeons by ourselves.
This is why I spend all my time of female sylvari.
Wait, so the smooth skin and hairstyles of other races bother you, but the noodle fingers of sylvari don’t?
Eh…I like the slick executive cut that you can get from the hairstyle kit accompanied with a clean shave. I think it makes my guardian look sexy.
I guarantee it is not cook’s outfit. It’s very similar but there are some glaring differences. That’s why I was wondering if it was possibly town clothing that is now a tonic. I’m willing to bet it’s just a unique cook’s outfit that player’s can’t access.
I don’t know if it’s an early beta of town clothes, it looks a lot like a unique chef’s outfit – but thanks for the thought! I don’t really have any sylvari, I want to make it more “planty.”
I’m not aware of what all of the Sylvari town clothes might look like, but is Aerin’s armor a unique version of the chef’s outfit or is it part of a different set (possibly a tonic now)?
Where are the 140-200 skill points needed for ascended crafting going to come from now? Same with legendary weapons, you need 200+ skill points to craft a legendary, where are these points going to come from?
Probably from the ridiculous amounts of skill point scrolls you already get for doing almost anything in the game. Also, the article did say they’re going to put more skill points as content rewards to offset it.
And how many of those content options are going to be in WvW? There are very few chances (and they are all rng) to get a scroll in WvW and are usually behind defended objectives.
Also, skill point scrolls are only in abundance now because you get skill points as you level. If you had to use scrolls for everything post 80, you’d probably not have any scrolls left.
Besides the skill points for a legendary and ascended crafting, you have all the other mystic forge recipes that require skill points.
I imagine in WvW you do a plentiful amount of capping as well, WvW is not only defense or ZvZ. The champ bags reward skill point scrolls like hotcakes.
I agree with your point though that the plethora of skill point scrolls we have now is due to an accumulation of not using them for a lot of things, but I think it makes the journey for a Legendary all that more special. Precursor crafting and skill pionts? It will take away the absurd RNG and prices and introduce practical effort to obtain your high quality items.
I don’t think there is much of a grind in this game. Sure, there is a grind – every game has grind. I dare you to play a game for hundreds of hours and NOT grind to some degree. If it’s fun, you won’t really feel the weight of grinding.
So since it’s such an applicable term people usually defer to grinding only when its negative – in other words when the grind invalidates previous accomplishments. Guild Wars 2 doesn’t do this, which makes grind fairly minimal. Sure, you can make the argument that there is grind…but I seriously challenge you to play any game for as long as you’ve played Guild Wars 2 without grinding. Grinding sustains games, plain and simple.
Lol, this thread is basically what I was kittening about earlier today. I read a few posts about people claiming with complete determination that each class was getting one specialization and no new weapons and I just thought to myself…these things were casually mentioned over at PAX? How on earth could anyone actually know without any official statements, oh right – they don’t.
I’ll wait until the official announcements, but I’m 100% certain I won’t be disappointed. Even if it is smaller than expected, they’re delivering what I’ve been asking for a year now.
Ironically, those two things you just mentioned are objective facts that were already stated by ANet themselves.
https://www.guildwars2.com/en/news/
Where? It was casually mentioned at PAX and they’ve made no official announcements. You’re a bullkitten artist.
Lol, this thread is basically what I was kittening about earlier today. I read a few posts about people claiming with complete determination that each class was getting one specialization and no new weapons and I just thought to myself…these things were casually mentioned over at PAX? How on earth could anyone actually know without any official statements, oh right – they don’t.
I’ll wait until the official announcements, but I’m 100% certain I won’t be disappointed. Even if it is smaller than expected, they’re delivering what I’ve been asking for a year now.
I love the carapace medium armor, I feel like medium armor should share similarities with light in this way because the classes that would use it would not usually be looking to be bogged down by heavy coats and stuff.
I’d love to see more medium sets that are actually armor based – something more like ascalonian medium set than other weird stuff….
Ascalonian medium (for male humans, anyway) is awesome. It’s probably one of my favorite sets, will definitely use it if I ever find a reason to.
As a supporter of the Lunatic Court, I’m against you and this.
All hail The Mad King.
I can only assume that if the imperfection were large enough to be noticeable (statistically, not in anecdotes), Anet would already be aware of this.
It might also be in a direct conflict with DR. Since we don’t see drop tables we have no relative comparison of what should happen.
I have no proof of anything regarding faulty RNG algorithms or “un/lucky seeds,” but I really have to wonder. I started playing at launch, and except for a 4-month break in the middle, have played heavily: dungeon runs, world boss trains, WvW, EotM, FGS champ trains — pretty much everything except fractals (I never cared for those).
And since launch, I’ve looted exactly 13 exotics. Not precursors, exotics. These threads always amaze me.
I used to play quite often, especially when I was mapping on all of my characters (three – so many slots, right?) and I stopped being active for a long time and now I’m active daily to get the daily chest (but not for very long unless the 10AP seems absurdly easy to achieve)…and all I can say is since I started playing less, I see a lot better drops. Just this week I’ve gotten 3 runes of the Traveler and 26 ectos in 5 days across maybe 4-6 hours.
In response to this thread and the mathematicians lurking around, has it ever occurred that the algorithm might not be perfect? I’m sure RNG in MMOs (notwithstanding single player games too) have complicated algorithms that can be faulty – it’s not just a matter of theory, after all, it’s a matter of code as well.
I have read so much kitten in this thread and not a single one brings up applicable fault, instead taking extremism to the fullest with theoretical outcomes and any offset of a theoretical outcome is as absurd as thinking ANet management is handpicking winners. Newsflash: not all implementation is perfect. I think that, theoretically, monsters shouldn’t get stuck inside a rock either and “obstructed” from my ranged attacks, but it happens because coding anything isn’t perfect.
Since we are on the subject, why do some single player non online games with RNG have the same results immediately after loading
God this has always bothered me. In BioShock 1 there are some slot machines and you’re more likely to get jackpot in the first few rolls even though it’s supposed to be “random” it almost always yields a jackpot when you close the client and reopen it but if you throw $600 into the machine you’re lucky to get even 4 jackpots.
Yes please! +1 from me.
Here’s more idea’s for armor skins/outfits
Nice bump, I almost forgot about this thread. Looking through now makes me wish some of these sets were really in the game.
I’d like to see White Mantle armor from GW1 still. There’s quite a lot of designs though in this game I like, I just wish I could get my weapons to match up (it’s difficult to enjoy sword/shield on a knight, for example).
Precursors aren’t account-bound unless you ‘equip’ it once, so isn’t this is all very hypothetical?
Any exotic obtained from the chest is immediately account-bound, so far it’s only hypothetical in regards to if they even drop a Precursor.
Heals aren’t the only reason zerkers survive. I agree with better coefficients, the multiplicative factor of critical damage on the additive factor of power makes damage trump all other stats that are heavily invested into for most of the PvE groundwork (basically things that hit hard as a truck regardless of what gear you’re wearing, health sponges or condition spam).
Enemy encounters and lack of variety in weapons, weapon skills and utilities are your problem – certainly not gear or stats. If you want to see the glorious benefit of other stats…PvP and WvW are right around the corner. It doesn’t work well in PvE though because they botched all of the aforementioned problems. HoT looks promising though, more options for success means you’re likely to find something that suits your individual interests.
You can find loads of videos like this one of people using gear with Healing Power (usually Cleric or Celestial) facerolling hard content…
Facerolling? The guy watched for tells to dodge, followed specific skill rotations, set his banners, pushed Lupi into the corner, etc. This is in no way “facerolling” content. It’s just an hour long video of a skilled warrior soloing Lupi. Just because it may have defensive or supportive stats doesn’t mean it’s just a button masher.
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I think HoT will do a lot. Specialization, for starters, will help a lot and the combat in this game isn’t awful, just horribly marginalized. The lack of many effective strategies is bound to look like this game’s combat is kitten – improving that through more variety to pick from and specialization is bound to benefit any player who’s not a kittenbag who just wants to feel special for conforming with the meta crowd.
Because we all prefer combat where you have a hotbar of 40+ skills and mindlessly press one after the other while standing face to face with a mob without having to think of any other tactic. /sarcasm
I won’t say your opinion is wrong, but I much prefer the combat here than in any other MMO I have played.
Would you prefer there is no downed state and you simply die when your health reaches 0?
Would you rather not be able to dodge, and instead rely on a passive block/parry/evade/miss function?
Because there are a plethora of other games that have systems like these. Guild Wars is a unique exception, and I would love for it to stay that way.
“Mindless” – lol.
That “passive function” is also coupled with ridiculous amounts of damage mitigation, heals, conditional high damage attacks and an array of counter options through skills.
This game is like a hack and slash with a keyboard and that’s annoying as kitten.
A second thing I would like to have that would really require a lot of changes:
5. Block key
Basically the opposite of dodge, you get into as ‘bracing stance’, move a lot slower, but you take reduced damage, and its reduced further depending on your equipment slotted traits, etc. Having a shield and a lot of toughness makes blocks even better, possibly even reducing condition duration!Some characters would be better dodging, others would be more more suited to dodge, but in the end, both types of defenses would be needed.
Blocking would be fun! I could definitely get into blocking.
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i think the “specialization” system is going to let you focus more on a holy trinity role than a hybrid, for instance if you specialize your warrior into defence it will make you more of a traditional tank.
I think so too. The specialization system seems like it will cater to everyone in general without overhauling the system.
It is not that Anet can’t make Pve more challenging. It is simply that the current MMO community is full of casuals and they can’t handle harder content therefore companies dump down the overall difficulty.
The current MMO community is full of MMO players*.
The trinity exists in MMOs because the trinity works. There aren’t absurd queue times, even as DPS. I guarantee if you’re worth your DPS in a game like WoW you’ll get picked for a random queue pretty quickly.
“Dumbing down” the difficulty of Guild Wars 2 happens because it’s a completely new concept, one that has never actually been applied before. A concept of passive support and aggressive pressure. The spec system will likely to fix most issues associated with half-assing such a wonderful concept.
Conditions are okay, they’re just easily disregarded. Confusion, for example, is ineffective because enemies don’t really use skills. Strong conditions stack too quickly and are constantly recycled on heavy-concentrated champions.
Supportive/Tanky stats like toughness and healing power are disregarded because of their additive property, rather than multiplicative.
If I’ve said it once, I’ve said it a thousand times, the concept of GW2 was kitten and botched from the start. It’s like they started with something good, rushed to complete it and the end result was pretty bad. HoT with specs sounds like we’ll definitely be seeing a fix to this problem.
Bummer. My experience hasn’t been nearly as bad as yours, but I’ve experienced some absurd lag spikes as well. Trying to map one of the borderlands was an absolute headache when I was experiencing awful skill lag and had to run around a PoI for 10 seconds to get it to unlock.
Since the Asuran subforum was locked down, I’m asking in GD.
Anyway, with the news of Heart of Thorns…I’m stoked! I’m so glad to say I’m inspired to make a sylvari (who will be my Revenant) and I still want to make an Asuran elementalist. However, under the current design of the game, I only like staff elementalist. Any advice for a staff that isn’t a clipping nightmare with Asura?
Thanks for any and all replies.
Wanna play tengu? go to GW1 buy Bonus Mission Pack and play! And Tengu is Cantha only…
Lol Tengu can’t be played in GW1 and they most certainly aren’t only natively Canthan.
Personally, I think GW2’s “trinity” idea is quite relieving. However, the concept and implementation were botched from the start. Stat benefits hardly improve toughness, vitality or healing to the same degree that damage boosts damage, because somewhere down the line, I assume, they realized if they boosted survivability that damage would never be able to overcome it (looking at you, PvP).
So, instead of revising the concept, they pretty much just made it as is. Now we have a game where you certainly can “tank” or “support” if you don’t value yourself at all.
GW2 Gives the freedom in this, so there are always people complaining on both sides.
The freedom’s certainly not balanced. The multiplicative factor of crits vs. the additive factor of toughness/vitality/healing power makes damage soar well and beyond the effectiveness of someone who wants to focus on support, healing or tanking.
Meta is so conceptually disenfranchised that the word can mean whatever the hell people think it means, because the “concept” is totally absurd and lacking of quality. What good is the arbitrary definition of “meta” when a consensus can’t even be reached to put forth a combination of term and hypothetical example. There has never been a consensus in the gaming community on what this word means, so the practicality of the subject dies there.
As far as the whole “language is evolving” thing – it does, but communication still needs to be defended to enough of a degree. Words, and their definitions, are important and do not evolve without enough social consensus. I can’t say “elephant purple grab iPhone blue shark” and expect these words to evolve so that it’s coherent.
What annoys me more is if misuse of a word inverts its meaning (worst offender: ‘a moot point’
Which word exactly is inverted? A moot point means exactly that, a point that has no practical value.
e.g. You bring up a moot point.
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Game does need to get ALOT harder actually, everything is too kitten easy.
Had a talk with someone today who said soldier’s is kitten because one has got to be unkillable when wearing it which isn’t the case, therefore anet messed up soldier’s. And who told me I’m stupid for doing teq in zerker’s (unfortunately the thread was closed so I couldn’t discuss this anymore)
Soldier’s is kitten. When new content is designed where attributes are completely unhelpful, ANet goofed – their core concept is a joke compared to every other mainstream game (all inclusive – MMO and not) on the market. The game’s limited, inaccessible and marginal. There’s no other game that forces marginalization as much as GW2. I also never called you stupid for using zerker in Teq, I said he’s a structure that can’t be crit – using zerker gear is counterproductive, although I will call you stupid now for implying such a thing.
You’re a lemming and a rube.
@Lucos
I hope we get Legendary armour SKINS. Same stats as ascended, just skins. No more tiers please!
It would probably be a unique tier and function as Legendaries already do. I see no reason to not have Legendary armor that can change stats on a dime.
snip
Yeah, I’m sure these nerfs are geared toward some cheesy builds in PvP like celestial ele and hambow warrior though – not exactly taking PvE as their first consideration. When it comes to PvE, they aren’t helping anyone who dislikes meta builds by nerfing meta builds – core concept design is totally flawed and using Soldier’s doesn’t grant much more survivability in PvE despite all the additional toughness and vitality…that core concept is absurd, soldier’s should propel a character to near-tank proportions.
Anyone who really thinks that isn’t true, I’d love for them to have a go at my guardian that dies in three hits to Mordrem anyway. Aegis, protection and utility defense is the only thing that keeps him alive, certainly not the gear.
The only PVE thing I still do is teq. I have got 4 zerker characters (3 thieves and one necro) and one soldier’s ranger. I’m in the same range with my ranger as with my thieves/necro and my ranger can mess up 10 times and still isn’t downed, wheras I can only mess up with my thieves once. Not sure about the necro. The fight is really boring with my ranger to be honest. He has got some glass canon trait set up, so no extra survivability or anything. The difference here might be that mordrems throw a lot of AOE while the waves at teq are only physical damage, so tankyness helps against physical damage, more health helps against condi damage. The trick is not to mess up which is impossible when it comes to pvp/wvw encounters and that’s where people really have to trade their stats. The changes for pve are minimal.
For one, Teq is a structure so nobody would see benefit from zerker because you can’t crit him. I guarantee if he could be crit, it’d be one hell of a different fight.
And Mordrem are all annoying. Every single mechanic they’ve used in Season 2 has been annoying and non-discriminating, which I find absurd. Before Season 2, with the vanilla game, Fractals and Season 1, there were some very easy to spot advantages for defense. Those died. A trend started is still a trend, and it’s a trend I would like to see die before it becomes any more discomforting. If I’m stuck in vanilla forever because new content they release is designed to not discriminate, what’s the point of playing at all? It effectively makes tanking or healing completely obsolete options – not just inefficient, but obsolete.
well.. seems now i NEED to run a stupid zerker build to balance out the loss i balanced out with might before…delightfull -_-
Welcome to my world, although I had to go zerker to balance out the april 15th nerf, which was to balance zerker. I couldn’t care less about pve but unfortunately these changes also applied to wvw.
Edit: Oh, and once you learn to survive with zerker in wvw pve is a breeze.
well i ran a “speudo” build with mixed stats, runes of strength and stuff to balance my char out how i need her. Tanky as all hell and decent damage, not top damage.. but more then enough for me. I dislike meta stuff..and now i am condemned to join it. Thanks a-net…
Yeah, I’m sure these nerfs are geared toward some cheesy builds in PvP like celestial ele and hambow warrior though – not exactly taking PvE as their first consideration. When it comes to PvE, they aren’t helping anyone who dislikes meta builds by nerfing meta builds – core concept design is totally flawed and using Soldier’s doesn’t grant much more survivability in PvE despite all the additional toughness and vitality…that core concept is absurd, soldier’s should propel a character to near-tank proportions.
Anyone who really thinks that isn’t true, I’d love for them to have a go at my guardian that dies in three hits to Mordrem anyway. Aegis, protection and utility defense is the only thing that keeps him alive, certainly not the gear.
Changes like this only further alienate the people who enjoy optimizing their gameplay.
They’ve been alienating people who don’t want to optimize their gameplay for whatever reason (sake of fun-to-use skills, weapons, etc.) in PvE for every release in Season 2. Now that a change might actually effect the dungeon speedclear crowd the DPS enthusiasts are upset about alienation?
This thread is a joke and should be locked.
You must not have been paying attention to the last few balance patches. It’s understandable, but not acceptable, to have such a myopic viewpoint.
Feature patch 1: FGS nerf, ferocity nerf, stacking sigil nerf
Feature patch 2: specific skill nerfs, strength rune nerfsNone of these things affected Johnny Staff Guard. In fact, casual staff guardians in clerics gear have received nothing but buffs for the last several balance patches.
Disingenuous at its best. Put the staff guardian in any of the Living World updates and contemplate on its performance. They’ve been alienating non optimized players since the vanilla game and doing little to address any core mechanics that make the “balances” valueless.
Changes like this only further alienate the people who enjoy optimizing their gameplay.
They’ve been alienating people who don’t want to optimize their gameplay for whatever reason (sake of fun-to-use skills, weapons, etc.) in PvE for every release in Season 2. Now that a change might actually effect the dungeon speedclear crowd the DPS enthusiasts are upset about alienation?
This thread is a joke and should be locked.
if you could stop forcing difficult on players, that would be great.
you already have 3 whole new areas, dungeons, fractures and world bosses…..all new.
do you see new dungeons that are not so difficult, new areas that are made for lower levels/difficulty……no?…….my point exactly.New dungeons? where?
TA Aetherpath. It’s nobody’s problem if people asking for difficult content don’t do that dungeon. Sorudo hit the nail on the head.
This is part of a bigger problem in MMO’s from what ive seen. Its self-entitled gamers.
This has to be the biggest crock of kitten ever written on the forums. Self entitlement? It’s a game, genius. If you really want to feel any right to be entitled about something, get a biochemistry degree and use cannabinoids like THC and CBD + temozolomide and start developing the cure for cancer.
Seriously, it’s a game. Entitlement is neither earned or expected.
kittening buzzwords.
My biggest wish is just some PvE balancing and polishing. I think it’s stupid that just because it’s suboptimal, using a sword/shield on my guardian should be a hindrance to my ability to complete content. It simply shouldn’t be that way. I don’t care if I can’t complete content fast, or I can’t make a lot of money with dungeon speedclears, but I shouldn’t be losing 1/3 of my health in Soldier’s gear and dealing 2/3 of the skill’s stated coefficient just because it’s not a metagame build.
Any other wish has been thoroughly discussed by other members.
PVE rebalance! I’m obviously asking to fix the zerker gear problem, where it’s so much more useful than the other stat combinations that it’s making them absolute. In an expansion people are expecting great changes in the gameplay, so it will be perfect chance to slip this among them.
.First: It’s way to late for wishes right now.
Second: PvE is balanced. Zerker-Gear gives you way better damage but less defensive. Do you really expect same damage with other types of gear? And also everybody has access to berserker gear. If you are not able to play with it you got a lack of skill which obviously means it is balanced. Less defensive -> more damage per second ; but requires more playerskill.
Player skill doesn’t really account for the gimmicky, lackluster additions they have developed with the Living Story. Enemies that tear through armor, massive amounts of crowd control, overwhelming enemy numbers, etc.
Zerker meta works better because a dead enemy is the easiest way to defend against an enemy which creates a plethora of builds that don’t work well, no matter how you try to approach the game. In the past, zerker simply meant completing content faster – it’s getting to a point where it’s needed just to properly complete content. It’s a direction that needs to be fixed with gear/skill/trait rebalance or an enemy rebalance where zerker is simply optimal rather than necessary.
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What I don’t like is why didn’t Caithe and Wynne… you know… attack Faolain?! Not necessarily kill her, but at least subdue her and take her to the Tree for judgement.
Because Faolain’s suspicion had a bit of a following by that point. And, really, Wynne was carrying a secret around with her that was maddening. If it wasn’t Faolain chasing her across Tyria, it would be somebody else. In the end, figuring to let the secret die with her (people know that Wynne knows, nobody knows that Caithe knows…until later), seems heroic.
The Pale Tree knew though and never told anyone, and Wynne’s heroic suicide didn’t do anything to stop the chain of events. In the end, she died in vain.
I honestly don’t know how people see that image and think it’s a Mursaat. The only thing that it and Mursaat have in common is that they’re floating. I’m not sure what it is, and it might be a Mursaat, but the amount of people asserting the claim like it’s a fact is a little worrisome.